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Futuristic FROSTBITE | Character Sheet

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FROSTBITE | Character Sheet

Greetings, fellow survivors of the frozen wasteland,

Welcome to the FROSTBITE Character Sheet! As we venture deeper into the chilling world of our post-apocalyptic universe, it's time to put your unique characters in the spotlight. This is the place where you can craft and share detailed character profiles that will navigate the icy plains, treacherous tunnels, and daunting challenges that define our universe.

Whether you're a seasoned roleplayer or new to our realm, the character sheet is your canvas to paint a vivid picture of your character's life, aspirations, skills, and connections. Dive into the following sections to create a comprehensive character profile that will shape your journey through Frostbite:

Character Name: Give your character a name that resonates with the desolate world they inhabit.

Age: How many winters have they endured in this frozen landscape?

Gender: Define your character's gender identity, whether it's male, female, non-binary, or something else entirely.

Appearance: Describe the physical attributes that set your character apart in a world forever altered by the virus. (Photos are optional, please do not include any celebrity face-claims & instead use drawn portraits.)

Background: Share a glimpse of your character's life before the virus struck, revealing their experiences and memories.

Job: What role does your character fulfill within this unforgiving world? Are they a scavenger, medic, trader, or something else?

Faction Preference: Does your character align with any of the existing factions, or do they walk their path alone?

Skills: Detail the unique abilities, talents, and skills your character possesses to survive and thrive.

Personality Traits: Explore the depths of your character's personality, from their strengths to their flaws.

Motivations: What drives your character to continue pushing forward despite the odds? What keeps them going?

Equipment: List the tools, weapons, and gear your character carries, crucial for survival in a world where danger lurks around every corner.

Connections: Delve into any relationships or affiliations your character has, whether it's with other characters, factions, or significant locations.

Remember, the character sheet is a canvas for your creativity, so feel free to adapt and expand upon these sections to create a truly immersive and captivating character profile. Your characters will shape the narrative of Frostbite, and this thread is the perfect place to introduce them to your fellow survivors.
 
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Garrick "Reaper" Thorn
35 | Male | Free Roamer


Appearance: In a world where scars are the echoes of battles survived, Garrick wears his with pride. A rugged face, peppered with stubble, bears witness to years of hardship. His ice-blue eyes hold a hint of wariness and a glint of determination. A faded tattoo of a scythe-wielding figure decorates his forearm, a relic of his past. Standing at 6'2" and built like a seasoned warrior, his presence exudes both authority and a sense of being weathered by countless winters. His hair, once chestnut, is now completely white, a result of years spent in the unforgiving cold.

Background: Once a part of the Citadel's military, Garrick's loyalty shifted when he witnessed the cruel ways in which the Citadel chose to aid those on the surface. Appalled by their callousness, he abandoned the comfort of the Citadel to aid the struggling inhabitants of the subway tunnels, seeking a life of purpose beyond the walls. His decision was fueled by a desire for freedom, a longing to be more than a pawn in the Citadel's game. Garrick's past life as a soldier shaped his unyielding determination and tactical prowess, making him a valuable ally in the fight for survival.

Job: Garrick's skillset and combat expertise have naturally positioned him as a protector. In this unforgiving world, he's a scavenger, roaming the harsh landscapes to find supplies and secure the safety of his chosen family.

Faction Preference: While he respects the Unity Syndicate's ideals, Garrick's heart is anchored in the Free Roamers. Their independence and defiance of centralized authority resonate with his desire for freedom.

Skills: A born leader, Garrick possesses tactical prowess, resourcefulness, and expert marksmanship. He's also an accomplished mechanic, able to mend vehicles and weaponry in the harshest conditions.

Personality Traits: Stoic and unyielding, Garrick's leadership is defined by his unwavering resolve. He's fiercely loyal to those he cares for, ready to sacrifice himself for the greater good. Yet, he carries the weight of past failures and struggles to let others in, fearing that attachments will only lead to more pain.

Motivations: The memory of fallen comrades fuels Garrick's determination to forge a better future. He believes in preserving humanity's spirit and refuses to succumb to the despair that plagues the world.

Equipment: Garrick's most cherished possession is his customized semi-automatic rifle, its stock bearing intricate carvings that tell stories of battles fought. He also carries a weathered leather journal filled with sketches, battle plans, and memories of a life long gone.

Connections: A mentorship with an elder of the Free Roamers solidified his allegiance to their cause. Garrick also holds a business relationship with Vin (Vincent Jean-Wallace) a member of The Unity Syndicate. Garrick is AWOL from The Citadel.
 
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Lena "Gearhead" Tannenbaum
27 | Female | Chisel Clan

Appearance: Lena stands at 5 foot, 2 inches. She sports jade green eyes and long ash gray hair, which was solid black before prolonged exposure to the elements began bleaching it. Her petite frame affords her a greater range of mobility and agility in comparison to bigger individuals. Beneath the respirator she wears when she ventures out into the cold, she bears a scar on her left cheek, the result of a mechanical accident. She bears a few other scars on her arms, legs, and torso inflicted from gunshots wounds from a scavenging trip gone awry.

Background:
Lena was born to a pair of engineers that would eventually go on to be apart of the Chisel Clan in its early years. The use of machinery and technology, she was taught, was the the key to surviving in this unforgiving world, and thus it is imperative to attain mastery in such fields. And so, ever since she knew how to write and hold a wrench, she was taught the ins and outs of how to work with machinery by her parents and her community.

