FoolsErin
when you at the when you you when the
...God, I never know how to start threads like this. But essentially this thread is what it reads on the tin. I’ve been thinking of about maybe taking another shot at GMing a group roleplay, but before I try anything I’d like a little feedback on some ideas I’ve had for said possible group roleplays.
1. Title-pending-surrogate-wereanimal-pack-thing
It didn’t matter how you got to the Wolf’s Howl on that fateful Wednesday, but what did matter was that you were all isolated in one way or another. Maybe you were exiled or abandoned. Perhaps you just simply left due to being less embracing of your wild side, or because you were a turned were that stuck out like a sore thumb. Or it’s possible your species of were wasn’t very social and partial to gathering in the first place. Regardless of how you were alone, your path ended up crossing with other solitary weres like you. Maybe you didn’t see eye to eye at first, maybe it was an instant connection, but time and fate seemed to dictate that perhaps, down the line, you could be in a pack after all.
2. Skin to Scales: Fueled by Fire
It was never meant to happen, the dragonbloods. Just an attempt at medicating some of the more hopelessly sick souls way back when in the age where magic ran free. Perhaps the blood of one of the most resilient magical creatures out there could be the cure to the loss of hope, they thought. Sure, it seemed to be harmless at first, once the sick stopped wheezing up blood and speaking without notes of weakness. But the children of the saved souls were...different. They sported dragon-shapes birthmarks of odd, unnatural colors. They would random vanish at seemingly out of nowhere moments of the day, returning with little memory of what they’’d been doing or where’d they gone. What precisely had happened was slowly revealed as the children aged. The blood their parents had consumed had given them the unusual ability to shift into dragons and back again. The blessing and curse of these gifts was never brought to light for long however, with people across the world tiring of the banes of magic. Sealed away was the art of spell craft and the mystic forces of the unknown, along with the powers of the dragon blood children. It stayed that way for centuries, the sparkle of potions and charms forgotten for religious books and modern technology. But magic didn’t want to stay hidden, to remain cramped in a seal that had been created with it’s own power. So it slipped all it could through the cracks, to wake something up that could unlock its prison. So, on the fateful night the blood moon passes over the unusually named city of Pearlfang, the essence of dragons will reawaken within, and the quest to rescue magic from itself will begin.
Skin to Scales was the first roleplay I created on this site, and it died thanks to poor timing, and it would’ve most likely gone down thanks to some garbage writing on my part had it not perished then. I think I have a pretty good idea of what to change now, and I’m ready to reboot it in a blaze of glory if people are interested.
3. Unamed Lab Experiment RP
Those of you old enough to remember can at least remember some details about your taking. Maybe a mysterious aunt or uncle showed up to pick you up from school, and you were too stupid to catch their bluff. Or a “impromptu field trip” where you just happened to get separated from the group. Perhaps you were young enough to fall for the classic van full of candy. You were all taken, one way or another, whether it’s something you can remember or not. You’ve “lived” in this lab for years, being molded into superhuman weapons through painful experiment after experiment. But one day you decide you’ve had enough. That you cannot take this anymore. So you stage an escape with your fellow experiments, hoping that a perhaps a scrap of a plan can get you out. Things go much better than you expected, and now you’re all free. One question. Now what? It’s a dog eat dog world out there, and there’s going to be both the lab and others out for your abilities. Do you try to slip into society? Find old family through half erased memories and old files? Take down the lap. The world’s a panic filled oyster for lab experiments like yourself.
When I was about 9, I used to scroll through this other forum that I was too young to join. They had a very small group of role players, and I recall my extreme fascination with a roleplay similar to this. It’s stuck with me all these years, and I sort of consider it a weird tribute I guess.
Anyways, that’s all the ideas I consider acceptable for possible roleplay creation at the moment. Please reply with your honest thoughts on these, if there’s any way to improve them I’d certainly like to know.
1. Title-pending-surrogate-wereanimal-pack-thing
It didn’t matter how you got to the Wolf’s Howl on that fateful Wednesday, but what did matter was that you were all isolated in one way or another. Maybe you were exiled or abandoned. Perhaps you just simply left due to being less embracing of your wild side, or because you were a turned were that stuck out like a sore thumb. Or it’s possible your species of were wasn’t very social and partial to gathering in the first place. Regardless of how you were alone, your path ended up crossing with other solitary weres like you. Maybe you didn’t see eye to eye at first, maybe it was an instant connection, but time and fate seemed to dictate that perhaps, down the line, you could be in a pack after all.
2. Skin to Scales: Fueled by Fire
It was never meant to happen, the dragonbloods. Just an attempt at medicating some of the more hopelessly sick souls way back when in the age where magic ran free. Perhaps the blood of one of the most resilient magical creatures out there could be the cure to the loss of hope, they thought. Sure, it seemed to be harmless at first, once the sick stopped wheezing up blood and speaking without notes of weakness. But the children of the saved souls were...different. They sported dragon-shapes birthmarks of odd, unnatural colors. They would random vanish at seemingly out of nowhere moments of the day, returning with little memory of what they’’d been doing or where’d they gone. What precisely had happened was slowly revealed as the children aged. The blood their parents had consumed had given them the unusual ability to shift into dragons and back again. The blessing and curse of these gifts was never brought to light for long however, with people across the world tiring of the banes of magic. Sealed away was the art of spell craft and the mystic forces of the unknown, along with the powers of the dragon blood children. It stayed that way for centuries, the sparkle of potions and charms forgotten for religious books and modern technology. But magic didn’t want to stay hidden, to remain cramped in a seal that had been created with it’s own power. So it slipped all it could through the cracks, to wake something up that could unlock its prison. So, on the fateful night the blood moon passes over the unusually named city of Pearlfang, the essence of dragons will reawaken within, and the quest to rescue magic from itself will begin.
Skin to Scales was the first roleplay I created on this site, and it died thanks to poor timing, and it would’ve most likely gone down thanks to some garbage writing on my part had it not perished then. I think I have a pretty good idea of what to change now, and I’m ready to reboot it in a blaze of glory if people are interested.
3. Unamed Lab Experiment RP
Those of you old enough to remember can at least remember some details about your taking. Maybe a mysterious aunt or uncle showed up to pick you up from school, and you were too stupid to catch their bluff. Or a “impromptu field trip” where you just happened to get separated from the group. Perhaps you were young enough to fall for the classic van full of candy. You were all taken, one way or another, whether it’s something you can remember or not. You’ve “lived” in this lab for years, being molded into superhuman weapons through painful experiment after experiment. But one day you decide you’ve had enough. That you cannot take this anymore. So you stage an escape with your fellow experiments, hoping that a perhaps a scrap of a plan can get you out. Things go much better than you expected, and now you’re all free. One question. Now what? It’s a dog eat dog world out there, and there’s going to be both the lab and others out for your abilities. Do you try to slip into society? Find old family through half erased memories and old files? Take down the lap. The world’s a panic filled oyster for lab experiments like yourself.
When I was about 9, I used to scroll through this other forum that I was too young to join. They had a very small group of role players, and I recall my extreme fascination with a roleplay similar to this. It’s stuck with me all these years, and I sort of consider it a weird tribute I guess.
Anyways, that’s all the ideas I consider acceptable for possible roleplay creation at the moment. Please reply with your honest thoughts on these, if there’s any way to improve them I’d certainly like to know.