• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Fading Flame Characters

Main
Here
OOC
Here
Lore
Here

My Basic Info
2b092a4a16575c6664b94012bf3c4117.jpg


Name: Falon Din

Age: 24

Gender: Male

Race: Elf

General Idea
Concept:
Born to a Nomadic tribe of people, Falon was raised as a hunter (Ranger) in order to provide and defend his people before being raised to the Emerald Knights


Organisation:
No official organisation, But Falonis referred to by Humans as an Emerald Knight.


Hometown:
Officially none as they keep travelling but they stick to forested areas


Belongings
1x Spear (Suvellin)
1 pair of daggers ( Dirthamen and Anduril)
1x Pendant- Carved of Silver and Emerald


Abilities:
Sylaise's Grace - As an Emerald Knight, Falon has the ability to call on the raw primal energy of the earth to heal himself in battle.
Elgar-nan's wrath - Falon is able to increase his bodily strength for a time during battle but the ability to do this diminishes if he is weak
The winds of Mythal - Falon's dexterity and ability to evade attacks goes up for a while, with Falon becoming like the wind


Weaknesses:
-> Despite being slightly more intelligent than others of his race, Falon is still considered to be more simple than most humans
-> Falon is generally suspicious of those he does not know outside of his kin (people), to the point where he could isolate himself off.



PersonalityFrom an early age Falon showed fierce loyalty to his Tribe and family. This loyalty carries through to his adult life. Showing brotherly loyalty
to his fellow Emerald Knights. Falon grew up being suspicious of all other races, regardless of how well or poorly they got along with his people.
The only time Falon shows any sort of concern for other races is when their young are under threat. He holds true to the idea that all children are
innocent and should be protected, especially with the darkness rising.
HistoryFalon grew up as a member of a nomadic tribe of elves that were constantly on the move, more reclusive than most of their kind, they never really had any
interactions with other races thankfully. Falon's tribe were renown warriors, seeming to move through the forest with ease and grace. From a young age Falon showed a lot of promise to become a hunter and defender of his tribe.


Through hard work Falon soon became one of the hunters/defenders of the tribe. Getting his inks to show his status, he continued his training to become stronger and when news of the darkness rising came to the tribe, he was among the warriors called on to go to the front lines and defend not just the tribe, but the Elven people. Being gifted with a silver and emerald pendent, he joined his brothers and left their home.

As the fighting went on, Falon eventually found himself alone and separated from his brothers. Taking to travelling alone, he went to make his way home to re-group and rejoin the fight.

 
Nightblade Nightblade Absolutely amazing CS, but two questions:
Can you elaborate more on Emerald Knights? What are they?

Sylaise's Grace, does it have any drawbacks, any limitations? Because healing yourself completely every time in battle with no drawbacks is a no-go, you're gonna have to tune it down if that's the case.
 
Name: Vhen

Pronunciation; "V-eh-n"

Gender: Male; masculine, he/him.

Age: 24 human years to 178 dog years; however he isn't sure how long he has been a Grim for, though it is most likely a few centuries.

Race: Church Grim/Black Grim/Black Dog
Race Description
[As told in folklore.]

"A black dog is a spectral or demonic entity found primarily in the folklore of the British Isles. The black dog is essentially a nocturnal apparition, some of them shapeshifters, and are often said to be associated with the Darkborne, or described as a ghost or hellhound. Its appearance was regarded as a portent of death. It is generally supposed to be larger than a normal dog and often has large glowing eyes. It is sometimes associated with electrical storms, and also with crossroads, places of execution and ancient pathways.

The origins of the black dog are difficult to discern; it is uncertain in which culture that the creature originated. Throughout mythology, dogs have been associated with death. Examples of this are the Cŵn Annwn, Garmr and Cerberus, all of whom were in some way guardians of the Underworld. This association seems to be due to the scavenging habits of dogs. It is possible that the black dog is a survival of these beliefs.

Black dogs are generally regarded as sinister or malevolent, and a few are said to be directly harmful. They may also serve as familiar spirits for witches and warlocks. Some black dogs, however, such as the Gurt Dog in Somerset and the Black Dog of the Hanging Hills, are said to behave benevolently. Some, known as guardian black dogs, guide travellers at night onto the right path or guard them from danger.

The Church Grim guards churchyards from those who would profane them including thieves, vandals, witches, and warlocks. For this purpose it was the custom to bury a dog alive under the cornerstone of a church as a foundation sacrifice. Sometimes the grim will toll the bell at midnight before a death occurs. At funerals the presiding clergyman may see the dog looking out from the church tower and determine from its "aspect" whether the soul of the departed was bound for Heaven or Hell. Another tradition states that when a new churchyard was opened the first man buried there had to guard it against the Devil. To save a human soul from such a duty a black dog was buried in the north part of the churchyard as a substitute.

Although the Church Grim is not a Barghest or Shuck, it can also take the form of a large black dog."

(--An excerpt from Wikipedia)


Appearance:

  • Vhen appears to be a large black dog with a similar appearance - breed-wise - to an Irish Wolfhound. There are many similarities, however they are not identical; Vhen has long, silky black fur as a tail at least thrice the size of a regular dog's. His eyes burn crimson like blood, with narrow, slitted pupils. On all fours, his head reaches roughly five feet (5ft) in height, and is thin, two ears droop either side of his head.

    Similar to his natural form, Vhen's human form has black hair which is short, thinning out and reaching mid-way down his neck, and bangs that cover the right side of his face almost entirely. He retains the same red eyes as his natural form, which are narrow and gain a black ring in the centre of his irises when angered, which give off a menacing look. His facial features can be considered pointed yet smooth; his nose is short, yet thin, with the tip upturned ever so slightly. His skin is pale olive, and expression almost constantly blank. His build is lean and athletic, as one might expect for the amount of exercise he does in his Grim form, with a defined muscle mass unseen beneath his all black clothing that sports long-sleeves, high collars and trousers.

