Enemies Stats

Quinlan63

The Overlord
City of Beginnings Forest Animals


Lvl 1 rabbit HP 20/20 Skills: None Stats: 1 Strength/ 3 Agility Drops: Rabbit Meat(100% chance) 1-3 Gold (75% chance) Rabbit ears(50% chance) Rabbit pelt(35% chance)


Lvl 2 Fox HP 30/30 Skills: Swift- Can increase its Agility by 10% (Cooldown 3 minutes) Stats: 2 Strength/ 5 Agility Drops: Fox pelt(80% chance) 2-4 Gold(70% chance)


Lvl 3 Wolf HP 40/40 Skills: Howl- Can increase its strength by 10% (Cooldown 3 minutes) Stats: 5 Strength/ 2 Agility Drops: Wolf Pelt(100% chance) 3-5 Gold(60% chance)


More Below

City of bennings Forest Monsters


Lvl 2 Goblin HP 40/40 Skills: None Stats: 4 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +10 Armor(90% chance) 3-5 Gold(85% chance)


Lvl 3 Goblin HP 50/50 Skills: None Stats: 5 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +15 Armor(80% chance) 4-6 Gold(80% chance)


Lvl 4 Goblin HP 60/60 Skills: None Stats: 6 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +20 Armor(70% chance) 5-7 Gold(75% chance)



Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 7 Strength/ 2 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)


More Below
Forest Cave(Enemies in this cave respawn 5 minutes after they are killed)


Floor 1


Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)


Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)


Lvl 5 Goblin HP 70/70 Skills: Rally- Can call other goblins in the area to join in the fight Stats: 8 Strength/ 4 Agility Drops: Goblin mail- Light Armor/ +25 Armor(60% chance) 6-8 Gold(70% chance)



Lvl 7 Hobgoblin HP 100/100 Skills: None Stats: 10 Strength/ 6 Agility Drops: Ring of Minor Health /+1 Constitution (80% chance) 10-15 Gold(70% chance)


More Below

Floor 2


Lvl 9 Troll HP 120/120 Skills: Berserk Fury- Deal double damage for 30 sec/ Stats: 15 Strength 4 Agility Drops: Troll pelt(40% chance) 15-20 Gold(90% chance) Troll Eye(25% chance) Troll Fang(25% chance)


Lvl 10 Goblin Mage HP 100/100 MP 200/200 Skills: Fire Ball- Shoot a ball of fire that deals x2 intelligence as damage (cost 30 MP)/ Stats: 5 Strength/ 20 Intelligence/ 1 Agility Drops: Adept Robes- +5 Int +4 Con +3 Spr(30% chance) Grey Staff- +3 Int(30% chance) 25-30 Gold(80% chance)



Lvl 10 Goblin Knight HP 140/140 MP 50/50 Skills: Goblin Defense- Will take all damage for anyone with the word goblin in their name/ Stats: 20 Strength/ 5 Intelligence/ 6 Agility Drops: Steel Sword- +3 Strength (30% chance) Knight Helm- +3 Constitution (40% chance) Goblin Shield- +4 Constitution (30% chance) 25-30 Gold (80% chance)


More Below

Floor 3


Lvl 12 Cleric HP 150/150 MP 120/120 Skills: Heal- Heals target for 50% max HP (Cost 12 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 12 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 30-35 Gold (80% chance)


Lvl 12 Cleric HP 150/150 MP 120/120 Skills: Heal- Heals target for 50% max HP (Cost 12 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 12 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 30-35 Gold (80% chance)


Lvl 13 Steel Knight HP 170/170 Stats- 30 Strength/ 0 Intelligence/ 15 Agility Skills- Raise Shield- Blocking with his shield reducing damage by strength*2 percent Drops: 50 Gold (80% chance) Steel Knight Helm: +3 Constitution (30% chance) Steel Knight Breastplate: +9 Constitution/ +3 Strength (50% chance) Steel Knight Gauntlets: +4 Constitution/ +2 Strength (60% chance) Steel Knight Greaves: +4 Constitution/ +1 Strength (40% chance)


More Below

Floor 4


Lvl 15 Steel Knight HP 200/200 Stats- 35 Strength/ 0 Intelligence/ 15 Agility Skills- Raise Shield- Blocking with his shield reducing damage by strength*2 percent Drops: 50 Gold (80% chance) Steel Knight Helm: +3 Constitution (30% chance) Steel Knight Breastplate: +9 Constitution/ +3 Strength (50% chance) Steel Knight Gauntlets: +4 Constitution/ +2 Strength (60% chance) Steel Knight Greaves: +4 Constitution/ +1 Strength (40% chance)



