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Fantasy Children of Infinity- CS

Main
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OOC
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Lore
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FearItself

There is nothing to fear
1. You must read the lore.

2. Children of infinity must be 30 years or younger.

3. If you want to be from your own kingdom post it in the lore after clearing it with me via dm. Otherwise be a citizen of an existing kingdom.

4. Powers or spells that effect time, reality, anothers soul, anothers mind, or are otherwise unfair will not he allowed. If asked to change please do so i will be as flexible as i can be and will expect the same.

5. No autohitting, autododging, godmodding, or any other shennanigans that make rps boring.

6. Characters can die but discuss this with the other person before hand.

7. Legendary heroes are discouraged same for op antagonists. The idea of this story if to have legends rise so if your character is some badass super god teir chearacter expect that they will likely not be a major player. Start small and work up to being god teir :)

Image: (not required but encouraged)
Name:
Age:
Gender:
Nation of origen: (Either an existing one or make one in the lore.)
Class: (mage, warrior, etc. No magic classes for children of infinity.)
Mark: (if a child of infinity you were born with a tattoo that represents your ability theme. Where and what is it. They can he whatever color you want.)
Weapons/gear:
Spells/Power: (If a child of infinity your power goes here. If a mage your spell list goes here.)
Personality:
History:
Fears:
Ambitions/Goals:
Theme song: (optional but recommended.)
Other: (whatever else i missed.)
 
Art.jpeg
Name: Aegon Calderan
Age: 21yrs
Gender: Male
Nation of origen: Xaxxis
Class: Swordsman
Mark: A multicolored prism on his sternum about the size of a grapefruit. From left to right it displays the colors Blue, Green, Yellow, Orange, Red, Purple, Black, and White.
Weapons/gear: Blade of Xaxxis- An enchanted sword weilded by the crown Heir to the Xaxxian throne. It is enchanted with the spells Blinding flash, and Razor Ray each of which can be cast once per day.

Blinding flash unleashes an incredibly bright flash of light that can cause temporary blindness for several days if not protected. Even sheilding the eyes will result in a few moments of disorientation, the weilder of the sword is immune to this flash.

Razor ray coats the sword in hot light that can melt steel with only a few strikes and will nullify most healing factors by cauterizing the wound instantly.

Spells/Power:
Spectrum- Only Upon death will Aegons power awaken. His body will emit a strange energy that will posses him and reanimate his body. The reanimated body will gain abilities based on the color of the energy. It will always start at blue and escalate from there. He currently has only seen 2 forms But theroizes he may have as many as eight. If the form he is in is able to maintain itself for 3 minutes and 30 seconds the form will disapate leaving a fully healed aegon in its place. However if the form is stricken down it will again transform resetting this timer in order to continue the healing reincarnation.

Blue Hunter- the first form truggers when aegon dies in his human form and his body will generate a blue glowing energy that becomes a cloak and a pair of Hand crossbows that fire explosive energy bolts or energy wires that have strength similar to rope. It also gains a gliding levitation motion. This form is complete with glowing eyes and a cocky mocking demeanour.

Green Brute- the second form triggers if the Blue Hunter is slain before his timer runs down. The blue energy explodes pff of him changing to green before slamming back into his body and causing it to swell up to more than for times its original mass without gaining any additional weight. This form is strong enough to snap steel and shatter stone, fast enough to run down a horse, and can heal at a remarkable rate. It is complete with a strange sort of wind blowong from off of him and a rage monsters personality.

Yellow - ???
Orange- ???
Red- ???
Violet- ???
Black- ???
White- ???
Personality: Aegon is a rather meek young man for a prince. He is soft spoken and rather jumpy at times often coming off as frail and weak. Despite all this he is surprisingly strong willed and while he wont directly confront his problems he by no means bows out rather he appraoches situations analytically and carefully. People often joke that he is the cowardly prince because he is seems to be afraid of conflict, yet even still he pushes past them everyday standing to meet threats he has no buisness facing even as his hands shake and he sweats bullets. There are rare moments when his fear seems to vanish and he shows his true colors but these are few and far between. His hatred of his power at least seems merited as his consciousness is given the back seat to watch his body act without his say so.

History: Born in Norswaeda just one year before the gods fell silent. His parents were very loyal to their king however when the Finite were formed and the children of infinty began to be cut down his parents fled for his life upon seeing the mark he was born with. So they made contact with the neighboring nation of Xaxxis and took a trip to the border where they handed off their son to be raised by none other than the crown princess of Xaxxis. He was one of the luckiest children in the world to be borm into such wealth and luxury.

Unfortunately this luxury wasnt entirely to his benefit. He grew up never needing or even wanting for anything. Worse he neglected his training and education prefering to wander into the hall of history and read from the extensive Xaxxian library. This resulted in him actually being a rather inferior warrior when compared to the other children of the castle. Worse still he seemed to actually be the only child of Infinity to have no powers. Or at least thats how it seemed, until the day he and his mother were on a journey outside of the country and were ambushed by a small group of exiled Giants.

Aegon was mear the front of the group chatting with one of the royal guard when the first stone flew from the giants sling striking the soldier very obviously dead. Before Aegon even had time to react his head was removed by the second bowling ball sized stone. Two more guards would fall before the giants charged in but by then he had completed his first transformation. Becoming the Blue Hunter he Unleashed a lethal strafing barrage on the charging giants downing 4 of them before himself being downed by a massive lightining bolt from the giant mage. While this did kill the blue hunter form that trigger his second transformation the Green Brute.

This form pounced on the confused Giant mage and quickly battered him to death. Before noticing the final giant fleeing towards the woods and giving chase. He had only made it a few meters into the tree line when the transformation ended and he awoke terrified and in tattered clothing. His adopted mother, now the xaxxian queen, was quick to scoop him up and take him home but from that day Aegon has been afraid of his abilities, all dispite his mothers constant excited bragging that he is an "immortal" and the "mightiest child of infinity". However there was one thing about that first transformation nearly a decade ago. Since then he has decided to take his swordsmanship a little more seriously. Even still he is years behind others his age and his fear of pain and now death makes him what many would consider a pushover. Yet this shortcoming is what drives him to progress further and become worthy of the crown he is destined to inherit.

Fears: Pain, Dying, his own power, losing people he considers friends, Not being a worthy king.
Ambitions/Goals: To gain full control over his power and become a great king when his mother passes.
Theme song:


(Transformation theme)


Other: Despite his best efforts Aegon has lost every sparring match with his brother Xelon.​
 
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Jun (seojh1029) 1.jpgName: Artela Cedar

Age: 24

Gender: Female

Nation of Origin: Xaxxis

Class: Hunter

Mark: Two vertical halves of a dead tree, etched in dark brown on her back

Weapons/Gear: Artela often carries a backpack with most of her traveling equipment, as well as a large belt for easy access.
[Neck]
  • Whistle
[Belt]
  • Large hatchet
  • Large hunting knife
  • Waterskin
[Backpack - Interior]
  • Torch
  • Net
  • Bolas
  • Bear trap
  • Bandage wrap, 2 meters
  • Rope, 15 meters
  • Tinderbox
  • Paring knife
[Backpack - Exterior]
  • Bow, Quiver, Arrows
  • Bedroll
  • Small hatchet
  • Trauma kit
Spells/Power: Artela has the 'Rend' power. Whenever she lands an attack on something with the intent to harm it, damage will always be dealt. The more times she strikes the same target, the more her attacks will bypass the target's defenses.

Personality: Artela isn't exactly a people person, having spent a majority of her life in the isolated mountain ranges beyond civilized walls. She knows very little of the ways of kingdoms or of magic, and as a result is not quite accustomed to the philosophies and customs of their citizens. Although she seems asocial at first, the truth is that she simply is not used to talking to other people - not even her own family, as they shared few words between each other growing up. In her travels, she hopes to find some sense of self in meeting new faces.

History: Artela's life was a quiet one. Raised in a snowy tribe high up in the mountains, she was taught how to hunt from the moment she could pick up a knife with her tiny fingers. Their populace was small, and fruit bearing flora was prone to running on low supply as cultivating crops proved difficult in their harsh environment. She killed her first rabbit at the age of seven, laying a snare trap for it and taking it home for stew. Stealing the precious food source of native life, she occasionally came in contact with starving predators. She'd suffer some bites and scratches here and there, but she learned quickly. Certainly not the best, but more than enough to be be self-sustaining.

But life in the mountains is boring. Day in and day out, it was the same thing over and over again - she felt like an animal, living off routine and instinct alone. The tribe wasn't doing poorly without her, did she really need to stick around? Often times she would meditate on the cliffs, gazing down at the great, mysterious cities of man below. She wanted to see what else was out there. Besides snow. Eventually, she confronted her family and they encouraged her to descend the mountain and explore the world below. And so, she took her belongings and settled for a long road ahead...

