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Fandom Elder Scrolls - Akavir’s Rise CS [CLOSED]

BlueClover

*Jumps Through Window*

Name:

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Race:

Appearance:

Age:

Height:

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Personality:

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Dislikes:


Affiliations/Faction/Guild:

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):

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Spells(Anything that runs on magica.):

Race Abilities:

Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka:
  • Health:
  • Stamina:
Top Skills(3):

Weaknesses:

Backstory: (Optional)

Extra:
 
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Name: Yuka Vayyl

Nickname(s): N/A

Gender: Female

Race: Dunmer

Appearance:
2cb9fe75e90d25d37b3417736311847f--character-concept-character-ideas.jpg


Age: 22

Height: 5’8

Weight: 128

Personality: Yuka is a curious individual with a heart for adventures and trying new things. She’s always on a search for knowledge, looking for new ways to use her skills. While intelligent, Yuka is very much a hothead, stubborn and not very trusting of others. However, she does have a fun side, being able to talk for hours on end about random subjects without ever seeming to get bored. She’s a fiery and feisty girl to the core.

Likes:
  • Destruction magic
  • Conjuration
  • Knowledge seeking
  • Mages
  • Studying
  • Dragon Priest
Dislikes:
  • Racists
  • Stuck up people
  • Two-handed weapons
  • Heavy armor

Affiliations/Faction/Guild: College of Winterhold

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
  • Red Robes
  • Dunmer Shoes
  • Amulet of Dawn & Dusk - Effect: Increases magica resistance by 10%

Weapon(s)(Swords, Staffs, etc.):
  • Sword of The Ancestors: An ancient nordic sword that causes fire damage to whoever meets its sharp blade.
Spells(Anything that runs on magica.):
  • Firebolt
  • Reanimate Corpse
  • Oak Flesh
  • Flames
  • Soul Trap
Race Abilities:
  • Ancestors Wrath
  • Resist Fire:
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 3
  • Health: 2
  • Stamina: 0
Top Skills(3):



    • Destruction
    • Conjuration
    • One-handed
Weaknesses:



    • Lack of armor
    • Fiery and easily angered attitude
    • Curiosity
Backstory: Yuka was born from Dunmer refugees escaping from the island of Solstheim, they moved to the outskirts of Windhelm into a small cottage in the snow. Yuka’s Mother worked the farm while her father worked on the docks. However, her mother was once a self taught wizard and that seemed to transfer to her daughter. At a young age, Yuka had an investment with destruction magic, her mother teaching her simple spells like flames, however she learned quickly. It was a miracle if the house wasn’t smoking. Some days, her skin almost felt hot to the touch, and her parents both agreed that letting her stay here was wasted potential.

Most of Yuka’s young life was spent in her room, her nose in the books of destruction magic, wizards, and the power most had. What intrigued her, much to her parents dismay was Dragon Priest, powerful men, the undead servants of the dragons. This got her into the darker side of magic, necromancy. It was never anything large, and, thank Azura she never tried it out on anyone. Instead, the teenager would try this on smaller animals like rabbits or sometimes the fox. However, these never really lasted long, sometimes turning to dust the moment they were resurrected. Yuka spent more time in her room, studying in an attempt to figure out how to make her creations last longer. Luckily, she triumphed, with practice she learned to reanimate these dead animals without fear of them dying immediately. Her parents were worried, knowing that being stuck here could lead her to rot away as some lowly necromancer. So, the parents saved up money and got her enough for simple robes, and a trip to winterhold. She was also given the family sword and necklace as a sign of best wishes.

The girl was excited, spending the next four years of her life with the college of winterhold. Her destructions spells improved greatly, and she even learned more powerful conjuration magic. That’s when her and the rest of the students were sent on an expedition to a ruin near the city of Markarth. However, an ambush happened where they were attacked by vampiric thralls and Tsaesci. Many had died, they didn’t stand a chance against these forces. Something stirred within Yuka though, her body had become hot, bursting into the flames of her ancestors rage. She walked towards the troops, her fire consuming the thralls. Before she could strike though, an arrow was shot into her shoulder, coated with poison of paralysis, Yuka fell. The girl was bound, carried off to The City of Snakes to be transformed into another lowly thrall.

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Name: Shi'Ra

Nickname(s):

Gender: Female

Race: Khajjit

Appearance:
PMLEcJNPYBX6vepkkcPjPC-1200-80.jpg


Age: 25

Height: 5ft 9in

Weight: 50kg

Personality: Shi'ra is a confident girl with a dry sense of humor and an almost sensual personable manner. She is intellligent quickly able to work out puzzles and learn new things with a keen intrest in history. However she can overstretch herself, letting her excitement or greed to take over her sense and jump into situations she could handle. An opportunist, she is also difficult to really understand her loyalties or intentions, she is not beyond throwing so called friends under the bus if saves her skin but is also show great loyalty. She may betray someone but doing so only to save them later on. She however does have limits, she despises violence when she can help it and hates those who realy on it rather that guile.

Likes:
  • Banter
  • Stealing
  • studying History
  • Minipulation
Dislikes:
  • being called a cat
  • Racism
  • Stuck up
  • Fighting

Affiliations/Faction/Guild: Thieves Guild

Armor/Clothing: Blackguard Armor

Weapon(s)(Swords, Staffs, etc.): Stolen Bow, steel arrows, claws

Spells(Anything that runs on magica.): Fury, Fear, Muffle

Race Abilities: Night eye, Claws

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 2
  • Health: 0
  • Stamina: 3
Top Skills(3):
  • Archery
  • Hand to Hand combat
  • Illusion
Weaknesses:
  • Low armor
  • Low raw strength
  • Claptomaniac

Backstory: Just a thief in the wrong place at the wrong time or so she says.

Extra:
 
9692-3-1500726837.jpg
Name: Renaryn Uvalas

Nickname(s): Someone tried to call him 'Nary' once. He put a quick stop to that.

Gender: Male

Race: Dunmer

Appearance: Renaryn, standing at average height for a Dunmer, is noble and firm in his bearing. His skin, ashen slate, bears scars of many years of wear and tear. He wears his black hair long, though usually tied in a tail behind his head. His ruby eyes are set into a rough face, upon which a scowl seems to be permanently etched.

Age: 230

Height: 5'10"

Weight: 152 lbs

Personality: At first glance, Renaryn appears to carry the typical disposition of a Telvanni mage. He is proud, thoughtful, yet aggressive. When engaged, however, he usually makes a quick about turn to a friendly, eccentric sort. He's rather straightforward, and falls back on deadpan humor and sarcasm when exasperated. His time in Skyrim has colored his opinion on the Nords, seeing them as willfully ignorant and narrow-minded. He does not handle emotions well and becomes frustrated because of that. Much of this frustration is directed at himself, though despite his efforts, he tends to take it out on others. In most other aspects of life, however, he has remarkable self-control.

Renaryn has managed to keep a good sense of humor. He keeps a dry wit up his sleeve and can keep quite the poker face. He greatly enjoys warm cups of tea, and his passion for the art of tea-making reaches a nigh-obsessive level. He is an intensely loyal friend. It takes a great deal to lose his trust once it's given.

Likes:
- Tea
- Magical theory
- Sketching
- Tea
- Reading/Writing
- Poetry
- History
- Cooking
- Motherfucking Tea

Dislikes:
- Ash yams
- Children
- Snow
- Being touched
- Celery
- Politicians
- Nords
- Cold tea

Affiliations/Faction/Guild:
- (Formerly) House Telvanni

Apparel: When Renaryn isn't wearing his mage robes, which were once well-tailored, complete with trimming in the traditional Dunmer fashion, he'll be wearing more comfortable clothes like tunics, trousers, and puffy shirts. He fastidiously tries to maintain them to prolong their usefulness.

Weapons:
- A boot knife, though its primary function is for cutting fruits and vegetables instead of throats

Spells:
- Restoration (Expert)
- Destruction (Adept)
- Conjuration (Adept)
- Alteration (Apprentice)
- Illusion (Apprentice)

Race Abilities:
- Resist Fire: Centuries among the ash pits and lava flows of Morrowind have given the Dunmer a tolerance for fire and heat.
- Ancestor Spirit: Draws upon the caster's heritage to summon a visage of their ancestor.

Attributes:
  • Magicka: 3
  • Health: 1
  • Stamina: 1
Major Skills:
- Destruction
- Restoration
- Alchemy

Weaknesses:
- Physically weak
- Stubborn
- Emotionally volatile

Backstory: Renaryn Uvalas was born a low-class underling in a village less than a day's journey from Sadrith Mora; he was the youngest of five children. Without the means to support him, his family gave him up to Telvanni magisters while he was still in his swaddling clothes. As a student, Renaryn excelled in his studies with an affinity for Restoration and Destruction magic. At sixteen, he was discovered and taken in by a Magister by the name of Lymdrenn Tenvanni, who had taken notice of Renaryn's magical talent. He was given a room of his own, was allowed to eat with Master Lymdrenn and his family, and was taught to speak with the inflection of the nobility. He had access to fine Colovian wines, hot baths when he wished for them, and most importantly, education in the arcane arts. Though he was initially looked down upon by his privileged, higher-born "betters", Renaryn nonetheless climbed House Telvanni's vicious hierarchical structure from the bottom, rung by grueling rung. There was a time when he never dreamed of looking beyond the confines of his ivory tower and at the concerns of other people. Not until the Red Year.

When Red Mountain erupted, roughly fifteen years after joining Lymdrenn's household, he and his Master sought to flee north to the island of Solstheim. However, the ship they meant to sail on (known then as the Pride of Tel Vos) did not have enough room for Tenvanni's entire retinue. Renaryn volunteered to stay behind, much to Lymdrenn's sadness. For many weeks, he traveled across what remained of Vvardenfell, stopping only to eat and sleep, until he arrived at a small port. By then he had nothing except the robes on his back. He had no coin and had to sneak into the hold of an outbound ship, hiding with the rats throughout his journey from Morrowind. He had no idea where the ship was going until it reached Windhelm.

Over the course of decades, Renaryn stayed constantly on the move, never staying in one place for too long. He took up work as an apothecary to earn coin for food to eat and a roof to sleep under. Of course, the Nords would give him trouble occasionally, though he usually manged to elude or thrash them. It wasn't until many, many years later that the Akaviri came to Tamriel in full fury. Despite travelling far west to try and avoid their reach, the Tsaesci eventually caught up. It was near the city of Markarth that Renaryn fell foul to a raiding party, his ankle broken and a tendon slashed through.


Extra:
 
Name: Maroluna "Moonface" Shalnact

Nickname(s): Luna

Gender: Female

Race: Khajiit

Appearance:
khajiit_lady_by_iinvisiblespray-d4h7tst.png

Maroluna is a bit on the small side. She stands at about 5"3 when she's standing straight up. Not to mention that she doesn't exactly have too much in the way of fat or muscle, so she is pretty well dwarfed by most other Khajiit her age. In fact most people mistake her for a child, which she really hates, but often uses it to her advantage. Being tiny helps you squeeze through cracks and holes.
Stature aside, her fur is a very dark brown, helping her blend into the night. She does however have a strange patch of creamy white fur that takes up a good portion of the left of her face. The Khajiit caravans often likened it to the glowing moon in the night sky. She otherwise looks just like the average Skyrim Khajiit. Her eyes are a yellow-green color. She has several gold ring earrings in her right ear and the hair she has growing is kept short and loose.
She is typically seen in her brown leather armor and thieves hood, with an amulet to Nocturnal- the patron deity of Thieves and Lady Luck- hung around her neck.

Age: 25

Height: 5"3

Weight: 119 lbs

Personality:
Maroluna is typically a goofball, reportedly taking nothing seriously, especially when it comes to jobs, but she always gets the job done. Whether its quietly or if she gets chased to the wall of Whiterun only to have her jump off the wall Assassins Creed style, that's up to her.
I'll tell you when she does get serious- Payment. You better pay her, otherwise it'll be hell to pay. You trick her, you refuse to pay her after a job, something will be lost. Your coin purse, any valuables in your pockets, a couple fingers- Do not doubt it for a second. She will collect her payment.


Likes:
  • Buy this cat dinner and she will love you forever
  • Collecting alchemy ingredients is oddly calming for her.
  • Music is a secret talent of hers. If she hadn't joined the Thieves Guild, she'd probably be training to be a bard in Solitude.
  • Cat puns, all the cat puns.

Dislikes:
  • Nords. Goddamn NORDS.
  • STORMCLOAKS? DO THEY EXIST STILL? They can all go jump ofF HIGH HROTHGAR
  • Authority in general. Don't tell her what she can't do, then she'll just want to do it more.

Affiliations/Faction/Guild: None. She's freelance.

Armor/Clothing: Leather thieves armor. It's light and easy to move in.

Weapon: No weapons. Just claws. She does like to dip her claws into her specialty poisons just to add some extra punch.

Spells: HA! No.

Race Abilities: Night Eyes and claws

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 2
  • Stamina: 3
Top Skills(3): Sneak, Alchemy, Pickpocketing

Weaknesses:
  • Sarcastic
  • Kleptomaniac
  • Actually kind of terrible at picking locks.

Her first memory is the cold.

She's not sure how she ended up tossed in the street, but there she was. Nothing but a scrap of fur wearing a burlap sack, wandering the streets of Windhelm. Begging for food from people who either didn't care to give her food or couldn't afford to give her any, for they too were starving.

Her luck changed on one fateful night. She had just plopped to the cold street in exhaustion, and as the Stormcloaks and other Nords of the city kicked snow in her face as they passed, and the snow falling from the sky formed a thick blanket of white over her, she distinctly remembers thinking to herself, "at least I will die beautifully, made beautiful by the snow." It was then she picked up the sound of footsteps, and before she knew it, someone had brushed the snow off of her, scooped her up into their arms, and walked away wih her.

She was picked up by a Dunmer woman named Brindyll. This young mer had just lost her newborn child to death, and had been grieving for days. She been considering, in the crushing indifference of the Nords around her, that she should end it all when she stumbled across the bundle of fur under a pile of snow in the Gray Quarter. She couldn't ignore the scrap, and chose to see it as a sign from Azura that she should not give up. It took some convincing, but she did eventually get her husband on board with raising this child. So there she was. A Khajiit being raised by Dunmer.

Did this couple of Dark Elves know anything about raising a Khajiiti kit? Oh hell no. They barely knew what to name her much less how to raise her. But they got some advice from the Khajiit caravans outside the city, and they tried their very best to do a good job. They gave her a big stick to chew on when she started teething, thick leather work gloves when her claws started to grow in. And above all, Brindyll taught her new cat daughter alchemy. Maroluna took exceptional interest in smelling all the ingredients that her adoptive mother used in her potion making.

But it was well into her teen years when she discovered her true favorite pass time- Thievery. She loved the thrill that came with 'relieving' someone of heir valuables. Picking locks, diving into pockets to swipe some gold or a ring, anything. She loved it. But it was this that got her in trouble. She was returning from a particularly heist when she discovered her family home had been set ablaze by, who else- a bunch of drunk Nords. They were screaming slurs at the blazing residence and Luna couldn't back the scream of pain as she realized the only family she'd ever known was probably in there burning alive right now. But this scream only attracted the attention of the drinkers Nord men. They began to throw insults at her, reaching out to grab her and throw her into the fire too. So she did the only thing she thought would be right. She dropped her bag of stolen goods and ran. Out of Windhelm, past the Khajiit caravans and off into the blizzard that often surrounded Windhelm. She mourned for days, her hatred for Nords and the Stormcloaks growing in her heart like a rot. She spent the next week grieving staying in an empty cave that been previously cleared of trolls (or bears she wasn't sure). She spent her time trying to distract herself by playing around with the many mushrooms in the cave, and ended up creating one pretty deadly poison by the time she was done grieving. Once done, she started her career in professional thievery. Stealing whatever people wanted to steal(and taking a little more for herself) and getting paid. Over time she earned a name for herself, even managed to craft a professional name- Her thief title, Moonface. She accrued enough to buy a bedroll for herself, to at least sleep more comfortably in the cave she now called home.

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Name: N/A

Nickname(s): Bristle

Gender: Female

Race: Nord

Appearance:
963F446C-EF14-4DFF-902A-76B1A3CDE826.jpeg
Bristle is a blond haired, fair skin, brown eyed nord. Along her face is a scar, stretching from her chin and ending at her cheek. She’s athletically built, survival teaching her that you should go for mobility especially in the face of combat. She’s always seen wearing her armor which is a mesh of iron and leather, along with that is the massive bristleback head, which with some help, has been made much more light as it’s more for show.

Age: 27

Height: 5’9

Weight: 150

Personality: Bristle is a loud and sloppy woman, with little in the way of manners. Her loudness is only rivaled by her aggression as she’ll usually get into fights quite easily, especially if startled. Bristle is very carefree, enjoying the sights and sounds of nature then being cooped up in some hold somewhere. However, some of her acts can seem childish. For instance, her interest on certain subjects can change dramatically, leaving her to space out while plans are being done. She’s also a sore loser and doesn’t know how to express emotions like anger without punching a hole into a wall. She’s also very trustful of her own skills, always trusting her gut before the words of even the wisest scholar.
Likes:
  • Meat - Prefers horker, especially as a meatloaf!
  • Violence - Who doesn’t love a good head cracking session?
  • Rieklings - Especially her tribe!
  • Sweets - She was the one who stole your sweet role.
  • Khajiit’s - They’re massive pillows.
  • Orcs - Most of their culture is similar to her own. She also has a thing for tough warriors.
  • Plates - Remind her of home.
Dislikes:
  • Ash hoppers - They’re the creation of evil, born in Sithis realm!
  • Dark Elves - They were the main antagonist of her tribe.
  • Ash - Have you ever been in the Ashland’s with allergies?
  • Mages - Magic is for the weak!
  • Heavy Armor - Prefers movability over being a tank
Affiliations/Faction/Guild:
  • Blue-Bloods - A powerful group of Rieklings in the more snowy parts of Solstheim. These warriors had a much larger tribe, ditching the nomadic life for a more organized society...or as organized as a Stone Age people can get.
Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
  • Bristleback helmet: A large feathered headdress in the form of a bristleback with massive pieces of burch as tusks
  • Armor mesh: Hide armor with a mix of metals, created from pieces of armor she stole from her kills
  • Shield - A large iron shield made not only to block, but to easily move and attack with.
Weapon(s)(Swords, Staffs, etc.):
-Steel Sword: While it acts like a steel sword, it’s been built to look more like a greatsword to scare off bandits.
Spells(Anything that runs on magica.):
  • N/A
Race Abilities:
  • Battlecry
  • Frost Resistance
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 2
  • Stamina: 3
Top Skills(3):
  • One-Handed
  • Block
  • Light Armor
Weaknesses:
-Naturally aggressive
-Cocky
-Relies on brute force
Backstory: Bristle was once the newborn of skaal parents who were found a long way out from the tribe. Yet were killed when Bristle was just learning to see, this was due to a group of raiders, leaving the baby to die in the cold. She was left alone and her cries rang through the icy tundra. Her screams weren’t left unanswered as a group of reiklings came to her. The chief of the tribe walked in, examining the many goods left behind before going to the bundle of animal furs to spot the baby. The chief took her into his care, deciding that a nord could give them an advantage against the other tribes. They were right.

Bristle was a fast learner, growing to adjust to her new home quite easily. Thanks to her Nordic Abilities, was able to help chase off the tribes competition and keep the peace. When not with the hunting parties, she would learn the riekling way of life with the chieftain. She was taught their survival tactics, their culture, and even human language(though it wasn’t much coming from the chief). At age 16, Bristle became the tribes second in command, going off to help with conflicts of the other tribes.

However, life didn’t stay that way once the dunmer grew tired of the expanding tribe. The silent turmoil ended when some hired thugs decided to teach the invaders a lesson. With their tools and more advance fighting tatics, the tribe was forced back into the mountains. One of the few prisoners was Bristle, who was captured due to the oddity of a Nord living amongst the Rieklings. The thugs kept her, taking her on boat to Skyrim and selling her to local bandits near the old city of Falkreath. While against it, Bristle fought by the side of the bandits in order to survive. She gained her name with them, the bandits noticing her interest towards the creatures, to the point of constructing a helmet of one from wood, with the help of one of the bandit smiths of course. Bristle grew to love the smith, an old, one-eyed orc who helped her craft the rest of her armor. She soon called the bandits her new family and life was good for the rag-tag group of misfits. That is, until they were attack by The Kamal. The bandits fought but were no match for the frost demons, Bristle being knocked out and tied up, given to The City of Snakes as another strong body to work.
Extra:
 
Name: Kaliran Mashuri


Nickname(s): Kali


Gender: Male


Race: Ka Po’ Tun


Appearance:
69e70aceab7ee5c821c80266de1901b7--animal-warrior-tiger-warrior.jpg

Kaliran’s physique is considerably impressive, capable of towering even the considerably tall Altmer and the muscular Orcs. His musclebound body is due to a combination of good genes, high protein diet, and rigorous training and exercise. Kaliran sports the same orange and black striped fur his Ka Po’Tun brethren all sport, though his tend to be more wild and unruly. Kaliran also sports a long beard which he braids with golden ringlets. Let it not be said that he at least cares for his beard.

Age:
26


Height: 6’7”


Weight: 260lbs


Personality: Kaliran doesn’t really beat around the bush, he beats that bush to the ground and obliterates it. He’s straightforward and brutally honest and hates flattery, bullshittery, and tiptoeing around the topic at hand. If he thinks you did good, he’ll say it. If he thinks you are the lowest of the low, he’ll freaking say it. He doesn’t give a crap about what you may feel or how it may affect morale or something, he believes that if you are strong you won’t let things like words hurt you. He looks down upon using underhanded methods but he will not deny its effectiveness, he just doesn’t want to be the one to do it. He would rather face an entire army head on that poison their supplies, though he wouldn’t say no if someone elseoffers to do it.


Likes: Training, Armor, Exercise, Dragons, Ale, Polearm


Dislikes: Music, Dancing, Art, Goats, Children, Spiders, Tsaesci, Dragon God


Affiliations/Faction/Guild: True Dragons - A rebel faction within the Tiger-Dragon Empire bent on the dowfall of the Tiger-Dragon Tosh Raka. They view Tosh Raka’s cooperation with their mortal foes the Tsaesci to be blasphemous and goes against everything they believe in. This faction values strength the most and seeks to become dragons themselves.



Armor/Clothing:

  • Banded Iron Armor - Kaliran looted this armor off the corpse of an orc bandit chief. The armor is a little tight on him, and using his blacksmithing knowledge, adjusted the armor to fit himself.
  • Dragon Beads - A necklace consisting of 24 beads. It provides no additional benefit but it is an heirloom handed down in Kaliran’s family.
  • Gauntlets of Strength - A pair of enchanted gauntlets that enhances the wearer’s strength. The gauntlet is made from a material not native to Tamriel.

Weapon(s)(Swords, Staffs, etc.):

  • Naginata - Kaliran’s weapon of choice, a naginata is a form of polearm with a wide blade on the end rather than an axe or a spear. Kaliran’s weapon is enchanted to deal an additional fire damage that burns those it hits.

Spells(Anything that runs on magica.): None


Race Abilities:

  • Primal Roar - Kaliran unleashes a deafening roar, staggering his opponents and restores a portion of his stamina.
  • Strength of the Tiger-Dragon - Bonus proficiency when wielding Heavy Armor and Two-Handed Weapons.

Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka: 0
  • Health: 3
  • Stamina: 2

Top Skills(3):

  • Two-Handed
  • Heavy Armor
  • Blacksmithing

Weaknesses: Kaliran is hot headed and impulsive and prefers to use brawn over brains. Kaliran believes that there is no problem that can’t be handled by strength, and while he won’t say no to magical assitance or underhanded method, he still believes that bashing whatever it is in the face will be the fastest way to solve any problem. As he is an Akavir native, Kaliran knows jackshit about Tamriel, not that he’d ever admit it.


Backstory: (Will Add Later)


Extra:
 
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Name: Sidri-Ashak

Nickname(s):

Gender: female

Race:. Tsaesci

Appearance:
6796babe39a0f643505f84464443bb40--anthros-naga-snake.jpg

Age: 34

Height: 6 foot

Weight: 250 lbs

Personality: sirdri is a cryptic person choosing often to veil het meaning in prose and stories that are true and false and often cocflict with one another. She is skilled at getting the right people to the right place at the right time. When she is straight forward she either sees it as a nessasity, she is telling a lie, or she is looking down on the target. She enjoys making others wonder st her or well being a mystery. She enjoys going off on esoteric tangents and has an odd appersation for the dwemer and to just about anyone surprise Lorkhan.

Likes:
Magic
Dragons
Daedra
History
Prophecy
Dwemer
Dislikes:
Alduin
Fools
Tsaesci
Daedra
Dragon breaks
Affiliations/Faction/Guild: none truly

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
she actually enjoys wearing many different clothes, often switching what she is wearing when she shifts to another form she prefers robes and light armor at least.

Weapon(s)(Swords, Staffs, etc.): Staff

Spells(Anything that runs on magica.):
Alteration (master) medusas' stare, dragonhide, transmute ingot, open lock
Illusuion (expert) waking nightmare, glamour, bend will, silver tounge
Destruction (apprentice) fire bolt, fire rune, sparks
Restoration (apprentice) black swarm ray of light healing
Race Abilities:
Shape shifting: Once a day Sidri can assume the shape of another race this will remain constant until her next shift.
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 2
  • Health: 2
  • Stamina: 1
Top Skills(3):
Alteration
Illusion
Speech

Weaknesses:

Not a good fighter
Requires others to act for her
Weak to temporal influence

Backstory: (Optional)

Extra:

Her true identity is that of an aedric being a jill of akatosh tasked with sealing dragon breaks during one in the past she became stranded and needs an unconventional way back she has been trying and failing to execute.
 
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Name: Shi'Ra

Nickname(s):

Gender: Female

Race: Khajjit

Appearance:
PMLEcJNPYBX6vepkkcPjPC-1200-80.jpg


Age: 25

Height: 5ft 9in

Weight: 50kg

Personality: Shi'ra is a confident girl with a dry sense of humor and an almost sensual personable manner. She is intellligent quickly able to work out puzzles and learn new things with a keen intrest in history. However she can overstretch herself, letting her excitement or greed to take over her sense and jump into situations she could handle. An opportunist, she is also difficult to really understand her loyalties or intentions, she is not beyond throwing so called friends under the bus if saves her skin but is also show great loyalty. She may betray someone but doing so only to save them later on. She however does have limits, she despises violence when she can help it and hates those who realy on it rather that guile.

Likes:
  • Banter
  • Stealing
  • studying History
  • Minipulation
Dislikes:
  • being called a cat
  • Racism
  • Stuck up
  • Fighting

Affiliations/Faction/Guild: Thieves Guild

Armor/Clothing: Blackguard Armor

Weapon(s)(Swords, Staffs, etc.): Stolen Bow, steel arrows, claws

Spells(Anything that runs on magica.): Fury, Fear, Muffle

Race Abilities: Night eye, Claws

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 2
  • Health: 0
  • Stamina: 3
Top Skills(3):
  • Archery
  • Hand to Hand combat
  • Illusion
Weaknesses:
  • Low armor
  • Low raw strength
  • Claptomaniac

Backstory: Just a thief in the wrong place at the wrong time or so she says.

Extra:
Accepted :)
9692-3-1500726837.jpg
Name: Renaryn Uvalas

Nickname(s): Someone tried to call him 'Nary' once. He put a quick stop to that.

Gender: Male

Race: Dunmer

Appearance: Renaryn, standing at average height for a Dunmer, is noble and firm in his bearing. His skin, ashen slate, bears scars of many years of wear and tear. He wears his black hair long, though usually tied in a tail behind his head. His ruby eyes are set into a rough face, upon which a scowl seems to be permanently etched.

Age: 230

Height: 5'10"

Weight: 152 lbs

Personality: At first glance, Renaryn appears to carry the typical disposition of a Telvanni mage. He is proud, thoughtful, yet aggressive. When engaged, however, he usually makes a quick about turn to a friendly, eccentric sort. He's rather straightforward, and falls back on deadpan humor and sarcasm when exasperated. His time in Skyrim has colored his opinion on the Nords, seeing them as willfully ignorant and narrow-minded. He does not handle emotions well and becomes frustrated because of that. Much of this frustration is directed at himself, though despite his efforts, he tends to take it out on others. In most other aspects of life, however, he has remarkable self-control.

Renaryn has managed to keep a good sense of humor. He keeps a dry wit up his sleeve and can keep quite the poker face. He greatly enjoys warm cups of tea, and his passion for the art of tea-making reaches a nigh-obsessive level. He is an intensely loyal friend. It takes a great deal to lose his trust once it's given.

Likes:
- Tea
- Magical theory
- Sketching
- Tea
- Reading/Writing
- Poetry
- History
- Cooking
- Motherfucking Tea

Dislikes:
- Ash yams
- Children
- Snow
- Being touched
- Celery
- Politicians
- Nords
- Cold tea

Affiliations/Faction/Guild:
- (Formerly) House Telvanni

Apparel: When Renaryn isn't wearing his mage robes, which were once well-tailored, complete with trimming in the traditional Dunmer fashion, he'll be wearing more comfortable clothes like tunics, trousers, and puffy shirts. He fastidiously tries to maintain them to prolong their usefulness.

Weapons:
- A boot knife, though its primary function is for cutting fruits and vegetables instead of throats

Spells:
- Restoration (Expert)
- Destruction (Adept)
- Conjuration (Adept)
- Alteration (Apprentice)
- Illusion (Apprentice)

Race Abilities:
- Resist Fire: Centuries among the ash pits and lava flows of Morrowind have given the Dunmer a tolerance for fire and heat.
- Ancestor Spirit: Draws upon the caster's heritage to summon a visage of their ancestor.

Attributes:
  • Magicka: 3
  • Health: 1
  • Stamina: 1
Major Skills:
- Destruction
- Restoration
- Alchemy

Weaknesses:
- Physically weak
- Stubborn
- Emotionally volatile

Backstory: Renaryn Uvalas was born a low-class underling in a village less than a day's journey from Sadrith Mora; he was the youngest of five children. Without the means to support him, his family gave him up to Telvanni magisters while he was still in his swaddling clothes. As a student, Renaryn excelled in his studies with an affinity for Restoration and Destruction magic. At sixteen, he was discovered and taken in by a Magister by the name of Lymdrenn Tenvanni, who had taken notice of Renaryn's magical talent. He was given a room of his own, was allowed to eat with Master Lymdrenn and his family, and was taught to speak with the inflection of the nobility. He had access to fine Colovian wines, hot baths when he wished for them, and most importantly, education in the arcane arts. Though he was initially looked down upon by his privileged, higher-born "betters", Renaryn nonetheless climbed House Telvanni's vicious hierarchical structure from the bottom, rung by grueling rung. There was a time when he never dreamed of looking beyond the confines of his ivory tower and at the concerns of other people. Not until the Red Year.

When Red Mountain erupted, roughly fifteen years after joining Lymdrenn's household, he and his Master sought to flee north to the island of Solstheim. However, the ship they meant to sail on (known then as the Pride of Tel Vos) did not have enough room for Tenvanni's entire retinue. Renaryn volunteered to stay behind, much to Lymdrenn's sadness. For many weeks, he traveled across what remained of Vvardenfell, stopping only to eat and sleep, until he arrived at a small port. By then he had nothing except the robes on his back. He had no coin and had to sneak into the hold of an outbound ship, hiding with the rats throughout his journey from Morrowind. He had no idea where the ship was going until it reached Windhelm.

Over the course of decades, Renaryn stayed constantly on the move, never staying in one place for too long. He took up work as an apothecary to earn coin for food to eat and a roof to sleep under. Of course, the Nords would give him trouble occasionally, though he usually manged to elude or thrash them. It wasn't until many, many years later that the Akaviri came to Tamriel in full fury. Despite travelling far west to try and avoid their reach, the Tsaesci eventually caught up. It was near the city of Markarth that Renaryn fell foul to a raiding party, his ankle broken and a tendon slashed through.


Extra:
Everything looks good but i’d like you to give me spells for the trees of magic. Maybe the ones he’d most use.
Name: Maroluna "Moonface" Shalnact

Nickname(s): Luna

Gender: Female

Race: Khajiit

Appearance:
khajiit_lady_by_iinvisiblespray-d4h7tst.png

Maroluna is a bit on the small side. She stands at about 5'5 when she's standing straight up. Not to mention that she doesn't exactly have too much in the way of fat or muscle, so she is pretty well dwarfed by most other Khajiit her age. In fact most people mistake her for a child, which she really hates, but often uses it to her advantage. Being tiny helps you squeeze through cracks and holes.
Stature aside, her fur is a very dark brown, helping her blend into the night. She does however have a strange patch of creamy white fur that takes up a good portion of the left of her face. The Khajiit caravans often likened it to the glowing moon in the night sky. She otherwise looks just like the average Skyrim Khajiit. Her eyes are a yellow-green color. She has several gold ring earrings in her right ear and the hair she has growing is kept short and loose.
She is typically seen in her brown leather armor and thieves hood, with an amulet to Nocturnal- the patron deity of Thieves and Lady Luck- hung around her neck.

Age: 25

Height: 5"5

Weight: 119 lbs

Personality:
Maroluna is typically a goofball, reportedly taking nothing seriously, especially when it comes to jobs, but she always gets the job done. Whether its quietly or if she gets chased to the wall of Whiterun only to have her jump off the wall Assassins Creed style, that's up to her.
I'll tell you when she does get serious- Payment. You better pay her, otherwise it'll be hell to pay. You trick her, you refuse to pay her after a job, something will be lost. Your coin purse, any valuables in your pockets, a couple fingers- Do not doubt it for a second. She will collect her payment.


Likes:
  • Buy this cat dinner and she will love you forever
  • Collecting alchemy ingredients is oddly calming for her.
  • Music is a secret talent of hers. If she hadn't joined the Thieves Guild, she'd probably be training to be a bard in Solitude.
  • Cat puns, all the cat puns.

Dislikes:
  • Nords. Goddamn NORDS.
  • STORMCLOAKS? DO THEY EXIST STILL? They can all go jump ofF HIGH HROTHGAR
  • Authority in general. Don't tell her what she can't do, then she'll just want to do it more.

Affiliations/Faction/Guild: None. She's freelance.

Armor/Clothing: Leather thieves armor. It's light and easy to move in.

Weapon: No weapons. Just claws. She does like to dip her claws into her specialty poisons just to add some extra punch.

Spells: HA! No.

Race Abilities: Night Eyes and claws

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 2
  • Stamina: 3
Top Skills(3): Sneak, Alchemy, Pickpocketing

Weaknesses:
  • Sarcastic
  • Kleptomaniac
  • Actually kind of terrible at picking locks.

Her first memory is the cold.

She's not sure how she ended up tossed in the street, but there she was. Nothing but a scrap of fur wearing a burlap sack, wandering the streets of Windhelm. Begging for food from people who either didn't care to give her food or couldn't afford to give her any, for they too were starving.

Her luck changed on one fateful night. She had just plopped to the cold street in exhaustion, and as the Stormcloaks and other Nords of the city kicked snow in her face as they passed, and the snow falling from the sky formed a thick blanket of white over her, she distinctly remembers thinking to herself, "at least I will die beautifully, made beautiful by the snow." It was then she picked up the sound of footsteps, and before she knew it, someone had brushed the snow off of her, scooped her up into their arms, and walked away wih her.

She was picked up by a Dunmer woman named Brindyll. This young mer had just lost her newborn child to death, and had been grieving for days. She been considering, in the crushing indifference of the Nords around her, that she should end it all when she stumbled across the bundle of fur under a pile of snow in the Gray Quarter. She couldn't ignore the scrap, and chose to see it as a sign from Azura that she should not give up. It took some convincing, but she did eventually get her husband on board with raising this child. So there she was. A Khajiit being raised by Dunmer.

Did this couple of Dark Elves know anything about raising a Khajiiti kit? Oh hell no. They barely knew what to name her much less how to raise her. But they got some advice from the Khajiit caravans outside the city, and they tried their very best to do a good job. They gave her a big stick to chew on when she started teething, thick leather work gloves when her claws started to grow in. And above all, Brindyll taught her new cat daughter alchemy. Maroluna took exceptional interest in smelling all the ingredients that her adoptive mother used in her potion making.

But it was well into her teen years when she discovered her true favorite pass time- Thievery. She loved the thrill that came with 'relieving' someone of heir valuables. Picking locks, diving into pockets to swipe some gold or a ring, anything. She loved it. But it was this that got her in trouble. She was returning from a particularly heist when she discovered her family home had been set ablaze by, who else- a bunch of drunk Nords. They were screaming slurs at the blazing residence and Luna couldn't back the scream of pain as she realized the only family she'd ever known was probably in there burning alive right now. But this scream only attracted the attention of the drinkers Nord men. They began to throw insults at her, reaching out to grab her and throw her into the fire too. So she did the only thing she thought would be right. She dropped her bag of stolen goods and ran. Out of Windhelm, past the Khajiit caravans and off into the blizzard that often surrounded Windhelm. She mourned for days, her hatred for Nords and the Stormcloaks growing in her heart like a rot. She spent the next week grieving staying in an empty cave that been previously cleared of trolls (or bears she wasn't sure). She spent her time trying to distract herself by playing around with the many mushrooms in the cave, and ended up creating one pretty deadly poison by the time she was done grieving. Once done, she started her career in professional thievery. Stealing whatever people wanted to steal(and taking a little more for herself) and getting paid. Over time she earned a name for herself, even managed to craft a professional name- Her thief title, Moonface. She accrued enough to buy a bedroll for herself, to at least sleep more comfortably in the cave she now called home.

Extra:
Accepted :)
Name: Kaliran Mashuri


Nickname(s): Kali


Gender: Male


Race: Ka Po’ Tun


Appearance:
69e70aceab7ee5c821c80266de1901b7--animal-warrior-tiger-warrior.jpg

Kaliran’s physique is considerably impressive, capable of towering even the considerably tall Altmer and the muscular Orcs. His musclebound body is due to a combination of good genes, high protein diet, and rigorous training and exercise. Kaliran sports the same orange and black striped fur his Ka Po’Tun brethren all sport, though his tend to be more wild and unruly. Kaliran also sports a long beard which he braids with golden ringlets. Let it not be said that he at least cares for his beard.

Age:
26


Height: 6’7”


Weight: 260lbs


Personality: Kaliran doesn’t really beat around the bush, he beats that bush to the ground and obliterates it. He’s straightforward and brutally honest and hates flattery, bullshittery, and tiptoeing around the topic at hand. If he thinks you did good, he’ll say it. If he thinks you are the lowest of the low, he’ll freaking say it. He doesn’t give a crap about what you may feel or how it may affect morale or something, he believes that if you are strong you won’t let things like words hurt you. He looks down upon using underhanded methods but he will not deny its effectiveness, he just doesn’t want to be the one to do it. He would rather face an entire army head on that poison their supplies, though he wouldn’t say no if someone elseoffers to do it.


Likes: Training, Armor, Exercise, Dragons, Ale, Polearm


Dislikes: Music, Dancing, Art, Goats, Children, Spiders, Tsaesci, Dragon God


Affiliations/Faction/Guild: True Dragons - A rebel faction within the Tiger-Dragon Empire bent on the dowfall of the Tiger-Dragon Tosh Raka. They view Tosh Raka’s cooperation with their mortal foes the Tsaesci to be blasphemous and goes against everything they believe in. This faction values strength the most and seeks to become dragons themselves.



Armor/Clothing:

  • Banded Iron Armor - Kaliran looted this armor off the corpse of an orc bandit chief. The armor is a little tight on him, and using his blacksmithing knowledge, adjusted the armor to fit himself.
  • Dragon Beads - A necklace consisting of 24 beads. It provides no additional benefit but it is an heirloom handed down in Kaliran’s family.
  • Gauntlets of Strength - A pair of enchanted gauntlets that enhances the wearer’s strength. The gauntlet is made from a material not native to Tamriel.
Weapon(s)(Swords, Staffs, etc.):

  • Naginata - Kaliran’s weapon of choice, a naginata is a form of polearm with a wide blade on the end rather than an axe or a spear. Kaliran’s weapon is enchanted to deal an additional fire damage that burns those it hits.

Spells(Anything that runs on magica.): None


Race Abilities:

  • Primal Roar - Kaliran unleashes a deafening roar, staggering his opponents and restores a portion of his stamina.
  • Strength of the Tiger-Dragon - Bonus proficiency when wielding Heavy Armor and Two-Handed Weapons.
Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka: 0
  • Health: 3
  • Stamina: 2

Top Skills(3):

  • Two-Handed
  • Heavy Armor
  • Blacksmithing
Weaknesses: Kaliran is hot headed and impulsive and prefers to use brawn over brains. Kaliran believes that there is no problem that can’t be handled by strength, and while he won’t say no to magical assitance or underhanded method, he still believes that bashing whatever it is in the face will be the fastest way to solve any problem. As he is an Akavir native, Kaliran knows jackshit about Tamriel, not that he’d ever admit it.

Backstory: (Will Add Later)


Extra:
Accepted! :)
Name: Sidri-Ashak

Nickname(s):

Gender: female

Race:. Tsaesci

Appearance:
6796babe39a0f643505f84464443bb40--anthros-naga-snake.jpg

Age: 34

Height: 6 foot

Weight: 250 lbs

Personality: sirdri is a cryptic person choosing often to veil het meaning in prose and stories that are true and false and often cocflict with one another. She is skilled at getting the right people to the right place at the right time. When she is straight forward she either sees it as a nessasity, she is telling a lie, or she is looking down on the target. She enjoys making others wonder st her or well being a mystery.

Likes:
Magic
Dragons
Daedra
History
Prophecy
Dislikes:
Alduin
Fools
Tsaesci
Daedra
Dragon breaks
Affiliations/Faction/Guild: none truly

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):

Weapon(s)(Swords, Staffs, etc.): Staff

Spells(Anything that runs on magica.):
Alteration (master)
Illusuion (expert)
Destruction (apprentice)
Restoration (novice)
Race Abilities:

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 2
  • Health: 2
  • Stamina: 1
Top Skills(3):
Alteration
Illusion
Speech

Weaknesses:

Not a good fighter
Requires others to act for her
Weak to temporal influence

Backstory: (Optional)

Extra:

Her true identity is that of an aedric being a jill of akatosh tasked with sealing dragon breaks during one in the past she became stranded and needs an unconventional way back she has been trying and failing to execute.
Who you mind expanding on her personality a little more? Also, give me her most used magic from those schools of magic. Does she not have armor any type of armor? Clothes maybe? If you need help coming up with racial abilities, you can ask me :)

Finally, why a Tsaesci? Was she from Akavir, sent by Akatosh? Can she change her form or is she stuck like this?
 
Name: Ysavene Wild-Fang

Nickname(s): savy

Gender: Female

Race: Elf/ Vampire

Appearance:
5e7d5f94937cca8f2ac21d0290f09941.jpg

Age: 20

Height: 5'3"

Weight: 134

Personality: Savy had a gentle and fun upbringing with her family and clan in the woods of Valenwood, however when she was recently changed into a vampire her life was changed for the worst. She is now more closed off to people as a close friend was the one who changed her into a vampire despite being a vampire Savy tries not to feed on people and because of this she acts more cranky and generally less approachable but when she feeds on people her hunger disappears allowing her a calmer nicer demeanor. Savy was a pacifist only hurting animals to hunt for food but now she needs to hurt other people in order to feed every once in a while.