Lena started going out into the world outside the confines of her community on scavenging parties for mechanical parts when she turned 18. Such scavenging parties went relatively smoothly for a year until one day her party was ambushed by a gang of raiders. She was one of the lucky ones with half of them being mercilessly wiped out by the raiders and the survivors making it out by the skin of their teeth having sustained serious wounds. She will never forget the friends she lost on that scavenging mission, making a vow to herself to do anything it takes to protect those close to her.

Job: Lena occasionally goes out into the world in small scavenging parties, mainly looking for mechanical parts and food. When she's not out in the freezing cold surface, she is an expert engineer at her home base, working maintenance on and helping construct its traps and fortifications.

Faction Preference:
Lena respects the Ghost Network's pursuit of the truth behind the virus and the Citadel, but her loyalty lies squarely with The Chisel Clan

The following are Lena's relationships with other factions (Format: Faction - Relationship / Lena's Opinion):
  • The Unity Syndicate - Neutral / Overbearing
  • The Free Roamers - Neutral / Too Trusting
  • The New Dawn - Unfriendly / Crazy Fanatics
  • The Strainbreakers - Neutral / Suspicious
  • The Chisel Clan - Member / Family
  • The Ghost Network - Neutral / Respects
  • The Citadel - Unfriendly / Literal Tyrants
  • The Raiders - Hostile / Animals, Kill on sight
Skills: Lena's primary skillset lies in mechanics and engineering, being raised in such an environment that actively cultivates such skills. She knows her way around advanced machinery like the back of her hand and is capable of fixing and operating complex machinery as well as creating traps. She is also very agile and quick on her feet, making her a pretty decent forward scout.

Personality Traits:
Lena is a very no-nonsense person in most of her interactions with other people, however behind that serious persona lies someone who is very passionate about all things mechanical and technological and someone who deeply cares about her friends and family.

Due to her upbringing in the isolationist community of the Chisel Clan, she is very mistrusting of those who are not part of the Clan, taking a very long amount of time for members of other factions to fully earn her trust. This also means that if she is working in a group of non-Chisel Clan members, she often acts as a lone wolf and often follows her own judgement over that of the group or the group's leader. She does not in act such a lone wolf manner if she's with other Chisel Clan members or with people that have fully earned her trust.

Motivations:
Lena is driven by her sense of ensuring the survival of her community and those she cares about. Whether scavenging or working extra hard to ensure the community's defenses are sound, if it means her friends and family are even just a tiny bit more safe and secure she will be the first to volunteer.

On a more personal level, Lena is also driven by a sense of curiosity to learn more about the old world and its technologies as well as a sense of revenge against the Raiders, having a policy of kill on sight for those "lunatics" as she calls them.

Equipment:
  • Marksman rifle for a primary weapon
  • Semi-auto handgun for a sidearm
  • Respirator (see faceclaim for reference)
  • A handheld gas blowtorch, a pair of welding gloves, and welding goggles
  • A multitool that includes pliers, screwdriver bits, folding scissors, and a knife
  • A wrench
Connections:
Her parents are both Chisel Clan engineers. In a general sense, it's not a stretch to say all of her close relationships and friendships are within the Chisel Clan as that's where she spent nearly all of her life.

Lena's relationships with other survivors:
  • Dimitri "Shroud" Moroz
    • Acquaintances; known each other from when Shroud was in the Chisel Clan. Lena's opinion on Shroud is generally positive, stemming from the time when they bonded over their facial injuries
  • Vincent Jean-Wallace
    • Has met; Lena doesn't like Vincent's demeanor, reminiscent of an annoying door-to-door salesman to her
 
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Vincent Jean-Wallace
25 | Male | The Unity Syndicate

Appearance: Vincent's presence is largely unassuming. He stands at 175cm (5'9") and his build, though notably gaunt and sickly in the face, is fairly robust due to regular manual labor. His jaw-length brown hair provides an extra sliver of warmth to his pale body, his sunken blue eyes and red nose begging for heat themselves as they shift and shiver, never quite remaining still for any extended period. Unlike most men in the wasteland, Vincent does not wear a beard, though evidently not for lack of effort, as a thin scraggle of hair textures his lower face. His only truly recognizable feature is the missing pinkie finger on his right hand, which he claims succumbed to the elements like so many others.

Background: Thrust into the end-times as but a teenager, Vincent knew little of struggle before the apocalypse. Raised as the youngest of four in a middle-class suburb, his biggest challenges growing up were passing Algebra II and deciding what to have for dinner. He played second base in his high-school baseball team and worked part-time at a bowling alley, and though he mostly stayed out of trouble, the local police department had to call his parents several times after picking him up for petty theft and vandalism - the type of stuff teenagers do - lending himself a tenuous delinquent reputation.

Naturally, he faced quite the rude awakening following "Judgement Day", as his religious mother called it, being swept off to a refugee camp and, over time, finding himself in the hands of The Unity Syndicate. Spending the latter half of his adolescence effectively in quarantine underground, Vincent found he adapted quite nicely to the survivor lifestyle, quickly making a name for himself as a reliable hand in more or less whatever labor needed doing. Tunneling, farming, babysitting, general maintenance, latrine duty, you name it, Vinny's done it. Offer him something of value, and he's been known to delve into work of more illicit nature if it means another handful of food scraps for his family.

Job: Day laborer/smuggler.

Faction Preference: Vincent has lived under The Unity Syndicate since its establishment, thus he believes it to be the best of the worst, though he is not specifically loyal to them as he's pulled odd jobs for anyone who'll pay. He harbors no ill-will towards any faction besides The Raiders.


