Idea
The Pun Tyrant
Please read the rules in the overview before posting anything in this section.
Characters you can/must have: (only mandatory to have characters with the "at least")
•At the most one kingdom
•At least and at the most one ruler character (if the roleplay grows enough, players who only play spy characters might be allowed)
•At the most two spy characters (more may be granted to players who earn it through services to the thread and the roleplay)
•A reasonable (as in, not in excess) amount of army characters. (will not be mandatory to players who are permitted not to use a ruler character)
CS structure:
- [nothing]
•question: [your answer]
•question: [your answer]
symbology-
(S)-subject to the "secret" system
*-optional
A note on the character types-
Kingdom- not really a character, but still extremly important, a kingdom functions like currency. By troops, position, money, or anything else your kingdom is the precious treasury that you want to give tiny bits off but preserve the overall to get an even bigger chunk. Be wise in it's management and remember there are many thieves in this alley...
Remember that while you control just about everything regarding your kingdom, so do I. And unlike you, I don't need your permission to do witty changes...
Ruler- this is your main character (unless you don't have it). This is your most important piece, the one you'll be moving, the one doing the machinations and schemes sand trying to pry on the others to get his greedy claws on whatever is coming out of the conference. Whatever means you use, whatever your ideals, tastes and fears, remember: the game never ends.
You can have a ruler of a kingdom that is not of your making, provided the political environment allows so and the creator gives you permission.
Spy-the character that serves to gather information for your plans. Even if spies can be hard to manage, don't worry, they are worth it. Inteligent placement of spies is key to gathering precious information. Hiwever, if you do not have them, don't worry too much, as having spies will mean a decrease in the ruler's pratical points.
You may be able to have just a spy character in the future (so no ruler or army), once the roleplay has begun to grow in player numbers (if it does). Like with rulers, you can have a spy for a character that isn't yours, a ruler in this case.
Army- an army character is the lead of a division of your army from back at home. Unlike the spy and the ruler, they are not in the conference and can take action away from it, however, they are subject to information control, so they will not always move. FOr that reason, you only NEED to post the POV of army characters when they have their orders.
A note on the CS length and detail-
The kingdom CS is how much you and the other characters are allowed to know about your kingdom. That includes anyone, from the kingdom or not, including NPCs. More information may be added later on, or previous information may be updated, with my permission. Any unpermitted changes will constitude and infraction, as is claiming information on the kingdom not in the CS or in the PM sent for the "secret" system.
For this reason,I decided to make the kingdom CS this heavy, given information play is one of the most central aspects of this roleplay.
A note on nation building Mary sues:
Do remember that no country is or ever will be perfect and just as any character, kingdoms should be relatively balanced.
A note on my judgement of the CSs:
Do remember that I will not be reviewing as a roleplayer, but as a GM. My concern is the good and health of the roleplay, not your personal preferences.
In other words, unless you can convince me that something I am against will actually be helpful to the roleoplay, you are not getting into it with whatever I am criticizing.
A note on humans, furries, anthros, elementals, elves and other diverse species:
Certain especies, as the above mentioned, are too diverse, too sought after and/or too general to be owned by one kingdom alone. As such elves, anthros, furries and elementals will be split into groups. Certain non-humanoid species may serve as mounts and may be subjected to this divisions as well. Each group will be considered one species.
So:
Extremly general creatures, such as elves and dwarves and goblins are subject to territorial or behavior divisions. Elves, for example, will be divided into night eoves, high eleves, forest elves and snow elves. Dwarves will be split into mountain dwarves, cave dwarves, and surface dwarves.
Animal people of any kind are subject to divisions based on their animals. These extends to broader strokes (like anthros splitting into dog people, cat people, bunny people, etc...) to more subtle differences (dog werewolves, full wolf werewolves, half wolf werewolves)
Elemental-related species are divided by their elements. The obvious example would be elementals, but I'll go with dragons. You can have fire dragons or sea dragons, or ice dragons, etc....
This is all, though, a case by case situation. Of in doubt, please ask me directly if a species is or not divided and how.
Humans are taken by the central kingdom which invited everyone to the conference.
