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Fantasy delaying the skies [dragon riders]

Casey

Mighty Dragon of The Pit
Character Spaces:


1: Myself, as Gale Chapin


2:
@Rook, as Logan Montebello


3:
@Abyss, as 'Kai' Mortensen


4:
@Javax, as Dnias Sycreihl


5: @Jarkov Malachai, as Tyr Rosamunthus


6: [open]



Extra (Dragons, baddies, etc):



1.
@Abyss, as Rasulka





Rules:





  • This is a group RP and while I'm not fussy, I am strict with grammar and writing. I would like at least one paragraph per reply, with good description and well structured sentences. I know that it is difficult, so I'm giving leeway of 2 paragraphs minimum per reply, and since I know not everyone has time, please try to post at least twice a week, or tell me if you are going on a hiatus. I prefer not more than 3 times a week, as I don't want anyone to get left behind and lose players.




  • There will be about six people in this plot, first come, first serve as I will stop accepting after I have found my number, and please be creative with your characters. Feel free to make the character rich, poor, dragon rider, wizard, bad guy, good guy, whoever.




  • Make love triangles. Make conflict. Make drama. Make it interesting!




  • I am fine with death and injury if the other character if informed and okay with it, but, sigh, no explicit content is allowed here.




  • Swearing is allowed, but please just use it to add to the RP, not a fundamental part of your replies.




  • No God-Modding. Your character is human to my knowledge, and humans die. Sometimes slowly, sometimes quickly. A shot to the head or heart is not cured by a painkiller.




  • Please don't overpower! This is simply where a character has an unfair amount of power over the other characters, such as immortality or being able to summon an army of zombies at their fingertips. This ruins the fun for other players.




  • Have fun! If you don't, I'll sit on you.







In your sign-up, please include:


Name:
Full name, be it name and surname or including a middle.


Age:
Older than 15, please.


Sexual Orientation (if applicable):



Occupation:
Citizen, explorer, rider, dragon stabler, student, etc.


Personality:
Descriptive or simply words, like brave, kind, affiliation to animals, etc.


Appearance:
No anime. Real pictures apply, along with height/weight measurements or anything not immediately visible. Scars, clothing, tattoos, prosthetics.


Family (if applicable/if relevant):
Mother, brother, sister, father, long-cut-off-twice-removed-cousin if they are in any significant relation to the character's being.


Likes:
Simple list or descriptive.


Dislikes:
See 'Likes'.


Hobbies:
See 'Likes'.


Background:
Please be descriptive with this; where your character comes from, what has happened in the past, how it has built them to where they are today, family history in the war, where they got their dragon, etc.


Description of dragon:
Can be picture, written description, name, history of riding, age, etc. Elders are not options for a dragon, sorry!


Other: Anything you want to add in. Favourite pet, quirks, fines on their heads, past stories, etc.
 
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Name: Logan Montebello


Age: 28


Sexual Orientation: If it came down to it, Logan wouldn't have any preferences.


Occupation: Dragon Rider/Bard


Personality: Logan is a very quiet individual. He rarely speaks, and when he does, it is always with good reason. He hates attention, and is overly modest in all situations. While he may seem nice at first, Logan is incredibly sarcastic and often narcissistic, but also honest and loyal. His bluntness is a major turn off for most, but those who decide to befriend him are usually surprised by his warmth for his friends. With Cirian, however, he is witty, talkative, and seems to love being alive. But only with Cirian, of course. Cant have that stone cold reputation be tarnished. When he's playing in the local tavern as a bard, he opens up a bit more, in hopes of getting better tips.


Appearance:


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Family: His mother


Likes: Logan enjoys music above all else. He would much rather play his violin than talk to others. He also has a strange way with animals- his whole demeanor changes around them, making him seem more open and friendly. He has a great respect for those who protect their underlings, and those who understand how to lead others.


Dislikes: Loud noises, people who sing incredibly off-key, people in general... too many to list, really. He despises crowds of people with a passion


Hobbies: He loves to ride, and only loves playing his violin more than flying.