Likes:
  • The Forest
  • Elves
  • Wolves
  • Climbing
  • Caves
  • Moonlight
  • Blood

Dislikes:
  • Sunlight
  • Other Vampires
  • Not Feeding
  • Feeding
  • Big Crowds

Affiliations/Faction/Guild: Dalish Elven Tribe of Valenwood

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
Very Basic Elven Leather Light Armor
Weapon(s)(Swords, Staffs, etc.): None, Savy is more of a pacifist which is a problem as she is now a vampire.

Spells(Anything that runs on magica.):
  • (Novice) Clairvoyance: Shows path to current locations.
  • (Novice) Courage: When Cast on allies they gain bonus health and stamina for as long as the spell is active.
  • (Novice) Fury: Person hit by spell will attack anything nearby for a limited amount of time.

Race Abilities:
  • Nightstalkers Footsteps: Vampires are harder to detect while sneaking at night
  • Champion of the Night: Illusion spells cast by a vampire are stronger.
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 3
  • Health: 1
  • Stamina: 1
Top Skills(3):
  • Illusion
  • Sneak
  • Archery
Weaknesses:
  • Fire
  • Sunlight
  • Heavy weapons
  • Not feeding enough
Backstory: Savy was raised in the woods near her homeland of Valenwood she was most comfortable in the trees leaping from one limb to the next hunting with her trusty family bow made of oak wood. Most days she would spend above the forest floor hunting her days away with her best friend, little to Savy's knowledge her friend was a vampire and one day she woke tied up in a cave she didn't know it at the time but she was infected with Sanguinare Vampiris her friend against her will turned her into a vampire so they could be friends forever. When Savy was free from the bonds and a new vampire she went into a rage killing her friend who betrayed her Savy went home crying with tears running down her cheeks she was betrayed and now was fated to outlive everyone she held dear. She stayed home for a couple days until the hunger grew to be too much and she found herself almost draining her fellow elves when she came to her senses Savy decided to run from her homeland and travel to Skyrim she didn't want to drink peoples blood but if she needed to Savy would prefer it be strangers than her own kin. When she got to Skyrim it was not long until she was captured south of Markarth and taken prisoner.

Extra: B BlueClover
 
tumblr_olmz3qROep1r8kbpjo9_500.jpg
Name: Varion Marcel Donatien Valmont

Nickname(s):

Gender: Male

Race: Breton

Appearance:

Age: 24

Height: 5'7"

Weight: 142 lbs

Personality: It's rather hard to pin down a man like Varion, and equally hard to tell where the facade ends and the man begins. A life of playing at Daggerfall's court politics and many smaller games beside has made him a master of pretense. He can be a smiling minstrel, a shrewd negotiator, a jovial profligate, a dimwitted twit, a haughty lordling, a kind benefactor, whichever will bring him advantage. Which of these personas is real? What is left when all the disguises are stripped? Varion himself is not quite sure anymore. He is a cutthroat political player, willing to go to great lengths to get what he wants, to a point. He'd like to think he has some scruples, though he's not entirely sure whether or not he'd venture to break them. He has a talent for observation with a keen ear for gossip that might prove valuable for the right person.

Despite being an excellent spy and an impressive musician, Varion rarely opens up about his own life and keeps his true emotions well-guarded. He'd learned from a young age to keep the depths of his feelings hidden so they could not be used against him or the ones he loves. As a result, he can sometimes come across as dismissive or aloof when discussing matters of a personal nature.

Likes:
- Music
- Scheming
- Storytelling
- Wine
- Cheese
- Cake
- Cheesecake
- Sweets in general
- Cleverness

Dislikes:
- Stupidity
- Mushrooms
- Elitists
- Romance novels
- Mornings
- Bigots
- Spigots
- Spiders

Affiliations/Factions: lol

Apparel: Like the times, Varion's fashion tendencies are ever changing. He wears muted colors when trying to blend in -- the greys and browns common around the smallfolk -- and vibrant colors when he wishes to be noticed, including velvets and silks in various shades of red, purple, green and blue. Rarely can he be found wearing the same outfit more than once in the span of months. For adventures, he has a set of dark leather armor, high boots lined with fur, and a reliable pair of gloves.

Weapons:
- A sabre forged from fine steel, as much a symbol of his social standing as it is a tool of war.
- Obnoxiousness

Spells:
- Charm
- Calm
- Rally
- Frenzy
- Blind
- Sound
- Silence
- Chameleon

Race Abilities:
- Dragon Skin
- Resist Magicka
- Fortify Magicka

Attributes:
  • Magicka: 2
  • Health: 1
  • Stamina: 2
Top Skills:
- Speechcraft
- One-handed
- Illusion

Weaknesses:
- Underhanded
- Distant
- Cocky
- Distrustful
- Fickle

Backstory: The House of Valmont has an interesting history as far as Breton noble familes go. Considered by some to be a cadet branch of the much older (and arguably more prestigious) House of Rouselle , the Valmonts were established at the turn of the Fourth Era by Sebastian Rouselle, the seventh son of Duke Rouselle's fifth son. Instead of following the tradition of joining a knightly order or a mage's guild like many other lower-ranking nobles, Sebastian set out as an intrepid adventurer, plundering ruins and breaking hearts from Sentinel to Lilmoth to Solstheim. After seven years, the man was resplendent in treasure, with carts filled with all manners of artifacts, jewels and riches, and he returned to Daggerfall with the intent of purchasing over 2,000 acres of land some eighty miles north of the city. A town was set up, then a castle built, and soon enough the settlement with its sprawling plantations became known as Valmont. With newfound wealth and elevation in status, Sebastian petitioned the King of Daggerfall to grant him the title of Baron, officially establishing them as a new noble family. Sebastian would live to a venerable age, and died filthy rich.

Varion was born into his family's eighth generation, the third of Baron Gauvain Valmont's four children. His brother Severin and sister Julienne were fraternal twins, nearly six years his senior, and his brother Corin was just two years younger. Their mother Roxanne was a workaholic in nearly every respect, busying herself with managing her husband's estate while letting legions of nannies and tutors to raise her children in her stead. Gauvain wasn't much better. He was a lecherous fop who gambled away a fair amount of his plantation's profits, and had little concern for doing anything other than keeping his head up his arsehole. Needless to say, there wasn't much parental warmth to go around in the Chateau Valmont.

(Myeh, I'll finish this later)

Extra:
 
Name: Sidri-Ashak

Nickname(s):

Gender: female

Race:. Tsaesci

Appearance:
6796babe39a0f643505f84464443bb40--anthros-naga-snake.jpg

Age: 34

Height: 6 foot

Weight: 250 lbs

Personality: sirdri is a cryptic person choosing often to veil het meaning in prose and stories that are true and false and often cocflict with one another. She is skilled at getting the right people to the right place at the right time. When she is straight forward she either sees it as a nessasity, she is telling a lie, or she is looking down on the target. She enjoys making others wonder st her or well being a mystery. She enjoys going off on esoteric tangents and has an odd appersation for the dwemer and to just about anyone surprise Lorkhan.

Likes:
Magic
Dragons
Daedra
History
Prophecy
Dwemer
Dislikes:
Alduin
Fools
Tsaesci
Daedra
Dragon breaks
Affiliations/Faction/Guild: none truly

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
she actually enjoys wearing many different clothes, often switching what she is wearing when she shifts to another form she prefers robes and light armor at least.

Weapon(s)(Swords, Staffs, etc.): Staff

Spells(Anything that runs on magica.):
Alteration (master) medusas' stare, dragonhide, transmute ingot, open lock
Illusuion (expert) waking nightmare, glamour, bend will, silver tounge
Destruction (apprentice) fire bolt, fire rune, sparks
Restoration (apprentice) black swarm ray of light healing
Race Abilities:
Shape shifting: Once a day Sidri can assume the shape of another race this will remain constant until her next shift.
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 2
  • Health: 2
  • Stamina: 1
Top Skills(3):
Alteration
Illusion
Speech

Weaknesses:

Not a good fighter
Requires others to act for her
Weak to temporal influence

Backstory: (Optional)

Extra:

Her true identity is that of an aedric being a jill of akatosh tasked with sealing dragon breaks during one in the past she became stranded and needs an unconventional way back she has been trying and failing to execute.
Could you give me the new spells with limits and their abilities in a PM?

Other than that, you’re accepted :)

Name: Ysavene Wild-Fang

Nickname(s): savy

Gender: Female

Race: Elf/ Vampire

Appearance:
5e7d5f94937cca8f2ac21d0290f09941.jpg

Age: 20

Height: 5'3"

Weight: 134

Personality: Savy had a gentle and fun upbringing with her family and clan in the woods of Valenwood, however when she was recently changed into a vampire her life was changed for the worst. She is now more closed off to people as a close friend was the one who changed her into a vampire despite being a vampire Savy tries not to feed on people and because of this she acts more cranky and generally less approachable but when she feeds on people her hunger disappears allowing her a calmer nicer demeanor. Savy was a pacifist only hurting animals to hunt for food but now she needs to hurt other people in order to feed every once in a while.

Likes:
  • The Forest
  • Elves
  • Wolves
  • Climbing
  • Caves
  • Moonlight
  • Blood

Dislikes:
  • Sunlight
  • Other Vampires
  • Not Feeding
  • Feeding
  • Big Crowds

Affiliations/Faction/Guild: Dalish Elven Tribe of Valenwood

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
Very Basic Elven Leather Light Armor
Weapon(s)(Swords, Staffs, etc.): None, Savy is more of a pacifist which is a problem as she is now a vampire.

Spells(Anything that runs on magica.):
  • (Novice) Clairvoyance: Shows path to current locations.
  • (Novice) Courage: When Cast on allies they gain bonus health and stamina for as long as the spell is active.
  • (Novice) Fury: Person hit by spell will attack anything nearby for a limited amount of time.

Race Abilities:
  • Nightstalkers Footsteps: Vampires are harder to detect while sneaking at night
  • Champion of the Night: Illusion spells cast by a vampire are stronger.
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 3
  • Health: 1
  • Stamina: 1
Top Skills(3):
  • Illusion
  • Sneak
  • Archery
Weaknesses:
  • Fire
  • Sunlight
  • Heavy weapons
  • Not feeding enough
Backstory: Savy was raised in the woods near her homeland of Valenwood she was most comfortable in the trees leaping from one limb to the next hunting with her trusty family bow made of oak wood. Most days she would spend above the forest floor hunting her days away with her best friend, little to Savy's knowledge her friend was a vampire and one day she woke tied up in a cave she didn't know it at the time but she was infected with Sanguinare Vampiris her friend against her will turned her into a vampire so they could be friends forever. When Savy was free from the bonds and a new vampire she went into a rage killing her friend who betrayed her Savy went home crying with tears running down her cheeks she was betrayed and now was fated to outlive everyone she held dear. She stayed home for a couple days until the hunger grew to be too much and she found herself almost draining her fellow elves when she came to her senses Savy decided to run from her homeland and travel to Skyrim she didn't want to drink peoples blood but if she needed to Savy would prefer it be strangers than her own kin. When she got to Skyrim it was not long until she was captured south of Markarth and taken prisoner.

Extra: B BlueClover
Accepted
tumblr_olmz3qROep1r8kbpjo9_500.jpg
Name: Varion Marcel Donatien Valmont

Nickname(s):

Gender: Male

Race: Breton

Appearance:

Age: 24

Height: 5'7"

Weight: 142 lbs

Personality: It's rather hard to pin down a man like Varion, and equally hard to tell where the facade ends and the man begins. A life of playing at Daggerfall's court politics and many smaller games beside has made him a master of pretense. He can be a smiling minstrel, a shrewd negotiator, a jovial profligate, a dimwitted twit, a haughty lordling, a kind benefactor, whichever will bring him advantage. Which of these personas is real? What is left when all the disguises are stripped? Varion himself is not quite sure anymore. He is a cutthroat political player, willing to go to great lengths to get what he wants, to a point. He'd like to think he has some scruples, though he's not entirely sure whether or not he'd venture to break them. He has a talent for observation with a keen ear for gossip that might prove valuable for the right person.

Despite being an excellent spy and an impressive musician, Varion rarely opens up about his own life and keeps his true emotions well-guarded. He'd learned from a young age to keep the depths of his feelings hidden so they could not be used against him or the ones he loves. As a result, he can sometimes come across as dismissive or aloof when discussing matters of a personal nature.

Likes:
- Music
- Scheming
- Storytelling
- Wine
- Cheese
- Cake
- Cheesecake
- Sweets in general
- Cleverness

Dislikes:
- Stupidity
- Mushrooms
- Elitists
- Romance novels
- Mornings
- Bigots
- Spigots
- Spiders

Affiliations/Factions: lol

Apparel: Like the times, Varion's fashion tendencies are ever changing. He wears muted colors when trying to blend in -- the greys and browns common around the smallfolk -- and vibrant colors when he wishes to be noticed, including velvets and silks in various shades of red, purple, green and blue. Rarely can he be found wearing the same outfit more than once in the span of months. For adventures, he has a set of dark leather armor, high boots lined with fur, and a reliable pair of gloves.

Weapons:
- A sabre forged from fine steel, as much a symbol of his social standing as it is a tool of war.
- Obnoxiousness

Spells:
- Charm
- Calm
- Rally
- Frenzy
- Blind
- Sound
- Silence
- Chameleon

Race Abilities:
- Dragon Skin
- Resist Magicka
- Fortify Magicka

Attributes:
  • Magicka: 2
  • Health: 1
  • Stamina: 2
Top Skills:
- Speechcraft
- One-handed
- Illusion

Weaknesses:
- Underhanded
- Distant
- Cocky
- Distrustful
- Fickle

Backstory: The House of Valmont has an interesting history as far as Breton noble familes go. Considered by some to be a cadet branch of the much older (and arguably more prestigious) House of Rouselle , the Valmonts were established at the turn of the Fourth Era by Sebastian Rouselle, the seventh son of Duke Rouselle's fifth son. Instead of following the tradition of joining a knightly order or a mage's guild like many other lower-ranking nobles, Sebastian set out as an intrepid adventurer, plundering ruins and breaking hearts from Sentinel to Lilmoth to Solstheim. After seven years, the man was resplendent in treasure, with carts filled with all manners of artifacts, jewels and riches, and he returned to Daggerfall with the intent of purchasing over 2,000 acres of land some eighty miles north of the city. A town was set up, then a castle built, and soon enough the settlement with its sprawling plantations became known as Valmont. With newfound wealth and elevation in status, Sebastian petitioned the King of Daggerfall to grant him the title of Baron, officially establishing them as a new noble family. Sebastian would live to a venerable age, and died filthy rich.