Skills: A textbook opportunist armed with a sharp wit and silver tongue, Vincent always seems to know just what to say and who to say it to in order to get what he wants without the need for force - though he's shown himself to be willing to dish out the latter if necessary. He's a savvy problem solver, talented at making the best of what he's got, but is still willing to take warranted advice. Fast on his feet and even faster with his fingers, he studied stealth with a concentration in sleight-of-hand at the school of hard-knocks. Recently, Vincent's method of survival has been to make as many friends and as few enemies as possible, hoping to get "lost in the crowd", so-to-speak, which he excels at.

Personality traits: Vincent elicits a sense of camaraderie from even the briefest interaction, presenting himself as everybody's neighbor - the kind of guy who would lend you a bag of sugar if you asked. He waves hello to familiar faces in the tunnels and will ask about their day with the utmost sincerity, despite the ever-present gloom of the underground. He rarely says no to favors asked, and in return, has amassed a large amount of favors himself, waiting for the right moment to cash in on them. Known by many and liked by most, put simply, Vincent is a reliable, kind man.

That is, unless you catch him in the midst of his more unsavory ventures...

Motivations: Following the untimely death of his father, Vincent has become the breadwinner of his family in the apocalypse, working tirelessly to earn enough ration cards to fill his mother and siblings' bellies.

On the side, though he'd scarcely admit it, he's been constructing somewhat of a reputation for himself in the underworld of the underground, hoping one day to earn himself a position in which he never has to worry about scraps again.

Equipment: His everyday carry consists of little more than a KA-BAR hunting knife, an emergency whistle, a harmonica (which he plays very poorly), and whatever trinkets and gizmos happen to be on his person.

Connections: Truly his biggest strength, Vincent has done work for or with enough in the subway people to fill up two phone books. Mention the name "Vinny", and there's a good chance any given survivor will know who you mean, from the most righteous preachers to the lowest scum, for better or for worse. Vincent typically does not take a moral high-ground, more often than not backing whichever side he believes will win, however he refuses to participate in violent crime himself. He's built himself the ability to play any side, and is willing to flip on a dime to suit his needs.
 
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Character Name:
Zera 'Whisper' Kingston
"When truly at peace, in silence we rest. The world will remember the whispers of our lives even if we wish to forget."
Age: 23.

Gender: Female. She/her.

Appearance:
The photo above is how she appears. Her height is 5'9", she weighs around 168lbs. A nasty scar lines her throat. Her prominent blue eyes draw attention as her clothes are primarily black or gray.

Background:
Zera Kingston, otherwise known as 'Whisper' was 13 when everything went to hell in a hand basket. She was in an orphanage after her parents passed in a rather violent robbery three of years prior. She survived it, at the cost of most of her voice. Her voice cannot raise higher than a whisper given the name. As things devolved and everyone shuffled to hide in the subways, Zera was completely forgotten by her peers in their rush to find sanctuary in the underground tunnels. She did what was necessary to take care of herself scavenged for food, clothes, and anything she could use to keep herself hidden.

Even the the quietest mouse would eventually be found even if by chance. A few months later she was found.

A Free Roamer named Shun found her after Zera had been shot in the crossfire of a fight between said Free Roamer and some Raiders. After she was fixed up which made Shun unhappy about staying in one place too long for Zera to get back back into a state where she could survive on her own. Zera ended up following Shun even if the cranky guy didn't like it. She learned a lot from him over the years she kept up. It was some time after her 21st birthday Shun pulled a disappearing act leaving her to fend for herself. Now she wonders from place to place looking for work, on the look out for any trace of where Shun slipped off to.

Job: Freelance gun and scavenger for hire.

Faction Preference: She works with whoever pays her aside from Raiders. The Ghost Network are who she works with the most if not Unity. Not out of loyalty, but it's the easier of the factions to get jobs from because of her travels with Shun.

Skills: Pistol marksmenship, Stealth, minor medical training (bullet wounds and cuts mainly), welding and throwing knives, taking apart computers and other tech, scavenging, sewing, and mending clothes.

Personality Traits:
Zera is a quiet woman with Survival on her mind. This has been true even before the world went to hell. It has been constant since the injury to her neck as a child.

Her approach which most people assume to be the icy calm of a killer, is actually her nervousness of being around so many people. Added to the fact shes only capable of whispering when talking it is very rare to hear her voice, if at all adds to this sad image. Very few know that she's more like a sad kitten that is to nervous to approach people she doesn't know.

While she is a gun and scavenger for hire she never takes jobs that will directly harm any factions aside from the Citadel and the Raiders. Believing that the Citadel is in the wrong for many things and their stance is wrong.

Motivations:
"Surviving is the rocky road to one day being happy and at peace." Shun had told her that one night after getting drunk. While she didn't have much of an understanding then, she does now. She survives doing everything she can, that way she can be at peace when death comes knocking. Taking that to heart she marches forward helping the people who pay her fairly.

Equipment: a silenced glock with 'In silence we rest' engraved on it, a Tactical knife, two extra loaded clips, a leather bound notebook that belonged to Shun.

Connections:
Whisper has build a small network of connections with a few people listed in the book that used to belong to Shun.
(faction-
Relation type, her name for them, then factions thoughts on her)
The Ghost Network - business and some friends, Spooks, and on friendly terms.

Unity Syndicate - business, Dreamers, Neutral.

The Citadel - none, Idoits, Bad

Free Roamers - Business and Personal, Family, friendly relations

Raiders - None, targets, kill on sight.

Chisel Clan - business, Tinkers, Good relations.

Both medical factions - Business, Quacks, Neutral.​
 
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Character Name: Many people do not truly know his name. As he often changes it from contractor to contractor. So he simply goes by his current nickname the "Nightstalker". Or N for short.

Age: 35 winters have passed since he was born into this frigid world.

Gender: Male

Appearance: The man stands at a rugged 6'2" with a lean but muscular build. His entire face is concealed by a weathered gas mask, obscuring his features and lending an air of mystery. Behind the glass eyepieces of the mask, his eyes gleam with a steely determination. He wears a heavy military-style helmet that offers additional protection and conceals his hair entirely. Over his torso, he sports a battered, fur-lined military coat, a relic from his soldier days, which provides both insulation against the cold and a place to store his equipment. The coat is adorned with patches and insignia from various old war military groups. A constant reminder of the past.

Background: Before the virus devastated the world, Jax served as a soldier in the military. He was originally a corporal in the army. But that now seems like eons ago. He was trained to endure extreme conditions and combat, skills that have proven invaluable in the frozen wastelands of Frostbite. Jax's military background has left him with a sense of duty and discipline that drives him to continue on in this hard world that he lives in. He still carries the memory of his comrades and the weight of battles fought in the pre-apocalyptic world. Those memories are a distant warmth in the icy grip of Frostbite's reality now.

Job: He works as a mercenary for hire, taking on contracts that range from protecting scavenger groups to leading assaults on Raider camps. His services are in high demand, as his reputation for getting the job done, no matter the cost, has made him a sought-after figure in Frostbite. After all, good soldiers are hard to come by these days. As most simply die out before they can truly spread their wings.

Faction Preference: He chooses to remain independent, avoiding formal alliances with any of the existing factions in Frostbite. He's a lone wolf, motivated solely by the pursuit of personal gain and survival. He takes contracts from various factions, primarily The Citadel, for the highest bidder but doesn't commit to any group's long-term goals or ideologies. His independence grants him freedom but also makes him a mysterious and unpredictable figure in the frozen wastelands, always seeking the next opportunity for profit.

Skills: He is a force to be reckoned with in the frozen wastelands of Frostbite. His extensive combat experience, gained from both his military service and years as a mercenary, has forged him into a skilled and fearsome fighter. With a gas mask obscuring his face, a heavy helmet protecting his head, and a military coat providing additional armor, he is a formidable presence on the battlefield. In close combat, Jax is a master of hand-to-hand combat, using a combination of precise strikes and grappling techniques to overpower his adversaries. His melee weapon of choice is a wickedly sharp combat knife, a relic from his soldier days, which he wields with deadly finesse. When firearms are necessary, Jax is a crack shot, able to take down targets with pinpoint accuracy. He carries a customized, silenced pistol as his sidearm, a weapon that has saved his life more times than he can count.

Personality Traits: Determination: In his unwavering in his pursuit of power and survival. Once he sets his sights on a goal, he'll stop at nothing to achieve it, no matter the obstacles or risks involved. Pragmatism: He approaches every situation with a cold, calculated pragmatism. Tohim, emotions are a luxury he can't afford, and he makes decisions based on what will benefit him most in the long run. Independence: He values his autonomy above all else. He trusts no one completely and prefers to rely on his own skills and judgment. This independence makes him a mysterious and unpredictable figure in Frostbite. Resourcefulness: His years as a mercenary have honed his ability to adapt to ever-changing circumstances. He can make the best out of limited resources and find solutions to seemingly insurmountable problems/

Motivations: N's primary drive is not just survival, but the accumulation of power and resources in this desolate world. His mercenary work is not merely a means to an end; it's a path to dominance. He craves the influence and control that come with wealth and power, believing that in Frostbite, strength is the only currency that matters. He's motivated by a relentless ambition to rise above the chaos and carve out his own empire amidst the frozen ruins. Every contract, every risk he takes, is a step toward achieving this vision. Deep down, he knows that only the ruthless and the cunning can thrive in this new world, and he's determined to be among them.

Equipment: Gas Mask: His weathered gas mask is a constant companion, concealing his face and protecting him from toxic air and airborne viruses. Its cracked lenses have seen countless battles, a testament to his survival.

Heavy Helmet: Jax wears a battle-worn military helmet that provides additional head protection in combat situations. It also features an integrated communication system for coordinating with allies on missions. It's nothing fancy really. Just a modified radio more than anything.

Military-Grade Coat: His battle-scarred military coat serves as both insulation against the biting cold and a repository for his equipment. The coat is adorned with patches from various old-war military groups.

Customized Sidearm: His sidearm is a silenced, customized pistol, ideal for stealthy operations. It's a weapon of precision, well-maintained and trusted in close-quarters combat.

Combat Knife: A wickedly sharp combat knife, an heirloom from his soldier days, is sheathed on his belt. It's a versatile tool for close combat and survival situations.

Medical Supplies: He carries an odd array of medical supplies. Such as gause painkillers, and other useful medical supplies that'll allow him to quickly repair any damage he sustained.

Connections: Among the factions, he is known as the ruthless mercenary who can be hired for the right price. His clients include The Citadel, the Unity Syndicate, and other groups with deep pockets. These connections are built solely on mutual interest, and he is quick to move on when a more lucrative opportunity presents itself.
 