Background: Logan wasn't always the suave, sophisticated musician he is today. He was born to a single mother, who was widowed in the war. She kept them alive by making money playing music, washing laundry, and working at a local tavern. Logan would follow her everywhere. he was at the bar so much that all the usual customers knew him and let him take sips from their ales- his mother didn't know, of course. He was taught by his mother to respect dragons, rather than fear them as the rest of their village did. His mother also taught him to play her violin, just in case something happened to her.


Of course, something did. Logan was 16 when his mother died. In his grief, he ran from the village, his mother's violin in hand, stumbling up a nearby mountain. He faced the open air at the edge of the cliff, deciding whether or not he could live with his grief. But just in time, the sound of cracking behind him distracted him from his decision. A dragon egg, hidden in the bushes, was shaking slightly. He crawled over to it, holding it steady as a small pass dragon pushed her way out of the egg. She lay on his lap, panting, clearly tired from the effort she;d just put forth. Without anything else to do, Logan pulled out his mother's violin and began playing a light-hearted yet beautiful tune. The dragon calmed, standing slightly and looking at Logan with inquisitive eyes. The two bonded over time, eventually reaching the point of trust where Logan could ride on her back.


They eventually began to compete in friendly races with other riders, betting money and other prizes, often illegally. The two didn't seem to mind, however, and continued doing so for many years. But, just like many of the other riders, the Tournaments called Logan's name, and he became a regular competitor.


Description of dragon: Cirian, as Logan calls her, is a large, red pass dragon. She is rather fond of the music that Logan plays for her, and trusts him beyond all others- even her own kind. While she isn't the fastest, Cirian has incredible stamina, and can take quite a few more hits than other dragons before she falls. This is mostly thanks to the bony spines and plates that coat her body. They are just spaced out enough that Logan can sit comfortably on her neck without a saddle. Cirian is a high flier, with a seemingly overly large wingspan and muscle build up in her wings. She needs the extra lift to fly with her bony exterior, but these adaptations allow her to glide for far longer than many other dragons, and fly quite a bit higher. She rarely does, however, considering Logan doesn't have the same lung capacity she does.


Cirian is rather cynical of Logan, and often scolds him on how he treats other people. While she is a bit protective, she isn;t against allowing him to learn lessons the hard way. He deserved more punches than he's received, and she knows it. However, she is compassionate towards him and his lacking social abilities, and humors some of his more ridiculous requests when she knows its best not to fight him.


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Other: N/A
 
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Gale Chapin


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age / 22


sexual orientation / not quite decided, settled for pansexual.



occupation / dragon rider, self-taught student and trader in the local market.



personality / Gale is stubborn, simple as that. While she is kind to those she deems worthy of such a privilege, she finds it difficult to accept being wrong or do what others have told her to do, which is why most tend to leave her to her devices and kindly request a task from her rather than demand it. Her sarcasm is relentless though amusing; she finds it difficult to beat around a bush and likes to state things as they are, though she clashes with many, even with those who share the same traits, and thus prefers to spend time on her own rather than surrounded by people. When she wants to, she can surround herself by various personalities for a certain period of time, though she often needs time to 'recharge' after such a social strain. In a good mood, she is chatty and lively, and other times, she can be quiet and more observant.



Patience is not a strong suit of Gale's, and she will forever be grateful for her dragon rider status, as sitting still for long stretches is not possible in her case. Eager to learn, though only certain subjects (others fly over her head, or simply leave it once she has been tested on it), her curiosity takes her into sticky situations she would otherwise prefer not to be in. She is quite intolerant of those she feels to be narrow minded in their own respect, or those who are intolerant of others - she knows that this, too, is ironic -, and a bad first impression will make it difficult to get back on her good side. Due to her small circle of friends, she finds it difficult to be an extrovert if uncomfortable, and also takes honesty and trust very seriously - she rarely gives it to those she initially meets.



appearance / Her head stands at a comfortable 5"9, nearing 5"10, with a slim frame and a slightly awkward stance when unsure of what to do. Her eyes vary from a deep gray to a pale brown-green and she has a curling, tattoo-like scar running up her left forearm from a hot cooking oil mishap when she was younger, as well as scattered scars along her biceps and shoulders from the younger dragons her father stables or takes care of if said dragons are orphaned. Between her shoulders is a
fern leaf, tediously done with a sharpened piece of metal and ink, whose meaning she has already forgotten. Gale's hair is a thick mess of tangled brown strands and she will most often dress in 'men's' clothing rather than conform to expected skirts and covered arms of a lot of the more uptight societies in Aventador.


family / Father, a known dragon stabler, though she rarely makes contact with him after a fallout just before she left. With little friends, she confides a lot in those she does have, specifically Sam Wesson, who she left back in her hometown upon leaving.



likes / quiet, nature, the open ocean (the majestic appearance of it), exploring new grounds, any dragon that has ever come into existence, undomesticated animals, participating in 'Dragon Duels'



dislikes / unnecessary noise, unnecessary people, the open ocean (fear of drowning), being told what to do, extreme optimism, heavy responsibility, making decisions



hobbies / Gale has more things that she
doesn't do rather than what she does do. She isn't athletic, with clumsiness that makes her fall on her face in any sort of running; her musical ability is probably worse than that of her athletic, with vocal cords she doesn't even attempt to stir besides talking and an intolerance for instruments and learning cords; reading is something that she enjoys, though never seems to have the time for. She enjoys swimming, though also doesn't make time for it despite how it is the only sport she doesn't immediately fail at. Doodling is something she enjoys, though she knows she isn't the best, and she rather enjoys crafting by carving wood or moulding clay.


background / Gale was introduced to riding at a young age. Her father before her was a trainer, but not a rider; as much as the dragons trusted him to guide them forward into proper behaviour, he was never allowed to get on a dragon's back and
stay on a dragon's back. From the moment she set eyes on the monstrous beasts in the stables, she was attached immediately, and grew to love them.


Her family wasn't the richest. Farmers never were: they owned a large farm near the plains and stabled dragons for the riders who didn't have space in the bustling town life. She was not sent to become a scholar; her mother, up until she left when Gale was around fourteen, taught her the various subjects that she was required to know if she wanted to get a good, well-paying job, but due to her being at home, this left her with an intolerance to what other people wanted of her, as she was raised according to her own likes and dislikes. Her childhood was not tragic; her mother left due to reasons unknown, possibly marriage, and has not been seen since by her family members. Gale's father since took care of her, teaching her the ways of dragon training and embracing her bond with the animals.



She first met Agora, her current dragon, purely by accident. She was young to even attempt to ride a dragon; just sixteen, she would still be a student, though she had taken to teaching herself what she needed to know after her mother left so suddenly. If admitted, Gale would say that she wasn't the most pleasant child that time; she frequently travelled to the town in search for companionship, whether it be from some manipulative promise from a student or merely the local marketer, though removed herself from her father more and more in doing so, which led to frequent fights between the two. Gale was in the forest after one of these notorious fights; having taken her horse, Devir, across the plains and into the forest in an angry fit, and kept riding until her horse was tired and she couldn't really bare for navigation any longer. She thought nothing of Devir acting strangely and settled against what she thought was a rock and released her anger into
whittling a piece of wood into an unknown shape, and only did she realise that the rock she leaned against wasn't quite a rock until she had a nose breathing down the back of her neck and she felt it move.


Gale and Agora's bond was immediate, which was rare, as she was told of his troubles with a previous rider that, as riders weren't experienced during the war, treated him badly with unfair dragon duels and using pain as a training method. Gale set to work on creating a bond strong enough to lead to trust, and, three years later, was allowed to ride. As for duels, it was purely Agora's idea once she attended her first (and only) year of riding school, and only because he knew that they would win.



description of dragon /
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dragon-gold.jpg



(merge the head onto the body for a better representation)



Agora is a large dragon, as Gale only reaches just above his knee, and stands at 4 metres at the shoulder, 3.8 at the hips and just under seven metres at the head. While he has a large wingspan, it is not excessive: they are made for simple flying and gliding, as his hollow bone structure allows his otherwise bulky body to lift off. He is thought to be a pass dragon due to his appearance and various quirks of hoarding and masses of knowledge collected over the years, but the affiliation to nature debates that he may be a forest dragon with altered appearance. He, while not an elder, is older than most, born during the beginning stages of the war, and full of wisdom and values which Gale lacks, and they both do their part in teaching each other what the other doesn't know.