Species ban list: full groups of too generalized or diversed species, angels, demons, any sort of deities, gorgons, any previously taken kingdom species, more may be added, even as species are requested
Characters you can/must have: (only mandatory to have characters with the "at least")
•At the most one kingdom
•At least and at the most one ruler character (if the roleplay grows enough, players who only play spy characters might be allowed)
•At the most two spy characters (more may be granted to players who earn it through services to the thread and the roleplay)
•A reasonable (as in, not in excess) amount of army characters. (will not be mandatory to players who are permitted not to use a ruler character)
CS structure:
- [nothing]
•question: [your answer]
•question: [your answer]
symbology-
(S)-subject to the "secret" system
*-optional
A note on the character types-
Kingdom- not really a character, but still extremly important, a kingdom functions like currency. By troops, position, money, or anything else your kingdom is the precious treasury that you want to give tiny bits off but preserve the overall to get an even bigger chunk. Be wise in it's management and remember there are many thieves in this alley...
Remember that while you control just about everything regarding your kingdom, so do I. And unlike you, I don't need your permission to do witty changes...
Ruler- this is your main character (unless you don't have it). This is your most important piece, the one you'll be moving, the one doing the machinations and schemes sand trying to pry on the others to get his greedy claws on whatever is coming out of the conference. Whatever means you use, whatever your ideals, tastes and fears, remember: the game never ends.
You can have a ruler of a kingdom that is not of your making, provided the political environment allows so and the creator gives you permission.
Spy-the character that serves to gather information for your plans. Even if spies can be hard to manage, don't worry, they are worth it. Inteligent placement of spies is key to gathering precious information. Hiwever, if you do not have them, don't worry too much, as having spies will mean a decrease in the ruler's pratical points.
You may be able to have just a spy character in the future (so no ruler or army), once the roleplay has begun to grow in player numbers (if it does). Like with rulers, you can have a spy for a character that isn't yours, a ruler in this case.
Army- an army character is the lead of a division of your army from back at home. Unlike the spy and the ruler, they are not in the conference and can take action away from it, however, they are subject to information control, so they will not always move. FOr that reason, you only NEED to post the POV of army characters when they have their orders.
A note on the CS length and detail-
The kingdom CS is how much you and the other characters are allowed to know about your kingdom. That includes anyone, from the kingdom or not, including NPCs. More information may be added later on, or previous information may be updated, with my permission. Any unpermitted changes will constitude and infraction, as is claiming information on the kingdom not in the CS or in the PM sent for the "secret" system.
For this reason,I decided to make the kingdom CS this heavy, given information play is one of the most central aspects of this roleplay.
A note on nation building Mary sues:
Do remember that no country is or ever will be perfect and just as any character, kingdoms should be relatively balanced.
A note on my judgement of the CSs:
Do remember that I will not be reviewing as a roleplayer, but as a GM. My concern is the good and health of the roleplay, not your personal preferences.
In other words, unless you can convince me that something I am against will actually be helpful to the roleoplay, you are not getting into it with whatever I am criticizing.
A note on humans, furries, anthros, elementals, elves and other diverse species:
Certain especies, as the above mentioned, are too diverse, too sought after and/or too general to be owned by one kingdom alone. As such elves, anthros, furries and elementals will be split into groups. Certain non-humanoid species may serve as mounts and may be subjected to this divisions as well. Each group will be considered one species.
So:
Extremly general creatures, such as elves and dwarves and goblins are subject to territorial or behavior divisions. Elves, for example, will be divided into night eoves, high eleves, forest elves and snow elves. Dwarves will be split into mountain dwarves, cave dwarves, and surface dwarves.
Animal people of any kind are subject to divisions based on their animals. These extends to broader strokes (like anthros splitting into dog people, cat people, bunny people, etc...) to more subtle differences (dog werewolves, full wolf werewolves, half wolf werewolves)
Elemental-related species are divided by their elements. The obvious example would be elementals, but I'll go with dragons. You can have fire dragons or sea dragons, or ice dragons, etc....
This is all, though, a case by case situation. Of in doubt, please ask me directly if a species is or not divided and how.
Humans are taken by the central kingdom which invited everyone to the conference.
Species ban list: full groups of too generalized or diversed species, angels, demons, any sort of deities, gorgons, any previously taken kingdom species, more may be added, even as species are requested
Last edited by a moderator: