SheaFlower
Gone
(Rules Post)
I, the GM, will keep meticulous track of each character's Hunger, Health and Sanity levels
Hunger Rules:
1. Hunger is lowered by 1 point for every post made by a character's player (even if the character didn't do anything in that specific post)
EXCEPTION: If the character in question is wearing a Belt of Hunger, their hunger will be lowered by 1 point for every three posts made by their player
2. When a character's Hunger is at 0, they are Starving, and their Health will begin to go down by 5 points for every post the player makes. This will not be affected by the Belt of Hunger
3. When a character's Hunger and Health are both at 0, the character will die
4. Anything edible, except Flower Petals and Dark Flower Petals, will boost Hunger by some amount (I'll add a list of how much in a new post to this thread)
5. Becoming a ghost will REMOVE A CHARACTER'S HUNGER STAT ALTOGETHER. You will not need to keep track of it, in other words, because it will basically be nonexistent. Ghosts don't need to eat.
EXCEPTION: If the character in question is wearing a Belt of Hunger, their hunger will be lowered by 1 point for every three posts made by their player
2. When a character's Hunger is at 0, they are Starving, and their Health will begin to go down by 5 points for every post the player makes. This will not be affected by the Belt of Hunger
3. When a character's Hunger and Health are both at 0, the character will die
4. Anything edible, except Flower Petals and Dark Flower Petals, will boost Hunger by some amount (I'll add a list of how much in a new post to this thread)
5. Becoming a ghost will REMOVE A CHARACTER'S HUNGER STAT ALTOGETHER. You will not need to keep track of it, in other words, because it will basically be nonexistent. Ghosts don't need to eat.
Health Rules
1. When a character's Health reaches 0, the character in question will die
2. A character's Health can go down in a few different ways:
A. When a monster or other player attacks them (information on this will be given in the Combat Rules section)
B. When they eat a Red Mushroom, Monster Meat, or Rot (20 points each)
C. When they harvest twigs from a Thorny Plant (5 points)
D. When the character is Burning, Freezing, or Starving (see Hunger Rules for Starving) (5 points for each post the player makes)
E. When the character eats Dark Petals (5 points)
3. A character's Health can be healed in a few different ways:
A. Sleeping at night will restore 100 Health (but it lowers Hunger by 50)
B. Eating Carrots and Flower Petals both heal 5 points of Health each
C. A Life Amulet heals 5 points of Health for each post a player makes (even if the character in question doesn't do anything) BUT the character must be WEARING the Amulet
- Note that Life Amulets have a finite amount of healing power, and if you post 20 times, or use one to resurrect your character, it will be lost forever
D. Eating a Mandrake heals Health by 25 points
4. When a character dies, their Maximum Health is halved if they become a ghost (150 Health would become 75 Health, for example)
5. Information on resurrection and how it impacts Health will be given in the below section, Resurrection Rules
2. A character's Health can go down in a few different ways:
A. When a monster or other player attacks them (information on this will be given in the Combat Rules section)
B. When they eat a Red Mushroom, Monster Meat, or Rot (20 points each)
C. When they harvest twigs from a Thorny Plant (5 points)
D. When the character is Burning, Freezing, or Starving (see Hunger Rules for Starving) (5 points for each post the player makes)
E. When the character eats Dark Petals (5 points)
3. A character's Health can be healed in a few different ways:
A. Sleeping at night will restore 100 Health (but it lowers Hunger by 50)
B. Eating Carrots and Flower Petals both heal 5 points of Health each
C. A Life Amulet heals 5 points of Health for each post a player makes (even if the character in question doesn't do anything) BUT the character must be WEARING the Amulet
- Note that Life Amulets have a finite amount of healing power, and if you post 20 times, or use one to resurrect your character, it will be lost forever
D. Eating a Mandrake heals Health by 25 points
4. When a character dies, their Maximum Health is halved if they become a ghost (150 Health would become 75 Health, for example)
5. Information on resurrection and how it impacts Health will be given in the below section, Resurrection Rules
Sanity Rules