    Vhen's voice is quiet and smooth and soft, empathetic and gentle, like a silken caress up the cheek.


Personality:
Though cautious upon first meeting, Vhen will become a loyal companion to those who have gained his trust. He is unwaveringly loyal, sometimes to a fault. He will fight for them, and even sacrifice himself if need be. He will never betray them. He will treat those who he is loyal to as though they are his master, and will refer to them as such with politeness and respect. He will strictly bond with only one other for the remainder of their life, however he may be loyal to others. With his master - who he bonds to - he will obey every command as precisely as he can.

Strong-willed and stubborn to his core, Vhen is determined to complete a task fully once he sets his mind to it. He is very hard to persuade otherwise once he gets an idea in his head about something. That being said, he often goes his own way if he is not being lead by someone he values and respects, and will tend to create a dysfunction within a group as he may refuse to accept someone as a good leader for the task they are trying to complete - this is only if the current leader is failing their position as such.

Vhen seeks to isolate himself and is very calm, sincere, and conflicted. He wishes to die to atone for all the sins he has committed, and may commit in the future. He shows concern for others when he warns them not to come near him, knowing that they would suffer or die if they did. He is also somewhat emotionally fragile, yet even so, often kills with no prior incentive or knowledge.

In spite of all this, Vhen is very vindictive, and will punish those who he believes to be evil. As a result of his immortal life, Vhen has developed a misanthropic loathing for humanity and its repeated idiosyncrasies of hatred, evil, and conflict.

Nevertheless, Vhen is also shown to be a man of the people, and is shown to display good will and friendliness towards his 'betas' (people of lesser standing who are in a position to follow his leadership), which is also reflected in their opinion of him, sincerely cheering and welcoming him as he returns to them after a long absence. Vhen also compares his “position” akin to playing a strategy game, making the Curse of Contradictions symptoms go away while at it, because the people he commands, he treats merely as pawns.



  • As a dog, Vhen doesn’t have any equipment he can actually use. His clothes are manifested during the transformation, and he has no use for weapons.

 
Last edited:
Nightblade Nightblade Absolutely amazing CS, but two questions:
Can you elaborate more on Emerald Knights? What are they?

Sylaise's Grace, does it have any drawbacks, any limitations? Because healing yourself completely every time in battle with no drawbacks is a no-go, you're gonna have to tune it down if that's the case.

Regarding the Emerald Knights, its more of a bit of lore coming from gossip, the idea that there are a number of elves stronger than the others (pure gossip of course) but the only thing that points them out is a pendant they were made of silver and emerald.

Sylaise's grace, Damn I knew it looked overpowered but yeah I can change it up. How about it works only once and it gets used if the person using it wants to heal something who is seriously (on the verge of death) hurt?
 
Name: Tenet (named himself)

Gender: Male

Age: 48 (appears to be in his 20s)

Race: The Vile

Race Description: The twisted offspring of a human who was corrupted by the darkness during pregnancy. These "things" are something that are not quite human nor entirely Darkborne. They are known as The Corrupted or The Vile. They often take on Darkborne features and appear as monstrous humanoids as a result. The visage is also subject to change depending on the amount of stress placed on the corrupted.

These beings are incapable of learning conventional magic and are restricted to "dark arts" or their inborn abilities as the corrupted. Their physical capabilities also vary widely from individual to individual. A common trait of The Vile is to be able to "sense". A keen awareness to other creatures which seems to be a trait shared by the Darkborne. Whether that be other Darkborne or humanoids from the Light.

Due to the fact that Dark Energy doesn't truly "age", The Vile age slower than normal people do and keep a youngish appearance well into their 30s and 40s. They also do not require to eat physical food and can survive off of absorbing dark energy from other Darkborne. Though eating normally is usually much easier to do.

Appearance:

Passive form:
1519385226282.png


Tenet has an incredibly pale complexion to the point of being unnatural. His blood is not red like most humanoids but instead, runs as black as night. This makes him even more outlandish due to the inky blood running through his veins is completely visible against his ghost-like skin. Simply put, every vein is completely visible. His eye color is also not natural. The sclera (the whites of his eyes) are pitch black and his eyes give off an eerie, luminescent, orange glow that can be seen in the dark. His hair is as black as the blood in his veins and runs along his shoulders in length. He has black claws in place of nails and his teeth are sharp and jagged. In this form, he can use his corrupted abilities in minimalistic ways, such as minor control over shadows or The Vile's sense life abilities.

1519385739893.png
Active Form:


In combat or when under stress, Tenet's visage morphs to what is arguably his "true form". His body becomes engulfed in a shadowy mist and his eyes now give off an ethereal, crimson glow. His skin darkens and becomes a charcoal color with a fiery, red glow emanating from within. It is practically impossible to tell him apart from any other Darkborne in this state. He loses his ability to speak but gains access to the full potential of his corrupted power. His clothing does not come with him during the transformation and is left naked once he has calmed down.