Fears: Becoming lost

Ambitions/Goals: Exploring the world

Jun (seojh1029)
 
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Name: Xelon Calderan
Age: 21
Gender: male
Nation of origen: Xaxxis
Class: anti-mage/ assassin
Mark: 2 spiral markings one black one white on each of his shoulders
Weapons/gear: staff of Xaxxis: a staff made of magicite considered far too dangerous for anyone to wield previously xelon is the only person able to service its blast thanks to his ability its blasts. the staff is able to fire off a devastatingly powerful fire nova and lighting nova however only once per day. keeps a dagger on him at all times just in case however

Spells/Power: Blackhole and White hole: xelon is able to project sort of energy absorption ability (any sort of energy it should be noted) it can come in the form of a directed ray or field around himself any energy will be absorbed into xelon body. in theory, something could have so much energy absorbed that it's broken down entirely. the other function is that xelon is able to fire the energy back out of himself in a similar matter of a ray or a blast around himself. the energy he absorbs each has different taste depending on what it is and where it comes from. so he prefers this way of "eating" as opposed to normal.
should be noted that energy absorb maintains its "type" for a few hours before just become an indistinguishable mess of energy inside xelon so it's basically "digested"
he's still a child of infinity so he as immense physical strength and speed more than double his brothers. being the shadow prince he was trained by the xaxxis spiders meaning he's got assassin level training with CoF natural abilities.

Personality: xelon had a great deal of confidence in himself, he always carries himself with a strong air around him, while both he and his brother well know xelon role means he's a little more private than his brother, though able to hold his composure in most situation and when he needs to be. he does deeply care for his family especially Aegon, who he will always be ready to help whenever he needs it as xelon tries to make sure Aegon ends up a good king. xelon is capable of a lighter-hearted side thought this is something that the general public tend not to see, he does enjoy a good joke in these moments and will tease his brother just a little bit as one tend to do with there siblings. he does, however, have an almost masochist attitude when dealing with mages after all with his ability there is little to fear, form a magical attack and all more to enjoy.

History: Xelon, life was one that began more or less interestingly born to what was originally a poor family, a group of bandits did raid there village his parents were killed however when it came to him. well to put it simply the bandits and the house simply wasn't there. this was mostly picked up by the Xaxxis spiders at least one of there agents, who took the young boy in Xelon ended up being brought adopted by the princess of Xaxxis along with his brother Aegon. unlike his brother, Xelon was instead placed within the training of the Xaxxis spiders, leading to his more serious attitude the intention being that he'd end up as the shadow prince for many years he spent training leading to his more serious attitude even though he was still in the lap of luxury.

Fears: the damage is power could in theory cause, the kingdom falling/being destroyed

Ambitions/Goals: to maintain his current royal as shadow prince, and make sure his brother becomes a good leader
Theme song:

Other: when xelon horns change colour depending on what mod his ability is in its mostly in drain mode unless there some reason for it not to be
 
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Name: Dr. Muriel Murgatroyd

Age: 29

Gender: Female

Nation of origin: Xaxxis

Class: Doctor/healer

Appearance; Pale-skinned, bald-headed Avian woman of tall, slim build, scalp covered in intricate dark reddish spiraling tattoos. Upper right side of face and scalp covered by burn scars, empty socket where right eye should be; other eye is pale yellow in colour. Missing fourth and fifth finger from right hand, plus significant burn scarring on right arm. Her hands work much like human hands, but are scaly with large black talons instead of fingernails; her ankles are extended like those of a bird with scaly birdlike talons instead of human feet. Her wings are large and similar to those of a cinereous vulture; the end of her right wing is featherless with bones exposed, making her flightless. She habitually wears a black, high-collared draping overcoat with buttoned, tailored tunic beneath, accompanied by a kind of black cravat worn high about her neck, hiding further burn scars beneath.

Mark: Muriel’s mark is a very simple, abstracted rendition of a human hand with a circle inside the palm; dark-reddish in colour, around 5cm in width and situated on her upper chest, just beneath her clavicle.

Weapons/gear: A wooden pocket multitool/penknife, large knife in a leather sheath at her hip, medic’s bag containing various medical equipment including scalpels, bandages, painkilling drugs etc; there is however less in the way of actual medicinal drugs and tools in this bag than you would perhaps normally expect of most doctors, due to her having healing powers and therefore not needing them. Also often carries a small bottle of soothing ointment for her many scars.

Spells/Power: Healing; can heal herself and others much faster and more efficiently than possible with any standard equipment or magic, often with no more than a simple touch of her hand.

Personality: Sharp, abrupt, world-weary, bitter, wary, dryly-humored, crafty, highly-strung, practical, self-sufficient. Seemingly outwardly cold-natured at times but has an angry compassion underneath, and a deep frustration at people’s endless capacity for cruelty. Will try and talk or bluff her way out of trouble as opposed to using physical violence where she can. Occasionally impatient. Has a low opinion of royalty, nobility and patriotism in general, but is known to show a much softer, caring and gentle side to the disadvantaged and downtrodden in particular.

History: Muriel discovered her talent for healing as a young girl, practicing for the first time on healing sick wild animals that she found. Often a loner and seen as an ‘odd kid’ by her peers with few friends and a troubled relationship with her parents at home, Muriel took personal pride in her ability, believing that she had been granted a gift and that it was her destiny to heal people, and immersed herself in study of biology, anatomy and herbalism as a means of escape and a sense of purpose away from the stress of her daily life.

When she finally came of age to begin her four years of military service, Muriel was all too happy and optimistic to serve her nation as a war doctor, believing she was achieving her life’s calling at last. However, the reality of the situation proved a lot more grim than she expected, having to deal with horrific sights and situations on a daily basis, some patients being so grievously wounded in battle that even she could not save them, and having to perform death rites on those that did not make it. It was during this time she was caught in the blast of a magical explosion while dragging fallen soldiers out of a ruined building. The explosion would have killed a normal person, yet Muriel managed to use her powers to heal herself; unfortunately, as the magic used was fire-based, the right side of much of her body including her right eye, part of her arm, upper leg and hip and her right wing was burnt off completely and unable for even Muriel to repair. This drastic change to her appearance—as well as loss of flight—was emotionally difficult to deal with, especially when she was subsequently treated with barely-hidden fear and alienation by those around her, and her own parents refusing to look at her afterwards.

Nevertheless, her medical prowess was much sought-after and she was encouraged to continue her service further, yet Muriel’s perception of her nation had now become rather more jaded having been scarred for life both mentally and physically, unable to forget the horrors she had witnessed at the hands of the privileged. She still serves on the battlefield, but now mostly tends to injured civilians, veterans and those generally caught in the aftermath of war, and also offers aid those who cannot afford alternative healthcare. As the people she sees most often tend to be on the verge of death, she is also well-versed and trained in relieving patients’ pain while dying and giving sermons, causing people to associate her looming presence with death as well as with healing—indeed, she is the ‘last resort’ for many patients and if Muriel cannot help them, no-one else can.



Fears: Making an error that could cost a patient’s life, or not arriving in time to save someone. Also is uneasy around large fires; she has recurring nightmares of being trapped in a burning building while carrying bleeding bodies, which relates to the same situation that cost her her wing and eye.

Ambitions/Goals: Being able to look after and help those in need, and progress further in her study and knowledge of medicine and her own powers.

She would also just really like to own a little cottage somewhere remote and pretty one day and keep chickens.

Theme song: I Saved The World Today - Eurythmics

Other: Due to her leg/hip injury, Muriel walks with a distinctive lurching limp, which makes her easy to recognize even just from the sound of her footsteps.

A result of her Avian family’s heritage, Muriel feels a spiritual kinship with vultures, and sees them as being symbolic of purity and the removal of filth, infection and disease, and also of the transition of souls to the afterlife.
 
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Name: King Faelin

Age: 40

Gender: Male

Nation of origin: Norswaeda

Class: Battle Mage

Weapons/gear:
Aegis of Valaer- An ancient sheild gifted to the first king of Norswaeda by the goddess Valaer, it absorbs any attack physical or magical that can be blocked with a sheild, and converts it into magical energy allowing the user to cast more spells.

Spells/Power:
Magshell- A defensive lightining spell which casts a shell of magnetic energy around the target allowing them to Turn blades and arrows or any metal projectiles away from them. With practice this spell can be done without incantations allowing for it to be used while utilizing other spells for offense

Lightning Blast- An offensive lightning spell where the user releases a blast of lightning from their fingertips, depending on the power of the blast more energy is needed to cast it so only the most skilled mages can cast at full power without passing out

Hidden Step- An evasive spell that allows the user to travel invisibly and quickly evade an attack, the maximum amount of time the user can travel is 100 meters before the spell wears off.

Pit Trap- A magical trap where a section of ground will collapse before closing in and swallowing up those who fell into it. This spell is mainly used when an enemy army is approaching the fortifications to make it harder for them to storm it. With extra magical effort it can be used more than once

Relay Orders- This spell allows for orders to be transmitted telepathically to soldiers in battle allowing for tighter coordination without alerting the enemy

Empower- Allows a mage to physically empower their weapons in combat allowing them to do more damage.

(might add more later as i come up with ideas)

Personality: Faelin is incredibly methodical and strategic, and in his interactions with others he is able to keep his motives hidden. He always ensures that he shows the proper respect to those that he interacts with. In battle he is able to rally his men with inspiring words of patriotism. While he is generally merciful he will not hesitate to make an example of those who cross him. He perfectly embodies the role of a just and honorable ruler bettering his people.

History: Faelin was born in a time of peace for Norswaeda, with the small but formidable kingdom gaining wealth and prestige. Since a very young age he has trained in combat, war sorcery, economic management, and strategy. When he came of age at 15 he was sent with an outgoing mercenary army to learn battle experience first hand. This experience hardened him into an effective leader. 5 years later when he turned 20 something terrible happened, his father had been campaigning against some of the remaining independent mountain tribes. While the king was visiting the capital city of Tael after a season of campaigning two tribesmen dressed in city clothing assassinated the king, managing to escape before the gaurds could capture or kill them. 2 days later Faelin was crowned as king. Contacting the mountain tribes he made an agreement to have peace with them if they turned over the men who had murdered his father. The men were hung drawn and quartered in the capital a week later for their crimes. Faelin had shown that the new king was not a lamb.