1. When a character's Sanity gets to be 25% or lower of their maximum Sanity, they will be considered "Insane". 50% of Sanity will get a warning sent to the player on the OOC chat. I will PM the character's player when the 25% threshold is reached to discuss with them which form of Insanity their character will take on, until their Sanity can be boosted back to an acceptable level:
A. Seeing 'Shadow Creatures' following them (and, once the Sanity reaches 5% or lower, attacking them)
B. Inability to sleep at night, and hearing constant whispering
C. Belief that other characters are against them (if you want an excuse to go attacking others, I guess)
2. Sanity can be lowered via a few different ways:
A. When dusk and night arrive, the player's characters' Sanity will be lowered by 5 points for each post the player makes (unless the character is wearing a Garland, which will lower the amount of Sanity lost to 1 point for each post) until daytime arrives, unless they are asleep
B. When it rains, the player's characters' Sanity will be lowered by 3 points for each post the player makes (unless the character is wearing a Garland, which will lower the amount of Sanity lost to 1 point for each post) until the rain stops
C. When the character eats a Red Mushroom, a Green Mushroom, or a Blue Mushroom, the character's Sanity will be lowered by 50, 30, or 10, respectively
D. Being near any hostile monsters or near an Evil Flower will lower a character's Sanity by 5 for each post made until they get away from it (unless they are wearing a Garland, in which case it will be 2 points for each post)
E. Picking Evil Flowers lowers the character's Sanity by 10 (but having the petals in their inventory will not affect their sanity)
F. Killing another player's character will lower a character's Sanity by 50
G. Going through a Wormhole lowers a character's Sanity by 15
H. Eating any form of uncooked meat lowers the character's Sanity by 15
3. Sanity can be raised in a few different ways:
A. Picking regular Flowers will boost a character's Sanity by 10 each time
B. Attacking and killing any Shadow Creatures that are 'following' the character will boost Sanity by 30
C. Wearing a Garland when it is not raining or dark will slowly boost a character's Sanity by 5 points for each post made
D. Being near a friendly Pigman or Bunnyman will boost a character's Sanity by 10 points for each post made, until the character leaves their side (or they leave the character's side - whichever comes first)
A. Seeing 'Shadow Creatures' following them (and, once the Sanity reaches 5% or lower, attacking them)
B. Inability to sleep at night, and hearing constant whispering
C. Belief that other characters are against them (if you want an excuse to go attacking others, I guess)
2. Sanity can be lowered via a few different ways:
A. When dusk and night arrive, the player's characters' Sanity will be lowered by 5 points for each post the player makes (unless the character is wearing a Garland, which will lower the amount of Sanity lost to 1 point for each post) until daytime arrives, unless they are asleep
B. When it rains, the player's characters' Sanity will be lowered by 3 points for each post the player makes (unless the character is wearing a Garland, which will lower the amount of Sanity lost to 1 point for each post) until the rain stops
C. When the character eats a Red Mushroom, a Green Mushroom, or a Blue Mushroom, the character's Sanity will be lowered by 50, 30, or 10, respectively
D. Being near any hostile monsters or near an Evil Flower will lower a character's Sanity by 5 for each post made until they get away from it (unless they are wearing a Garland, in which case it will be 2 points for each post)
E. Picking Evil Flowers lowers the character's Sanity by 10 (but having the petals in their inventory will not affect their sanity)
F. Killing another player's character will lower a character's Sanity by 50
G. Going through a Wormhole lowers a character's Sanity by 15
H. Eating any form of uncooked meat lowers the character's Sanity by 15
3. Sanity can be raised in a few different ways:
A. Picking regular Flowers will boost a character's Sanity by 10 each time
B. Attacking and killing any Shadow Creatures that are 'following' the character will boost Sanity by 30
C. Wearing a Garland when it is not raining or dark will slowly boost a character's Sanity by 5 points for each post made
D. Being near a friendly Pigman or Bunnyman will boost a character's Sanity by 10 points for each post made, until the character leaves their side (or they leave the character's side - whichever comes first)
I, the GM, will keep meticulous track of each character's Hunger, Health and Sanity levels
Combat Rules:
1. When a character attacks another character, I will follow this formula to get the damage done to the other character:
(Character 1 Attack * 2 + Weapon Modifier) / (Character 2 Defense + Armor Modifier) = Damage Done
2. When a character attacks a monster, I will follow this formula to get the damage done to the monster:
(Character Attack * 2 + Weapon Modifier) / (Monster Defense * 2) = Damage Done
3. When a monster attacks a character, I will follow this formula to get the damage done to the character:
Monster Attack * 2 / (Character Defense + Armor Modifier) = Damage Done
4. If you want to evade an attack from either a monster or another character, you must have a the same or higher speed stat than that monster/character - if it is the same, I will run a RNG and see if it is allowed. If it is higher, you are allowed to evade ONCE with no RNG during that particular battle, but after that you will have to do the RNG like everyone else. If your stat is lower, then you cannot do the RNG and must take the attack
5. A list of weapons and their modifiers, as well as armors and their modifiers, will be listed in another post on this thread, as will monsters and their stats
(Character 1 Attack * 2 + Weapon Modifier) / (Character 2 Defense + Armor Modifier) = Damage Done
2. When a character attacks a monster, I will follow this formula to get the damage done to the monster:
(Character Attack * 2 + Weapon Modifier) / (Monster Defense * 2) = Damage Done
3. When a monster attacks a character, I will follow this formula to get the damage done to the character:
Monster Attack * 2 / (Character Defense + Armor Modifier) = Damage Done
4. If you want to evade an attack from either a monster or another character, you must have a the same or higher speed stat than that monster/character - if it is the same, I will run a RNG and see if it is allowed. If it is higher, you are allowed to evade ONCE with no RNG during that particular battle, but after that you will have to do the RNG like everyone else. If your stat is lower, then you cannot do the RNG and must take the attack
5. A list of weapons and their modifiers, as well as armors and their modifiers, will be listed in another post on this thread, as will monsters and their stats
Resurrection Rules
1. A character may only be resurrected back to life ONCE - after this they must either become a ghost or die completely. They must also resurrect IMMEDIATELY upon death - no becoming a ghost until you find a resurrection item
2. A character can be resurrected one of three ways:
A. By building a Meat Effigy, the character can use that to resurrect themself when they die
B. By activating a Touch Stone, the character can use that to resurrect themself
C. By creating/finding a Life Amulet (and WEARING IT), the character can also resurrect themself like that, assuming they haven't used it entirely by the time they die
3. If a character builds a Meat Effigy or activates a Touch Stone, that Effigy/Stone will be considered "theirs" and cannot be used by any other character. Conversely, a character can create a Life Amulet, or find one, and give it to another character to wear
4. If the character already has found and activated a Touch Stone, or built a Meat Effigy, they will not be allowed to activate/build another one, or build/activate the other thing
6. When being resurrected through any means, a character's Health will be set to 50%, their Hunger will be set to full, and their Sanity will be at 75%
2. A character can be resurrected one of three ways:
A. By building a Meat Effigy, the character can use that to resurrect themself when they die
B. By activating a Touch Stone, the character can use that to resurrect themself
C. By creating/finding a Life Amulet (and WEARING IT), the character can also resurrect themself like that, assuming they haven't used it entirely by the time they die
3. If a character builds a Meat Effigy or activates a Touch Stone, that Effigy/Stone will be considered "theirs" and cannot be used by any other character. Conversely, a character can create a Life Amulet, or find one, and give it to another character to wear
4. If the character already has found and activated a Touch Stone, or built a Meat Effigy, they will not be allowed to activate/build another one, or build/activate the other thing
6. When being resurrected through any means, a character's Health will be set to 50%, their Hunger will be set to full, and their Sanity will be at 75%
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