Varion was born into his family's eighth generation, the third of Baron Gauvain Valmont's four children. His brother Severin and sister Julienne were fraternal twins, nearly six years his senior, and his brother Corin was just two years younger. Their mother Roxanne was a workaholic in nearly every respect, busying herself with managing her husband's estate while letting legions of nannies and tutors to raise her children in her stead. Gauvain wasn't much better. He was a lecherous fop who gambled away a fair amount of his plantation's profits, and had little concern for doing anything other than keeping his head up his arsehole. Needless to say, there wasn't much parental warmth to go around in the Chateau Valmont.

(Myeh, I'll finish this later)

Extra:
Accepted :)

Just Pm me the new spells
 
WIP
Name: Shadow-Foot

Nickname(s): N/A

Gender: Male

Race: Argonian

Appearance:
531B8B9E-FF0D-431E-A47C-8A9BAC3FAA29.png

Age: 35

Height: 5’10

Weight: 140

Personality: Shadow-Foot is your smooth talking Argonian who enjoys to drink, and get into tavern fights. The Argonian is very cocky and bold, not being afraid to show his achievements to others when he gets the chance. Shadow-Foot just loves life, but don’t let that make you believe he’s clueless; he is also a strategist, valuing the art of sneaking and swindling. Shadow-Foot has a strong belief in one thing, loyalty, as he believes a strong crew can lead to a strong team. This is how he’s been able to be a captain for so long, getting into crazy situations and using strategies and team work to ultimately destroy his enemies.
Likes:
-Mead
-The Sea
-His Ship
-Taverns
-Gold
-Stealing
-CURVED SWORDS
-Skeevers
-Children
-His mother

Dislikes:
-Guards
-Preachers
-Cowards
-Spiders
-His Father
-The Akaviri Alliance


Affiliations/Faction/Guild:
-The Crimson Dragon: His ship and crew who revenged the seas of Tamriel. The ship is gone though now and the crews whereabouts are unknown.


Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):
-Pirates Cuirass: Leather armor wrapped in robes and different fabrics.
-Tricorn Pirate hat: A leather tricorn hat with a eagle feather stuck into it.
-Pirate Braces: Boiled leather engraved with different swirls and curves.
-Pirate Boots: Simple Black Boots with metal soles, toes, and heels to protect himself and attack others.


Weapon(s)(Swords, Staffs, etc.):
-Twin Scimitars
-Steel Dagger


Spells(Anything that runs on magica.):
-N/A
Race Abilities:
-Histskin
-Resist Disease
-Waterbreathing
Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka:0
  • Health:3
  • Stamina:2
Top Skills(3):
-One Handed
-Sneak
-Speech
Weaknesses:
-Cocky
-Alcoholic
-Known to go for high stakes
-Likes to pick fights
Backstory: All Shadow-Foot ever knew was a life of crime. He was hatched in a prison, his father being a known criminal throughout the land. He had supposedly “Killed himself,” though no one could find the body. His son was forced to pay for his actions by being imprisoned. The Argonian never knew his mother, though many guards would mock him, calling her a tavern wench, going for the highest bidder. He hated their mocking and would pick fights, only to be thrown down by the guards. It was only his mother he cared for, his father could have died in a ditch for all he cared. The only thing his father gave him was his name, Shadow Foot being something even the prisoners would grow suspicious of. Shadow-Foot took on after his father though, knowing the only way to survive was to steal and fight.

The next years of Shadow-Foots life was spent training, stealing, and getting his hands dirty more than a few times. Little did anyone know that Shadow-Foot was tired of the prison crime life, knowing his talents would be wasted in the jail. So, what better way to escape then to fake his own death. Shadow-Foot had gotten a paralysis potion that would break once the person spoke, from a well known alchemist prisoner. The guards came to take his body and dumped it into the wild where Shadow-Foot said the words “So long Mudcrab Brains.”

And so Shadow-Foot spent his new life as a dock worker under the aliases, Matesu. Soon, he would get into more trouble, coming across a band of pirates who were in search of someone to work the wood of the ship and make sure it didn’t rot. Shadow-Foot took his chance and became part of the crew. During his time, he would prove himself to the pirates, becoming second in command. During his time, he grew fond of a High Elf woman, another person who was taken onto the ship to help. However, she became the medic and Shadow-Foot was her best customer. The two would talk for hours, even after his wounds had healed. The High-Elf had stolen the one thing no one else had, his heart.

After an attack by the empire, the captain was killed and Shadow-Foot became head of the ship. Under his leadership, the crew took more daring yet rewarding heist, living the life of Kings. Now the name Shadow-Foot was no longer a local thief, but now the name of a dastardly pirate captain. However, they couldn’t be saved once The Dragon King came. The creature attacked their ship, burning everything in sight. To save his crew, Shadow-Foot made them take the escape boat before jumping into the water himself. He kept swimming, away from the ocean and onto the shore; only to be caught by The Akaviri Alliance. He had finally been cornered and was taken to their Skyrim hold, The City of Snakes.


Extra:
 
Last edited:
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Name: Kandar Slavia

Nickname(s): Slak

Gender: Male

Race: Redguard

Age: 27

Height: 6'5

Weight: 250

Personality:
Kandar is a quiet warrior and usually keeps to himself most of the time and he can always be found either eating or training on his spare time.He doesn't stay anywhere for too long unless there's something there for him which most of the case it isn't.He's quiet from the outside but once you get to know him he's a kind yet barbaric man with a rather deep voice but a rather neat speaker.He loves battle and doesn't really fight with allys but he can rather he wants to or not he appreciates the help though.He's doesn't really drink unless offered to him.He also can talk his way out of situations if its nothing too serious.He also loves women who can defend themselves he doesn't know why it's just a big thing for him.

Likes:
-Fighting
-Bar brawls
-Learning something
-Strong women
-Bar brawls
-Being challenged
-Winning fairly
-Being rewarded
-HELLA BAR BRAWLS

Dislikes:
-Weaklings
-Being depended on too much
-Anything trying to kill him
-Being betrayed
-Being lied too


Affiliations/Faction/Guild:
None

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):A small cloak that he only wears if he's sneaking around but other than that some leather trousers

Weapon(s)(Swords, Staffs, etc.):
A nice Persian scimitar with carvings and a small knife mainly used for skinning animals.


Spells(Anything that runs on magica.):
None

Race Abilities:
Poison resistant
Adrenaline Rush

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka:0
  • Health:2
  • Stamina:3
Top Skills(3):
One-handed
Light armor
Block

Weaknesses:
Sometimes too trustworthy of others
Almost never backs down from a battle

Backstory: (Optional)
N/A

Extra:
 
View attachment 386471

Name: Kandar Slavia

Nickname(s): Slak

Gender: Male

Race: Redguard

Age: 27

Height: 6'5

Weight: 250

Personality:
Kandar is a quiet warrior and usually keeps to himself most of the time and he can always be found either eating or training on his spare time.He doesn't stay anywhere for too long unless there's something there for him which most of the case it isn't.He's quiet from the outside but once you get to know him he's a kind yet barbaric man with a rather deep voice but a rather neat speaker.He loves battle and doesn't really fight with allys but he can rather he wants to or not he appreciates the help though.He's doesn't really drink unless offered to him.He also can talk his way out of situations if its nothing too serious.He also loves women who can defend themselves he doesn't know why it's just a big thing for him.

Likes:
-Fighting
-Bar brawls
-Learning something
-Strong women
-Bar brawls
-Being challenged
-Winning fairly
-Being rewarded
-HELLA BAR BRAWLS

Dislikes:
-Weaklings
-Being depended on too much
-Anything trying to kill him
-Being betrayed
-Being lied too


Affiliations/Faction/Guild:
None

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):A small cloak that he only wears if he's sneaking around but other than that some leather trousers

Weapon(s)(Swords, Staffs, etc.):
A nice Persian scimitar with carvings and a small knife mainly used for skinning animals.


Spells(Anything that runs on magica.):
None

Race Abilities:
Poison resistant
Adrenaline Rush

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka:0
  • Health:2
  • Stamina:3
Top Skills(3):
One-handed
Light armor
Block

Weaknesses:
Sometimes too trustworthy of others
Almost never backs down from a battle

Backstory: (Optional)
N/A

Extra:
Accepted :)
 
Name: Alzibryn Mzadras

Nickname(s): Alz

Gender: Female

Race:
Dwemer

Appearance:
3F4DA8E8-48BD-4A1F-96FC-A980EC4CB23C.jpeg

Age: 30

Height: 5’9

Weight: 145

Personality: Alzibryn is an intellectual first, enjoying the search for knowledge. She’s very reserved and quiet, only speaking if the subject interest her or has something she could gain. She’s also all about profile, valuing first meetings and using this to judge the rest of the person. Alzibryn is very curious, leading for her to go after things if it means new knowledge. Organization is also a pet peeve, everything must be in a specific order or you will feel the wrath of a flustered dunmer.

Likes:

  • Star-Gazing
  • Fancy Meals
  • Dwarven tech
  • The Arts
  • Philosophy

Dislikes:
  • Brutes
  • Falmer
  • “The Divines”
  • Destruction Magic
  • The Undead

Affiliations/Faction/Guild: The Dwemer: An ancient race of people that have long since vanished, but their tech still remains.
Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):

  • Dwemer Robes
  • Dwemer Jewelry
  • Dwemer Boots
Weapon(s)(Swords, Staffs, etc.):
-Dwarven Staff: A retractable staff that can cause shock damage
Spells(Anything that runs on magica.): N/A

Race Abilities:

  • The Call: This ability allows the Dwemer the ability to communicate with each other, but the ability is utterly useless in this era. However, this can also tap into other races of Tamriel, though only one at a time.
  • Gifted: Dwemer are naturally talented in the way of smithing and engineering
Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 4
  • Stamina: 1
Top Skills(3):
  • One-Handed
  • Enchantment
  • Smithing
Weaknesses:
  • Lack of heavy equipment
  • Doesn’t know much outside world knowledge
  • Easily push around
Backstory: Alzibryn was once a dwarven astronomer who would study the stars and planets. She spent her days graphing the sky inside her secluded base. However, Alzibryn would also take days out of the field, though most of the time these were excuses to get to see the world.

Alzibryn would later attempt to go out of her field in a different way, to soley design the a pocket dimension to help store dwarven items. Something went wrong though and the makeshift cube sucked her in, it then sealed shut, refusing to budge. The project was scrapped, leaving Alzibryn to be trapped in there for who knows how long. It felt like mere minutes but centuries had passed. She was released by an archeologist in Markarth, she appeared in her blue robes and dwarven jewelry. Her only weapon being a dwarven staff and a spider. The archeologist helped her, allying with her.

Alzibryn spent the next few months learning about the new world. The shocking news of her race took hold, she was probably the last of her kind. The heavy weight turned into opportunity though, the thought of being able to share her knowledge with other intellectuals, almost like an ambassador for her race was appealing. That was when the Akaviri race attacked, taking down Markarth easily and keeping her prisoner, believing her to be a wood elf. She was thrown into the mines below, where she resides now.


Extra:
 
julie-kabbache-kabbache-julie-3bca-jury-blanc-13.jpg


Name: Abigail


Nickname(s): Abi, Runt, Kid


Gender: Female


Race: Imperial


Appearance: Almost a decade of malnourishment has severely affected the growth of this woman. She stands at barely 5’2”, with spindly limbs and a very prominent, bony figure that she’s obviously attempting to fill out. Her skin is a pallid shade of white, marred by a scattering of scars. She hasn’t got all of her teeth, leaving her with a gap-toothed smile. Her hair is a dusty blonde, long and fine; she clearly takes great care in her appearance, often taking the time to braid or tie back her hair. She has an upturned nose and sharp blue eyes. Her eyebrows are barely visible. She has no piercings and no tattoos.


Age: 20


Height: 5ft 2inches


Weight: 95lbs


Personality: To even call Abigail a trickster would be an overstatement. Far from the realm of heroism, this girl has a tendency to speak quickly and gush lies for her own sake, because talking out of situations is the closest semblance of conflict Abigail is willing to get into. She’s a pessimist and her loyalty lies only with those she likes, and those she thinks are going to win.


However, she’s twice as good at listening. She’s quick and adaptable to her surroundings. She figures out what to say and how to say it on the spot, unflinching even when she knows she’s up against some terrifyingly high stakes. She’s a jumpy, restless sort who either moves quickly or doesn’t move at all. She's deceptive and cunning because she has to be in order to live.


When she isn't in trouble she can be a fairly likeable character, with an easygoing nature, a crude sense of humour and an impulsive urge to make sure those around her are entertained in some way. She can also be quite kind against her nature; she usually hates seeing people suffer more than she hates the person suffering, and as a result she helps out.


Likes:

Eating

Entertainment, from bards to full-blown festivities

Large cities

Birds

Learning new things


Dislikes:

The elements - extremes of heat and cold affect her immune system

Optimists, especially the naive ones that put others at risk

The ignorant

Blood, gore and anything grisly



Affiliations/Faction/Guild: None


Armor/Clothing: Usually civilian clothing. A tunic of some description, coarse brown leggings, knee-high boots. Her ‘combat armour’ consists of nothing more than a leather chest-piece, cloth-bound bracers, knee pads, elbow pads and shin pads.


Weapon(s)(Swords, Staffs, etc.): Simple wooden shortbow, quiver of arrows, shortsword, dagger


Spells(Anything that runs on magica.): Hedge-Magic: Parlour tricks at best. The ability to conjure up small illusions (No bigger than one’s hand - Conjure Familiar) and produce a candle-flame to light fires. (Candlelight)


Race Abilities:

Voice of the Emperor - unknowingly using her latent magical abilities, Abigail can calm up to 4 humanoid creatures in close range just by talking to them. The effect lasts 60 seconds.


Scrounger (passive) - able to find a little more gold coins than the others.


Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka: 1

  • Health: 1

  • Stamina: 3
Top Skills(3):

Sneak

Speechcraft

Light armour


Abigail’s skills focus primarily on two questions: “How easily can I talk my way out of this?” and “Which way would be the fastest way out of here?”. She is by no means a fighter yet she’s learning, her favourite combat style being close-quarters and a lot of ducking and diving to disorientate her larger, more practised foes. She’s capable of sprinting, climbing, balancing, dodging and leaping in ways most thieves or rangers can only hope to achieve - but she’s a glass cannon.


