scorpiodragon
Five Thousand Club
Haven Pack:
Alpha Female: Gabriel scorpiodragon
Alpha Male: Zayne Comet
Beta Male: Reserved
Beta Female: Coyote CZDoubleU
Lead Guard: None
Warriors:
Astiel WolfOfProphecys
Alistair T terrajedi
Healers (3):
Airis mikyuu
Hunters:
Eliza ElectricDandellion
Guards:
Zephyr CZDoubleU
Elders: None
Pups:
Randall & Nuntis scorpiodragon (4 months)
Kyle & Kia Comet (4 months)
Hazel WolfOfProphecys (4 months)
Alma ElectricDandellion (4 months)
Omegas:
None
Glaswin Pack
Alpha Female: Miley Comet
Alpha Male: Nikolaus scorpiodragon
Beta Male: Styx WolfOfProphecys
Beta Female: None
Lead Guard: None
Healers (3):
Fredrick scorpiodragon
Warriors:
None
Hunters:
Artemis WolfOfProphecys
Brexley Comet
Synthania T terrajedi
Guards:
Michi Cosmos
Elders:
None
Omegas:
None
Pups:
Levi, Nyx & Draco WolfOfProphecys (1 year, 4 months)
Raitoningu & Chikara Cosmos (11 months)
Brier & Finarel T terrajedi (4 months)
Phantasm:
Alpha Male: Matthew scorpiodragon
Alpha Female: Aria ElectricDandellion
Beta: Jasper scorpiodragon
Beta Mate: Open (must be male)
Gamma Male: Vince scorpiodragon
Gamma Female: Possiby reserved
Knowledge Keeper: Zero T terrajedi
Knowledge Keeper Apprentice: Reserved for Veridius
Medics:
Yuki
Pursuer: Reserved
Hunters & Scouts (Sentinels):
Aria (hunter) ElectricDandellion
Sachi Devious Dilbert
Fir
Condottiere: Reserved for Axel
Warriors & Guards (Guardians):
Axel CZDoubleU (secret police)
Hibiscus
Balto
Custodians:
Birch (12 years)
Pups:
Sebastian scorpiodragon (6 years)
Fern ElectricDandellion (1 year)
Sanda & Sukodo Cosmos (11 months)
Yem, Gina & Erik scorpiodragon (4 months
Zenith T terrajedi (4 months)
Tranquil (6 years)
Luna (8 years)
Elders:
Andromeda
Rowan
Omegas:
Ice scorpiodragon (13 years)
Marie Comet
Alkali CZDoubleU
Fiona (14 years)
Zechariah mikyuu
Loners/Banished:
Amora Cosmos
Ezra ElectricDandellion
Ash WolfOfProphecys
Ilya RI.a
Angelica, Apollo, Hekate and Phyllis scorpiodragon
Aayame CZDoubleU
Alpha Female: Gabriel scorpiodragon
Alpha Male: Zayne Comet
Beta Male: Reserved
Beta Female: Coyote CZDoubleU
Lead Guard: None
Warriors:
Astiel WolfOfProphecys
Alistair T terrajedi
Healers (3):
Airis mikyuu
Hunters:
Eliza ElectricDandellion
Guards:
Zephyr CZDoubleU
Elders: None
Pups:
Randall & Nuntis scorpiodragon (4 months)
Kyle & Kia Comet (4 months)
Hazel WolfOfProphecys (4 months)
Alma ElectricDandellion (4 months)
Omegas:
None
Glaswin Pack
Alpha Female: Miley Comet
Alpha Male: Nikolaus scorpiodragon
Beta Male: Styx WolfOfProphecys
Beta Female: None
Lead Guard: None
Healers (3):
Fredrick scorpiodragon
Warriors:
None
Hunters:
Artemis WolfOfProphecys
Brexley Comet
Synthania T terrajedi
Guards:
Michi Cosmos
Elders:
None
Omegas:
None
Pups:
Levi, Nyx & Draco WolfOfProphecys (1 year, 4 months)
Raitoningu & Chikara Cosmos (11 months)
Brier & Finarel T terrajedi (4 months)
Phantasm:
Alpha Male: Matthew scorpiodragon
Alpha Female: Aria ElectricDandellion
Beta: Jasper scorpiodragon
Beta Mate: Open (must be male)
Gamma Male: Vince scorpiodragon
Gamma Female: Possiby reserved
Knowledge Keeper: Zero T terrajedi
Knowledge Keeper Apprentice: Reserved for Veridius
Medics:
Yuki
Pursuer: Reserved
Hunters & Scouts (Sentinels):
Aria (hunter) ElectricDandellion
Sachi Devious Dilbert
Fir
Condottiere: Reserved for Axel
Warriors & Guards (Guardians):
Axel CZDoubleU (secret police)
Hibiscus
Balto
Custodians:
Birch (12 years)
Pups:
