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Futuristic CIVIL HANDSHAKE (CS)

Main
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OOC
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nukabreaker

Scourge of Humanity
Roleplay Availability
Roleplay Type(s)
My Interest Check
Name/Alias:

Generation (Gen 1 robot, Gen 2 cyborg):

Role in the Resistance (Recruiter, Combat Specialist, Hacker, Strategist, ect.):

Position within SynthRise (if still affiliated):

Cybernetic or Robotic Features:

Purpose/Function (security, labor, combat, ect):

Appearance (description or image):

Backstory:

Skills and Abilities:

Weaknesses:

Theme Song:



Name/Alias: Jack, formally 0-1

Generation: Gen 2

Role in the Resistance: Leader

Cybernetic or Robotic Features:
-Two sets of retractable bladed arms
-Shoulder-mounted missile launchers
-Machine turrets
-Camera lens implant

Purpose/Function: A living prototype and advanced combat unit

Appearance:

IMG_4309.jpeg

Backstory: He had started out as a security guard working for SynthRise, was secretly selected to “volunteer” wink wink in their newest project. After he was successfully implanted with the brain chip, he was forced to carry out the task of gathering new recruits to be made into the next generation (aka kidnapping kids). The saddest moment is that one of those children happened to be his own sister.

Not long after, he was subject to further experimentation, his body being embedded with unholy amounts of weaponry. He did a lot of very bad, very not PG-13 things with those weapons, most of the time alongside his sibling, 0-2. They had underwent numerous missions together, but one ended much differently.

A near fatal blow completely destroyed the brain chip, just like that he regained both his sentience and part of his memory. Remembering (almost) everything he had done, Jack defied orders, refusing to carry out the rest of the mission. His sister didn’t like this very much and to put a long story short, he had no choice but to permanently shut her down. He still has nightmares about it.

He went rogue. Vowing to redeem himself. Vowing to free his fellow cyborgs. Vowing to never pay for another artificially enhanced vegan hot dog. Those are the promises he intends to keep as the Resistance leader.

Skills and Abilities:
-Enhanced vision (infrared, night vision, ect.)
-Enhanced strength/durability
-Sensory override (only used as a last resort)

Weaknesses:
-Limited energy reserves
-Heavy physical load/slow speed
-Memory flashes impact his focus
-Too ugly to blend in a crowd

Theme Song:







Name/Alias: “Viv”, formally 0-3

Generation: Gen 2

Role in the Resistance: Infiltration Specialist

Cybernetic or Robotic Features:
-Fully retractable dual katana arms
-Cybernetic neko ears :3
-Respiratory filtering mask

Purpose/Function: Assassin

Appearance:

IMG_4312.jpeg

Backstory: Being one of the many young “volunteers” for the creation of Gen 2, she didn’t have much of a past life. She probably would have ended up facedown in a ditch somewhere if it hadn’t been for SynthRise.

Most of her existence had been a haze right up until the moment her brain chip malfunctioned after a friendly little chat (attempted murder) with Jack. Jokes on her though, because it remained partially active. From time to time, it reactivates, seemingly at random. There is a rapid and very noticeable shift in her personality when it occurs, and at that point she’s almost completely uncontrollable.

While she can strategize about 458 different ways to kill a man using only a piece of chewed up gum, she can’t wrap her head around small talk. She’s still learning how to answer the question “how are you?” without overheating.

Skills and Abilities:
-Enhanced hearing
-Built-in radar (ears)
-Increased agility/reflexes
-Can stealth good

Weaknesses:
-EMP vulnerability
-Prone to malfunction
-Socially stupid

Theme Song:



 
Last edited:
Name/Alias:
Stinger
Generation (Gen 1 robot, Gen 2 cyborg):
Gen 1 Robot. Yellow Templar Unit
Role in the Resistance (Recruiter, Combat Specialist, Hacker, Strategist, ect.):
Lead Combatant
Position within SynthRise (if still affiliated):
Originally an Attrition Unit
Cybernetic or Robotic Features:
Yellow Plating, with extreme damage resilience, MIRP
Purpose/Function (security, labor, combat, ect):
Combat
Backstory:
The Windfall Family funded the Synthrise Attrition program, and paid for the experimental Yellow Templar Units.
Only one was produced, that being Stinger. It was called Yellow Templar due to their affiliation with the Templar Order
and their obsession with material wealth in the later generations.
He was soon hunted by SynthRise for Malfunctions and turning against the corporation after gaining sentience, he now hangs with Viv and Jack and Sugu
Appearance (description or image):
(Image attached)
Skills and Abilities:
Plasma core (If tweaked, can nuke an entire planet)
Self Sufficient Energy
Temporary Flight
Focused Energy Beams and built in Las-Guns
Weaknesses:
Relatively good Digital Defence, but due to its age, he can be tweaked to do things against his will.
Only Partial-Sentience
Full of Digital Trackers
Theme Song:

General Power Level: A Tier
 

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