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Dice D&D: The City of Shaldra~Zin

Grimsvald

Elder Member
Please fill out the following character information.


Race:


Class:


Name:


Level:


Hit Points:


Armor Class:


Basic Attack:


Initiative:


Speed:


Alignment:


Background:


Personality Trait:


Ideals:


Bonds:


Flaws:


Languages:


Coin:


Trinket:


Equipment:


Other Possessions:


Strength:


Dexterity:


Constitution:


Intelligence:


Wisdom:


Charisma:


Skills:


Feats:


Spells/Abilities:


If you don't have a players handbook and need help selecting things like ideals, bonds, flaws and trinkets just let me know. I will do my best to help.
 
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Blah, it's posted. Let me know if I have to change things :D


Race
: Hill Dwarf


Class: Druid (Moon)


Name: Tier Khul


Age: 52 (Young Adult)


Height: 4'6" (137 cm)


Weight: 145 lb (66 kg)


General Description:


Tier is stocky and short, as is typical of most dwarves. She has long dreaded white hair, usually bunched up in a sloppy bun/ponytail, sharp green eyes, and dark smooth skin. She almost always has a smug smile on her face, as if she knows things you don't... which may or may not be true. She's outfitted in continually dirty traveling clothing, though she only occasionally decides to wear boots.


Level: 1


Hit Points: 13


Armor Class: 13


Basic Attack:


Quarter Staff: 1d6/bludgening (+4 atk bonus)


Produce Flame: 1d8/fire (30ft ranged fire dmg.) (+5 atk bonus)


Initiative: 0


Speed: 25ft


Alignment: Chaotic Neutral


Background: Outlander


Personality Trait:


- I was, in fact, raised by wolves.


Ideals:


- Life is like the seasons, in constant change, and we would be stupid not to change with it.


- Don't eat meat! It's bad for the animals!


Bonds:


- The wilderness raised me.


Flaws:


- There's no room for caution in a life lived to the fullest.


Languages:


Common, Dwarven, Druidic, Elven, Sylvan


Coin: 10 Gold


Trinket: A portfolio of pressed flowers


Equipment:


- Wooden shield (AC+2)


- Simple Melee (Q. Staff)


- Leather armor (10lb)


- Exploror's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft of hempen rope)


- Druidic Focus?


- Herbalism Kit


- Staff (walking)


- Hunting trap


- Traveler's clothes


- Belt pouch with 10gp


- Sprig of Mistletoe (X10)


- Shamrock Leaf (X10)


Other Possessions:


A wolf tooth necklace, given as a gift.


Strength: 13


Dexterity: 10


Constitution: 14 +2


Intelligence: 12


Wisdom: 15 +1


Charisma: 11


Skills:


- Arcana (Prof +1)


- Athletics (Prof +1)


- Perception (Prof +3)


- Survival (Prof +3)


Spells/Abilities: (Spell-casting Ability=WIS)


Cantrips:


Shillelagh - V. S. M Touch Attk. w/ Wis. 1 bonus action


Produce Flame - V.S. Create Flame (can be thrown 30 ft.)


Lvl 1 Spells:


Speak with Animals - 1 action; Dur 10 min.


Cure Wounds - 1 action, Touch, Instant, 1d8+Wis Heal.<p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c566237de_TierKhulghur-NEW_pdf.962adc693cbbea306fbe6919cb5af95c" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="82965" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c566237de_TierKhulghur-NEW_pdf.962adc693cbbea306fbe6919cb5af95c" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Tier Khulghur - NEW.pdf
 

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Race: Human


Class: Wizard


Name: Erzsébet Morgenstern, 'the orphan witch'


Level: 1


Hit Points: 5


Armor Class: 11


Basic Attack: dagger +3, d4+1 damage


Initiative: +1


Speed: 30'


Alignment: Neutral


Background: Noble


Personality Trait:


Erzsebet is sometimes sullen, but driven by a morbid curiosity that brings her out of her shell. Having lived most of her life as the only daughter of two disinterested parents, Erzsebet's shyness is punctuated by social gaffes. She loathes mundane activities or conversations.



Ideals:


Erzsebet has a thirst for knowledge. While she does not have a lust for power, she does desire mastery of magic. She has yet to follow a coherent moral compass, having experienced most things through books and daydreams. She is a narcissist, but only because of her solitary life until now.



Bonds:


Though her parents perished in a fire of her own making, Erzsebet is wrapped up in the roots of her family's history; she knows it from the grand tyranny of the Morgensterns to their degeneration. Erzsebet Morgenstern is proud of her bloodline. She feels that the blood of her ancestors flows in her veins, and that it skipped a generation when it came to her insipid parents.