Weaknesses:

Frail

Cowardly

Easily manipulated


As stated earlier, Abigail’s strengths are impressive but her weaknesses are devastatingly effective. The most dangerous weakness is her fragility - one well-aimed hit can put her out of the fight, one particularly harsh cold snap can lead to a fever. She can’t travel too far without getting fatigued. Because she is so aware of her dependency on others, her loyalty is easily swayed; if she had a choice, Abigail wouldn’t be fighting at all, let alone becoming a rebel escapee. This indecisiveness coupled with her physical weakness makes for a malleable mind, susceptible to illusions and mind control.


Backstory: Once an urchin brought back from the brink by a begrudgingly charitable mercenary, Abigail has spent the past 6 years training as an apprentice huntress. She’s pitiful compared to her peers but knows how to work her strengths, is eager to learn and owes her life to her mentor. During an attempt to flee Skyrim the duo were caught and sent to Markarth. Abigail was the first to fall; enchanted but not bitten by the snake-men that rule the city, she works mindlessly in the forges, incapable of breaking the spell on her own.


Extra: Cannot swim.
 
Last edited:
Wrote this all out, then lost it. Sorry if it seems rushed.

Name:
Evangeline Katlyn Richellieu

Nickname(s): Wren

Gender: Female

Race: Breton / Imperial

Appearance: Raven haired, kept short to ensure it doesn't obscure her vision. Evangeline is shorter than many, but still tall enough to pass as at least average height. Her youthful face is contradicted by her oft grim expression, and is usually quite rugged or dirty. When clean, Evangeline is what one might call attractive. Her features are proportionate, she isn't cute, nor would beautiful be the right term... but pleasant to look at. A trait she has no qualm using to her advantage... to an extent.

Age: 23

Height: 5' 7"

Weight: 100lbs - Slim, but reasonably defined due to her athleticism.

Personality: Evangeline is just plain weird. At times dark and broody, at others sarcastic and sharp-tongued, and at others hyperactive and somewhat jovial. All depends on the day, her mood and the weather. Her Mother would call her mischievous, but considerate, though that comes with a Mother's bias. Evangeline is a strong supporter of the idea that the world is cruel and unfair, and she'll do what she can to best it. She's not a malign person, and wishes very few any ill will, but she won't think twice about taking bread from a stall, or diamonds from a noble. If you can't protect it, you don't deserve it.

Suffice to say she is very hot-headed. Swift to anger, and with a foul mouth, is quick to drive others to a similar degree of frustration. Luckily her travels rarely keep her in the presence of others, but when push comes to shove, it usually results in a lot of shoving.

Despite this, Evangeline tries to avoid physical conflict where possible, which is a direct contradiction to the many things she might come out with in a heated argument.

Evangeline is very distrustful, a solitary creature that has both learned to be wary of others, and adapted well to the solitary life that stance provides. There are few she would deign to say she confides in, but should things ever reach that point, indeed she is a fine companion to have. Her loyalty is boundless, even if her kindness is not.

Likes:

-
Filling an empty stomach, and drinking.
- Aggravating others.
- Sarcasm, satire and debates.
- The country.
- Birds, especially Wrens and Dunnocks.
- The thrill of stealing.
- The profit of stealing.

Dislikes:

- People that aggravate her, because she aggravated them.
- Cities and large crowds.
- Getting caught.
- Soldiers.
- Her Father.

Affiliations/Faction/Guild: None.

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):

-
Linen Shirt
- Cow-skin Trousers
- Leather Armour
- Leather Cuisses and Boots
- Leather shoulder and arm guard for her left arm.

Weapon(s)(Swords, Staffs, etc.):

- Recurve Bow (Wood)
- Scavenged, Crafted or Stolen Arrows
- Two daggers made of fine Steel with Brass hilts in the shape of an Eagle's neck and head.

Spells(Anything that runs on magica.): None.

Race Abilities:

-
Innate Magic Resistance.

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 2
  • Stamina: 3
Top Skills(3):

- Marksman.
- Alchemy.
- Lockpicking.


Evangeline is a rogue at heart. You might think it a less than noble way of living... but she probably couldn't give a shit. She's adept at picking locks, and self-trained to be capable enough with a blade and bow. Granted that capability is vastly overshadowed by any true master of the art, but fighting isn't her forte.

Given her Mother's profession, Evangeline is also somewhat versed as a Healer, with small knowledge of some herbs and their uses. High Rock and Cyrodiilic Herbs are her strength, but she was forced as a young woman to read books about plants and herbs of other regions as well and still retains a small amount of knowledge on those.


Weaknesses:

- Brash and thoughtless at times.
- Takes many risks.
- While decent with her daggers, is hardly a match for a trained warrior or fighter.
- Has very little experience with magic, and is somewhat frightened of it.
- Small. Some might see this as a benefit, and at times it is... but it also means she lacks brute strength, is vulnerable in hand-to-hand and struggles to reach the top shelf.

Backstory:


Born in 4E 180 to a Breton Mother and a Father from the Imperial City, Evangeline had an awkward upbringing. Her mother was a healer in service to the Wayrest forcesand remained stationed in Wayrest for most of her career. Evangeline's father was an Imperial merchant, whom met her mother when travelling to High Rock. All it took was a few drinks and an awkward fumble, and nine months later Evangeline was born in Wayrest to a single mother with no sight of her father. For years she was raised by her mother, and though it was a simple life, it was a stable one; and she harboured no particularly strong feelings about the situation with her father. In fact, it seemed her mother resented him more than Evangeline did.

All was doomed to go southward however, for the Aldmeri invasion demanded her mother's presence. Some of those in High Rock recognised the threat of the Dominion even after the Concordat was signed... in fact, especially because it was, and so offered resisted their grip on the Empire. Evangeline's Mother, it seemed, was an invaluable member, and duty had it that they would be separated. Evangeline was barely into her teens when her mother re-located to Cyrodiil, and Evangeline herself remained in the care of an orphanage under 'special circumstances'. However, scarcity of decent food, warm clothes, and any authoritative figure that she would answer to... Evangeline exercised her mischief all the more. As she grew that mischief became known as criminality, and what was once a clip round the ear and a swift beating would very soon be months in prison.

Evangeline did get caught, and she did her time, during which she heard naught of the conflict - it seemed it had dissipated. By the time Evangeline was released, there was no sign of her mother's return, and the young woman was forced to consider the possibility of her mother's death, though wouldn't resign herself to it. However, waiting in Wayrest for her return seemed pointless, and as dangerous as actively heading east to search for her was, it was her best choice.

So she went east, drifting between town and city, stealing what she could to survive. Her survival couldn't revolve around what she could nag from the locals however, and so in true Evangeline character, the young woman stole from a Wayrestian Blacksmith and bloody well legged her way out of the city as fast as she could. Over the years the young woman honed her skills as best she could, hunting wildlife, and doing her best to avoid the authorities and monsters alike. Her travels had her encounter a number of hosts, from which she remained updated on the relations of the provinces, and even oft sparred with.

Evangeline found little trace of her mother though, in Cyrodiil or Hammerfell, and when the Civil War broke out in Skyrim, part of her supposed that her mother might just have become part of the resistance there. It was clinging desperately to any chance that she could find her, but the girl refused to give up.

She held no allegiances, but her accent was definitely Breton, which meant very few Nords would have the patience or willingness to allow her free reign past Northern Cyrodiil. Though she had every wish to travel to Skyrim, if only in some kind of hopeless attempt at finding her mother, Evangeline had no wish to be caught and accused as some kind of spy. Her path was northward though, and so she trekked west towards the Imperial controlled border, and at last passed into Skyrim.

Only when the war ended and she had gotten no further did she desire to at last return home, only to find herself trapped in a province under siege, and the Akaviri invasion halting her journey entirely.

Her way was home, and she would make it, one way or another.

Extra:

- Despite her vulnerability, she is still a seasoned bar-brawler, and can hold her own against a well-matched opponent.
- Has a belt of smaller knives strapped diagonally across her chest. She keeps a small pouch of necessities, the likes of which being lockpicks, some herbs and small amounts of food. Typically Evangeline will hunt on the go during her travels, but keeps the tiniest store of cured meats for emergencies, replaced at each city or town she can trade in.

B BlueClover
 
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julie-kabbache-kabbache-julie-3bca-jury-blanc-13.jpg


Name: Abigail


Nickname(s): Abi, Runt, Kid


Gender: Female


Race: Imperial


Appearance: Almost a decade of malnourishment has severely affected the growth of this woman. She stands at barely 5’2”, with spindly limbs and a very prominent, bony figure that she’s obviously attempting to fill out. Her skin is a pallid shade of white, marred by a scattering of scars. She hasn’t got all of her teeth, leaving her with a gap-toothed smile. Her hair is a dusty blonde, long and fine; she clearly takes great care in her appearance, often taking the time to braid or tie back her hair. She has an upturned nose and sharp blue eyes. Her eyebrows are barely visible. She has no piercings and no tattoos.


Age: 20


Height: 5ft 2inches


Weight: 95lbs


Personality: To even call Abigail a trickster would be an overstatement. Far from the realm of heroism, this girl has a tendency to speak quickly and gush lies for her own sake, because talking out of situations is the closest semblance of conflict Abigail is willing to get into. She’s a pessimist and her loyalty lies only with those she likes, and those she thinks are going to win.


However, she’s twice as good at listening. She’s quick and adaptable to her surroundings. She figures out what to say and how to say it on the spot, unflinching even when she knows she’s up against some terrifyingly high stakes. She’s a jumpy, restless sort who either moves quickly or doesn’t move at all. She's deceptive and cunning because she has to be in order to live.


When she isn't in trouble she can be a fairly likeable character, with an easygoing nature, a crude sense of humour and an impulsive urge to make sure those around her are entertained in some way. She can also be quite kind against her nature; she usually hates seeing people suffer more than she hates the person suffering, and as a result she helps out.


Likes:

Eating

Entertainment, from bards to full-blown festivities

Large cities

Birds

Learning new things


Dislikes:

The elements - extremes of heat and cold affect her immune system

Optimists, especially the naive ones that put others at risk

The ignorant

Blood, gore and anything grisly



Affiliations/Faction/Guild: None


Armor/Clothing: Usually civilian clothing. A tunic of some description, coarse brown leggings, knee-high boots. Her ‘combat armour’ consists of nothing more than a leather chest-piece, cloth-bound bracers, knee pads, elbow pads and shin pads.


Weapon(s)(Swords, Staffs, etc.): Simple wooden shortbow, quiver of arrows, shortsword, dagger


Spells(Anything that runs on magica.): Hedge-Magic: Parlour tricks at best. The ability to conjure up small illusions (No bigger than one’s hand - Conjure Familiar) and produce a candle-flame to light fires. (Candlelight)


Race Abilities:

Voice of the Emperor - unknowingly using her latent magical abilities, Abigail can calm up to 4 humanoid creatures in close range just by talking to them. The effect lasts 60 seconds.


Scrounger (passive) - able to find a little more gold coins than the others.


Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka: 1

  • Health: 1

  • Stamina: 3
Top Skills(3):

Acrobatics

Speechcraft

Climbing


Abigail’s skills focus primarily on two questions: “How easily can I talk my way out of this?” and “Which way would be the fastest way out of here?”. She is by no means a fighter yet she’s learning, her favourite combat style being close-quarters and a lot of ducking and diving to disorientate her larger, more practised foes. She’s capable of sprinting, climbing, balancing, dodging and leaping in ways most thieves or rangers can only hope to achieve - but she’s a glass cannon.


Weaknesses:

Frail

Cowardly

Easily manipulated


As stated earlier, Abigail’s strengths are impressive but her weaknesses are devastatingly effective. The most dangerous weakness is her fragility - one well-aimed hit can put her out of the fight, one particularly harsh cold snap can lead to a fever. She can’t travel too far without getting fatigued. Because she is so aware of her dependency on others, her loyalty is easily swayed; if she had a choice, Abigail wouldn’t be fighting at all, let alone becoming a rebel escapee. This indecisiveness coupled with her physical weakness makes for a malleable mind, susceptible to illusions and mind control.


Backstory: Once an urchin brought back from the brink by a begrudgingly charitable mercenary, Abigail has spent the past 6 years training as an apprentice huntress. She’s pitiful compared to her peers but knows how to work her strengths, is eager to learn and owes her life to her mentor. During an attempt to flee Skyrim the duo were caught and sent to Markarth. Abigail was the first to fall; enchanted but not bitten by the snake-men that rule the city, she works mindlessly in the forges, incapable of breaking the spell on her own.


Extra: Cannot swim.
Everything looks good, except I’d change Acrobatics to something like Sneak and remove climbing all together as I feel like that falls under the same umbrella. If you want another skill, I’d Suggest Light Armor as that can help your speed.

Other than that, accepted :)
Wrote this all out, then lost it. Sorry if it seems rushed.

Name:
Evangeline Katlyn Richellieu

Nickname(s): Wren

Gender: Female

Race: Breton / Imperial

Appearance: Raven haired, kept short to ensure it doesn't obscure her vision. Evangeline is shorter than many, but still tall enough to pass as at least average height. Her youthful face is contradicted by her oft grim expression, and is usually quite rugged or dirty. When clean, Evangeline is what one might call attractive. Her features are proportionate, she isn't cute, nor would beautiful be the right term... but pleasant to look at. A trait she has no qualm using to her advantage... to an extent.

Age: 23

Height: 5' 7"

Weight: 100lbs - Slim, but reasonably defined due to her athleticism.

Personality: Evangeline is just plain weird. At times dark and broody, at others sarcastic and sharp-tongued, and at others hyperactive and somewhat jovial. All depends on the day, her mood and the weather. Her Mother would call her mischievous, but considerate, though that comes with a Mother's bias. Evangeline is a strong supporter of the idea that the world is cruel and unfair, and she'll do what she can to best it. She's not a malign person, and wishes very few any ill will, but she won't think twice about taking bread from a stall, or diamonds from a noble. If you can't protect it, you don't deserve it.

Suffice to say she is very hot-headed. Swift to anger, and with a foul mouth, is quick to drive others to a similar degree of frustration. Luckily her travels rarely keep her in the presence of others, but when push comes to shove, it usually results in a lot of shoving.

Despite this, Evangeline tries to avoid physical conflict where possible, which is a direct contradiction to the many things she might come out with in a heated argument.

Evangeline is very distrustful, a solitary creature that has both learned to be wary of others, and adapted well to the solitary life that stance provides. There are few she would deign to say she confides in, but should things ever reach that point, indeed she is a fine companion to have. Her loyalty is boundless, even if her kindness is not.

