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Dice D&D: The City of Shaldra~Zin

(Not sure if you need people but it looks like you do.)


Race:


Wood Elf


Class:


Druid (grassland)


Name:


Taiga Volician


Level:


5 (If I should be higher tell me)


Hit Points:


34/34


Armor Class:


10+Hide Armor (+2)+Dex mod= 14


Basic Attack:


Shortsword  +5  1d6+2/P


Quarter staff  +2 1d6 (1d8)-1/B


Initiative:


+2


Speed:


35 ft.


Alignment:


Choatic Good


Background:


Outlander


Personality Trait:


I watch over my friends as if they were a litter of newborn pups.


I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.


Ideals:


Change. Life is like the seasons, in constant change, and we must change with it.


Bonds:


My family, clan, or tribe is the most important thing in my life, even when they are far from me.


Flaws:


I am too enamored of ale, wine, and other intoxicants


Languages:


Common, Elvish, Druidic, Orcish


Coin:


7 Gp


5 Sp


Trinket:


(21.) A tiny gnome-crafted music box that plays a song you dimly remember from your childhood


Equipment:


Hide Armor (12 Ib.)


Shortsword (2 Ib.)


Quarter Staff (4 Ib.)


Druidic Focus (Wooden staff)


Other Possessions:


Clothes, Common (3 Ibs)


Waterskin (5 Ibs. Full)


Rations (3 days) (6 Ib.)


Tinderbox  (1 Ib.)


Lock (1 Ib)


Book (Empty) (5 Ib.)


Ink Pen 


Strength:


8 (-1)


Dexterity:


12+2=14 (+2)


Constitution:


14 (+2)


Intelligence:


11+1 (+1)


Wisdom:


15+1=16 (+3)


Charisma:


12 (+1)


Skills:


Saving Throws - INT, WIS


STR - (-1)


DEX - (+2)


CON - (+2)


INT - (+4)


WIS - (+6)


CHA (+1)


Athletics +2


Survival +6


Arcana +4


Perception +6


Nature +4


Feats:


Spells/Abilities:


Elven Training = Proficent w/ Short and longswords, and Long and shortbows 


Armor: Light armor, medium armor, shields (druids will not wear arm or or use shields made of metal)


Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears


Druidic- You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others w ho know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.


Spell casting -  You prepare the list o f druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level


Wild Shape (more info in handbook)


Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.


Keen Senses. You have proficiency in the Perception skill.


Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.


Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Com m on word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dream s are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.


Spell Save - 16 | Spell cast- WIS and Druid | Spell attack bonus - +6


-Cantrips- Known = 3


Druidcraft (create plants)


Thorn Whip


Resistance


-1st Level- Spell slots 4/4


Cure wounds


Thunder wave


Entangle


Speak with Animals


Healing word


-2nd Level- Spell slots 3/3


Moon beam


Bark skin (1 action, AC 16)


Spike Growth


Heat metal


-3rd Level- Spell slots 2/2


Call Lighting (1 action, DEX save 3d10 lighting damage)


Speak with plants
 
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