Equipment: Tenet only wears what he can skin from his skills or scavenged gear from people who strayed too close to his area of the forests. A black cloak stolen off the corpse of a rogue, basic steel shin guards from a knight, and the rest is animal pelts or basic clothing, such as a tunic and trousers underneath the pelts. He often is seen wearing something different, as the cloth tears much easier then animal hide does. However, the cloak he never removes and the tears in the hood and cape(?) tell a story all their own.
-Height
6'1

-Weight
189 lbs

Personality:
Tenet's personality could best be summed up as ambiguous. In general, he is very selfish and wants nothing to do with people, kingdoms, and castles. It is clear that years of pursuit from the neighboring "light walkers" and from the Darkborne have turned his heart cold. He is incredibly cautious of all, indifferent to most forms of strife or despair others may experience, and quick to violence. Feral is a word that also describes him rather well. Now, this is not to say he is completely heartless. Cold-hearted, sure, but not heartless. There have been few and far in between who were able to push past the dark visage and feral nature of Tenet to find a man that is capable of sympathy and kindness. Even going as far as to want to show it to others but his experience with people has been a harsh one to say the least.

Ability/Powers:

Shadow control- Tenet is able to manipulate shadows/darkness to some degree. While this ability has great potential, he has never used it beyond concealing himself from those who would wish him harm. He becomes undetectable by normal means and feels completely at home within the darkness. In desperate, life threatening situations, he has been able to make shadows take "physical" form and defend himself with the darkness.

Harden- Tenet is able to make his claws, teeth, and skin like steel to either protect himself or to deal more damage to his opponents. Passively, this ability just makes it hard to damage his claws or teeth when in use.

Darkborne rage- In desperate situations, Tenet temporarily succumbs to the corruption and lashes out against everything around him without restraint. His physical prowess is vastly enhanced in this state and pain only drives him to fight harder for his survival.

Wild instinct- Coupled with the innate ability to sense creatures around him, Tenet takes this sensory ability a step further and is capable of detecting things around him within a 50 ft radius. Regardless of whether it is dead, alive, dark or light in nature.

Weaknesses:

Innate hatred- Any source of light, regardless of whether it is natural or magical, is a source of great irritation to Tenet. If the light source is great enough, it could even cause crippling pain and render him unable to move. With prolonged exposure to intense light, death is also a possibility.

Wildling- While being instinctive and ferocious has its benefits, it also has its fair share of downfalls. Tenet fights completely on instinct and talent. He has never been trained before and will not be able to fight skilled, armored opponents head on. He is illiterate and has difficulty understanding social cues. Even talking in long sentences can sometimes prove too much for him to comprehend and will leave him lost in complicated explanations. He is quick to anger and violence and will often settle situations through force rather than finesse or charisma.

Magically stunted- Due to his "upbringing", Tenet has a very difficult time wrapping his head around the concept of magic. He knows it is dangerous and he knows he cannot use magic the light walkers use. Though even dark magic eludes his understanding as he cannot understand complex things and would require hands on experience to even begin to learn.

Monstrous visage- Simply his appearance is enough to deter all others from speaking with him and has often sparked conflict against him.

Bio:
The exact origin of Tennet's birth are lost to time. Even Tennet himself does not know how he survived through infancy. He must have had some kind of parental help or else how did he survive beyond the kingdom's walls until he could take care of himself? He didn't have the chance for a childhood nor anyone to guide him. It could be said that he merely fed off of the dark energies in the area but this can be confirmed but none other than Tenet himself and Tenet does not remember. Neither does he want to.

It wasn't until a passing patrol of knights that happened upon the corrupted child that Tennet discovered his fear and his hatred of people. Once the patrol found out about his existence, multiple parties were sent to hunt him down and Tennet had to learn, quickly, how to kill and survive. They called him monster, vile, corrupted, darkborne, and a plethora of other names that meant nothing to the kid. The words carried no meaning and would not until he came across the other side of the spectrum. The Darkborne. When he laid eyes upon their visage and felt their energy was similar to his, he thought he finally found someone he could trust. One of his own.

How wrong the child was.

Being of human descent, the Darkborne still do not identify him as one of them and attack him the exact same way they would anyone else.

So, Tenet had to adapt once again to a new form of enemy and more importantly, accept the fact that he was a cursed existence no matter where he went. Both the light and the dark would rather see him dead. The child became a man and his path to adulthood was paved in blood and corpses of both Darkborne and light walkers alike (I know Darkborne dont leave corpses behind).

Many light walkers went out to kill or capture The Vile that lived in the woods and for many years, Tenet evaded or killed his pursuers. Alas, this could not last forever and there came a time where he slipped up, overpowered, and then captured. He was taken back to the kingdom to be experimented on as a anomaly in nature only for them to realize Tenet was very much sentient and could vaguely understand them. Several years passed while Tenet was imprisoned and he learned the basics of the common tongue, named himself, and learned the fact that he was a "guardian" or something of that nature. The man did not really understand. What he DID get was the offer the light walkers made him. If he helped them on some kind of mission, they would let him go and leave him alone for the rest of his life.

It was an offer Tenet couldn't, and didn't, refuse.

Others/Extra: I think Tenet is the only KNOWN one of his kind. So this could set up some interesting interactions for whoever is interested.
 
This is an NPC character

Name: Lazareth at’Zethra

Titles: Archmage of the Red Ribbon Guild; Grand Arcanist of the Empire of Light

Gender: Female

Age: 274

Race: Human (mage)

Appearance:
eQ-okxzTj9O8RuuEUDsYjtGGuyiz6LXTXV4-MQRa7LeiX65oLkAE9rcEXaHBcqPh-_E1tpPCqYUMnjSSV-b1S8zwHglhit1rWTgd9FHfe3_P_0m-nJ1AfN-I8araHmkt4tF4xYp7


Lazareth’s appearance is a symbol of her abusal of magic. Nothing remains of her inborn looks - her hair are artificially silver and her eyes are in unnatural magenta colour.
Grand Arcanist’s body doesn’t have a single flaw to it, and to contrast her incredibly long lifespan she chooses to take form of a 15 years old. However, none who knows what mages are will ever confuse her for a child - Lazareth’s eyes shine with a knowledge of creature who had outlived generations of mortals.


