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Fantasy Deathless, Chapter 1: Ghost Airship Character Thread

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Latyon

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Firstly, you are not required to have a character sheet. All I need to know is why your character was chosen for this expedition. It could be that you're in the military, or it could be that you contract with the military. It could be that you are uniquely skilled in ways that the nation decided would be valuable in the new empire. It could be that you are not supposed to be here at all, but you have nimble fingers and a silver tongue. As long as you've got a reason to be on the ship, I'm pretty open.

But if you do want to have a character sheet, you can put it here. Here's a template for those who need one (I certainly appreciate one):


Full Name:

Age: Age on Vechern is measured in years - roughly comparable to Earth, just to keep things simple. Feel free to introduce your own twist. Maybe your character is from a culture where age is measured differently. Or perhaps a species who, for one reason or another, counts by seasons.

Physical Description:

Species: See post below for more info on this.

Occupation Prior to Expedition:

Occupation as Part of Expedition:

Notable Relatives:

Hobbies:

Likes:

Dislikes:

Strengths:

Weaknesses:

Character Background: Most of the people on the ship will be Skenian citizens.

Wants:

Problems:
 
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Species of Vechern
Species of Vechern

Vechern's place in the cosmos leads to geologically frequent impact events, causing mass extinction. As a result, life on Vechern is highly adaptable and changes in a species take place quite quickly over time.

This has led to a plethora of different hominid-type species - so plenty of opportunities for character creation, interesting powers, etc.

Here are the chief species on Vechern, known to Skene anyway:

Homid.pngHOMID
This resilient, populous species is the most dominant land-based species on Vechern. Human-analog. Homids can be, but are not usually, ley-sensitive. Ley-sensitive humans can, but don't usually, exhibit wondrous, but physically demanding powers.

Homids exist all over Vechern. They are evolutionarily the most versatile of the planet's species. They are also the most social of the major species and the quickest to reproduce. The proliferation of homids has led to countless extinctions and assimilations.







Clive.pngGNOMID
A bulky species from the eastern highlands, the gnomids are a sort of gnome, giant, dwarf analog. They regularly grow to 8 feet or higher, have ashy or very earthen-toned skin and typically are quite hairy. Evolutionarily, they are very close to homids and capable of interbreeding. Gnomids are not known for ley-sensitivity.

With brains roughly twice the size of a homid, they are regularly thought to be beings of higher intelligence. And often, this is the case. Gnomid societies, often developing as nations unto themselves atop the plateaus of the eastern highlands, were rarely threatened by outsiders. Gnomid characters in Vechern world literature are often ascribed the properties of these plateaus: tall, vast, and completely unassailable.

Their great strength makes them incredibly valuable workers, and their gentle demeanors win them plenty of fans.



Elfid.pngELFID
Elfids can be any species, and can be born from non-elfid parents. They are a very recent phenomena, beings whose primary means of sensing is via ley mapping. A sixth sense, if you will - ley mapping (or somatic mapping) is not unlike how some animals can sense and respond to magnetic fields.

Elfids are not well-understood. Their first categorization came around 100 years ago, just before the beginning of the recent long winter, and little research has been done formally. The truth of elfids is that they developed due to exposure to somatic engines, which kept the population warm during the long winter but also exposed them to heavy doses of somatic byproducts.

They tend to be in-tune with nature. Their lifespans have not been pinned down - some elfids die in childhood, while many among the original elfids are still alive.


Joans.pngVOD - Restricted (for now)

The vod are the most plentiful species on Vechern by a significant factor. They are primarily water-dwelling, but possess temporary air bladders allowing short periods of time spent on land. Vod societies float along on major currents. During low tide, it is a common sight to see tide markets set up, where vod peddle their wares. Vod find great value in jewelry and metals (metallurgy being essentially impossible underwater), and many turn out to vod markets in hopes of snatching a rare treasure from the bottom of the sea. Primarily, though, most of what you'll find at a vod market is fish.