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Dimitrij "Shroud" Moroz
32 | Male | Ghost Network

Appearance: Shroud stands at 6'3'' with a slim build, his appearance may vary but his trademark is the custom gas mask of his design. Because of his gas mask Shroud appears emotionless at least facially which could be proven or disproven if he took off his mask which he rarely does. Two tattoos bear their marks on his skin both residing on the back of his hands, one for each, on his right hand resides an anarchy symbol that is fading, while on his left hand, a fresh tattoo resides which contains a chisel and a cable crossing each other. His hair is now gray compared to his dirty blonde hair from before. His presence exudes both the feeling of boredom and a tad bit of insanity.

Background: Shroud was raised within the Chisel Clan as one of their own even if his parents were Free Roamers who dropped him off with them they did take care of him. While Shroud learned easily about electronics and certain kinds of technology it was hard for him to learn much about machinery except how to do maintenance and repair on most of them, he knew that not being able to make stuff didn't place him as a valuable asset so he strived to be the best at what he could do. He would often overwork himself and have a few accidents here and there but with the biggest one scarring his face heavily, after which he always covered it with something finally deciding upon a gasmask.

A few years passed, Shroud was taken on a few missions outside the community for scavenging reasons and maybe some trade with a different community. And as luck would have it they had to stumble upon a small Raider patrol, not wanting to lose anyone who went out with him Shroud quickly decided what to do. After instructing his friends to run to their community he ran the other way while grabbing the Raiders attention and luring them to an old building that was dark inside. Luckily enough the bunch was dumb enough to follow him inside, there he spent a long time with the Raiders picking them off one by one, with nothing but a simple metal wire tied around both of his hands to strangle them with and a wrench. He did not leave unscathed out of it a few bullet holes remained in his body, thankfully far away from important parts of the body.

He was later found by a member of the Ghost Network, who patched him up and took him to his group. There to repair his debt to them he helped them as much as he could before learning he had a knack for computers, mainly in the art of hacking. After a bit of convincing from his side, he was able to join their faction, albeit not fully as he still had his community to take care of. It's been nearly five years since then Shroud has become a respectable member of the Ghost Network and known as a nut job tech wiz in his community.

Job: Shroud's main job is scavenging for computer parts and information for the Ghost Network while doing courier work and minor repairs for the Chisel Clan. On the side, in his spare time, he engages in trade with others or goes to his place and tinkers away creating various gizmos which he later sells.

Faction Preference: While Shroud was raised by the Chisel Clan, which he is glad for what they did, his heart aligns him with the Ghost Network, albeit the Free Roamers remain a close second in his heart. The independence and defiance of centralized authority resonate deeply within him, and yet he bears with it cause people need to know the truth. Shroud doesn't have much to say about other factions maybe except The Strainbreakers and The New Dawn, with the former being seen by him as people who finally saw the truth of it, and the latter as some crazy lunatic cultists.

Skills: Despite his size Shroud is quite fast and silent during movement making him better at stealth and remaining hidden than others. Maintenance and repairs of most kinds of machinery and electronics. Sewing. Hand-to-hand combat, silent takedowns. Hacking.

Personality Traits: Dimitrij or Shroud as he prefers to be called is an eccentric and quirky being even in those times, which exhibits in many ways but mainly manifests via him always wearing his custom gas mask, which he rarely takes off especially fully. Sarcastic and witty, Shroud has a sharp and often sarcastic sense of humor, He frequently makes witty remarks and uses humor as a coping mechanism in tense situations. Shroud embodies a rebellious nature, he is unafraid to challenge authority and break the few rules left when it comes to pursuing justice and truth. Shroud is loyal and protective of his people from the Ghost Network and his former family in the Chisel Clan he forms strong near unbreakable bonds with those he trusts, even willing to lay his life on the line. Shroud is passionate about technology and hacking, which splits his soul into two camps between his current and former "family".

Motivations: A drive to succeed apparently inherited from his parents, a sense of need to let people know about the truths of the world with the Ghost Network and of course making his team and community thrive and survive. Albeit on a personal level Shroud is just bored of the routine, so he seeks out fun in any way he can mostly via going scavenging and messing with some idiotic loner raiders.

Equipment: A pouch containing tools necessary to do maintenance and repair on machinery and electronics, a full-on black outfit to remain a bit warmer on the surface thanks to its heat absorbent potential, a gasmask with tinted glasses so as to not get blinded by light reflections on the surface. A heavy wrench on his belt, a set of piano wires, a trench knife, and a Soviet KS23 shotgun modified to shoot 4 gauge shells.

Connections: Shroud has connections all over the place, being raised by the Chisel Clan, and later joining the Ghost Network is one, of the most positive connections he has having many friends within them. He has a few friends in the Free Roamers, mainly cause he gives them all the smokes and excess ammo he finds.
For his enemies, it of course would be the Raiders obviously, The Citadel as they are the Ghost Networks enemy, and weirdly enough The New Dawn has been breathing on his neck for a few years now acting hostile towards him albeit without fighting, so that weirds him out. And as for the other Factions, he had no time to get to know them well, maybe a few times in passing he encountered someone but no real connection.
 
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THE FOLLOWING INFORMATION IS CLASSIFIED [Level 1 Clearance Required]

Any action, whether accidental or intentional, that reveals sensitive data is punishable by an immediate Article 15 and court martial hearing wherein the perpetrator will be stripped of all military merit, accomplishments, and summarily imprisoned for the entirety of the following investigation and the foreseeable future.
-CITADEL HIGH COMMAND-
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Parker "Hero" Kaneko
STATUS: AWOL

Age: 26

Gender: Male

Identifying Features: Parker has a bullet scar on his upper shoulder from a run-in with a raider and a skull tattoo referencing his previous unit, 5th Special Operations, on his right pec.