Personality:

- Pathologically Ambitious - each and every action in her life is dedicated to achieving her goal - becoming a sole leader of the Empire
- Morbidly envious - Lazareth envies Lucaino and Kings their power
- Arrogant - incredibly self-centered and disdainful towards others
- Racist - she considers non-mages lower, insignificant life forms, that live too short to obtain any significant amount of intelligence
- Manipulative - Lazareth thinks of most people as tools and she treats them as such. She attempted to or brainwashed all of her students to follow her racist ideology
- Cold blooded - her empathy died somewhere before the oldest mortal alive was born


Equipment:

- Red Ribbon - the object her guild is named after, this ribbon is a weapon equipped with advanced artificial intelligence, capable of extending itself, moving freely, nullifying physical attacks and cutting through steel.


Abilities:

- Master spellcaster - it’s said that none who lives had witnessed a mistake, or even a slightest fault, in Grand Arcanist’s spells
- Walking Library - there is a saying on the royal court: ‘If Grand Arcanist doesn’t know about a spell, it either doesn’t exist or hadn’t been invented yet’
- Manipulator - due to her experience, Lazareth is capable of manipulating people into following her will


Weaknesses:

- Weakling - in terms of sheer power, Lazareth is the weakest Archmage in the history of Empire. It means she can’t support Network by herself by any means
- Lack of combat experience - despite possessing a complete theoretical knowledge on fighting magic, Lazareth has very little experience in actual fighting
- Old - Grand Arcanist exhausted capabilities of Immortality spell - her cells are so old they need almost constant magical supervision, or she would die within a month
- Too ambitious - Lazareth is completely consumed by her lust for power
- Lack of allies - Grand Arcanist does not have a single person, who follows her because of something else than fear or promise of reward


Bio:

It’s a matter of historians’ debates, where does Lazareth at’Zethra actually come from, and the mage herself does not feel a need to clarify that.
What can be said for sure is that over a century ago, she had turned rulers of the city-state Ratthe into her puppets and joined Congregation, becoming one of the most important mages in the country.
Lazareth hides her true ambitions before the world, but there are many, who had realised that she does not have Empire’s best interest in heart. By means of manipulation, blackmail and brainwashing (with and without magic) Grand Arcanist slowly gathers more and more power in her hands, seeking a way to achieve her ultimate goal - removing King’s Committee and turning Empire into magocracy, with her as a leader.


Others:

- Got Tenet out of Guardian’s hands, but definitely not from the kindness of heart
- her most disappointing student (at least in terms of attitude) is Margot Lagarde
- has weird accent due to being born and taught to speak nearly three centuries ago
- is “patriotic” when it comes to other mages
 
NPC PROFILES - THE TWO GUARDSMEN

Name: Lyle Blackburn

Gender: Male

Age: 27

Race: Human

Appearance:
jqC0JOo.jpg

-Height: 6'3"
-Weight: 186lbs (84 kg)

Personality:
-Hardy
-Temperamental
-Aggressive
-Bullheaded

Equipment: Lyle never really has anything too permanent, though he carries around a sword that he forged himself. Wears half-plate armor- most plated pieces are on his greaves, gauntlets and pauldrons with chainmail.

Ability/Powers:
- Blacksmithing - The apprentice of a blacksmith, Lyle knows how to forge weapons and other necessary items made out of metal. He's still somewhat salty over people having the ability to use metal without being a blacksmith.
- Weapons Training - A true soldier at heart. Lyle has undergone training with several weapons, including the mace, the spear, and the sword. He's been trained only somewhat in archery, though he was sent out on the battlefield soon before he could even finish.
- Skill With Beasts - Lyle is as good with animals as he is with killing them. Part of his training included fighting on the back of a steed and taming them.

Weaknesses:
- Foolhardy - He's reckless. Far too experimental as well. There's never a battle where he comes out without scars because of his recklessness.
- Xenophobic - He has a tendency to not get along well with teammates that aren't human unless they're his superior. Can crack a few..."uncouth" remarks as well.

Bio: Lyle Blackburn was the son of old General Caius Blackburn. Their household was a very strict one, and even when he was young Caius was already encouraging his son- even though he was out on the battlefield- to take up anything related to weapons and fighting. Lyle wasn't quite so willing at first, so the busy General ended up putting him up as an apprentice to his uncle, Cain the blacksmith. Lyle trained at first in the arts of creating prosthetics- then armor, then weapons. Eventually though, Cain retired from his blacksmithing to take up a job of being a weapons instructor for young squires everywhere, with Lyle being his first student.

Eventually, Lyle was drafted into the Imperial army as a soldier on the front lines. He managed to meet his currently assigned partner, Karl Ahlberg when they were sent on several patrolling missions. Some time during this job, Lyle apparently found a woman he ended up marrying, much to Karl's surprise.

The journey of a lifetime started when they were sent to find a mourning giant dressed in knight's armor and escort him to Frontierville, though...

Others/Extra:

Name: Karl Ahlberg

Gender: Male

Age: 24

Race: Human

Appearance:
1d0KBAa.jpg

-Height: 6'0"
-Weight: 177 lbs (80 kg)

Personality:
- Cool-headed
- Diplomatic
- Resourceful
- Careful

Equipment: Much like his comrade, Karl switches weapons- though he does carry around a poleaxe. He's the one with the full suit of plate armor- much to his Lyle's chagrin since Karl tends to avoid combat.

Ability/Powers:
- Negotiator - Karl is good with words and with his charm comes good deals. One can count on him to negotiate with people...at least, not until Lyle bashes someone's head in first.
- Knowledge of Medicine - Karl has some background with medicine. This makes him an efficient healer as long as he has any herbs or medical supplies around.
- Duelling - Known as an impressive duelist in his old village. He's rather good at jousting, and can take on any human-sized and shaped enemy in a fair fight.

