Quinlan63
The Overlord
City of Beginnings Forest Animals
Lvl 1 rabbit HP 20/20 Skills: None Stats: 1 Strength/ 3 Agility Drops: Rabbit Meat(100% chance) 1-3 Gold (75% chance) Rabbit ears(50% chance) Rabbit pelt(35% chance)
Lvl 2 Fox HP 30/30 Skills: Swift- Can increase its Agility by 10% (Cooldown 3 minutes) Stats: 2 Strength/ 5 Agility Drops: Fox pelt(80% chance) 2-4 Gold(70% chance)
Lvl 3 Wolf HP 40/40 Skills: Howl- Can increase its strength by 10% (Cooldown 3 minutes) Stats: 5 Strength/ 2 Agility Drops: Wolf Pelt(100% chance) 3-5 Gold(60% chance)
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City of bennings Forest Monsters
Lvl 2 Goblin HP 40/40 Skills: None Stats: 4 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +10 Armor(90% chance) 3-5 Gold(85% chance)
Lvl 3 Goblin HP 50/50 Skills: None Stats: 5 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +15 Armor(80% chance) 4-6 Gold(80% chance)
Lvl 4 Goblin HP 60/60 Skills: None Stats: 6 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +20 Armor(70% chance) 5-7 Gold(75% chance)
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 7 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
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Forest Cave(Enemies in this cave respawn 5 minutes after they are killed)
Floor 1
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
Lvl 7 Hobgoblin HP 100/100 Skills: None Stats: 10 Strength/ 6 Agility Drops: Ring of Minor Health /+1 Constitution (80% chance) 10-15 Gold(70% chance)
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Floor 2
Lvl 9 Troll HP 120/120 Skills: Berserk Fury- Deal double damage for 30 sec/ Stats: 15 Strength 4 Agility Drops: Troll pelt(40% chance) 15-20 Gold(90% chance) Troll Eye(25% chance) Troll Fang(25% chance)
Lvl 10 Goblin Mage HP 100/100 MP 200/200 Skills: Fire Ball- Shoot a ball of fire that deals x2 intelligence as damage (cost 30 MP)/ Stats: 5 Strength/ 20 Intelligence/ 1 Agility Drops: Adept Robes- +5 Int +4 Con +3 Spr(30% chance) Grey Staff- +3 Int(30% chance) 25-30 Gold(80% chance)
Lvl 10 Goblin Knight HP 140/140 MP 50/50 Skills: Goblin Defense- Will take all damage for anyone with the word goblin in their name/ Stats: 20 Strength/ 5 Intelligence/ 6 Agility Drops: Steel Sword- +3 Strength (30% chance) Knight Helm- +3 Constitution (40% chance) Goblin Shield- +4 Constitution (30% chance) 25-30 Gold (80% chance)
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Floor 3
Lvl 12 Cleric HP 150/150 MP 120/120 Skills: Heal- Heals target for 50% max HP (Cost 12 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 12 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 30-35 Gold (80% chance)
Lvl 12 Cleric HP 150/150 MP 120/120 Skills: Heal- Heals target for 50% max HP (Cost 12 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 12 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 30-35 Gold (80% chance)
Lvl 13 Steel Knight HP 170/170 Stats- 30 Strength/ 0 Intelligence/ 15 Agility Skills- Raise Shield- Blocking with his shield reducing damage by strength*2 percent Drops: 50 Gold (80% chance) Steel Knight Helm: +3 Constitution (30% chance) Steel Knight Breastplate: +9 Constitution/ +3 Strength (50% chance) Steel Knight Gauntlets: +4 Constitution/ +2 Strength (60% chance) Steel Knight Greaves: +4 Constitution/ +1 Strength (40% chance)
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Floor 4
Lvl 15 Steel Knight HP 200/200 Stats- 35 Strength/ 0 Intelligence/ 15 Agility Skills- Raise Shield- Blocking with his shield reducing damage by strength*2 percent Drops: 50 Gold (80% chance) Steel Knight Helm: +3 Constitution (30% chance) Steel Knight Breastplate: +9 Constitution/ +3 Strength (50% chance) Steel Knight Gauntlets: +4 Constitution/ +2 Strength (60% chance) Steel Knight Greaves: +4 Constitution/ +1 Strength (40% chance)
Lvl 15 Mage HP 200/200 MP 500/500 Skills- Mages Ward (Cost 25 MP) Creates a shield that blocks damage equal to Intelligence x2/ Fireball- Deals 50 points of fire damage (equal to Intelligence) Stats- 5 Strength/ 50 Intelligence/ 20 Agility Drops- Mage Robes: +13 Intelligence/ -1 Strength (50% chance) Mage Staff: +8 Intelligence (40% chance) Mage Hood: +4 Intelligence/ + 4 Constitution(30% chance) 50 Gold (80% chance)
Lvl 15 Cleric HP 200/200 MP 170/170 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 25 points of light damage to the target (Cost 5 MP) Stats: 7 Strength/ 17 Intelligence/ 16 Agility Drops: Cleric Charm- +6 Intelligence +6 Spirit (70% chance) Cleric Robes- +8 Intelligence +4 Spirit +4 Constitution (60% chance) 50 Gold (80% chance)
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Floor 5
(Room 1)
(Room 2) Size 40 meters
Updates will follow
Lvl 1 rabbit HP 20/20 Skills: None Stats: 1 Strength/ 3 Agility Drops: Rabbit Meat(100% chance) 1-3 Gold (75% chance) Rabbit ears(50% chance) Rabbit pelt(35% chance)
Lvl 2 Fox HP 30/30 Skills: Swift- Can increase its Agility by 10% (Cooldown 3 minutes) Stats: 2 Strength/ 5 Agility Drops: Fox pelt(80% chance) 2-4 Gold(70% chance)
Lvl 3 Wolf HP 40/40 Skills: Howl- Can increase its strength by 10% (Cooldown 3 minutes) Stats: 5 Strength/ 2 Agility Drops: Wolf Pelt(100% chance) 3-5 Gold(60% chance)
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City of bennings Forest Monsters
Lvl 2 Goblin HP 40/40 Skills: None Stats: 4 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +10 Armor(90% chance) 3-5 Gold(85% chance)
Lvl 3 Goblin HP 50/50 Skills: None Stats: 5 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +15 Armor(80% chance) 4-6 Gold(80% chance)
Lvl 4 Goblin HP 60/60 Skills: None Stats: 6 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +20 Armor(70% chance) 5-7 Gold(75% chance)
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 7 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
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Forest Cave(Enemies in this cave respawn 5 minutes after they are killed)
Floor 1
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)
Lvl 7 Hobgoblin HP 100/100 Skills: None Stats: 10 Strength/ 6 Agility Drops: Ring of Minor Health /+1 Constitution (80% chance) 10-15 Gold(70% chance)
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Floor 2
Lvl 9 Troll HP 120/120 Skills: Berserk Fury- Deal double damage for 30 sec/ Stats: 15 Strength 4 Agility Drops: Troll pelt(40% chance) 15-20 Gold(90% chance) Troll Eye(25% chance) Troll Fang(25% chance)
Lvl 10 Goblin Mage HP 100/100 MP 200/200 Skills: Fire Ball- Shoot a ball of fire that deals x2 intelligence as damage (cost 30 MP)/ Stats: 5 Strength/ 20 Intelligence/ 1 Agility Drops: Adept Robes- +5 Int +4 Con +3 Spr(30% chance) Grey Staff- +3 Int(30% chance) 25-30 Gold(80% chance)
Lvl 10 Goblin Knight HP 140/140 MP 50/50 Skills: Goblin Defense- Will take all damage for anyone with the word goblin in their name/ Stats: 20 Strength/ 5 Intelligence/ 6 Agility Drops: Steel Sword- +3 Strength (30% chance) Knight Helm- +3 Constitution (40% chance) Goblin Shield- +4 Constitution (30% chance) 25-30 Gold (80% chance)
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Floor 3
Lvl 12 Cleric HP 150/150 MP 120/120 Skills: Heal- Heals target for 50% max HP (Cost 12 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 12 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 30-35 Gold (80% chance)
Lvl 12 Cleric HP 150/150 MP 120/120 Skills: Heal- Heals target for 50% max HP (Cost 12 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 12 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 30-35 Gold (80% chance)
