BlightGiver
Professional Brick Thrower
In a world where magecraft and blissful ignorance maintain a shaky balance, events can occur that tear both worlds asunder. The Mage's Association has only picked the best of the best for this investigation that is sure to be filled with peril and danger! Or they found whoever they thought most expendable, mages can be like that sometimes.
For characters, most things are allowed, except for a few stipulations:
1. No overpowered skills and magecraft. For example, can see into any point in the future with total accuracy, can heal any injury within seconds without any repurcussions, etc. It's all about trying to keep things a bit more grounded and in a story about mages, so feel free to ask any questions. The crazy stuff is reserved for forces beyond our comprehension, after all.
2.No characters that frequently do fourth wall breaks. I have no issue with them and if there's a fourth wall break here and there for an occasion, that's fine. But when it's pretty much a character's prominent personality trait, breaking the fourth wall with high frequency and whatnot, we'd have to put an end to that.
3. Non-mages are totally alllowed, even if they aren't even from a family of mages or have zero bloodline history of magecraft. Just make sure that their backstory or job position includes a valid reason as to why the Mage's Association would let them stay/help out.
4. Characters will have to be human. I know that there are spirits, fairies, familiars, etc. that also exist in the Type Moon universe, but they wouldn't make as much sense operating without a human responsible for them in this investigation. Of course, people summoning familiars and creatures is perfectly acceptable, and so is self body transformation. But, that also means stipulation 1 still applies to them.
Other than those stipulations, you are free to choose whichever branch of the Mage's Association you would like, or even from outside it, or from another organization like the Holy Church. And you can choose whichever elements you want their magic to be based on, non OP mystic eyes are completely allowed as well.
Below is a pretty basic template to use for organizing character details. You can use any other template if you prefer and can skip or add as many details as you want to them.
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Name:
Appearance: (Pictures and text based descriptions of appearance are both acceptable.)
Gender:
Height:
Goals:
Fears:
Likes:
Reputation: (How well liked or hated are you at the Association by different people?)
Weaknesses: (What makes you have someone else deal with the situation when it gets to be too much for you?)
Backstory: (A brief description of what your character has done before now)
Magecraft: (Type of magic/element of magecraft)
Spells: (Any spells your character uses. You can add more here later if your character learns a new spell later on)
Magical Equipment: (Any equipment designed for aiding magecraft that your character uses, like runes, pendants, etc)
Physical Equipment: (Run of the mill or specialized non magic gear you use)
Non Magic Skills: (Tools and tricks of the trade you might know, like picking locks or carpentry)
Other Skills and Traits: (Extra tidbits of info to help flesh out your character's skillset)
That's essentially it, but feel free to add whichever extra little details, like theme songs, physical characteristics, or mental traits that you'd like your character to have.
Have fun, can't wait to meet the team!
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NPCS:
Bram Nuada-Re Sophia-Re- Soon to be Lord of Department of Spiritual Evocation
For characters, most things are allowed, except for a few stipulations:
1. No overpowered skills and magecraft. For example, can see into any point in the future with total accuracy, can heal any injury within seconds without any repurcussions, etc. It's all about trying to keep things a bit more grounded and in a story about mages, so feel free to ask any questions. The crazy stuff is reserved for forces beyond our comprehension, after all.
2.No characters that frequently do fourth wall breaks. I have no issue with them and if there's a fourth wall break here and there for an occasion, that's fine. But when it's pretty much a character's prominent personality trait, breaking the fourth wall with high frequency and whatnot, we'd have to put an end to that.
3. Non-mages are totally alllowed, even if they aren't even from a family of mages or have zero bloodline history of magecraft. Just make sure that their backstory or job position includes a valid reason as to why the Mage's Association would let them stay/help out.
4. Characters will have to be human. I know that there are spirits, fairies, familiars, etc. that also exist in the Type Moon universe, but they wouldn't make as much sense operating without a human responsible for them in this investigation. Of course, people summoning familiars and creatures is perfectly acceptable, and so is self body transformation. But, that also means stipulation 1 still applies to them.
Other than those stipulations, you are free to choose whichever branch of the Mage's Association you would like, or even from outside it, or from another organization like the Holy Church. And you can choose whichever elements you want their magic to be based on, non OP mystic eyes are completely allowed as well.
Below is a pretty basic template to use for organizing character details. You can use any other template if you prefer and can skip or add as many details as you want to them.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name:
Appearance: (Pictures and text based descriptions of appearance are both acceptable.)
Gender:
Height:
Goals:
Fears:
Likes:
Reputation: (How well liked or hated are you at the Association by different people?)
Weaknesses: (What makes you have someone else deal with the situation when it gets to be too much for you?)
Backstory: (A brief description of what your character has done before now)
Magecraft: (Type of magic/element of magecraft)
Spells: (Any spells your character uses. You can add more here later if your character learns a new spell later on)
Magical Equipment: (Any equipment designed for aiding magecraft that your character uses, like runes, pendants, etc)
Physical Equipment: (Run of the mill or specialized non magic gear you use)
Non Magic Skills: (Tools and tricks of the trade you might know, like picking locks or carpentry)
Other Skills and Traits: (Extra tidbits of info to help flesh out your character's skillset)
That's essentially it, but feel free to add whichever extra little details, like theme songs, physical characteristics, or mental traits that you'd like your character to have.
Have fun, can't wait to meet the team!
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NPCS:
Bram Nuada-Re Sophia-Re- Soon to be Lord of Department of Spiritual Evocation
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