Weaknesses:
- Lack of Warfare Experience - Karl's not exactly the best at fighting off monsters or working in a massive squadron. He's good for one-on-one fights but not so much with team fights.
- Tendency to Avoid Combat - He'd much rather talk things through than fight them hand to hand. Puts him at odds with his comrade.

Bio: Karl apparently came from a very rich merchant's family. He was well-protected by his family's immense wealth, but after seeing the suffering community, he ended up entering into a combat instruction facility in order to prepare to be drafted into the Imperial military. Despite his noble background, he had insisted on being trained the same way as the others.
Ambition doesn't always help though. While Karl was an impressive duelist, he didn't do so well when it came to anything that wasn't human-shaped. Instead, he opted to talk and strike up deals with foreigners to his kind.

During his time in the Imperial military, he was assigned as a guardsman, initially partnering up with a veteran. However, during an escort mission where they were supposed to help an old merchant get to one of the trading docks, they were attacked by a strange group of thieves. They managed to fend them off, but Karl's partner died. After they had reached the docks he was reassigned quickly to partner up with Lyle Blackburn.

Both had been sent on a mission to find Gaheris Agramar, and escort him to Frontierville. Though...this may not be the end of their journey yet.

Others/Extra:
 
NPC Character Profiles - Grand Theft Auto
3UhLnsI.jpg

Name || Bjorn Rolfson

Gender || Male

Age || 21

Race || Human

Height || 5’8”

Weight || 150 lbs

Personality
- Courageous
- Diligent
- Meticulous
- Patient

Equipment || Full plate armor, a horse, an assortment of spears, a sword, a mace, a battle axe, some daggers and a horn.

Ability || Martial Prowess – Bjorn’s pretty much a jack-of-all-trades, ace of none fighter in that he’s competent in the use of many different weapons, formations and tactics without actually specializing in any particular field.

Military Tactics – He’s quite versed in the matters of military tactics, giving him a bit more leverage when it comes to assessments.

Resourceful – In contrast to his sister, Bjorn’s very pragmatic. He’s the type who invests properly and saves up his own resources in case of rainy days.


Weaknesses
- He outright lacks any magical abilities.

- The position he was able to earn also restricts his movement, limiting his actions to those coinciding with the current station where he's assigned.

- His caution also prevents him from taking certain opportunities he deems too risky, even if the reward looks great. He's not above asking someone else to do it for him however.

Bio || A soldier from the infantry as well as Hildegarde’s younger brother and Erik’s friend. Compared to the two, Bjorn opted to stay with the army after their contract, diligently putting in the work required until he was selected to be part of the main army. He was able to climb the military ladder high enough to secure better equipment and pay for himself and has expressed intentions of trying for knighthood once he saves enough to offer as tribute.

He has also settled down in the capital and is now married with two kids. Currently assigned at Fort Atreus, helping to break the stalemate against the Darkborne where he also aims to earn more merits in order to help further his career. His immediate goal is to attain the title of knighthood in order to acquire his own land which he wants to share with Erik and Hildegarde though neither of the two seem particularly inclined to share this dream of his.

d4kwcs8.jpg

Name || Hildegarde Rolfson

Gender || Female

Age || 22

Race || Human

Height || 5’5”

Weight || 115 lbs

Personality
- Quirky
- Friendly
- Extroverted
- Materialistic

Equipment || A steel hand-and-half sword, Rondell dagger, knife, tunic and trousers, a shawl and a small rucksack for carrying a few essentials.

Ability || Reflex – Hildegarde possesses the same reflexes that Erik has, albeit mostly geared towards increasing her reaction time, vision and agility. It borders on slight passive magical enhancement the same way Erik's physical steroids work which is pretty much the extent of her ability.

Swordsmanship – She’s a pretty competent swordswoman, having trained since early childhood.

Subterfuge – Hildegarde is good at blending in crowds, making her quite a competent thief in addition to being a swordswoman.


Weaknesses
- She outright lacks any magical abilities.

- She tends to live in the moment and is quite bad at managing her resources and expenses.

Bio || An acquaintance from Erik’s time in the infantry as well as his friend Bjorn’s older sister. The Rolfsons was also a farmer’s family from Proud that were affected by the spreading plague though unlike the Angarssons, they were able to salvage much of their assets having evacuated earlier than the other families. Their family moved on from farming to the smithing and trade business, allowing them to stay afloat despite the difficult conditions hounding the refugees at the time. It was their family who took in Erik when the boy's parents passed away, helping him get started on entering military service.

Like Erik, Hildegarde also turned to the military for a living, making a career for herself as a very competent swordswoman in the battlefield and managed to find success in that career path. All three of them were part of the same unit but were assigned different roles. She left the infantry a year after Erik did, vanishing from the public eye until the two crossed paths again in Frontierville. It is implied that she maintains contact with her family but no longer stays with them. Her immediate goals are also unclear for the moment.
 
Last edited:
NPC Character Profiles - Grand Theft Auto
3UhLnsI.jpg

Name || Bjorn Rolfson

Gender || Male

Age || 21

Race || Human

Height || 5’8”

Weight || 150 lbs

Personality
- Courageous
- Diligent
- Meticulous
- Patient

Equipment || Full plate armor, a horse, an assortment of spears, a sword, a mace, a battle axe, some daggers and a horn.

Ability || Martial Prowess – Bjorn’s pretty much a jack-of-all-trades, ace of none fighter in that he’s competent in the use of many different weapons, formations and tactics without actually specializing in any particular field.