Likes:

-
Filling an empty stomach, and drinking.
- Aggravating others.
- Sarcasm, satire and debates.
- The country.
- Birds, especially Wrens and Dunnocks.
- The thrill of stealing.
- The profit of stealing.

Dislikes:

- People that aggravate her, because she aggravated them.
- Cities and large crowds.
- Getting caught.
- Soldiers.
- Her Father.

Affiliations/Faction/Guild: None.

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire):

-
Linen Shirt
- Cow-skin Trousers
- Leather Armour
- Leather Cuisses and Boots
- Leather shoulder and arm guard for her left arm.

Weapon(s)(Swords, Staffs, etc.):

- Recurve Bow (Wood)
- Scavenged, Crafted or Stolen Arrows
- Two daggers made of fine Steel with Brass hilts in the shape of an Eagle's neck and head.

Spells(Anything that runs on magica.): None.

Race Abilities:

-
Innate Magic Resistance.

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 2
  • Stamina: 3
Top Skills(3):

- Marksman.
- Alchemy.
- Lockpicking.


Evangeline is a rogue at heart. You might think it a less than noble way of living... but she probably couldn't give a shit. She's adept at picking locks, and self-trained to be capable enough with a blade and bow. Granted that capability is vastly overshadowed by any true master of the art, but fighting isn't her forte.

Given her Mother's profession, Evangeline is also somewhat versed as a Healer, with small knowledge of some herbs and their uses. High Rock and Cyrodiilic Herbs are her strength, but she was forced as a young woman to read books about plants and herbs of other regions as well and still retains a small amount of knowledge on those.


Weaknesses:

- Brash and thoughtless at times.
- Takes many risks.
- While decent with her daggers, is hardly a match for a trained warrior or fighter.
- Has very little experience with magic, and is somewhat frightened of it.
- Small. Some might see this as a benefit, and at times it is... but it also means she lacks brute strength, is vulnerable in hand-to-hand and struggles to reach the top shelf.

Backstory:


Born in 4E 180 to a Breton Mother and a Father from the Imperial City, Evangeline had an awkward upbringing. Her mother was a healer in service to the Wayrest forcesand remained stationed in Wayrest for most of her career. Evangeline's father was an Imperial merchant, whom met her mother when travelling to High Rock. All it took was a few drinks and an awkward fumble, and nine months later Evangeline was born in Wayrest to a single mother with no sight of her father. For years she was raised by her mother, and though it was a simple life, it was a stable one; and she harboured no particularly strong feelings about the situation with her father. In fact, it seemed her mother resented him more than Evangeline did.

All was doomed to go southward however, for the Aldmeri invasion demanded her mother's presence. Some of those in High Rock recognised the threat of the Dominion even after the Concordat was signed... in fact, especially because it was, and so offered resisted their grip on the Empire. Evangeline's Mother, it seemed, was an invaluable member, and duty had it that they would be separated. Evangeline was barely into her teens when her mother re-located to Cyrodiil, and Evangeline herself remained in the care of an orphanage under 'special circumstances'. However, scarcity of decent food, warm clothes, and any authoritative figure that she would answer to... Evangeline exercised her mischief all the more. As she grew that mischief became known as criminality, and what was once a clip round the ear and a swift beating would very soon be months in prison.

Evangeline did get caught, and she did her time, during which she heard naught of the conflict - it seemed it had dissipated. By the time Evangeline was released, there was no sign of her mother's return, and the young woman was forced to consider the possibility of her mother's death, though wouldn't resign herself to it. However, waiting in Wayrest for her return seemed pointless, and as dangerous as actively heading east to search for her was, it was her best choice.

So she went east, drifting between town and city, stealing what she could to survive. Her survival couldn't revolve around what she could nag from the locals however, and so in true Evangeline character, the young woman stole from a Wayrestian Blacksmith and bloody well legged her way out of the city as fast as she could. Over the years the young woman honed her skills as best she could, hunting wildlife, and doing her best to avoid the authorities and monsters alike. Her travels had her encounter a number of hosts, from which she remained updated on the relations of the provinces, and even oft sparred with.

Evangeline found little trace of her mother though, in Cyrodiil or Hammerfell, and when the Civil War broke out in Skyrim, part of her supposed that her mother might just have become part of the resistance there. It was clinging desperately to any chance that she could find her, but the girl refused to give up.

She held no allegiances, but her accent was definitely Breton, which meant very few Nords would have the patience or willingness to allow her free reign past Northern Cyrodiil. Though she had every wish to travel to Skyrim, if only in some kind of hopeless attempt at finding her mother, Evangeline had no wish to be caught and accused as some kind of spy. Her path was northward though, and so she trekked west towards the Imperial controlled border, and at last passed into Skyrim.

Only when the war ended and she had gotten no further did she desire to at last return home, only to find herself trapped in a province under siege, and the Akaviri invasion halting her journey entirely.

Her way was home, and she would make it, one way or another.

Extra:

- Despite her vulnerability, she is still a seasoned bar-brawler, and can hold her own against a well-matched opponent.
- Has a belt of smaller knives strapped diagonally across her chest. She keeps a small pouch of necessities, the likes of which being lockpicks, some herbs and small amounts of food. Typically Evangeline will hunt on the go during her travels, but keeps the tiniest store of cured meats for emergencies, replaced at each city or town she can trade in.

B BlueClover
I’m going to guess marksmanship is archery

Other than that, accepted :)
 
Everything looks good, except I’d change Acrobatics to something like Sneak and remove climbing all together as I feel like that falls under the same umbrella. If you want another skill, I’d Suggest Light Armor as that can help your speed.

Other than that, accepted :)

I’m going to guess marksmanship is archery

Other than that, accepted :)
;-; Didn't you play Oblivion?

Acrobatics is one of the skills, though I agree that climbing is pretty much the same thing. Also, yeah, Marksmanship is Archery (Oblivion called it Marksman).
 
;-; Didn't you play Oblivion?

Acrobatics is one of the skills, though I agree that climbing is pretty much the same thing. Also, yeah, Marksmanship is Archery (Oblivion called it Marksman).
No I have not, sorry I’m basing everything off lore and my skyrim knowledge >.<
 
Heya, Chanticleer Chanticleer 's friend here. Sorry it took me so long, but i've finally had free time to finish up the CS. Give it a whirl and let me know if you need anything altered. =)

ilya-komarov-ork.jpg



Name: Brok


Nickname(s): Rocky


Gender: Male


Race: Orc


Appearance: A hulking mass of muscle and battle scars, Brok's appearance can be deceiving. His skin is dense and a dull greenish hue which darkens into a muddy river-clay brown at the fingers and toes. He has thick wiry black hair and an offset nose. His eyes are dark and narrow, his palms are calloused and he's missing a couple of toes. His face is lined with age.


The marking on his right bicep have been tattooed into his skin, but they are faded and pierced by a series of greyish scars littering his body. The most prominent one is a rippled gash across his chest, from his right shoulder all the way down to the left side of his waist. It looks badly healed, a wide bubbling stream of tissue of a would-be deadly wound from long ago.


Age: 47


Height: 6’1”


Weight: 200lbs


Personality: Brok is best described as a civilised berserker. For the most part he is a quiet man, reserved from the rest of the group in a way that implies self-sufficiency instead of timidness. He has a thoughtful demeanor and tends to plan out his moves before he acts. Unfortunately, this reflectiveness is marred by his incredibly short temper and sense of superiority. Say the wrong word or try to put yourself above him in any way and Brok will quickly fly into a rage. He has a strict sense of morals and a long list of expectations, passed down to him from his old tribe. Those who disregard his rules and his culture are also susceptible to his wrath. It should be noted that Brok does have a sense of self control and has recently learned how to curb his temper for the benefit of others, but it's a hit and miss situation.


Brok is also a fairly guarded individual. His immediate response to a situation is suspicion and he's stubborn enough to stick to his intuition until some very solid proof is revealed to him. This makes him difficult to persuade but equally as difficult to trust. Earning his respect, however, is a particular effective way to avoid injury during his outbursts.


Likes: Hunting, reading, horse-riding, meditation


Dislikes: Submitting, not being in control of a situation, slavery



Affiliations/Faction/Guild: Exiled tribesmen


Armor/Clothing: Brok wears fairly sensible clothes. First, a tunic and some cloth trousers. Then some leather braces, topped off with a metal breastplate. In combat he goes for a full set of orcish steel armour, lined with the shrivelled trophies of previous heroic feats. They're pretty standard affair; obviously bearing an orcish touch but no distinguishable markings from any tribe or family.


Weapons: Two-handed Axe.


Spells(Anything that runs on magica.): N/A


Race Abilities: Beserker Rage, Craftsman, Brawny


Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka: 0

  • Health: 3

  • Stamina: 2
Top Skills(3): Heavy Armor, Two-handed, Blacksmithing


Weaknesses: Stealth, magic, speechcraft


Backstory: (Optional)


Extra:
 
Heya, Chanticleer Chanticleer 's friend here. Sorry it took me so long, but i've finally had free time to finish up the CS. Give it a whirl and let me know if you need anything altered. =)

ilya-komarov-ork.jpg



Name: Brok


Nickname(s): Rocky


Gender: Male


Race: Orc


Appearance: A hulking mass of muscle and battle scars, Brok's appearance can be deceiving. His skin is dense and a dull greenish hue which darkens into a muddy river-clay brown at the fingers and toes. He has thick wiry black hair and an offset nose. His eyes are dark and narrow, his palms are calloused and he's missing a couple of toes. His face is lined with age.


The marking on his right bicep have been tattooed into his skin, but they are faded and pierced by a series of greyish scars littering his body. The most prominent one is a rippled gash across his chest, from his right shoulder all the way down to the left side of his waist. It looks badly healed, a wide bubbling stream of tissue of a would-be deadly wound from long ago.


Age: 47


Height: 6’1”


Weight: 200lbs


Personality: Brok is best described as a civilised berserker. For the most part he is a quiet man, reserved from the rest of the group in a way that implies self-sufficiency instead of timidness. He has a thoughtful demeanor and tends to plan out his moves before he acts. Unfortunately, this reflectiveness is marred by his incredibly short temper and sense of superiority. Say the wrong word or try to put yourself above him in any way and Brok will quickly fly into a rage. He has a strict sense of morals and a long list of expectations, passed down to him from his old tribe. Those who disregard his rules and his culture are also susceptible to his wrath. It should be noted that Brok does have a sense of self control and has recently learned how to curb his temper for the benefit of others, but it's a hit and miss situation.


Brok is also a fairly guarded individual. His immediate response to a situation is suspicion and he's stubborn enough to stick to his intuition until some very solid proof is revealed to him. This makes him difficult to persuade but equally as difficult to trust. Earning his respect, however, is a particular effective way to avoid injury during his outbursts.


Likes: Hunting, reading, horse-riding, meditation


Dislikes: Submitting, not being in control of a situation, slavery



Affiliations/Faction/Guild: Exiled tribesmen


Armor/Clothing: Brok wears fairly sensible clothes. First, a tunic and some cloth trousers. Then some leather braces, topped off with a metal breastplate. In combat he goes for a full set of orcish steel armour, lined with the shrivelled trophies of previous heroic feats. They're pretty standard affair; obviously bearing an orcish touch but no distinguishable markings from any tribe or family.


Weapons: Two-handed Axe.


Spells(Anything that runs on magica.): N/A


Race Abilities: Beserker Rage, Craftsman, Brawny


Magica/Health/Stamina(5 Points; up to 3 for each)

  • Magicka: 0

  • Health: 3

  • Stamina: 2
Top Skills(3): Heavy Armor, Two-handed, Blacksmithing


Weaknesses: Stealth, magic, speechcraft


Backstory: (Optional)


Extra:
Accepted :)
 
Name: Amelie Henrietta Montclair

Nickname(s): The Fair Lady of Rivenspire

Gender: Female

Race: Breton (Vampire)

Appearance: White hair, pale skin, silver eyes. Her hair is tightly pulled into a braided bun. She has a slender figure, not much muscle, and she is of average height. Similarly to her sister, her shoulders are quite prominent, and her neck a little long (not weirdly so).
FB4E75B453F384C81C11435419B64D75609B17DB


Age: One oughtn't ask such things of a lady.

Height: 5'10"

Weight: 112lbs

Personality: Amelie's a peculiar one. Often deemed to be ruthless, even cruel at times. She sees her 'ruthlessness' as determination, and recognition of necessity. She does what she must for the benefit of the majority, or for her house. Often resorts to underhand tactics, such as manipulation, deception, even assassination - but only if she deems it necessary. Her actual attitude is quite generous. She's calm, patient, understanding; but will not tolerate brashness. She does not lie though - neither does she tell the truth, most often skating between half-truths and avoiding elaborating her true intentions. She is an illusionist and alchemist most prevalently, though if forced into direct combat, Amelie will resort to using destruction magic (lightning). Her most deadly weapon is her wit and her sharp tongue though... with no small amount of poison in the mix - Amelie is a master of the game, and a dangerous opponent in all matters.

Likes:

- Whiskey
- Poisoning the tea
- Taure Tavari
- Winning
- Control, and ensuring things go well (her way)

Dislikes:

- Brashness
- Losing
- Talking about the past
- Appearing vulnerable

Affiliations/Faction/Guild: House Montclair, Anna.

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire): Oft donned in extravagant and lavish robes and dresses of the finest quality, Amelie is one to indulge her love of flair and drama... not melodrama, take note. A hand mirror... a necessity of course. Typically carries a vial or two of something especially potent. The Vampire was, and one may suppose still is a sorceress of considerable talent, and typically wields no weapon; though if the situation does arise, a Lady may be inclined to make use of her claws... literal or no. One would assume her attire would make movement a difficulty in combat situations... and you would be correct in doing so, but with her vampiric deftness and lady-like charm and wit, Amelie is a master of avoiding battle.

Weapon(s)(Swords, Staffs, etc.): Nothing of note. Claws potentially... Her most powerful weapons however, are her tongue and her purse.

Spells(Anything that runs on magica.):

- Invisibility (an innate vampiric talent)
- Mist Form (a unique vampiric trait, similar in nature to the strain found in Keerilth vampires)
- Drain Life (an innate vampiric talent)
- Vampire's Seduction (an innate vampiric talent)
- Hysteria

- Chain Lighting
- Lightning Cloak
- Shocking Touch

(Don't worry... I don't overuse spells, and I am always conscious of magicka limits)

Race Abilities:

- Innate resistance to magic.

