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Fantasy Dark Forest Academy - Characters

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NAME
Variella Halyn

NICKNAME(S)
Vari, Ella, El

AGE
17

SPECIES
Shapeshifter / Witch

GENDER
Cis-Female

SEXUALITY
Pansexual

YEARS AT DFA
1
(this is her first)

PERSONALITY
Variella's favorite transformation is a dog, and her personality matches.
Variella is loyal to those she cares about, and does not lose faith easily. She is very caring and protective, and friendly to everyone she meets. She loves making new friends, but also calls everyone who is nice to her a "friend"- both because she wants it to be true and because she believes it to be true.
While fun loving and playful, Variella can be territorial about her stuff- especially food. Kind as she may be, she loves eating. And not sharing.
Additionally, Variella is known to be quick-tempered when she thinks it's necessary (and, as previously stated, when her stuff is stolen). If someone is picking on her friends or family, Variella will show no mercy in retaliation. Because she is not very quick-witted, she almost always will jump straight to invitations for fisticuffs. (Call her family poor... one more time!)
Variella is high energy, always on the move. She exercises a lot, more due to having excess energy than caring anything about her health. Because of her high energy level, she tends to be very loud and obnoxious.


HISTORY
Variella grew up with both her mother and father in a relatively happy home. The two are self sustaining farmers, and don't see any appeal in material goods, leading many to believe that Variella is poor. Her attitude towards wealth is similar to her parents- money can't buy happiness!- but she is rubbed the wrong way by people who poke fun at her for being "poor."
Variella never had any formal schooling; only her parents' unconventional homeschooling. She made plenty of trips into town, theoretically to make sure she got her share of outside interaction, but because of the small town they live in Variella learned to trust everyone.
Raised as a shapeshifter, Variella only learned of her witchcraft around age 10. When her parents realized what the powers meant, they sent her to live with her grandmother for a year so that Variella could be taught by a full-blooded witch how to use her powers correctly. This extended vacation taught her that she may have more abilities than she expects, but that the extent of her power is entirely unknown.
Going back to live with her parents, she was given plenty a loving environment to grow up in, but one that didn't help her powers grow in any way. Luckily, a Dark Forest Academy "brochure" made itself available at just the right time...


POWERS/ ABILITIES
-change into any* animal/magical creature-
Seeing as both of Variella's parents were shapeshifters, she is technically a full-blood and can become any animal or creature that she is familiar with. However, as with any ability, these things take time and practice. Variella is a fan of canines, and thus can easily shift into most breeds of dogs, including wolves and foxes. She also learned- as many shifters do early on- to turn into a small bird for easy travelling.
As you can imagine, it's easier for her to shift into smaller animals and animals that she's interacted with before. If she tries to shift into something she hasn't seen in real life before, or something complicated and large, her failure will most likely be both painful and exhausting for her.
Recently, she has been trying to learn how to shift into a baby dragon, but as they are ancient, complicated and a form of shifter themselves, Variella has been having a very tough time, and even if she masters the ability she would be very small and probably unable to even breathe fire. But hey, a dragon is a dragon.
-acquiring traits of any animal/magical creature-
Understandably, since Variella can become any creature she is familiar with, she can also take on singular traits of any animal she is familiar with.
She can take on the night vision of cats, the smelling of dogs, and so on. Again, she can only really do this with animal traits that she is familiar with, so while she has impeccable night vision and pretty sharp claws when she wants to, she doesn't often use the dogs' smell so it wouldn't be as developed.
-basic magical abilities-
Variella has some witch blood on her mother's side, so she has a number of abilities that other shifters don't necessarily have. These abilities- however minor- are what lead her parents to submit her application to this academy. She doesn't know how great her powers are, but she agrees that a power left unattended is dangerous, so she hopes to hone whatever skills she may have.

STRENGTHS
Because of her history on the farm, Variella has a significant amount of physical strength.
Variella is incredibly friendly and happy, so she is liked by a number of people, which can be quite useful when she needs help.
Variella is very brave, but not in the sense that she has no fears- only that she is willing to face any fear if it means protecting the people who need protection.
Variella is very energetic, and while she does like to doze, she runs at full capacity while she's awake.

WEAKNESSES
Variella does have a significant amount of physical strength, but she doesn't realize that it's so unnatural. For this reason, she "plays rough" a lot, thinking that she's being gentle and simply not realizing that she is being harmful.
Although she's incredibly friendly, since Variella didn't have much interaction with people outside of her home and the small town nearby, she doesn't know how to deal with different types of people very well. She probably doesn't know what the word "emo" means, much less how to interact with one.
Another downfall of Variella being "too friendly" is that she is too trusting, and takes the phrase "innocent until proven guilty" to heart. However, even when people prove themselves to be less than perfect, Variella is difficult to lose as a friend- her morals are somewhat loose, so as long as you aren't mean to other people or animals, she will probably trust you unconventionally.
Variella can seem very selfish when you try and ask her for a bite of her food, but when it counts she puts everyone else before her. Because of this viewpoint, she will often overestimate herself and get into sticky situations on behalf of her friends.
Variella is very high energy, but this can be a downfall when she needs to focus or when she needs to be calm.


LIKES
Variella loves being outdoors, and certainly never minds getting messy when she's out there. Falling under the category of outside, Variella loves animals and can enjoy gardening- when she can slow down long enough to tend for the plants carefully.
Variella loves people, and loves to make friends even more. Variella tries to be helpful as much as she can, and prides herself in doing so- making her very easy to exploit.
Variella loves exercise and sports, anything to keep her on the move. Specifically, she enjoys activities that teach her self defense, because she wants to be able to use those skills to aid others.
Variella loves to learn about just about anything- but she has a hard time sitting still and focusing on what she's hearing/reading/etc.
Variella LOVES to swim. She is quite the water bug, and never minds diving into lakes and ponds for a short little swim. Although she can transform into a fish (technically she prefers changing into an otter), Variella usually keeps her human form while in water.

DISLIKES
Variella hates sitting still. She will always be either on the move, bouncing her leg crazily, or sleeping. But when she falls asleep, she is out.
Variella doesn't like reading. Although she loves to learn and loves to listen to stories, she can never sit still long enough to enjoy a good book.
Variella doesn't like cooking. While she loves to eat, Variella can never seem to make the food herself, so she no longer likes trying.
Variella HATES jerks. Anyone who can be rude to someone else for no reason is not worthy of her friendship, and she won't mind telling you. Variella's anger lights even faster if you're mean to her friends, and she will bare her teeth at even the slightest hint of aggression.

FEARS
Although she would never admit to it, Variella has a number of fears.
Variella is afraid of fire. Although she enjoys basking in its warmth, she was burned pretty badly once as a child and thus is very careful around flames that she cannot control.
Variella is, of course, terrifies of losing the people she loves the most. It's probable that her courage stemmed from her fear of losing her friends and family, but because she is so afraid of the hurt from losing them she doesn't think about how they would hurt from losing her.
Variella is claustrophobic. Not only in tight spaces, but also in big crowds. If she notices either situation approaching, she will immediately begin looking for an exit and bee-lining towards it.


CLUBS/TEAMS
Sword Fighting Team
(Although she is not a part of the dragon riding team, she is often found loitering around when they practice so that she can study the dragons in hopes of improving her transformation ability)

DORM
Unassigned

CLASSES
Unassigned
 

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BASIC

Name: Hades Alexei Duchampes
Age: He is 19 years old.
Species: Augmented Human.
Gender: Male.

Years at DFA: 3.
PERSONALITY
Well as his name suggests, Hades is one stone cold motherfucker. He is just as stoic and brooding as the God of the underworld himself, while spending time watching people suffer eternally. He loves bringing things back from the dead as he likes contemplating death itself and how he can mold his enemies to his will by using it. He is suave and charismatic, but not for good reasoning; as he lies to find places to conduct his rituals, or even find bodies for his spirit friends. He is sarcastic, yet smart; thanks to his upbringing. Hades loves mathematics and reading, which is how he found how to gain his dark powers.
HISTORY
Hades was born to Vanessa Duchampes and Gregory Duchampes in Nice, France, in a large house on a hill. He was originally born as Harold Alexei Duchampes and he was a very nice young boy... at first. He was spoiled and bratty yes, but he most often spent time alone in his library with a book in his lap. He loved school and playing with friends, until his whole world was rocked. The family found out about his mother's disappearance shortly after the birth of her second born, Paulette Duchampes; and it shook Harold like a hurricane. He was distraught without the woman that taught him so much, where could she have gone?

It was found out months after that Vanessa was a sacrifice that Gregory made to keep his fortune; one he got off of loaned money. There was a debt that needed to be made, and since he was willing to give up nothing, those he owed took something from him. After hearing about his father's betrayal to the family, Harold began to research. He read for at least 11 hours a day, became snippy and gloomy, before he found THE book. That book was the one that turned his skin to ashen grey and carved symbols into his skin, claiming him. It turned his eyes a bright shade of angry red he could not hide, and worst of all, it took his childhood away. Harold could not remember where he had come from or anything, so he had to start anew with his newfound powers.
POWERS/ABILITIES

Powers/ Abilities:
Hades is a Necromancer and has been since he was a child. His powers stretch very far, but he did not gain his power for nothing.

Strengths:
Lying
Deception
Reading
Necromancy
Mathematics
Being sarcastic

Weaknesses:
Complements
Accepting defeat
Controlling his emotions
Dancing
Dealing with the living
Giving up on a task

MISCELLANEOUS

Likes:
Demons
Reading
Bringing back the dead
Magic
Being an asshole
Evil


Dislikes:
Kindness
Dancing
Being nice
Peppermints
Bright colours
Angels

Clubs/Teams:

None.

Dorm:
N/A

Classes:
N/A

coding; allrightsreserved deer deer
 

| circe | calypso | celeste |



Celeste Thorne
[font=
Cinzel;]
the benevolent
[/font]



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name| Celeste Thorne
age| 15
species| Great Witch
gender| Female
years at dfa| First Year

eyes| Pink
hair| Blackish Blue
skin| Pearly White
height| 4'9"



personality|


likes|
- Snow cones
- Dragons
- Making Potions
- Her Sisters
- Being right
dislikes|
- Coconut
- Barbaric People
- Idiots
- Book Abusers
- Thunderstorms

powers|
- The powers of a Great Witch
- Born Alchemist
strengths|
- Her book smarts and intelligence
- Loyalty
- Her singing voice
- She is exceptional in making potions
- Logical in most aspects
weaknesses|
- Her stubbornness
- She sometimes goes along with bad ideas and gives up easily in protest of them
- Her Pride
- Fear of creepy crawlies
- Her temper



history|





The night is gentle and full of wonder

 
NAME: Kaazoth

AGE: 13

SPECIES: Demi goddess


GENDER: female

YEARS AT DFA: first year

PERSONALITY: being the daughter of Ammit the soul eater, she takes after her mother and eats the bodies of the dead, she tends to look down upon those who are mortal or of mortal blood as she seems them as nothing more then a source of food. She will how ever not eat the living and only prefers the bodies of the dead. despite her role in the egyption myths she respects the gods and goddess of any faith highly. Getting along well with other non mortal as long as they do not appose her eating habits.
She is quick to try and kill any mortal who dares speak badly about her friends or anyone she respects greatly, despite seeing mortals as a good source she can learn to trust them if she feels they are more worth to her for some reason alive then dead. She is very mischievous and will try to play tricks on people especially the people she is very fond of.

HISTORY: being the daughter of Ammit the soul eater and mortal man she was raised by her mother for the first five years of her life and then was sent to live with her father, who on her thirteenth birthday send her on a one way flight to the school.
In her earlier she learned alchemy from her father who tried to fix her body's inability to eat anything other then the bodies of mortals and their souls, he managed to fix her body so that she can eat normal food but she needs to eat five times the normal amount of food, this causes her body to get really warm and her behaviour to change slightly so she becomes more talkative and can't sit still for to long.

