Woebegone
mellifluous;
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The Cast
Legend: Red for Eilows; Blue for Novushkuns
♀ Margaux Madeline - @Noblesse
♀ Ellis Penbrooke - @Newtype
♀ Lelliaanerahdiana Mhyradialyasus - @Veirrianna Valentine
♀ Lydia Walford - @Peppermint
♀ Astra Siegefreed - @Euthanasia
♀ Shane Westfall - @Metaphysics
- Margaux Madeline
-
Margaux Madeline「17 || Raon Mage || Curse "Incantation" Caster 」
Appearance
→Margaux emits the aura expected from any mage under the house of Raon, though, not necessarily being under the said House of Magic requires one to be evil but there's just something about Raon mages that places such a label unto them, Margaux's appearance is no exception. With hair and eyes shaded with purple matching her relatively short height of 5'2, Margaux is often mistaken to be younger than she appears and is more often than not mistaken for a child for lacking any development a proper lady should have.
Apparel
→Margaux sports a rather, revealing clothing choosing such type of clothing as they are more comfortable to her despite garnering the attention of many people, particularly, young men. Her clothing are mostly given a touch of black and purple, suggesting that these are her favorite colors. She is never seen without her black ribbons tying her hair in a pigtail fashion.
Personality
→ Never without words, Margaux always manages to find something to say to whatever situation she is in, making her labeled as a blabbermouth, she, however, doesn't agree to this, reasoning out that this is part to keep her curses in check. Despite being a mage of the Raon house, she only pretends to be rude most of the time, not wanting to show her obvious kind suit to others. Honesty, however, is a different issue. She is known for being an excellent liar, making her hard to believe once one has known of this trait of hers.
She is an undeniably a glutton despite her obvious skinny stature, she generally eats more than 4 times a day and always carries a small pouch of snacks along with her, she doesn't have a sweet tooth and would always choose anything other than chocolate for something to munch on.
Quirks, Interests and Hobbies
→ When boredom strikes, she would not have second thoughts on using her powers to entertain herself.
→ She is neither sadistic or masochistic; she is that third option!
→ Her dislike for sweets only apply to food; drinks are exceptions to these.
→ She doesn't do promises, use curses, then maybe she'd listen!
→ She prefers to hear something entertaining than to see something entertaining.
→ Has a bit of submerging her feet under water whenever she would like to think.
Abilities
→ Margaux is a curse caster. Which is a branch under dark magics. Her curses mostly involve inflicting pain, or placing her targets on a weakened state. Some curses require more incantations than others depending on the power or on its effects. Her curses aren't always meant for inserting effects though, they can also work in a way that they can boost her allies strength when needed. There are also more conventional effects that her curses can work on.
There are some specialized curses that Margaux has worked on. These are:
→
Classic Misdirection Curse: This curse when placed on another mage, makes their magic head towards a different direction that they opted them to go.
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Borne Bat Curse: This curse allows her to summon her familiar, Borne Bat.
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Strength Sap Curse: A powerful supportive curse that allows her allies to sap away the strength of anyone that has been placed with this curse.
Magic Instrument: A pendant that can turn into a staff when needed.
Background
→
- Ellis Penbrooke
-
"Upon this place, you should tread not." - Ellis Penbrooke
Name: Ellis Penbrooke
Age: 23
Side: Novushkun
Species: Human
Appearance: Standing at 5'7, Ellis exudes the air of one who has lived outside of the clutches of modern society. Where others are marred my their worries and scars of the tensions between the Elliow and Novush, hers is a visage developed free of the worries that such things bring. Her hair, short and black, much matches the cold steel of the Blendsteel that the Arina Clan is known for, her eyes matching it with a dark, brownish-grey hue.
In it's base design, most of her clothing can be considered rather similar, practically all of it consiting of a medium length dress and scarf, over a pair of shorts, or tights. Where is varies through, is the origins in which they were made. See, among the Arina Clan, Ellis is among those who often find themselves venturing off the sphere island of Skouvil, and in her travels she has oft visited local tailors, in order to have them produce their own spin on her usual wear. As such, she has countless variations of her usual garb, each owing it's designs and materials to different regions of the world.
Personality: For someone having grown up on such an isolated place as the Thames Estuary, Ellis is a surprisingly open minded person. Owing to her adoration of the world off of Skouvil, Ellis is the kind of person who'll try almost anything once, a strong desire to experience those things that were unavailable to her during her childhood, whenever she finds herself off of the lonely island. One should not be mistaken though, as this does not impede upon her sense of duty in protecting her homeland, the thought of wholly abandoning the place to fully indulge in the wonders of the outside world having barely crossed her mind.
Encountering her both on and off the island accentuate this fact. On her bouts of adventure, she's a friendly, if not slightly restrained person, more than willing to strike up a conversation with a stranger should they come looking for it. Indeed, as evidenced by her often holding a newspaper between her fingers, her interest in the world at large and it's events run strong, as does her desire to come to know and understand the populace off of Skouvil. Though, to make things clear, she's mostly interested in exploring and understanding the outside world at this point. Things such as "Dissolving all evil" or "Crushing thine foes" aren't things that are really relevant to her, or at least, that aren't relevant to her in comparison to her desire to protect her homeland, and explore the world.