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 3
  • Health: 1
  • Stamina: 1
Top Skills(3):

-
Illusion
- Alchemy
- Speechcraft

Weaknesses:

- Fire is more threatening to vampires.
- Very self-confident.
- Makes many enemies.
- Lacks close combat training.

Backstory: (Combined at end of 2nd CS below)

Extra: Amelie is a pragmatic, opportunistic and sly woman... though she would not deny it. And as such it is her duty to adopt the talents of such creatures. She would call herself an alchemist, her sister would call her a conniving, dishonourable, vicious serpent... and indeed is her bite poisonous. If the Fair Lady offers you a beverage or bite of any kind, think twice... and then think twice more.


------------------------------------------

Name: Annalisa Bellatricia Montclair

Nickname(s): Annalise, Anna, Grumpy Cow (sibling use only), the Lion of Rivenspire.

Gender: Female

Race: Breton (vampire)

Appearance: White hair, pale skin, silver eyes. This is a family trait, however, Annalise's hair is shorter, barely reaching her shoulders. Her hair parts at the centre, framing her face in a some what rugged and messy fashion. The elder sister is taller than her sibling, and her muscular form is more prominent, though retains a somewhat slim build. On the right side of her face is a long, messy scar, running down from her eyebrow to her lower jaw.
2EED72CC64DF300230EE5EAAFE14A5D94915D159


Age: 2163 (ish)

Height: 6' 0"

Weight: 130lbs, muscular but slim (slightly bulkier than she appears in the image).

Personality: Quite different to her sister. Often finding the two together, one would also often find the two arguing. Annalise despises her sister's aptitude for dishonesty and 'underhandedness'. Annalise believes that one should combat on fair ground, and to at least make the enemy aware of your intent. Annalise, unlike her sister, will always tell the truth to the fullest extent (with only rare occasions that she might withhold a word or two). Though she too puts her kin first, Annalise cares less for the majority of people, but more so her own people. And despite appearances, cares greatly for her younger sister. However, her downfall is her short temper. Quick to anger, though quick to calm herself as well - though Annalise does not forget an enemy, nor can she swiftly forgive a betrayal - Baron Zemithar found that out (a personal, unimportant side story). She wields a sword, and a dagger. Both made of pure silver, despite her vampirism, and are a symbolic gesture of their ascension above the more bestial of their kind. She fights with a martial technique borne in the East (of Akaviri influence), favouring speed, agility and precision - a dangerous swordswoman.

Likes:

- ...
- Cooking (though she'd be hard pressed to admit it)

Dislikes:

- Dishonesty
- Excuses
- People

Affiliations/Faction/Guild: Amelie.

Armor/Clothing(This doesn’t have to be the normal elder Scrolls attire): She carries little at all in the manner of personal effects. She oft dons a set of silver armour, the greaves, boots, and gauntlets all made of strong plate, whilst the torso is crafted from silver mail, with a leather corset over the top. Her armour boasts exceptional resistance to the effects of magic, though her facial scar is testament to the fact she is not immune to it.

Weapon(s)(Swords, Staffs, etc.):
A Silver Longsword, forged but a few centuries ago by a now deceased loyal friend of the family and smith, for Annalise; the blade is crafted from a Silver alloy, enchanted to silence magic. The vampire's distaste for mages is prevalent, though she makes an exception for her sister out of obligation. She has since kept the sword in exceptionally good repair, and spends too much ensuring it remain as such. She also carries a small curved silver dagger, which had belonged to their family perhaps since the founding of the Montclair name. Annalise didn't care about its history, only that it had been passed down to her, and when she did eventually die, it would be passed on to whichever incompetent fool was next in line to receive it.

Spells(Anything that runs on magica.):

- Invisibility (an innate vampiric skill)
- Mist Form (a unique vampiric trait)
- Other vampiric traits she makes a conscious choice to ignore

Race Abilities:

- Innate resistance to magic.

Magica/Health/Stamina(5 Points; up to 3 for each)
  • Magicka: 0
  • Health: 2
  • Stamina: 3
Top Skills(3):

-
Blade
- Acrobatics
- Athletics

Weaknesses:

- Innate weakness to fire (though this is mostly counter-acted by her resistance to magic)
- Awful at speaking amicably with people
- Can resort to violence quickly - it is her most effective method
- Is too serious for her own well-being
- Lacks diplomacy

Extra: Annalise is a duelist, a matriarch of the battlefield in all manner of respects. Having trained as a young woman at the hands of her father, and the order to which he belonged, the woman was raised by the laws of the martial arts. She believes honour to be a sacred thing, to fight with fairness, that the better may be the victor. It is no secret her distaste for Amelie's methods, but her opposition is clouded by her recognition of its effectiveness. Regardless, Annalise herself fights by way of the blade.

Backstory:

Amelie and Annalise Montclair, heralded as the famous (or infamous) Montclair Sisters. Now the eldest surviving members of the Montclair line, the two belong to the Lamae bloodline of Vampire Scions; one of the most powerful – and the first – vampire bloodlines to have come into existence (at least, Annalise is rumoured to belong to this bloodline, as her sister does). Sharing their progenitors hatred for both Molag Bal and Arkay, those of House Montclair belong to no religion – though they accept the presence of both Aedra and Daedra, do not deign to refer to them as gods.

Annalise Montclair, the eldest of the two, was born in the First Era, 2290; to the noble house of the Montclairs. Her father, Christien Montclair, named the newborn Annalisa; though she later adopted the Imperialised name Annalise, believing her former to be too feminine. Annalise held a strong bond with her father, and spent her early years by his side almost religiously, resulting in what some would deem more masculine interests. Christien Montclair, while a noble, was a knight; and at her behest attempted to teach Annalisa the knightly virtues of his order – Dignity, strength, determination, compassion, and above all, honesty.

Before adulthood, Annalisa was gifted a sibling, a baby sister. The year was 2303. As the eldest, and sole sibling of young Amelie, Annalisa tasked herself with the protection of her sister, and vowed to always keep her safe; though it would seem fate was determined to set them on separate paths.

Unlike Annalisa, Amelie had little interest in knights, or swords, though don’t be mistaken in thinking she did not harbour the same love for her father and mother, for indeed she did – instead, Amelie found her solace in books. Books of history, magic, of prevalent individuals, and the other provinces; anything that interested her she was intent on studying. Thus it was that Amelie spent much of her sheltered childhood at home, in the presence of her mother and various tutors.

Annalise, as she entered womanhood, joined her father’s order of knights in his shadow; and what time she had spent at home with Amelie lessened more so. She trained away from the home, and though Amelie was engrossed in studies, she was not oblivious to Annalise’s absence.

When the War of Righteousness began, both Annalise and her father were sent to fight, to the dismay of Amelie and her mother whom feared they shouldn’t return. Amelie, on the brink of womanhood found herself confused, and though a mother’s advice was unlike any other, she knew Annalise understood her more, and yearned for her presence.

Their father returned at the end of the war, ten years later, though no sign of Annalise was to be found. After months of absence, they began to accept their fears of Annalise’s death; though would not abandon hope. In truth, Annalise had survived the war, though towards its end had been set upon by a clan of Lyrezi vampires. Though her time amongst them was short, it was brutal. The vampires, in an attempt to earn their lord’s favour, and bargain for strength, offered Annalise to Molag Bal; in sacrifice. The Daedric Prince set his will upon her in his grotesque fashion, and turned the Breton into a Daughter of Coldharbour – though it was no gift in her eyes.

Annalise’s bloodlust frightened her, as she feasted upon the blood of the forest creatures for many nights; and in her mania feared to return home lest she endanger her family. It was thus that she remained in solitude for a time, until she could control herself. Eventually, the Breton returned to Shornhelm, and into the welcoming arms of her family; at least for so long as they did not know the creature she had become. Annalise did not resent it though, in fact she embraced it. Her ordeal had opened her eyes to the weakness of humanity, and its vulnerability; and true to her vow she would not allow Amelie to be under such threat – and so it is that Annalise turned her sister into a creature of the night, to grant her the strength she lacked.

However, having lived such a sheltered life as she had, Amelie was overwhelmed by being thrust so suddenly into a world she had no understanding of, and that supposed strength gave her no comfort, for she felt more vulnerable than ever. Annalise attempted to encourage her, to make her realise that as a human she was vulnerable, and this was the best way for her to be protected. And thus, with coercion, it was that Amelie began her hesitant pursuit of more impacting schools of magic.

As time passed, naturally their parents grew old, and they had long since realised their children’s afflictions; though had managed to accept it. When, eventually, the passed away, Amelie kept to herself during her period of grieving. Left alone to deal with matters such as their burial, as well as her own grief, Annalise succumbed to a moment of weakness, one she would learn to regret – she fell in love. In what any would deem a difficult time, the comfort of another had a peculiar effect, and it was something she had not experienced in the past.

Amelie, having emerged from her confinement, was bitter about Annalise’s lover; for it seemed she was always away from Amelie in the times she needed her most, despite her vow. In her bitterness, Amelie declared her sister a hypocrite, and weak; and in her attempt to prove that she had strayed from their goal, pursued the Rite of Scions – a ritual she had studied when researching her vampiric roots. Amelie wished to consolidate power, to protect herself, to protect their house, and to protect those she wished to care for. Weakness was not an option.

Annalise birthed a child in Amelie’s absence, though as a half-vampire its skin was pale, and eyes red. Realising that she was a vampire, and believing to have sired an abomination, Annalise’s lover, in his fit of insanity, burned their child alive and attempted to kill Annalise. Distraught, she murdered him, and damned mankind for their misunderstanding of her affliction.

Having become aware of her sister’s loss, Amelie returned to Shornhelm a Scion, and remained with Annalise. For a time Amelie managed House Montclair, dealing with its rivals and ensuring it flourished. She even took it upon herself to turn some other members of the family, strengthening the house. Annalise was a fighter, however, and overcame her grief sooner than expected – though it was a loss she would not forget, nor forgive so easily.

The end of the Direnni reign gave House Montclair more freedom to expand their influence, and after the death of King Ranser, and their appointment to rule over Shornhelm, House Montclair regained their determination that had been somewhat lost. During the Interregnum, Amelie’s grandson (by association, not birth), Baron Wylon Montclair was corrupted by the Lightless Remnant, and his assault on Northpoint cost House Montclair much of their reputation – though Amelie, having been working ’behind the curtain’ and using Lleraya as somewhat of a puppet, managed to oust both House Dorell and House Tamrith and rule solely over Rivenspire.

Annalise was not fit for politics, and thus remained separate, overseeing House Montclair’s merchantry, and commanding their forces. Thus Amelie became the new Queen of Shornhelm, and ruler of Rivenspire. During the acts of Rel Dasak in the Imperial City, and his introduction of the Magickal Regulation Act; Amelie used the distraction to cause more dissent in High Rock. When High King Emeric travelled to the Imperial City, leaving Queen Maraya to tend to High Rock, the Montclair began her deception of the young Queen.

During the conflict in the Imperial City, and the chaos of battle, Annalise was betrayed and injured by Lady Allara, a Thalmor Justiciary with whom she was temporarily allied during the course of the events. Allara left Anna with a scar running down the right side of her face, and the two parted on less than amicable terms.

During this time, Amelie’s machinations in High Rock came to fruition. She had organised for Maraya to be seen in the company of a young man, and in doing so ensured rumour spread of her supposed adultery. Upon Emeric’s return to Wayrest it was clear that the relationship was tense, and Amelie used the opportunity to push it over the edge. She presented correspondence between Maraya and a young suitor, that while false, was ’evidence’ enough for the High King – and less than surprising for many, given Maraya’s young age in comparison to Emeric’s own. Having spoiled Maraya’s relationship with Emeric, Amelie set up an arranged marriage for Lleraya and Eileen (her cousin) alike. Lleraya was engaged to King Casamir III of Daggerfall, and Eileen married Prince Adrien of Evermore, each provided significant dowries to offer their betrothed, and to aid in ensuring their acceptance. Unfortunately, not all went to plan. Amelie proposed to Emeric, promising the childless elder a son, and in return she would become Queen of Wayrest; hoping to unify the noble houses of High Rock finally, and turn the province into the greatest economic power in Tamriel, but the elderly man ’kindly’ refused – causing her to resort to a game of patience.

Within two decades, both Lleraya and Eileen had given birth to children of their own – inheritors to the thrones of both Daggerfall and Evermore, and Emeric was approaching his last breath. Amelie visited Wayrest in his final days, as illness struck him. By her third day present it seemed that he might make a slow recovery, though come the morning of the fourth he was found dead, having succumbed to his illness (so it is assumed). House Montclair found itself to be the most powerful noble house in High Rock. With her expanded influence, and her trade monopoly extending to almost every province, the Montclairs had assembled enough influence and power for Amelie to finally set her true plan into motion.

Barely two days after Emeric’s death, the armies of Rivenspire marched upon Wayrest, and Amelie seized the High King’s throne. Surprising most everyone, whom expected her to be a ruthless, almost tyrannical leader, Amelie approached the leaders of the provinces, calling for a meet on the island of Stirk. Empress Rhea Petilia, King Fahara’jad, Queen Ayrenn, King Camoran, High King Jorunn, the Tribunal, all were present, among other representatives of the provinces to hear out Lady Montclair’s plea.

Amelie managed to introduce a new treaty, encompassing all the provinces of Tamriel, and ensuring a long-lasting peace – for her task was to protect the people, and this was the best way in which to do so. The leader of each province would convene in the Imperial City each month to discuss concerns, intentions, and merely avoid conflict between the provinces. It seemed promising… until Tiber Septim.

His invasion of High Rock forced House Montclair to retreat, and reduce its influence in the surrounding regions of High Rock to focus their defence on Rivenspire. Though not being utterly devastated, once High Rock regained its independence, the other noble houses used the opportunity to consolidate power in place of House Montclair. Once again re-introducing the old fractious kingdom it once was. Amelie hadn’t given up, but she allowed House Montclair to retain its foothold in Rivenspire, and began to rebuild from within – content to leave the other regions of High Rock for now.

It wasn’t until 3E 417, and the Warp in the West, did House Montclair begin its movements. Quickly attempting to use the event to pressure the regions of High Rock into unifying once more. Though successful for the most part, the five remaining regions still remained separated, though on amicable terms. It was better than before at least. Northpoint and Evermore came under joint rule, and House Montclair made occasional attempts to push their influence southward, but the forces of Camlorn, Daggerfall and Wayrest proved difficult to overcome this time around.

Tensions abated, and in time Amelie resigned herself to the current situation, lying in wait for her next opportunity. With the Akaviri invasion, the Breton saw a great opportunity on the rise. For now she would watch and wait, but time would tell what part she would play in the conflict.
 

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