Sebastian scorpiodragon (6 years)
Fern ElectricDandellion (1 year)
Sanda & Sukodo Cosmos (11 months)
Yem, Gina & Erik scorpiodragon (4 months
Zenith T terrajedi (4 months)
Tranquil (6 years)
Luna (8 years)
Elders:
Andromeda
Rowan
Omegas:
Ice scorpiodragon (13 years)
Marie Comet
Alkali CZDoubleU
Fiona (14 years)
Zechariah mikyuu
Loners/Banished:
Amora Cosmos
Ezra ElectricDandellion
Ash WolfOfProphecys
Ilya RI.a
Angelica, Apollo, Hekate and Phyllis scorpiodragon
Aayame CZDoubleU
Council (12):
Adolf (Marshadow Seat) scorpiodragon
Sky (Haven Seat) scorpiodragon
Miley (Glaswins Seat) Comet
Klinge (Cohen Seat)-Controlled by scorpiodragon
Viserys (Winslow Seat) CZDoubleU
Fallen
Haven:
Fenris (Hunter)
Derrick (Lead Guard)
Rose (Pup-daughter of Ash)
Tobias (Warrior-Mate of Angelica)
Azrael (Omega-Mate of Amanda)
Glaswin:
Amelia (Healer)
Phantasm:
Loners:
Jason (Pup-son of Tor)
Tor (ex Alpha Female of Kagore, ex beta female of Winslow)
Yukoi
Rules:
1. No outright detailed smut (this is not a porno)Adolf (Marshadow Seat) scorpiodragon
Sky (Haven Seat) scorpiodragon
Miley (Glaswins Seat) Comet
Klinge (Cohen Seat)-Controlled by scorpiodragon
Viserys (Winslow Seat) CZDoubleU
Fallen
Haven:
Fenris (Hunter)
Derrick (Lead Guard)
Rose (Pup-daughter of Ash)
Tobias (Warrior-Mate of Angelica)
Azrael (Omega-Mate of Amanda)
Glaswin:
Amelia (Healer)
Phantasm:
Loners:
Jason (Pup-son of Tor)
Tor (ex Alpha Female of Kagore, ex beta female of Winslow)
Yukoi
Rules:
2. Since this is a casual rp you don't have to post several times a day if you're too busy. Once a day or once every other day will be fine. Please notify myself or Comet if you will be absent.
3. All posts must be at least five detailed relevant sentences. (Special circumstances apply. This is one of the more lax rules)
4. Obey the Alpha's and Beta's; Alpha, Beta and Gamma in case of Phantasm.
5. POWERS. You may have the generic werewolf powers. Ability to change into wolf form, half form, accelerated healing, heightened senses, stamina and strength. HOWEVER if your character is particularly better at healing, strength, hearing, seeing, and or reading other people to better fit your roles in the pack then that is OK. Also since we are wolves we have a live chat link in our heads you could say and you can talk telepathically (only with YOUR pack. You cannot hear the thoughts of the other packs.) Each wolf has one special power, however these are just awakening in the packs so will not come into play right off. Not all wolves have powers and some wolves never awaken their powers.
6. If you have any ideas or questions use the OOC.
7. NO MARY SUE'S. No one is perfect so therefore no one's character should be perfect.
8.No killing other characters without the permission of the owner of said character. No power play or god modding.
9. Do not fight over pack position unless challenging alpha of same sex for Haven and Glaswin.
10. Try not to be a Judas, Tattle Tail. I understand sometimes people get on your nerves but if it is in any of the public chats I, Comet, Veil, or CZ will see it and deal with it.
11. Maximum of 2 characters (1 male & 1 female) for newcomers. This is just to make sure you are actually going to be active. After you have shown that you are going to be active (usually after a week of role play), your character limit is taken off. Do not join if you are not going to put in the effort.