After the initial unpleasantness at the beginning of his reign King Faelin began to show his full character as a ruler, reforming the mercenaries into even more organized small units. He also put significant effort into improving the mines of the kingdom to ensure that the kingdom would not fully rely on its mercenaries for revenue. This increased the trade ties with Xaxxis ensuring that their alliance would not fall apart.

Upon ascending to the throne found that his father had instituted a program where children of infinity were brought to a secret complex under the palace to be studied and helped in finding their full potential so they could eventually serve to help the kingdom in its military endeavors. For the first few years of his reign Faelin continued this program the same as his father to strengthen the power of the kingdom, with eventually 15 children of infinity living at the complex. The king took an active role in this often searching the records of the library constructed by his forefathers, and even purchasing new tomes to increase his knowledge. Eventually he came into possession of an especially ancient book of prophecy, most of it irrelevant but three lines stuck with him.

" The universe and all within, will kneel to power without end."

"Those who end mortality are those whome decend from infinity."

"The fall of all shall be their rise, as they face the void beyond the sky."

King Faelin realized the grave importance of those lines, that the rise in the number of the children of infinity was a sign of the apocalypse and thus in duty to the world decided that he needed to eliminate them. He started by picking the children in his program one by one, sending them off one at a time with his most experienced battle mages to eliminate them with some great difficulty. As far as he knows they were all killed. After their executions the king founded a secret organization known as The Finite to hunt down and eliminate the children of infinity outside of his realm, with their inquisitors commanded by him, the mysterious Grandmaster.

Fears:Children of Infinity, Betrayal, Death

Ambitions/Goals: To wipe all of the Children of Infinity off the face of the earth, Strengthen his kingdom and better his people

Theme song: (optional but recommended.)

Other: King Faelin is gaurded by the son of a giant chieftain who has served his family for 200 years named Tonok. He serves as bodyguard and when necessary will be sent to kill specific children of infinty.
 

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Standing 14ft 11in and weighing in at around 4 tons tonok is of average size for his age though his build is notably more defined.
Name: Tonok Helmshattar
Age: 219 yrs (comparably about 22yrs for a giant)
Gender: Male.
Nation of origen: Norswaeda.
Class: Titan Monk
Mark: N/A
Weapons/gear:
Hammer of Unbroken- A hammer designed by a wild giant and "liberated" from said giant by Tonok. Its essentially a large chunck of steel oddly shaped to be a sort of multipurpose tool. It weighs nearly 5000lbs making his weapon unweildable to all but fellow Giants and those with comparable strength.

Bauchas's Wine of Godly Might- a divine artifact given to Tonok by his father when the contract to raise him in service to humans was made. It was initiay taken by King Faelins Grandfather and was used by him and his son. Faelins father granted Tonok his Artifact back when he turned 176 and thus reached sky giants cermonial adulthood. A single sip can replenish your stamina and mana, a mouthful will heal wounds and restore health. More than that will boost the body beyond its peak amplifying passive magic , active magic, Stamina and even infinity power at the cpst of damage to the body. Be careful however, too much and you will explode.

Belt of Sky Giants strength- brought to him on his 176th birthday by sky giants sent by his father this belt doubles the already impressive strength of its weilder and all adult giants have one. It will adjust sizes to fit whoever defeats its wearer.

Spells/Power:
*Rather than a speel caster or an infinity child Tonok uses Chi techniques which work similarly to spells except they take physical power and Passive magic to utilize.

Kiya!!!- Tonok Unleashes an omni- directional blast of chi energy this doesnt do much damage but will stop charging attacks and ranged attacks turning them in the opposite direction.

Quivering Palm- using Chi he begins vibrating his hand and thrusting it forward with a tremendous force. The vibrations are distrubuted into the target causing the blow to deal internal damage allowing this blow to shatter steel and stone alike or rupture organs without causing any visible damage to the outside.

Gale Kick- After coating his leg in wind And chi Tonok can unleash a powerful kick that fires an arc of wind from the edge of his shin and foot. This hit by the actual kick take massive physical damage before being launched backwards with the wind arc until they collide with something or travel a distance of 100 meters. If hit only by the arc it will push the target back to the 100 meter mark. Unmovable targets like houses and large monsters take another burst of damage.

Hurricane hands- after pumping chi into his biceps and shoulders Tonok can unleash a flury of blows with each successive hit causing an airburst. These bursts will force oxygen away from the surrounding area making it impossible to breath for both him and the target wgile the blows are coming.

Thunder step- forcing Chi to well up in his body Tonok dashes incredibly quickly to a target location causing a massive disrupting burst of air when he lands. Nearby foes are knocked down and potentially deafened by the resulting sonic boom.

Twister toss- tonok throws his hammer or any other long pole like object. The object flys horizontally end over end bowling over whatever it hits. Large targets are impaled and rooted in place.

Personality:Tonok is a Giant who like other civilized giant finds purpose in his duty. He is an ever present monolithic figure of the Norswaedan courts always seen just a few massive strides behind his king. He does not question any order he is given regardless of his personal feelings towards the request and he seems to carry out all orders with a sense of almost spiritual devotion. While he does seem to possess love and respect for his fellow giants he has proven his loyalty to the royal family that raised him supercedes even that. However he is not a simple hound of the throne. He was a best friend to the 2nd king he served, and a brother to the 3rd, and now with king Faelin on the throne he continues to serve the only family he has ever known out of love and loyalty rather than duty or fear.

History: Born in the highest mountains of Norswaeda To the Sky giant clans Cheif Tonokos, Tonok was born with the expectation of him being a mighty warrior. Even as he was given over to the king of the nation as a peace offering between the cities of man and giant there was but one condition make the boy strong at all costs he must after all be worthy of his bloodline. Unfprtunately for Tonok his first Few decades of life were a blur of violence and manual labor after all a child was of no use to old kong balmond. He was dumpex into the prison mines where he spent every day of his life hauling many tons of ore and fighting for his meals which were few and far between. Adapting to this life he became a violent predatory child who ate well at the cost of those around him.

However when he was 49 years old, still a prepubescent child in giant lifespan, he was approached by the new king Lord Garrison as old balmond had finally slipped into madness and was assassinated by his royal guard when his paranoia drove him to attempt to poison his own nation. Lord Garrison proved a noble and kind man, he reintroduced Tonok to society and even kept in mind the decree of the still living giant chief. He made sure to begin training tonok inc combat however seeing as how the boy had decades of fistfighting experience already he opted to spend the extra coin to import master monks from the continents central nations. The discipline did well to break Tonoks feral mindset and he began to see his lot in life as a boon rather than a curse.

He was there for the birth Of lord Garrisons own son Liam. Even as a young child going through puberty he stood beside Lord garrison in battle, amd in celebration. Their friendship was a widely known and accepted part of the kingdom. Needless to say he was deeply wounded when the man who raised him died, as Was his beloved son Liam. The two became like brothers as they helped each other through the heartbreak, sadly this was a turbulent time as the king had been poisoned. Political Factions began to rise and entire towns left becoming independant mountain tribes. Not wanting to face his own people in combat Liam decided to wage a campaign of peace even as skirmishes broke out on the border towns. Sadly this kept him very busy and minimally involved in his sons life, Tonok would often visit the young Faelin and tell him stories of his fathers day in court. Being in his own teenage years he was a unique bridge between the adult king and his child prince.

That was until Liam was assassinated. Being that he had his own guards and was going for a diplomatic mission he asked Tonok to stay with his son as it was his week long birthday celebration. And the two seemed inseperable. This would however be the day the king was slain. The rage Tonok felt would cause him to take his training much more seriously, he was already nipping at his masters heels yet that was the push he needed to blow past them and become one of the most feared monks on the world known as the Giant monk of Norswaeda his tournaments and feats in battle has spread his name almost as far as his kings.

Fears: Failing his king, not being strong enough, running out of food, bpdies of water deeper than he is tall.

Ambitions/Goals: To Ensure king Faelin dies of Age by crushing his enemies, or to die in the process of doing so.

Theme song:


Other:
Tonok spemt nearly everyday for a century training casualky in martial arts and chi manipulation, however the past 20 years have shown the most progress by far. He has trained until his knuckle bones were shattered only to have a healer repair them and do the same later. This brutal and i tense training regiment drastically boosted his already high passive magic making him much stronger and tougher than the average giant, and far more terrifyingly he is much faster than almost any giant.​
 
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Name: Mirabella Calderon
Age: 39yrs
Gender: Female
Nation of origen: Xaxxis
Class: Assassin
Mark: Though not a child of Infinity Mirabella Bears the tattoo of a spider between her shoulder blades.
Weapons/gear:
Hidden Dagger- the platinum bracelet on mirabellas left hand is actually an enchanted Dagger with a transmutation spell cast on it. The dagger itself is well cragter and perfectly balanced and usually coated in venom.

Hidden shield of Wards- the Twin Golden bracelets worn on Mirabella's left hand is a dual enchanted sheild with both the transmutation spell, and a Mystic ward spell which causes the sheild to emit a secondary force sheild over it to resist magical attacks.