Lvl 15 Mage HP 200/200 MP 500/500 Skills- Mages Ward (Cost 25 MP) Creates a shield that blocks damage equal to Intelligence x2/ Fireball- Deals 50 points of fire damage (equal to Intelligence) Stats- 5 Strength/ 50 Intelligence/ 20 Agility Drops- Mage Robes: +13 Intelligence/ -1 Strength (50% chance) Mage Staff: +8 Intelligence (40% chance) Mage Hood: +4 Intelligence/ + 4 Constitution(30% chance) 50 Gold (80% chance)


Lvl 15 Cleric HP 200/200 MP 170/170 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 25 points of light damage to the target (Cost 5 MP) Stats: 7 Strength/ 17 Intelligence/ 16 Agility Drops: Cleric Charm- +6 Intelligence +6 Spirit (70% chance) Cleric Robes- +8 Intelligence +4 Spirit +4 Constitution (60% chance) 50 Gold (80% chance)


More Below

Floor 5


(Room 1)

  • Mini-Boss: Lvl 18 Elite Steel Knight & Black Stallion HP 800/800
  1. Stats- 50 Strength/ 0 Intelligence/ 30 Agility
  2. Skills- Charging Strike (Passive)- While the "Black Stallion" is in full charge damage dealt is increased by 30%/ Raise Shield- Blocking with his shield reducing damage by strength*2 percent/ Share HP (Passive)- The Knight and Horse fight as one and share HP, damage taken by one will affect the other
  3. Drops: 150 Gold (100% chance) Elite Helm: +4 Constitution (30% chance) Elite Breastplate: +12 Constitution/ +4 Strength/ Wearing a full set of elite armor (pieces) increases HP by 20% (50% chance) Elite Gauntlets: +7 Constitution/ +3 Strength (60% chance) Elite Greaves: +7 Constitution/ +2 Strength (40% chance)




(Room 2) Size 40 meters

  • Boss: Lvl 20 Archmage HP 1000/1000 MP 750/750
  1. Stats- 5 Strength/ 75 Intelligence/ 20 Agility
  2. Skills- Archmages Ward (Cost 25 MP) Creates a shield that blocks damage equal to Intelligence x2/ Fireball- Deals 75 points of fire damage (equal to Intelligence) (Cost 25 MP)/ Emperium- Creates a mass destructive blast that deals a massive 150 points of damage to anyone within 20 meters (Activates at 100 HP)
  3. Drops- Robes of the Archmage: +15 Intelligence/ -3 Strength/ MP cost is reduced by 15% (50% chance) Staff of the Archmage: +10 Intelligence/ -1 Strength/ Spells become 10% more effective (40% chance) Archmages Hood: +5 Intelligence/ + 5 Constitution/ When HP reaches 10% a massive blast hits enemies within 15 meters with 100 points of damage (30% chance) 300 Gold (100% chance)


  • Lvl 10 Cleric HP 100/100 MP 100/100 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 10 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 20-25 Gold (80% chance)

  • Lvl 10 Cleric HP 100/100 MP 100/100 Skills: Heal- Heals target for 50% max HP (Cost 10 MP) Divine blast- Deals 15 points of light damage to the target (Cost 5 MP) Stats: 5 Strength/ 10 Intelligence/ 10 Agility Drops: Cleric Charm- +4 Intelligence +4 Spirit (40% chance) Cleric Robes- +6 Intelligence +2 Spirit +2 Constitution (30% chance) 20-25 Gold (80% chance)





Updates will follow
 
Last edited:

Special Event Boss

Goblin King (6 Star)


HP: 500/500


Stats

30 Strength
5 Agility



Skill: Royal Call- calls forth 6 level 2 Goblins
Summon Defender- Summons a level 7 Hob Goblin

The Goblin King has come to defend his subjects from the invaders who seek to learn of their greatest secret. Destroy him so that he may not stop any who seek what lies in their cave.
 
Last edited:
Raid bosses

fb_0_0025_0.png
Venomous Caspert

Level:30
HP: 2500/2500 MP:500/500

Strength: 70
Agility: 60
Intelligence:50
Constitution:250
Spirit: 300
Skills:


Hell Shriek: 30% Chance to stun all foes in a 20m ratus around Venomous Caspert.

Hell Rush: Stiffens the body and plows it's way through anything in front of it. Doingstrength stat x2 to anything it hits(unblockable).

Toxic Blood (passive): Deals an extra ten points of poison damage if lands asuccessful hit with either it's fangs or claws. Can not be effected by poisonous attacks ordebuffs.

Drops: 2500 gold 80%
toxic fang(crafting material) 60%
Caspert fur 40%
Venomous Caspert Amulet(summons it as a battle mount) 100%
Venom King's dagger 5%
Venom King's Sword 5%
Venom King's Claymore 5%

Location: The Dark Forest​
 
Last edited:
Undead Legion

Lvl 10 Skeleton HP/MP 120/30 Stats: 12 Con/ 20 Str/ 3 Int/ 20 Agi Skills: Regen- 30% chance that it will respawn once

Lvl 10 Skeleton Archers HP/MP 120/70 Stats: 12 Con/ 15 Str/ 7 Int/ 25 Agi Skills: Regen- 30% chance that it will respawn once

Lvl 15 Skeleton Warrior HP/MP 300/50 Stats: 30 Con/ 35 Str/ 5 Int/ 20 Agi Skills: Regen- 30% chance that it will respawn once

Lvl 15 Skeleton Mage HP/MP 150/300 Stats: 15 Con/ 5 Str/ 30 Int/ 15 Agi Skills: Regen- 30% chance that it will respawn once/ Fireball- Deals 30 points of fire damage (Cost 25 MP)

Lvl 20 Death Knight HP/MP 1000/400 Stats: 100 Con/ 50 Str/ 40 Int/ 30 Agi Skills: Soul Steal- Cost 30 MP: Deals normal damage and applying, Dark wound, a Dot that deals damage equal to half the intelligence stat for 8 seconds (stacks 5 times)/ Soul Crush- Cost 50 MP: Deals physical and magic damage equal to the strength and intelligence stat times the number of times dark wound is applied

Lvl 20 Necromancer HP/MP 800/800 Stats: 80 Con/ 15 Str/ 80 Int/ 25 Agi Skills: Resurrect- Cost 10% Max MP(Cast time 3 sec) Resurrects a fallen enemy or ally into an undead follower/ Life Drain II- Cost 30 MP (Cast time 2 sec) Drains life equal to the intelligence stat x2, heals the player for the same amount


Drop List

Skeleton
  • Bone Meal 60%
  • 30 Gold 80%
Skeleton Archer
  • Bone Meal 60%
  • 30 Gold 80%
  • Ancient Longbow- WD 12: +3 Agi +3 Str 50%
  • Ancient Steel Arrows (10)- 3 damage 40%
Skeleton Warrior
  • Bone Meal 60%
  • 50 Gold 80%
  • Ancient Steel Sword- WD 14: +3 Str +1 Con +1 Agi 50%
  • Ancient Shield- +6 Con +2 Str 40%
Skeleton Mage
  • Bone Meal 60%
  • 50 Gold 80%
  • Fire Scroll x1- Deals 60 fire damage 40%
  • Ancient Staff- +15 Int 50%
Death Knight
  • 100 Gold 80%
  • Ancient Longsword- WD 24- +6 Str 60%
  • 1 Random piece of the Death Knight Armor Set 40%
Necromancer
  • 100 Gold 80%
  • Ancient Staff- +15 Int 60%
  • 1 Random piece of the Necromancer Robe Set 40%
  • Life Drain Scroll- Drains 100 HP and restores it to the caster 20%
 
Last edited:
Special Event Boss
35999f69993eb054195b8ae0cf01914c.jpg


Lone Bandit (6 Star)
The Lone Bandit has come to invade the City of Light as too start his conquest of all of Malabar. Heroes Rally to the cities defence so to prevent it falling into his hands. (When defeated bandits will become less active in the area for the next week)

HP 2000/2000 MP 300/300

Strength: 200
Agility: 50
Intelligence: 30
Constitution: 200
Spirit: 30

Skills:
Low Sweep- Cost 25 MP: Deals 50% damage hitting any targets in range and reducing their movement speed by 50%

Critical Charge- Cost 25 MP: Launches across the earth and smash an enemy with a 100% critical chance dealing double damage

Lone Bandit Defense (Passive)- Reduces damage taken by 50%

Adrenaline Rush (Passive)- The Lone Bandit gains back MP equal to half the spirit stat per second while in battle

Call Reinforcements- Cost 75 MP: Call 3 bandits with 20% damage reduction, that deal Str/2 damage, and have half the max amount of HP as the Lone Bandit

AI- Highly aggressive with a focus on offense and killing weaklings first

Reward: 3000 EXP + 2000 Gold
 
Last edited:
Bandits

Lvl 12 Bandit HP/MP 250/100 Stats: 25 Con/ 28 Str/ 10 Int/ 25 Agi Skills: Critical Charge- Cost 25 MP: Launches across the earth and smash an enemy with a 100% critical chance/ Bandit Defense (Passive)- Reduces damage taken by 20%