POWERS/ ABILITIES: soul harvester, the ability to harvest the souls of mortal man and woman to be consumed for nutriance or alchemical arts.
harvester of the dead, the ability to consume the dead bodies of your own species without any negative side effects but instead gain nourishment from it.


STRENGTHS: Her loyalty to her friends knows no bounds and is willing to share anything with them even her food. She is very well versed in the mythology around the world especially what is mere mortal imagination and what is truth.

WEAKNESSES: She is easily bribed with the corpse of an enemy or even better a enemy alive for her to eat the body and the soul. Her attempts are playing tricks and jokes can get her into hot water with the teachers.

LIKES: Dead bodies, souls, sweets, learning and meeting new people.

DISLIKES: necromancy and anyone who studies it, priests and people who destroy the undead to a degree as they are destroying her food source.

CLUBS/TEAMS: non

DORM:

CLASSES:

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Sarus Envel (Pronounced: Sare-Us In-Vell)
Personal Info

Age: 18
Gender: Male
Species: Human/Magi
Years at DFA: 1st year
Likes: Quite Places, Kindness, Reading, Playing Violin, Animals, Writing, Angels
Dislikes: Loud Noises, Aggressive Behavior, 'The Void', Magical Constructs (golems, etc), Scary Movies


Personality: Sarus is a very kind, mild-mannered individual. With a penchant for healing magic and warm familial upbringing it was no stretch of the imagination to imagine what kind of person Sarus would grow up to become. Giving to others, even to an occasional fault, Sarus nonetheless highly values kindness and compassion among all types of peoples. Sarus hates to see suffering or people being down-trodden, and often finds his more timid nature conflicting with this when he sees someone being bullied or even someone merely being soundly bested in a fight. As a healer, Sarus has a rather large soft-spot for the under-dog or even loser of a fight.

Sarus' personality, however is not one that could be described as 'cohesive'. He is very much so a mentally fragile individual and will likely cast aside these more virtuous aspects if his traumatic experiences catch up to his present fear. Twisting pure, wholesome concern for others into a desperate, frantic scramble for reprieve from the terror that lurks just beneath the surface of his conscious thoughts. These thoughts are only worsened as his mental "guest" pokes and prods their way into testing Sarus' control even more. Leading to Sarus sometimes being caught seemingly talking to himself when the line between real and mental becomes too blurred for him to comprehend anymore.
History

History: A younger Sarus sits across from the concerned people who found him, still weeping at the memories of what had transpired only a few short days prior. A question hangs in the air as an odd, runic sword sits draped over his lap and Sarus tightens his grip upon the hilt as his tears softly pepper down onto the glowing blade. His tears vanishing from it's surface a moment later and, swallowing heavily, Sarus lifts his eyes to those seated before him as he speaks in a halting tone in answer to their question.....

"I have seen.... I have seen nothing. True nothing. I-I saw the skies rend themselves apart as these... these creatures... these things... descended from the skies above. I saw Angels, blindingly brilliant and glowing with purifying light rise to meet them in our defense. Then, I saw that light fail... not only become lost to darkness but be twisted and torn beyond recognition." A few more wracking sobs shake Sarus' body before he wipes his eyes, shaking his head as one of the people reach out to comfort him as he continues "I remember... the face of an Angel with a severed wing, bleeding heavily, try to drag herself to her weapon to continue defending me. Only for one of those... things to grab her by an arm and... I remember her screams. Her skin and flesh beneath it's touch melted and shriveled, twisted and stretched into something...foreign. Bile and blood seeping from her mouth as her face ripped away and... and... it drew her in. She tried to fight it but... b-but.... her grunts of effort turned into screams of mindless agony, begging and pleading that devolved further into mindless garbles of speech as she melded into it's body like quicksand."

One of the people listening to Sarus put a hand over her mouth and left the room, the sound of retching could soon be heard and Sarus winced. Raising his eyes slowly from the glowing blade to the man left, who clenched his fists defiantly at his side even as he sweat profusely. Giving just the barest nod for Sarus to continue as Sarus nodded and returned his gaze to the blade "I-I remember the dying, those that fought for themselves, and I remember healing them. Stitching together bone after bone, wound after wound until I-I went numb. Drawing my magic HURT a-and I failed them..." Sarus opened his mouth, before coughing and sniffling as he rubbed his eyes "I-I couldn't...." A small sob wracked him as he closed his eyes and fat, hot tears rolled down his cheeks "... I... was weak. I couldn't save them."

You are weak..." A voice in his head softly echoed.


Sarus turned his attention from the blade to the floor, closing his eyes "Even... Even Demons, things that delighted in our torture and death came to face these things. Not... N-Not so much to fight for us but..." he gave a weak shrug, since looking into their reasoning seemed so pointless now, but it did distract him a bit "... I-I guess just to stop them?" Sarus sighed weakly "Even... Even they failed. Their scarred, hulking bodies broke and turned to dust, or melted into a dark, murky sludge when they fell." Sarus nervously gripped an arm and squeezed, just to reassure himself he was in the moment "Th-These things they were... were weird. They were twisted masses of flesh, bone and residual magic they seemed to 'eat' as they passed. No brains, no heart, no anatomy just.... there."

Steeling himself, Sarus paused for a moment only to hiccup and rub his eyes as he suddenly felt very tired "But the worst part..... The worst part was what they did to magic, to the world.... to my home. They... changed it. Just by being there they left fields desolate and barren, devoid of even anything even a necromancer could use. Mountains crumbled to dust as they passed a-and mages were... eaten." Sarus decided to start sparing details, omitting to the man that most mages or magical creatures these things killed were speared by long, malformed arms or tentacles before being melted, ripped and dissolved apart before being brought into the mass of the creature who did the absorbing.

Once more, that soft voice spoke to him "Turned to dust...."


Closing his eyes entirely, Sarus made sure to keep the slowly-spreading fractures of glowing purple magic going up his arms hidden beneath the table, even as blood dripped and ran down his forearms. "I-I only survived by... b-by luck. A-A man... I never knew his name... who survived our final stand... our final defeat. Picked up this sword a-and after the creatures all... all melded into one.. he charged it. Stabbing it as it feasted on everyone who had been fighting it, and.... it didn't die. It killed him... a-and continued 'eating'. My home was crumbling and dying all around me a-and I just... I couldn't.... I-I grabbed the sword and... let it start absorbing me. Once it did I stabbed it on the inside and..." he shook his head, the words by now were spilling out of his mouth as fast as his mind could process them and he swallowed thickly "A-And I remember the blade glowing as it... shrieked. M-my entire world was barren and falling apart, a-and it was just... gone. Everything seemed to twist and warp, and then...I woke up near here." Sarus went silent, and the man leaned back in his chair before blowing out a breathe. Scratching his head awkwardly the man cleared his throat before nodding at him "Listen kid, I don't know about all that but.... you said you were a healer?" Sarus nodded and the man did the same "Well, gimme a moment..." The man held up a finger and left the room, returning rather promptly with a small pamphlet and setting it in front of Sarus who read the title "Dark Forest Academy" as the man spoke "I think this place can help you...."

Powers&Abilities

Powers/Abilities: Sarus wields the Blade of Ulralek. An artifact from his home plane once possessing a different name long-lost to oblivion as now all the blade is home to is an unknowable entity known as Ulralek. The blade seems to act as a channel for what Sarus calls Anathema, the oddly devoid "energy" the blade seems to hold that wreaks havoc on Mana, Ki and in the more extreme cases life, energy and even Sarus himself. The Blade of Ulralek is a deadly weapon due to the fact that each of it's blows delivers a bit of this Anathema's 'taint' to the recipient. Slowly draining away the recipient's powers before then beginning to erode their life force itself. The Blade is especially deadly to a select few more magically inclined creatures in the forms of Angels, Demons, Dragons, Hydras and Sphinxes (and can even pierce dragon scales). Due to these species' natural powerful magical or supernatural bloodlines, the Anathema taint afflicts them and those of their lineage even more heavily. The only beings the Blade may affect even more heavily are those who are constructed of pure mana or magic, such as elementals, to which even the Blade's presence may disturb. Needless to say, the Blade has the same destructive capabilities against constructs of magic such as wards or conjured objects.

The Blade, thankfully, is not bound to Sarus and thus can be disarmed from him. However, the blade has displayed an incredibly disturbing ability in that it always reappears at Sarus' side when he awakens from sleep. Never to be free of it's presence for too long, it is worth nothing that without the blade in his grasp, none of it's abilities are accessible to Sarus and even then, he hates using them. In addition, while wielding the Blade Sarus' strength is enhanced to staggering levels. Allowing him to throw large creatures back with near-casual ease.

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Healer Adept: Sarus is also an accomplished healer. By no means a Master of the art of healing, nonetheless, Sarus made it a point to focus heavily on being able to save someone from as close to the brink of physical death as he could. While his ability to counteract and nullify poisons and afflictions is much more limited, he takes pride in the fact that there is a small margin between where he can save someone with sufficient time and care and them simply being too far gone.

Apprentice Swordsman: Sarus has had relatively minimal training with a blade, with even less actual practice with the Blade of Ulralek itself. While by no means a true amateur, he lacks the ingrained discipline and fluidity of movement of a true master swordsman.

Strengths: The Blade of Ulralek is capable of manifesting it's devoid Anathema energies in a wide variety of forms and shapes, giving it some flexibility in how Sarus may use them. If, that is, he has time to plan on how to form them, as the decision to use the Blade's power is often one born of desperation and fear, and is not the most conducive to planning his manner of attack. The Blade's Anathema is also an inherent antithesis to Mana or Ki, and when properly utilized can nullify a spell or magical attack such as dragon-fire, hell-fire or even an Angel's holy magic.

Weaknesses: The Anathema taint of the Blade of Ulralek is not a thing Sarus can truly control, as such he is at best holding the 'duller end of a two-edged sword'. Every use of the Blade's abilities corrupts Sarus a bit more than the last (displayed by a counter of X/10 and so on) making the Blade's abilities more and more powerful depending on how much of himself he allows the Blade to afflict. Using the blade's power is NEVER free, and while potent, is as deadly to Sarus as it is to whomever he fights. The Anathema taint afflicting Sarus or the Blade's other victims does have one odd weakness aside from this, in that it abruptly fades and vanishes at both Dawn and Dusk, without leaving a trace behind.

School Info

Clubs/Teams: Interested in the Sword-Fighting Team and Dance Team

Dorm:

Classes:

 
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NAME: Veronica Crescent
AGE: 17
Nickname: Vera
SPECIES: Undead Lycan
GENDER: Female
YEARS AT DFA:1


Throw me to the


PERSONALITY: Vera is quite the stubborn girl. Despite her abnormal abilities she has made many attempts at a normal life. She despises herself and the creature she is. Though with the abilities she has, her emotions are heightened. Therefore, she gets more emotional and more angry than a normal human. Of course, this does not stop her from being the kind and outgoing teenager. She adores everyone other than herself and can be hardworking at times.

HISTORY: Vera was born into a wealthy family, who had decided to make a living in London. Her father was a well known scientist and so was her mother. Though a special trait ran through the Crescent bloodline. A werewolf trait. Though this did not stop her parents from giving their baby girl a normal life. Everything was normal, until Vera was 12, sitting in the car, and watching fields of corn and wheat outside the window.

And in one single moment, her whole life changed. The car came to an abrupt stop and Vera's body flew out the window like a ragdoll. There she remained lifeless for a few seconds a puddle of blood forming around her body. Her parents, who had easily avoided any casualties due to their lycan abilites rushed to their little girl. Now Vera's lycan side could only be powered on by causing the death of someone else or someone giving their life up to enact that side. Now one death would be able to trigger Vera's lycan side, but two deaths would be enough to bring her back to life.