Agora is protective of Gale, especially so, and is a skilled fighter against both riders and other dragons, but his size is enough to deter most from taking him on in a fight, even if he is otherwise a gentle giant outside of a fighting ring. The dragon is rather unstable; the broken bond and years of being forced into unfair fighting under the hands of an irresponsible rider had weakened his trust and like of other dragons, as well as people, as his mate was killed by slayers and eggs destroyed shortly before the fighting ceased and the first riders emerged. Gale has managed to work him into trust, both of humans and dragons, and instead of hate, now only feels a partial dislike to man and beast.



He is scarred from numerous fights along the years, the most prominent being a large tear along his left side, which makes him sensitive to touch in that area. While not apparent, he does long for a mate - dragons can mate either sex, depending on reproductive purposes -, but Gale is often there to instead comfort him in his loneliness.



other / Gale and Agora live in the local town, known for its abundance of dragons and riders, rather than the farm on which her father lives and make money off clay items; a team effort of Gale shaping and Agora firing. They are a normal sight in the common market and fly to the closest riding school to participate in duels.
 
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Wip


Name
: Mordacia 'Kai' Mortensen


Age: 27


Sexual Orientation: omnisexual


Occupation: Explorer/Guide/Hand-for-hire/Occasional Merchant


Personality: Descriptive or simply words, like brave, kind, affiliation to animals, etc.


Appearance:


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Mordacia is a somewhat tall individual standing at 5'11, he has a toned physique with lean muscles and an oddly graceful bearing. His straight hair is long and neatly kept; often tied back and/or braided and is a bright orange-red in coloration. Mordacia has delicate facial features with a narrow jaw, straight nose, bright blue eyes and semi-pointed ears that have been pierced multiple times and are adorned with small gold and silver circle and square loops. He also has a few scars, the most prominent being two ten year old talon inflicted wounds: one curving downwards from the upper right quadrant of his abdomen to the top of his left hip and the other stretching from the center of his collarbone to the top of his right shoulder, both were received during an emergency rescue executed by his dragon.


Family (if applicable/if relevant): Kai belongs to the Mortensen family; a once prominent noble household that lost most of their assets during the war with the exception of their manor and land, however after the union between human and dragon the Mortensens became somewhat infamous for their apparent link with a specific line of mountain dragons known as Crested Bloodstrikes: a species of dragon specializing in aerial speed and contending for the title of fastest dragon. Their family crest consists of a downwards facing sword wrapped with a thorny red rose and the direct members of the family currently include Kai, his Mother (unbonded) and Father (bonded to a mountain dragon), uncles and aunts, two older twin brothers (37, each bonded to a plains dragon), an older sister (35, bonded to a pass dragon), and much younger sister (12, bonded to an adapted western water dragon).


no slide
Likes



- Thrill seeking/activities that cause adrenaline rushes.


- Extreme heights and speed.


- Sweet foods.


- Games of truth or dare.


- Reading/acquiring new information.


- Studying/practicing new techniques.


- Map making and exploring new lands.


- Music, dancing, markets and festivals.


Dislikes



- Unripened fruit.


- Being trapped underground (fear).


- Being confined to a single area.


- Dungeons (fear).


- Heavy armor and weaponry.


- Causing harm to others (conflicted with his training, was one of the reasons he left)


- His former brotherhood (fears being found)


Hobbies



- Exploring and mapping.


- Honing his skills with the bo staff weapon.


- Reading.


- Poetry.





Background: Please be descriptive with this; where your character comes from, what has happened in the past, how it has built them to where they are today, family history in the war, where they got their dragon, etc.


