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Fandom Dragon Age; Characters

Xylona

ur not a ghost, i'm not afraid of u





      • This is going to be a detailed role play. That means that you'll need to write at least two solid paragraphs as this character every time you reply. That being said, use this sheet as a tool to really flesh out your character and know that you're going to have a good idea of what they would think and say.
      • Please don't create a Mary or Gary Sue. I know that we all want our character to be badass, but don't overpower them. It ruins the fun. Give them room to grow and learn new skills throughout our story.
      • Stick with just one character for now. Our characters are going to be joining together to form a search party of sorts, so we don't need it to be too large for now. If you want to add some sort of character that would serve as an NPC, or wouldn't be part of our main story, just let me know first.
      • Backstory is important. Don't put "unknown" in that portion of the sheet. If for some reason your character really doesn't know where they came from, tell us why.



 
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Vaeri Eilfaren
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"If I get called a "flat ear" by one more damned city elf, I'll chain them up like the slave they're so intent to be and throw them into the nearest ocean."
Basic Info
Age: 22
Gender: Female
Race: Daelish Elf
Class: Rogue
Sub-class: Ranger
Likes: Forests, Alcohol, Jokes, Rain, Naps, Sarcasm
Dislikes: Silence, Darkness, Elf Racism, Authority, Emotional Conflict, Melee fighting
Traits: -Impulsive, -Irresponsible, -Irrational, +Funny, +Combatively Skilled, +Good Natured
Quirks/habits: Vaeri often tells jokes to cover up the fact that she is uncomfortable. This being said, she laughs at everything- even things that are unpleasant. It is her coping skill, which often confused people.
Appearance
Armor of choice: Vaerie typically wears leather armor, complete with a yellow and white shawl over the top. The cloak-like garment has a hood that she rarely wears, complete with many pockets on the inside. She also wears two or three belts complete with holsters for the miscellaneous items that she carries as well as arrows. Her boots are custom made, leather to match her under armor with yellow accents to match her cloak. (Aside from the length of the hair, this picture is pretty accurate.)
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Weapon of choice: Tranquility Executioner, a dark grey hollywood bow carved with intricate curved carvings that spiral into a hawks beak at the center. These carvings also serve as fingerholds, and if swung properly the ends could be used as a melee weapon in a state of emergency. Perhaps not the best melee weapon, but anything that can be sunk into a Genlock skull suffices.
latest

Appearance: Vaeri is quite pale, with long white hair. During the summer she takes on a pink glow as well as sparse freckles under her eyes. She often pulls the top section of her hair back into a braid, which hangs just as long as the rest of her hair. Her eyes are a soft grey. She stands at about 5'7 which is reasonable for a female elf.
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Background and Personality
Vaeri has good intentions, whether or not it always seems like she does. She tends to go off on her own decisions without first consulting anyone, which would be okay if she wasn't so damn reckless. Growing up with her Daelish Clan, she often got into trouble for doing impulsive and stupid things. Wandering off alone, namely. However, her excellent marksman skills made up for her rash behavior. She simply wanted to see all there there was to see. Only now, if she wished, she could also shoot it. While she was never exceptionally well at fighting with any other sort of weapon, her hunting skills were concrete solid. She had remained with her Clan until the final battle of the last Blight, where she fought bravely and made a name for herself among the other archers present. Since then, she had travelled away from her Clan to help the devastated people in whatever way that she could. She often took random jobs to earn money, deciding that she would only return back to her Clan once she had enough sovereigns to help her Clan settle in the new land that had been provided for them.











✦✦✦✦✦✦✦✦✦✦
 
~Leona ~
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Full Name:
Leona Delaplane
Age: 25
Gender: Female
Race: Human
Class: Warrior
Sub-class: Templar
Description: Leona is of fair skin and strong build. Her eyes are deep grey and carry a hardened look. Her dark brows are often tightly knit into a reflective frown which can make her look hawk-like and fierce. She is tall, standing at 5"8' with broad shoulders and a well-muscled frame. She is from a prominent household in Orlais and was promised to the Templars at birth. She endured the training but an incident at the Orlais circle had her demoted, and sent to hunt down runaway mages. Leona is a good templar, but her sympathy for mages and their plight make her troublesome to keep in the circle. They sent her away at the first opportunity.
Armor of choice: Full knight's armour, the templar insignia emblazoned on the front.
Weapon of choice: one-handed sword with the pommel shaped like a lion's head.



