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The arc involving fairy heart has been canceled. As such it no longer get exists. You have to put your character into one of the other guildsName: Curran Kōjin
"You're looking at one of the next wizard saints! Try not to be too blown away."
Age: 19
Gender: Male
Race: Human
Height: 5’11” ft
Weight: 159 lb
Guild: Fairy Heart
Appearance:
People might notice that he rarely if ever stops smiling.
Class: A
Magic:
Earth-Make Magic:
A Caster Magic, which, as the name implies, is a form of Molding Magic, that involves creating various objects from the element of earth. It is often underestimated due to a lack of pure fire power, but it can be quite versatile and powerful due to the abundance of earth for the caster to work with. When casting a spell, the caster has two choices. They can either directly convert their magic into earth, or they can manipulate preexisting earth (whether magical or natural). This allows a Earth Maker magic mage to utilize another caster's magic making it quite useful against other earth wielding mages. Earth Maker mages also tend to be good at identifying minerals, navigating caves in the dark, and remaining calm in enclosed space; they have to spend a lot of time under ground to learn the magic.
Commonly used spells (most are pretty self explanatory):
This spell is arguably Curran's strongest offensively. It forms a giant cannon out of earth. This cannon is capable of firing large cannonballs of stone at high speeds. The impact of the cannonballs can prove devastating, and they shatter on impact when colliding with the earth or something similarly hard/ thick. When shattered, the resulting shrapnel can prove quite damaging as well, and it may tag an opponent that dodge the initial attack. This spell can cause a lot of collateral damage, so Curran doesn't use it around civilians. It also lacks in mobility, and it can only swivel in place once formed.
After placing both hands together and casting the spell, the caster must place their hands on the ground. Cracks begin spreading through the ground towards wherever the caster wants to make the chasm. This spell causes the earth to split forming a deep chasm in a area of the caster's choice. It is useful for disposing of enemies that can't fly or separating themselves from enemies to escape. However, the spell uses a relatively large amount of magic.
When casting this spell the user has a choice. They can either form the dome around themselves or around another. This spell is weaker defensively then Earth Make: Wall, but it can defend from multiple angles, and it's also useful to protect another or capture an opponent.
A basic spell for when an Earth Maker mage wants to punch someone extra hard. The size of the fist can increase with the use of magic according to the caster's will. It can also be used to deflect smaller attacks without reducing visibility.
After casting the spell, an earthen hammer is formed in the caster's hand. By infusing it with more magic, the tip of this hammer can be increased in size. However, the only way to decrease it's size is to smash it into a surface as hard or nearly as hard as the hammer which will cause pieces to fall off.
This spell is much slower the Earth Make: Dome, and it's best used on slow, disabled, stunned, or unsuspecting opponents. It is used to capture a foe. When cast, it forms a cube around the caster's target. The incredibly strong walls formed by this technique can only be broken through with a large amount of magic power.
After placing both hands together and casting the spell, a wall of bursts from the ground in front of the caster. The thickness and size depends on how much magic is used. One obvious downside to this spell is that it limits sight in one direction. However, it can also be dangerous if the caster misjudges the power of an opponents attack. If the wall isn't thick enough, an attack could blast right through it.
As the name suggest, a wave of earth is formed after casting the spell rises up and crashes down on opponents. The caster can choose to conjure the wave under themselves and use the spell for mobility rather then for offensive purposes.
Personality: If Curran was to embody one word, it would be passion. His passion for everything he does burns so brightly that people are often surprised he's not a fire mage. People generally seem him in two lights. They see him either as rowdy, cheesy, and annoying or fun, inspiring, and courageous. This is largely because just about everything is new and amazing to him. However, he's often spouting off about justice or what is means to be a hero or bragging about how powerful he will be, but he does his best to protect everyone, and he hates seeing evil prevail. Even when times are hard, he continues to smile. This sometimes forced cheery nature is one of the few things that kept him going. Despite his joyful and rowdy nature, he's surprisingly intelligent and creative, and this has gotten him out of many situations. He's not above tricks and lying either. Curran acknowledges that honor isn't an option in all scenarios, and fighting dirty (slight pun) is often necessary to better protect others.
On the inside, Curran isn't nearly as fearless as he may act. In fact, he often doubts himself and his abilities. However, he's not one to let this show. He's also still encounters emotional problems when it comes to the loss of his father (Jeremoth) and his experiences in the mines, so he does his best to avoid thinking or talking about them. Most who inquire about his past will receive a vague answer and/ or lighthearted banter that changes the topic of discussion.