Flaws:


Curiosity and an obsession with morbid things affects Erzsebet's judgement. She is obsessed with her goals and her bond with her family. She relies on what she has read in books rather than the reality of 'modern' life. Physically, inbreeding has made her rather fragile. Erzsebet suffers from a flaky rash on her neck: "the Morgenstern itch" as it is known. She covers it with a scarf or her distinctive purple frilled collar at all times.



Languages: Common, Elvish, Infernal


Coin: 25gp


Trinket: A shard of glass from the wreck of Morgenstern Manor


Equipment:


dagger



scholar's pack



drawstring component pouch



moth eaten leather purse



Other Possessions:


filthy but finely made black dress, purple frilled collar



Morgenstern signet ring



strange chess-like gaming set



Strength: 11 / +0 / +0


Dexterity: 13 / +1 / +1


Constitution: 9 / -1 / -1


Intelligence: 16 / +3 / +5*


Wisdom: 15 / +2 / +4*


Charisma: 14 / +2 / +2


Skills:


Arcana +5, History +5, Insight +4, Persuasion +4



Feats:


None



Spell Attack: +5


Spell DC: 13


Cantrips:


Light, Mage Hand, Prestidigitation



Level 1:


(2 slots) Burning Hands, Comprehend Languages, Identify, Protection from Evil and Good, Tenser's Floating Disc



Abilities:


Noble - you can secure an audience with a local noble


Wizard - Regain half your level (minimum 1) spell slots after a short rest, once per day.


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/unnamed.png.9b18cf9db1fdecfdd59412c3bac95a8f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="83517" src="<fileStore.core_Attachment>/monthly_2015_11/unnamed.png.9b18cf9db1fdecfdd59412c3bac95a8f.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


 

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Well, she's a frail little thing with an idle upbringing! If the wicked world brings an end to her, it will serve as a warning to other foolhardy adventurers!
 
Race: Illuskan Human


Class: Paladin


Name: Kelter Rowe


Level: 4


Hit Points: 13(+7, +4, +13) 37hp


Armor Class: 16 (+2 with shield, left in dizzy dwarves tavern)


Basic Attack: +3 (1d10+1) Damaged Greatsword


Initiative:+2


Speed: 30ft


Alignment: Neutral Good


Background: Acolyte


Personality Trait: 2 ~ I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.


Ideals: 3 ~ Change. We must help bring about the changes the gods are constantly working in the world.


Bonds: 4~ Everything I do is for the common people.


Flaws: 4~ I am inflexible in my thinking


Languages: Common, Orc and some Elvish.


Fighting Style: Great Weapon Fighter


Oath: Oath of Vengeance


Coin: 175 gp


Trinket: 79 ~ An invitation to a party where a murder happened.


Equipment: Greatsword (damaged) Mace,(left in tavern) Shield,(left in tavern) (5) Javelins, Priest's pack, Chain mail and a holy symbol


Other Possessions:


Strength:13 (+1)


Dexterity:13 (+1)


Constitution:15(+1) (+3)


Intelligence:11 (+0)


Wisdom:8 (-1)


Charisma:13(+1) (+2)


Skills: Insight, Religion, Medicine and Intimidation.


Feats: Divine Health


Spells/Abilities: Divine Sense, Lay on Hands, Bane, Hunters Mark, Channel Divinity, Vow of Enmity, Shield of Faith, Thunderous Smite, Searing smite.


Hieght: 5ft 11in


Weight: 185lb


Build: Rather thin limbed, unfit with a bit of extra weight around his core.


Age: 45


Hair: Short peppered black hair, slicked back.


Facial hair: Large messy grey beard and white mustache. Thick white eyebrows.


Eyes: Blue grey eyes that always look tired and angry at the same time.


Attire: He wears a white tunic with light yellow trim, belted on over chain mail armor. This tunic has a symbol of Pelor sown onto the chest. His hands and feelt are covered by bulky gloves and boots. The wrists and ankles protectes by iron braces.
 
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Race: Half-Orc


Class: Barbarian


Name: Goradak


Level: 1


Hit Points: 14


Armor Class: 14 + 2(Shield)


Basic Attack:


Pike(P): 1d10 (atk bonus +5)


Battleaxe: 1d8 (Vers 1d10) (atk bonus +5)


Javelin: 1d6 Range (30/120) (atk bonus +5)


Initiative: 0


Speed: 30


Alignment: Chaotic-Neutral


Background: Outlander


Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry Owlbear.


Ideals: Life is like the seasons, in constant change, and we must change with it.