Traits & Personality

Likes: Compassion, loyalty, truth and justice are the traits she values. Leona took the templar code to heart and was disgusted with the fact that is was not in many cases followed. She is very fond of animals and people who have the innocence of animals. She enjoys humour and can dish out a measure of it if it is first thrown at her. Leona loves music and dancing and holds a great admiration for the bards of Orlais.
Dislikes: Leona hates how the mages are often treated in the circles and she hates being associated with the atrocities. Being a templar gave her a position to see, being a woman gave her a cause to understand. Taking advantage of the powerless and imposing injustice on the helpless makes her blood boil. Leona is not too fond of men, especially those who throw their power around. She is deeply averse to travelling underground and not very fond of the more seedier districts in large cities.
Traits: Leona is thoughtful and compassionate, she is brave and loyal, however she is also suspicious and distrusting of people, she is rash and sometimes overly-critical.
Personality: Because of the difficulties she had in the order Leona is often distant when you first meet her. She is not quick to trust and can be judgmental and mean initially. Behind the barrier however is a woman who genuinely wants to trust, and yearns to see the best in people. When she does let her guard down she is inquisitive and genuine, with a good sense of humour and a strong sense of loyalty. Leona is ashamed that she is part of an order that has done so much damage to the people in their care, though she will defend the templars who are true to the cause. She will be the first to admit that the order has failed and the system needs to change if it is to last any longer than it already has. On elves Leona has little judgement to impose, the Dalish keep to themselves and keep their magic under control. Leona will often reference them as a system that does work for the most part. She has a great respect for the elves, and is also upset by the injustices done to them. Leona is a loyal Andrastean, and tries to serve the Maker as best she can, her own interpretation of the chant of light however differs from the principles drawn by the templar order. Leona values compassion and mercy above obedience and the enforcement of the written word.
Background

Leona's parents, a wealthy noble couple living in the capital city pledged Leona to the templar order when she was not three days old in order to gain favour with the Chantry. At ten years of age she was taken from the modest country villa where she was raised and trained--oftentimes brutally--in the ways of the templars. She learned that though the order trained girls and boys, being a girl would make it noticeably harder. She learned as best she could and did well....until she was brought to the circle for her first duties as a full-fledged templar. The injustice was apparent right from the start and Leona chafed under the day-to-day maltreatment the mages had to endure as the circle she was positioned at. It was only at her first harrowing however that she truly began to hate the order. Something had gone wrong, the mage panicked, but Leona hesitated when she was ordered to take the mage's life. It seemed as if the mage was able regain control, but that did not stop her superior from executing the boy in a horrible way the moment the space became safe. Leona was horrified, but was threatened when she tried to speak out. She remained quiet, though at every turn she did her best to thwart the cruelty and repair the damage her peers would inflict upon their charges. When an order came for one of them to leave, Leona took it immediately.

 

"I cant help you no more, I already gave you the best thing there is... Hope."
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WIP
Name: Ilen
Alias: The Witch of the Wild
Age: 23
Gender: Male
Race: Elf
Appearance: 5 ft 6, slim body build. Long white hair and eye brows (due to an effect of a spirit in his body). When the spirit of Hope possesses his mind, his left eye turn a warm yellow color (like in the pic)
Class: Mage
Sub-class: Blood mage/Shapeshifter
Armor of choice:
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Weapon of choice:
latest
Likes:

  • The Wild
  • Animals
  • The Fade, Spirits, Demons
  • Bard
Dislikes:
  • The Chantry, Templars
  • Dalish, Keeper
Traits:
  • Naive
  • Lack of common sense (toward the human society)
  • Cryptic
  • Private
  • Doesn't know how to express his emotion
Quirks/habits:
Personality Description: (how does your character handle other people? how do they view the world around them? why do they decide to accept the offer of the expedition? etc.)
Background Description: (where does your character come from? who is their family, and what are they like? etc.)
Relationships: (this part of the sheet will be reserved for you to come back and edit as the story progresses. here you can enter the names of our party members, and give a little blurb on how your character feels about them. whether they dislike them, think they're friendly, whatever. this part is optional, however I saw this concept in a different group play and thought it was kinda neat. if you don't intend to use it, just delete it from your sheet completely. if not, just leave it blank for now.)



 
~Kestrel Amladaris ~


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Full Name: Kestrel Amladaris

Age: 28

Gender: Female

Race: Human

Class: Rogue

Sub-class: Military Scout/Sniper (Assassin)

Description: Kestrel is a tall, athletic woman with strong shoulders and wide hips. Her eyes are the soft blue of the sky after a storm and though her expression is often firm when working, tanned smile lines around those eyes show a generous spirit. Her voice is a measured alto, with tones that suggest a trained singer or at least someone practiced at speaking, and her accent has a distinct Tevinter lilt to it. Kestrel favors clothes that blend into whatever environment she expects to be working in; by default, a set of pants and a tunic tucked beneath a light coat that also conceals a fine suit of chainmail.

Armor of choice: Chainmail, concealed and muffled beneath a coat dyed to blend in.

Weapon of choice: A sturdy bow plainly built for hard use and battle, a slender sword strapped in with her quiver, a pair of fighting knives on her waist and another pair of smaller throwing daggers in her boots.

Traits & Personality

Likes: A good beer, a good mission and a comfortable bed at the end. She values discipline, ability to follow orders and maturity. Kestrel's especially fond of archery and unlikely to turn down a competition, and she's obsessive with judging bows and arrows. She's almost as fond of music, singing and dancing as she is of swapping war stories.

Dislikes: Sloppiness. Stupidity. Inability to follow orders. The assumption of the elite that those of lower class or race lack experience or valuable intel; she's seen too many stupid Mages value their magic over hard-earned knowledge in the field and die for it. Needless to say, she's not fond of the Qunari, though with effort she can distinguish between the philosophy and the species.

Traits: Kestrel is courageous, professional and easily amused. She has discipline, a level head and a steady hand. In many ways, Kestrel is exactly the soldier anyone would want watching their back.

What she lacks, though, is faith in her homeland, sees warfare as pointless and finds people who zealously follow ideologies to be a bit idiotic. Kestrel's also a little too confident in her own experience. While unlikely to make a mistake in battle, she's a bit more likely than she thinks to underestimate a bar room, dismiss non-combatants or realize when she's in situations that her experience doesn't cover.

Ultimately, this tendency conceals a fact too painful for Kestrel to be aware of; the death of the White Regiment was the death of her real confidence. It was her team's failure to adequately assess the city of Alam. It was her failure that led to the deaths of a thousand Tevinter warriors, the only family she really treasured. Kestrel won't let herself face that fact but it still manifests from time time in a powerful need to be sure of making the right decision and of risking herself instead of risking others. Only time and victory will ever heal her.

Personality: Kestrel is powerfully outgoing. An extrovert who loves people, she's unfailingly friendly until someone gets her mad. For a Rogue, she's surprisingly straightforward and to the point, owing to her years of serving in the Tevinter military. Kestrel particularly likes soldiers and has a great respect for anyone who can handle themselves with skill, confidence and particularly discipline. At least while on duty. Off duty, Kestrel's as enthusiastic at a bar as she is on the battlefield.

Beyond these obvious facts, Kestrel's religious although very much a subscriber to the Tevinter take on Andraste. She's served alongside elves and dwarves alike in battling the Qunari and has little to no racial or social prejudice. Kestrel's content to assume friendly intent until proven otherwise. Even the Qunari aren't automatically blacklisted; as long as they're not trying to kill her, they're as stupidly obsessed with the same conflict Tevinter's obsessed with and she has nothing but pity for both sides. Unsurprisingly, Kestrel respects Mages and reflexively distrusts and dislikes Templars who act like the lords and masters instead of serving as they should.