If one were to ever encounter her on Skouvil however, they would be met with a stark contrast. Lest they be someone she can trust with absolute certainty, Ellis is liable to attack on site, coolly and quickly subduing whoever it was that elected to trespass on such sacred ground. This calm, collected attitude carries over into her combative demeanor. She'll go without taunting or mocking her foes, and likewise will rarely rise to those that are thrown at her, facing battle with a level of posture and finesse reserved for those able to battle without reserve or worry.
Gear:
//Weaponry:
- Blendsteel Cleaver - A single edged blade, and one of two of Ellis's sword-type weapons, the Blendsteel Cleaver is a medium length weapon, having similar proportions to a classic short-sword. Consisting of a long, flat piece of metal, it is only bladed on it's left side, the edge coming an extremely slight point, starting near the edge of the blade and ending at only a centimeter in length. Much like a machete, this weapon is specialized for hacking, providing a good level of utility in the navigation of areas dense in forestry.
- Blendsteel Blade - Like it's counterpart, the Blendsteel blade is a single edged sword. It's longer than the Cleaver, measuring up to around the size of a longsword. Ellis's primary weapon of choice, the Blendsteel Blade meets at a fine point, allowing for it's use as a thrusting weapon, unlike it's blunt-nosed brother. Of this weapon, she keeps various designs, each having slight variations in weight and form to suit different situations.
- Blendsteel Bow - The last of Ellis's weapons, the Blendsteel Bow doesn't perform anything exceeding it's namesake, it's design being much the same as the modern compact bow. Notably though, it is easily compactable, being able to fit inside most suitcases.
//Other:
- Compact Weapon Rack: In the interests of staying well equipped at all times, Ellis is in the possession of an easily compactable weapon's rack that she can carry with her on her travels off of Skouvil. Looking much like a thick, black metal briefcase, it is able to be easily folded out in both horizontal directions. Each side has enough space for four weapons the size of her Blade or Cleaver, with a spot for her bow in the center of the contraption.
Skills:
- Blacksmith - Within the Arima Clan, it has become traditional for each member to both design, and forge their own gear. As such, practically every member has through knowledge of Blacksmithing and all the processes involved.
- Bladedance - Ellis is more than proficient in the use of one-handed blades. Her prowess in the use of her melee weapons is enough for her to go toe-to-toe with nearly any combatant, even showing skill enough to battle evenly with magically or genetically enhanced foes in the past.
- Hawkeye - Living among the Thames Estuary, a great deal of the wildlife is aerial in nature. Thus, one's training in the use of some form of ranged weapon is vital should they wish to hunt their own game. Ellis is specialized in the use of the bow in this regard, having garnered much experience in it's use over the years.
- Blendsteel Cleaver - A single edged blade, and one of two of Ellis's sword-type weapons, the Blendsteel Cleaver is a medium length weapon, having similar proportions to a classic short-sword. Consisting of a long, flat piece of metal, it is only bladed on it's left side, the edge coming an extremely slight point, starting near the edge of the blade and ending at only a centimeter in length. Much like a machete, this weapon is specialized for hacking, providing a good level of utility in the navigation of areas dense in forestry.
Hometown: Thames Estuary - Skouvil:
About the sphere-island of Skouvil, there are two things that are of note. The first, is the plethora of rare minerals that lay across the Island's surface, rare metals and gems numbering in such abundance that it would make even the most hardened of miners faint in joy. What is perhaps more notable however, is the fact even after all it's discovery many years ago, it's resources have hardly had a dent put in them. Even in addition to this, knowledge of Skouvil is perhaps even harder to come across than the bounties that lay on it's surface, most prospective miners having tossed away any documents to the place long ago.
Why, you may ask?
The answer lays in the Arina Clan. The first to discover the island Skouvil, were the crew of the now ancient Arina, a small, once insignificant airship that explored the circle islands like any other. However, upon discovering Skouvil, the crew came to an odd consensus, that they, instead of selling the location for wealth, would instead take residence. Of course, they wouldn't be the only ones to find the island, but, having taken legal ownership of the place, there was little any could do without impeding upon the law, and so, the island faded in obscurity.
Generations down the line, the Arina Clan is barely talked about in the outside world, their names known only by those who would deign to try and claim Skouvil from them. Their culture, is surprisingly normal, they themselves having no particular issue with leaving the Island for supplies, or merely to keep up with the ever growing technology of the outside world. They will however, drive off any who so choose to step upon Skouvil, so it's natural resources remain untouched. There is a rare man or woman allowed onto the island, but, this is only under the conditions that they have both earned the trust of the Arina Clan, and intend to make their home atop Skouvil.
Even now though, their reason for so fervently protecting the place is unknown.
