We play in third person, past tense only. Generally lean to limited, but omniscient can be used to for literature exposition.
If you use omniscient, that does not mean you can put thoughts into your fellow character's heads, as well as into NPCs heads, as well as into enemies' heads.
Bare minimum formatting is to be used. Use bold/italics text to emphasize certain things if you want, use italics to show you thoughts if you want,
and just stick to the grammar rules. There is no need to make your posts bold, colourful, with borders, or sized differently than anyone else's.
Players and the DM are expected to make a post at least every 48 hours or whether to skip their turn, or (during the combat) for their character to be played by the DM to the best of is abilities.
Note, that 48 hours is not exactly a strict minute-to-minute time span. Sometimes it might mean 50 hours, sometimes - 45 - just be ready to write something every two days or more often.
There is no post order outside of combat. Use your better judgement in social situations. If two people have a conversation others won't interfere with,
it is perfectly fine to have a dozen of posts of said two people talking to each other. In combat, however, Initiative rolls determine the post order until the end of said combat.
Social rolls against the PCs are not to be made. Neither an NPC, a mob, or another player will be rolling Intimidation, Persuasion, etc. on a player's character.
It is expected that the party would be roleplaying and use their own better judgement to prove a point in game during party banters, and determine if reasons used by others make them change their character's mind or not.
NPCs won't make those rolls as well. They will use cues or described tones/gestures to try and make PCs do what they want, and it would be left to the players to decide if their characters would fall for it.
There is no enemy levelling in this game. CR 1 enemies might be sticking around CR 10 enemies, and even CR 20 enemies. It is left for the player's judgement to decide if they are going to attack an enemy or not.
In other words, if a level 3 party meets a dragon, that does not mean the dragon is CR 3 fitting for them, as well as if a level 10 party meets a goblin, that does not mean the goblin is CR 10.
Mechanics and rules are very soft in this module, and a big chunk of the game is left for the roleplay instead of dice rolls.
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