Belt of Frost giants Strength- The belt brought to her when Aegon first transformed. It Doubles her already deceptive strength making her able to keep pace with her sons.

Diadem of Rejuvenation- a powerful self healing regeneration spell is cast on her crown which can only be activated once per day. This heal fprces out poisons and disease as well. Though it can be over powered by enough damsge and must be willfully triggered.

Spells/Power:
summoning "Spider swarm"- Mirabella spawns a stealthy skittering swarm of deadly venomous spiders. These creatures will follow a target for days and strike strategically in cooperation with one another in a consorted effort to poison the target even at the cost of their own lives. They are immune to poison damage.

Windwhisperer- a spell that allows Mirabella to speak messages to her followers across vast distances throwing her voice for miles.

Toxic proliferation- A spell that can double the amount of and toxic substance in the vacinity. She will often unleash this spell in rapid succession with the xaxxian honeyflame or to spread toxic clouds at alarming rates.

Toxic rejuvenation- a unique spell developed by Mirabella combining assassin spells and healing spells. It allows her to buff herself so that she regenerates while exposed to toxic substances, diseases, or even chemical flames. This can also be used to suck the toxins out of another to empower herself.

Putrify- A spell that can effect a target area causing all water, food, and organic life in the area to become diseased and sickly. This sickness can be expanded with toxic proliferation, and will spread naturally with infected contact. It can be cured by moderate healing magic and even by her toxic rejuvination spell.

Venombolt- A rare combination of ppison and elemental magic. It unleashes a purple bolt of lightining that burns and poisons the target before erupting into a cloud of aerosolized venom that burns eyes and skin causing extreme pain akin to being on fire. If inhaled this effect spread to the rest of the body.

Personality: Being the Queen and watching those around her fall has changed mirabella considerably. She is a seemingly detatched and cold woman always making decisions in an analytical manner the costs to others be damned. However she is far from a selfish ruler, she does all that she does for her people and her kingdom. While she cares about herself and her family all of them take the back seat to her idea of the greater good. That said her scorn is something that the wise would know to fear.

History: Mirabella was Born the second heir of the Calderan royal family. Her brother was older by many years and the brave young man was a great hero. As such Mira was resigned to the role of "Shadow Heir" a role that came with many responsibilities. She would operate behind the scenes as a multiroled figure as an informant, a political figure, and most importantly an assassin of her brothers enemies. Due to this the first sixteen years of her life was spent under the strict and merciless tutalage of the Xaxxian Spiders, a ring of spies snd assassins who masked themselves with subtlety and patience and utilized poisons and stealth to eliminate their foes.

She wound up being a wondrous young spider however fate would strip that destiny from her. Her father fell ill due to his age, and her brother was struck by bandit camps to the south he had been leading stikes against. With the First heir dead and her father slipping away she was quickly educated in politics, economics and leadership. Despite the best xaxxian medicine her father would perish three years later and she would take the throne at the age of 19. She had very little support as faith in her ability to lead was almost nonexistent. Yet those who questioned her quickly fell silent as the aroma of honey filled the southern countryside.

She had snuck into the bandit camps and attempted to make peace with their despoting king only to have him attempt to kill her and be done with the Calderon bloodline. She responded by dousing him in a vial of Honeyflame and Casting toxic proliferationto spread it to his entire tent. The few who came with her saw the signal and set to work unveiling the casks of the dreaded sticky chemical fire in the cart disguised as wine casks they brought them to the campfires as the bandits rushed to their false kings tent. The Xaxxian Spiders rolled the barrels into the fires and fled into the night as the kegs exploded spreading the flames throughout the tent city. The only thing she brought with her was the bandit kings platinum crown which she had melted down inti her dagger bracelet.

Shortly afterwards she began to gather children of infinity recognizing their power would be needed as the gods silence could only bring bloodshed, for thousands of years their intervening had prevented such destruction. Of the many that she and her spiders smuggled in she selected two who were appraised by the spiders leader and deemed to be "touched by fate". These two would become her sons princes Aegon and Xelon. Named after her great grandfather and his brother respectively. Aegon was selected to inherit the thone while Xelon was selected to inherit the Leader of Spiders position. Thus further empowering the Calderan family by further intertwining it with the many thousand year old organization.

However as the kingdoms begin to destabalize she has moved only to strengthen her nations borders, bolster their military, and ramp up both trade and production in order to prepare for what she sees as inevitable. Though lax in her sons training she has recently tasked the boys with slaying a wyvern in her nations northern territories hoping the difficult challenge will help prepare them as the list of those with issues with the new xaxxian policies grows.
Fears: War breaking out, Dying before her sons are ready.
Ambitions/Goals: To unite the Continent and find a way to put an end to the darkening.
Theme song:

Other: queen mirabella remains unmarried and shows no interest in changing that. She has her heirs and needs no more.​
 
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Name: Ankoroc: The mindflayer
Age: 497
Gender: male
Nation of origen: subterrane kingdom place
Class: mage
Mark: none
Weapons/gear: rod of the flayers: a rod that lets ankoroc summon? or bring about into existence? bizarre entities called flayers that serve as Ankoroc personal guards and distractions by engaging in physical combat
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Spells/Power: tba
Maw of the mind: multiple large translucent tentacles form and can be thrown to strike at creatures weakening there will and resolve with each strike the tendrils are hard to see with the naked eye although if your looking form them it's easy..
tendrils of pain: an argument of the maw of the mind instead of weakening there resolve it causes them pain, enough to overcome ones reliance to it the more tendrils attached the more painful it becomes
warp of preception: a semi-translucent bolt that can warp the perception of the target by dreading up general memories from there past such as something that scares them, or something that makes them sick, the caster has no control over what exactly is brought up only the general effect they wish the memories to have

Mind shredder: when resolve is broken when they give up when they are at the mercy of the great flayer.. their mind is now forfeited to the flayed ones.. this spell breaks a person once they are already broken.. pushing them past it.. to insanity or worse death is a preferable alternative

Personality: Ankoroc is a very cocky being, moving around with a carefree attitude belittling others, and making snarky remakes, this is well deserved as he knows his reputation and what he is capable of or at least what people say he can do and he takes full advantage of this, happy to represent himself as a silent horrific entity
History: the mindflayers history is shrouded in mystery no ones sure about where he came from or what he is.. but a strange squid-like creature from below the earth,

Fears: nothing really... aside from someone taking his title
Ambitions/Goals: hes kinda hit the top of his game right now wondering how this little "spat" with the finite and children of infinity will go
Theme song:
Other:
they call him the mind flayer
destroy of the sane
they call him the mind flayer
for all he brings in pain
name your price find your sin
for once it's done the horror begins
and once it's done all that remains
it tattered souls a nothing but pain
 
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Name: Aleksander Derveshi

Age: 20

Gender: Male

Nation of origin: Rennedorian Empire- Bael

Class: Mage

Weapons/gear:
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Exagorá- A double-bladed glaive made of- well, it's reliable. That's all that Alek let's anyone know about the glaive. This weapon also doubles as Alek's staff, allowing him to perform a couple of his more advanced magical spells. This weapon is attuned to Alek- for both good and ill. (As such, it does not function for anyone else; however, if Alek loses the staff, he is greatly diminished.)
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Alek's spellbook.
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Athain's Downfall- this ring can absorb spells, and once it absorbs a spell, it regenerates a wearer. The regeneration depends on the strength of the spell; furthermore, this effect is not constant. It is only activated once per day, for a duration of thirty seconds.

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His robes: Mixing practicality with a wizard's ceremony, this robe is more like a gambeson, in that it is padded; furthermore, it looks more like a trenchcoat; Alek finds standard robes too... flowing.

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Standard pack of alchemical and spell components. While it may not look like much, it is essentially a bag of holding, expanding into an area of 64 cubic feet. Furthermore, it acts as an excellent organizer- something Aleksander greatly appreciates.

Spells/Power:
Chainlock- Spectral Chains burst out of the ground and wrap themselves around the target, preventing them from moving.
Summon Chains- Spectral chains form either in Alek's hand, or in a 5 foot radius around him.
Chain whip- A chain whip. Need I say any more?

Spellshield- Alek can conjure a shield of magical energy that can withstand impacts, whether physical or magical. He can cast it with either his staff or his hand- if he casts it with his hand, it can only withstand one hit before breaking; he can maintain it with his staff. Furthermore, this shield is one directional.
Fireball/Fire Pillar- The wizard's typical spell. With Alek, the fire is a dark, wine red. While he casts it with his hand, it is a standard fireball; with his staff, it becomes a beam.

Blink- Alek can move at extremely fast speeds, leaving behind a glowing silhouette of himself; note, this is not teleportation- teleportation is instant, space warping transportation. With this spell, enemies can still intercept them if they are fast enough or anticipate his movement.
Air step- Alek can form a small cloud of dark/wine red energy that acts as a step for him to propel himself in other directions in mid air.

Shadow veiling- Alek can cause the shadows around him to cloak him, making him much harder to spot. While it is not as effective as invisibility, it can help Alek's attempt at sneaking very well.

Personality:
Alek can seem quite brooding and moody at first, but once one gets past that first impression, he's eager to prove himself. He's witty and sarcastic, but most of that can be taken as banter- he enjoys poking fun at others. He enjoys reading, and pity the soul who steals his sweets! He enjoys cooking, and solving puzzles. He can get rather into his hobbies, and can get very irritable when someone interrupts him.

He hates it when people bring up that he's a tiefling, and snaps at people when they suggest that he might be a sadist or a masochist. He hates demons with a passion- after all, it was a demon that made him, put him in this retched state of body and mind. He especially hates Kytons, not just for the fact that one is his father, but that they represent everything that Alek abhors- pain, torture, and nihilism. He's so eager to prove to others that he's not inherently evil that he's willing to throw himself into any situation that helps others.

Despite this, some traces of his infernal lineage remains in him. Whether he likes it or not, he can slip into minor acts of sadism- largely mental games. He enjoys mentally torturing opponents by making them think that they may win, before crushing them. A bit melodramatic? Perhaps. Just another thing he blames on his heritage. Furthermore, he can be quite convincing, though it doesn't manifest in pure charisma like it does with Kytons; instead, he has a very rational tongue, and can convince people that sometimes, one option is better logically than the other.

This doesn't mean that he's entirely motivated by logic. Alek is a very... zealous person, who prizes loyalty and friendship above everything else. Almost obsessively so.

History:
Born of a human and Kyton, Alek doesn't know the horrific events that led to his birth, nor does he want to know. All he knows is, as some sort of cruel joke, he was left in an orphanage in Bael. Bael, the demon hating fanatical zealots. Alek doesn't know how he didn't die during his first five years at the orphanage. People were very... distrustful of him, to put it lightly. There were many bullys on him, and near the end of his time at the orphanage, some might even call that bullying attempts on his life. But then he was adopted.

Adopted by none other than Talion Eseria, the Imperial battlemage. Was this out of pity, or love? Not at first, Varen can be certain of that. The emperor just had a child, and although the child prince had a friend-to-be-bodyguard assigned to already, Talion knew that there would be enemies who would find ways past the holy magic protecting the boy, and the armor of his bodyguard. Thus, Alek came into play. Alek had no holy resistances. Instead, Alek's protections were more... fiendish in nature. A definite curveball in any assassin's plan to murder the prince. And since the Prince already had a warrior bodyguard... Alek would be the mage. The spymaster. And so Talion taught Varen the ways of magic. It was also during this time that Aleksander found a familiar- or as Aleksander likes to put it, companion. A pseudodragon which Alek took to calling Halus. And you wouldn't believe the messed Halus got Alek in.

Two years later, he was introduced to the prince, Justicius, and his bodyguard, Anderius. The first few meetings were awkward, but eventually, Aleksander managed to at least somewhat integrate with the two. Thus began the many years of adventure and intrigue, the learning of more advanced magic, and fighting against suspicion from higher ranking nobles.

It was a fun first seven years. While Aleksander never truly felt like he was in the group all the time, like he was the third wheel, there were times where he felt like he belonged. And he treasured those moments. Then, when the three youths hit fifteen, began the true test of loyalty, intrigue, and scandals.

And there were plenty of attempted scandals aimed at Aleksander in the first few years. Many were growing disgruntled that a tiefling was beside the holy soon-to-be-Emperor; they wanted him gone. Accusation after accusation. Attempted assassinations, not only on the Prince, but the Emperor as well. And Talion's calculations proved right. Aleksander's skills and protections proved useful against would-be assassins. It also strained his relationship with Justicius and Anderius. But Aleksander persevered.

Then came the final scandal. A nobleman of Rael attempted to kill Justicius. He knocked Anderius aside with his magic easily enough. But Aleksander managed to thwart the attempt with his magic. The encounter was a close one. But it was the aftermath that caused Aleksander's banishment. The Raelian mage was a vindictive soul, and in his final moments, he performed a heretical deed. He summoned a demon. A Kyton.

A long, arduous fight later, the three emerged victorious. But there were spies who caught the snippets of conversation, who manipulated the information to make it seem as if Aleksander had summoned the thing by his mere presence, by his blood. Amidst the uproar, the Emperor banished Aleksander for a period of two years.

Two years. Why two years? Aleksander suspects that the Emperor didn't believe the lies, that the Emperor listened to his son and son's bodyguard; that Alek didn't summon the demon. However, he still had to appease the nobles, what with his tenuous position. So, Aleksander would leave the lands, temporarily. Alek only hopes that his dear friends will survive during that time.

He left the country- practically smuggled himself out. There were numerous attempts on his life; without the trappings of wealth and nobility, without Anderius and Justicius providing backup, these attempts were some of the hardest encounters Aleksander had ever been through. He survived them, if barely, and managed to safely make his way out of the Empire, into safety- relatively speaking. Now, Aleksander is just looking for ways to prove that he isn't some abomination, that he is worthy to be called imperial battlemage.

Fears:
His father
His own personality
Spiders. Don't ask.
Failing
What happened to his mother
Torture- or rather, his own reaction to torture.

Ambitions/Goals:
To show the world that he isn't evil, that he is meant to be by the soon-to-be Emperor's side.

Theme song: (optional but recommended.)

Other:
His Psuedodragon:
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"No, Halus, get out of that Terrarium!"


A most definite WiP.
 

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Standing 6ft 8in and weighing in at 355lbs of rippling muscle the "King" of Kyphos is a rather intimidating figure.
Name: Bron Kyrule
Age: 43yrs
Gender:Male
Nation of origen: Kyphos
Class: Barbarian
Mark: a rudimentary image of a man holding up the world located on his left shoulder blade. The tattoos circle and expand from this mark.
Weapons/gear:
Phobane-the cursed sword gifted to him as a subtle attempt to weaken him. The blade is cursed to increase its weight to tye maximum lift capacity of the weilder making this the only weapon they can carry and making it usually unweildy to the user. However in Brons hands this cursed blade becomes a powerful weapon weighing enough to shatter even magic weapons and armor as if they were made of glass furthermore his maximum lift capacity fluctuates enough that its hard to gaugwle the weight of the blow coming your way.

Spells/Power:
The Power Strong- ever since he was a child bron has had the single most valuable thing in kyphos, raw unbridled Strength. This strength is gained by drawing from a limitless pool of energy sitting in another dimension. His body passively pulls from this energy source granting him the physical strength and durability to stand up to nearly anything. He can draw further from this pool with his concentrated will or rage if he needs too. Furthermore this link to the other dimension has shown itself able to easily overwhelm attempts to contain or restrict brons access to it.

Anti-magic runes- Another subtle attempt to depower bron, these runes were designed to cut brons access to the power strong and all other forms of magic. However this to failed as his connection to the power strong was able to push through the runes, and his resistance to magic of all kinds greatly improved from this. Sadly this makes healing magics and buff spells from all but enchanted items also fail to effect him.

Personality: Bron is a man who no longer has any love or trust for the world around him. He sees everyone and thing as a potential enemy and fears that all he encounters wants his power for themselves, or wants him dead because of it. He is not one for hesitation or diplomacy preferring instead to end every conflict or problem with mighty blows rather than words. That said he isnt a hopeless case, he is a decent man who doesnt seek out trouble but gods help whoever brings it to him. Anyone with half a brain and any understanding of human emotions can tell you this man is basically a bomb, an ocean of rage wrapped in a thin shell of indifference and willpower, one glance into his smouldering eyes will tell you all you need to know about this man...he is dangerous.

History: Being born and raissd in Kyphos is by many considered hell on earth. A culture obsessed with strength and warfare known for half of their young not making it to adulthood as the competitive and aggressive nature that was encouraged meant the end for many who were not so inclined. One such soft hearted child was Bron, however he was lucky enough to possess the thing that truly mattered to this nation above all else...Strength. Because of this he managed to make it to adulthood rather casually, blows from his fellow children were hardly even felt by him, even if they held clubs or hammers. Yet his blows were sufficient to take the fight out of any of them with one or two lazy swings.

Shortly after reaching adulthood and shattering records at his transitional ritual he met the ambitious and powerful man Cadmus. This man sought to raise himself to the top and felt the best way to do so was to get the strongest warriors in the country to stand with him where he could make sure he was superior to the competition. Cadmus found him superior to all but one, as it turned out Brons strength made him able to easily block even cadmus's heaviest attacks like a father training his prepubescent son. Being such a prideful man Cadmus could not allow this, yet he wouldnt admit that bron was a threat. Besides his drive and ambitious way of fighting was still able to overcome Brons lazy combat style which seemed to lack any sort of effort or lethal intent.

This was due to the fact that Bron never seemed to value strength himself. While others worked their whole life striving for this he was simply born with it and as such it held no more value than the anything else that came naturally to a person. Cadmus kept his insecurities to himself and instead chose to try and lower Brons might so that ye could overcome him in a way that was satisfactory to his pride. This came first when Bron shattered his own blade saving cadmus from death against an orcish warlord who he proceded to beat to death with his bare hands. Cadmus then gifted him the cursed blade Phobane.

This only seemed to make things worse as the indestructible sword made him easily able to cut down his foes usually in the first swing. Eventually brons confidence in his own power got the better of him and he took a lightining bolt to chest while cutting down an orcish shaman. This injury prompted cadmus to offer to pay for the magic sealing runes on his body. It was Cadmus's hope that this power of Brins could he severed if he prevented magic from being able to help him. Again this effort failed and Bron was made even more dangerous as most magics became nothing more than stiff breezes to him.

However a new vulnerability in him was revealed. He and the Tattoo enchanter hit it off pretty well and after a few years of courtship they were wed. A few more years and two children would Grace Brons home and he was truly happy. However this success in life only furthered Cadmus's insecurities and finally he acted in a most dreadful way. He sent Bron to meet his end in a ambush. Unsurprisingly Bron managed to kill his way out of that scenario only to return to find his family cut down and his home burned to the ground. Waiting for him was Cadmus and the rest of his elite warriors. Confused and hurt he was unprepared for the spear in his back which managed to peirce him all the way through and snap.