Bonds: An injury to the unspoiled wilderness of my home is and injury to me.


Flaws: Violence is my answer to almost any challenge.


Languages: Common, Orc, and Dwarven.


Coin: 43


Trinket: A metal can that has no opening but sounds as if it is filled with liquid.


Equipment:


- Explorers pack (Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope.)


- 4 Javelins


- Shield AC(+2)


- Staff


- Hunting Trap


Other Possessions:


- Boar Tusk


- Horn (Musical)


Strength: 17 (Mod +3 )


Dexterity: 12 (Mod +1 )


Constitution: 15 (Mod +2 )


Intelligence: 10 (Mod 0 )


Wisdom: 10 (Mod 0 )


Charisma: 11 (Mod 0 )


Skills: Athletics(+5), Intimidation(+2), Perception(+2), Survival(+2)


Feats:


-Half-Orc:


- Darkvision (60ft)


- Menacing


- Relentless Endurance


- Savage Attacks


-Barbarian:


- Rage(2)


- Unarmored Defense


- Wanderer


-Spells/Abilities:


- Rage (2)<p><a href="<fileStore.core_Attachment>/monthly_2015_11/57a8c59a18e7e_GoradakTheBarbarian._pdf.90ef85db600491f57adbe854a99902ea" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="84802" src="<fileStore.core_Attachment>/monthly_2015_11/57a8c59a18e7e_GoradakTheBarbarian._pdf.90ef85db600491f57adbe854a99902ea" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Goradak The Barbarian..pdf
 

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Nick Bottom

Race: Human

Class: Bard

Level: 1

Hit Points: 8

Armor Class: 9

Basic Attack: Flimsy Dagger: 1

Initiative: -1

Speed: 30

Alignment: Chaotic Neutral

Background: Nick bumped his head an awful lot as a child, because of this, he's got the idea stuck in his head that he can change the world. The most logical course of action was politics which is why Nick decided to go to Bard school. Using a good portion of his family's fortune, Nick attended the finest Bardic college on the continent and was promptly kicked out. Still, he wanted to play music and play music he would. Nick continued around the world using what was left of his refunded tuition to hone his craft.

Personality Trait: Insanity, at the DM's volition, Nick rolls for insanity. 10 or above incites symptoms. If symptoms are incited do one of the following according to a d4

1- Attack surroundings

2- Attack yourself

3- Skills, attributes, and abilities reduced to 0

4- No effect; benign

Ideals: The tongue can be as sharp as any blade if tempered

Bonds: Friends re rare like jewels, treasure them while you are able

Flaws: ALL ABOARD THE POOP TRAIN!! CHOO! CHOO!

Languages: Common, Bardic House Moros Sigma Thi, Giant, Gibberish

Coin: 106

Trinket: A sponge that can absorb 60 gallons of ale (and only ale

Equipment: Mahogany Lute, Studded leather chest, studded leather hat, studded leather bracers, studded leather ring, flimsy dagger

Other Possessions: Necklace of Fharlanghn , Flask of holy water, Signed portrait of Tobias the legendary bard

<p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-17_9-1-6.png.3840c9fdc84c5e0e3ff73773cc142360.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85919" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-17_9-1-6.png.3840c9fdc84c5e0e3ff73773cc142360.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

(+6 CHA)

Skills: bluff (+2) , diplomacy (+5) , knowledge history (+1 , profession (dance), preform (+1), Gather information, listen, disguise

Feats: Negotiator

Spells/Abilities: Bardic Music, Bardic Knowledge, fascinate, inspire courage +1



 

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Race: Human


Class: Rogue (Arcane Trickster)


Name: Jaks


Level: 3


Hit Points: 9/19


Armor Class: 11 (dex bonus +3)


Spell Slots (level 1): 1/2


Basic Attack:


Dagger: 1d4+2 (atk bonus +2)


Rapier: 1d8+2 (atk bonus +2)


Shortbow: 1d6+2 (atk bonus +2)


Throwing Dagger: 1d4+2 (atk bonus +2) Range (20)


Initiative: 3


Speed: 30


Alignment: Chaotic Neutral


Background: Criminal


Personality Trait: I don’t pay attention to the risks in a situation. Never tell me the odds.


Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.


Bonds: If you hurt my friends, I will take something away from you. If you hurt my friends again, I will take everything away from you


Flaws: An innocent person is in prison for a crime that I committed. I’m okay with that.