Lvl 13 Steel Knight HP 170/170 Stats- 30 Strength/ 0 Intelligence/ 15 Agility Skills- Raise Shield- Blocking with his shield reducing damage by strength*2 percent Drops: 50 Gold (80% chance) Steel Knight Helm: +3 Constitution (30% chance) Steel Knight Breastplate: +9 Constitution/ +3 Strength (50% chance) Steel Knight Gauntlets: +4 Constitution/ +2 Strength (60% chance) Steel Knight Greaves: +4 Constitution/ +1 Strength (40% chance)
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Floor 4
Lvl 15 Steel Knight HP 200/200 Stats- 35 Strength/ 0 Intelligence/ 15 Agility Skills- Raise Shield- Blocking with his shield reducing damage by strength*2 percent Drops: 50 Gold (80% chance) Steel Knight Helm: +3 Constitution (30% chance) Steel Knight Breastplate: +9 Constitution/ +3 Strength (50% chance) Steel Knight Gauntlets: +4 Constitution/ +2 Strength (60% chance) Steel Knight Greaves: +4 Constitution/ +1 Strength (40% chance)
Lvl 15 Mage HP 200/200 MP 500/500 Skills- Mages Ward (Cost 25 MP) Creates a shield that blocks damage equal to Intelligence x2/ Fireball- Deals 50 points of fire damage (equal to Intelligence) Stats- 5 Strength/ 50 Intelligence/ 20 Agility Drops- Mage Robes: +13 Intelligence/ -1 Strength (50% chance) Mage Staff: +8 Intelligence (40% chance) Mage Hood: +4 Intelligence/ + 4 Constitution(30% chance) 50 Gold (80% chance)
Lvl 15 Cleric HP 200/200 MP 170/170 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 25 points of light damage to the target (Cost 5 MP) Stats: 7 Strength/ 17 Intelligence/ 16 Agility Drops: Cleric Charm- +6 Intelligence +6 Spirit (70% chance) Cleric Robes- +8 Intelligence +4 Spirit +4 Constitution (60% chance) 50 Gold (80% chance)
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Floor 5
(Room 1)
- Mini-Boss: Lvl 18 Elite Steel Knight & Black Stallion HP 800/800
- Stats- 50 Strength/ 0 Intelligence/ 30 Agility
- Skills- Charging Strike (Passive)- While the "Black Stallion" is in full charge damage dealt is increased by 30%/ Raise Shield- Blocking with his shield reducing damage by strength*2 percent/ Share HP (Passive)- The Knight and Horse fight as one and share HP, damage taken by one will affect the other
- Drops: 150 Gold (100% chance) Elite Helm: +4 Constitution (30% chance) Elite Breastplate: +12 Constitution/ +4 Strength/ Wearing a full set of elite armor (pieces) increases HP by 20% (50% chance) Elite Gauntlets: +7 Constitution/ +3 Strength (60% chance) Elite Greaves: +7 Constitution/ +2 Strength (40% chance)
(Room 2) Size 40 meters
- Boss: Lvl 20 Archmage HP 1000/1000 MP 750/750
- Stats- 5 Strength/ 75 Intelligence/ 20 Agility
- Skills- Archmages Ward (Cost 25 MP) Creates a shield that blocks damage equal to Intelligence x2/ Fireball- Deals 75 points of fire damage (equal to Intelligence) (Cost 25 MP)/ Emperium- Creates a mass destructive blast that deals a massive 150 points of damage to anyone within 20 meters (Activates at 100 HP)
- Drops- Robes of the Archmage: +15 Intelligence/ -3 Strength/ MP cost is reduced by 15% (50% chance) Staff of the Archmage: +10 Intelligence/ -1 Strength/ Spells become 10% more effective (40% chance) Archmages Hood: +5 Intelligence/ + 5 Constitution/ When HP reaches 10% a massive blast hits enemies within 15 meters with 100 points of damage (30% chance) 300 Gold (100% chance)
- Lvl 10 Cleric HP 100/100 MP 100/100 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 10 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 20-25 Gold (80% chance)
- Lvl 10 Cleric HP 100/100 MP 100/100 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 10 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 20-25 Gold (80% chance)
Updates will follow
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