His "friends" left him to die in the mud with his family. He likely would have as well if he werent so damned enraged. With the last conscious breath he had he vowed to bring vengeance to the gods themselves for allowing such a thing to occur. When he awoke he found himself in the hut of the mother of his late wife. He rose ready to end his own life and pursue his vengeance against the gods however his mother in law stopped him making him swear that before he faced the gods he would face not only the men who killed his wife and son, but also the group who had slain his infant brother in law a few years ago. A group calling themselves the Finite. Vowing the blood oath he finally found his intent to kill, upon the supernatural steed given to him by his Witch of an in law he ran down each and every one of Cadmus's elites and cut them asunder with an ease that made him want all the more.

When he finally approached cadmus with the cart full of his dead men the man was noticably shaken. Bron revealed to him that he was aware of his attempts to weaken him and his only regret was not killing him sooner, he simply believed Cadmus to cowardly to do something so stupid. Cadmus enraged rushed bron with his enchanted spear, yet this time it would not find its mark. In a fury driven blow Bron shattered the spearhead, split the shaft, and remived both of his old friends arms. To his disappointment Cadmus begged for him life until he was silenced forever. He began his hunt for the finite the very next day, yet they have proven much more difficult to hunt down. In nine years he has only ever "found" two of them, and those two were assassins sent after him. Seeing little other hope he aims to approach king Faelin about it during the kyphosian & norswaedian tournament the coming week. Hopefully the rival kings informatiinal system and magics can help the warrior king to complete his last goal in life.

Fears: Dying before finishing his blood oath.

Ambitions/Goals: To slay the finite, Die, then slay the gods.

Theme song:


Other: Tales of Bron are often underexaggerated, his wife told the baker that her husband once claimed to have never truly pushed himself. If ever mentioned to him bron simply answers "I havent".​
 
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Name: Scarlet Lomeli
Age: 20
Gender: Female
Nation of origin: Rennedorian Empire - Turos
Class: Dual Wielding Ranger
Mark: A beautiful red phoenix with a gold outline. The mark is on her right hip.
Weapons/gear:
Twins of the burning sun: These beautiful crossbows have gold and white parts with ruby diamond shapes on them. They are designed to let normal or magic arrow be used on it, and not even special fire magic can damage its special protection enchantments.
Aura Amulet: You annoying magic users won't find out about Scarlet's no magic problem with this on.
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Spells/Power:
Phoenix Physiology: Scarlet's power are traits from a phoenix. She has holy fire manipulation, can make her body on fire, rapidly heal herself from any physical injury, healing tears, revive herself upon death, and can turn into an Avian or have fire wings on her back.
Personality:
Despite being one of Duke Shane's children, Scarlet tries not to stand out like the rest of her siblings. Determined to finish whatever duties she has been told to do, Scarlet is polite towards anyone she is talking to. This includes her enemies as well. She doesn't like to be forced to do something that she doesn't want to do, and wouldn't hesitate to run away from that problem for her own safety. If Scarlet is curious about something, she would be staring at whatever takes her interests.
If she has no choice, but to go to the war. Scarlet would be standing in the middle of the battlefield out of pure fear, because no matter how long they have been training her for this. She is just too scared to do anything, and Scarlet would most likely die from the other soldiers taking advantage of this. However, they can't kill her, because of her self-resurrection. Scarlet would then be walking around the battlefield, since she would rather avoid the dangerous people unless they ask her to fight them.
History:
As the third daughter of the Lomeli’s family. Her parents didn’t mind that she wanted to become a chef, since it would help them out with their reputation. Because her father is Duke Shane, and her mother is Duchess Marie. The duke’s family has five daughters and 3 sons as well. But they are talented at the things that they love to do.
Lady Scarlet was born in the Rennedorian Empire: Turos in the time of peace with a birthmark on her right hip. Her parents didn’t like the birthmark being on their daughter’s right hip, because the church of Caesar would try to take her away with the child of infinity excuse. To protect Lady Scarlet, the duke used his magic on the birthmark as a way to hide it from those who could notice it immediately.
Lady Scarlet’s power as a child of infinity never appeared as she got older, since she was never in danger to begin with. So she has a normal childhood and adulthood unless something bad ends up happening to her.
Fears: War, pain, dying, losing control of her power, hurting the people she cares about, losing the people she cares about, and drowning in water.
Ambitions/Goals: To keep her job as a chef, and to have a peaceful life. ( Controlling her new phoenix power, avoid getting involved in the war, and trying to avoid everybody if she is forced to be in the war. )
Theme song:

Other:
For she who wishes to not spill the blood of the innocent.
May they turn away from the hatred in their hearts.
As they will become a land of ruin from the greed of power.
The phoenix will fly in the sky, and burn away all the sins with its holy love and protection.

Scarlet has a pet Saurian named Fang, and her friend is Nadia.
The Lomeli family have a castle, and the duchy is called Episeon. They are a neutral nation that is sandwich between Xaxxis and Norswaedia to the northeast and northwest with Kyphos to the south.
 
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Name: Entei Harlem
Age: 20
Gender: Female
Nation of origin: Xaxxis
Class: Rogue
Mark:
A white skull with lava leaking out of the eyes and mouth on her back.
Weapons/Gear:
Two daggers and a slingshot. She also has a necklace that her grandfather gave her. It has a gold chain and it can be opened but she doesn't know home to open it.
Spells/Power:
Burning Earth is a power she got because she is a Child of Infinity. She can imbue herself in fire and can thicken the fire into magma.

Infernal Kick- she uses her flame to shoot up in the air and then uses it to fly down and kick her opponent, creating an eruption on impact.

Sunfire Fury- She gets stronger and then starts attacking very fast. Like her power is taking her over, but she still has enough control to not attack the people working with her. She does however produce a lot of heat.

Rain of Flame- she shoots either fire or magma into the air and it comes down in raining droplets.

Flame Propulsion- she imbues her hands and feet in fire and uses it to fly by shooting fire below her. She can also carry someone who can't fly.

Pyrocalastic Waltz- she stands on her hands and spins around while her legs do all the fighting. It also makes a flame tornado.

Magma Cannon- she shoots balls of magma out of her hands like a cannon. When it hits it'll explode and shrapnel and magma will go in all directions.

Volcanic Trap- she creates a pocket of magic beneath the ground that rapidly melts stone causing a build up of pressure. After a short delay the pool of now molten rock explodes upwards as a geyser. The longer the delay the more magma is built up and the more magic this spell costs.

Field of Ash- she inhales then exhales blowing ash all around her making an ash storm and blinding her enemies.

Personality:
Entei is a very friendly person. She will talk to almost anyone she sees. She likes helping people. She steals from the rich and gives to the poor. She is also very loyal. If she has a girlfriend she will always stay by her side. They usually cheat on her. She's always thought she would love cats but can't buy one. She's dedicated to finding her parents. Everyone who knows her says she has movements like a cat and is good at getting away without anyone seeing her. That's why she's good at stealing stuff.
History:
Entei was born in Xaxxis but grew up in Norswaeda. A few days after she was born in Xaxxis her power accidentally went off and killed her father. Her mother saw her as an abomination and went to Norswaeda and left her at the front door of her grandfather's house. When he opened the door and picked her up he also found a note in the basket that told what happened. He raised her for the next several years. When she turned 8 she showed him that she had a fine skill in pickpocketing. He didn't want her to steal but he could control her, she was always a wild child. When she asked about her parent he told her that they both died. But he's a bad lier so she could tell more went on. When she turned 17 he told her to join the King's Guards so that she wouldn't be suspected to be a Child of Infinity. He also told her to not use her power because if she were to be caught the king Faelin would have her head. The Grandfather's name was Helio Welfare. He was one of the Kings lead healing mages. A year later Helio gave Entei a locket. When she tried to open it but couldn't he said that when the time comes it will open. Later at home he told her to stay in the guard room and not at home for the night. She didn't know why but she spent the Night there anyway. When she went back home the next day she found Helio dead. She looked into his death and found out that the king had ordered his men to search his house because he though that helio had a Child of Infinity. Two years later she found out that King Faelin was going to Xaxxia for a meeting. She joined with the guards going there because she wanted out of the city and wanted king Faelin'so head.
Fears:
She fears dying. She doesn't know what happens after you die and every time she thinks about it she gets even more scared. She fears betrayal because of all the people she's been with always cheat on her so she has trust issues when in a relationship. She fears war, fighting, and death. She hates war and doesn't ever want to be in one.
Ambitions/Goals:
Revenge for her grandfather's death. She wants to find her parents. And wants to make the world a better place where poor people will get everything they need.
Theme song:

Other:
Entei is Bisexual but she likes girls more than guys. She is 5,4
 
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(WIP)
Image: 1587706144770.png
Name: guard
Age: 48
Gender: male
Nation of origen: Rankita
Class: monk.. sword?
Mark: n/a
Weapons/gear: sword
Spells/Power:
ki martial art styles:
The arts of the Octopi: are specifically applicable to taller or lanky practitioners and are a set of defensive techniques that allow one to dodge by sort of wrapping around the attack and flowing against it.
Swaying tree: is mainly used by Ogres and Orcs. Its basically a planted style that uses reach and grappling to break opponents joints.
wind step: basically a more utilitarian ki style that allows its user to move at a great pace over long distance it might not be super speed but it definitely gives one a massive advantage when travelling
Personality: guards personality has been shaped by life, a quiet and reserved individual, usually thinking long before speaking and for his age guard can manage to sound wiser then he actually is. though he does voice his option whenever he feels it is important

History: Guard was had always been a Gaurd by name and by nature, orphaned by his family due to being unable to support another child he was picked up the guards of a mountain fort finding having the usually stubborn and somewhat aggressive bugbear to be the perfect imposing terrifying protector. thusly form the day he could walk he was steeped in the ideology and usually, indoctrination used to train guards leading to his personality lacking... he even lacked a name got they didn't find a good reason to give him one. he'd grow up to exactly want they wanted eventually naming himself Gaurd for that was all anyone called him. that was until the fort was practically decimated by a sudden raid from something to this day Gaurd doesn't know what. the bugbear was the only survivor holding on to life through sheer willpower alone. literally crawling his way out of the rubble only to be met with feng Shui, who asked him a simple question "why did you survive? his simply said "to protect others" and well the rest is sorta history...