Lvl 12 Bandit Archer HP/MP 250/100 Stats: 25 Con/ 28 Str/ 10 Int/ 25 Agi Skills: Eagle shot- Cost 10 MP: Fires an arrow that deals 1.5x the normal damage/ Bandit Defense (Passive)- Reduces damage taken by 20%

Lvl 12 Bandit Rogue HP/MP 250/100 Stats: 25 Con/ 28 Str/ 10 Int/ 25 Agi Skills: Stealth- Cost 0 MP: Take the Agility stat x2 and that is how many seconds the bandit will be stealthed/ Bandit Defense (Passive)- Reduces damage taken by 20%

Lvl 16 Bandit HP/MP 350/100 Stats: 35 Con/ 36 Str/ 10 Int/ 28 Agi Skills: Critical Charge- Cost 25 MP: Launches across the earth and smash an enemy with a 100% critical chance/ Bandit Defense (Passive)- Reduces damage taken by 20%

Lvl 16 Bandit Archer HP/MP 350/100 Stats: 35 Con/ 36 Str/ 10 Int/ 28 Agi Skills: Eagle shot- Cost 10 MP: Fires an arrow that deals 1.5x the normal damage/ Bandit Defense (Passive)- Reduces damage taken by 20%

Lvl 16 Bandit Rogue HP/MP 350/100 Stats: 35 Con/ 36 Str/ 10 Int/ 28 Agi Skills: Stealth- Cost 0 MP: Take the Agility stat x2 and that is how many seconds the bandit will be stealthed/ Bandit Defense (Passive)- Reduces damage taken by 20%

Lvl 18 Bandit Lieutenant HP/MP 700/300 Stats: 70 Con/ 45 Str/ 30 Int/ 28 Agi Skills:Cleave II- Cost 20 MP: A powerful strike dealing 200% damage / Bandit Lieutenant Defense (Passive)- Reduces damage taken by 30%


Drop List

Bandit
  • 50 Gold 80%
  • Tempered Steel Sword 60%
  • Steel War Axe 50%
  • Steel Spear 40%
Bandit Archer
  • 50 Gold 80%
  • Steel Arrows (10)60%
  • Shortbow 50%
  • Longbow 40%
Bandit Rogue
  • 50 Gold 80%
  • Steel Dagger 60%
  • Silver Ore 50%
  • Gold Ingot 40%
Bandit Lieutenant
  • 100 Gold 80%
  • Steel Longsword 60%
  • Gold Ingot 50%
  • Uncut Emerald 30%
 
Last edited:
City of Light Forest Animals


Lvl 5 rabbit HP 60/60 / Skills: None Stats: 5 Strength/ 7 Agility / Drops: Rabbit Meat(100% chance) 10 Gold (75% chance) Rabbit ears(50% chance) Rabbit pelt(35% chance)

Lvl 6 Fox HP 80/80 / Skills: Swift- Can increase its Agility by 10% (Cooldown 3 minutes) / Stats: 6 Strength/ 9 Agility / Drops: Fox pelt(70% chance) 15 Gold(80% chance)

Lvl 7 Wolf HP 100/100 / Skills: Howl- Can increase its strength by 10% (Cooldown 3 minutes) / Stats: 9 Strength/ 6 Agility / Drops: Wolf Pelt(100% chance) 20 Gold(80% chance)
 
More animals

Lvl 30 6 Tailed Fox HP/MP 320/430 Stats: 30 Strength/ 53 Agility/ 43 Intelligence/ 43 Spirit/ 32 Constitution
Skills:
  • Swift- Can increase its Agility by 10% for 30 seconds (Cooldown 3 minutes)
  • Fury (Cost 10 MP)- Makes enemy attack an ally for 30 seconds, if the enemy is alone there is a 30% chance that they will attack themselves
  • Snow Fox/ Freezing Bolt(costs 20 MP): Slows target for 10secs and deals damage equal to Int stat
  • Red Fox/ Flame Wave(costs 20 MP): Release a wave of flame dealing damage equal to the Int stat in a straight line up to 10m
  • Tan Fox/ Tremor(Costs 20 MP): Cause the ground to shake violently, dealing damage (Int stat) to all enemies in a 20m and stunning them for 10secs. Can be used to change the shape of uneven patches of earth randomly. Does not affect foes in midair.(2min CD).

