Advice/Help Does Plotting Ahead Kill Your Roleplay?

Not necessarily, but it can be off putting when it’s taken to an extreme.

Sometimes when everything is plotted down to a minute level of detail, it can be stressful to try to balance both creative freedom and adherence to the plot. It turns the RP from a fun collaboration into a writing assignment to get to X, Y, Z elements into the story. It takes away the surprise.

But I find that if you set goals and milestones, it helps to put some structure in the main story and diminishes the effects of writer’s block.

The key is to keep it vague enough to be interpreted by your partner. For example, plotting that (1) they’ll meet at the train station and get into a fight vs. (2) plotting that they’ll meet at the train station at midnight, they’re going to fight their enemies, they’ll get injured, they’ll lose, and they’ll end up at the hospital. The first gives someone more freedom to write what they’d like as opposed to the second where it’s more concrete and less open to interpretation.
 

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