Vudukudu
Farseer to the Warsong Clan
Far Shores
Far Shores is an advanced, detailed RP about the end of a civilization. Pressed on all fronts by the ravaging Lutheri, the Alliance has fallen. Man, dwarf, elf, and orc flee across the Grey Sea, a body so vast it is thought to be without end, as the heart of their empire goes down in smoke and flame. The characters will consist of people of note, doing their part to shepherd the remnants of their people to some distant land where they may rebuild anew.
This will have elements of political intrigue, as well as emphasis on the rigors of reinstating order after catastrophe. Things like conspiring against the surviving Prince are permitted and encouraged as long as its conducted well and not simply as a matter of being an edgy rebel. Characters, depending on their skill sets, may have a role in everything from taming the new land to managing scarce resources to instilling hope in people who believe all is lost and the gods have abandoned them. This means most any kind of character is acceptable, be it an adventurer or a simple priest or even a mason. You are, however, expected to be able to guide your own actions in some capacity - I am here to help you, but it will help if you have some sense of direction of your own.
While I won't allow for the killing of characters willy-nilly, expect some "realistic fantasy" in that swords do, in fact, kill people. If you make poor decisions, the world, governed by your fair and honorable GM, will punish you for it.
I'm not going to set a length limit, just write well and make sure your posts are meaningful in some way.
Far Shores is an advanced, detailed RP about the end of a civilization. Pressed on all fronts by the ravaging Lutheri, the Alliance has fallen. Man, dwarf, elf, and orc flee across the Grey Sea, a body so vast it is thought to be without end, as the heart of their empire goes down in smoke and flame. The characters will consist of people of note, doing their part to shepherd the remnants of their people to some distant land where they may rebuild anew.
This will have elements of political intrigue, as well as emphasis on the rigors of reinstating order after catastrophe. Things like conspiring against the surviving Prince are permitted and encouraged as long as its conducted well and not simply as a matter of being an edgy rebel. Characters, depending on their skill sets, may have a role in everything from taming the new land to managing scarce resources to instilling hope in people who believe all is lost and the gods have abandoned them. This means most any kind of character is acceptable, be it an adventurer or a simple priest or even a mason. You are, however, expected to be able to guide your own actions in some capacity - I am here to help you, but it will help if you have some sense of direction of your own.
While I won't allow for the killing of characters willy-nilly, expect some "realistic fantasy" in that swords do, in fact, kill people. If you make poor decisions, the world, governed by your fair and honorable GM, will punish you for it.
I'm not going to set a length limit, just write well and make sure your posts are meaningful in some way.