That's exactly what happened, both of Vera's parents gave up their lives to bring Vera back to the living. Vera, awakened, and fragile, was covered in both the blood of her parents and hers. She then ran, and ran, and ran. She ran home, in both the fear and horror of what had happened.

For 3 years the girl had been taken in by her grandmother who hadn't triggered her lycan side so had know way to show Vera how to control her primal instinct, to hunt and kill on a full moon or whenever she is angered. It was her 15th birthday when the letter arrived, and she only had one look in her eyes "Hope".
wolves and I shall


POWERS/ ABILITIES:
+Increased Speed
Vera's lycan and human side is increased in speed because of her stronger and more flexible leg muscles and tissues.
+Healing Factor
Even though lycans have weaknesses it does not stop them from healing from other wounds.
+Inhuman Strength
Once again, due to the Lycan's muscles and tissue it increases their strength.
+Immortality
Though this trait is not inherited from Vera's lycan form it has been inheritied from the fact that she has died once. This has cursed her to be 17 forever, or at least until she is killed.

STRENGTHS:
History
art
Reading
Science n Mathematics
Seducing
Forcing the Truth out of Someone

WEAKNESSES:
Controlling Emotions and herself
Language Arts
Paying Attention
Forgetting the past
Fire
Wolfsbane
Bright Flashes or Lights
The Moon
Holy Ground

return, leading the pack



LIKES:
Science
Dying her Hair
History
Comedy
Animals
Nature

DISLIKES:
Getting attached to people
Water
The Moon
Being Told what to do


CLUBS/TEAMS:
None Atm.

DORM: TBD
CLASSES: TBD
 
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Amaria Marie Rose


"Difficult roads often lead to beautiful destinations, so they say."




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History

Amaria's childhood is something to be remembered, whether it be for better or for worse. Her mother, a pureblooded unicorn, happened to fall in love with one of the water spirits called a Kelpie. Amaria was born shortly thereafter, with a grayed dapple coat and a dark green mess of hair. Delighted yet weak, her mother brought her back to the herd, leaving the spring and the Kelpie behind. Being the gray color she was, Amaria didn't quite fit in with the other fillies and colts around her. For years, they all teased her, calling her names like "Impure" and "Trashweed." She would often sneak away and find solitude within the springs nearby. It was there she discovered she could shift into a human form, though it was painful. Amaria ran, though stumbling and falling a bit a first to show the others, but they all ran away from her, frightened by her human appearance. Everyone, including her own mother. Deeply saddened, she raced back to her only refuge: the springs. However, seeing as she had no place to go, she wandered through the forest, cold and naked for she was unsure of how to turn back into her unicorn form. She found a house in the middle of the forest near a quiet river and knocked on the door. A kind older gentlemen opened from the otherside. Amaris stared at his golden eyes, feeling a bit of deja vu. She waved it off as he offered to let her come inside. That morning, the older man sat her down and asked her a couple of personal questions: who she was, how old are you, do you know where you are going... those things. Amaris answered as quickly as he asked them. He asked about her mother and father. Amaris spoke the truth; she hadn't seen her father for years now, only for a couple of minutes after she was born. As for her mother, well, she didn't feel like a mother to her anymore. The man and she talked for hours until he finally told her the best news she could ever hear: I am your father. They grew pretty close after that. He taught her how to shift forms, breathe underwater, even control a bit of water. He sent her off to DFA, hoping she would learn more from the teachers there.





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Personality

Amaria is a firecracker. She is ambitious, optimistic, and outgoing. She can be quite headstrong at times and too giving at others, often making gifts for her friends. Amaria can always seem to find trouble, enjoying pulling a prank or two. She is free spirited in that sort of way, enjoying what's in the present. She is very loyal to those who she finds worthy and can be a little judgemental of others.If you happen to break her trust, she will be out for blood. She's very passionate in her extracurriculars and when it comes to the water. She can be a bit sensitive, meaning she can't take criticism, but she can definitely dish it out. At times, Amaria can be blunt and callous towards others, not always meaning to. She is normally shy when you first meet her, but warms up rather quickly, always trusting too quickly.




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Likes and Dislikes

Likes
  • sunshine

  • water

  • swimming

  • opals

  • her pet Hippocampus, Lavinia

  • rainy days (finds her best inspiration here)

  • painting

  • writing

  • sketching

  • practicing her magic

  • kind people

  • her friends of course

  • dancing

  • singing

  • anything fun

  • loves pulling a couple of pranks

  • running

  • mint chocolate things

  • stars
Dislikes
  • people who litter

  • silver (weakens her)

  • crosses (weakens her)

  • people who are dicks

  • a lot of different spicy foods, but will try anything once

  • displeasing people

  • hurting others






code by Han JiHyo Han JiHyo





Amaria Marie Rose



Gender: Female
Breed: Kelpie/Unicorn Hybrid
Age: physically 20; mentally around 336 years old
Years at DFA: 2nd year




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Powers and Abilities


Healing
  • ability to heal others with her touch (hands or horn); usually takes a lot more energy than a normal unicorn.

  • ability to heal herself; works like a self-regenerative property, but is rather slow.

Shapeshifting
  • allows her to shift from human form to unicorn form at will. Can be painful if done too quickly.

Breathe Underwater
  • obviously

Water Magic

  • ability to control water in multiple ways; still learning, but can create intricate patterns in the air with water droplets, freeze and boil it, and use it as a weapon.

Immortality

  • being born from two immortal beings, she aged normally until she reached the ripe old age of 20 and then her features just permanently stayed. However, silver and crosses can severely injure her if not kill her.



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Strengths and Weaknesses

Strengths
  • athleticism

  • stronger around water

  • stronger on sunny and rainy days

  • Intelligence

  • Swimming

  • Quick learner
Weaknesses
  • Lack of focus

  • Silver

  • Crosses

  • Shy

  • Dislikes criticisms


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Clubs and Teams

Dance Team

Cheerleading Team

Archery Team



Dorms and Classes

N/A






code by Han JiHyo Han JiHyo

 
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NAME:

Kachina (The one yet to be named)

AGE:
17 years old (Core is 100 years old)

SPECIES:

Genasi (The Genie Variant of a Great Witch)

GENDER:

Female

YEARS AT DFA:

1st year

PERSONALITY:

As a Genasi, Kachina is naturally charismatic and knows a way with her words. Conversation starters are easy game for her, however she is also a bit gullible and doesn't always interpret things the way that others may mean. Which, coming from making a wish standpoint, can be a bit hectic.

Kachina is also an optimistic soul, those who have met her can attest that she takes each step with a skip and always sees the good in people no matter who they may be or what origin they come from. In return, Kachina strives to be kind to those around her. Yet she also likes to make a couple jokes here and there.

Finally, however she may present herself, Kachina is still a form of Genie. This means that if she ever is in service of another, she must agree and behave in a manner that suits the bearer of her bottle.


HISTORY:

Created from the natural waves and flow of magic, Kachina's core came into existence in the disguise of a beautiful diamond; the same core given to all powerful genie known as the Genasi. For many years Kachina's core remained dormant inside a jeweled bottle, the arcane energies slowing building what would become her body. On her core's 83rd creation day Kachina's physical form finally came to existence. It was then she was given the name Kachina The One Yet to be Named. A name bestowed upon her by the council of Genasi, a group of Genasi each given a title that rings through service and history, and to her what humans or mortals would refer to as parents.
Now, 17 years later, Kachina finds her path leading her to the Dark Forest Academy with hope of learning to master her abilities and one day join the council of Genasi with a title of her own.

POWERS/ ABILITIES:
- Kachina is a Genasi meaning she is a greater Genie crafted from pure magical essence.
- She is able to use and learn any form of magic.
- Kachina is able to grant wishes to those who are in possession of her bottle.

STRENGTHS:
- She is a good conversationalist
- She has a natural sense of control over her magic
- She is physically fit and built for athletic endeavors.
- creating art, specifically paintings and drawings.
- She can sense the good and evil in a person.


WEAKNESSES:

- She is bound to her bottle, if someone else take's it into their possession she automatically becomes their servant.
- she is pretty gullible.
- Claustrophobia
- Can not say no to her Bottle bearer.


LIKES:

- Visual Arts
- Dance
- Archery
- the changes in seasons and weather
- reading
- The full spectrum of colors


DISLIKES:

- Those who abuse her servitude
- small cramp spaces

CLUBS/TEAMS:
- Dragon Riding Team
- Archery Team
- Dance Team


DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)
CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)
 
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MIranda_Meeks_Art_Illustration_n10.jpg

NAME:

Kachina (The one yet to be named)

AGE:
17 years old (Core is 100 years old)

SPECIES:

Genasi (The Genie Variant of a Great Witch)

GENDER:

Female

YEARS AT DFA:

1st year

PERSONALITY:

As a Genasi, Kachina is naturally charismatic and knows a way with her words. Conversation starters are easy game for her, however she is also a bit gullible and doesn't always interpret things the way that others may mean. Which, coming from making a wish standpoint, can be a bit hectic.

Kachina is also an optimistic soul, those who have met her can attest that she takes each step with a skip and always sees the good in people no matter who they may be or what origin they come from. In return, Kachina strives to be kind to those around her. Yet she also likes to make a couple jokes here and there.

Finally, however she may present herself, Kachina is still a form of Genie. This means that if she ever is in service of another, she must agree and behave in a manner that suits the bearer of her bottle.


HISTORY:

Created from the natural waves and flow of magic, Kachina's core came into existence in the disguise of a beautiful diamond; the same core given to all powerful genie known as the Genasi. For many years Kachina's core remained dormant inside a jeweled bottle, the arcane energies slowing building what would become her body. On her core's 83rd creation day Kachina's physical form finally came to existence. It was then she was given the name Kachina The One Yet to be Named. A name bestowed upon her by the council of Genasi, a group of Genasi each given a title that rings through service and history, and to her what humans or mortals would refer to as parents.
Now, 17 years later, Kachina finds her path leading her to the Dark Forest Academy with hope of learning to master her abilities and one day join the council of Genasi with a title of her own.

POWERS/ ABILITIES:
- Kachina is a Genasi meaning she is a greater Genie crafted from pure magical essence.
- She is able to use and learn any form of magic.
- Kachina is able to grant wishes to those who are in possession of her bottle.

STRENGTHS:
- She is a good conversationalist
- She has a natural sense of control over her magic
- She is physically fit and built for athletic endeavors.
- creating art, specifically paintings and drawings.
- She can sense the good and evil in a person.


WEAKNESSES:

- She is bound to her bottle, if someone else take's it into their possession she automatically becomes their servant.
- she is pretty gullible.
- Claustrophobia
- Can not say no to her Bottle bearer.


LIKES:

- Visual Arts
- Dance
- Archery
- the changes in seasons and weather
- reading
- The full spectrum of colors


DISLIKES:

- Those who abuse her servitude
- small cramp spaces

CLUBS/TEAMS:
- Dragon Riding Team
- Archery Team
- Dance Team


DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)
CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)
Phenomenal cosmic powers, Itty bitty living space.
 
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NAME:
Einua Cruie
AGE:
17
SPECIES:
NovaChild
GENDER:
Male(femboy)
YEARS AT DFA:(they just got there...so none yet?)
PERSONALITY:Einua is a quiet boy, who tends to lead a lonely life. Trying his best to stay out of people's way and out of their hair. Although, something inside of him always pushes him to act whenever he hears someone cry or sees someone in trouble or need. He is a listener, tending to wait until the conversation dies down to speak up or give his piece of the conversation. The subjects he usually chooses to talk about or ones he feels strongly about, and his opinion is usually or never moved by another. He truly yearns to have friends and have someone to love, but his past has taught him to be wary and afraid of such emotions. Emotions that can be broken so easily.
HISTORY:
Einua grew up a bit oddly as a child, as usual most babies look quite androgynous, einua on the other hand always seemed even more feminine than most. As he was growing up other adults and children made fun of him for it. This distanced him from people and caused einua to stray from people and stay by himself to escape such behavior, his father tended to be always busy. But any time Arrin had free time he would spend it with einua, reading him folklore and teaching him how to meditate. This caused einua to be more focused than most toddlers, and his attentive attitude pushed him away from others even further.
5-10:Arrin started to lean off of work and care and teach Einua. Because of this most of Einua’s days were spent studying and learning, and nights reading books and staying up late watching the stars. With time his body became even more feminine, and his hair grew at extraordinary speeds. Although einua had started to notice his father would hide certain things from him, some of Arrins notebooks would be locked up, and one of the rooms in the house always had a padlock on it, one day he had found the door open, and had taken a peek inside. All he could catch a glimpse of before the door slammed closed from his father's hand slamming down on the wooden surface, was a picture of his father, and of a strong and bold looking women. whose face he couldn't quite make out.
10-15: as einua grew, his father found it increasingly difficult to keep einua inside. And contained. Teaching him became a tad bit more difficult, as well as keeping child services away. Although on einua’s thirteenth birthday, Arrin passed away from a heart attack, which during the moment. All Einua could do was try to resuscitate his father although with the lack of help. his father died.
15-18: In this time of Einua’s life, everything passed by rather quickly, being confused as a girl as he switched from house to house. Harassment was an everyday thing, and pushed einua further into dissociation. At one point while he was sixteen, an older gentleman tried to force himself onto einua. As he attempted to get away, his powers showed for the first time. In the moment he had been using his back to push away from the man, and unknowing of his powers his body went into overdrive. The force caused muscles in his back to rip and break in a rapid manner, that left a scar like lightning had ripped through his back. around this time, he went into a coma, and woke up at DFA.((also einua is bisexual))
POWERS/ ABILITIES:Forceful Presence: he may be short, but whenever he is in battle enemies seem to target him, as if he is the most threatening. Although sometimes enemies will flee due to this, terrified of his presence. It makes animals rather docile around him, and humans tend to steer clear of or don't even notice him because of it, as if their gaze is being forced away from him.

~Compulsive nature: this one is a bit more simple, if something is coming at or towards him, and the object/person is aiming or headed to hit him. His body moves on its own to get out of the way. This doesnt work with anything that moves faster than 50 mph. For he can only move up to those speeds in bursts.

~The Force/Power of Bia: Einua enters a state where one or all of his muscles have drastically increased strength and stamina, depending on how much these aspects increase he will have to wait a certain amount of time or his body sustains a certain amount of harm(this is going to take a while to explain.)
Now let's start with one or two muscles. At normal he can lift 1 tons with his arms and 2 tons with his legs. First stage of this power. So he would be able to lift 2 tons with his arms, and 3 tons pounds with his legs. . Although if he tries to use it to much his muscle tears, or the bone that is covered in the muscle used is bruised. Second stage, so 3 tons with his arms, and 4 tons with his legs. If he uses this to much. The bone that is accompanied with the muscle used breaks. And the last stage for singular muscles. he would be able to lift with his arms 4 tons and his legs would be able to lift 5 tons. (now he's not just able to lift or carry objects with this, he's able to apply that much force to them) If he uses it to much, the bone and muscle is turned to fragments, broken beyond repair basically. Unless divine intervention maybe??
Now to full body use. When he activates all of his muscles with this power, his strength and stamina, so lets just set this at 10 tons of force.(including his speed, at which he can run up to speeds of 100-150 mph, if he tries to use it to much, he will go into a coma. Either or become handicapped.)

Force pulse: Einua is able to yell out or scream out force, this can be used in other body parts, example he can use his hands and clap them together. Or stomp on the ground. The force yell is able to push back anything below 1 ton 200ft, 2 tons 100ft, 3 tons 50ft. Force clap, shatters glass within a mile. Force stomp can break or shatter anything weaker than steel.
STRENGTHS:
Einua has trouble not acting when he sees something going wrong, it's like hero aspect. If he sees anyone in trouble, his body just moves before he can even think about what he is doing, it tends to get him in trouble though.
~Einua is rarely ever sad or angry, he tends to see these emotions as useless, and as a child he chose to cast these emotions aside, bottling them up. Sometimes they explode out.((again not exactly a strength but still.))
WEAKNESSES:
~If Einua becomes afraid, he will cry uncontrollably and shutdown. unable to really move or interact with anything.
~Einua is afraid of dark places and cramped spaces, he has extreme claustrophobia.
~einua is also afraid of very loud noises, and sudden movements
LIKES:
~Einua likes any kind of gummy candy, rainy days while he sits under a tree, reading books; and the stars
DISLIKES:
Dislikes (at least 3):People who get angry to easily, and people who stare to long at him. He hates spicy food and anyone who trys to force feed spicy food to him. Hot weather and muggy days.
CLUBS/TEAMS:nope
DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)
CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)






 
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Name
Lukas Ivory

Age
He appears to be 18 but is actually 61

Species
Blood Vampire

Gender
Male

Years at DFA
1st

Personality
He is a bit of a mysterious guy, never telling much about himself. Even though he often keeps silent he will enjoy pulling a prank or two. He also loves to fight, when he someone worth enough to spar with he will do his best to get them to fight. He finds it to be great practice and also a fine was to solve his boredom. After all living forever means you have to find something that never gets boring. He can be charming if he feels like it but that's a rarity.

History
He lived with his mother until he became bored. Once she thought he was old enough to survive on his own he left the mansion. His mother had hoped he would come back and stay again but he never had. Instead he let life take him wherever and when he became bored with the place or people he left. He soon came upon the Dark Forest Academy and decided it looked fun. So he enrolled into the school to see all the different people and creatures that come to the school. He shouldn't get bored with and of the people here especially if he lasts the whole school year. He'll have next year to look forward to as well all the other new people.

Powers/ Abilities
- Speed - He light and quick on his feet
- Healing - He can healer quicker than others.
- Teleporting - He is able to teleport anywhere he wants.
- Blood magic - He is able to use his blood to make whatever he wants whether it be weapons, buildings, shields, animals.


Strengths
He is strong just after he has drank blood.

He is able to walk in the sun it has no effect on him.

He is a vampire so he has increased speed and healing helpful in battle.

Weaknesses
If he hasn't drank blood or eaten food using blood magic can take a lot out of him.

Holy water can hurt him badly, or kill him.

Sometimes teleporting doesn't go as planned.

Likes
Beautiful women
Being sneaky
Fighting

Dislikes
Weak people
Those of a holy nature
Not getting enough blood


Clubs/Teams
N/A

Dorm
To be determined

Classes
To be determined​
 
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Name:
Crootal Reedge Grandi

Age:
23

Species:
Hybrid Human-Bird

Gender:
Female

Years at DFA:
First year

Personality: (1+ paragraph)
Crootal is a shy person. In conversation she usually stays quiet unless she has something to contribute to the conversation, which isn't often. When she is passionate about something she displays it without hesitation but often withdraws when others dont share her passion. She doesn't fear much besides for anyone from her past who have tried to or suceeded in harming her. She tends to spend most of her time reading or studying unless she has a close friend who wants to spend time with her. In times of conflict Crootal tries to calculate the outcomes to each action that she is capable of before taking action. She works well in teams if she knows the capabilities of each person.
History: (1+ paragraph)
As a child, Crootal was taken from her parents at the age of three. She was sold to collector of creatures and displayed as an animal for three years in a glass chamber. She was underfed and grew ill often but was rarely treated for it. She was also mistreated and has scars from her years in captivity. At the age of six a group of magical creature activists attacked the facility and freed her. One of the activists,Yousif Makhir (human) took her in and raised her in his own home like he was her father. She lived with him until the age of nineteen when she decided to travel the world. She traveled for two years when a group of hunters tried to capture her. The hunters pinned her down and in the moment she was enraged and a thrust of wind threw the hunters off of her and she sprouted her wings from her back for the first time. She learned that she could control wind as well as fly and defeated the hunters.

She traveled for two more years in search of a teacher to help her progress her abilities and in hopes of learning magic. At the age of 23 she heard of a place called Dark forrest academy and enrolled there to learn magic.
Powers/ Abilities: (listed and explained)
She can fly by growing her wings from her back. Each wing is 1.5 meters long and 0.7 meters wide that narrow to the tip of each wing. each wing is covered in crimson and brown feathers that match the feathers that cover her body. She has the ability to manipulate the wind and also learned a few simple battle spells (fireball, conjure sheild and an invisibility spell.)
Strengths:
Crootal is able to keep a level head in almost any situation and is able to calculate multiple outcomes to different actions in seconds. She works well with teams who respect her decisions and take her opinions into account. She is a quick study when it comes to magic and can learn new spells easily because she enjoys doing magic.

Weaknesses:
She has a tendancy to distance herself because she feels that people think shes weak. She often lets people walk over her because its easier to let them be than to argue. Her wings are vulnerable due to theirs size and she cannot retract them while they are broken or hurt.

Likes:
Crootal likes to fly through the night sky when she is upset or just to clear her mind. She enjoys staring up at the night sky because she feels comforted by the emptyness in the sky. She also enjoys reading in her spare time and learning new spells.

Dislikes:
She dislikkes anyone who is unnececarily aggresive or violent. She hates when people bully others because of the way they look due to her time in the glass box being observed where she was constantly ridiculed and laughed at.

Clubs/Teams:
Magic dueling team.

Dorm: (Leave Open, this will be assigned)
Classes:
Flying
- Offensive Magic
- Defensive Magic
- Charms
- Sword fighting
- Psychology
- Beasts Class
- Archery

Nico Nico
Angel Evans Angel Evans
Starchan Starchan
Loraenys Loraenys
 
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Daymeon Reinhard

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Image is of him fully blending in with humans, normally he has fox ears, tail and slit pupils. He's also usually more tan


AGE: Physically 22, actually 113

SPECIES:
Fire Kitsune(only has one tail right now)

GENDER:
Male

SEXUALITY:
Pansexual

YEARS AT DFA:
3

PERSONALITY: Daymeon will flirt with anything that seems alive if they let him, and sometimes even if they don't. He enjoys pushing the limits of people, sometimes purposefully making them uncomfortable even if it means dressing as feminine as possible to do so. He loves creating chaos with little pranks here and there and using his fox form to get away undetected or in the very least uncaught.
Even friends aren't safe from his flirting and pranks, though he does tone it down quite a bit if asked of him. He is incredibly loyal to those he likes and would never intentionally break their trust or do something that bothers them, though of course that doesn't mean it won't still happen anyway.

HISTORY: Was born as a normal fox that was killed during a hunt. He was given a second chance at life as a kitsune in order to bring revenge to humans. He has spent much of his life acting as pet and slave for various humans using "contracts" to later take their life once it is broken by the human. The human offers up their life if they break any of the trivial rules set in place by this contract. It could be as little as bring a rose home once a week, but it is always something that can be easily forgotten in time. Lately he has grown tired of it and decided to find a place to help him improve his abilities and for some entertainment, thus he found the DFA.

POWERS/ ABILITIES:
Shapeshifting: Can take the form of a red fox at will

Illusions: Can hide his ears, tail and slit pupils to appear fully human. To a lesser degree he can trick others into seeing things that aren't there as long as he has an object of similar size to cast it upon

Fire Magic: He has an affinity towards fire magic but is only really good at using his fox fire.

STRENGTHS: Good with words, agile, great night vision

WEAKNESSES: bright lights, water magic, bad at reading the room.

LIKES: fruit, music, flirting, dancing, being watched, anything blue

DISLIKES: Dogs, guns, restrictive clothing, bright lights

CLUBS/TEAMS: Dance Team

DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)

CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)

OTHER:
Fox form:
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Just with blue eyes
He has a scar on his right thigh from a close call with a cougar while in fox form. Thanks to the wonders of clothing it is mostly only seen when in his fox form.
 