Fears: Not being able to protect others,

Ambitions/Goals:
Theme song: (optional but recommended.)
Other: (whatever else i missed.)
 
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(Work in progress)
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Name: Jakarta Mudo
Age: 70
Gender: Male
Nation of Origin: Rankita
Class: Samurai
Mark: N/A
Weapons/Gear:
The Staff of Saprolings. Katana. It can conjure tree like monsters. His own panda named Banka
Skills/Power:
Personality:
Jakarta is a gentle giant, he stands at 6,7. He is very nice to all his villagers while some kings are very noble and look down on common folk. He doesn't talk much. Every word he says is very inspirational. He hates war and would rather talk to his enemies. He does however have bad depression because his wife and child died. He puts the villagers before his own well-being and is ready to die for them.
History:
Jakarta was born and raised in Rankita. His dad was Shiji Mudo and his mom was Haruko Mudo. His dad sent him to Feng Shui for training. It was tough but he got through it alright. In his class he met Temari Uzumi. They fell in love. When Jakarta turned 25 his father killed himself by putting all his life force into the Staff of Saprolings to charge it. Jakarta had to become king at an early age. 15 years later he and Temari got married. After 7 years of marriage they tried to have a baby and it was successful, she was pregnant. While she was having the baby however she died. A few days later there were some complications and the baby stopped breathing. He had lost his wife and daughter within the same week. After that he left the kingdom for 3 years out on his own. One day he found Xaxxis. He talked to the new Queen, Mirabella, and told her what happened. They became friends and she convinced him to go back. When he went back he became a better king. Sadly a few years later his mother died. He felt sad but he knew his people needed him. He started sending all children of infinity to Xaxxia in exchange for supplies, but he really wanted to see how the queen was doing. She reminded him of his daughter.
Fears:
The death of his villagers.
Ambitions/Goals:
Make the world a peaceful place. Make sure Xaxxia isn't harmed. Die so that he can be with his wife and daughter.
Theme Song:
Other:
He is a straight man but doesn't want to find love again sense his wife died.
 
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Standing 5ft 11in and weighing 144lbs lima is of average athletic build for a young woman.
Name: Lima Shui
Age: 19yrs
Gender: Female
Nation of origen: Rankita
Class: Monk
Mark: N/A
Weapons/gear:
Bands of Limitation- Lima has an abnormal amount of whats called Primal Ki, this energy is more potent and less easily controlled than normal ki. Her reserve is impressive even by her Great grandfathers standards. As such she wears a series of five bands to restrict her Ki. One on each hand, One on each ankle, and one wrapped around her waist as a belt. Each one cuts her Ki down by roughly 20% except the last one ,the sash, which converts the primal ki into more easily controlled normal Ki. Due to this on average she is only able to utilize 20% of her true power. These bands can only be removed by someone who has mastered Ki or who has been taught the art of release.
Spells/Power:
Rather than spells or infinity powers Lima uses Ki mixed with martial arts. She technically has mastered 2 styles of martial arts but yas created a 3rd by mixing the two. Each style has its own techniques.

An art that focuses on wide arcing attacks that can change direction mid swing making it an unpredictable wild rush of offense.

Rising winds- A series of diagonal upward kicks that can lift lima high into the air. If successful in landing the kicks her opponent will be forced upwards with her. If all 3 rising kicks land by expemding ki she can flip at the last kick delivering an axe kick that will launch a foe back groundward.

Sweeping Debris- a sweeping kick or palm strike which can come from any direction. If ki is expended in use it can generate a slipstream of wind which will throw small objects lighter than 40lbs in the direction the blow was thrown. This technique is extreamely deadly when paired with Shuriken.

Eye of the storm- lima flips over her target placing both hands on the targets shoulders while turning. As she falls behind them she will extend both of her feet kicking them in the back and launching them forward. If ki is expended the kick will come from a horizontal arc rather than a vertical one and will launch them with a rapid spinning motion making it impossible to quickly recover.

An art which focuses on using leverage, the hard surfaces of the body, and high amounts of power and follow through to turn a hard offense into a punishing defense.

Shaping Blow- A devestating Hook style punch often used in Anvil style training to shape heated metal, it can easily shatter bones. If ki is expended This punch can be used to counter ranged spells by simply punching them with superior force.

Tekai- not an attack but rather a planted stance that promotes stability and rigidity. In this stance even those with superior strength find it hard to move her. She has used this to win tug of wars with horses. When ki is expended this can counter physical attacks by granting a fracion of a second of physical invulnerability.

Iron piercing needle- a technique that is required to gain mastery of Anvil style. Through strict hand training the user can thrust their hand forward like a spearhead and penetrate the bodies or even soft armor of opponents as if they were in fact a spear. With the Application of Ki this can pierce steel sheilds, armor, and even magical barriers.

Combining The directional change and the stopping power of Hurricane and Anvil styles this style focuses on controlling the opponents movements by using powerful blows to force predictable responses.

Fatal Glaive- A wide kick done with similar stance and force to the Shaping blow. The angle and force of the kick allows it to cut flesh and bone like a blade would. If ki is applied to this it fires a cutting arc capable of splitting the trunk of a 6ft wide oak tree.

Tornado drill- a leaping spinning dive resulting in a double palm strike that will almost always knock an opponent on their butts. When ki is applied it generates a powerful cyclone behind lima that can sweep up debris and propell the opponent backwards while hammering them with debris.

Typhoon bomb blast- the user cups their palms together before thrusting their hands outward at the opponent. Without ki this attack is nearly harmless doing little other than maybe pushing a foe off balance. With ki applied its true destructive potential is realized. The ki gathers between the palms swirling and condensing before being unleashed as a massive blast of concussive force and wind. The force of thus attack can carve a ditch hundreds of meters long and a half dozen meters wide...utterly obliterating stone, trees, and even living things in its path. This technique can only be used once per battle as it drains all remaining ki to use.

Primal Ki- With her bands removed Lima's ki reverts back to primal Ki causing her body to swell and her hair to stand on end. It is far more potent than regular ki allowing more "bang for your buck" as it were. It also has the adverse effect to use as regular ki. When regular ki is used for a technique it is expended and must recharge, when primal ki is used for a technique it actually increases the users ki by the amount expended making it grow at an exponential rate. However its not all pluses, the human body is not made to channel primal ki and doing so causes massive strain and damage to the body of the one who does it, furthermore it is very hard to control the yeild of attacks charged with primal ki making it grow at an uncrontrollable rate furthering the strain. Most users of this ki dont live past age 30.

Personality: you could scour the planet of aria and would be hard pressed to find anyone with as much dedication to martial arts as Lima shui. Being the great granddaughter of the World acclaimed "god of martial arts" feng Shui this young girl has always had big shoes to fill, and the unyeilding will to burst them at the seams. Her parents could hardly handle the rambunctious young girl and so when the Master Feng Shui offered to take over and train her they jumped at the chance. Feng realized the best way to control a rebel was not to tell them what to do, rather tell them to not do the things you actually want them too. Though difficult Feng has managed to turn his granddaughter into on of the worlds finest martial artists and an unknowing champion of the virtues of diligence.

History: Born to the Esteemed Shui family lima was born with the world around her holding its breath waiting for her to make her big debute. By the time she was six this pressure had built itself to the point that she would buck authority of all kinds. The stubborn girl was often sent home from school with tufts of hair clenched in her fists from the kids who made the mistake of daring her to act against them. She would back down from nothing and no one. This nearly cost her dearly when a bear had managed to get into the childrens playground at her school. The curious creature was confused when one of the small humans ran the opposite direction of the others and tossed a rock roght into its snout. It reared up in rage only to be felled by an arrow from a guard.

The incidemt scared her parents enough to reach out to her great grandfather for help. The old master Feng Shui returned and met with the young wild girl immediately senseing the well of primal ki within her, suddenly all her parents claims made sense. The girl was basically a human with a predatory animals soul. Luckily she was not the first such warrior he had encountered. He gladly adopted her into his school of monks and she couldn't have been happier. At least at first, she quickly learned that building oneself towards physical perfection and enlightenment was by no means fun. The path was certainly a humbling one for her, as she was promptly shown to be the bottom of the class in her first sparring sessions. Yet it also revealed to Feng and the others who had already gained a good grasp on ki, it revealed that this girl was dangerous as even untrained her well of Ki was massive.

