Midnight_Light
ETERNAL WOLF SPIRIT
Settings
It’s Saturday July 14th, 2025.
It is almost too hot to manage and some may be affected by it.
Where?
Somewhere outside of Texas, survivors took the chance to clear out a small military base and have made it into their sanctuary.
There are six places to be in the base.
The gym.
The cafeteria.
The sleeping quarters.
The office (where they plan supply runs etc..).
The courtyard.
The “jail”. (a storage room they altered in case anybody acts up.)
The survivors inside the camp have collected many amenities to put into the camp for everyone’s use. Going outside is dangerous and people don’t spend much time in the courtyard because loud noise attracts flesh eaters.
Details of the community
*this can change. I am all for everybody’s opinions. I promise.*
Supply runs are done once aweek, sometimes they can be gone for days.
Any concerns that survivors have will go straight to their appointed leader.
Everybody votes on who is chosen as leader and if someone doubts the leaders capabilities another vote may be held for a change of leaders, but it has not happened since the community first came together.
When newcomers come into the community their weapons are forfeited and if they refuse, they will get kicked out quickly.
Food is rationed out by the chef and only the chef, anyone found taking food that is not apart of their days ration will be given time in jail.
Any breaches by Flesh Eaters will be dealt with strategically. The leader is usually the one who takes care of the planning but if the leader is not around(say on a supply run) the community will have to deal with it.
Community rules are posted up in the cafeteria and sleeping quarters and they go like this:
It’s Saturday July 14th, 2025.
It is almost too hot to manage and some may be affected by it.
Where?
Somewhere outside of Texas, survivors took the chance to clear out a small military base and have made it into their sanctuary.
There are six places to be in the base.
The gym.
The cafeteria.
The sleeping quarters.
The office (where they plan supply runs etc..).
The courtyard.
The “jail”. (a storage room they altered in case anybody acts up.)
The survivors inside the camp have collected many amenities to put into the camp for everyone’s use. Going outside is dangerous and people don’t spend much time in the courtyard because loud noise attracts flesh eaters.
Details of the community
*this can change. I am all for everybody’s opinions. I promise.*
Supply runs are done once aweek, sometimes they can be gone for days.
Any concerns that survivors have will go straight to their appointed leader.
Everybody votes on who is chosen as leader and if someone doubts the leaders capabilities another vote may be held for a change of leaders, but it has not happened since the community first came together.
When newcomers come into the community their weapons are forfeited and if they refuse, they will get kicked out quickly.
Food is rationed out by the chef and only the chef, anyone found taking food that is not apart of their days ration will be given time in jail.
Any breaches by Flesh Eaters will be dealt with strategically. The leader is usually the one who takes care of the planning but if the leader is not around(say on a supply run) the community will have to deal with it.
Community rules are posted up in the cafeteria and sleeping quarters and they go like this:
- No fighting between community members. Any disagreements will be settled with patience and calm.
- The leader has the last vote, always.
- Newcomers must hand in firearms upon entering the base.
- Food is rationed by the chef and the chef alone. If the chef is not there it is the leader who rations.
- Group discussions are held every Monday.
- If too many Flesh Eaters breach the base, an evacuation plan is put into place and the group must get out.
- All medications are handled by the healer.
- * any new rules will be added with a star.
Last edited: