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Fantasy Evil VS Good | CS

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Quinlan63

The Overlord
Name:

Age: (Please try to not have anyone that is thousands of years old)

Gender:

Race (ie. Elf, Orc, etc.): (Note: Any race is ok but no gods, goblins, trolls, or anything that is unkillable. Also please leave a brief description of your race with strength, weaknesses, and behavior.)

Alignment: (Good or Evil just to determine what side your character is on from the start)

Appearance (picture or word description, although picture is preferred):

Bio (Needs to be at least 3 lines long):

Powers (ie. ice magic): Optional

Combat Skills: Optional

Weapon(s)/ Arcane Focus: Optional

Pet (No more than 2): Optional

Alliance: (Who or what does your character have loyalty to)

Personality (At least three sentences):

Likes (At least 3):

Dislikes (At least 3):

Strengths (No more than 5):

Weaknesses (At least 2):

Goal(s) in life:

Villain Ranks: Ask me first for which one you want
Leader (Taken)
Second-in-Command (Taken)
General
Master Assassin
Beastmaster
Master Torturer
 
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Name: Amelia, Ice Queen

Age: 197 years old

Gender: Female

Race (ie. Elf, Orc, etc.): Snow Elf

Alignment: Evil

Appearance:
Amelie also gives off an aurora of frost.(basically those within a certain distance of her feel cold. )

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Bio (Needs to be at least 3 lines long): Amelia wasn't sure when she first started to feel the pull of the dark side. She grew up in the arctic with the other snow elves and was very close to her twin brother, Alec. Over time she started feeling like there was more to life than this peaceful living. Peaceful was boring. It didn't take long for Amelia to realize she enjoyed causing chaos which in the end got her kicked out of her city. Magdalyn, a puny snow elf in Amelia's eyes ended up following her. When she first met Magdalyn Amelia was not fond of the girl in fact she thought she was annoying but over time she grew fond of her and eventually started to teach her magic. So when Amelia got kicked out she allowed the girl to follow her. Amelia always had strong leadership skills and it didn't take long for her to build up a following that also wanted to cause more chaos. Through this process she learned she quite enjoyed the power she had over them and over those weaker than her and wanted more. When she was 90 years old Amelia met Immeral for the first time. She could feel the power that radiated from him and knew she wouldn't be able to beat him in combat. So instead she offered him her loyalty along with the loyalty of those who followed her and has been with him ever since. Amelia is currently his second-in-command and for a good reason.

Powers: Ice Magic-can create/manipulate and destroy ice at will.
  • Can make living constructs with her ice
  • Has an ability that makes her skin so cold that it causes frost burns to those that touch it. She can turn this off at will but usually always has it on.
  • Air around her is always cold no matter where she is. (cold to the point of shivering)
  • Isn't affected by the cold at all; doesn't feel cold due to her magic and her race
  • Can make permafrost

Charm Magic
  • Can charm others to listen to her every word. It's how she gains most if her followers.


Combat Skills: Her ice magic allows her to fight at whatever distance she wants. She can create and control ice at will. She will usually fight with an sword made of her ice at close combat and a bow and arrows made of her ice for long range.

Weapon(s)/ Arcane Focus:
  • Arcane focus is the necklace around her neck.
  • Main weapon is her Ice Magic (think of benders from avatar)
  • Will fight with a sword made of her ice
  • Can make a bow and arrows of ice as well.

Pet (No more than 2): Arctic wolf (used for tracking/hunting)
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Name: Khal
Gender: Male
Age: Unknown
Other: Is kept alive through magic. Khal has been with Amelia for as long as anyone can remember. He has a golden mark on his right shoulder that holds the magic. 1574115620824.png (think of it like a tattoo) It also glows when in a close proximity to Luna and/or Alec


Alliance: Second in command to the Lord of Shadows.

Personality (At least three sentences): Amelia is a very cold person, literally and in personality. Due to her rank, she doesn't like being told what to do (unless its from her leader) and won't take kindly to those who try. It is very hard to gain any form of friendship with her for she doesn't trust people easily. Her rank makes it so that people are constantly after her life which gives her a bit of trust issues. Once she deems you worthy she will protect you with her life. She makes sure that those that are loyal to her are taken care of.

Likes (At least 3):
  • crushing the hopes and dreams of her enemies
  • fighting
  • reading books

Dislikes (At least 3):
  • Stupid people
  • Being told what to do, especially by those of lower rank (which is most people)
  • Fire

Strengths (No more than 5):
  • Is very tactical
  • Her detachment to others make it easy for her to make hard decisions, like who to kill and when.
  • fiercely protective of those deemed worthy.
Weaknesses (At least 2):
  • Despite what she tells her self and others she wouldn't be able to kill her brother much less harm him (maybe only a little but that is for show)
  • Khal
  • Fire (obviously)
  • Magdalyn (unless she betrays Amelia. Magdalyn is kind of like a younger sister/daughter to her)

Goal(s) in life: To rule the world along side the Lord of Shadows. Also to get stronger

Other: Amelia does have minions that are more loyal to her over Immeral. This has yet to cause a problem since she is loyal to Immeral and in return they are as well, but if something where to happen to Amelia, well who knows?





Name: Alec

Age: 197 years old

Gender: Male

Race (ie. Elf, Orc, etc.): Snow Elf

Alignment: Good

Appearance:
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Bio (Needs to be at least 3 lines long): Alec grew up in a large snow elf city in the arctic. He and his sister were very close growing up to the point that they were inseparable. This made it even harder for him when Amelia started to turn to the dark side. He didn't understand why she was doing it and it crushed him when she was kicked out of the city. He thought that she would have learned her lesson but he had heard many rumors on his travels about her and the terrible things she had done. He still hoped and prayed that she would willing return to his side but when he got word that she had joined the Lord of Shadows he knew he needed to bring her back by force. So began his travels. He even joined an army (or whatever its going to be) who's goal was to take down the Lord of Shadows. He felt a crack in his heart when Amelia rose in the ranks and became his second in command and but that pain made him work harder to bring her back.

Powers (ie. ice magic): Ice Magic- can create/manipulate and destroy ice at will
  • Isn't affected by the cold; doesn't get cold due to his magic and his race

Combat Skills: Fights with his staff and uses his ice magic as an extension of that. (think of benders from avatar))

Weapon(s)/ Arcane Focus:
  • Staff (which is also his arcane focus)

Pet (No more than 2): Wolf that fights besides him (also used for tracking)
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Name: Luna
Gender: Female
Age: Unknown
Other: Is kept alive through magic. Luna has been with Alec for as long as anyone can remember. She has a golden mark on her right shoulder that holds the magic. 1574115639207.png(think of it like a tattoo) It also glows when in close proximity to Khalid and/or Amelia

Alliance: Good

Personality (At least three sentences): Unlike his sister Alec has a trusting soul. He wants to help others and return the world to the light. He always see the positive in the situation which makes him a beacon of hope for those around him. The one thing he does share with his sister is that he is fiercely protective of his allies.

Likes (At least 3):
  • Animals
  • Helping others
  • painting
  • Traveling

Dislikes (At least 3):
  • Evil things
  • fire
  • Being stuck in one place for too long

Strengths (No more than 5):
  • His strong drive allows him to get things done.
  • semi-close combat
  • Loyal to allies

Weaknesses (At least 2):
  • Fire
  • Luna (will protect her ferociously)
  • His sister


Goal(s) in life: To find a way to bring his sister back to the light and rid the world of evil.
 
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Name: Immeral Rein, Lord of Shadows

Age: 356

Gender: Male

Race (ie. Elf, Orc, etc.): Dark Elf (Drow)

Alignment: Evil

Appearance (picture or word description, although picture is preferred):
af480c73c377bae0a0f97726bb25ddb4.jpg

Bio (Needs to be at least 3 lines long): From birth Immeral was put down by those around him for always being weak and being of no use. He would try his best but nothing he did ever seemed to be good enough for anyone. He tried his best to not let it get the better of him but it was not an easy task. Things got even worse when his parents died protecting the nobles they served from an attack from a group of assassins sent sent to kill nobles. He didn't fault the assassins for their death but the nobles for only thinking of themselves and not others around them. Of course since he was seen as worthless he was cast out left to fend for himself. At a low point in his life wishing for power he was fortunate enough to find a find a crypt with the daughter of the Demon King sealed away. As thanks for releasing her she offered a most enticing deal where he would gain power unimaginable (with a few drawbacks) and all he had to do was promise to help her kill the Demon King in return.Well that and she for some reason wanted him to be best friends with her but that wasn't really a problem. Taking the deal he returned in full force slaughtering all who got in his way until only those damn Nobles were left. Of course they died but he didn't allow them to die so quickly so as to relish in his revenge. After he moved on and decided that he would strike down everyone and anyone who dared to look down on others for being different. He has spent the past few hundred years recruiting others to his cause and killing those who would dare to go against him.

Powers (ie. ice magic): Pact Magic- Magic acquired from Princess Vexana, daughter of the Demon King
  • Fire magic- With this Immeral can conjure fire and manipulate it into any shape that he wishes from a wall or fire to large fireballs that explode on contact.
  • Mental Manipulation- Simply put Immeral is able to manipulate and control the minds of others by implanting thoughts into their mind or removing memories
  • Eldritch Blast- This is a powerful force blast (It is not an element based attack so it bypasses all elemental resistances)
  • Teleportation- Allows him to go to any location that he has been or can imagine accurately
  • Mind reading- Immeral is able to to read the minds of those near him/ Doing so he can even pry into a person's deepest thoughts that they are trying to hide.
  • Gate- Opens a portal to any location that the caster has been and can open portals to other realms entirely.
  • Meteor Swarm- Calls down meteors from the sky that deal massive amounts of damage crushing and burning whatever is in there way.
  • Mind Blank (Doesn't stop Vex)- This protects immeral from others reading his mind, Scrying on him (or using other magic to find his location and see what he's doing), prevents psychic damage, prevents others from sensing his emotions, and prevents any abilities that could affect his mind in anyway for 24 hours.
  • Scrying- Allows Immeral to see a person or location that he has seen from any distance whenever he likes.
  • Fly- Allows him to make himself and two others fly
  • Create Undead- Takes the dead bodies of creatures and turns them into undead (obvious)
  • Plane Shift- Allows Immeral to teleport between realms
  • Demiplane- Creates a shadowy door that when opened leads to a demiplane (room) 30ft in all dimensions made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.
  • Shield- Creates and invisible barrier of force to stop attacks
  • Command- Immeral is able to speak one-word commands and force others to take action (He can command up to 10 people at once)
Is immortal (cannot die from old age) due to his contract with Vex

Combat Skills: "Who needs skill when you have power great enough to lock away even the most powerful of foes in another dimension."

Weapon(s)/ Arcane Focus: The Book of the Ancients- This tome contains the knowledge of many spells and rituals lost to the ages granting him many other abilities that he otherwise would not possess.
  • Detect Magic- Allows Immeral to sense magic from up to 100 ft away from him and anything sensed this way will have a faint aura around it giving it away.
  • Detect Life- Allows Immeral to tell if any living creatures are within 100 ft of him (doesn't work on the undead)
  • Contact Other Plane- Immeral is able to contact a being from another realm seeking knowledge (He can only ask up to 5 questions a day).
  • Find Familiar- Immeral is able to summon an Imp, pseudodragon, quasit, or sprite. He is able to see and hear through them as long as they are in the same realm and he is able to speak through them.
  • Unseen Servant- Summons invisible mediums that Immeral is able to command. (They have to stay within 100 ft of Immeral)
  • Skywrite- Immeral can form words in the sky that are made of clouds (doesn't require clouds).
  • Phantom Steed- Immeral is able to summon a phantom horse that moves 10 times as fast as a normal horse.
  • Telepathic Bond- Immeral is able to mentally bond with up to 8 others. While in affect everyone this was cast on can mentally communicate with the group. Only Immeral is able to speak with each individual without others hearing. (Due to Immeral also able to read minds he hears everyone's thoughts since they are bonded to him)
  • Alarm- Immeral can set an alarm against unwanted intrusion. He is able to determine who will and won't set on the alarm. When the alarm goes off Immeral hears it mentally like a ping in his mind.
  • Invulnerability- For 10 minutes Immeral is immune to all damage.
  • Imprisonment- Traps the target (See down below for method of trap) This spell can only be dispelled by the caster or by using something that can dispell magic,
  • Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.
  • Chaining. Heavy chains, firmly rooted in the ground, hold the target in place.
  • Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.
  • Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
  • Slumber. The target falls asleep and can't be awoken.
  • True Resurrection- Immeral is able to completely revive the dead as long as they haven't been dead for longer than 200 years. The revived will be brought back in perfect condition and cured of any ailments they may have suffered in life.
  • Crown of Stars- Summons seven star-like lights that fly around Immerals head. Immeral is able to send them forth dealing damage to a target. On contact they feel as hot as the sun.
  • Forcecage- Summons a cage made of force that traps the target inside. Teleportation magic used inside the cage will drain the caster of all magical power when they exit the cage. Attacks used against the cage will have little to no effect.

Pet (No more than 2): None

Alliance: To himself and those who serve under him (That is unless they try to betray him of course)/ In a contract with Princess Vexana

Personality (At least three sentences): Immeral can be very ambitious when it comes to the things that he wants. In doing so he tends to not take crap from anyone who does anything that displeases him. Now of course this doesn't mean he is unreasonable to deal with as he doesn't go kill crazy all willy nilly all day. He still remembers what it was like before he became the Lord of Shadows so he is one to have a little mercy when the mood strikes him..... As rare as that is.

Likes (At least 3):
  • Killing his enemies
  • Reading by the fire
  • Watching cities burn
  • Power

Dislikes (At least 3):
  • People or things that get in his way
  • Watching his allies fight
  • Disobedience
  • Disloyalty (Although he does expect it every once in a while)
  • Nobles

Strengths (No more than 5):
  • Magic beyond most mortal comprehension
  • The ability to gain knowledge about his enemies without them knowing

Weaknesses (At least 2):
  • Vexana, if she dies so will he
  • Lacks physical strength enough to fight someone hand to hand

Goal(s) in life: To rule the world killing those who he deems worthy to die/ To help Vexna kill her father
 
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Name: Yufárei aka "The Merciless Battlemage" by heroes who have seen him fight.

Age: 169

Gender: Male

Race (ie. Elf, Orc, etc.): Elf, but when born, he lost some Elven features, gaining an incredible potential for understanding and learning Dark Magic. He looks more Half-Elf because of this, but not so much so that it brought into question anything about his mother. Usually his hair hides his ears due to their slightly shorter length from normal elves. They are easily visible during combat if one bothers to look.
His mother was a Snow Elf, his Father was a High Elf.

Alignment: Good-But could easily be influenced to switch sides due to his past.

Appearance (picture or word description, although picture is preferred):

(This but no Knife or Gun. YES The eyes are like that still, just no glowing, usually...😈 )
27.jpg



Bio (Needs to be at least 3 lines long): Yufárei grew up in a small village in what was basically the middle of no where; though this was purely because they were on the outskirts of the Kingdom, meaning that few people even knew it existed, other than other nearby villages. He was happy, and wasn't really worried about much other than when his little sister would start attracting looks from boys... Normal big brother concerns, you understand. Even when goblins settled nearby, he was only worried about the small town militia they had having fend them off while they waited for word to reach a town that could send help. Word came sooner then they though it would, fortunately, there were some of those heroes nearby that had been on another request. Unfortunately, they should have never have accepted their help. Yufárei was gathering herbs on the opposite side of town, while the heroes were fighting the goblins somewhere in the forest. He found what he needed earlier than expected, and decided to have a quick nap. Playing with the birthday gift his sister had given him earlier that day; a wooden ring made with a black gem-like stone she had found and a bit of earth magic to petrify the wood, he fell asleep.
Later, he woke up to a harsh smell, only to see smoke coming from the village. Running, and still a bit groggy from falling asleep near plants he only later found out had slight magical properties that caused grogginess just by being near them, he ran into town, only to see everything overrun by goblins. Not able to think correctly, he ran to his house, and rushed inside to find his family slaughtered and his parents over his sisters body. He heard a sound, his name, no, his nickname. The only one who called him by that was- He rushed over and gently moved his parents bodies aside, to see his sister barely alive. "-ri, th-they, they tricked us. The- Villa..." Hearing this, his sisters last words telling him who had done this, his mind went blank, and his vision black. All he remembers after that, was a burning sensation from the ring, and waking up near where he had buried his family. After that, he searched for the village, but couldn't find anything familiar for miles. After walking for what seemed like ever, he finally stumbled upon a familiar road, and followed it to town, later he learned that his village, ruins and all, had simply disappeared along with a few miles of it's surroundings, and that it seemed Dark magic was involved, meaning it was most likely some evil person's doing. Yufárei realized then what his Sister was telling him, and he set out for revenge.

Powers (ie. ice magic): Has a seemingly useless power that allows him to remain unaffected by Magical Auras and Aura-like magic. Someone else might understand it's full potential however...
Can use Basic Magic of each basic Element. Fireball, Ice Spike, Earthen Wall, Wind Blade etc. He has incredible potential for Dark magic, to an scary degree, but he has no clue about this.


Combat Skills: Accurate with throwing knives. For Melee he prefers wielding a quite uncommon weapon, a Sword Staff. It's about the length of a One handed spear, but has a blade at the one end. The blade is closer to a long sword than a short sword in length, but not really by much.

Weapon(s)/ Arcane Focus: His Sword Staff usually acts as his main focus in fights. He does however have a Ring given to him by his Younger Sister, that seems to resonate with Dark Mana. He has yet to realize it's use as a Dark Magic Conduit, or the fact it even is one.

Pet (No more than 2): Has a Black Psuedodragon. (Think Dragon, but about twice the size of a Gecko.)

Alliance: Himself as of now.

Personality (At least three sentences): Very much a Loner, rarely will he initiate conversation when with a group on a request somewhere, only talking as much as is needed. He is by no means rude however, as much as he me otherwise seem, he is actually quite polite. He does tend to argue with his psuedodragon companion, though most groups seem to realize it's the same as when they bicker amongst themselves due to knowing each other for so long, essentially a sign of trust.
What every group notices though, which is always what ends up with them making their excuses and leaving after a request is turned in, are his eyes. His eyes say that what ever any of them have seen in their lifetime, he has seen much worse, and at such a young age. It urks them at first, because they think it's just him looking down on them, until they see him fight. He fights so mercilessly, and with such efficiency, it's scary even for a few of the veterans. The older ones can tell he has a bone to pick with someone, and the fighting is just a means to an end for him. He might be slightly awkward and normal while hanging around a fire, like someone who just is a bit socially inept, but he fights using very merciless strategies, using the surroundings and his opponents weaknesses and, somehow, their strengths, against them.

Yufárei seems to have two personalities. A young adult who has seen more than anyone ever should, and a merciless, emotionless killer during fights.


Likes (At least 3): What is there to like about his life? Oh, I guess his Psuedodragon pal is one thing. His Weapon. People who keep their Oaths. And the Ring he wears on a chain around his neck, he will never let that out of his sight...

Dislikes (At least 3): People who brag about their family. Anyone asking about his past. People who Lie or break a promise. (this ones more of an intense hate.)

Strengths (No more than 5): Has very little that can be used to taunt him. Is very clever when it comes to fighting, using his surroundings and his opponents abilities against them.

Weaknesses (At least 2): His Family's death. Easily Influenced when it comes to anything regarding it. Would go to any lengths to get back the ring his sister had given him on his birthday.

Goal(s) in life: As of now, he just wants to make sure he survives this world, however he can.
 
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Name: Arcus Advantage, "The Devil Showman"

Age: 400

Gender: Male

Race: Devil (Formerly Demon)

Alignment: Evil

Appearance (picture or word description, although picture is preferred):
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Bio (Needs to be at least 3 lines long):
Arcus was born the youngest of a noble family of Demons. He wasn't big, strong or particularly skilled with magic. However he was clever enough to use the skills he DID have. Arcus could create minor illusions to cause trouble or annoy others. His magic was weak, but it created many situations where he could scare or humiliate people. Things changed when he got older and his targets became bigger Demons. Adolescence was filled with many an occasion where Arcus would get beaten up for playing tricks on others. This never bothered him, until his sister got involved. Violet Advantage did everything she could to ensure that her younger brother never got into any SERIOUS trouble. However after one such trick where Arcus pranked a group of mercenary Demons, Violet was captured and violated by each of them. When she was rescued, she recounted every single horrifying detail before killing herself in shame. Broken and seeking death for his sins, Arcus ventured to a forbidden grove said to house a Dragon guarding a tree. The Dragon in question refused to kill Arcus because he had "Already given up on living". It instead forced the fruit of the tree into his body. The fruit violently mutated Arcus into a satanic monster. Using his new powers, he forced his sisters assailants to feel every kind of pain she felt before pushing them even further. Leaving them deranged and suicidal, Arcus left them in a public place so EVERYONE could see them take their own lives. Relishing his new power, Arcus began punishing those he saw as monstrous and sinful. When he began to plateau in his growth, he stole the Grimoire of the Dread Lord from the Demon King and used it to evolve even further. Recently, Arcus has joined an alliance of all the Evil forces in order to find new victims to test his powers on...

Powers (ie. ice magic): Magic Gained Through Failed Receiving of the Forbidden Fruit
.Illusion Magic: Arcus is capable of deceiving a targets senses with illusions that the mind cannot comprehend as being fake
.Fear Empowerment: Arcus can absorb the fear in any given area into his body to strength himself and his powers. He can also use it to replenish his mana.
.Detect Magic: This variation of the simple detection magic allows Arcus to not only detect spells, but also the mana inside of living creatures. He can also view the mana pathways in a body, as well as in spells. Not only can he see spells, but he can observe the flow of their magic.
.Null Psychic: All creatures mutated by the Forbidden Fruit are immune to the effects of mental manipulation or psychic attacks. This is due to the fruit mangling and rewiring their brains in ways that block mental intrusion.
.Magic Resistance: As an Advantage, Arcus's demonic blood gave him a good level of resistance against magecraft. The Foribidden Fruit has amped that up to a level where Arcus is now difficult to affect with magic weaker than the level of a Demon Lord.
.Disaster Magic: Arcus is a failed recipient of the Forbidden Fruit. This is best shown by his disaster magic. It only exists to allow Arcus to ruin the lives of those he targets by creating natural disasters to annihilate them. It can do no good and can only destroy.
.Reality Distortion: The Forbidden Fruit was intended to transform its chosen mortal into a Living God. Someone who can morph reality to their desires. Unfortunately, rejected fruit mutants such as Arcus cannot manifest such divine power. While he CAN manipulate the fabric of reality, his ability is crude and lacks the refinement a true user of the fruit would have. He can use this to punch holes in the fabric reality to travel to other plains of existence, but it isn't as reliable as proper methods and he usually ends up somewhere completely random.
.Teleportation and Apporting: Arcus can teleport to anywhere he can clearly imagine in his head. He can also teleport any object he sees or has knowledge of into his grasp.
.Telekinesis: Arcus can move objects with his mind
.Telepathy: Arcus can communicate with others or read their thoughts with his mind

Combat Skills:
Moderate....Could be better but when you can levitate 10000 dudes and drop them off a cliff.... why bother with physical force?


Weapon(s)/ Arcane Focus: Grimoire of the Dread Lord (A Sentient Grimoire that will grant great power to whoever feeds it enough souls and provides it with ENTERTAINMENT. This Grimoire is an artifact born of the Ancient Times and will only work for those that have a pep in their step and a song in their heart)
.
Terror Inducement: Arcus can emit a wave of pure terror that will affect the weak of heart in his vicinity
. Madness Manipulation: Arcus can probe the the sanity of mortals to lose rationality. They think cats are rats in spats on mats with thats and theres to be us in ruts
. Domain Creation: Arcus can create a bounded field inside, above and around a chosen area where his rules are law. Usually he just uses it to keep people from running away from the Evil Forces or to play games with his victims. In the right hands this could be used to create unwinnable battles... too bad its Arcus'
. Wild Magic: Arcus can conjure a RANDOM magical effect that he has absolutely no control over. He can summon a cat in a hat, make it rain cheese or even turn an ocean purple. Its really up to fate what happens.
. Magical Tears: Arcus can tear at the seams of magic used against him. It is most effectively used with Detect Magic as it enables Arcus to see the weak points in a spell
. Surveillance Magic: The mother of all detection magic that allows Arcus the ability to see EVERYTHING and EVERYONE he wants by using the Od in the air to create microscopic viewing orbs. He can then spy and look over everything in the vicinity of their creation.
. Broadcast: The reason Immeral recruited Arcus in the first place. Arcus can greatly amplify sound to make it travel in a given area. Arcus can also broadcast whatever he wants to the people of the land by locking on to their mana singatures and projecting whatever he needs to show them in right where they are. He can send sounds, smells, images and even simple sensations to show them just how horrible things have gotten.
. Musical Numbers: The magic created by Alpina once she gained sentience. With this, life is a musical and those weaker than Arcus are his performers. This magic allows Arcus to turn almost any situation into a musical number. Music may come from NOWHERE, people will sing without knowing why and even the fiercest of killers will find themselves busting a move like they never done before. Within the realm of a musical number, one must entertain their audience.
Distorted Staff (Magical staff once used by a legendary bard to broadcast his songs and tales.... now used as a tool to induce fear on a wider scale)

Pet (No more than 2):
Grimoire of the Dread Lord ("Alpina")
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Alliance: Evil

Personality (At least three sentences): Arcus is at his core, an incredibly quirky and possibly insane individual. Regardless of the situation, he has a smile on his face. Arcus delights in causing pain to sinners, finding it the "Best kind of FUN". When it comes to interacting with similar goals, Arcus appears downright pleasant if a tad unnerving due to his constant grinning. An observer by nature, Arcus will find the right time to interject into conversations with whatever witty remark or disturbed observation comes to him. A lover of striking terror into others, Arcus makes a pastime of figuring out what scares the people around him so that he can create something truly HORRIFYING to show how much he cares. The only person he shows any common decency to is his assistant, Alpina. With members of the general public, Arcus does his best to maintain a positive image so that no-one catches on to his true nature. Having a soft spot for young girls due to his sisters death, he makes sure to punish their aggressors even HARDER. Ever since coming to the possession of the Grimoire of the Demon King, Arcus has developed a somewhat comical and musical aspect to his already twisted personality.

Likes (At least 3):
.Scaring People
.Singing
.His talk-show
.Alpina

Dislikes (At least 3):
.Arrogance
.Sexual Assault
.Naive Goodness
.Ineffective Change

Strengths (No more than 5):
.Incredibly Power Magic
.Musical Numbers
.Knows how to find out what you FEAR
.Driving people insane

Weaknesses (At least 2):
.Alpina
.Angels
.Order
.Chaos

Goal(s) in life: To broadcast his carnage to everyone so that fear will keep them from destroying one another

............................................................................................................................................................................................................................................................................................

Name: Aurier Advantage

Age: 100

Gender: Male

Race (ie. Elf, Orc, etc.): Demon/Dragon Hybrid

Alignment: Good

Appearance (picture or word description, although picture is preferred):
1574296334242.png

1574297317154.png

Bio (Needs to be at least 3 lines long):
Aurier Advantage was the son of Nevaeh Advantage, a sickly young woman. His father was supposedly a powerful Dragon Spirit who gave Aurier a child upon her request. Nevaeh wanted to leave behind proof of her life, to show she existed. Growing up, Aurier was always well loved and cared for by his often ill mother. She had been cast out of her family for being an illegitimate child of the Patriarch, Rogner Advantage. Though they struggled through the years, the two were happy together. As Aurier got older and his mother grew sicker, he found himself with more responsibilities than most children his age. This led him to develop a slightly more mature mindset than most kids, making it hard to foster friendships. When Aurier neared adulthood, he came home to the sight of his mother dead on the floor. She had been suspected of killing Rogner Advantage through collusion with "The Devils Showman" Arcus Advantage. The grieving family members blamed the discarded daughter and killed her for it. Aurier tried and failed to take vengeance on the Advantage Family. They left him to die in an alley before being brutally killed by Arcus himself for their OWN crimes. Aurier wanted to kill his Uncle for all of the pain he had caused to himself and all of Arcus's other victims. Attaching something to Aurier's waist, Arcus sealed the legendary belt of the great champion Aurico onto his nephew. He told Aurier to become STRONG and then maybe they'll talk about fighting. Aurier began his training with Nene, a former Grand Champion of the Underworld. She molded him into a warrior of great skill. Then he trained his spirit with the Komaso atop the peaks of Mt Ihu in the Arathi Hinterlands. Finally he expanded his mind by apprenticing himself under the former mythical Sage known now as Father O'Connell O'Doyle O'Riley O'Brian O'Callaghan (Father O4 who is ALSO Tiberinian). His training complete, Aurier fights injustice in the name of his mother.

Powers (ie. ice magic):
.Portal Creation:
Aurier can create large house-sized portals that allow him to transport himself and a group of others to any location he has previously been to
.Visions: Aurier will sometimes gain visions of past, present of future events. These visions are guaranteed to occur in times of strife and are a good reason as to why he hasn't died yet.
.Magic Resistance: Aurier may only be HALF-DEMON. However he IS still an Advantage, from a family of mages. As such he boasts their impressive resistance to magic, bolstered by his draconic lineage. Currently he is capable of nullifying magic up to the level of an Expert Wizard, though anything higher than that will affect him.
.Mana Absorption: Dragons are creatures of magic, who naturally take in magic over their long lives. Aurier is the same, he can absorb both mana and od. Aurier can passively absorb od from his surroundings to heal himself or replenish his mana. In combat against a magus, he can literally DEVOUR their spells to restore himself. Though spells stronger than he is can cause him to get severe mana-burn, with the worst case being complete incapacitation. He cannot absorb many spells while injured.
.Mana Transfer: Aurier developed this ability while training with the Komaso Monks. With it, Aurier can transfer his mana to anyone he lays his hands on. It allows him to restore their own supply or heal their injuries by speeding up their natural healing process. Though if he gives up too much, he'll suffer from mana withdrawl and become very weak.
.Reinforcement Magic: An extremely basic magic that almost all mage apprentices are taught as part of learning magic. It allows one to reinforce an object to make it stronger, more durable and increase its overall effectiveness. Nene, former Grand Champion of the Underworld took this to a whole new level. Not only did she refine Reinforcement until it could make a stick shatter STEEL. She also learned how to reinforce the mortal body to be %100 more effective than normal. With reinforcement, Aurier can strengthen either HIMSELF or anything he holds. He can lift castles, run faster than the naked eye can see, tank blows from dragon and even heighten all of his senses to their apex. How far he can push his Reinforcement depends on how strong his opponent is and how much mana he has at that moment.

Combat Skills: Incredibly Skilled (BE WELL TRAINED)

Weapon(s)/ Arcane Focus: The Belt of Aurico (A belt that allows one to don Aurico's legendary transformative armor)
Inferno Form:
Fire Magic, Smoke Magic, Blazing Sword, Heat Adaptability
Surging Form: Water Magic, Ice Magic, Hydro Hooks, Water Adaptability
Tempest Form: Wind Magic, Lightning Magic, Cyclone Bow, Aerial Adaptability
Quake Form: Earth Magic, Gravity Magic, Tectonic Smasher, Subterranean Adaptability

Pet (No more than 2):
Elaine
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1574299641955.png

Alliance: N/A (He serves the PEOPLE)

Personality (At least three sentences): Aurier is the kind of person who will not hesitate to leap into action when someone needs help. Growing up without a lot, he understands the needs of the downtrodden and always seeks to help those in need. Aurier doesn't like to admit it, but he LOVES food. He always likes going to restaurants and reviewing their dishes, so he can make good recommendations for others. Sometimes, he'll immediately stop whatever he was doing in order to eat. Since acquiring the Belt of Aurico, Aurier has begun to realize the responsibility he now has as a "Hero". As such, he does his best to use his power to combat the forces of evil, regardless of what might happen to him.

Likes (At least 3):
.Helping Others
.Good Food
.Making People Smile


Dislikes (At least 3):
.The Evil Alliance
.His Uncle, Arcus
.Those who trample on the weak

Strengths (No more than 5):
.Powerful Magic
.Courageous
.Kind Hearted
.Never Backs Down When Lives Are At Risk
.Intelligent

Weaknesses (At least 2):
.Will jump headfirst into danger without thinking
.Pushes himself way too hard and spreads himself way too thin

Goal(s) in life: To ensure that no-one has to lose loved ones to the alliance of the evil forces like he did
 
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Name: Yuna Null

Age: 23 if you don't count the few hundred years she spent dead

Gender: Female

Race: Formerly human, currently sentient zombie

Alignment: Good, but you could probably convince her to be evil honestly

Appearance: Yuna resembles a regular, but tall human woman. Or at least a bit. Her skin seems to keep a clammy blue color, except for a few markings of sickly green. Her black hair is shoulder, wild and tipped with green. She wears a cloak that would resemble a hoodie to any in modern times, and just look weird to anyone else. Under it Yuna general wears simple tunics in a variety of colors and pants. Her eyes are a clear unsettling white, no pupil to be found. Despite this she always wears a friendly smile and radiates a laid back energy that puts most at ease.

Bio: Yuna first lived hundreds of years ago. She grew up in a farming village where she joined the small militia there. When she was about 18 she ended up trying to lead a rebellion against their cruel and unjust government. Unfortunately Yuna died in the rebellion. Eventually she was resurrected by a necromancer who wished to give good souls a second chance. The necromancer said that they had admired the tail of her bravery and brought her back to life. So Yuna set off to do as much good as she possibly could.

Powers:
Pocket dimension- Yuna can store things in a pocket dimension, via her sleeves.
Phantom Blade- Yuna can use magic to leave a phantom copy of one of her weapons in a person when she attacks. Provided the attack would be fatal the phantom will induce a coma until Yuna dispells that phantom or a person physically removes the phantom blade. Once removed from a person it will disappear.
Flesh Mending- Yuna can preform a spell that can mend flesh back together. It's not exactly a proper healing spell, but if works when Yuna is decomposing to much or gets dismembered. For most living beings it would probably close a wound and not much else.

Combat Skills:
- Proficiency in daggers and swords,
- Great agility.
- Acrobatic prowess

Weapon(s)/ Arcane Focus: Various sword and daggers.

Alliance: To none, to all, and to the greater good, and to the good of those around her

Personality: Yuna is.. odd to say the very least. She's a very friendly and outgoing, but ludicrously casual. Yuna seems to forget things like oh yeah, not everyone spent hundreds of years in a void full of resigned souls and they can actually be traumatized. Yuna has a habit of not notifying people of thing's she's going to do that may be startling, dangerous or surprising. Yuna's view on the world is very much nihilistic, and very much optimistic. Yeah she's going to decompose eventually, so why not do the most she can until then? Everything is pointless? Might as well prevent needless suffering then. Lastly Yuna's probably a bit too selfless. Rather than being resurrected with revenge on her mind, Yuna was just chill. She had already been at peace with her death. So instead of seeking revenge somehow or running rampant taking down corrupt governments, Yuna just wants to help as many people as possible. This just happens to be without much concern for her own survival.

Likes: People, helping, ice cream, sparring, reptiles

Dislikes: Hurting people meaninglessly, dogs, getting paint on her cloak, people disrespecting the dead, corpse mutilation

Strengths:
- Yuna can only be killed by the destruction or serious damage of either her brain or heart
- Yuna doesn't actually need to breath
- Pretty strong

Weaknesses (At least 2):
- She slowly decomposes
- Yuna is weak to holy/radiant magic

Goal(s) in life: To cut down on general suffering
 
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Name: Magdalyn

Age: 127

Gender: Female

Race: Snow Elf

Alignment: Evil

Appearance: 1574126909967.png

1580182751617.png Tramp stamp

Bio (Needs to be at least 3 lines long): Magdalyn was born and raised, for a good majority of her life, in the arctic region of the world among other snow elves. Shortly after she was born her mother simply disappeared out of nowhere, leaving her to be raised by her inattentive father who had little affect in her upbringing. She spent most of her time alone resting in forests around the frigid cold that she called home, for most of her early early life she never connected with anyone leading to her spending most of her days wandering near her home in search of exploration and alleviation of her constant boredom. She explored deep into the woods, failed to climb up the biggest hills she could find and nearly drowned under frozen lakes for years before she finally found a beacon of hope and admiration named Amelia. Even upon their first meeting Magdalyn had pledged herself to Amelia, the woman was cold and distant but she was the only older female role model Magdalyn had, so the girl internalized the way she acted and took that as how all woman should act including herself. For years and years she clung to the older elf like a pest and bugged her constantly to teach her magic, about magic and about more magic. Somehow, her strategy worked and the Ice Queen grew to her which also unlocked the doors to... lame ice magic since she could barely get a proper grasp on the principles of it. But, from learning how to wield a basic blade from her beacon of hope she was able to transform that into self-taught dagger skills.

Powers (ie. ice magic): Ice magic - She can create ice constructs or fire off spells at will, but they cannot be cast too far from her and she can only create small constructs such as spikes of ice or a small blade.

Combat Skills: Magdalyn is proficient with a set of dual ice daggers that she utilizes to make quick hit and run attacks through rapid speed.

Weapon(s)/ Arcane Focus: Arcane focus - Her crystal earrings; gifted to her by Amelia.
Dual ice daggers

Small ice magic

Pet (No more than 2): 1574127858489.png
Name: Frosty
Gender: Male
Age: 2

Alliance: Amelia. Lord of Shadows (In that order)

Personality (At least three sentences): Magdalyn is an obsessive and rash young lady who cannot keep to herself and often blurts out her ideas or opinions at times when it could potentially be inappropriate. But, she always wants to be heard and respected by those around her, she desires greatness in her life and will go to any means that do not betray Amelia's interests to achieve a lasting legacy. She often acts before thinking, in combat, rushing in to quickly attack and attack with little remorse or strategy. Magdalyn acts as uptight and serious as possible when around Amelia, but is almost always acting in a far less mature way when left to her own doing. She has a bubbly and outgoing personality that can lead to her getting in trouble due to the fact she has a slight issue with rules. Magdalyn treats those she likes with respect and some kindness, even if in a small amount. She enjoys acting far younger than she actually is in a childish demeanor.

Likes (At least 3): Torture
Quiet solitude
Learning about all types of magic

Dislikes (At least 3): Betrayal and traitors
Ignorance
Fakers

Strengths (No more than 5): Nimble, is really fast
Adept at torture techniques
Has an excellent prowess in stealth and can sneak up on almost anyone



Weaknesses (At least 2): Heat
Complete loyalty
Rash
Prolongs battles to torture opponent

Goal(s) in life: To became the lord of shadow's Master Torturer or Master Assassin in order to impress those around her.
 
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dba04d3ffa27eb6ef9dee62493fab00e.jpg

  • Name: Octavian Ward

    Age: 27

    Gender: Male

    Race: Human

    Pet: N/A

    Alignment: Good

    Alliance: Fallen Vanguard

 
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[class name=bg] background:url('https://i.pinimg.com/564x/fa/92/2e/fa922e8e5f30f5c413db1c6e8eb51dde.jpg') fixed; background-size:fit; border:2px solid #fff; padding:10px; [/class] [class name=black] background:#000; opacity:0.8; padding:15px; [/class] [class name=whitefont] color:#fff; font-size:14px; [/class] [class name=name] color:#fff; font-size:40px; text-align:center; [/class] [div class=bg][div class=black][div class=whitefont] [div class=name]Princess Vexana Vexane Vivex the Very Vengeful[/div]
  • [div class=font]
    07665e2cce2cfa7b0272ee4c089b5cfd.jpg
    Name: Princess Vexana Vexane Vivex

    Nickname: Vex, V3

    Titles: Princess of the Underworld, The Sealed One, The Lich Queen

    Age: ???

    Gender: Female

    Race: Demon

    Alignment: Evil

    Alliance: In contract with Immeral Rein

    Appearance: Vex stands at the height of 5 feet and 6 inches with an hourglass figure. She is fair-skinned with long raven hair matched by sanguine eyes. She has a pair of large horns poking out of the side of her head and demonic wings, both coated in black with red undertones. The entirety of her back, and some portion of her upper torso, and both arms are covered in black tattooes of skulls and flames.

    [/div]
[/div][/div][/div]
 
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247a2ea5a7995fc013adf6a8decbf48b.jpg
dd79931-4823c7dd-57b1-4877-9017-edf3c12b6319.pngName:
Kierra Horne

Age:
17 about to turn 18

Gender:
Female

Race:
Human

Alignment:
Good

Bio:
Kierra lives a pretty normal and happy life with her adoptive mother, Clara. Her mother owns a Tailor Shop which she helps her run. Though sometimes Kierra can't help but wonder if her mother is hiding something from her. She tends to have these recurring nightmares and she even has a strange marking on her back which mother says it's just a birthmark. Though she was pretty sure birthmarks weren't supposed to glow which has started to happen recently though she hasn't told her mother about it. Kirra also has been learning magic in secret for some reason her mother was against it. But it came so easy to her why shouldn't she learn. Whatever her mother was hiding from her Kierra a strange feeling that it wouldn't stay hidden for much longer.

Powers:
Barrier Magic
Healing Magic
(rest will be revealed in rp)

Combat Skills:
Hand to hand combat

Alliance:
Just her mother as of now

Personality:
Kierra is a free spirit, childish, outspoken and eccentric girl. Her impulsive behavior sometimes gets her into trouble, but she quickly becomes ashamed when she finally realizes the consequences of her actions and tries to make good for her impulsiveness. Even if a lot of her actions do bring odd looks, she continues to do whatever she feels like doing.

Likes:
Animals
Helping others
Making and designing clothes
REading adventure stories.

Dislikes:
Bullies
Perverts
Evil

Strengths:
Her magic
Hand to hand combat fighting

Weaknesses:
Spiders
Snakes
Thunder and lighting
Small tight spaces

Goal(s) in life: At the moment doesn't really have any.
 
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[div class=fyuriwrapper][div class=topper][div class=charactername]Jardiniere Commander
Marchelieu[/div][/div][div class=wrappertwo]
[div class=left][div class=faceclaim]
[/div][div class=textarea][div class=subheader]General[/div]

Name: S. Marchelieu

Age: 27

Race: Human

Gender: Female

Alignment: Good

Alliances / Affiliations:
Principality of Belleaux - Order of Île de Jardin - Oath-Sworn Jardiniere Commissioned Commander (Resigned)
Requiem League of Heroes - Duly-Sworn Field Paladin

Physical Appearances:
Marchelieu is a slender, average-height lady of her age, who fairs a pale complexion. She possesses mellow, non-conforming dim amber eyes, accompanied by her long, platinum-blonde hair that is usually fashioned in an arch braid that is often adorned with ribbons. Marchelieu is generally seen in her two-tone armored dress with an immaculate white cloak in tow, of which the latter bears a sigil of her knightly order. As a commissioned officer in the Order of Île de Jardin (also known as Order of Isle of Garden), Marchelieu's impeccable outfit is a shining example of her knightly counterparts of her august, yet humble homeland.

[div class=subheader]Personality[/div]
W4TXMHW.jpg
Marchelieu is a generally courteous personnel of interest, whose somewhat inhospitable facade conceals her truthful contemplation. As a mother-at-war, Marchelieu displays a nonconforming attitude regarding the affairs of the common good. While she is not exactly a distant, cold-shoulder type of person, her aloof visage can be intimidating to some at times - deeming her as a stern personnel of interest. Despite this, Marchelieu is a generally amiable person, whose direct words are self-evident of a cautious, yet lenient knight commander.

Marchelieu treats those around her with a certain level of respect, holding strongly onto her beliefs of redemption and the eventual prevalence of justice. Accompanied by her tolerant conducts towards her peers, the paladin withholds no discrimination towards other's background or moral standards. She is most comfortable around those that strives to do their duties. While Marchelieu is subtle with her words for most, and is malleable in most cases, she is an unrelenting lady when the situation demands it. Although it is rare to see Marchelieu angered, there are cases that will prompt her to display erratic emotions while under duress.

Likes:
+ Earnest Personnel
+ Writing home
+ Peace & Order
+ Carpentry
+ Bakery & Confections

Dislikes:
- Dishonest Personnel
- Drama / Underhanded Schemes
- Unprovoked hostilities
- Injustice
- Impracticality

Strengths:
+ Flexible Combat Aptitude / Unit Cohesion Mindset
+ Objective Driven
+ Practical
+ Semi-Compassionate

Weaknesses:
- Prone to prolonged combat fatigues & stresses
- Morally-bound
- Somewhat stubborn

Goal(s) in Life: Conclusion of her assignment & anticipated homecoming to husband & daughter.

[div class=subheader]Abilities/Gears[/div]

Combat Skills / Relevance:
+ Basic & Advanced Sword Proficiency
+ Close-Quarter Training
+ Mountaineer Expertise
+ Pathfinding / Reconnaissance Course
+ Physical Conditioning
+ Airborne Jump School
+ Unconventional Warfare

Powers:
[Jardin de la Tranquillité - Garden of Tranquility]
A Jardiniere's fundamental arcane skill, Marchelieu is able to negate illusion or alternation of the area around her. This is considered a holy-magic spell that has been reformed throughout the centuries in order to aid Jardinieres against higher-end mages. The Garden, in this ability's case, is the perimeter formed to maintain clear visibility and to fortify one's consciousness, rather than fall victim to spells that induce madness. The Garden of Tranquility's area of effect is limited, and must be maintained with a strong focus.

[Arsenal of Dunkerque]
Being an avid paladin, Marchelieu is able to conjure and materialize a multitude of weapons to aid her in battle as auxiliary equipment, at the cost of streaming mana.

[Pillar of Martyrdom]
Once activated, every strikes that Marchelieu receives will reciprocate towards her allies as passive healing. The more damage Marchelieu receives, the more potent the healing process.

[Carabinieri Volley]
Marchelieu ignites her mithril sword and let loose a hail of flaming high-velocity projectiles from it. The projectiles may be manipulated to burn on delay, of which is accomplished by achieving penetration before igniting the target from within.

Gears / Equipment:
I. Enchanted Mithril Longsword
+ Retractable blade, able to be turned into a short sword or dagger.
+ Soul-bound, acts as an anchor-point for navigation or when the weapon is lost.
- Light-weight, unable to strike through hardened adamantium or advanced armor.

II. Adamantine Battle Dress
+ Lunar-silk lining with mithril chainmail for lightweight movement and malleable defenses.
- Unable to withstand direct heavy strikes.

III. Smoke Canisters
+ Deploys a fuming screen of smoke to conceal movement.
- Easily countered by Wind-abilities or entities with thermal/life detection spells.

IV. Firefly Fairy
+ Used to discreetly carry messages for long-distance homing delivery.
- Disintegrates upon delivery. No written records.

Pet: N/A

[div class=subheader]Biography[/div]
GINlbu0.jpg
Little is known about Marchelieu's origins and early life, aside from her humble beginnings as an initiate in the Order of Île de Jardin, of which has seen numerous actions against the force of darkness. Throughout the Order's rugged history and hard-fought encounters with that of the demonic realm, the knighthood eventually shaped Marchelieu's firm will and integral combat experiences, as well as her resolute principles.

During her years in the knighthood, Marchelieu quickly rose through the ranks, and becoming one of the most decorated paladin of her class. Marchelieu served the Order for more than ten years before resigning at the end of her fourth term as Staff Commander. The reasons for her early retirement remained unclear until recently.

For the last two years, prior to the concurrent events, Marchelieu was last seen with her husband in the countryside of Louisiana. With increasing hostile activities between the outlying kingdoms and that of the forces of darkness encroaching near her homeland, the reluctant commander was obligated to come out of her retirement. In hopes of that her new assignment would be her last, Marchelieu made way towards her new area of operation, where she now prepares herself for the looming conflict. Her wishes however, remained true to home - to be falling into the arms of her beloved husband and to cherish their daughter.

[div class=subheader]Order of Île de Jardin[/div]
The Order of the Isle of Garden was formed during the early days of the Principality of Belleaux to safeguard pilgrims & passing refugees of their homeland. The Order is responsible for the protection of special envoys, as well as providing the general defense of the realm. After the signing of the United Front Convention, the Order was furthermore integrated as Belleaux's quick-response, unconventional knightly order. Prior to the introduction of specialized guilds and communal adventurer enterprise, the Order until this day remained one of the few formidable fighting force of the Requiem Domain.

After its integration as a militant branch under the Prince's given autonomous policies, the Order is both funded by the royal treasury and free-venture services. As such, the order is often considered as the Principality's own special force, of whom its members are carefully hand-picked by rigorous training and extensive high-risk operations. Jardiniere or "Gardeners", as they were often called, are among the most renowned knighthood of the Requiem Domain, albeit limited in manpower.

Note: Gardeners often wear distinctive black and white uniforms, often times carrying a fleur-de-lis sigil or emblem upon their armor/cloak.

RJBP78h.png

[div class=subheader]Extras[/div]




[/div][/div] [/div][/div][div class=fyuricredit]code/design by @Fyuri[/div]
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Name: Ghrioggduth Aiuemh'iobru quel'Ugallu

"Just call me Marcus"

Age: "This cycle? 25"

Gender: Male

Race:.... Human(??)

Alignment: "What, people are still stupid enough to believe in alignment? Damn. All these years of evolution and you learned nothing."

Appearance:
omu-upied-done.jpg

Bio: Very little is known about the man who calls himself Marcus, however, there are several stories surrounding the actions of certain men in the past decades. Fifty years ago, the peasants of a town were inspired to revolt, lead by a man with an animal mask. The revolt was succesful, but the power vacuum sparked a civil war that lasted for years. Twenty years ago, a street urchin was granted some powers and a magical sword by a stranger. He used these item to become a feared bandit of the region. Ten years prior, a man with a mask made of bones pulled off a sequence of successive heists, amassing tremendous wealth, from which however he spent almost nothing. Five years ago, an unnamed hero slew a family of vile trolls that were terrorizing the region.

While all of these characters seem to fit Marcus's description, either physically, or regarding their traits, he cannot possibly have been any of them. After all, all of them have perished now.

Powers (ie. ice magic):
I'll be back: This ability has several components, but it is for all intents and purposes extremely powerful magic. When slain, Marcus is reborn in a semi-random location( avoids strongholds and barren wastelands, unless he chooses to turn this off) within a couple of days. He may also kill himself with but a thought, and this process happens automatically the instant he is unable to think, or his thinking has been altered by magical means. This cannot be stopped by antimagic. In addition, any curses or debuffs, even those that supposedly would stick to his soul or memories and therefore follow him, are removed upon his death( or similar fate).

Usually, he gets his magical abilities scrambled around a little, so that there are some variations, big or small, to his kit when he returns.

Finally, if one person is making his lives particularly hellish for no real reason, then he may develop a grudge. This empowers his magic tremendously, especially against the person that slew him. However it doesen't last very long, and usually he has a couple extra weaknesses to balance things out.

Moderate shapeshifting: Marcus can change his physical appearance at will. He can only be humans, though, unless an incarnation of him gets a buffed variant of the ability. Also, for whatever reason, this ability also allows him to summon masks and visors at will.

Inhuman traits: Finally, Marcus posseses some traits which, alongside the above, remain constant. The rest of his magic gets switched around all too often to be listed here( but currently he has dark/light/ lightning combat magic, in case you were wondering).

He is capable of tremendous levels of self healing, seemingly without magic, too. It takes but a few minutes to heal small cuts and bruises. An hour or two to fully heal pinctures and slashes and broken bones, and a day and a half to fully restore him even from the brink of death. His blood coagulates astonishingly fast, his sense of pain is muddled, and he is immune to all nonmagical poisons and diseases. He can hold his breath for six times as long as the best pearl divers, and needs not sleep, food, or drink, though he can still partake. Finally, his strength, speed, stamina(especially) and durability are considerably boosted when compared to someone without this trait or any other spell conferring similar benefits. He may not be strong enough to pancake cities, but he may be just strong enough to pancake you. Oh, and spells damaging his sanity will not work. Can't hit what ain't there.

Combat Skills: Hundreds of years of combat experience has left him with an amazing understanding of all sorts of weapons and armors, from the most common, to the most obscure. From the most mundane to the utmost magical. Same principle applies to magic.

He appears to somehow possess considerable intellect behind the layers of madness and randomness, and is capable of learning things at disgusting rates. This is particularly effective when one takes into account just how quickly his magic can alter. Learning new spells and combat styles for him is a breeze.

Weapon(s)/ Arcane Focus: None notable enough to be listed.

Pet (No more than 2): none this cycle... Yet.


Alliance: " chuckles. Not sure. The one with the tastiest pastries, the cooler names, or the prettier girls? Really, how am I supposed to tie myself down like this for long?"

Personality: True madness.... Is this what true madness look like? This is probably what many, many have pondered upon seeing Marcus. He is entirely whimsical, and absolutely nothing is beyond him. He may steal millions of gold just to sink it. He may help in creating a terrifying magic item, only to give it to a beggar. As such, describing him is a difficult and arduous process. Just know that his hedonistic and jokerish urges can be exploited...

Likes : Randomness, ambitious people, partying, suceeding.

Dislikes: Lawfulness, Self righteousness, people hunting him

Strengths (No more than 5):

-A constant menace: Marcus will always be back. Spend days and nights toiling over loopholes and exceptions, doesen't matter. The good news for you is, he's unlikely to mind... The first couple of times.

-Extremely adaptable: Due to the nature of his magic, the nature of the threat he poses can easily alter.

-Hard to stop: Even in the same life, his awe-inspiring stamina, lack of need of normal functions and awe-inspiring self healing makes finishing him off bit more trouble than it's worth, although this remains in the realm of perfectly doable.

-Wildcard: Unless you plan on going after all the humans and mask-wearing individuals, he can probably hide pretty well, and even support two opposing sides without them knowing.

-Unpredictable: More than one foe have perished because they thought Marcus'd play by their rules.

Weaknesses (At least 2):
It is rumoured that there are ways to permanently put him in the ground, but these are merely rumors...
(Go look for them if you're so intent on ending his life. But know he will not like it.)

Goal(s) in life: "At the hearing of this question, he smiled wildly, his eyes sparking with the light of madness. "I want to have fun! For the world to be fun! What aspiration more pure than this?" He began laughing, a wild, uncontrollable kind of laugh"
 
Name: Gazdek Mak Thrag

Age: 30

Gender: male

Race (ie. Elf, Orc, etc.): orkc

Alignment: good

Appearance (picture or word description, although picture is preferred):
1574492001664.png
a little less techy and more magitecky also this symbol is tattooed on his back 1574493186588.png

Bio (Needs to be at least 3 lines long): gazdek worked for for a local gnome tinkerer, gazek hand an amazing ability to get practically any pile of bolted and welded together scrap to functioning device the gnome thought it was just the orcs amazing skill with magic and technology, in actuality he really didn't know what he was doing but oh boy was he proud of it. this continued for a couple of years until one day when he was out of town... testing something (that same day a forest apparently disappeared too) he came back to find the village entirely decimated and lifting off the ground was a large glowing reptile, every person in the two appeared to be... almost drained when he finally rushed back to the gnomes home he found the old man dead and a letter within his hands, it was a business offer.. to both him and the gnome, of course, he took it because that what his mentor would have done. what happened in those next couple of years is generally a mystery but recently gazdeks back and with even more crazy inventions then ever

Powers (ie. ice magic): wild magic

gazdek is a sorcerer although he doesn't know it not being able to actually cast spells, his magic is generally what keeps his ramshackle artifacts and devices together and lets them function... sometimes since its wild magic

Combat Skills: blastas and bits

gazdek has crafted a verity of things he calls blastas (basically guns) everything for a long-barreled blasta to a big ol blast buckle (blunderbuss) each one fires a lot of metal, the shots fired by magical incantations and depending on the "cartridge" he puts into the weapon blasts can have different effects although not always one might make the shots be on fire.. or another might make it hit you with not much damage but heavy repulsion. these cartridges tend to break often,

bits, a verity of artifacts gazdek has made to produce different magical effects such a button for teleporting him or a small orb for throwing and exploding into a fireball, or even a temporary cage, as will all if his things there incredibly prone to failing

rather effective with his use of a "spear pike blade"

Weapon(s)/ Arcane Focus:
blastas armory

"spear pike blade"

bitz

Pet (No more than 2): n/a

Alliance: all are generally temporary aside from his alliance with "da eye"

Personality (At least three sentences): gazdek is somewhat crazy having worked with a gnome for along time, he's grown a similar personality a love of failure and improvement, the more spectacular fail the greater his joy he has in it, he does have a smugness about his own artifacts and objects happy to parade them around and explain exactly how they work even though he doesn't actually have any idea, that doesn't really stop him form trying. overall you will almost never see this orc in a bad mood its either happy excited curious, although sometimes he can get annoyed and angry when people don't share his joy for artifieing or don't appreciate his skills/ tech

Likes (At least 3):
explosions
when his tech works
when his tech doesn't work (becuse he can fix it)

Dislikes (At least 3):
people disrespecting his skills
this that don't understand him logic
the obvious and easy was to solve a problem

Strengths (No more than 5):
a diverse verity of skills and objects allowing him to be prepared for every situation
thinks outside the box way to much
seems immune to his weapons own backfiring probably due to being the source of there power
Weaknesses (At least 2):
enjoyed failure way too much, his weapons will probably get him killed one day
his weapons are powerful but unreliable

Goal(s) in life: to get his revenge of the glowing lizard
 
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[div class=fyuriwrapper][div class=topper][div class=charactername]Jardiniere Commander
Montpelier[/div][/div][div class=wrappertwo]
[div class=left][div class=faceclaim]
[/div][div class=textarea][div class=subheader]General[/div]

Name: M. Montpelier

Age: 25

Race: Human

Gender: Male

Alignment: Good

Alliances / Affiliations:
Principality of Belleaux - Order of Île de Jardin - Oath-Sworn Jardiniere Battle Cleric [Shock Commander] (Reassigned)
Requiem League of Heroes - Duly-Sworn Field Commander S. Marchelieu - Cousin by blood

[div class=subheader]Personality[/div]


Montpelier holds a sense of noble pride from his familial upbringings, but is known to evaluate every scenario with a degree of logic. He seems unwelcoming and cold, but like his relative Marchelieu he’s merely masking his true social personality by maintaining his noble-like bearing. However, he can hold quite a blood-thirsty and hold an intimidating outlook when in the midst of battle. Known to be a delegative leader Montpelier prefers utilizing his manpower to the fullest extent and creating a trusting bond between his soldiers.

Everyone in Montpelier’s eyes is equal, similar to his older cousin, yet equally worthless until proving themselves worthy. He accepts that not everyone is good or evil, but leaning on the good for his family and comrades guides moral compass to a higher degree. He’s strict with order and discipline and is always respectful to someone’s earned status and strives to improve himself to be equal to his elder cousin in his family’s eyes.

Likes:
+ Order & Discipline
+ Diligence
+ Camping
+ Alcohol
+ Loyalty

Dislikes:
- Dishonesty
- Unprecedented Actions
- Chaos
- Politics
- Children

Strengths:
+ Practical Solutioner
+ Charismatic
+ High Integrity

Weaknesses:
- Logically-bound
- Prideful/Arrogant
- Apathetic

Goal(s) in Life: Overcome his cousin’s status; get cash money. Settle down in the countryside with his wife and POTENTIAL descendants. Further his clerical skills.


[div class=subheader]Abilities/Gears[/div]

Combat Skills / Relevance:
+ Basic & Advanced Sword Proficiency
+ Tactical Withdrawal Training
+ Terrain Specialist
+ Logistics & Supply
+ Basic & Advanced Magical Knowledge

Powers:
Arcane Focus: Gravity

[Cleric's Burdens]
Utilizing his mana pool, Montpelier channels an arcane spell that multiplies the center of gravity of said target. Depending on the target’s vitality they will either be grounded/immobile or slowed a certain percentage of their movement speed.

[Re: Pulse]
Being a talented and gifted in the gravitational affinity, Montpelier can also utilize anti-gravitational abilities. Similar to his first power he channels a spell which decreases the center of gravity in a set area or target which makes them unstable to the “ground” and then quickly repulsing them back the ground causing physical damage to whatever ground/surface is being impacted by.

[Re: Turn To Sender]
Montpelier activates his mana runes to manipulate a specified target or object in a limited distance to be pulled to his gravitational center.

[Re: Verb]
Montpelier channels gravity’s force into his swords’s swings which help force power behind his swings. If this attack is successful against a target it will create a gravitational vibration within the target which staggers the target/opponent;s movement. (i.e. sword attack is being defended; the defender’s stance will be staggered/disrupted based on the applied power as well as the reverb effects from said vibration)

Gears / Equipment:
I. Enchanted Mithril Bastardsword

II. Enchanted Brawler’s Glove

III. Enchanted Cleric Robe/Improvised Metal Armor

IV. Tactical Backpack


Pet: N/A

[div class=subheader]Biography[/div]
Montpelier was born into a noble-knight house whose ancestors fought alongside the Principality of Belleaux’s founding prince and were awarded for their service. Following the family’s legacy, Montpelier was duly trained in the martial arts alongside his rigorous academic studies where he was found to have mana. Upon becoming of age, Montpelier was sent to the capital’s academy where he was chosen as an apprentice to an esteemed professor of magic. As an apprentice, he quickly displayed a high affinity with mana and learned at an unbelievable pace. As his mana pool and fundamentals of magic increased he chose his arcane focus as gravity to better match his swordsmanship, which coincidentally was what his mentor also focused on. Upon graduating from the academy, Montpelier was inducted into the Order of Île de Jardin following his cousin’s footsteps.

As a lowly initiate he fought alongside his elder cousin, Marchelieu, in the Bloody Mountain campaigns which achieved pyrrhic victories and massive casualties against the demonic beings. Being pushed to the edge of death, he gained fruitful gains of experience and was promoted to his battle cleric status. Serving dutifly for seven years he earned many awards and was given a commander’s position during his service. As conflicts and tensions increased on the borders, Montpelier became weary of future and would soon join up with his cousin in this unforeseen doom that may lay.

Notable People:
S. Marchelieu - Elder Cousin
J. Montpelier (nee Solova) - Wife

Battle Cleric Detachment

An arcane-focus unit under the Order of Île de Jardin, the ladies and gentlemen who gain the title of “Battle Cleric” have experienced the hardships and horrors of combat and are knowledgeable to guide the knights in the frontlines in arcane combat. The detachment is subordinate to the “Cleric Division” which is further subdivided into battle clerics and support clerics.

Battle clerics are often considered as auxiliary shock units, of whom are tasked to aid armored vanguards on the field. Their versatility often contributes to the frontline's flexibility and combat efficiency. Aside from debuffs and other grounding factors, battle clerics specializes in high evasions to compensate for their paladin's heavy counterparts. Clerics, in general, are considered a vital partner for any Gardener composition of force.

The battle clerics are well-known for their pivotal role in the Battle of the Bloody Mountains, under the directives of Montpelier's act of valor.

Battle of the Bloody Mountains

Known to be one of the hard-fought conflicts that involved the Order of the Isle of Garden, it was also one of the most costly battles to have ever happened. The survivors of the conflict were to have at least a third of their known comrades perish in the high altitude lands.

Starting as a reconnaissance incursion by the order to investigate some alleged rumors of demon activities, the reconnaissance team stumbled upon a covert forward operating base, being constructed by the demons for their upcoming invasion from the north. The recon team made contact with the demons and were quickly met with harsh resistance; having only a trio of members to tell the tale to headquarters. Of which the order hastily mobilized an expeditionary force to purge the mountains of demonic activities.

Having been exposed by the recon team sent by the order, the demons rushed to send reinforcements and hasten their invasion plans of the human territories. The expeditionary force, upon their approach towards the mountains, were ambushed by the garrisoned troops from the forward operating base in an attempt to delay the expeditionary force for the demon reinforcements to arrive. Caught off guard, the expeditionary force incompetent commander’s decisions cost heavy casualties and were forced back to the bottom of the mountains; allowing the demon reinforcements to arrive in time to further garrison the forward operating base.

Seeing the dire situation unfold, the order’s leadership sprung to action and blew the horns of war to summon all members to prepare for the upcoming bloodbath to take place. Dragon knights sortied endlessly night and day, providing air cover for ground forces, marking the mountains laden with craters and scorched soil. The conflict lasted for roughly three years, marking one of the greatest struggles to gain a foot up the mountain for the holy order as many paid with their lives. The unrelenting usage of a barrage of distance spells by the battle clerics became fruitful for the charging paladins to gain a foothold against the well-entrenched demons.

The final battle came around through huge sacrifices of the brave and honorable knights and clerics as the dispirited demons were quickly dealt with fierce and merciless slaying.

The conflict drained much of the Order's resources and manpower, prompting the Prince to fully commit his combined forces overseas since. As the war dragged on, it would be a common sight to see Bellian troops alongside the other kingdoms - fortifying the commitment of the Principality's participation and forthright mission.


[div class=subheader]Extras[/div]




[/div][/div] [/div][/div][div class=fyuricredit]code/design by @Fyuri[/div]
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Name: Valente (Goes by Val)

Age: 27

Gender: "Male if one must decide between illogical distinctions. However don't expect me to conform to norms either way"

Race (ie. Elf, Orc, etc.): Aasimar

Alignment: "Alignment? Such a trivial choice to make when it will be changed so often"

Appearance (picture or word description, although picture is preferred): This, but with a pair of white glasses.
tumblr_pij5o3eEqz1xapdpoo2_500.png

Bio (Needs to be at least 3 lines long): The son of a deity who accidentally had Val on escapades with mortals. Rather than leaving Val on earth his divine parent left him in a Logic Deity's personal realm. Most of the people in the realm were devotees or the God dedicated to complete logical thinking and master of magic which lead to a lot of Val's quirks. Eventually a mishap occurred causing Val to end up in the main realm the RP occurs in. Val has recently spent the lats years finding his place in the world and just how the world works, which is frankly illogical.

Powers (ie. ice magic):
Teleportation- Val is talented in teleportation. He can easily teleport where he can see in a radius of 20 meters. With a hit more difficult anywhere he can see farther than that. With significant difficulty he can teleport much farther provided he has time to concentrate and knows the name and location of the place.
Magical Foresight- Val has magical intuition. The most common application of this is instant teleportation away from attacks provided Val is distracted and unaware of the attack.
Enchantment- Val is a skilled sorcerer, but not when it comes to quick spells. You want him to shoot fire at someone? You're out of luck. Want a wand that allows you to shoot fire? Sure, it make take him a bit, but he definitely can.

Weapon(s)/ Arcane Focus: Gloves- A pair of long black leather gloves engraved with symbols that glow silver when their enchantments are used. The fingertips to the gloves are covered in magic runes, all the parts past that fairly empty. These gloves are enchanted with three enchantments that can be used by anyone wearing the guns.
Healing Touch- A simple enchantment that can healing wounds on contact, including one's own wounds.
Iron Hands- Will cause the gloves to turn metallic, increasing the effectiveness of melee attacks and making blocking melee attacks easier
Projectile Materialization- By copying the most durable and common material in the area Val can create projectiles and launch them at opponents.

Alliance: "I don't see any point in being vague or in the section anyway. Anyone who will be helpful for me.

Personality (At least three sentences): Val is logical to a fault. He is practically emotionless or prefers to act like he is. Val isn't above chastising anyone, nor is he above manipulation of any kind. Val is not afraid to cut ties and offer to fix them a moment later if in his best interest. For him morally right and wrong don't matter, it's what best for him or anyone he may want to succeed.

Likes (At least 3): Logical thinking, well written books, lawfulness

Dislikes (At least 3): Chaos, Motiveless actions, stupidity

Strengths (No more than 5):
-Agility
- Tactical prowess

Weaknesses (At least 2): Surprised/Frustrated by actions that aren't logical. Ever actually getting hit cause Val is weak.

Goal(s) in life: Surviving and thriving in whatever future may come to be.
 
1579538469475.png
Name:
The Chaotic, Dishonorable and Deranged Nix Nova Vivex-Cortess

Age: ???

Gender:
Female

Race:
Demi-God

Alignment:
Evil

Bio:
Nix was born to the Goddess Cortess who had previously been violated by the Demon King during an age old invasion of Heaven. Cortess was held captive until Nix was born and following her birth the Goddess was slayed as a prisoner of war. Nix was then taken more as a trophy than as an heir by her father and so began her life in the bloodbath that was the Demonic Royal Family. A family that not only didn't accept her as a rightful member but also smothered her in an attempt to halt any growth she may have had.

Fortunately Nix was not so weak as to be stopped by the attempts of her family. While her siblings were given top of the range classes and trained diligently by the best of the best Nix trained herself, took to books of old as opposed to new. And although much slower than her siblings, rose in power. The half demon half god went about mastering magic first and with her innate skill in the subject she triumphed. Mastering an onslaught of techniques both forbidden and not so.

Time passed one eternity at a time and while her siblings went about killing one another she instead went about pursuing further knowledge and skill. She did so by turning to her uncle, who was imprisoned years ago for attempting a rebellion. An outcast like herself. Visiting her uncle day in and day out proved most useful to her training and before long she had mastered her control over the darkness. Which translated to a mastery over light when she applied the same theory. As time progressed her powers grew stronger and stronger until one day she was apprehended attempting to visit her uncle by one of her elder brothers. The favorite son to be precises.

A battle took place there after and Nix slew her brother brutally, torturing him until he slowly died. With this action she was officially cast out of the family and the banished from the demonic realm into limbo. Here she trained more and more until eventually she reached her limit. With her power ceiling reached Nix returned to the demon realm and challenged her banishment with a duel. Her father would not accept and instead sent forth the second eldest son, who aside from Vexanna was considered to be the strongest of the heirs and the sure to be king. Nix slew him after a fierce battle and forced her father to accept her appeal. She was permitted to return to the demonic realm and has ever since been serving under Immeral as his personal Guard and agent.

Powers:
  1. Darkness Manipulation - Nix is able to control and manipulate darkness at will much like her sister and other family members.​
  2. Detect Magic - Nix is able to detect the activation of magic from up to 100ft away as well as detect the flow of magic precisely.​
  3. Detect Life - Due to her demonic lineage Nix can detect lifeforms from up to 100ft away.​
  4. Detect Undead - Due to her godly lineage Nix can detect undead from up to 100ft away.​
  5. Light Manipulation - Much like darkness manipulation Nix is able to control and manipulate light at will due to her godly lineage​
  6. Smite - Conjuring forth the Divine Spear Gungnir Nix calls forth her heavenly power and funnels it into the spear before launching it at a foe. When the spear makes contact the user is judged by the ten commandments and if they are deemed Evil or are undead a bolt of lightning is launched from the heavens in an attempt to reduce the target to ash. The spear will vanish after this until re-conjured. This power can be called upon at any time but consumes all of Nix's remaining heavenly power requiring her to rest after its use if she wishes to use any of her heavenly abilities.​
  7. Teleportation- Nix can teleport to any location either she herself has seen or a temple resides nearby.​
  8. Divine Healing- With a gods blood running through her veins Nix is able to call upon her heavenly powers to heal severe wounds and cure ailments.​
  9. Detect Malcontent - As a divine Nix is able to detect Malcontent from up to 100ft away this includes lies.​
  10. Blessing of a Divine - Nix is able to bestow enhanced power to anyone that she deems worthy upon their genuflection.​
  11. Flight
  12. Immortality
Combat Skills:
Highly skilled in both arcane and hand to hand combat. Has mastered the spear.

Weapon/ Arcane Focus:

Her darkness and light manipulation serve as her main weapon along with Gungnir in serious cases.

Alliance:
Immeral Rein

Personality :
Nix is very competitive, sarcastic, battle hardened, battle hungry, loud, psychotically humored, rude, misanthropic, easily-bored, and extremely ill-tempered. Unlike most , she is undiplomatic, believing in the use of brute force and coercion to get her way.

Nix is a merciless and sadistic killer, without a conscience, who will be more than ready to kill anyone at the slightest provocation, even unarmed civilians. She takes maniacal glee in killing anyone she fights or just for fun. She also has very little remorse for her enemies and many times have often stepped on male enemies' crotches for fun. However, she looks at it as doing them a favor as she believes any man would love a sexy woman such as her to "abuse" them. Whilst appearing to be driven by general blood lust, it is shown/suspected that Nix subconsciously uses violence as a dysfunctional coping mechanism and outlet for her deeply repressed emotional and psychological issues.

As a member of the demon kings family Nix would be thought of as spoiled but in fact she was given nothing and had to work her way up the food chain unlike her siblings leaving Nix with a deep seething hatred for her siblings and family. As the family outcast she is often looked down on by her family and the hierarchy of the demonic world which is the reason she is quick to use force in order to prove her stature and right to the throne in such cases.

Likes: Murder, Torture, Putting down Demonic Nobles, Receiving Praise, Results

Dislikes: Her Family, The Gods, Weaklings, Wining/Complaining, those who refer to her as 'Nix The Discarded'

Strengths: Loyal, Yin Yang typing, Magical prowess, Immortality, The ability to draw others into line with force.

Weaknesses: Easily Angered and Taunted, To defeat her immortality both a holy relic and demonic relic must be used in unison (one for each side of her powers)

Goal(s) in life: To slay her father and take the throne before out casting the remainder of her family to Limbo
 
aM0Up8cVkfPx7OXPIY_lWNvFs6XPM5ENcLrOdT9K3xe1ceOzlxvVOk2nuzmyzFddeAi7IsBu1j05rKEXFgRprXsdSrtuseQTPxYfO0fArMhJ2DxGSBOBWUMAPAZwho-7ndTe9VUo

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Tattooed on his right rib.
4qhVGAc_ZMbdPTv7YuIhNjlbTZj8l_ZEK9LafzgOYva_ieGWdGcdSJEOTa2j604HOZtX6XkGBEn1WYuNVSc7ZGaaTh-HYVdVkJ5yQES-k4Aikjus_u9-mD5nUkLZ3RSQLShzDUvq
NYNn-F02omdPyn0K4CGiXi7h0nvdxORdl2PbB3rc4zEMUvSFhZDRxUk_IzLrAqAouszdIbz40slD7EIi0bDlLvd5Fn9PnPNdox0HJ63YQfdKb6O3Z6gGmS06cxrf8K6ISzP3by8H
Theese markings are what allow him to summon his creatures. They glow during the summoning process.


Name: Yuta
Age: 30
Gender: male
Race: human
Alignment: evil
Bio: Yuta didn’t grow up poor like many who joined the Ice Queen’s forces. In fact the reason she had set her eyes on him was because of the magic he had. As a summoner he could summon many different creatures. Being a summoner he was able to make money as either a hunter or a guardian. Creatures that terrorized towns he took under his wing and made contracts with them, thus allowing them to live. He became known as the beastmaster on the continent when he managed to tame a dragon. Amelia soon came after that and ‘recruited’ him. He realized after that there was magic involved but soon after he was willing. After all who wouldn’t follow a woman like her?

Powers: Beast Summoner
Summons beast from all sorts of places whether is be normal creatures like bears or wolves to mythical ones like minotaurs, harpies, dragons, griffins, etc. Each creature he has a contract with that allows him to summon them whenever he needs them.

Some of Yuta's Summons

1580179404376.pngGriffin
1580179443091.png Sea Creature
1580179497859.png
1580179580584.pngThe dragon that gave him his claim to fame.
1580179696739.png
1580179736377.png


His favorite beast companion is his griffin.
Combat Skills:
Fights alongside his creatures with dual swords

Weapon(s)/ Arcane Focus:
  • Has twin swords.
Pet (No more than 2): none unless you count his summons

Alliance: Amelia and Lord Immeral

Personality (At least three sentences): Yuta is more of a relaxed individual, borderline lazy, even though he is one of the better fighters among Immeral’s army. Yuta is intelligent and knows how to play things to his advantage. He tries to stay under Immeral's radar to not cause too much attention to himself for he knew how too much attention can back fire. He is very caring towards his creatures and they mean the world to him.

Likes (At least 3)
  • His summons (Griffin is his favorite)
  • Nature
  • Annoying Magdalyn
  • Organized Chaos

Dislikes (At least 3):
  • Magdalyn
  • Anyone who tries to mess with his creatures.
  • Music

Strengths (No more than 5):
  • Very versatile in combat
    • Is good at close combat with his swords and his summons make up for his lake in distant combat
  • Has the favor of the Ice Queen (is always a strength)
  • Is very intelligent even if it doesn't seem like it.

Weaknesses (At least 2):
  • If his tattoos get are too damaged he can’t use his magic until he gets them redone
  • Sometimes his laziness get the best of him which ends up with him being frozen for a certain amount of time.
  • Being a human makes him more of a squishy target

Goal(s): “I would prefer to be able to live. Following Lord Immeral is the way to do that. Doesn’t hurt to have some fun on the side.”
 
"Bow and I shall make your end swift, mortal."

Name: Void Empress

Age: 226

Gender: female.

Race: Human

Alignment: Ebil

Appearance:
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Bio: Void Empress, Humanity's bane, Herald of the End, Clueless Princess. All of these are titles that have described some part of Jeannine's life at some point in time. In another world and in another time, Jeannine was once a princess who cared deeply about her family and her lands. She did what she could do help, even tracking down fraud she found; She simply had no way of knowing just how deep it ran. Although others would warn her that a princess shouldn't get involved with such matters, she continued, believing that if she removed the problem she'd be doing both her family and the people a justice. This was until she and her retainers were attacked by an unknown force while on a trip to a neighboring kingdom.
On the ground, bleeding and dying with a spear through her chest, Jeannine watched helpless as her retainers and friends were slain and desecrated; Mocked, as she was told no one would come looking, that she was cast aside for dealing with matters she didn't understand. Jeannine prayed for some god, any deity to hear her, to at least save one of her friends. But, there was never an answer...no sign of any miracle, as if she had been cast aside by the world itself. It wasn't until the last of her retainers lay dead or dying and she could feel the darkness of death closing around her sight that one voice finally reached out to her.

"So this is where you meet your end is it? To be left in some forgotten ditch hmm?" It was a voice that sounded like her own but with the echo vibrating off of it, the voice had a deepness that rattled Jeannine's core.
"Or perhaps not. Little foolish one, no god will save you. There is no false idol to pick you up. For the blood of the Void courses in your veins. For one such as yourself, the future you want, you so desperately seek, you must grab it with your own hands. Tell me, can you cast aside everything for life? Become des-"
The girl was already reaching out to that voice before it could finish it's questions. There was no other choice to be made for Jeannine. If she could right this wrong, change this fate, then she'd reach out for that power without a doubt.
"Fuuhuhu....then so be it. You are the will of the abyss, born of the Void. Feed your desire for destruction and in turn destruction shall feed you."
Jeannine's vision returned to her, and in her hand was the spear that had once impaled , it's deadly tip covered in blood. Where the hole in her chest was, a bright purple gem now resided, the hole quickly healing and closing over said gem. Whatever the reason be, Jeannine knew this gem to be her Gem of Serenity, and the source of her healing, the reason why she was living once more.
With her next new found strength, lances that she could create at will, Jeannine slaughtered the forces that had killed those close to her with an interest lack of mercy. It was not this lack of mercy that bothered Jeannine, but the enjoyment she had putting them down like the dogs they were; Showing them their place and where they stood. Or the fact that looking upon the bodies of the people who use to be her friends and retainers drew no major emotion from her. They were simply bodies, nothing more or less. Only the loss of the friend that once was slightly stung. It was this day that the Void Empress says Jeannine died.

Still, it was not this, that changed Jeannine into the Void Empress that she is now. No. The start of this change happened when she returned home and learned that it was truly none other than her own family that had orchestrated that attack. The very ones she trust, cared for and sought to help more than anything, were the ones that wanted her gone. Betrayed, Jeannine felt the first strong emotion since returning; Anger. Jeannine plotted a new death, this time one for the king, Although, to call it a plot is quite inglorious, since she simply challenged the man to a bout. Jeannine knew her father prided himself in his combat prowess and would not deny a match with anyone even if he would laugh at the challenge. Therefore it was a simply matter to catch him and everyone else off guard with her new found powers. Summoning a lance to stab him from behind, Jeannine pierced him with another one from the front, ending the man's life. With the now deceased king's crown in her hands, Jeannine boldly took her father's throne and named herself the Void Empress. Of course there was opposition to this, but that was quickly silenced. With not a soul that could challenge her claim, the Void Empress did away with her family, and then the nobility, securing her seat of power, and starting what would be the next twenty, very long years that spelt out the end of the Void Empress' world.

"Humans are a pitiful and loathsome existence. It is their core nature to hurt and damage one another. With out seeking to, they are fated to destroy that which they hold close. In destruction can they ever find salvation."

The Void Empress is an observer, as she was when she was known as Jeannine; It is how she found out about the fraud within her kingdom. And as she carried out battles against those lands that had sought to attack her own, she observed. She observed how humans rose up against her despite the fact she brought to them peace and order. She observed those that were allied with her, whisper treacherous words about her and her power when they believed her to be gone, and observed those that were opposed against her, fight among themselves, even with the threat of her army looming overhead. Such things disillusioned the Void Empress on whether or not human as a race could ever truly find peace causing her strong desire for peace to fall into a root of resentment, which in turn twisted to bloom a flower of animosity within her heart and as many things that have good intentions for origins, her war and battles for peace, grew into a war of destruction. If they could not find peace on their own nor accept peace given to them, then they would find the peace that attends silence.

The humans in the Void Empress's army were soon replaced by her Templar knights, the populous replaced by the twisted beasts that took on the forms of animals. These creatures swept through the world, being tireless and un-needing of food or water, they wore down the armies, soldiers, mercenaries even bandits and other unaffiliates of the world. Even during this time, they would still fight among each other for resources and means for survival. Utter foolishness; Is how the Void Empress considered their struggles. In the face of the end, still all they could think of was their own wants and needs...It cemented her thoughts that humanity couldn't be saved and she drove them to the brink, all the way to the last bastion of safety...until she found that as well.

In that last battle, the one that stood in her way, was the last friend that Jeannine could say they she had. Prince Lukas, who had belonged to an allied kingdom so very long ago. Who was worried for her well being back when he had found out she had been attacked when her void blood had awoken, who came to visit her and was shocked at the change when he heard she had ascended the throne, who stayed on her side and helped in advising her, seeking to bring back a glimmer of the princess that once was, during her battles for peace. Who sought to remain beside her til he could no longer justify doing so. Prince Lukas, who wielded the greatsword: Godslayer Surtur, stood before her with eyes that betrayed the calmness of his face.

"Enough of this madness already Jeannine, what purpose does it serve to end human life? Are we all really so detestable that even innocent people deserve death!?"


"There is no innocent human. They are all creatures that seek chaos and their own needs, willing to hurt others without thought if it saves themselves. And do not speak of that name. That girl died twenty years ago. She did not have what it took to bring about true peace."

"Do you even hear your words? What kind of peace is a peace brought on through the deaths of countless people? Can't you see that this isn't any peace at all, it's just a tragic ending!"

"An ending...indeed, that is fitting. The people of this era have no hope in anything greater. They are too flawed to reach for anything higher."

"Then tell me, what great sin had those children that meet their end commit!?"

"They are still human too. Like their parents they fight, inflict pain and kill one another for their greed. All humans, destined to break the happiness they wish for and seek their own gain. They can not be saved. "

"Jea-"

"I am the Void Empress, The Judgement of Humanity, The Herald of the End! Move aside Lukas, bow down and I will let you see the end of this era."


As hero who was know as humanity's light gripped the hilt of his blade, memories came back like a sweet dream. Memories of a bright smile belonging to a princess that did her best to help out her people and family, even if she was a bit clumsy at times. Those memories were twisted and bent into the malice filled lineament that was before him. Was such a smile truly gone? Lukas wanted to believe so much that it wasn't so, but finally able to speak with her this way, he could not believe she was able to be saved. And even if she could, would a person who has done as that she has even be forgiven? Find redemption? These questions burned in his heart and lead him to one course of action.

"I'm afraid I can not do that Void Empress. For the sake of the future, and to stop you from further tarnishing the image of that once bright girl, I'll see to it that I stop you right here and now!"


"To cling to a lost past, how very foolish and human. Then I will grant you an end sooner."

Maybe in another time and in another world, perhaps Lukas was able to stop her. Maybe in another time and in another world he was the one who made the killing blow. But alas, in this world.... in this time Lukas fell down exhausted before her, his greatsword lay in pieces on the ground besides him. He was simply unable to keep up with the stamina that the Gem of Serenity provided the Void Empress to exploit her physical weakness.
"Farewell Prince Lukas. We shall not meet again."
Pieced through the chest with her specialized lance, the Void Empress ended the life of the hero who many laid their hopes upon, raising a foot to push him off the end of her lance and letting the body crumple to the ground under her; The last words spoken was the name of a princess who had died to her consuming desire for peace which had turned her heart black.
As the Void Empress' Templar knights and beasts swarmed the last bastion of humanity, she stayed where she stood, looking down at the fallen hero.

"For as much of an annoyance you were, I did not dislike you. My words were indeed true. I would have let you live to see the end...Hpmh, no..this is a more fitting end. The one you once called a friend has been no more since she was ran through the chest. It is fitting as a human that you die with that image you sought after."

And so the Void Empress left her world in silence, and sought after a new one. However, she found the humans there much the same as her own world. SO she reset that world and then the next. Now she finds herself in a world that has it's own turmoil. A turmoil caused by a being known as Immeral. What kind of ending will he bring about? The Empress is curious to see.​

Powers : "Knowing my power will not save you from the End mortal."

Gem of Serenity:
The gem of Serenity is what grants the Void Empress much of her power. It is what allows her to heal from non decisive blows. It is also the source of her high magic resistance. It gives her much more stamina than a normal human, removing the need for sleep for days on end or the need for food, though she still enjoys eating.

Sub-Space shuffle: The Void Empress fades into a plane between dimensions and shuffles into a new spot. Those in the path of her shuffle are locked in a five second time stop. While she is able to shuffle as much as she likes, the time stop is limited to once every sixty seconds.

Sub-Space lances: The Empress can create and launch her black and white lances from anywhere in a twenty foot wide radius around her. They are her main means of attack and defense as she can also command them to unravel apart onto a ribbon-like blade and strike like a whip or roll up into a shield like disc.

Flight: The energy wings on her back allow the Empress to gracefully travel through the skies.

Spacial magics, mostly involving the use and manipulation of dimensions to move herself, or other things from one point to another.

Combat Skills:
Void's Embrace:
The Empress' specialized lace that she is able to summon at will when she wishes to fight in close combat. Thanks to it's blade she is able to use it as a lance or greatsword when she pleases.

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Weapon(s)/ Arcane Focus:Pet:
Templar Knights: The Templar knights are the backbone of the Empress' army. Creatures tainted by the power of her Gem of Serenity, they lack a will of their own and act on the base instinct to serve their Empress' will. The tainted power that runs through them can also effect other lesser beings and transform them as well, swelling the templar knight's ranks. Killing the poor infected creatures before they turn is the only way they can be saved. Because of their lack of will and reasoning, the Empress has no control over them other than simple commands and actions that they follow straight forward.


Alliance: Her interest in seeing how Immeral will change the world. Oh, and she supposes she is a guest general, so also Immeral's faction.

Personality: Cold and aloof, the Void Empress acts indifferent to the desires and wishes of those around her. When speaking it is usually only when spoken to and there is most normally an underlining tone of snark or looking down upon them. She has kept her spite for humans, despite being one as the Empress is a human who fancies herself to be a god. She makes no attempt at being friends as she sees little point in doing so since she'll leave the world once it's 'End' has been reached.

Likes (At least 3):
Peace
Good food
Watching the Sun rise upon the highest point she can find.
Dogs

Dislikes (At least 3):
Mortals(Mostly humans, but general dislike extends to many other morals as well)
Loud noises
Those that beg
Dirt on her clothes

Strengths (No more than 5):
  • Time is a concept lost to her after becoming the Void Empress.
  • Self healing.
  • Very high magic resistance to make up for her weakness to physical attacks.
  • Hard to pin down as she is able to travel through dimensions.
  • She is an able leader with battle experience.

Weaknesses (At least 2):
  • The Gem of Serenity while being her biggest strength is also her biggest weakness. Damaging the Gem also damages the Empress herself as well and one could even force her to retreat from their world if they were able to damage it enough.
  • While she has high magic resistance, the Void Empress lacks much physical resistance. Therefore she only fights close range if need be.
  • The Void Empress looks down on most mortals, this arrogance can lead her to being caught off guard sometimes.
  • Healing. While she does have self healing, the Void Empress can not heal her head being removed. Nor does it stop her from feeling pain.

Goal(s) in life: To bring peace to each world. Continue the cycle of destruction and creation.

"Raging wind, while your visage fades away. Where the world lies in pieces at my feet. Fire and the storm and the snow and mist. Struggle inside, help me gain insight."
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take solace in the silence for it will guide you
Name: the silence

Age: 637

Gender: N/A

Race: conglomerate sprite construct

Alignment: good

Appearance 660C5370-E933-4FAA-B887-6C0A9802059B.jpeg

Bio (Needs to be at least 3 lines long): the silence is rarely spoken about, after all, many are unsure what to think of it when a shadow creature rolls into town without a sound, in truth the silence was an old experiment a fusion of many different spirit entities and bound to a large stone pillar hidden deep underground, the silence stayed with its creator till there death. Once they had died the silence wandered without any real purpose, it wasn’t exactly sure what to do anymore, deciding that it should probably try to do something to help others like its creators always spoke about it set about doing just that Even if people were terrified of its appearance it’s understood that And it would take time for people to trust it, only making it try harder



Powers (ie. ice magic):

sound manipulation: the silence is capable of manipulating sound usually using it to copy the words of others to communicate but also allowing it to unleash a verity of sonic attacks. It most usually feature is however warping the words of others, especially dangerous to a spell caster if thy require vocal components for there magic

magic warper: the silence is a great deal more in tune with the flows and energies of magic than most beings. Thusly it's able to warp the spells and magic abilities of other To an extent such as redirecting the magic or the spell's effect to a certain degree like changing a fireball to a small firebolt

floating: its what it says on the tin

form shifting: the silence is capable of taking on a verity of form some more terrifying than others, they don’t really affect its combat abilities much



Combat Skills:

got a big scare scythe good at using it



Weapon(s)/ Arcane Focus:

same as above



Pet (No more than 2): n/a



Alliance: none



Personality (At least three sentences):

the silence is a rather quiet individual for clear reasons, preferably it will try to stay out of the way and observe. but it not adverse to interaction and will happily do so as long as it seems those people will tolerate its presence with minimal fear, Thusly it’s always trying to prove it’s no threat by helping where ever



Likes (At least 3):

Helping people

small foolfy animals

music

Dislikes (At least 3):

People being scared of it

being lonely

people hurting others

Strengths (No more than 5):

Being bound to a stone pillar only the destruction of that can kill it as its physical form can just regenerate

extremely dangerous to magic users

totally silent

Weaknesses (At least 2):

its physical form is rather fragile especially when struck by physical attacks

Is rather slow and can be easily outmaneuvered

very reliant on turning its opponents skill against them

if dispell magic is used on it the silence will feel immense pain

Goal(s) in life: to maybe finally be accepted by someone for what it is
 
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