Lvl 20 Dire Wolf HP/MP 230/180 Stats: 42 Strength/ 19 Agility/ 18 Intelligence/ 18 Spirit/ 23 Constitution
Skills:
  • Howl- The strength stat is increased by 10% for 30 seconds
  • Glare- Targets with a level lower than the wolf have a 25% of fleeing. Adds 2% chance more each lvl lower it is compared to the Wolf
  • Wolf pack (Cost 60 MP)- Calls in two more wolves to help fight. Wolves last for 1min then leave. (Damage=Strength/2)(HP=Constitution/2*10)

Drop List: WIP
 
Draconian Island mobs
All mobs on this Island scale to the player or highest level player in a party. (Note: Still working on drop list)
Dragons

Baby Dragon: Player level
Stats
Constitution: (level)*6
Strength: (level)*3
Intelligence: (level)*3
Agility: (level)*2
Spirit: (level)*3

Skills: Screech- Lowers the enemies stats by 10% for 30 seconds/ Dragon Scales(Passive)- 30% resistance to Fire and 10% damage resistance

Young Dragon: Player level
Stats
Constitution: (level)*10
Strength: (level)*4
Intelligence: (level)*5
Agility: (level)*6
Spirit: (level)*4

Skills: Fire Breath- Deals fire damage equal to int*3/ Dragon Scales(Passive)- 50% resistance to Fire and 10% damage reduction

Adult Dragon: Player level

Stats
Constitution: (level)*12
Strength: (level)*8
Intelligence: (level)*6
Agility: (level)*4
Spirit: (level)*5

Skills: Fire Breath- Deals fire damage equal to int*3/ Roar- Lowers the enemies stats by 20% for 30 seconds/ Dragon Scales(Passive)- 100% resistance Fire and 20% damage reduction

Ice Dragon: Player level
Stats
Constitution: (level)*15
Strength: (level)*7
Intelligence: (level)*6
Agility: (level)*4
Spirit: (level)*5


Skills: Ice Breath- Deals ice damage equal to int*3, slows target by 30%, and has a 30% chance of freezing the target for 6 seconds/ Dragon Scales(Passive)- 100% resistance to Ice and 30% damage reduction/ Weakness: Take 50% more fire damage

Thunder Dragon: Player level
Stats
Constitution: (level)*12
Strength: (level)*7
Intelligence: (level)*7
Agility: (level)*4
Spirit: (level)*5


Skills: Thunder Roar- Summons a lightning bolt dealing int*2 damage and stunning the target for 5 seconds/ Dragon Scales(Passive)- 100% resistance to lightning and 20% damage reduction

Drop List (All dragons)

Dragon Eye x2 40%

Dragon Scale x4 (x8 From Bosses) 60%

Dragon Claw x2 30%

Dragon Fang x2 40%

Dragonbone x5 50%

Dragon Heart 25% (Bosses)

(Dragon Level*10) Gold 80%
 
Last edited:
lich_by_kekse0719-d39y25p.jpg


Elder Lich Vokoun
Once a proud necromancer who sold his soul for the power of immortality in hopes that he could save the Dark church. Unfortunately as a result he lost not just his soul but his entire being making him seek nothing but to kill the living and take claim of the world for the undead. He shows no mercy to anyone no matter who you are. Many Necromancers and Death Knights are forced to serve as commandes for his undead army and wish to be freed.

Lvl 35

HP/MP 5000/5000

Stats:
Strength: 35
Intelligence: 500
Agility: 35
Spirit: 200
Constitution: 500

Skills:
Summon Undead Legion- Calls forth 10 (Lvl 10) Skeletons, 8 (Lvl 10) Skeleton Archers, 6 (Lvl 15) Skeleton Warriors, 4 (Lvl 15) Skeleton Mages, 2 (Lvl 20) Death Knights, and 1 (Lvl 20) Necromancer (All have their stats doubled)

Dark Plague (Cost 200 MP)- The target is slowed by 20% for 20 seconds and takes (50) damage every second

Corpse Destruction (Cost 200 MP)- Kill one of you undead followers creating a 10m explosion that deals (Undead level*3) as damage

Grim Scythe (Cost 10% HP)- Summons a huge spectral scythe in a wide arc, dealing (Int/2) damage to all hit in front of the Death Lord and restoring equal amounts of MP

Will of the Necropolis (Passive)- Once HP has dropped to 35% all damage taken is reduced by 35%

Bone Spear (Cost 500 MP)- Summons a bone projectile that causes (Int) damage

Undead Lord (Passive)- 90% immune to CC's

Drop List: (Chance to get Special Gems)

10,000 Gold (80% chance)