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Name: Alexander Williams

Age: 200 years old (but physically is 20)

Species: Vampire

Sexuality: Bisexual

Years at DFA: 3 years

Personality: He can be kind of an ass, but he makes up for it with people he likes. People interest him, so he often just sits back and watches interactions towards people and what they enjoy doing. It helps him with some relationships, since he picks up on things the other won't say. He also enjoys flirting with people and smiling and making hearts flutter, but he tries not to get too involved with people. He is very technical, making very logical decisions, though it gets altered with people he cares about. He also is pretty interesting when he talks about something he enjoys, because his eyes light up.

Bio: He was turned when he was younger, after having almost died in the arms of his former lover. But. Worst turned to worst and now he keeps it inside. Maybe he will talk about it more. But he doesn't really trust people with his self..

Powers/Abilities: He has the basic vampire psyche. But he also has an affinity for fire magic, for some odd reason.

Strengths: He is a very chill person, so he doesn't get riled too easy. He also knows how to get what he wants with other people. He also has his powers to back him up, though he tries not to flaunt them too much.

Weaknesses: Once he gets attached to someone it becomes difficult for him to make unbiased decisions regarding their well being. So it makes him very illogical.

Likes: People, Flirting, Laughing, Smiling, Logic, Musicals, Classical Music, Dressing Nice

Dislikes: Not being logical, Getting Too Emotional, Using His Powers When Not Needed, Sloppy People.

Clubs/Teams: Theatre

Dorm:
Classes:
Other:
 
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Name: Édouard Avenant
Age: 17
Species: Vampire-werewolf hybrid.
Gender:Male
Years at DFA: 3
Personality: He is impulsive, irrational, domineering, seductive, controlling, aggressive, possessive, selfish, rarely willing to admit something is his fault, cold and aloof, having trouble communicating, overall self centered, prideful, and preferring to be left along....yeah, Édouard is the typical bad boy. He gives off an aura of sexuality and passion, danger and mystery, a troubled boy in need of love, brooding and stubborn. Far from it. Édouard is very much someone who cares for the pleasures of life,and lives a hedonistic lifestyle. He has some very....interesting tastes when it comes to sexual intercourse. He enjoys women, of course, but he just likes to dominate them, and is not good with rejection of any kind. He can a bit of a stalker, really. Though, he actually does have a dark and troubled last, which shaped him, but still isn't much of an excuse for what he does. He has a strong affinity for roses, especially white roses.

History: Édouard grew up without any real parental figures. His mother was a werewolf, and his father a vampire. His mother died when he was four, and he harbours a lot of resentment towards her for her neglectful behaviour. She almost never really celebrated his birthday with him, and was always off drinking and pleasuring herself in some way. He does tend to ignore how she tried to make an effort, and probably could have been a better mother, had it not been for his father, Gaston Avenant. Once his mother died, he started to watch his father from afar, in the care of his nannies. His father proved to be a true Casanova, as well a shrewd money lauder and power broker. Young Édouard picked up well, and soon, began to develop a taste for controlling others. He proved a cunning manipulator of his nannies, and would often find ways to evade them and sneak out. Eventually, as his abilites manifested and his powers grew, his father ensured he had proper training in him, as well as sword play and knife throwing. Soon enough, it was time for him to go to school. So, Dark Forest Academy was chosen.
Powers/ Abilities:
  • Hybrid: He can transform into a monstrous winged werewolf(below). In this form, his senses are increased, as well as his strength, speed, endurance, and ability to heal from grievous wounds. His shifting is not just limited to that, however. He can also partially shift, and has mastered the ability to transform into a mist, allowing him to sneak around undetected. He can become a full wolf or a large bat as well. He also can walk about in daylight to his status as a hybrid, and doesn't have a weakness to garlic. He also has a much higher endurance than a person.
  • Knife throwing: He has very formidable aim when it comes to throwing knives, and has near lightning fast relfexes.
  • Manipulation: He is a skilled manipulator of people, and will often pry at them, learning what makes them tick, before playing around with them.
  • Swordsmanship: He is a very skilled swordsman.
Strengths: Confident, passionate, strong, cunning, manipulative, strong with a sword, good at gardening
Weaknesses: Prone to outbursts if he doesn't get his way, irrational at times, has a hard time thinking things through and being logical at times. Communication is not one of his strong suits either, and he can be very rash when making a decision about something he wants. Though he doesn't have some traditional vampire weaknesses, he is still vulnerable to silver, and is not completely invincible.
Likes: women(do I have to spell it out for you?), being in control of a relationship, dominating others, success.
Dislikes: Being called out on his behavior, not getting his way, his mother.
Clubs/Teams:
Dorm: (Leave Open, this will be assigned)
Classes: (Leave Open, your list will be sent to you)

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Name | Melchol Alexandrine Parri
Age | 15
Species | Dwarf
Gender | Female
Years At DFA | Just Starting (1)
Eyes | Hazel
Hair | White-Blonde
Skin | Pale & Ruddy
Height | 4'7"
Likes | Medieval Weaponry, Coffee, & Architecture
Dislikes | Merpeople, Tea, & Proper Etiquette
Clubs/Teams | Wrestling
Dorm | TBA
Classes | TBA
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"Life is hard.
After all, it kills you."



Personality
Melchol is a fearless, manipulative, and aggressive little thing. She is always taking risks. She love to have unscrupulous control of a situation or person. She pursues her aims and interests forcefully, sometimes unduly so. Melchol is always ready to face and endure danger and pain. She's skilled in achieving her ends by deceit or evasion. If her life were a children's fairy tale, she'd be the antagonist. She's always ready for an adventure. She's astute, having sharp powers of judgement. In the end, she's willing to fight.
Strengths & Weaknesses
Strengths:
- Very good at tying knots.
- Can pick a lock like nobody's business.
- Surprisingly agile.
- Great hunter.
Weaknesses:
- It can be argued that she's mentally unstable.
- Recklessly impulsive.
- Short-tempered.
- I mean, she is very short.



Powers
- She has the ability to manipulate elements derived from earth.
- She is able to wield objects that grant her untold powers and hidden abilities.
- Semi-immortality.
History
Melchol was born fifteen years ago to Anna Parri. She grew up literally in the mountains, her home being a cavern carved into the base of a large peak. She grew up learning to metalsmith, like most other dwarves. However, she didn't want to be a mere metalworker - she wanted to do the great work of many dwarves before her - guarding the doors that led to other dimensions. She hopes that, by improving her magic, she will be able to obtain such a high ranking in the dwarf community and defend her lands.

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NAME: Gareth Aveith
AGE: 18
SPECIES: half Frost Giant/ half human
GENDER: male
YEARS AT DFA: 2nd year
PERSONALITY: Gareth is a hard working guy sometimes, if he gets focused on something he won't stop till its done. He doesn't ever break trust if its someone he cares for, but its hard for that trust to be gained leading to him keeping lots of secrets. Gareth likes getting attention so thats why he uses Aurora Lantern a lot and becomes a big show of. If attention was never shown to him, he becomes aloof for strange reasons.
HISTORY: Gareth was raised in Jotunheim for 5 years until he was cast out for being half human. He was found by two humans in the northern part of the world. For 12 years they raised him knowing he wasn't of this world due to the fact he could make things that were mortality impossible. They were very kind and understanding people that had a physically disabled child before him. On his 16 anniversary they found his mother was dead in the U.K. She had left him one last thing, an invite to this academy.
POWERS/ ABILITIES:
  • Call of the frost wolf - can summon a large dire frost wolf named Fenrir that has a pup form and a full grown form.
  • Ice Bound land - A large area can be consumed in ice as long as it is
  • Aurora lanturn - Gareth can create illusions using the Auroras
STRENGTHS:
  • Secretive - he has a lot of things that no one knows about
  • investigative- once curious about something he will dig into the dark depths of its secrets
  • creative - knows ways of doing things right but a in a strange way
WEAKNESSES:
  • untrusting - He doesn't give people his full trust when he meets them
  • headstrong- sometimes he doesn't listen
  • unpredictable -can't tell what he is thinking or if he likes you or hates you
LIKES:
puppies, ice cream, stars, sky
DISLIKES:
Fire, bright lights at night, flashlights,
CLUBS/TEAMS:
DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)
CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)

PS I AM ALWAYS LOOKING FOR A RELATIONSHIP
 
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Name:
Rana Tempeste

Age: 16

Species: Owlette - A species that is a cross between humans and owls. They have heightened senses and night vision, and can do small bursts of flight. They are easily stunned and blinded with flashes of light.

Gender: Female

Years at DFA: 1

Personality:
Rana is an introvert. She doesn't start conversations, and she often prefers to be on her own. She basically never shows her face to others, thanks to a certain event in her past that left her face somewhat mutilated and unpleasant to look at. Rana is quite curious about other people and she does like to learn about what others are like, and she often does this by following the person she's interested in. This isn't a great habit of hers, as it can be a tad bit freaky to find out that Rana, a hooded figure that rarely talks, keeps on following you and somehow being in the same place as you. She also is easily flustered if randomly approached or interrogated, as well as easily scared. Rana also always has a miniature owl that sits on her head named Raine. She usually uses Raine to look around, using her magic to transfer her sight to the grey owl. Rana is blind, and so she can only see through Raine.

History:
Rana lived in an unknown village that consisted only of owlettes, hidden away from outsiders deep in a forest. She had a relatively peaceful life while she was there. A nice family, nice residents, nice scenery, everything was just quiet and nothing seemed out of place. Once every couple years the danger of another race discovering the village came up, but the danger quickly passed by through the magic of the elders diverting the attention of the race trekking through the forest. One year though, a small group of travellers had set up a camp nearby. None of the owlettes were too concerned about it as they didn't appear to want to cause harm to the forest and it seemed likely that they were going to leave as soon as they had finished resting. However the campers set up a fire, something that could easily spread through the forest considering the vegetation and little space. Inevitably the fire got out of control, engulfing a large chunk of the forest, including the village that Rana resided in. She and her family got out alive, but not without injuries. Rana had been badly burnt in the incident, leaving her face scarred and her sight lost. To make up for this she tamed Raine, a little owl, to aid her sight instead. Eventually she went to DFA to carry on her education, sent off by her family.

Powers / Abilities:

- Consciousness transference - Rana can transfer parts of her consciousness to other animals and people. This does not mean possessing the creature, but just transferring certain senses over so that Rana can experience what the creature is sensing at the time.
- Wind manipulation - What it says on the tin. Rana can control wind to to certain actions, such as to fight or to boost her flight.
- Heightened senses - She has a stronger sense of smell, touch, sight and hearing than the average person.

Strengths:
- Agile
- Sneaky
- Pretty speedy
- Good control over her magic

Weaknesses:
- Blind
- Takes a while for her to open up
- Easily surprised
- Only can use basic forms of wind manipulation

Likes:
- Raine
- Sweet tea
- Nature
- Reading

Dislikes:
- Fire
- Sour foods
- Fighting
- Loud sounds

Clubs / Teams: -
Dorm: -
Classes: -
 
Name: Katie Moon (Kitty)
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Age:
84 years old in human years, or equal to 17 years in cat age.
Species:
The first Lucky Cat was a pure white cat named Artemis. Artemis was a cat who witnessed the rare death of a moon spirit. The spirit granted her its power, putting her and her descendants under the blessing of the moon. Since then, each generation of Lucky Cat is tasked to guard the moon and earth from Shadowwalker, children of the dark, and those who meant harm under the moonlight.