Mordacai was born to the Mortensen household and raised for roughly seven years among his siblings under the supervision and guide of his parents, he lived their happily and bonded to a hatchling of his fathers own dragon, however when their hometown was struck by a fierce famine and his mother and father could no longer consistently afford the cost of caring for their children and their lands it was decided that Mordacai's eldest sister would be sent to the church to be apprenticed in medicines and Mordacai and the brother closest to his age would be sent to a brotherhood in which was willing to adopt them into their organization free of costs and train them into elite warriors of the crown.


Adopted into the brotherhood Mordacai was forced (albeit he was given the choice to leave take his chances running elsewhere if he so desired) to renounce his Mortensen heritage, leaving behind all ties to his former family with the exception of his bloodstrike dragon which was the only symbol of his past he would have throughout the next fourteen years in which he lived, learned, trained and fought alongside the people that became his brothers in all but blood; he and Ragnok were the prodigal pair when it came to hand-to-hand and arial combat, however in their later years they also earned a reputation for being rebellious and somewhat impulsive when Mordacai began to openly question his orders or outright disobey them when they contradicted against his own developing priorities and beliefs; this became especially so as he, and Ragnok, grew restless of the brotherhood lifestyle and wished to explore the outside world.


Hoping to discourage these negative traits the brotherhood assigned Mordacai tasks meant to teach him to appreciate his former work while also allowing him a bit more in the range of of sights while he 'worked through his this troublesome phase' and he spent almost a year bouncing around from outposts and on missions; sometimes being sent back when his presence could no longer be tolerated by the other brothers. Finally a seemingly successful solution was found when from the age of twenty-two to twenty four Mordacai's prime objective was the protection of a female political figure; however during the third year of their contract their relationship developed into something of a more intimate nature and eventually they were caught and their actions (legitimate or suspected) were reported to the brotherhood and the womans arranged fiancé much to the dismay of all parties. Having shamed the brotherhood Mordacai was to be temporarily relieved from active survice until proper punishment could be issued and a solution to his continued behavioural problems be found but instead of cooperating the dragon rider chose to escape halfway (roughly a week and a half) through their treck back to the brotherhood headquarters and returned and and snuck into the home of his former charge in order to properly say goodbye. Upon entering the building he sought out out his love only to find her deceased, her killer already long gone and within moments the guard arrived recognizing him before he fled out the window.


Since that incident Mordacai has been declared a traitor by the brotherhood and a murderer of the person he loved, he spent his most of remaining years on the run from his brothers and took it as an opportunity to finally explore the outside world also becoming a proficient map maker, selling some of the items he found and working the occasional odd job or contract when necessary.


Description of dragon:



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Ragnok is a regal creature with a lithe, serpent-like physique and a lean muscled body that is covered with thin scales ranging in gentle tones of reds, oranges and copper-browns. The dragons head is narrow and lighter colored than the rest of its body with crest of giant fins extending halfway down its neck and tendrils along his jaws which are filled with small but viciously curved teeth and round slightly at the tip of the snout. His eyes are bi-color with the right akin to a dark emerald, the center ringed with amber and the left a golden orange. His neck is long and slender with a flexible ridge of frilled spines that start roughly between the eyes and gap at the shoulders before continuing to the tip of the tail. The wing-to-body-ratio of this dragon is the largest of his bloodline and allows this flyer to reach speeds so far unparalleled and travel long distances by soaring of the air currents but also dramatically limit effective movement in water and demand longer rest periods and refueling after flying. Due to his speed and very low bone density (takes physical damage easily) this dragon is typically out of reach on the battle field and has only two scars: one marring the front left of his lips and the other the bridge of his nose.


Height: 2 meters at the shoulders, 2.3 at the hips, roughly 6 meters tall in total with neck fully extended upwards.



Other:


WANTED NOTICE: Former member of a brotherhood focused on creating elite dragon rider warriors Kai left due to a conflict of interests and beliefs, he has since been declared a traitor of the organization and has been listed as a possible threat to the crown. He is wanted alive; the reward ranges depending on the source, but as it is mostly considered to be somewhat old news many people outside of the main cities have forgotten or remain unaware of its existence.