//Additional Details:
Blendsteel: Residing atop Skouvil, the Arima Clan naturally has access to a far higher grade of materials than most when it comes to the production of their armaments. In addition to this, with their long stay on the island they've honed their smithing techniques to a fine art, having developed a precise mixture of minerals and techniques to assure the production of the highest grade possible. This material, dubbed 'Blendsteel', is used in the production of nigh on all of their equipment, offering levels of durability on par with even the highest grades of metal available. While their smithing techniques aren't exactly a secret, this black metal is rarely produced off of Skouvil, due to the high cost of the materials involved. Notably, Blendsteel is extremely sensitive to magnetism.
Gliders: In the interest of minimizing the weight, and resource use in the production of their transport, the Arima Clan has, over time, adapted the technology involved in the creation of Airships to produce Gliders. Much like an Airship, Gliders are a piece of transportation designed to allow the user to soar through the skies. Unlike Airships though, they are designed for use by a single person, being designed as a sort or 'horizontal surfboard" on which the user can stand, controlling their thrust and elevation through a pair of pedals near their feet. It should be noted that the Arima Clan is not the only group to develop this from of transport, let alone the only group to use them.
History:
- Jonathan Matthews
-
Name: Jonathan Matthews (AKA Poltergeist.)
Side: Novushkans
Age: 23
Hometown: Navalio,Aristide
Appearance:
(Does not have the hat or goggles on. He has dark blue eyes and short, shaggy, dark brown hair. Height is 6'2" or 1.88 meters. It's hard finding sniper pictures that match the description these days!)
Species: Normal Human being. No genetic mutations.
Abilities: Has a unique expertise in the arts of long range weaponry and evasion skills. A special ability in accuracy, long and short range battles, and knowing the weak points in armor.
Weapons: Night vision goggles, 2 beret knives (One in a frontal shirt pocket, the other in a leather holster on a belt containing his other equipment.)
Primary: Ruger 22 Sniper Rifle (Subject to change later in the Roleplay.)
Secondary: M9 Beretta Pistol
Equipment (Subject to obvious change): Three Frag grenades and three Flashbangs, the normal equipment a Novushkan soldier carries.
Behavior: Jonathan has quite the friendly nature towards friends and complete strangers. He is VERY forgiving as well. Due to having knowledge in strategies and brutal experiences on the battlefield, he can be commanding, stern, and serious when time calls for it. However, when time allows, he can be often silly, telling stupid jokes or making dumbass puns every now and then. Jonathan will fight for what's right, standing for his allies and doing everything he can to ensure their safety and well-being.
Bio: Jonathan Alahorn Matthews was born in a small little hut in the outskirts of Navalio inside the
Aristide territory. Two months later, his mother, father, and older brother were all burnt to death by an Eilow's mage wielding Molotov cocktails. Jonathan would have been next, if it hadn't been for a Novushkan sniper, that had been retired from the army at the time, that shot through a nearby window, the bullet going through the mage's skill and killing them instantly. The sniper rushed young Jon out of the hut and raised him as his own, training the kid endlessly from the time he turned for until he was eighteen years of age. Throughout that time, Jon was taught to hate the Eilow's until the day of his death, for they killed his family and many other innocent Novushkans in similar brutal fashions. When he turned eighteen, in respect of the adoptive father who is was dying of cancer at the time, he enrolled in the Novushkan army, where he would travel all over the Novushkan territory, fighting countless numbers of mercenaries, test subjects that have gone wrong and rampaged throughout the many towns, and extremists fighting for supremacy over the other territory for five straight years, and still fights to this day. Now he is twenty-three years of age and no longer has a grudge against the Eilows, for he soon found out it was an Eilow extremist who killed his family after invading an extremist encampment outside an Eilow-owned town. Currently, Jon has achieved the rank of second Lieutenant and is serving in the Novushkan Special Forces.
(Damn, I hate making Bios...)
Extras: He might bring any other equipment that hasn't been listed in the weapons section, but the extra equipment will not last long.
- Asura Knightwalker
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Name: Asura Knightwalker
Age:21
Side: Eilow
Hometown:Lessana
Appearance: He is average height of 6'0 with a medium muscle toned build so he is the right combination of mobility and strength. He has blond hair and bright blue eyes which turn gold sometimes when he is using light magic. He lacks facial hair because when he gets it cut he makes sure they get the facial hair before it grows to be too noticeable, as a result he can be mistaken to be little younger then he actually is.
Personality: Asura is one who always strived to be the best he can be not just for himself, but for those around him. He values friendship and pride greatly because before he had neither. He knows what it's like to be alone, ostracized, and having no one at his back or believing in him. He is able to find hope in the most hopeless of situations, this gives him an strong will and great determination. He believes when logic and reason just aren't doing the trick, then you have to make your own logic and reasoning. But his greatest weakness is his soft spot for attractice women under mosr circumstances, unless we're talking cruel, heartless, and possibly psycho women.
Abilities: Holy Magic(Main), Light Magic(secondary)
His physical body is well trained beyond what one can normally call human. He excels in Holy Magic and prefers to use Light Magic more so secondary or when he's trying to hold back, he feels light magic is simply a mere branch of Holy Magic and wonders why it's deemed seperate. He blends magic and his other combat skills seamlessly as the item he
channels his magic through is a sword.
Weapon (If Novushkan) / Magic Instrument (If Eilow): Zeta Excalibur
His swordsmanship skills with this sword are near mastery level and he channels his magic through this blade. The material it's made from is apparently made to withstand the intense strain of magic with little to no difficulty as opposed to your average sword.
Bio: Asura was born into the Knightwalker clan, a clan known for wearing armor and their skill in Light Magic. They are one of the big family names in Lessana so naturally many judging eyes were on Asura from a young age. Asura's parenrs were Leonardo and Jade Knightwalker, his brother who was born 5 years before him was Eli Knightwalker. Asura's most memorable memories as a toddler was carrying around a toy sword every where he went which explains how he was better with swords then magic at first.
When Asura first started learning magic he was terrible, he would always collaspe under the strain of it because he didn't have anything to channel it through despite knowing the intellectual portion. This was due to him hating most of the items he tried out. But one thing he was good at and loved was using a sword. A boy terrible at magic but good with a sword was naturally seen as someone who may turn against his country, but on his 16th birthday his father gave him the sword Zeta Excalibur which was apparently a sword meant to channel magic. His father had went to Thyrea to buy that for him. With the sword he quickly became a prodigy and became adept at Holy Magic in three years. It was through Holy Magic he learned light magic(which is why he sees light as a mere branch of holy). One year later, he recently became well respected and reknowned when he was recognized by the Eiflans. He moved to Thyrea for sort of what we'd call a College experience.
Extras:
He purchased the armor in Thyrea, from the same shop where his sword was bought. This is the only suit of armor he has not ruined yet with his magic. His armor seems to exhaust the extra strain of his magic as these energy whisps that come out the back of his armor.
- Lelliaanerahdiana Mhyradialyasus
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Name: Lelliaanerahdiana(LELLY-ah-ner-AH-de-ANA) 'Elle/Lily' Mhyradialyasus(MIRA-di-AL-yia-sis)
Age: 17
Side: The side that let's her be herself.
Hometown: Mier
Appearance:
Opposite of her tall parents, Lily stands at a startlingly svelte 4'7" and weighs in at a feather-light 84 pounds. Despite this she carries herself openly and energetically with graceful steps similar to a noblewoman, or more specifically a dancer.
Her compact frame, while underwhelming to behold in stature, bears decided toning that makes it clear she is no helpless damsel waiting to be rescued, and it's easy to see since she often adorns herself in a simple and functional leather kilt and leather vest top, with a multitude of bracelets and bangles, anklets and a few rings. She also does not wear shoes. Ever. She thinks they feel weird and impede her dancing.
Another thing that makes her stand out from her parents is that she inherited a recessive gene from her great grandmother, and while her parents are of fair complexion,Lily has soft milk chocolate brown skin with a smattering of freckles gracing the space under her misty amber eyes on a face framed with stark black hair.
Occasionally Lily will where a adorned leather wrap around her eyes.
Personality: Outgoing, rebellious, and not one for accepting that bending the rules to the point right before they break is still against the rules, Lily is generally of a cheerful and excitable, if not quiet, persuasion. Having picked up a few things from her parents she has learned to let others speak first and the most, and only tends to speak up when she actually has something to say, or when she knows someone well enough to want to converse with them.
She holds a wonderment for the world outside her home, and hates being stifled or told how she has to act or what she can and can't do. Outside of harbouring a resentment for her parents, though, little holds Lily's attitude back, and she is often ambitious to see what the next step will lead to, sometime(most times) getting her into trouble.
As a whole she is the polar opposites of her parents and glad of it. Many of her actions, whether she consciously realises it or not, tend to stem from how much it would frustrate her parents due to their stifling and uptight natures.
Lily is very much the type to treat people as friends off the bat, and only looks upon people in a negative light should they prove to deserve it.
In regards to Lily's blindness, it fails utterly to affect her attitude in any way, and you wouldn't be able to tell her apart from the next in a crowd cheerful voices.
Her pet peeves are formality and overtly long or pompous fancy names.
She likes kittens, music, and long walks through fields of flowers under full moon light.
Abilities: Lily was immediately trained in sensory magics to allow her the ability to 'see' via increasing her hearing and allowing herself a form of echolocation.
Mier gravitational magics, generally affecting gravities affects on her own body or using it to aid in her dancing. She's also learned how to meld it with the martial arts her father was insistent she learn. Many of her gravitational based skills focus on lifting her up or pulling her down, and putting extra weight behind punches or kicks.
Kario air magics. Learned purely to aid in her love of dancing, Lily has learned too how to put this talent to work in a fight, but still primarily uses it only to augment her natural skills and abilities whilst dancing. Her primary skills are to aid in spinning and to allow her to jump higher, stay in the air longer and still land softly.
Magic Instrument: A number of adornments, tattoos and even some of her clothes have all been imbued to increase her magical endurance, but not the power she can put into it, essentially allowing her to maintain her magics for longer times through out dances and the like.
Bio: Born to high class, pale parents, they were quite surprisd, and more than a little upset, to find that their daughter had carried a recessive gene that gave her a darker skin tone than themselves, and even more irritated to find that she was born with both eyes intact, but no sight to them.
Due to these reasons Lily was primarily handled by hired help and caretakers, and was privately taught sensory magics as soon as she could learn them to allow herself to function and operate using a form of echolocation. While it was a slow process at first, Lily quickly adapted and learned to use her echolocation extremely well, and only really has issues outside of a ten metre range, and picking up on objects smaller than the average man's hand in size.
Using her vastly different appearance from her parents to her advantage, Lily often hides her heritage from the world to keep in from skewing peoples opinions of her. Instead she only uses her familial connections to do things such as go learn wind magics after begging(whining at) a family friend in secret for three days straight.
As her frustrations with her parents and their neglectfulness coupled with their strict regime grew Lily began to act out and make a point of doing the opposite of what they wished. Listening to loud music, her refusal to wear shoes and many other small quirks would drive them up the wall.
It wouldn't be until she hit fourteen that she personally discovered the freedom she'd craved for in the expression of dancing. Quickly putting any and all effort outside of her mandatory works into learning how to dance, it didn't take long for Lily to begin incorporating her magics into the art form, and then looking to expand upon that further.
This need eventually led her to a family friend who taught the mechanics of wind magic. Her imagination and logic could easily see how such a magic could aid in her in her pursuance of dancing. It took a lot of work and even more begging and pleading to convince the man to go against her families wishes, but once he realised how important it seemed to her, and how driven her mind was he relented.
The next half year was filled with lessons, either from her parents or their friend as he taught her how to harness and control the wind in just the right ways to augment her pre existing powers and teach her how to apply it to dancing.
Lily couldn't have been more relieved when the lessons were over, not because she's grown tired of learning, but instead because of how thrilled she was that her skills had all been honed, and she had more freedom than ever before.
After learning her wind magics Lazuli calmed for a time, taking her parents actions and attitudes in stride. As long as she could dance on her own time she didn't care what else she had to do.
But still, over the course of the next year or so Lily's feelings of abandonment began to grow again. Hoping to nip it in the bud before it could start she began to search of a reason to confront her parents about her lonliness.
The option presented itself in the form of the Karavan festival.
As the Karavan festival grew near Lily requested permission to attend from her parents. Despite the significance such festivals generally held, they adamantly refused, stating that her studies and training were more important.
In other words, they gave Lily all the 'yes' she needed to hear, and she packed some extra clothes and headed out later that night to make her own way there.
That all being said Lily has never been anywhere alone before, much less so far from her home.
Extras: Though she won't admit it, Lily holds a small family crest attached to a necklace very dear to her, and often keeps it in an extra pouch. It is the only thing her parents have ever personally given to her.
- Lydia Walford
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They say time can heal everything. Well fuck that. Lydia Walford
Name
"Hi! I'm Lydia Walford, an Eilow and the most beautiful girl you'll ever meet. Hah, kidding! No, I'm serious"
Age
"Well, I'm still young. I'm 29 yrs. old aaaand I would kill you if you really believed that I'm a fuckin 29 yr old. I look so young and fresh. I'm just 18 yrs old."
Hometown
"I'm from Amier, the house of Spatial Magic and I'm a Time Mage. Tadaaaa!"
Personality
"Oh you want to know my personality then? Well.. sure! I'm actually really kind and helpful.. If we're close friends but don't worry, I'm still friendly. Although, if you're the kind of person who's an ass, I would probably be really bitchy to you. So.. don't be an ass. Anyway. I am a try hard person. Like if my joke is not funny, I would do my best for you to laugh at it. Another way to explain it is, I'm really awkward at saying jokes. Lastly is, I can't believe I'm saying this but, I hate girls who have larger boobs than me.. so you better flatten those now. Hah kidding."
Appearance
"Oh c'mon don't be shy.. I know I'm hot. Anyway. My height is 5'4 and I have a really beautiful long hair. I could be like a model of a shampoo. Right? Well, ok let's move on. The colour of my eyes are soft pink however, whenever I use my powers, It turns into a very bright blue one. Its like a memory of my father cuz my father has bright blue eyes. For my get up, I really like wearing fitted clothes with long sleeves and I wear stockings almost all the time to add style on my outfit. Another type of clothing that I'm a fan of wearing is skirt with long laces and for the upper part is a tube with a one sided sleeve which is made out of silk. That's all thank you."
Freeze
This ability may be a bit overpowered but that's why there is a word called limits. This power can freeze everything that is in motion. It consumes almost 45% of her energy that's why she uses this seldomly unless it is really needed. This power also has a limited distance. Lydia can only cast this up to 35-40 meters (Estimated) so everything that is in reach of this power will be unable to move for at least 25 seconds. If used for 50 seconds or more, Lydia's energy would be all gone. In short, she'll die.
Teleport
Well, this ability is so common that's why its impossible if you still don't know what this means. Anyway, In case you have no idea what "teleport" means... This power or ability can instantly move you or a thing to another place without the need of walking or running. This is the power or magic that Lydia commonly uses since it only consumes 3% of her energy. She can teleport with or without a person and anything that cannot surpass a large cabinet. Although the larger the thing is, the more it can reduce Lydia's energy. She can teleport up to 50-56 meters. (Estimated)
Pocket Watch
This is the pocket watch that Lydia’s parents gave her.
It serves as her charm because this helps her use her magic properly and easily.
The light inside the watch represents her energy so each time she uses her magic, the light inside the watch will dim.
Since Lydia is a time mage, she's able to create dimensions within objects like her pocket watch.
Here is where Lydia stores her weapons like a small bag with a really large storage area inside or if you're a
Doctor Who fan just think of the Tardis.
Background
Well like what's said on the Tab, Lydia doesn't really have a very happy and refreshing past. Its because her parents died on an air plane crash which was attacked by unknown creatures. What makes it really heart wrecking is because it was the day of her birthday and she was on the plane as well with her parents to celebrate her birthday for the first time. However, because of the unknown creatures that attacked the air plane that they were in, it crash landed. Of course as a parent, you would do anything to protect you child, even if it costs your life. So before the air plane completely hit the land, Lydia's father freezed everything in order to at least place his very treasured watch in Lydia's pocket and teleport her in a safe place.
However, because he surpassed the 50 seconds limit of his power, his energy got drained which caused him to lose his life. Lydia didn't know that her father teleported her in a safe place that time but in a blink of an eye, she was suddenly lied down in a nearby woods. A few seconds later, she heard a very loud crash nearby and thats the time she remembered everything that happened. Lydia then went to the place where she heard the crash and there she saw the plane that she was in and multiple dead bodies.
She took a closer look and suddenly, tears began to fall from her eyes because there she saw 2 people whom she loved the most. Her heart was about to wreck because of the painful scene that she was looking at.. at that time. Then all of a sudden something fell from her pocket.. Lydia picked it up and opened the pocket watch that just fell from the ground and there she saw a picture of their whole family. Then...all of a sudden, her painful expression suddenly switched into a fearless one and right after that, she promised herself that she would find those creatures and kill them by herself.
Lydia can...
- Sing
- Play the piano
- Cook eggs
Lydia can't...
- Paint her nails properly
- Sleep alone
Lydia likes...
- The night sky
- Grilled cheese
- Iced tea
- Wearing sweet scented perfume
Lydia hates...
- The dark
- Centipedes
- Being left out
- Losing
- Bitches
- Astrah Seigefreed
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Name: Astra Siegefreed
Age: 22
Side: Novushkun
Hometown: Artiside
Appearance: Astra is a woman having a mesomorphic physique and a height of 5'8. Her slim figure helps her move more freely and faster than others in her family.
She has pink hair starting from the root and slowly fades into purple. Her left eye has the color of lilac which complements her hair while the right has the color blue. She prefers to wear clothes that are easy to move in and ones that can hide her scars and she has a piercing on her left ear that has the shape of a cross.
She has inherited her hair color and eyes from her mother all the while she got her blue eyes from her grandfather. She is the spitting image of her great grandmother, Alexia Siegefreed. The only difference is how sharp Astra's eyes are while her great grandmother has the most gentle eyes than any woman in their hometown.
Species: Human
Personality: Though she is seen as caring and lovely by others, when in battle she is a ruthless assassin. But it's not as if the former wasn't true. The streets of Poormin wasn't exactly the best place to live in, but that was where their family have lived their whole life, and in there she learned to care and appreciate her family all the while most are orphaned children. She pitied those orphans and always done something to help them even if it was little by little. Astra is really a big hearted person, but she was thought that when in a mission she must not let her feelings become a hinder, and so she was seen as such in their family. Though she would seem to be a serious type of person, you should know that she can be quite sarcastic.
Abilities: Mastered the art of the sword; the art of close combat; agility and flexibility; and expertise in using guns(though she prepares the use of swords); survival ability;
Weapon: Elised,
And a twin pistol hidden in her boots. (It's just a normal pistol.)
Bio: A former resident of Poormin who is now a Military instructor in the city of Navalio. Though she now lives her life peacefully in Artiside, her past in Poormin haunts her greatly. When asked about her life she never dares to speak for it is something that should stay in the past.
She was born oldest of three, she has a twin named Keira. Being born in a family of assassins wasn't easy, the training was harsh and their job would make you guilty and give nightmare everyday of your life but even so she and her family loved each other very much. They started their job at the young age of nine and the two we're the best in their family with the families target being mostly scientists who experiments on the orphans in Poormin. And at the young age of eighteen the two found their family dead after coming back from a mission, the killers left a mark which helped the two identify who they were.
Lialson, a large faction that supports the mad scientists of Poormin. Anger filled the two and committed mass murder the day after. It would've ended as they planned but fate had a different story in mind as she took a bullet from Astra to her. The loss of her sister was to much for her to stay in their house in Poormin so she decided to leave and reside in Aristide.
Extras:
-
She loves to read books
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She likes to cook and bake
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She is good friends with Mandus
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She has an airship
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She loves to read books
- Mandus
-
"Patriots? All I see are a bunch of puppets."
Name
Mandus
Age
unknown
Personality
Mandus had always been ordered to shut off one's feelings so the lives that he took did not bother him and he could then kill more easily without hesitation. The missions that were given to Mandus were at first too gory for him to handle but as the years passed by, he got used to the notion of survival of the fittest even to the point where he started enjoying the things that used to make him puke. Ever since rising up through the ranks from his killing proficiency, solo missions became his chosen field because he liked it, he was good at it and it made him feel alive. All to serve his country. Mandus still has a big heart despite all the violence within. Always ready to help out his comrades who are in need of his support and seeing the positives in anything is what makes Mandus a sort of lovable figure and liability in the place he used to live. In short, Mandus is a mixture of a cheerful kid and a walking bane. Rest assured once you've been chosen as his next target, it'll be too late before you can even do anything...
Abilities
Mandus has mastered the art of killing multiple targets at once through his assault rifle with immeasurable pinpoint accuracy and reflexes that can only be matched by a certain people throughout his experiences. Mandus' expertise range from a wide variety of firearms to different styles of close quarters combat. despite being an effective infantry unit, Mandus had always enjoyed killing targets when they least expect it. also note that due to his uncountable montage of solo missions, he has attained unforgettable knowledge on survivability, improvisation and other stuff.
Weapons
The formidable mercenary not only has one but four firearms which are his trusty assault rifle named Lary, a shotgun Mandus calls Magenta and the twin handguns called Eros and Psyche. He brings along with him all these weapons wherever he goes, as if they're family. May it be another target for termination or just a walk to the cafe for a cup of coffee.
Perhaps the most identifiable physical property he has is his suit which Mandus considers his skin. It has the ability to protect him from harm and give him superhuman feats of strength and mobility. Last but not the least, the suit provides Mandus the capacity to be invisible through cloaking his entire body and his equipment visually and thermometerically. The suit's helmet can also give him multiple vision for various surroundings like night vision.
The mercenary has also put various attachements to his suit including hidden blades and grappling hooks from both arms, an ammo dispenser located at his belly, a cellphone like thingy that's attached to his left arm which can do a lot of things, aaaaaaaaaannnnnndddddddd lots and lots of grenades.
Bio
If anything, Mandus would rather forget about his past.
Extras
-Mandus likes Coffee like alot, alot.
-THEEEEEME SOOOOONG
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- Micaiah Valafore
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Name: Micaiah Valafore
Age: 20
Side: Eilow
Hometown: Amier, House Of Spatial
Species: Human
Personality: Micaiah is a seemingly kind and gentle young woman with a heart of gold but in actuality, she is a sadistic sociopath. She is willing to step on anyone who gets in the way of her goal to become stronger. Despite her cruelty, she has a fondness for dragons and even Chimeras.
Abilities: Space Manipulation
Magic Instrument (If Eilow): Still deciding.
Bio: No one is or has been close enough to Micaiah to know anything about her. Which isn't a good thing or a bad thing, it's just a thing. She prefers it this way.
Extras: I am ready to dissolve all evil!
@Noblesse Simplified her CS
- Gareth Dalga
Gareth Dalga / 31 / Novushkun
"Some men live for honor, others for love. I live, I exist, to drink from the bloody cup of victory."
--Gareth "BAMF without an anime-lookin' picture" Dalga
-- WIP from here on --
Hometown: Wintry peaks of Navalio.
Gareth Dalga stands at 6'4 and is described as being a massive presence on the battlefield ( Literally ). He is not accustomed to what he calls "...Dancing around like a pack of fools.." but instead uses a hard-hitting sword stance that suits his figure. Gareth is frequently described as having a face of stone and sharp, brown eyes. He has shoulder-length brown hair that has started graying at the temples, held back from his forehead with a leather headband. His hair seems to resemble some sort of tangled animal.
Personality: Despite Gareth keeping an impassive face at nearly all times, he is capable of many layers of emotion. He is sober to the hardships of life and often ignores physical anguish. Gareth is taciturn, callous, and often cruel, but not without compassion.
Personality cont. ( Sorry it's not one paragraph. ) His creed is that of killing and death, influenced by those he was tutored by on the slopes of Navalio. He is characterized by a lack of chivalry and savage attitude in combat. Gareth considers killing to be the most pleasurable thing in the world, and often pursues outlaws and deserters in order to legally kill them, in order to avoid any punishment. After leaving his birthtown, he was introduced to the corruption of the 'real' world and thus developed his disgust for 'honorable' knights who all-to-often slaughter innocent civilians. He has a hatred and malice of those who believe in ballads and songs that portray knights as those who keep to a strict honor code, viewing them as idealist riffraff.
Abilities: Gareth is greatly formidable swordsman, and is considered an extremely threatening person due to his ruthless and wild ways of fighting. He is not against utilizing tactics considered dirty, such as throwing dirt in an opponents eyes and showing no mercy to downed foe. The important thing to remember about him is that if he gets the chance, and he wants to, he will kill someone without warning. Most Novushkun warriors would believe that you should challenge someone to a duel before attacking them. Gareth, well, he isn't your normal swordsman.
Weapon: Gareth's main weapon is a magic-wrought great sword. The sword itself is a frightening thing, reaching near six feet. ( 5" 9' to be exact. ) While the magic does not cause any outward appearence, the actual weight of the sword is very little. This provides a surprise to those expecting a slower strike due to the weight.
On top of this, Gareth's cloak has an unusual benefit to him. The wearer of the cloak will be near-impervious to quick glances. Most witnesses have reported that their eyes simply slide off the other direction when trying to look at Gareth. It is very possible to notice him despite the cloak, but you must know what you are looking for.
Bio:
Trained from a young age in the art of swordfighting, young Gareth Dalga was considered next in line to take over the duties of his father, and his father's father, and his grandfather's father, etc. It might seem strange that the leadership of a guardwatch was to be passed down by generation, but that was how things worked in Gareth's village. Some considered it unfair, but none dared to rock the boat of tranquility.
Despite being trained extensively in combat, no one saw fit to teach him the codes so strictly followed by their village. Perhaps it was laziness, or perhaps they thought the boy was innocent enough to get by without it, but whatever the cause, it inevitably caused the end of the young warrior's honor.
When he was seventeen, he simply disapeared. Many though he had fled to the many mercenary groups camped around Navalio, and despite the efforts of his family, he was never brought back to his quiet village.
Now Gareth has reappeared in the known world, a stranger with no cause. Rumor has it that he spent those years training his skills with countless mercenary companies, but only time will tell.
(( Low effort bio, have a happy stickman. -l-< )
Extras: ???
- Michi Torteis
Name: Michi Torteis
Age: 17
Side: Novushkan
Hometown: Dianco, Fusstenburg (former)
Appearance (In words no less than 3 sentences and also provide a picture if you can):
View attachment 142243
Michi is a young man with an average height. He wears a light brown parka over a white shirt and black pants. His wardrobe is what most Fusstenburgers typical of Diancians, despite being from Fusstenburg himself.
Species(OPTIONAL) (Novushkun side only. Read the Poormin overview. Can only be a mixture of two genes, no more no less. For example, I'm half human and half bat. Having a bat's DNA I can also have its abilities like echolocation, have some or most of its physical properties like wings and the ability to fly and so on.): Human
Personality (No less than a paragraph plox): Michi may be called dull for his boring hobbies and choice of clothing but he is the type to pay them no mind. Michi is an easygoing person
Abilities: Under his parka, Michi stores all his destructive bombs and weapons.
Michi's father is a skilled bomb maker in their hometown at Fusstenberg and his only son is no different: Michi is known for his quick times in bomb making.
He has basic knowledge in handling firearms and also carries a handgun, a Mauser HSc, for a backup weapon.
Weapon (If Novushkan) / Magic Instrument (If Eilow): An assortment of bombs, of which a stick grenade is favored.
Bio(A necessity but it can be optional to post everything about your character, PM me for things you don't want others to know and maybe we can work a special something out. *Wink Wink*:
Michi's father is a known firework maker who is known for how he 'paints the night sky'. When he taught Michi of making fireworks, the final product always turned out to be more destructive and loud than his fireworks. Michi's grandmother, a Diancan, scouted him when he noticed the talent of the child in making shocking explosives. So that's how he ended up in Dianca. "I'm ready to dissolve all evil"
Extras:
- Ami Hatsune
"I'm ready to dissolve all evil"
Name:
Ami Hatsune
Age:
21
Side:
Novushkuns
Hometown:
Lincoleshire, Cornelius
Appearance:
View attachment 142262
Species:
Half beast
Personality:
She is very athletic. Her energy is a never-ending flow, and this energy is extremely shown in her personality. She is usually cheerful, if not always and knows exactly how to turn a mistake into a thing to be happy about or laughed at. At the same time, she holds many part time jobs, she is working hard because she does not want to hinder anyone and to take care of her little brother. She is a glutton when it comes to food, but is also constantly combating with dieting, calling herself a 'diet warrior'. This (again) reflects her energetic personality. She gets a thrill out of being scared, unlike most people. She also seems to have a very high amount of skill in that regard. Whether it's acting scared or scaring others. Despite her air-headed tendencies, she is very perceptive. Her intuition is very noteworthy, and she can question a single act down to the point it can be answered with simple responses. Sometimes her air-headed tendencies is a facade, to hide her real feeling for something.
Abilities:
combat
Weapon:
A big sword
Bio:
Ami parents both died when she was 18. They had gotten sick and couldn't get better. She also has a brother who was 10. Ever since then she worked really hard to help trying to keep money. so her and her little bother wouldn't starve or be homeless. She also trained a lot so she would be a good fighter. She now is leaving in a small house with 3 jobs. Her brother is 13 and goes to school.
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