Military Tactics – He’s quite versed in the matters of military tactics, giving him a bit more leverage when it comes to assessments.

Resourceful – In contrast to his sister, Bjorn’s very pragmatic. He’s the type who invests properly and saves up his own resources in case of rainy days.


Weaknesses
- He outright lacks any magical abilities.

- The position he was able to earn also restricts his movement, limiting his actions to those coinciding with the current task they are assigned.

- His caution also prevents him from taking certain opportunities he deems too risky, even if the reward looks great. He's not above asking else to do it for him however.

Bio || A soldier from the infantry as well as Hildegarde’s younger brother and Erik’s friend. Compared to the two, Bjorn opted to stay with the army after their contract, diligently putting in the work required until he was selected to be part of the main army. He was able to climb the military ladder high enough to secure better equipment and pay for himself and has expressed intentions of trying for knighthood once he saves enough to offer as tribute.

He has also settled down in the capital and is now married with two kids. Currently assigned at Fort Atreus, helping to break the stalemate against the Darkborne where he also wants to earn more merits in order to help further his career. His immediate goal is to attain the title of knighthood in order to acquire his own land which he wants to share with Erik and Hildegarde though neither of the two seem particularly inclined to share this dream of his.

d4kwcs8.jpg

Name || Hildegarde Rolfson

Gender || Female

Age || 22

Race || Human

Height || 5’5”

Weight || 115 lbs

Personality
- Quirky
- Friendly
- Extroverted
- Materialistic

Equipment || A steel hand-and-half sword, Rondell dagger, knife, tunic and trousers, a shawl and a small rucksack for carrying a few essentials.

Ability || Reflex – Hildegarde possesses the same reflexes that Erik has, albeit mostly geared towards increasing her reaction time, vision and agility. It borders on slight passive magical enhancement the same way Erik's physical steroids work which is pretty much the extent of her ability.

Swordsmanship – She’s a pretty competent swordswoman, having trained with it since early childhood.

Subterfuge – Hildegarde is good at blending in crowds, making her quite a competent thief in addition to being a swordswoman.


Weaknesses
- She outright lacks any magical abilities.

- She tends to live in the moment and is quite bad at managing her resources and expenses.

Bio || An acquaintance from Erik’s time in the infantry as well as his friend Bjorn’s older sister. The Rolfsons was also a farmer’s family from Proud that were affected by the spreading plague though unlike the Angarssons, they were able to salvage much of their assets having evacuated earlier than most. Their family moved on from farming to the smithing and trade business, allowing them to stay afloat despite the difficult conditions hounding the refugees at the time. It was their family who took in Erik when the boy's parents passed away, helping him get started on entering military service.

Like Erik, Hildegarde also turned to the military for a living, making a career for herself as a very competent swordswoman in the battlefield and managed to find success in that career path. All three of them were part of the same unit but were assigned different roles. She left the infantry a year after Erik did, vanishing from the public eye until the two crossed paths again in Frontierville. It is implied that she maintains contact with her family but no longer stays with them. Her immediate goals are also unclear for the moment.

They're amazing. Accepted!
 
Name: Lunala Vienna Crimson
Pronunciation; "Loo-nah-lah"
Other names; "Luna".


Gender: Female; feminine, she/her.

Age: 19

Race: Human

Appearance:
(unfinished)
nuOAISM.png

Personality:
☆ Gentle - she is kind and caring, with the softest touch. Everything about her is gentle, and she never raises her voice.

☆ Sheltered - Lunala was brought up sheltered and protected from the world by her father, so she is rather naive in the ways of the world.

☆ Religious - Kinda a given seeing as she's the Oracle.

☆ Virtuous - see the image below bc she's got like 90% if not 100% of this.
Virtues-of-Moral-Personhood-1024x771.png



  • Just what she is wearing, however she does have an ancient gold coin in her possession. As far as she is aware, its just a pretty trinket - she keeps it for good luck.
 
NPC




  • GENERAL NAME: Taryn the Exile

    GENDER: Female

    AGE: 84

    HEIGHT: 6'9"

    WEIGHT: 202 lbs

    RACE: Exiled Succubus (Hellion)

    APPEARANCE: As a Hellion, Taryn towers over most beings. She has an extremely lithe and curvaceous body that bears almost no physical imperfections, save for the scar she received from Audun. Taryn possesses jet-black, waist length hair that always appears to be in perfect condition and a set of crimson eyes, as well mildly tanned skin. When her Succubus features are unsuppressed, she has a pair of black leathery wings, a set of horns, claws, yellow eyes, deathly pale skin and white hair. Back when she could turn into True Form, she possesses dark red skin, four clawed arms, and a tail. In this form, she stands at 10 feet tall.

Template By ElectricPizza
 
Last edited:
Name: “Copperhide” Todd

Gender: Male

Age: 28

Race: Incruscan

Race Description: A damned crusky.

Appearance

9649d4021db42c004285dee5a26dfce9.jpg

-Height: 5’8”
-Weight: 180 lbs

Personality:
- Charming
- Opportunistic
- Informal
- Thick-skinned
- Wily
- Good hearted (more often than not [sometimes])

Equipment:
-Two single action revolvers (Amandine and Horus)
- 1 flintlock with bayonet
- 3 bandoliers
- Hat
- Pocketed Vest
- Bandana
- Belt with holsters
- 3 knives
- Satchel
- Mould and tongs, various small metal working instruments

- Lots of bullets.



Ability/Powers:
-Solace: By using a silver bulllet in Amandine, he can focus the light through the revolver, firing off an arm thick beam of pure Light that capable of piercing through some of the toughest hides and metals. Though in total, Todds experience with light is unrefined, the results of what he can do are certain.


-Deadeye: Todd is an expert marksman, with eyes like an eagle. From the sights or from the hip, moving or still target, his accuracy is incredible. When he puts his mind to, with a little bit of focus, he can pull off some impressive trick shots. Almost as if time had slowed down for him. To a lesser extent, Todd is decent with a shortbow and knives, but firearms is where he shines.


-Deft Hands: Maybe it came from his nomadic heritage, but his motor skills have been honed greatly over the years. Not just at picking pockets and cheating at taverns. He can reload his revolver in moments, and if he wanted, could fan the hammer and fire off six shots in the blink of an eye. He can even sew a bit too.


-Horsemanship: Growing up on the plains, Todd has had a lot of experience riding and handling horses.





Weaknesses:

- Ammunition: Can't shoot a gun without bullets. And a revolver is no exception. Unlike muskets, he can't go to a powder horn and lead ball, but rather he has to make his own ammo. If he runs out, neglects to make any, or loses them, then his guns are good only for knocking things in the head.


-Close Quarters: Todd wears no armor to speak of. And aside from some knives and a bayonet, has no real way of defending himself up close. And even though he can rely on Agility to get away, in most cases. He still has to be able to reload, which is much more difficult to do with dark born breathing in your face.


-Mischievous

-Outlaw

- A teensy bit lecherous

- Selectively Callous





Bio:

Born as a bastard child in a caravan of gypsies, Todd led an impoverished life with his mother. I'll fate beset his life quickly, as only after a few years, the caravan was decimated by bandits. In it's ragged state, it barely made it to a small town, where Todd and his mother were threatened to be left behind since they could no longer be supported.


His mother, not wanting to see this happen, sold herself for a handful of coppers to support the caravan and ensure that her son would be able to stay. This was the last time he would see his mother… but it wasn't long before bad luck returned, as not but half a year later, the bandits found them again. This time… Todd was one of the spoils taken.


He grew up with the bandits after that, kept around to provide labor at their camp. And that he did, until he was old enough and trusted enough to be taken with them on their raids. It was here he learned to fight and to steal. To cheat and lie.


Truth be told, he didn't hate the lifestyle. The longer he remained in the gang, the more ties and friends he made. Members of the gang came and went. The dangerous lifestyle meant he saw a good number die. Leaving all the more opportunities for Todd to raise his way up the ranks. By his late teens, he was an established and respected member.


By his early twenties, the remnants of the old members were mostly gone. And conflicts of interests began to arise within the gang. With several senior members wanting to size power in the gang. Todd was one of these. The darkbornes made pickings slim, and nobody was happy with the petty spoils they had been getting lately.


Unlike the others, Todd had the cojones to challenge the leader directly. A simple duel at ten paces. One flintlock each. Only one could walk away. As the countdown began, Todd turned and shot before they made it to “Two”. And just like that… Todd took the lead.


A feat this was, he knew that if he didn't show results, he'd be next. So he planned a daring raid on a military supply convoy that was scantily protected after a darkborne attack. He and the gang ambushed them in the night, took their camp and let them flee. They weren't too concerned about killing them. They wanted the spoils. And spoils they got. Food. Weapons. Horses. Gold! It was within these spoils that Todd met his first love. In a small wooden locked box. A revolver. A lovely piece of metal.


This love changed his life for the better. A new interest that lead him further to success. It wasn't easy at first. It had taken him a few months to learn how to fashion bullets for it. Things were further complicated by the fact that he now had an advertised price on his head. (That last part did nothing to dissuade him though) Raid after raid, Todd began his goal of dominating the plains. And even though the dangers grew… so too did Todd notice something else was growing. He was starting to manifest Light .


This was only his start to fame. And with it, he lead the charge to many more spoils. The greatest of these, was a town that he and his gang frequented. It was during an extended stay that he wanted to give his gun a sister and learned more about the Light. He wanted to use this when making the new gun.


He paid off a smith to replicate the gun. And to the man, he gave him a necklace made from some of the coppers his mother was sold for, and a olden wooden toys of his. The only sentimental belongings he owned. If light responded to sentiment… this was all he had to offer it. He gave them to be smelted into the metal to make the gun, and the wood to make the grip.


It however would take a while… long enough for the bad luck to catch up with him, because there was word that darkborne were coming. Within a day. Questionably enough time to run, no time for reinforcements.


Now… Todd liked this town. The beer was good and women were warm. And it had kids. He could not bring himself to just leave it helpless. So he ordered his gang to stay, and help defend the town. So with the town, while his gang helped to shore up defenses, Todd was busy making a different sort of preparations.


For the next twenty four hours, Todd did nothing but make bullets. And as luck would have it… the Smith finished his work. So on the next day, when the darkborn could be smelled on the wind… Todd strolled out into the streets, with a revolver on each hip, and so many bullets across his body that he that it looked like he was sporting a copper carapace.


... and he used all of them that day…


Legends sprang out from here about “Copperhide Todd”, ascending him from a infamous bandit, to a borderline folk hero. They said he killed twenty darkborn with every six shots. They said his guns spat fire that shamed the Sun. They started saying things like his hands were blessed by spirits of the wind, and his eyes could detect the weave count of a cotton sheet from two miles away.


Now, even though he became popular with the people, he most certainly did not stop his roguish lifestyle. It did, however, become a lot easier with the people on his side. After all… can't always trust the Empire to protect its people. Clearly. So the years went by, with Copperhide Todd becoming the veritable Bandit King of the plains.


That is… until he was ambushed one unlucky day. Nothing legendary sadly...woken up naked and hungover in a bed with four ladies and was promtply dragged off in shackles to his sentence.


A sentence he wasn't to thrilled about… it was either death… or serve time on the frontlines. He wisely chose the latter.
 