Views on killing and eating meat: Unlike the majority of those trained by the brotherhood acts of violence such as hurting or killing living creatures outside of a life or death situation was not something that became easier to do over time but rather worsened with the experience and now that he is mostly free from their influence he fights solely with the bo staff, avoiding bladed bladed weapons such as swords and daggers. The combined effect of his desire to avoid participating in violence as much as possible and having a close relationship with his dragon has also influenced him to start consuming meat as little as possible and that which he eats is typically hunted and processed by himself.
 
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Here you go. ^-^ Let me know if anything needs to be changed, removed, added, or anything else.




Dnias Sycreihl

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Age: 27


Gender Identity: Androgyne


Sexual Orientation: Demisexual, panromantic


Occupation: Dragon Rider, assassin


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    Complexion: White


    Body: Mesomorph build; Lean column shape


    Weight: 98.2 lbs (44.5 kg)


    Height: 5'0" (60.4 in = 153.4 cm)


    Hair: Black, straight, androgynous style


    Eyes: Right: Ice blue; Left: Grey, damaged


    Scars: Other than the multiple scars that litter her body, Dnias has two significant scars. One is on her lower back and the other is on her face. The one on her back stretches across horizontally about nine to ten inches long. The one of her face goes along from the hairline above her right eye, down diagonally across her left eye, and into her left cheek. This laceration damaged her left eye completely, partially blinding her.


    Tattoos: She has dragon wings on her back, matching tribal tattoos on her shoulders and upper arms, and a tribal dragon on her right side.


    Piercings: Her left ear sports eight piercings—one in her lobe, two in the middle, and five at the top—, and her right ear has two piercings—one in her lobe and a skeletal ear cuff. She also has a simple nose stud and spider bites.


    Extra Anatomy: Given her heritage, she has black wolf ears on her head, replacing her regular ears, a black furred tail sprouting from her backside.
 
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The Monk of the Wandering Path


Name: Tyr Rugaard Rosamunthus.


Age: 35


Sexual Orientation: Has no interest in anything whatsoever as of the moment. If pressed then the opposite sex.


Appearance:


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Tyr Rugaard stands at around 5’11 and weighs approximately 180 pounds. He is a lean, muscular fellow who is no stranger to hard work but hides this fact underneath multiple layers of clothing and garments.


From the outside, he appears to be a slightly frail traveler, sporting a massive wood frame backpack carrying all manner of things that one might need on a long road or journey. A thick well made, if slightly ragged at the ends, wool cloak covers the man from head to knee, a deep cowl hiding most of his facial features from view whilst underneath is a leather cuirass with metal plating protecting his major organs. His hands, which are well calloused and rough, are wrapped multiple times with leather, only the fingers protruding from the mummified like state of his upper arms as the thick cloak cuts off at the elbows and billows out, providing ease of movement which grip a knarled ironwood staff covered in ancient looking runes and topped off with a simple black crystal in its clutches.


His feet are covered likewise up to the kneecaps with leather wraps that are quite comfortable and adaptable, being mostly waterproof and quite on the move of which stealth has saved him more times than one could count.


His face, if one could get a good look at it without the cowl on, is angular and refined, much more handsome than one would expect from a road worn traveler. Regal almost, is his disposition on how he looks around at his surroundings and reacts to them. Grey eyes, the color of Steel, gaze outwards into a world of which the soul inside is determinedly set to conquer the secrets it holds. Black hair, braided on one side but the other quite unruly and spastic, as if he couldn’t bring himself to bother with the other side of his head, adorns his head.


Occupation: A Wanderer, Traveler, Tradesman, Philosopher, and Mage.


Personality: Tyr can uh… rub people the wrong way at first. He is a very focused individual who, if something catches his attention, can gleefully waste entire hours, days and sometimes weeks investigating it. Anything that attempts to grab his attention his either entirely ignored or quite literally told to “Fuck Off”.


He cares about as much for other peoples emotions as one might an ant that you crush beneath a steel boot as he has taken his own and locked them away in a place that no one can touch. Those steel walls around his mind and heart have been carefully built to keep all out and have left nothing left but a cold, driven man who works tirelessly towards his goals.


He is not a narrow minded man however, he keeps his eyes open for any explanation or hint he can find even if ludicrous in his quest for power. Power is power, to be a Mage, one must have the will to pursue it, and the mind to find it, the strength to harness it.


Family: Tyr Rugaard is the 7th son of a tavern keeper and apothecarian who lived near the badlands. All members of his blood are deceased. How they died he will say not.


Likes: To be quite simple, Tyr Rugaard is simply complicated man in his simplicity. Ignoring the conflicting word choices used there, we can get down to it.


Tyr likes discovering new things, making amazing new ventures in Magecraft and or an undiscovered ruin. It thrilled him deep down inside, to think he was getting closer and closer to his goal. But for all his drive, every now and then he likes to take a rest and simply enjoy a cool drink and a day out on the ‘metaphorical’ beach. Enjoys a good intellectual discussion on anything and will joyfully engage in heated arguments for the sake of arguing his point and winning.


Dislike: Fools, he does not suffer them gladly and will happily and gleefully make his presence known to dish out verbal smack down. The narrow minded he views as the weak and with a superior sneer, dismisses them with an upturned nose. The laws laid down and views people have about things. Tyr believes those who accept what they are taught and never question it or form their own opinions will never truly become great, they are not the meek but worse. For at least the Meek can grow courage, but the narrow minded rarely ever go beyond their stubbornly clung to ideals. Granted he won’t outright question an area’s customs or beliefs for he understands culture. But those who refuse to look beyond them, to see the greener grass somewhere else, to long for something More…. than what they had. It simply doesn’t make sense to him.


Companionship, Tyr has long been on his own and sees those who need others as weak for if you cant do it yourself then you don’t deserve it. This especially counts for Dragon Riders as he sees the Riders as weak parasitic leeches who siphon off a dragons potential but… cant quite understand why the Dragons tolerate it. He wracks that up to the Bond brainwashing the mighty beasts and despises so with a passion. Note he doesn’t hate the Dragons, just the people who ride them.


History: Tyr was born into a humble apothecary, his mother raised him from the time of his birth till the day he left and instilled upon him some of the views he carries with him in life now. He never knew his father, his mother refused to speak of him but the boy could always tell when she thought of the mysterious man who was his father with adoration and love. Honestly Tyr didn't get it, if he was that great a guy where the hell was he then when his mother needed him the most?


His Mother never told him anything, not even when he left. The people of his hometown were a superstitious lot, they viewed his mother with fear for her simple remedies though they never outright called her a witch, and it was in the eyes of every villager when they came into town to buy supplies. It didn't help that his mother wasn't exactly a monogamous sort of women which was upheld in the town. Tyr and his brothers were proof enough of that.


As time passed, one day he and his brother along with his only friend decided that it was a great idea to go and play about in the cave ruins which lay broken and shattered to the north in the Badlands despite the warnings, a place the locals called The Place of Solomon's Tears. A massive structure in the side of a mountain in the Badlands which led deep down into its core. How far no one knew, no one ever made it deep.


It was there, which Tyr first learned of the Final Sybill, other than the little stories told by passing travelers and the village story teller. It was there of which he learned of True power and decided that he wished to be like that figure of lore, this ancient demon, hero, conqueror and savior who lived so long ago that only they who lived on the fringes of society remembered, forgotten even by the Dragons who roamed the skies and fled into the badlands to die.


He set off at 16, to take to the road with his mother’s blessing, hoping to find something more than the little village life he had been told he was destined to live and nothing else. Determined to make something MORE out of his life, to make his name Legend. And for 14 years he has done just that, traveled the world and seen great things, terrible things, and the little moments in life that make everything else come together... but it’s not enough, something is still missing. He has learned more or less, through ancient tomes and grimoires he has acquired along his journeys, the ways of magic and mental might. His travels have hardened his body and soul into a machine which strives to survive even in the harshest climates. But something is just out of reach, something that calls to him, a part of his soul that he locked away, but what it is that eludes him so?... well he just can’t seem to grasp it. So onwards, on another road, another trail, through mountains high and Valleys low, this path he chooses, it is his own.