Bio: Curran was born in a country with a strict justice system that punished crimes harshly. Due to this, most of Curran's early childhood was spent mining. From a young age, he had been sentenced working in the mines. He vaguely remembers it as a punishment given to him to serve in place of his father. Since he was only a child and the pay was measly to begin with, he of course had trouble making it by. While all miners had the ability to buy their freedom (the price varied on the crime), they were forced to spend most if not all of their earnings on food. Only the most accomplished ones earned the right of three meals a day. Many were lucky to get two. Curran on the other-hand struggled to earn one. One particularly large and strong convict took pity on him. Perhaps, it was because he had treated the man no different then anyone else (as most of the other miners feared him), because the man once had a son or younger brother of his own, or because the man had known his father, Curran would never know. The man's name was Jeremoth, and he was a convicted murderer, but Curran suspected that Jeremoth was set up or their was circumstances he didn't know about as the man really was a gentle giant. He treated Curran quite well. He would help Curran do his work while doing his own, protect Curran from other workers, and he'd even share food with the boy. Curran soon discovered that the Jeremoth was an accomplished mage, and he convinced the man to teach him magic in secret. Jeremoth came from the land of Fiore, a land foreign to Curran. The man would tell him stories of the outside world and of his past adventures as a guild member. From his stories, Curran's own dream was formed. He would join a guild and become a famous wizard after Jeremoth and him had earned their freedom of course.
After a few years passed, Jeremoth died tragically in a cave in. At this point Jeremoth was like a father to Curran, and he was the closest thing to family the boy had. Curran found himself in a deep depression, and he began to slack in his work. This decrease in labor earned him more then one whipping and/or beating from the mine owners, but at that point Curran didn't care. Things carried on like this and Curran gradually became skinnier and skinnier until one day he had a dream or rather a vision in which he was spoken to by Jeremoth. His "father" berated him for giving up so easily, and he made Curran promise that he'd earn his freedom and be free of this place. The boy swore that he'd earn his right to make it to walk freely on the surface. After that, he worked like a machine. Secretly utilizing his magic, he did far more work then thought possible, and he'd often skip meals to save his earnings. On multiple occasions he nearly worked himself to death, and many times other miners tried to take advantage of his weakened state, but Curran held them off. He earned himself his own reputation, and he was soon feared similarly to his Jeremoth. After a couple of years he earned enough to buy his own freedom. Immediately upon release, Curran began working once again. He did various labor jobs while training at night. He quickly saved up money for passage to Fiore. He set off as soon as he had the money without a second glance. While the passage he'd bought was by no means first class, it would get him to where he wanted to be. Since he never learned of which guild his father had been a part of, he planned of joining the first one he found. His boat's first stop just so happened to be on a particular little island.
Likes: Partying, eating, beautiful women, and just about anything he didn't have as a miner. He also enjoys helping others, defeating "evil doers", brave people, and fighting.
Dislikes: Cowards, bullies, flying, gloomy people, wasted food, and forced labor.
Skills:
Tough as Stones: Due to the environment he grew up in, Curran is quite tough. While he lacks formal martial training, he is the equivalent of an experienced street fighter, so he knows how to throw and take a punch. He's also has a strong immune system and a strong stomach, so he can't eat things many others would consider inedible.
Miner: Curran is extremely skilled at navigating underground, and he can identify various minerals. Due to his years of training, mining, and other labor focused jobs, he's also incredibly strong. He can be quite the dangerous opponent if he manages to get a hold of you.
Leadership: Curran's fighting spirit can make him inspiring to others, and he can be quite strategic at times. The combination of the two could make him a great leader...if people took him seriously. His ramblings about justice and being a hero can make him look naive and/or immature.
Other: The tattoos on his body are a symbol of his previous status as a forced laborer. While meant as a mark of shame, Curran wears them proudly.
Curran is often covered in a fine layer of dirt. Due to the lack of bathing in the mines, he actually finds it feels more strange to be completely clean.
Growing up in mines, he can neither read nor swim.
Curran enjoys making and hearing cheesy jokes and puns.
CactusJuice
The arc involving fairy heart has been canceled. As such it no longer get exists. You have to put your character into one of the other guilds