Because of their connection to the moon, Lucky Cats magic becomes amplified during the night, especially under a full moon. Lucky Cats born under a blue moon is known to own especially high magical power, making them able to live longer than other Lucky Cats. A Lucky Cat has a relatively long lifespan, stretching from 49 to 140 years in cat age. Depending on how much moon power a Lucky Cat has, they can own a number of souls, allowing them to live for multiple lifespans. Because of this, Lucky Cats are really hard to kill permanently.

Lucky Cats have immense magic potential and are able to learn almost all kind of magic with training. All of them own the unique ability Moon Transport, which allows them to travel through space freely. Myths of old mentioned exceedingly powerful Lucky Cats that were able to move through the fabric of time itself. They are unable to bring organic matter with them when they use their ability.
Gender: Male
Years at DFA: First Year

Personality:
Arrogant. Before anything, before everything, Kitty thinks himself as superior to others. In fact, he owns a list to determine the priority order of everything for him to take care of. It's a good idea, except for the fact that he placed Kitty in first, Myself in second, and Me in the third. This behaviour sometimes sends others to sigh in exasperation, but he could 't care less about it.

Yet, even with the smugness in his air, he has an uncanny loyalty toward those who he deems worthy of it. His loyalty will not waver as long as the person doesn't change. He doesn't care if what his friend does is wrong or right; when he likes them, he will help them no matter what. Don't expect him to sacrifice anything in the process. He will still put himself before anything, but a little help from a superior being is enough for someone to be grateful, right?
History:
He spent the early years of his life with his siblings. When he was old enough to wander on his own, he travelled far from his home away into a forest. There he met an old witch who was eager to house the black cat if only for his appearance. When he knew of the superstition surrounding witches and black cats, Kitty often lived with local witches, knowing they will tolerate him and at least let him curl near the fire under a boiling cauldron.

It was not until he wandered into the house of a particularly nice witch he danced around the thought of staying. For the exchange for his company, the witch would teach him incantation spells, simple potions and curse that doesn't involve anything too complicated. Seeing the fun in having more power, Kitty asked the witch to officially accept him as an apprentice. She was hesitant due to already having an apprentice of her own, and instead pointed to him the direction to Dark Forest Academy. Kitty left afterwards.

He would have enrolled as soon as possible, however, when he took a rest at a small tavern, he became attached to the bartender and lived with him for a while. The bartender died from a heart attack after a few months, and that was how he enrolled himself in Dark Forest Academy.
Powers/ Abilities:
  • Moon Transport: An instant movement ability that allows Kitty to move anywhere he sees in a blink of an eye. Its potency change with the cycle of the moon and is the strongest in the night of a full moon.
  • Wind Magic: A skill he has practised since a kitten when he became jealous of birds, Kitty is able to manipulate the air for his whims. He uses it mainly to fly around and mess with birds.
  • Size Change: Kitty is able to change his size, from that of a cat to that of a tiger or a mouse. He can only change every eight hours.
Strengths
  • Magic wise, he has the potential to learn anything as long as he studies
  • With his soft paws, Kitty is both agile and stealthy
  • A quick learner, mimicking a spell is one of his speciality
Weaknesses:
  • Kitty has no thumbs and unable to hold objects with his paws
  • He is very weak compared to humans due to his small size
  • Easily provoked, his faces most of his problem with a clouded mind

Likes:
Fishes, warmness, physical affection
Dislikes: Canines, coldness,
Clubs/Teams: Magic Duelling Club
Dorm: (Leave Open, this will be assigned)
Classes: (Leave Open, your list will be sent to you)
 

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Character w.i.p if there is room :3
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- Starlight
Name:
Kojako Rosenthal
Age:
19
Gender:
Female
Sexuality:
Bisexual
Ethnicity:
Japanese/Greek
Species:
Naga
Years at DFA:
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Dream in a Dream


- Information
Appearance:
She is 6'5 and is seen as very beautiful in her village. The way she would describe herself is as being"Tall dark beauty. Perfect child bearing hips. about a triple D bra size and soft beautiful skin." She knows she is beautiful and she will only say it once. Her nails are long for scratching, they are almost alway painted some dark or bright color that goes perfectly with her outfit.
Her tattoos: one on her back.57f51dcb69c0dbac3e346e14fe412828.jpg More to come, when I find stuff.
Personality:
A lazy person with standards. When walking around she almost looks spaced out. Her face is usually completely blank most of the time, basically, she has resting bitch face. Despite her almost unapproachable looking face, Ko is very nice to others and when she does smile it is very reassuring and warm.
Her default emotion is "I don't care." And she really doesn't. If it was up to her she would probably sleep most of the day when she isn't working at the food truck. Ko can be pretty blunt at times. Often asking people questions that you just shouldn't ask. She likes dirty and offensive jokes and if someone were to insult her she would just insult them right back.

History:
Nothing very interesting has happened in her life. Her family lives on a private island in a mansion/castle. Who needs to be on the run when you can just buy a private island and never have to worry about humans! And to the off chance that a human might show up...well we have spells for that. The island is inhabited by Nagas and some other magical creatures in her family.


Powers/Abilities:

She has most of the powers and abilities as any naga. Being able to transform into a Naga/human form, a strong tail (able to crush a person), Speed swimming, retractable claws, fangs, matter ingestion. I'll list things that are more power stuff.
Enhanced Strength:
The most she can do is easily lift up a huge car and crush it. You really don't want her to punch you.
Monetary manipulation: She can create jewels and diamonds. she really only uses them for her outfits and jewelry. If someone were to steal one from her, she could destroy it.
Poison generation: She has poison breath, her bite is poisonous too. The poison temporarily paralyzes and induces a bit of pain. She always carries around an antidote in case the poisoned person didn't deserve it. But if she does poison someone then they must've deserved it. It also smells like peaches and vanilla!
Electricity manipulation: Creates electric bursts from her hands.

Strengths:
Weaknesses:

The most she can do with the electric powers is stun you a bit if she can generate enough of it. It will make you say "ouch!"
Is not giving a shit a weakness? She can be very lazy.

Likes:
Food
Meat
Sleep
Stars
Fruit
Gold
Money
Looking good
Short guys
Calm time
Rain
Flowers
Roughhousing

Dislikes:
Extremely loud people
Annoying people
When someone purposely tries to annoy her
Unfriendly competition
Rude people
The fact that she doesn't have any plant based powers

Clubs/Teams:
Wrestling
Dragon Riding
Dancing

Dorm:
Tba
Classes:


follow @character name
code by pasta
 
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NAME: Finvarra or varra

AGE: 1300 but looks 13

SPECIES: forest fae

GENDER: female

YEARS AT DFA: first

PERSONALITY: Due to her ability she has a very quite personality and rarely if ever speaks, this does not mean she does not want to talk. This is the opposite as a matter of fact but due to her low self asteem about her ability and voice she rarely tries to interact with others as she feels she will hurt them by even being around them. She is very caring and will try to help people as best she can, no matter with what it is. If she has any friends she would be willing to go through anything to save them or keep a secret she was asked to keep. This makes her a very loyal person and trust worthy.

HISTORY: she was born in the forest of Schwarzwald or the black forest, having lived there for a little under one thousand and three hundred years. She left when the humans turned it into a so called natural park. She was named after the great fea king Finvarra even though its a boy's name, alot was excepted of her from a young age. But her ability to manipulate sound and sound waves caused alot of damage when she was little and was ordered by her father to never speak again as she would surely cause nothing but damage and destruction to not only the forest but anyone who heard her voice, because of this she uses a magical stone slab to write down what she wants to say to people.
She was expected to become the next ruler of the kingdom but that all idea was forgotten when the forest was turned into a park by the humans and her family became scattered. While on her way to find a new forest to live in she over heard two non humans speak of DFA, hearing nothing but praises from the two non humans Varra got as much info from the two non humans as she could without speaking and made her way to the school.

POWERS/ ABILITIES: hyper voice: able to manipulate sound and sound waves for offensive and defensive purposes.
Size manipulation: being able to grow and shrink own body at will.
Disaster: complete control over life and death, a ability most used to control the growth of nature but not limited to.

STRENGTHS: her knowledge of nature is vast for her age, she is very good at nature related magic but can't seem to grasp any other type. Potion and poison making is very impressive for her age as well.

WEAKNESSES: can't figure out how machines work, gets permanent scares on her body where any metal touches her, iron seems to have a corrosive effect on her body cause the most damage. She will be in pain if she is with in five feet of any object with a lot of metal in it.

LIKES: the forest, any being that is not a human, sweets, strawberries and blueberries.

DISLIKES: Humans, metals, machines, oil, pollution.
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CLUBS/TEAMS:

DORM:

CLASSES:
 
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Name
Val Shinta

Age
He is ancient.

Species
Half sabertooth tiger / Half demon

Gender
Male

Years at DFA
2nd

Personality
He is a nice guy, fun to be around. He is very protective of his friends and never wants to let them get hurt. He does a lot of innocent flirting that really doesn't mean anything. He tends to know a lot seems how he is ancient, but he doesn't rub it in others faces. He has a rather cheery personality, and if someone is down he does his best to cheery them up.

History
He lives on his own, his mother passed away a long time ago while his father is roaming around most likely flirting with poor women around the world. He never had a close relationship to his father, but his mother did everything I'm her power to be both mother and father. He undoubtedly has hundreds of other brothers and sisters around the world that he doesn't know about and nor does he care to. Once his mother passed away he moved unable to stay where they had lived for centuries. He soon came upon a young blood vampire who he became fond of. He never knew of the things Luka's mother had been doing when she went insane and killed Luka's father. He moved on in his life after waiting for Luke to come out of the house for years. He soon came upon Dark Academy and decided to start going there. Meeting new people alone the way and making a few new friends. Sika, his trusted sabertooth pet has been with him through the whole thing since she was a cub. The only way she has survived so long is because Val has given her bits of his blood. Only Val and or other sabertooths can talk with her. Not that they've come across any recently, like decades.

Powers/ Abilities
- Strength - He is extremely strong, he sometimes doesn't know his own strength and tends to break things easily.
- Healing - His demon half allows him a faster healing pace.
- Stalk - He is able to stalk someone without them knowing it. They can't smell or see him unless he slips up.
- Darkness - He is able to make day turn to night by using shadows or just bringing darkness forth. It can blind his enemies if needed in battle.

Strengths
His stealthiness.

Talking to others.

His strength.

Weaknesses
The new moon, he shifts and is unable to control his blood lust.

The smell of animal blood.

Most dog creatures hate him and attack first.

Likes
Laying in the sun.

Talking to others.

Swimming and hunting.

Dislikes
The new moon.

Boring days and boring people.

People who toy with others emotions to hurt them.

Clubs/Teams
N/A

Dorm
To be determined

Classes
To be determined


This is Sika!
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NAME: Jackson (Persey) Terry
AGE: 15
SPECIES: Elf Witch
His Elven roots derive from his grandfather, a set of genes that skipped his human father, uncle, and half sister. His witch origins come from his mother directly, who was the great witch of his coven, known for a strange control over a diverse type of magic that carried over to him. He has bright green irises and bright yellow pupils, and very tall pointed ears.
GENDER: Male
YEARS AT DFA: This is his first, though he's the same age as most second years. (assuming the age range at this school is from 14-20?)
CLUBS/TEAMS: cheer leading team, dance team, magic dueling team
DORM:
CLASSES:

Appearance etc.
Sexual Orientation: Gay

Eyes: Bright green irises with vibrant yellow pupils
Skin: Pale
Hair: Wavy, swept back and spikey at the back, copper brown
Height: 6'2"
Prevalent Marks: A tattoo of a devil's trap on the back of his neck (he was paranoid that Ethan-Troye would try to feed on his nightmares), large holes in his earlobes from where he used to have spacers, that he no longer wears- so now they're just holes. Faint pink scars in the form of elegant swirls and symbols across his entire body.