 

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(WIP)


Name
: Rasulka


Age: 46


Sexual Orientation: Rasulka hasn't developed a preference for gender.


Occupation: N/A


Personality: Rasulka has a clever mind, she accumulates knowledge like she does treasure: forming riddles and puzzles to challenge the brains of others and seeking a constant challenge from her peers and surroundings, she is sociable but also fiercely independant and refuses to submit to the control of anothers command: be it man, beast or the supposed gods themselves. Rasulka is deniably a skeptic when it comes to accepting the concepts of others, she prefers to build her own theories and will argue them out with others; using them as a sort of sounding board for her ideas without ever having to actually ask them for their help or what they think or feel. Her pride is her largest weakness but also her biggest motivation for improvement, she cannot stand to be seen as weak or lesser than other beings and pushes to improve herself on a daily basis and she gives the same treatment towards her fellows; allowing them the chance to reach their goals and dreams using their own power without the assistance of an outside force that would ultimately 'rob them of their true reward.'


Appearance: A medium sized dragon standing 3 meters at the very top of her shoulders, 2.9 at the hips, 4.6 at the head, and roughly 12.3 meters long Rasulka is a powerfully built dragon covered in copper, brass and evergreen scales with a large chest and neck that allow her to take in and hold large quantities of air at a time, she has a very angular triangular head with deep set azure eyes shielded from the sun, two pairs of horns and a scruff of sharp spines along the back of her bottom jaw. Rasulkas wings are an oddity among dagons; composed of many individual moving fingers connected to the forearms and sides of her body and webbed with a thin membrane that is covered in a layer of tiny scales that prevent it from being easily teared. She can move and 'lock' each segment of her wings separately, and by locking the forearms of her wings into place she can fly using a rippling motion of the fingers; this allows her to fly silently, at very slow speads and close to the ground.


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.jpg.6f5f168616a1435053d9e7fa9449fe38.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="93910" src="<fileStore.core_Attachment>/monthly_2015_12/image.jpg.6f5f168616a1435053d9e7fa9449fe38.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Family: Rasulka's Sire is Rapheoron and her Dam Veras, she has three known clutchmates: Rakezul, Fuireon and Jakuel, but there may have been other unkown siblings from other clutches.


Likes: Rasulka is somewhat of a 'stearotypical' dragon: she has a strong fondness for treasure, anything shiny, reflective, colourful or otherwise intriguing, and she likes to collect those things and come up with clever places to hide them; sometimes even spreading rumours of the hidden caches in order to find out if anyones smart enough to solve her puzzles. She also has a taste for human liquors, but most of all she loves to be the source of a compliment; pretty words and flattery sung her way is perhaps her greatness weakness and the fastest way to get in or return to her good graces—but if what you say is a lie she won't be forgetting it any time soon.


Dislikes: Rasulka is somewhat vain and dislikes having her appearence openly criticized, spending extended periods of time covered in mud, or sticky debris, doesn't like dogs (might actually have a mild fear of them), and she hates being wrong and detests it when others look down on her; she's willing to go to go to great lengths in order to prove herself better than what others think.


Hobbies: Yet to settle down Rasulka travels frequently, enjoys making riddles and puzzles and is on a constant hunt for something or someone to challenge her skills. Occasionally she also tries to make things like the humans do... although they're not nearly as recognizable in design.


Background: (wip)


Rider: Currently N/A


Other:


"Solve my riddle human, if you can. Calculators are forbidden, so use one and I'— I'll, destroy you with my lazer vision!":



*Glares in the background*


Double my number, I'm less than a score,


Half of my number is less than four.



Add one to my double when bakers are near,



Days of the week are still greater, I fear.


 

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