Background:
"I was sixteen when my life changed irreversibly. Everything I thought was important to me-- what I would do after high school, what game was coming out in the next couple months, and whether I should do my homework that night, was replaced with a horror story worse than anything I could have possibly envisioned for myself. One morning, my folks and I were eating Mini Wheats, and by night we were fleeing to a government shelter. The virus was enough to send ripples through society almost instantly, I remember. Panic ensued and in the chaos my dad was shot dead by a looter.

Fortunately, my mom and I were able to make it to the shelter. Stayed there for a while until they moved us out here because the heaters started going down. I hit eighteen and then joined with you guys here at
The Citadel; I felt like I had to repay the debt for taking us in at that time. Turns out this whole 'warrior' gig is something I'm just good at. You guys know the rest-- do I really have to--

Yeah? Fine.

Tried out for Special Operations, and now I'm a marksman for 5th. I'm not allowed to talk any more-- I am? What's your clearance?

***
Okay-- did some HVT elimination for 5th as part of a team dedicated to destabilizing rebel factions in the wastes. Marksmanship is my strong point, so I'd often pick off figureheads and leaders from a distance whether we snuck into the Subways or if it happened out here on the surface. Not much more to it than that.

So... back to me?

Mom died of pneumonia a few years back, and now here we are. Soldiering and shit. We-- uh, done here? I need to go check my equipment before the mission...
"

Information provided above is personal testimony included in personnel's psychological profile. It may be useful in ascertaining personnel's location.

-CITADEL INTELLIGENCE-

"Whoa, haven't seen a working microphone in a while. So, you want to hear about 'Hero'? I mean, I've got other useful info--
Jeez, okay-- Chill. It's your thermal tokens, man.

'Hero' saved my ass a few months back. We were exploring up here looking for some electronics we could use to repair a radio for a client. The two of climbed up some wrecked apartment building trying to get a vantage point, and I took a nasty spill from a few stories up-- leg completely busted. By all means, I wouldn't have blamed him for leaving me. We were about an hour out from anywhere safe that we knew of, and the ice and snow makes that journey hard on its own, ya know? I shit you not-- 'Hero' picks me up on his fucking back, and carries me all the way back over the course of three hours. Can you believe it? I can't, either.
I was out from the pain for the majority of the trip, but the next thing I knew I was in an infirmary back in The Subway. Dude paid for my care and then left before I even woke up.
That kind of stuff doesn't EVER happen these days. How could I not talk about it? That story was the talk of the Trade Hub for weeks. Most people called it bullshit, but I knew the truth. If you push something adamantly enough, it sticks. Even if his actions are little more than a local legend, the nickname stuck around; some people use it seriously-- others use it as a mockery. I see him around from time to time, but only rarely. Never found the right moment to say 'thanks'."


Above is a secondhand account of personnel's potential whereabouts and a moniker he may be operating under.

-CITADEL INTELLIGENCE-

Current Occupation:
Intelligence suggests personnel's current profession is that of a Surface Scavenger.

Faction Preference:
Secondhand accounts suggest personnel has a working relationship scavenging for a local group referred to as The Chisel Clan. Also, data recovered from executed prisoners belonging to The Strainbreakers [refer to case file #378096 for further details] suggest a working relationship as well.

Skills:
In-depth tactical training from time in 5th, advanced cold-weather survival training, and a proclivity for long-range sharpshooting.

Personality Traits:
+Loyal​
+Cunning​
+Diplomatic​
-Spiteful​
-Isolated​
-Compassionate​

Motivations:
Testimony from former teammates suggests personnel was dissatisfied with current protocol regarding maintaining order within governed areas. Personnel seeks to directly combat a perceived 'corruption' within Citadel methods.

Equipment:
  • M110 semi-automatic marksman rifle w/ suppressor + 8-20x scope/canted irons
  • a machete
  • military rucksack
  • extreme-cold sleeping bag
  • tarp
  • pack of water purification tablets
  • a walkie talkie w/ one spare battery
  • kindling and a magnesium ferrocium rod w/ scraper

Connections:
  • The Chisel Clan- Receptive
  • The Strainbreakers- Receptive
  • The Citadel- Hated
Ranking system is based on a scale [borrowed from CR(Citadel Regulation)-890-3]arranged as follows: Hated-Wary-Neutral-Receptive-Good-Allies
-CITADEL INTELLIGENCE-
 
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Mikhail "Shrieker" Sokolov
34 | He/Him| Cismale | Citadel

Background: Mikhail was born into the military, his father was a general and his mother was a police chief before the apocalypse. His parents weren't going to spoil him, nor would they look him in the eye if he didn't have plans of joining the military or law enforcement. He enlisted at 18 and when he was 24, once the virus devastated the world. His mother died from a rare form of cancer that she couldn't get treatment and the chaos that ensued in the world hastened her death. Mikhail and his father were working for the Citadel and the two had a very formal relationship. Many didn't like Mikhail, thinking he was a nepo baby since he reached lieutenant from corporal at the age of only 27. However, at the time, the Citadel had a disciplinary issue with desertions being a noticeable problem. You can argue Mikhail reached LT because of his dad but it wasn't like General Sokolov had a lot of qualified candidates for officers at the time. Mikhail the was the only NCO that General Sokolov trusted to command troops but that doesn’t say much.