Background


Kestrel was the youngest of five children, born in the Tevinter Imperium's capital of Minrathous. A member of House Amladaris, she was born into a prestigious Magister family but with a birth order that meant she'd be unlikely to inherit any significant power within her family. Many Tevinter growing up in the competitive, decadent environment of the Imperium might have arranged for accidents of siblings or cultivated a prospective marriage alliance for power even as a child.


Not Kestrel. For her, the only thing that mattered was the Qunari.


Her earliest memories were seeing armies of soldiers marching onto the mighty sailing vessels of the Tevinter, deploying northward for the endless war to reclaim Seheron. She was raised on those stories, consuming book after book and listening in to her father's salon conversations on the war effort with his peers. When it became obvious she had no talent for magic, her parents approved of her enthusiastic wish to learn the arts of battle from House tutors.


By the time she was a teenager, Kestrel was known on two counts; for being exceptionally passionate about the Qunari conflict and an all consuming hunger to learn all things military. She studied fencing and archery, excelling in the latter. But Kestrel also researched battle magics, military history and learned much of the tactics usually left for Imperial Battlemages.


A week after her eighteenth birthday, Kestrel was deployed for Seheron, assigned as a soldier under her cousin, the Battlemage Rathana Amladaris. Within three months, Kestrel had been assigned to her cousin's White Regiment as one of their military scouts.


So began a ten year career spent sneaking into Qunari fortifications, killing sentries, poisoning supplies and gathering intelligence for her commanders. Life and ties to Tevinter pulled her back to Minrathous now and again. When she was twenty two, she could put off marriage no longer and was married to Aetius Calvus, a disinterested academic who preferred his study of history (and the occasional male apprentice) to his rather fierce, warlike wife. In this, both were perfectly content to see each other only as often as necessarily to maintain appearances and produce the two children Kestrel bore, Aquinea and Iovita.


But family was little hold for a woman wed to war. Kestrel found her real kin among the soldiers of the White Regiment and years of battle bled the arrogance that came with her high family rank. Until the 39th Battle of Alam.


The city of Alam was the site of the most brutal battle in five years, as Tevinter forces made a major commitment to retake and hold Alam. Kestrel and her team of scouts punched through Qunari fortifications and allowed Tevinter forces to briefly capture the city. Her team fatally underestimated how quickly the Qunari would regroup, though. What began as an assignment to secure the east wall became instead a holding action to buy Tevinter forces enough time to reinforce their presence in Alam. Hours later, it became a strategic withdrawal. The White Regiment slowly gave ground while the Tevinter invasion force retreated. And then the Qunari swept over them as the rest of the army fled.


Out of a thousand soldiers, Kestrel was one of three who survived.


The White Regiment was shattered beyond repair. As was Kestrel's heart for the Qunari conflict. Death on such a scale, the loss of every soldier she'd ever known broke her conviction. Limping back to the evacuation ships, Kestrel passed the voyage to Minrathous. And instead of reporting for debriefing, she simply left and went home.


To a husband with no comprehension of what had happened. To self-absorbed children who barely noticed their distant mother home. To House Amladaris who shrugged aside the loss and simply ordered up more soldiers while her siblings and parents continued their pointless, meaningless political maneuverings.


So Kestrel took her bow and vanished. She left behind a corrupt empire, an indifferent family and the wreckage of her career. And she crossed the Imperial Highway out of Tevinter.


It took months to reach Fereldan, paid for by taking a series of escort and bodyguarding jobs including a side assignment to locate and eliminate a small group of bandits habitually disrupting trade on one of the roads. With a heavy purse of coin at her waist, Kestrel quickly found that a few months of drinking and wandering Denerim bored her silly. So when she heard of a chance to explore the Deep Roads and fight monsters she'd never faced before, the retired scout leaped at the chance for action and adventure somewhere new.


Anywhere as long as it didn't remind her of home.

 
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