12. No text chat or one-liners.
13. If a character is thought to be too powerful or OP and there seems to be enough disagreement, please inform myself and/or Comet and we will look things over and come to a decision. Should the character be found to be too OP by us, the character will automatically be killed off in RP after the person is asked to edit. Either case, the character will become "inactive" so to speak and all posts by the player who owns the character will be ignored concerning that character.
14. Those who have dropped the rp, their characters will be killed off.
15. If you have a plot in mind that you wish to do as a side thing notify GM or Co-GM about it so we can make sure nothing interferes with it.
16. If you are interacting with someone and they have not posted to you within 24 hours, please move on to something else in RP so it isn't tied up. Thank you!
Staff:
GM: scorpiodragon
Runs the thread, main person to ask questions or inquires, approves characters
Co-GM: Comet
Helps run the thread and answers questions, can approve characters, takes over GM duties when GM is unable
Undersecretary: CZDoubleU
Helps maintain lore page, good for asking questions. approve characters
Moderator: Cosmosis
Helps manage the forum, answers questions
GM: scorpiodragon
Runs the thread, main person to ask questions or inquires, approves characters
Co-GM: Comet
Helps run the thread and answers questions, can approve characters, takes over GM duties when GM is unable
Undersecretary: CZDoubleU
Helps maintain lore page, good for asking questions. approve characters
Moderator: Cosmosis
Helps manage the forum, answers questions
Story:
In Clover Hills Montana there is a pack of werewolves run by Gabriel Haven. Another pack moved in moons ago, leading to the death of the former alpha male. This pack was also run by a pure blood named Azarias Winslow (a pet project of l the council and a new species of wolf called a Lycan created to protect the council) but he wanted to kill the other alpha and take over Clover Hills for himself, hating all pure bloods despite being one. He lost his life at the hands of a loner and the former alpha female, Hannah, leading to a divide between Winslow Pack into two and the former good pack leaderless. A she-wolf from British Columbia came and joined the pack, taking over its leadership position; the former leader and her son thought dead in the fire...or were they?
Something moves beyond the scenes and within the shadows. The two warring females of Winslow that were divided once more united into one pack though had lost much of their number. The Winslow Pack has been weakened by internal fighting and the battle lost, Haven Pack attempting to put the pieces back together after the apparent death or maybe it was abandonment of Hannah and her son. Is Haven Pack safe from Glaswin and how does Phantasm come in? What is it that is lurking within the shadows of Clover Hills and all wolf packs? Can this foretelling of dread and death be stopped and at what cost?
Pack house house is bordered by trees and lies halfway between the ashes of the former two houses the pack lived in when it was Winslow and then Kagore. A pond with reeds and cattails lies outside the front of the house with rocks around it and a slight hill on the right bank of the pond. The house itself is a mixture of wood and stone, being two stories tall. The yard is kept manicured and in front of the far left side of the house there is a formation of rocks piled up to make a makeshift wall. A driveway ends at a few garages a half mile from the house, the garages having space for cars and motorcycles if one is so inclined. Fields make up the area surrounding the yard, the house itself sitting in a small hilly valley with hills rising around it and mountains further back. A lake lies three miles from the house and there is a river that extends from a mountain spring that feeds into the lake, a creek trailing off from the lake and winding through the territory. The old omega pool and creek still reside north of the new house and the river border divides Glaswin and Haven in the south. The area is a mixture of gently rolling hills, some mountains and forest with plenty of fields.
Pack House Layout:
Basement-no windows, only door at top of stairs. Barracks for warriors and hunters, extending up to right half of first floor. Barracks are for warriors and hunters and lie on the right side of the mansion on the first floor with other bedrooms separating Only warriors and hunters who have proven their loyalty, strength and faithfulness to beta and alpha are allowed their own rooms, these tend to be mixed rooms on first and second floors. Scouts and guards sleep mainly on first floor
The diet of Glaswin is raw / cooked meat, maybe humans if hunting gets bad but primarily it wouldn't be.
River Border between Glaswin & Haven, much deeper than it looks.
Phantasm river, separates Phantasm from Glaswin and Haven by circling around the territory and flows through it, splits off from Haven/Glaswin river border several miles downstream. Has deep and shallow parts, quite treacherous to cross in times of flooding and winter with tending to freeze over. This is further downstream, it has tall trees lining the embankment at either side with steep sides though shallow area as one gets further downstream to clamber out of.
Haven House is a 2-story home close to Clover Hills. The first floor has a backdoor leading into a mudroom/utility room. All wolves must remain there when they get muddy, rained or snowed on and leave muddy shoes there. Hunters must enter through there as well as warriors and guards in fights so they can remove their shoes and wash up in the sink there, though there is a shower installed now as well if someone doesn't want to wait to clean up when they get into the house. Down the hallway is a large room where the infirmary is which has a Japanese medical symbol on it. Kitchen, dining room and large living room for pack. Kitchen is quite big. There is a basement of course. Bedrooms on first and second floors.
There is a large pantry that Azrael expanded with lots of shelves and enough room for sacks of flour, cornmeal, rice and barrels of smoked meat. There is stairs going down and a small dirt underground under trapdoor in middle of pantry floor which has some food that can be stored there as well.
A cellar to hide pups, mothers and elders if needed as well as store more food. Pups are also locked in the cellar during breeding season.
There are three greenhouses near the house.
Haven's diet consists of mainly cooked food as they are more tame/civilized but some, such as Azrael, may alternate between raw meat and cooked.
Second floor is bedrooms for pack. There is one master suite, that is where Gabriel and Zayne live. Above the second floor on the upper left is a 2-room attic with an ebony door which opens to a flight of stairs leading upward where Azrael sleeps. This was built by Azrael as well after he arrived in pack back when Hannah was in control and her mate was still alive.
Gabriel has claimed a waterfall for herself which only Zayne is allowed entry.
There is a large pantry that Azrael expanded with lots of shelves and enough room for sacks of flour, cornmeal, rice and barrels of smoked meat. There is stairs going down and a small dirt underground under trapdoor in middle of pantry floor which has some food that can be stored there as well.
A cellar to hide pups, mothers and elders if needed as well as store more food. Pups are also locked in the cellar during breeding season.
There are three greenhouses near the house.
Haven's diet consists of mainly cooked food as they are more tame/civilized but some, such as Azrael, may alternate between raw meat and cooked.
Second floor is bedrooms for pack. There is one master suite, that is where Gabriel and Zayne live. Above the second floor on the upper left is a 2-room attic with an ebony door which opens to a flight of stairs leading upward where Azrael sleeps. This was built by Azrael as well after he arrived in pack back when Hannah was in control and her mate was still alive.
Gabriel has claimed a waterfall for herself which only Zayne is allowed entry.
Phantasm is a nomadic pack, meaning they move around a hexagon shaped area planned out by Matthew that doesn't cross into Glaswin or Haven. Each section of the territory is divided into sectors.
Phantasm live on a varied diet of raw meat (wild game, raw fish & human) and cooked food. The wolves of this pack are not tame like Haven and not as wild as Kagore, rather they represent a balance, embracing both some modern comforts and their wolf nature. They often den in caves for shelter and are known to kill loners that enter their territory. Everyone in Phantasm (omegas to the alpha; pups are exempt) go out on weekly patrols around the area. Omegas learn tracking and killing on patrols, allowing them to defend themselves and the territory.
Sector QA-430i
The closest place to Clover Hills, it is the forest around the camp site where Nikolaus was attacked by Matthew years ago.
Sector R-94
A forested ravine with slick slides and a dead tree that has fallen and formed a small barrier over which one must jump over it, or if small enough, crawl underneath. It leads to a valley with a cave at the opposite end and tree limbs piled together to form a semi-shelter with a large rock to lie on and another rock for Matthew to rest upon. A stream winds from this sector to sector G297u where it empties into a lake. There's a road that ends five miles out and a playground a few miles north of the den.
Sector G297u
A series of underground tunnels and caves with barren land around it. The caves and tunnels are hidden within the mountains and the only cave entrance is half blocked. A mountain lake with some trees around it is the only place of vegetation. Lizards, small game, fish in the lake and the occasional deer near the river are the only prey here.
Sector B24-i8
An abandoned barn is the focal point of this sector where the pack beds down, open farmland and a small woodland with four waterfalls and a winding river.
Sector A34sos
A ruined mountainous village with dried up fountains and wells dotted through buildings and streets that are still standing though some are rubble from an earthquake. It is deep in the mountains and south of it is a river that cuts the village in two though most of the village lies on the left side of the bank. The place is known for harsh winters and bitter winds. Farmland lies beneath the village and there is an old Gothic church/monastery within the village.
Sector N2091-av8
(Alpha Cabin)
(Beta Cabin)
(Gamma Cabin)
(Medic Cabin-For Knowledge Keeper, Apprentice and their families, infirmary as well)
(Pack Cabins)
(Citizen Cabin-For Omegas, Elders, Pups and Custodians)
(Future Community Building. Has a storm shelter in the basement, laundry in the back.)
(Library. Children's Play Area and children/Young Adult Section is in the basement, adult on the first floor, second floor is study rooms and computer lab.)
(School for preschool to 5th grade. Once a child hits 6th grade, they can go to the human school for middle and high school.)
(Lake)
(Road to sector)
(Path to Lake)
(Layout of sector territory)
An area of cabins built to the west of the barn sector. The path to the lake is 2 1/2 miles from the cabins where the Knowledge Keeper, their apprentice and medics sometimes meet with foreign medics but is the pack's main drinking source though small streams and creeks dot the area. Pups are often found at the lake in the warmer months, learning to swim. The gravel turns from the side road to the west through a mountain tunnel and past many sectors after turning off at Sector G297u to the left and then winding through the forest for fifteen and a half miles.
Phantasm live on a varied diet of raw meat (wild game, raw fish & human) and cooked food. The wolves of this pack are not tame like Haven and not as wild as Kagore, rather they represent a balance, embracing both some modern comforts and their wolf nature. They often den in caves for shelter and are known to kill loners that enter their territory. Everyone in Phantasm (omegas to the alpha; pups are exempt) go out on weekly patrols around the area. Omegas learn tracking and killing on patrols, allowing them to defend themselves and the territory.
Sector QA-430i
The closest place to Clover Hills, it is the forest around the camp site where Nikolaus was attacked by Matthew years ago.
Sector R-94
A forested ravine with slick slides and a dead tree that has fallen and formed a small barrier over which one must jump over it, or if small enough, crawl underneath. It leads to a valley with a cave at the opposite end and tree limbs piled together to form a semi-shelter with a large rock to lie on and another rock for Matthew to rest upon. A stream winds from this sector to sector G297u where it empties into a lake. There's a road that ends five miles out and a playground a few miles north of the den.
Sector G297u
A series of underground tunnels and caves with barren land around it. The caves and tunnels are hidden within the mountains and the only cave entrance is half blocked. A mountain lake with some trees around it is the only place of vegetation. Lizards, small game, fish in the lake and the occasional deer near the river are the only prey here.
Sector B24-i8
An abandoned barn is the focal point of this sector where the pack beds down, open farmland and a small woodland with four waterfalls and a winding river.
Sector A34sos
A ruined mountainous village with dried up fountains and wells dotted through buildings and streets that are still standing though some are rubble from an earthquake. It is deep in the mountains and south of it is a river that cuts the village in two though most of the village lies on the left side of the bank. The place is known for harsh winters and bitter winds. Farmland lies beneath the village and there is an old Gothic church/monastery within the village.
Sector N2091-av8
(Beta Cabin)
(Gamma Cabin)
(Medic Cabin-For Knowledge Keeper, Apprentice and their families, infirmary as well)
(Pack Cabins)
(Citizen Cabin-For Omegas, Elders, Pups and Custodians)
(Future Community Building. Has a storm shelter in the basement, laundry in the back.)
(Library. Children's Play Area and children/Young Adult Section is in the basement, adult on the first floor, second floor is study rooms and computer lab.)
(School for preschool to 5th grade. Once a child hits 6th grade, they can go to the human school for middle and high school.)
(Lake)
(Road to sector)
(Path to Lake)
(Layout of sector territory)
An area of cabins built to the west of the barn sector. The path to the lake is 2 1/2 miles from the cabins where the Knowledge Keeper, their apprentice and medics sometimes meet with foreign medics but is the pack's main drinking source though small streams and creeks dot the area. Pups are often found at the lake in the warmer months, learning to swim. The gravel turns from the side road to the west through a mountain tunnel and past many sectors after turning off at Sector G297u to the left and then winding through the forest for fifteen and a half miles.
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