Vod are a highly spiritual species.

The language of the vod, known colloquially as the trade language or the Language of Buying and Selling, is spoken worldwide and serves as a sort of Rosetta stone for the cultures of Vechern. Regardless of where in the world you are, there will be vod markets, and the vod will all speak the trade language. Knowing the trade language makes communication even between civilizations completely unknown to one another possible.

Ohnivak.pngOHNIVAK - Restricted (lore reasons)
A common trope in world myth is the myth of the ohnivak, beings said to be made of fire and born from the impacts of meteors. In the lore of the vod, the ohnivak are an antagonistic force meant to embody their opposites (water dwelling nymphs vs. fiery winged sky beasts) and make many appearances as evil or deceptive beings in the common mythology.

Other stories of the ohnivak emphasize more the tale of birth from destruction, redemption and purification.

Despite this, there's never been any physical evidence discovered of an actual, true-to-life ohnivak. It's a myth. Pay it no mind. Look over there!
 
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8CKaQlX.png

Full Name: Jäger Reynard Schenkkan

Aliases: Jack Diamond, Rayray

Age: 29

Physical Description: Wears long, dangling gold earrings, in order to sell if stranded, or finance burial.

Species: Homid

Occupation Prior to Expedition:

Occupation as Part of Expedition: As a ley-sensitive, Jäger's ability to orient himself in space is valuable for navigation through the maelstrom. He is a fifth-shift navigator.

Notable Relatives: The House of Schenkkan is a noble house in Skene, and Jäger himself has a title, though it's very minor and takes too long to say, so fuck it.

Hobbies: Tinkering, meditative martial arts, carousing. The latest in a long, long line of recreational drunkards.

Likes:

Dislikes:

Strengths: Ley-sensitive. This makes him an excellent navigator, and an excellent hunter as well.

Weaknesses: The aforementioned love of the bottle, thanatophobia. Heights, funny enough, given the whole airship thing. Struggles to make deep connections.

Character Background:

Wants:

Problems:
 
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Gwen2.png
Full Name: Guinevere Navarro IV

Age: 40

Physical Description:

Species: Homid

Occupation Prior to Expedition: Admiral

Occupation as Part of Expedition: Admiral

Notable Relatives: Her mother, Guinevere Navarro III, is regarded as a hero for her bravery during the Skenian conquests.

Hobbies:

Likes:

Dislikes:

Strengths:

Weaknesses:

Character Background: Most of the people on the ship will be Skenian citizens.

Wants:

Problems:
 
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1711005385178-png.1152001

Full Name: Viola Forger

Age: 23

Physical Description: She is of average height, with a slim build. Her skin is pale and smooth and her left arm is covered in tattoos, to accompany the tattoos under her eyes, speaking of eyes or specifically eye color, they are a cool gray. She has long black unkempt hair that comes down to her back and multiple piercings on her ears. Her choice of attire is a black crop top with straps, brown pants with a tool belt and ankle high boots. Her left arm is covered by a metal glaive which she uses for various purposes and she wears goggles when she works. Her choice of accessories consists of a choker with a piece of jewelry at the end of it.

Species: Elfid

Occupation Prior to Expedition:

Occupation as Part of Expedition: with her knowledge of engineering she is a very skilled repair person and builder. She is a third shift engineer

Notable Relatives: The only person of note related to Vi is a distant cousin she has never met. Most of her family is dead and she does not like to talk about it

Hobbies: Building, tinkering, cloud watching, sleeping, does drinking count?

Likes:
her job
a stiff drink
new tools
sleeping

Dislikes:
Bringing up her family
Having to repair something after a recent fix
Wealthy people
personal questions

Strengths:
expert with machines


Weaknesses:
She has no combat skills to speak of


Character Background: Most of the people on the ship will be Skenian citizens.

Wants:

Problems:
 
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