Outfit: He wears a lot of pink and modern women's clothing as a cross dresser, he likes wearing black spaghetti strap tank tops underneath light colored crop tops and stuff like that. You'll occasionally catch him wearing one of Ethan-Troye's shirts, which is way too big for his slender frame despite him being taller.
He also wears a necklace and two rings, gifts from his mother:
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PERSONALITY
His personality is like the two sides of a coin, it's like a switch in his mind, somewhat alike to multiple personality disorder. Persey is cheerful in a way that is infectious, he prances about and enjoys the freedom of movement and a nice breeze. He is lighthearted and enjoys laughing and just having pleasant conversations, almost incapable of hate and appears very uncomfortable in particularly passively or actively aggressive conversations, he is not very good to rant to. Persey is very sensitive, especially to the opinions of others, though you wouldn't guess unless you knew him extremely well, he raised himself to believe that he's better off if he doesn't let them know that they get to him... even though they do. He can come off as very dependent and prefers not to do things alone, whether this is because of "safety in numbers" or indecision or something of the sort is unclear.
Persey has the capabilities of an excellent leader, but only his close friends would ever see it, a fire and passion and devotion to lead if only for a small goal or purpose. Impulsiveness can be a big problem for him, as he's not as guarded as a person of his personality ought to be. At a first glance, he seems innocent- that kind of wonderful clueless where innuendos and implied horrors pass right over his head- but it'd be a mistake to assume that. Truly he is ignorant, selectively deaf in a way, he ignores obvious information if it doesn't please him, or seems irrelevant.
Childhood rivals and old friends that no longer acquaint with him from his coven may refer to him as conniving, he is very good at hiding his emotions at the surface but he buries grudges and rage to burn. He often plans out long-winded revenge plots, deceiving who he has to in order to make it work. Otherwise, he can be cold and complacent, demanding in an obnoxious way, completely insensitive despite what emotions he might have displayed prior. This, these purely malicious emotions, are the switch. The place in his mind he goes when he's been hurt fairly badly. It's rare to see him like this, purely confident and narcissistic- it's fairly obvious, since it's against a lot of what he believes.
HISTORY
Persey was born the first child to Larissa Vydian and David Terry. Larissa Vydian was the great witch of her coven- the sole leader among a council of elder witches. She was a prodigy, born with an unbelievable natural talent- she could harness and control blood magic with her emotions, a kind of magic that typically took decades of focused study and experimenting, that just came to her. David Terry is a human born to a jungle elf father and human mother. When Persey was six years old his father left to be with a human woman he was having an affair with, he didn't have any grief with his father for leaving. Persey was a crossdresser from a young age, and his father disapproved of this, there was hardly ever a bond between them.
Like his father, his coven and their council didn't support his decisions like his mother had. For most of his life he trained and studied under the close care of Larissa as her protege, honing his magical abilities and learning about what was expected of him should he follow in his mother's shoes to lead their coven. His mother was poisoned by an assassin and died when Persey was fourteen years old, in that same night was when he discovered that his mother's blood magic capabilities had passed down to him- except that he couldn't control it. In a fit of anger, his emotions got away with him and he used blood magic unintentionally, killing his mother's attacker. The physical scars from that night still decorate his skin in elegant swirls and symbols of dull pink across his pale skin, though over the past two years he's chosen to push memories of that night from his mind, and the scars continue to fade.
He met Ethan-Troye Aisling when Tracy took him in. It was only a few weeks after his mother's death that the council chose to exile him from the coven, dissatisfied with the idea of him leading them, and his mother's old childhood friend Tracy decided to take him under her roof. Ethan-Troye was staying with her as well at the time, an old friend of hers that had no where else to go as well. They became best friends rather quickly, though E.t. was never much of a talker. He's always had a slight infatuation with him, though he knows E.t. doesn't return his feelings. Tracy sent them both to Dark Forest Academy in hopes they'd find some purpose or other, Persey tends to just smile and nod at her lectures.
POWERS/ ABILITIES
»Wiccan Magic
Ritual and somatic spells as well as verbal ones are taught through wiccan traditions. Most of these spells would normally be simple hexes or blessings used for a witch to protect fellow witches in its coven, but being raised a protege by his mother Persey has seen a much wider assortment of defensive and offensive spellcasting and is quite proficient with it.
»Material Magic
Magic that can be made from ingredients and does not require one to be a spellcaster to use the effects. Working with magical and nonmagical herbs and flora, Persey learned a lot of this from trial and error. His plants are his babies, really, so he tries not to use whole plants for this to spare their lives.
»Blood Magic
A strong, usually hard to learn spellcasting that uses the spellcasters blood to induce effects. In Persey's bloodline, this magic is in their blood and is usually tied to their emotions. This magic can become extremely volatile and uncontrollable in an emotional person.
»Natural Magic Affinity
Jungle elves have a natural affinity for elemental magic, though each is usually more predominantly talented with one element than the others. Persey has an affinity for all the elements like any jungle elf, but is predominantly skilled with nature magic. He uses this to cultivate his magical and nonmagical plants.
STRENGTHS & WEAKNESSES
Strengths
»Magic and spells
»Charismatic
»Fast learner
»Improviser, his mind is a branch of possibilities, if a plan goes awry fear not- there's a spell for that
»Determined, can-do attitude
»Loyal
»Has a brilliant memory (of the things he pays attention to)
»Learning and speaking foreign languages
»Extrovert (he's a good friend and will be friends with anybody who's willing)
»A natural leader (even if he chooses not to acknowledge it)
»Confident

Weaknesses
»Short attention span
»Controlling his emotions, this effects his control over blood magic- he can end up casting unintentionally when overwhelmed with an emotion, which is dangerous to him or others depending on the emotion
»Impulsive
»Extrovert (people are judgmental of him)
»Can be apathetic
»Fear of failure
»Manipulative
»Can be stuck up
»Unobservant at times, this can make him seem reckless if he fails to see an obvious danger
»Loud mouth, has no censor
»Fidgety
»Jealous
»Ethan-Troye (biggest weakness right there)
»Stubborn
»When he falls in love with someone, he falls hard- which is difficult because he's easily enamored by appearances that often don't carry through to good personalities
»Careless/carefree
»Too trusting
»Condescension
»He's hard to get to, but when something does get to him, he becomes a totally different person, like a switch has gone off in his head- not a good person
»Discrimination
»Sometimes an attention seeker
»Can be rude without obvious reason sometimes
»Ignorance
»Not very physically strong
»Indecisive

LIKES & DISLIKES
Likes
»Coffee
»Spending time with Ethan
»Growing magical plants and herbs
»Writing
»Sweaters
»Apples
»The color Pink
»Sunny days
»The beach
»Trees
»Quiet, warm places
»Cacti and mushrooms

Dislikes
»Rude and ignorant people
»Disorganized messes
»Comments about his parents, especially his mother, whether they are positive or negative
»Arguing
»Liars, being deceived
»Aggression or passive aggressive conversations or comments
»Bees
»Thunder


z5yHVMm.png
NAME: Ethan-Troye Aisling
AGE: 17
SPECIES: Alp
An alp is an Irish/Austrian shapeshifter, their natural forms aren't human but a soft white and grey furred, slender, imp-like creature, though Ethan typically takes his human form. Alps used to be a naturally occurring race until they almost entirely died off, they usually occur when a pregnant woman is cursed or when someone tries to revive a stillborn child, the child becomes an Alp because of these reasons.
GENDER: Male
YEARS AT DFA: This is his first, though he is the same age as most third years.
CLUBS/TEAMS: sword fighting team, wrestling team
DORM:
CLASSES:


Appearance etc.
Sexual Orientation: Bisexual (though he swears he's straight)

Eyes: Brilliant red irises with bright yellow dashed pupils, his right pupil is a bit faded
Skin: A grey-ish light brown
Hair: Relatively short, grown out on top and swept to the right. He dyed it to be yellow at the roots and fade towards a deep crimson at the edges of his hair, to look like fire I guess?
Height: 5'10"
Prevalent Marks: A disconnected star shaped indented scar on the back of his left shoulder and a small cross on the inside of his right wrist that were burned into his flesh, the rest of his back and his arms have faint indecipherable scars that continue to fade, he has a scar across the right side of his face over his eye that appears to have come from a seven-clawed creature.

Outfit: Typically wears muscle shirts and black jeans, he has a leather cuff on each of his arms and a leather band around his neck. He also wears a drudenstein tied around his neck with a long, thin silver chain.
220px-Linsenstein.jpg