Languages:


Thieve's cant


Common


Orc


Coin: 91.1g


Trinket:


Signet ring


Equipment:


Dice set


Forgery kit


Poisoner's kit


Throwing Daggers (x5)


Arrows (x76)


Enchanted Fire Arrow (x1)


Dagger


Rapier


Shortbow


Other Possessions:


None


Strength: 9(-1)


Dexterity: 14(+2)


Constitution: 13(+1)


Intelligence: 12(+1)


Wisdom: 11(+0)


Charisma: 14(+2)


Skills:


Acrobatic(Dex+5)


Deception(Char+4)


Investigation(Int+3)


Perception(Wis+2)


Sleight Of Hand(Dex+5)


Stealth(Dex+5)


Feats:


Sneak Attack


Cunning Action


Spells/Abilities:


Cantrips:


Mage Hand


Minor Illusion


Fire Bolt


Level 1 Spells:


Silent Image


Illusory Script


Magic Missile


Ghostly Gambit
 
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Race: Human


Class: Cleric


Name: Jameak Milltall


Level: 3


Hit Points: 10


Armor Class: 18


Basic Attack: Unarmed:+3 to hit; 1+1 bludgeoning


Mace:+3 to hit; 1d6+1 bludgeoning


Javelin:+1 to hit; 1d6-1 piercing, throw,range 30/120


Initiative: -1


Speed: 20 feet


Alignment: Lawful Good


Deity: Saint Cuthbert: Order of the Billets


Background: Scholar (Plus two Languages, +0 tools)


Personality Trait: I firmly devoted to my Morals and God, and am unyielding in my faith and my dedication to others


Age: 26


Ideals: I trust that my deity will guide my actions. I have faith that if I work hard for others, things will go well.


Bonds: Everything I do is for the people that my temple, my god, and I care for.


Flaws: I judge everyone, including myself, harshly according to my own beliefs.


Languages:Common, Celestial, Draconic, Dwarvish


Coin: 30gp, 11sp


Trinket: Half of a feather pen tied around his neck.


Equipment:


Chain Armor


Mace


Steel Shield


10 Javelins


Holy symbol (silver)


Other Possessions:


Holy water flasks:5


Alms box


Backpack


Blanket


Candles:5


Censer and incense


Small Knife


Potions of healing:3


Rations (1 day):5


Tinderbox


HolyTome


Priests Vestments


Ink Vial


Waterskins


Healers kit


Strength:11


Dexterity:8


Constitution:8


Intelligence:15


Wisdom:13


Charisma:15


Domain: Life:When using a spell to restore hit points, recipient regains 2 + the spell level hit points


Skills: Knowledge- History, Religion, Arcana. Insight, Persuasion,


Feats: None


Channel Divinity: Preserve Life, Turn Undead


Domain Spells: Bless, Cure Wounds, Spiritual Weapon, Lesser Restoration


Cantrips: Spare the Dying, Guidance, Sacred Flame


Level One Spells: Shield of Faith, Healing Word, Detect Poison and Disease


Level Two Spells: Zone of Truth


1st Level Spells Slots:4


2nd level Spell Slots: 2


Proficiencies: Heavy Armor,
 
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@Redsirrah do you have a deity picked out for this character? Hope I didn't miss it when reading through your sheet. If I take you into the RP I can make my Paladin a bit more "expendable" and it would still leave us with a party of 5.
 
Grimsvald said:
@Redsirrah do you have a deity picked out for this character? Hope I didn't miss it when reading through your sheet. If I take you into the RP I can make my Paladin a bit more "expendable" and it would still leave us with a party of 5.
Updated the sheet, forgot to add my deity. I chose Pelor like pretty much every other life cleric, although I wouldnt have run generic cleric if I had seen we had a Paladin. Holy Avenger may still be an option for one of us though.
 
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I planned on running my Paladin as a Tank. Splashing in a bit of damage here and there. He is going with vengeance. He believes that the only way to protect his people is to hunt down their enemies. But he has a bit of mercy...kind of. Somewhere along the lines he got it stuck in his head that pain pays for your sins and our enemies are not even, just mislead or misunderstood. He plans to make them pay for there sins through pain and suffering, but if they survive they may be welcomed back into Pelors light. It's probably going to be a bit of a slippery slope...so we will see what happens there.


Just a heads up. You don't need to start in the tavern with everyone else if you don't want to. Pick any place from the overview section. My paladin will start off in the Temple of Pelor.
 
Yeah, that is way better fit to the Pelor community. I think that character would do great things for this party. Its always good to have healers around.
 
That depends. Originally we were full, but some people are taking a lot of time to post. If it turns out that some of these people have dropped out of the RP by next weekend I will open up to 1 new applicant. If no one drops out of the RP you can always check out my other D&D 5e adventure 'D&D 5e The Butchers of Buldran' There is plenty of room in that combat driven story.
 

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