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Fallout Midwest

zanarkand

Lone Wanderer
War, war never changes. The year is 2293 and 97 years have passed since the Brotherhood of Steel fought the waves of super mutants on the plains of Kansas and Missouri in a power struggle over the region. In 2245 the cult of bomb worshiping ghouls was violently decimated by groups of raiders that live off the spoils of murder and chaos.


In the time between the chaos of raiders and now, weary travelers come to the once fertile heartland to farm and carve out an honest -or dishonest- life in the harsh and unforgiving land. With its slow but steady growth, the once productive industrial center of the Midwest is sure to be the hub of the region if given time and stability.


Stability- that’s something that is difficult to come by out in the desolate wastes. There are two factions vying for power. The Midland Traders, a vicious band of slavers that range from Iowa all the way south into Northern Texas, and the Rangers, a group born within the tangled skyscrapers of the crumbling ruins of Kansas City that wishes to bring peace to the area by whatever means necessary. Who wins may be up to you.


The City of Fountains is no longer the glistening metropolis that it once was but through ashes of nuclear war the waters of life continue on.


Is some post apocalyptic fun just what you’re looking for? Join today! It’s fun for the whole family!





Please Read

The system that we'll be using is Savage Worlds. You will be provided with the tools to succeed if you're willing to learn how to play, trust me it's really not hard at all!


Knowledge of the Fallout Universe isn't necessary but might be useful when learning about certain concepts, just go to the fallout wiki ;)
 
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Yep! The scifi companion would be used and if you don't have it then certain rules can be given to you! So far I have 2 people interested in playing!


Want me to go ahead and make the forum or would you like to wait for more people to be interested.


BTW I was thinking that we'd go pretty gmless and use the correct stats for things we're fighting and generally be honest and not decide that there's always exactly what we're looking for when there's loot involved ?maybe a random loot table?.


We can also split up playing npcs too. I just want players to have enough creative freedom to get invested in the game world.
 
I would still recommend a gm for savage world, with the bennies and everything, it does rely a bit on gm interaction. No worries, I have most of the savage worlds stuffs, hell I even backed Savage Rifts recently on Kickstarter. I really like the system. We can play with two people, savage worlds work with low and high numbers of players.
 
You're probably riiiiight. I'll be gm but expect some reoccurring npcs! I'll work on the forum for it and it should be all done by tomorrow.


In the meantime throw some character concepts my way! You can be a tribal, slaver, Ranger, random guy with a gun and a mission, vault dweller and whatever you can think up (pm me)
 
Well the set up looks really interesting, so I'm just putting that out there. However I do see that you need to buy a book to play? Would the free materials be enough or do I need the whole thing to get by?
 
I'm interested in playing but I don't have any experience with Savage World. I would love to try and play a Vault Dweller.
 
I don't think there are any words that can properly convey my excitement for this, so I'll just use my normal way.


Ahem...


PICK ME, PICK ME! MEMEMEMEMEMEME!


@Huntrey I saw you were online. Not like I was stalking you or anything... You interested in this? Its been a while since we've done anything together.
 
zanarkand said:
@AvidElmV2
Sorry to dash away all your hopes and dreams but I have enough players for this! Sorry
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