Eventually, General Sokolov was found dead in his quarters. Presumably of natural causes but it was clear that he wasn't liked in the Citadel. He was reckless and drew too much attention with his excessive brutality. All eyes were placed on Mikhail as he was demoted to sergeant on "suspicion of conspiracy." Trying to keep his place and save his own life, Mikhail decided to join Special Operations to prove himself. Infiltration and subterfuge were his specialty and his merits had caused a lot of people in the Citadel to look the other way.

Still, no one trusts him simply because of his father's reputation and the only reason he stays with the Citadel is for his own survival. Considering what he's done if he chose to be a free roamer and people knew what he did, he felt he'd be dead sooner.

Job: Mikhail is currently a member of Citadel Special Operations as part of the 4th. Previously he did a lot of surface ops and now in the tunnels, he poses a mercenary as a means to gather intel.

Faction Preference: He works for The Citadel but his relationship with them is tumultuous at best. In the tunnels, Mikhail is an unknown and so the subway factions don't have any opinion of him nor does he of them.
Skills: Skilled rifleman, CQC skills, Cold weather survival training, Nimble

Personality Traits: If you had a heart to heart conversation with Mikhail would you believe him if he said he hates his job despite being so good at it? Mikhail is trapped in a pit of guilt, apathy, anxiety, fear, and worthlessness. He presents himself as stoic but Mikhail has never found any way to free himself from his own misgivings. He traps himself in denial by telling himself that working for The Citadel is necessary for survival, so he outperforms himself to feel like he belongs there. But The Citadel doesn't see Mikhail as anything more than a cog in their machine for control and his family history makes him only more isolated. Everyone who knows Mikhail only knows him as a soldier, no one has ever seen the emotional abyss he drowns himself in.

Motivations: Mikhail wants to find a purpose for himself. His entire life was heavily influenced by his authority figures and he wants to be free but he doesn't know how.

Equipment:

9d6a5049b828e8701e5d075387696ab8.jpg
- gas mask
- medical kit
- water purification tablets
- MRE
- Hunting knife
- Flashlight

Connections: Mikhail's only significant relationship is being a sergeant in 4th Special Operations. He's led a few ops with them but his relation to them is strictly professional. He doesn't have any significant relationships with anyone anywhere else.
 
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[GENERAL INFORMATION]​


Given name: Joel

Middle name: Mitchell

Surname: Dawson

Identification number: 1806552491

Age: 40

Status: Alive

Subject photo:
Screen Shot 2023-09-05 at 2.01.59 PM.png

Location: [REDACTED]

ALERTS: [EXERCISE EXTREME CAUTION. SUBJECT IS HEAVILY ARMED AND HIGHLY DANGEROUS. WANTED FOR: DESERTION, FIVE COUNTS OF MANSLAUGHTER.]

[PERSONNEL DATA]

Gender: Male

Callsign: Ranger

Hair Color: BRN

Skin Color: White

Eye Color: HZL

Blood type: AB POS

Relationship: Unmarried

Nationality: American

Appearance: Joel is a weathered man, standing at a height of 6'0" with a mesomorphic build. He has brown hair, auburn eyes, and a full black beard. He carries himself with a calculating demeanor; always looking as if he's two steps ahead of a situation.

Background: Before the virus struck, Joel's life was steeped in military tradition, yet interspersed with healthy development all the same. His father, a retired Marine DI, could never seem to let the past fade away and taught him the values of respect, discipline, and professionalism. His mother, a Naval corpsman, took a more maternal approach and shepherded him as they routinely saw themselves transferring locations throughout the world. However, when the virus struck and society began to unravel, Joel was already abroad in the east of the globe, serving in the special forces and rotating home as casualties began to mount around the world. One by one, hostile nations ceased to fight as their militaries collapsed and their governments capitulated. With no way to know of his parents' fates, Joel was isolated in a world where factions began to spring up from the ruins- some self-identifying, and some trying to restore order from calamity. Much like everyone else as the temperature dropped, Joel migrated into the subway system and found himself at odds with who he was, and what exactly he was meant to be.

It had been about two decades since then if his memory still served him right. His previous occupation made him a valuable asset of the Citadel. Five years of service, then that damned raid. Did a few odd jobs as one of the Free Roamers- if only to keep his gear in meticulous condition and himself nourished. Now he was here, down in the subway and months into the Unity Syndicate's AEG division. He was still hunted by the Citadel, but he struck a deal with the Ghosts to erase most of his records and delay their pursuit. He still owes them for that.

Job: Joel's role within the AEG is to conduct small-scale expeditions to the surface or in uninhabited parts of the subway; scavenging materials and returning them to the Syndicate. In the broader service to the Syndicate, he is also tasked with ensuring that security threats both above and underground are dealt with promptly.

Faction Preference: Joel was previously a highly skilled member of the Citadel's 2nd Covert Operations Group (COG), yet since the incident that drove him to defect, he has found himself nestled within the Unity Syndicate's Armed Expedition Group.

Skills: Gunfighting, CQC, Combat intelligence, battlefield medicine, and improvisation. Joel is an adept survivalist through and through.

Personality Traits: Joel is largely an observational listener; preferring to wait until addressed, or finding an appropriate break in the conversation to speak up. He's quiet and withdrawn but not to a completely asocial degree. Call it a Southern mentality, but there's none more kind, empathetic, or hospitable soul in the Metro beneath that weathered and stoic exterior. As such, Joel finds it difficult to trust others- even members of his own faction. He's not too fond of the 'holier-than-thou' types, or others who prove themselves to be a liability over an asset just for the sake of being. He doesn't speak much about himself, reserving that for the people he can truly come to trust- if that ever happens. Joel can only take so much before he copes with liquor, and the word to the wise is to stay away if that happens.