Skill Book: Skeletal Mage (Rare)- (Cost Int MP): Summon a Skeletal Mage
(50% chance)
  • Has (Int*5) HP and deals (Int*1.5) damage with the Fireball spell.
  • A 10m aura of death surrounds the mage dealing (Int/2) damage to all living enemies per second
  • Player can summon up to 3 Skeletal Mages at once
  • Player can only have 3 Skeletal Mages at once
  • Player can only have 3 Skeletal summons at once
Skill Book: Skeletal Warrior (Rare)- (Cost Int MP): Summon a Skeletal Warrior (40% chance)
  • Has (Con*5) HP and deals (Str*1.5) damage
  • Each Skeletal warrior increases their damage output by 10%
  • Player can summon up to 3 Skeletal warriors at once
  • Player can only have 3 Skeletal warriors at once
  • Player can only have 3 Skeletal summons at once
Skill Book: Skeletal Archer (Rare)- (Cost Int MP): Summon a Skeletal Archer (30% chance)
  • Has (Con*5) HP and deals (Agi*1.5) damage
  • Each shot applies a poison debuff that deals 10 points a second for 5 second/ Stacks 10 times
  • Player can summon up to 3 Skeletal Archers at once
  • Player can only have 3 Skeletal Archers at once
  • Player can only have 3 Skeletal summons at once
Crown of the Undead (Heroic)- The crown once worn by the king of all undead (10% chance)
  • +20 Constitution
  • +25 Strength
  • +15 Intelligence
  • Undead Royalty- All undead will no longer be hostile to the player
  • Undead Commander- All low level undead can be controlled to do your bidding
  • [Restriction: Death Knight Only]
Staff of the Elder Lich (Heroic)- This staff was once held by one of the most ancient and powerful undead who commanded many undead (5% Chance)
  • +50% MP
  • +50 Intelligence
  • Reduce the MP cost to resurrect by 50%
  • Fire Shield (Passive)- Enemies take (int/2) damage whenever they physically attack an undead follower
  • Drain (Passive)- Undead followers regain back HP based on half the damage they deal
  • +10 to All stats to all undead followers
  • [Restriction: Necromancer]
 
Last edited:
War- Slowly burns nearby enemies. Burning enemies take extra fire damage.

Famine- Slowly drains Stamina and Mana from nearby enemies.

Pestilence- Poisons nearby enemies. Poisons can not be resisted

Death- Instantly kills nearby foes that are under 20% HP(doesn't work on boss monsters, raid monster and event bosses)

Must be riding for effects to work.

Life- Slowly recovers HP. Can not be insta-killed.

Abundance- Slowly recovers MP. Rider can see the amount of MP enemies have left.

Spirit- Ampule stamina allows for the rider to weild a two handed weapon in each hand. Tires less easily.

Peace- Deflect 30% of all damage received back to the attacker. Monsters 10+ levels lower than you are less likely to attack.

Effects in place only while riding.


WIP
 
Werewolves- All have the same skills and passives as the Werewolf class/ https://www.rpnation.com/threads/werewolf-class.324556/

Lvl 25 Werewolf
Stats

  • Strength: 90
  • Intelligence: 30
  • Agility: 90
  • Spirit: 20
  • Constitution: 40
Lvl 30 Werewolf Berserker
Stats

  • Strength: 100
  • Intelligence: 40
  • Agility: 100
  • Spirit: 30
  • Constitution: 120
Lvl 35 Werewolf Pack Leader
Stats

  • Strength: 100
  • Intelligence: 100
  • Agility: 120
  • Spirit: 50
  • Constitution: 110
 
Last edited:
Daemon Legion

Lvl 5 Imp

Strength: 10
Intelligence: 10
Agility: 10
Spirit: 10
Constitution: 10

Skills
Teleport- sends the imp 30m away from the attacker

Call For Help- Summons a Higher Daemon to come to their aid

Lvl 15 Daemon

Strength: 45
Intelligence: 20
Agility: 28
Spirit: 6
Constitution: 32

Skills
Burning Touch (Passive)- All attacks deal an additional 20 fire damage

Strength of the Legion (Passive)- When in groups of 2 or more with any other daemon every daemons damage output increases by 50%

Burning Heart (Passive)- All fire damage taken is negated and instead heals for the same amount that it would damage

Inferno- Summons a flame that rises out the ground hitting the target dealing (Int*3) fire damage and never misses the target unless they are flying

Lvl 30 Higher Daemon

Strength: 90
Intelligence: 40
Agility: 56
Spirit: 12
Constitution: 64

Skills
Burning Touch (Passive)- All attacks deal an additional 20 fire damage

Strength of the Legion (Passive)- When in groups of 2 or more with any other daemon every daemons damage output increases by 50%

Burning Heart (Passive)- All fire damage taken is negated and instead heals for the same amount that it would damage

Inferno- Summons a flame that rises out the ground hitting the target dealing (Int*3) fire damage and never misses the target unless they are flying

Fear Aura (Passive)- All enemies within eyesight will have have their damage output decrease by 20%

Lvl 50 Arch Daemon

Strength: 400
Intelligence: 400
Agility: 225
Spirit: 100
Constitution: 750

Skills
Burning Touch (Passive)- All attacks deal an additional 20 fire damage

Strength of the Legion (Passive)- When in groups of 2 or more with any other daemon every daemons damage output increases by 50%

Burning Heart (Passive)- All fire damage taken is negated and instead heals for the same amount that it would damage

Inferno- Summons a flame that rises out the ground hitting the target dealing (Int*3) fire damage and never misses the target unless they are flying

Fear Aura (Passive)- All enemies within eyesight will have have their damage output decrease by 20%

Daemon Leader (Passive)- For every daemon within 50m the Arch Daemon will gain a 10% increase to damage output and resistance

Devour (Passive)- For every daemon killed within 50m the Arch Daemon gains a 5% increase to damage output and resistance

Land of the Daemon (Passive)- All daemons, except the Arch Daemon, within 50m gain 50% extra HP

Chains of Damnation- Creates chains that pull in long range enemies (up to 6) binding them to the ground making it so that they cannot fly for 2 minutes/ Deals 10 points of dark damage a second for the whole 2 minutes and this effect cannot be negated (Cooldown: 3 minutes)
 
Last edited:
Holy Dragon
Stats
Constitution: (player level)*14
Strength: (Player level)*8
Intelligence: (Player level)*12
Agility: (Player level)*5
Spirit: (Player level)*7​

Skills: Holy Flash- Blinds all enemies in a 15m area and causes all attacks to miss by 25% /Ancient Dragon Scales(Passive)- 50% resistance to Magic and 20% Physical damage reduction. Can not be CC'd
 
Magma Dragon
Stats
Constitution: (player level)*12
Strength: (Player level)*12
Intelligence: (Player level)*7
Agility: (Player level)*6
Spirit: (Player level)*6​

Skills: Fire Storm- Rains fireballs down in it's surrounding area. Fireballs do damage equal to the strength stat. /Molten Dragon Scales(Passive)- 50% Physical damage reduction. Can not be CC'd
 
knight-magic-armour-burning-eyes-shield-sword-blood-smoke.jpg
Tower Boss (WIP)

Lvl 100

Stats
Strength: 500
Intelligence: 500
Agility: 500
Spirit: 3000
Constitution: 3000

Skills
(WIP)
 
Lvl 50 9-Tailed Fox

Stats:
50 Strength
83 Agility
70 Intelligence
63 Spirit
52 Constitution

Skills:
Swift- Can increase its Agility by 10% for 30 seconds (Cooldown 3 minutes)

Fury (Cost 10 MP)- Makes enemy attack an ally for 30 seconds, if the enemy is alone there is a 30% chance that they will attack themselves

Snow Fox/ Freezing Bolt(costs 20 MP): Slows target for 10secs and deals damage equal to Int stat

Red Fox/ Flame Wave(costs 20 MP): Release a wave of flame dealing damage equal to the Int stat in a straight line up to 10m

Tan Fox/ Tremor(Costs 20 MP): Cause the ground to shake violently, dealing damage (Int stat) to all enemies in a 20m and stunning them for 10secs. Can be used to change the shape of uneven patches of earth randomly. Does not affect foes in midair.(2min CD).

Shapeshift- Changes the player into their desired form. They stay in this form until it is dispelled. (Does not change stats in any way/ some forms may deactivate skills if not humanoid)



Lvl 50 Dire Wolf

Stats:
72 Strength
49 Agility
48 Intelligence
48 Spirit
53 Constitution

Skills:
Howl- The strength stat is increased by 10% for 30 seconds

Glare- Targets with a level lower than the wolf have a 25% of fleeing. Adds 2% chance more each lvl lower it is compared to the Wolf

Wolf pack (Cost 60 MP)- Calls in two more wolves to help fight. Wolves last for 1min then leave. (Damage=Strength/2)(HP=Constitution/2*10)
 
Silver-Cross Hunters
Lvl 20 Hunter

Strength: 90
Intelligence: 40
Agility: 50
Spirit: 20
Constitution: 50


Skills:

Bear Trap- Drops a bear trap on the ground. Anyone caught in the trap will take (Int/4) bleed damage a second for 30 second while also being slowed by 20%

Silver Flame (Passive)- Crossbow bolts fired are all made with silver and enchanted to deal 10 Fire damage

Holy Water- Water bless by the divine splashed onto a vampire deals (Int*3) damage [Only works on vampires]

Silver Sword (Passive)- Hunters carry silver swords blessed by the divine dealing an extra 20% more damage to werewolves

Lvl 25 Hunter

Strength: 100
Intelligence: 52
Agility: 70
Spirit: 20
Constitution: 60


Skills:

Bear Trap- Drops a bear trap on the ground. Anyone caught in the trap will take (Int/4) bleed damage a second for 30 second while also being slowed by 20%

Silver Flame (Passive)- Crossbow bolts fired are all made with silver and enchanted to deal 10 Fire damage

Holy Water- Water bless by the divine splashed onto a vampire deals (Int*3) damage [Only works on vampires]

Silver Sword (Passive)- Hunters carry silver swords blessed by the divine dealing an extra 20% more damage to werewolves


Lvl 30 Hunter

Strength: 120
Intelligence: 60
Agility: 80
Spirit: 20
Constitution: 80


Skills:

Bear Trap- Drops a bear trap on the ground. Anyone caught in the trap will take (Int/4) bleed damage a second for 30 second while also being slowed by 20%

Silver Flame (Passive)- Crossbow bolts fired are all made with silver and enchanted to deal 10 Fire damage

Holy Water- Water bless by the divine splashed onto a vampire deals (Int*3) damage [Only works on vampires]

Silver Sword (Passive)- Hunters carry silver swords blessed by the divine dealing an extra 20% more damage to werewolves

Hunters Ward (Passive)- Damage taken by Werewolves and Vampires is reduced by 20%


Lvl 35 Hunter

Strength: 150
Intelligence: 80
Agility: 100
Spirit: 20
Constitution: 130


Skills:

Bear Trap- Drops a bear trap on the ground. Anyone caught in the trap will take (Int/4) bleed damage a second for 30 second while also being slowed by 20%

Silver Flame (Passive)- Crossbow bolts fired are all made with silver and enchanted to deal 10 Fire damage

Divine Water- Water bless by the divine splashed onto a vampire deals (Int*3) damage [Only works on vampires]

Silver Sword (Passive)- Hunters carry silver swords blessed by the divine dealing an extra 20% more damage to werewolves

Hunter's Ward (Passive)- Damage taken by Werewolves and Vampires is reduced by 20%

Hunter's Experience (Passive)- Critical damage against Werewolves and Vampires is increased by 20%


Drop List


(Hunter's lvl*10) Gold 80% Chance

Silver Cross Sword (Rare) 50% Chance

  • Weapon Damage: (Player level*2) on pickup
  • +10 Strength
  • +20% Damage to Werewolves
Silver Crossbow (Common) 60% Chance
  • Weapon Damage: (Player level*2) on pickup
  • +10 Agility
Silver Bolts [10] (Rare) 40% Chance
  • Weapon damage: 20
  • Deal 10 Fire damage
Wolfsbane (Rare Alchemy Ingredient) 25% Chance

Divine Water (Rare Potion) 20% Chance

  • When drunk increase damage done to vampires by 20%
  • If made contact with a vampire it deals (Int*3) damage
 
Outlands
Level 15 Giant Scorpion

Strength: 30
Intelligence: 15
Agility: 40
Spirit: 20
Constitution: 20

Skills:

Armor Body (Passive)- Reduces all incoming damage by 30%

Poison Sting- Deals (Int) poison damage a second for 10 seconds

Drops

50 Gold 80% Chance

Scorpion Stinger (Rare Alchemy Ingredient) 30% Chance

Scorpion Exoskeleton (Rare Crafting Item) 40% Chance

Poison Sack (Rare Crafting Ingredient) 20% Chance


Level 20 Rock Golem

Strength: 80
Intelligence: 10
Agility: 20
Spirit: 20
Constitution: 60

Skills:


Seismic Wave- Stomping the ground throwing anyone within 30m off balance for 5 seconds and deals (Str*1.5) damage


Living Stone (Passive)- All physical and magical attacks received deal 30% reduced damage

Rock Body (Passive)- Immune to all DOTs and Freezing effects

Drops

Rocks [5] 100% Chance
Iron Ore [2] 80% Chance
Bronze Ore [2] 80% Chance
Gold Ore [2] 60% Chance
Silver Ore [2] 60% Chance
Mithril Ore [2] 40% Chance
Adamant Ore [2] 20% Chance
Rune Ore [2] 10% Chance
Uncut Diamond 5% Chance
Uncut Sapphire 5% Chance
Uncut Emerald 5% Chance
Platinum Ore [1] 1% Chance
 

Users who are viewing this thread

Back
Top