Last edited:
Name: Silvera


Gender: Female


Age: 23


Race: Sanctyr/Tiefling hybrid (An Anathema)


Race Description:

Sanctyr- Special kind of Incruscans infused with light, used and bred as keepers of the Imperial sanctums because of their heightened connection to and moderate production of light.


Tiefling- Bloodlines once human tainted by a pact struck generations ago that infused the essence of Mik' Tiel the Old Demon King into them; Cambions. Affinity to chaos and maleficium (evil magic) as well as sensitivity to darkness.


Appearances

wmBgCiOnuHv6OXmJ2ww5_3-eSe1fVt5hQVk2g-JIHGa41LE7RMfkivTrg5z-PbyJtHQeFVsQkT_Mvl0bUHWQ9w1NJqe4eEMJGwsc1EozUgJKh0S4bge4kSkI33frfg3xF4kcLVBN


-Height 5’4” (not counting horns)
-Weight 120lbs

Personality:
- Caring and concerned(overly) with the well-being of others.
- Kind and gentle to anyone and everyone until given reason otherwise.
- Affectionate and warm with friends, especially close ones.
- Ditzy, playful and yielding.
- Dislikes conflict in general and works to pacify, even by force.
- Helpful by nature, able through practice
- Protective of friends and loved ones against perceived threats. Whether or not it's effective is very circumstantial.
- Low self-esteem as a result of constantly being discriminated against and looked at with revulsion.
- Default disposition is nice and easygoing.


Equipment:
A myriad of supplies, tools and equipment she laboriously carries behind her by a ricksha of sorts.

Contents include but are not limited to

- A portable alchemy station
- Trunk loaded with empty and filled vials and jars.
- Camping and cooking supplies
- Medical supplies
- A locked trunk filled with various objects of power (used for rites and rituals, nothing crazy.)
- Books and tomes on her interests
- Clothes and hygiene products
- A little bed for her to sleep on the ricksha
- Enchanted hang drum/handpan that can have various emotional and physical effects based on the melody played.
- A basket of miscs, just stuff she thought was neat mostly.


Ability/Powers:
Alchemist- Silvera knows exactly how to craft a multitude of potions, elixirs, cocktails, medications, poisons, mixtures, and concoctions, you name it.

Master of the humanoid body- has vast knowledge of pressure points, joint locks and body balance, making her a force in hand to hand combat and able to temporarily block other's powers. This knowledge also extends into the realms of aid. She's well adept at massage, chiropractic adjustment, body alignment, acupuncture, medicine, etc.

Shaman- Learned in many styles and methods of spiritualism and seeking otherworldly patronage. Capabilities limited only by the possession of necessary knowledge and supplies.

Chef and Bard- Can and loves to cook, will and likes to serenade though her style may not be everyone's favorite (enchanted hang drum/handpan). Both can provide buffs and passives.


+Very acrobatic and gymnastic
+Well coordinated
+Well conditioned
+Competent h2h fighter
+Stronger than she looks thanks to the elf blood mixed in the Sanctyrs.


Weaknesses:

-Physically small
-Has no guardian abilities.
-Conscientious objector
-More vulnerable to the will rending effects of the darkness thanks to her Tiefling lineage and requires routine meditation and reflection.
-Meek
-Little ranged offense, no effective short range offense against Darkborne.


Bio: Born of an unholy act, the taking of a Sanctyr by a Tiefling. Some twenty odd years ago, a Darkborne cult known as the Psalms of Oryx laid siege to an Imperial Sanctum in the midst of an insurrection in the region. While Imperial forces were mostly preoccupied with a conflict, they made their move. Their attack was mostly repelled, though their victory won. The abduction of a Sanctyr. The raiders were met with no pursuit what with the majority of the Empire in the region at war and the rest of the Sanctyrs unwilling to leave disobey directives and leave the Sanctum. A prophecy existed among the group that an child of light and dark would grow to be champion of the darkness, using the guardians very light against them. They planned on using Sanctyr to mother a child that would be able to harness light and be a clean slate for their indoctrination. Their leader, a Tiefling, did the honors. Unfortunately for them, upon Silvera’s birth it became obvious that all of the Sanctyr light related genes were recessive in her. With her mother dead from childbirth and her essentially useless to them, Silvera was left to the same fate.

The morning of the night she was abandoned a traveling member of the Lin Kuei, a monk-like monastery situated in the Vainlight mountain range, rescued her and brought her back to the monastery. It was there that she grew up. She was taught and raised within their walls. Their warrior-poet-like society sculpted her into the person she is today, taught her all the skills she's been honing. Not too long before her 20th birthday, the monastery came under attack by Darkborne and their remote location made them too far removed from Imperial outposts for any significant force to be alerted let alone arrive. Outnumber 40:1, they fought for their home. But after 9 long days of battle, they were finally overrun and suffered catastrophic losses. Silvera was one of the few that managed to escape, and the only one that made it down the mountain. She'd been protected against the Darkborne for fear of her condition and escorted down the mountain for courtesy of her form. Silvera felt deeply in debt to her family and saviors, vowing to bring their memory honor, as their last surviving member. For the next three years she traveled, practicing her crafts, helping others whenever she could and supporting those fighting the good fight however she could. However, Silvera objected to serving in the Empire's legions, disagreeing with how her government went about things and wanting little to do with it's warmachine.


Others/Extra: Her blood holds the same effect as Sanctyr blood and can be consumed to greatly enhance guardian abilities; it's still illegal though. All other Sanctyr genes were cancelled out by her Tiefling ones and vice versa. She's totally oblivious to the circumstances of her existence.
 

Users who are viewing this thread

Back
Top