Motivations: Joel's motivation lies in the subdued hope that, maybe one day, things can be different in a new world. A place to retire, someone to be with, and a legacy to tell his kids. He isn't concerned with which-takes-who out, as long as it's away from his own goals and interests of doing what it takes to preserve the life of his community and the life he wants to make.

General Connections:

-Hunted by the Citadel- only he knows what happened that day. It's not like they'd give him a fair hearing anyhow.
-Made a deal with the Ghosts to scrub him from the Citadel records. Owes them for that. Gone as they may be, it's not like some faction-wide APB is in the back of everyone's mind.
-Part of the Unity Syndicate's Armed Exploration Group

Faction Relations:



The Unity Syndicate: "If you're the 'other' side of the coin, then I'll do what I can to keep all of us alive. Can't take back what I've done, but I'll do my damnedest to make it up to you all."

The Free Roamers: "They're neutral, they have their own problems. We all got 'em."

The New Dawn: "Religion didn't work out when the world ended. What changed here, exactly?"

The Strainbreakers: "Rare sight for sure, but I admire the cause. Would be nice to work with one in the field sometime."

The Chisel Clan: "Half of our boys from Engineering either came from there or learned in passing from these guys. Gotta have my respect for keeping the world running down here."

The Ghost Network: "Cleared my name from the Citadel's records. Let me know what you need."

The Citadel: "My 'origins' after the Marines, after the world went to shit. Got made into one of the 4th, and got sent to raid a 'suspected' terrorist's dorm. There wasn't anything suspect about them at all. Wish I would've taken more of you down before I left."

The Raiders: "Scum of the goddamn planet. Hope we don't meet."


Personnel Relations: (WIP)





[EQUIPMENT LIST]

Head: Ops-Core FAST MT SUPER HIGH CUT Helmet (Mandible armor & SLAAP Plate), Integrated RAC Headset, GPNVG, Momex Balaclava, Anti-Fragmentation Goggles (AFG)

0n60u44iatc21.png

This armored headpiece coves the jaw, sides, ears, and back of the head. In addition, the frontal plate of the helmet has been reinforced with an additional armored plate and NVG mount. Fitted with integral comms, a panoramic NVG set and a noise-enhancement system, this equipment is particularly useful for indoor clearing.

Body: Wartech TV-110 Plate Carrier

310

With an NIJ (armor) class of Level Four, this vest is rated to stop anything up to and including .30-06 M2 AP - that's a 166 grain/16.8 gram hardened steel cored slug moving at 2,880 FPS. In addition, it comes with extra side, front and back pouches for increased carrying capacity.

Backpack: 3V G Paratus 3-Day Operator's Tactical Backpack

310

This heavy-duty backpack is perfect for any mission, or casual travel destination a person may be. Its low-profile design minimizes exposure as well as providing central weight distribution.

Top/Pants: USEC Fatigues

screen-shot-2020-02-12-at-4-26-00-pm-png.679207

The standard issue fatigues worn by all members of AEG.









[WEAPONS/MISC EQUIPMENT]


47C21CDD8B709F4BFD973A62D373054078BE43E6

X4A1 Modified Assault Carbine: Based off of the M4A1, this hard-hitting precision rifle fires 5.56x45mm FMJ ammo, featuring a 3.5x thermal NV scope, AN/PEQ 15 flashlight/laser sights, stripped forward stubby grip, marksman's tactical stock, canted 1.5x sights, suppressor and a 60-round magazine.




maxresdefault.jpg

M93A1 Handgun: A variant of the M92FS, this upgraded variant comes with a block suppressor, MicroRDS, Double-action heavy trigger, and X400 underside taclight. It fires 9x19mm Parabellum and carries a 15-round magazine.​


x3 Infantry First Aid Kits (IFAKS): These standard-issue kits are renown for their streamlined design and availability of critical, life-saving equipment for either self-administration or treatment of a wounded soldier. While lacking in more critical care supplies, these kits are used to stabilize any penetrating wounds, lacerations or blast trauma sustained so the soldier can seek proper medical care.

x2 M67 Fragmentation Grenades: The deadliest grenade in the U.S arsenal, this grenade's small frame allows it to be thrown at a maximum distance of 115 feet by the average soldier, with a timed fuse delay of 4-5 seconds. Upon detonation, the initial fatality radius is 16ft, while the injury radius (provided by steel shrapnel) is extended outward up to 49ft.

x2 Road Flares: These flares are bright, visible in virtually all weather conditions and last up to 60 minutes.

x1 Flare Gun, five emergency flares: A single-shot pistol that launches a 12-gauge flare. These flares deploy a parachute when they reach their terminal height, and burn for 10 minutes.

x1 Remote Battery (for use with GPNVG): Batteries for changing the pack of the GPNVG's.

x5 Meal Ready to Eat (MRE's): A staple of military forces, these foods are about as indestructible as a cockroach and contain enough preservatives to last for years.

x2 16 FLoz water bottles: Hydration, Hydration, Hydration!

x1 AVON M50 CBRN Gas Mask: This military-grade CBRN mask protects against 99.99% of chemical and biological agents. It is not armored.

x1 Disaster Survival Kit, including antibiotic/antiviral/antifungal tablets, two epinephrine pens, bacteriostatic wipes, water-purification tablets, alcohol swabs, four limb splints, and anti-radiation pills.
 
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