(this is enchanted by Persey so that when you look through it, it reveals the true forms of any supernatural beings you look at through it, because of the nature of this stone, if it makes contact with his skin it will burn him)
PERSONALITY
Ethan-Troye, or E.t. for short, is a strong silent type of guy, most of his opinions are expressed through subtle facial expressions and body language. His solitude attitude is show in an almost intimidating stance, he tends to stand with his feet shoulder-width apart and arms crossed, with his head high and his shoulders back. He might seem unapproachable, but he's not rude or antisocial, just quiet. He's often curious, and can be caught staring as when his attention is caught by something, it tends to stick. He typically couldn't be bothered to stand around when something displeases him, and will just walk away regardless of where he is or what he's (supposed to be) doing.
Ethan spends a lot of time listening, and most of his speech is brief and to the point, if he doesn't like someone he expresses that exactly as you'd expect- by saying "I don't like you." and walking away. He is a quickly learner, even if he can be distracted visually by things quite easily, he usually keeps his ears open and will listen to multiple things at once while retaining the information. He believes that everyone is basically good, and that corruption is spread through misunderstanding and small-mindedness. He embodies a lot of what his religion stands for, and though you wouldn't expect him of all people to be religious, he prays before bed and reads passages from the bible daily. He has a deep feeling of unease about himself and his race- Alps sustain themselves on feeding off of nightmares, something he's always sworn not to do to his friends but it's still unsettling for him when he has to feed off of the horror of strangers. E.t. can be a bit self-deprecating in that respect.
HISTORY
E.t. was born to a religious human family after his mother Edith Aisling was cursed while she was pregnant, this caused him to be born an Alp instead of human. At first his parents Edith and Gavin Aisling thought he was a demon, but a few hours after he was born he'd shifted into a human baby, so they concluded he must have been possessed, and Edith was determined to free her baby from the claws of the devil. He was not sent to school and could not attend church with his parents, he was never allowed outside up until he was ten years old. His days consisted by reading and reciting rites of the bible and reading religious novels, and there came a point where they were satisfied that he might be able to rid himself of his possessor in time. Unfortunately, it wasn't long after his parents allowed him to leave the house and take part in society that things went wrong.
Ethan wasn't able to control his powers, and still having malicious intent in his heart, he brought harm to two of the kids around his age in the neighborhood who'd tried to befriend him. After that, his father Gavin resulted to more... drastic measures. They tried everything they could, every extremist solution they could. At first it was just piling on necklace after necklace, bracelet after bracelet of blessed beads and sacred objects, thinking that the demon would be so uncomfortable in its prison that it would have to flee from their son's body. When that didn't work, Gavin tried branding him with holy symbols to force the demon out- a disconnected star symbol on the back of his shoulder, a cross on his wrist, and many others.
Ethan lashed out at his own mother in fear after these attempts, and as they continued things only got worse for them all. He became less a young teenager, and more of a cornered wild animal. His mother Edith was so desperate to have back what little of her son was left, so she threw Gavin out, hoping that if they stopped maybe he wouldn't lash out anymore. No longer blind from his own fear, he began to return to sanity, but seeing his own mother cower in fear before him was too much to handle. So he ran away, desperate to find any cure, to find any way to become human.
E.t. ran into a traveling witch named Tracy who knew about the mythology around the dwindling Alp race, who told him that his malicious intend came from what was called an "evil eye", a curse put on the right eye of Alps. It was like a parasite, corrupting him and creating an unpredictable monster of him. With this information, he tried to claw his own eye out, stuck at the time in his natural form, but Tracy was quick to stop him. His attempts damaged the eye enough to break the eye's curse, and Tracy decided to take him in- she let him believe a "cure to being an Alp" existed, and that he might one day be human. She gave him cuffs for his wrists and a band that went around his neck that would let him channel his shifting abilities, so he would be able to control which form he took.
Years passed before Tracy introduced him to Persey, who became his best friend very quickly. His bubbly attitude was a perfect counter to E.t.'s silent, stoic personality, and they got along very well. In the time they spent together, they became like twin brothers- they shared a room and bed, did all of their chores together, Persey could tell when something was eating at Ethan, and E.t. could tell what Persey was thinking without hearing it. They definitely became double-trouble for Tracy, and though she knew Ethan didn't need it, she sent him to school with Persey for moral support.
POWERS/ ABILITIES
»Shapeshifting
An Alp is able to take the shape of any creature it has touched. It is easier to shift into the species of a creature than a perfect clone of a creature. Shifting takes time and practice, shifting into a species the Alp has never shifted into before and thus has no practice shifting into is usually a very painful process and becomes less so the more times they shift into that particular species, so it's not something they typically do around anyone. Trying to shift into something for the first time can even be physically damaging if rushed or pressured. If an Alp loses its channeling charms, it will shift into its most common form, or its natural form. Shifting into mist is one of their instinctual abilities, however inanimate objects are very difficult to shift into and can be dangerous, as the Alp can get stuck in that form.
»Mild Telepathy
With little more than an absent focus, an Alp can hear the very surface thoughts of a being's mind. These can be read easier if the target has guilt or regret on their mind. Surface thoughts are usually brief summaries of their thoughts- such as them being upset about something, but not going into why they are upset about that thing. Surface thoughts can also be a destination they are determined to get to, something they are trying to remember, something they are trying to forget, or a split-second opinion. That sort of thing. An Alp can dig into a creature's deeper thoughts, but this takes a lot of energy, and is typically easier if they are given consent to do so.
»Dream Stalking
Alps feed off of the nightmares of mortal races, not just the fear in the mortal but the scenes of horror as well. To do this they find their way into the sleep dwelling of a creature and place their palm on the creature's forehead, this creates a physical pathway of sorts that they use their channeling charm(s) to access. It's more nutritionally beneficial for an Alp to feed off of one enter nightmare than to feed off of half one creature's nightmare, then interrupt it to go feed on another's. An Alp does not need to feed every single night and can choose to sleep instead, they typically travel as far as possible from where they live to feed, returning shortly before sunrise preferably. An Alp's abilities will begin to dwindle if it hasn't fed for seven nights, and after a month it will start to die. An Alp cannot feed on a creature if they have a devil's trap on their body.
»Mild Regeneration
Alps have the ability to heal themselves, though this takes a whole twenty four hours of nothing but sleep, and having fed recently. This can be a benefit as well as a problem, since this ability alone cannot set a broken limb, and will instead heal the limb in the wrong placement, disfiguring it and handicapping the Alp. They can use this ability when awake to seal bleeding wounds, so long as they aren't fatal- depending on how deep a cut is, they might be able to heal the surface to stop external bleeding, but it will continue to bleed internally causing blood clotting and many other terrible issues.
»Channeling Charms
Used to help an Alp control its shifting to be less sporadic and dangerous. An Alp typically imprints on these items, connecting to them on a personal level unseen to watchful eyes, but if someone was to take an Alp's channeling charm(s), they would be able to command it without the Alp being able to resist. Though an Alp's powers are channeled by these items, any other mortal they fall into possession of would not gain these powers.
STRENGTHS & WEAKNESSES
Strengths
»Physically strong, he has good endurance and stamina
»Brave
»Logical
»Plays piano proficiently
»Protective
»Loyal
»Street smart
»Shifting into young adult dragons/wyrms, most common quadrupedal creatures, and humanoids
»Planning
»Following orders

Weaknesses
»Bad at working with others cooperatively, even if he knows everything about a project and exactly how to do it, he'd rather do it himself or not at all (the only exception is when he's with Persey)
»Can't control his temper once he's set off
»Defensive, of himself and Persey
»Stubborn
»Brutally honest
»Persey (super protective of him)
»Commitophobe
»Shifting into anything extremely small like insects, or extremely large like ancient dragons
»Writes people off based on a first impression or judgement
»Doing his own thing, his idea of spending free time is standing still stoically or reading
»Not dexterous, he can be clumsy so he prefers just using brute strength instead of graceful tactics, the exception is a particular dragon form he likes that is slender with silky wings

LIKES & DISLIKES
Likes
»Music
»Cherries
»Playing piano
»Reading
»Spending time with Persey
»Dogs
»The color red
»Tank tops and black jeans
»Heavy metal and alternative metal music genres

Dislikes
»Lemon allergy
»Narcissists
»Drama queens (other than Persey)
»People who talk too much
»Impulsive people
»Mind magic, mind control
»Swimming
»Rainy or muggy weather

 
amandine-girard-koni-amandine-girard-koni-cdchallenge-sanae.jpg

NAME:
Lolovivi Umed Damia
AGE:
They aren't quite sure, their people don't really keep track of age. They just know once you reach "adulthood" your appearance stops aging.
SPECIES:
Centaur/ Druid
GENDER:
Female
YEARS AT DFA:
3rd year
PERSONALITY: (1+ PARAGRAPH)
Lolovivi is not so much a shy person as she is nervous. At heart she are a being who carries a large heart, putting their trust into those that gain a bond with them and shares as much love and kindness and charity with the natural world and it's social inhabitants. However, because of events in their past, Lolovivi is always alert and ready to fight or flee from a situation in order of their own safety or the safety of their closer friends. Aside from their kindness and caution, Lolovivi also gets excited about their passions and is more than willing to talk about them for hours on end. And finally, Lolovivi likes to read and believes that every book can lead to a new adventure.
HISTORY: (1+ PARAGRAPH)
Years ago, Lolovivi was born into a small tribe of centaurs that lived in the deepest roots of the forests. As a fawn, she grew up learning about the beauty and the true essence of the world and the natural and organic forces it contained. she lived in a culture that was able to advance by taking from nature, but learned to evolve by paying back to the same gifted forces. Primarily, Lolovivi's mother taught her the ways of the land and how to gain a connection to the life force of the world. Whereas their father showed her how to protect herself and showed her what it meant to be gifted with four legs versus two. Yet a few days after Lolovivi reached adulthood, calamity struck her tribe. Lolovivi had been out on a gathering mission only to return to a vacated tribe ground and after searching hours upon hours, found the remains of their tribesmen close to the outskirts that reached the human world. Without teacher nor home, Lolovivi found herself finding refuge in the Dark Forest Academy. For two years she has lived as a student and are more than excited to begin their third.
POWERS/ ABILITIES: (LISTED AND EXPLAINED)
- The user can utilize the nature-based magical arts of the druids, the Celtic priestly class, that were said to possess great influence over nature.
STRENGTHS:
- She is well attuned with nature and shares a bond with the earth
- She is good at keeping secrets and is quite intelligent
- She is able to carry up to two on her back (with Lolovivi's permission of course)

- She has a good control of her magic
- Very fast

WEAKNESSES:
- Her powers are emotional based and tend to go haywire when she becomes overly angered or frightened.
- She is limited to control over natural elements.

- She always tries to help someone in need, she would feel guilty not to.
LIKES:
- Walks through the woods
- Quiet places
- Animals and plants of all variety
- Books
- Singing
- Designing clothes
- Gardening
- socializing with her friends

DISLIKES:
- High Tension
- Forest Fires
- Eating meat
- The sound of nails to a chalkboard

CLUBS/TEAMS:
N/A
DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)
CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)​
 
CAT GIRL.jpg
This is Savva, except her hair is a dark brown color, not a black color. Her legs are also catlike with black fur, she also has a long furred tail.

NAME: Savva Wolfe

AGE: 16

SPECIES: Cat shape shifter

GENDER: Female

YEARS AT DFA: 0 (first year)

PERSONALITY: Savva is a very shy and observant at first. Her cat like shift somewhat mimics her personality. At first she won't make much of a moved towards other people or creatures, she likes to watch and stay in the shadows, making sure who she's dealing with and wether she'd have a problem with them or not. When put in the spotlight Savva can be awkward and anxious, she doesn't know what to say and would much rather run away from the moment. She spends a lot of time in her cat shift, because that way she doesn't need to "interact" with people that much, making it hard for her to find friends. If in a rare instance she does gain a friend, she'll show the other half of her nature. Like a cat, she is protective, goofy, and witty. She'll often stick by her friend even in tough situations. Savva is like a balance between cat and human, except in the wrong way. She tends to show her more human side around friends and family, jokey, sweet, and caring. But tends to show her cat side when afraid, panicked, alarmed, anxious and defensive, making it hard for her to solve a problem.

HISTORY: Savva wasn't always a shifter... She started out like a normal human, with a normal father, mother, and two sisters. Savva was the oldest of the twin sisters, and loved them dearly, her parents were also very generous and good people, but one day, they gave too much away... Behind the small house where all of them lived was a forest, that at first seemed quite forgiving. You see, the family was in a great debt, the 3 sisters didn't know it, but their parents were scraping up money just to feed all of them. One day, one of the twins, Jessy went out behind the house to play in the woods, it was daylight, and the whole place looked magical. But what Jessy didn't know, was that she wasn't alone... In the woods was a band of people who the father had owed money to, and haven't repaid... As revenge they took Jessy, and slowly tortured her. They ripped out her eyes while she was still awake, and made her eat them. They had ripped her apart mercilessly, and ate her flesh. The father's debt was "repaid." Once the family found out, the two parents slowly started going insane, what started out with talking to themselves, ended up with trying to murder their family. The two parents blamed Savva, for she was the oldest, and she did nothing to protect her sister. The other twin, Kerrah, was still grieving and did nothing to help Savva. They strapped her to the old kitchen table, and started sawing her legs off, she screamed in pain, until she passed out from blood loss, they also cut off her ears, and scared her belly. The two parents flee'd the house after that, panicked by the though of the police finding them. Kerrah who had finally choked down what had happened, ran to find help. She met an old witch, who said she could try to help. The witch gathered herbs, various parts of animals, and other supplies before heading to the house. By the time they arrived, Savva was nearly dead of blood loss, they had to act quick. Savva's original legs no longer could be sowed back on her, so the witch looked through her bag, and pulled out two Puma legs, (it was illegal to carry human legs.) and quickly stitched her up to try and stop her from bleeding. Knowing that she wouldn't be able to walk without a tail, the witch also stitched on a tail, and two ears, so that she could hear. Savva was still loosing blood though, so the witch took out a vile of cat blood, and poured it down her throat, sustaining her life. After 3 weeks she woke up again, but had to get used to walking with her new legs. Till today she has to use a crutch (to keep her balance) and sees her body as somewhat a curse.

POWERS/ ABILITIES:
Shapeshifting into a cat : The cat's blood was magic infested giving her shapeshifting powers.
enhanced hearing : Comes from cat ears
Enhanced Smelling : From cat's blood


STRENGTHS:
Companionship : is good company
Stealth : Somewhat stealthy
Cat senses: can sense emotions in others.
Savva is a hard worker when it comes down to what she wants.

WEAKNESSES:
Has to wear a crutch to maintain balance.
She hates water/swimming.
Savva has severe anxiety.

LIKES:
Savva loves to sit down and read a good book.
She loves to sleep and take naps.
She enjoys hanging out with her friends.

DISLIKES:
Chaos or chaotic events.
She doesn't enjoy talking to people she doesn't know.
People who downright stupid.

CLUBS/TEAMS:
Not sure if she wants to join one.

DORM: (LEAVE OPEN, THIS WILL BE ASSIGNED)

CLASSES: (LEAVE OPEN, YOUR LIST WILL BE SENT TO YOU)
 
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