This unique perk of hers didnt really help her too much until seven years later when her mastery of self was to the point that she was allowed to train with ki. This was when the primal ki finally reared its head, her first attempted ki strike nearly blew down a section of the forest they trained in, and floored those training with her as well. That was when Feng crafted the bands of limitation, to restrict and convert her power until she was ready for her full potential. For the first time in her life lima actually felt fear, though it was mixed with excitement. She had a goal and sought to acheive it.

Seven more years would pass and now she is mere weeks from her 20th birthday. Having spent the past near fourteen years training near non stop and progressing to the top of her class, yet still keeping her bands. She finally worked up the courage to confront her great grandfather to remove them. To her surprise he agreed it was time, but first she must proove herself by returning to him with a royal Xaxxian weapon a gift given only to those who are deemed "legendary" by the royal family. Hearing this lima's mind went the opposite direction however she would take hers from one of the royal family after issueing them a fair challenge. Yet unbeknownst to her Master Feng also sent two of his other trusted pupils to tail her and ensure that she does not get herself killed.
Fears: That her primal power will never be controllable and that she will always be weaker than it.
Ambitions/Goals: To defeat the Invincible Xaxxian Prince, and Confront her Fear.
Theme song:
Other: Lima will fight for literally any reason or no reason at all, that said she will not attack someone she deems defenseless and will not continue a fight if a foe will not or cannot fight back.

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Her great Grandfather is the world reknown "God of Martial arts" Feng Shui. He does not consoder himself a god but has mastered All Forms of Martial arts and Ki to the point of immortality and is considered one of the worlds four "Immortal masters" his mastery of course being Ki and Martial arts.​
 
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(Avanna)
Name: Ava & Anna Zambezzi (Avanna when fused)
Age: 21yrs.
Gender: female.
Nation of origen: Norswaedia
Class: Ava-Battlemage, Anna-Assassin, Avanna-Dark Paladin.
Mark: no marks Ava has a horn on the left side of her forehead wheras anna has a horn of the right side of their head. Avanna Has both horns set symetrically on her forehead.
Weapons/gear:
Anna- Master Craft War Scythe- A long scythe with a double edged blade made of a blend of Steel and Mythril. It is remarkably durable and able to interact with magic. Despite not having any enchantment the weapon deals both mundane and magical damage. The scythe is oddly balanced to Anna's liking making it unweildy for all but her and a few masters who could pick it up quickly.

Ava- Deck of many things- A self made deck of 52 enchanted cards which ava is constantly replacing. There are 5 different elements, with 10 different spells, and 1 long term powerful buff enchantment, and 1 long term powerful curse or weakness. The spells are her own the cards are simply a magical vessel.

Avanna- Both.
Spells/Power:
Demon hybrid physiology- Being genetically half demon has its perks. The girls are physically superior to the normal human by a large margin, on par with or surpassing most children of infinity. They possess enhanced strength, Greatly enhanced speed, enhanced senses, fortified stamina, magic, and durability. However their most sought after ability is their passive healing factor capable of regrowing limbs or organs in just under a day. They gain a weakness to holy magics.

Zambezi art of Fusion- the ability that made their family so dangerous besides the reoccuring demonic heritage. Zambezi family members are able to fuse with one another adding their power to one another.

Pure Demon Physiology- when fused the girls are 100% demon due to each possessing the other half of the demons genes with no reoccuring pairs. As such theur fusion is dozens of times more effective than the rest of their clan. This fused form is named Avanna and she possesses strength enough to knock down stone walls, speed enough to react to lightining spells, and toughness enough to survive tower destroying attacks relatively unharmed. Furthermore her magic pool, Stamina, and healing are drastically increased more than double their original levels. It does however grant her a more severe weakness to holy magics. Avanna is also capable of deciding what cards to use from her deck at will and can draw all 52 rather than just 7, she is also capable of cloning a perfevt replica of her scythe to dual wield them. Perhaps the most feared ability of a pure demon however is their ability to extract and eat the souls of those near death adding their magical power to her own.

Ava divides her magic into 3 categories. Element, effect, and game changer. She can only draw these randomly from her deck. Drawing a card will take 1/7th of her total mana, and it will not restore unless she shuffles the deck.

Elements- like the suits in a deck of playing cards all cards are one of these, however unlike playing cards there are five "suits". Red is fire, Green is Poison, Blue is Frost, White is Sonic, and Yellow is electric.

Effect- like the numbers in a deck of playing cards there are multipkes of these cards and their combination of "Number" and "suit" determines the element and effect of the card she casts. There are 10 effects.

1. Line- releases a straight line of the element drawn. Like a laser with one of the 5 elemental damages. Has long range but low damage.

2. Orb- a small sphere of the element which can be handled like a ball by the caster. Upon contact with anything that isnt the caster it discharges its energy in a small burst. Low damage but high speed.

3. Summon Minion- summons a small elemental creature. Weak summon that disperses at 100ft from the summoner.

4.Trap- spawns a circular ring that quickly vanishes from sight but the effect lingers. Anything that enters this ring triggers the area within the ring to fill with the element drawn.

5. Corona- Unleashes an omnidirectional blast of energy from the caster like an explosion. Going up or down can dodge.

6. Ray- summons a powerful beam of the element from the heavens that deals massive elemental damage.

7.Cone- unleashes a large Spread blast at an ange from the caster. Capable of engulfing multiple targets in the element drawn.

8. Summon Elemental- Summons a large elemental of the drawn element. This elemental is subservient to ava.

9. Cluster trap- summons a trap circle similar to the #4 effect. However this circle is larger and once triggered it throws five more circles throwing them in random directions and random distances.

10. Calamity- spawns a massive rolling explosion of the selected element from the casters location. The caster is not immune to damage from this card.

Game changers.
These cards are aptly named as drawing one can essentially instantly secure a win, or a loss.

Gold joker- drawing this card instantly recovers Ava and all within 30 ft of her that do not have ill will towards her or from her. After this healing they are coated in a sheild which protects them from the next hit they would take. This card can be saved and used within one hour of drawing it.

Black Joker- Drawing this card instantly drains all of Ava's mana and renders her unconscious and severly damages her body. Temporarily she will be coated in a anti heal aura that will cause any attempt to heal her to instead deal massive damage to her, but any attempt to damage her will instead heal her that much. This card triggers as soon as it is drawn.

Anna is a well trained combat assassin utilizing techniques far beyond her typical level of mastery thanks to her unnatural physical prowess. She rivals her sister physically but is weaker magically.

Vanishing step- an incredibly fast movement that outpaces even elven eyes. To the untrained eye it seems like teleportation however it is simply a high speed dash using magic to silence the sonic boom.

Death wheel- Anna does a one handed cartwheel while twirling her scythe around her waist like a hula hoop at high speeds with the other. This results in a flipping blender blade like rush that can cleave multiple targets apart very quickly.

Project/Recall- a spell she casts on her scythe to cause it to fly to or from her at incredible speeds while spinning turning it into a razor sharp disk of doom.

Spellrend- Anna can actually use her scythe to cut spells clean out of the air. Her heightened senses allow her to detect even stealthy spells. This in particular makes her nightmare for magic reliant foes.

Hellreap- A devastating swipe from her scythe infused with magic to ignore magucal and physical defenses. This can cleave through almost any sheild or armor without slowing.

Slip- A reflexive defense technique that allows the user to dodge attacks just after they hit taking only a fraction of the damage they would have initially.

Personality: Ava is a sweet and somewhat shy girl who is soft spoken and seemingly soft hearted. She is creative and ingenuitive and actually diligent to a fault never being willing to back down from an order given to her by the father she adores even at the cost of her own life. She is fully devoted to the nation of norswaedia and the royal bloodline. However its not all bubbles and rainbows with her. Despite being so sweet she seems to have an almost obsessive curiosity about her magical powers often blasting nearby people with spells just to see what happens and how they react, despite her utmost confidence in peoples ability to defend against such things this confidence is often misplaced costing the lives of a few maids and guards. She also has next to no impulse control avidly sweking what she finds desirable with no shame or moderation, she gets drunk very quickly and is flirtatious as one can be without having much modesty.

Anna is a whole other animal, she is rebellious and aggressive just as likely to take a swipe at someone as she is to talk to them with the only exception being Ava and Faelin. She is a brash and cruel young woman who seems to get a kick out of torture and pain though she reserves such things only for the enemies of the crown. Like her sister she is devoted to the nation of norswaedia and the royal family of them, but she only has respect for the King and those who prove themselves strong enough to earn her respect. Also like her sister she seems to lack any form of impluse control or moderation. All that said her loyalty to faelin and her sister is only second to her love for bloodshed both of which drive her to destroy the enemies of the crown.

Avanna on the otherhand is a combination of all their worst traits. The bloodlust of Anna paired with the calous curiosity of Ava, the Violent aggressive nature of Anna paired with the brilliant analytical nature of Ava. Worse yet she seems to have equal amounts of loyalty and disgust towards Faelin, she still loves him, but hates the fact that he is a human. Utterly convinced of her pure demonic heritage being superior to all other lifeforms she has no regard for nations of kingdoms and only cares to find and kill powerful souls that she may consume to increase her power.

History: A little over two Decades ago the King of Norswaedia was awoken from his sleep in his royal chambers by a soft cry. He awoke with a start to find a strange misshapen cloaked figure with a pained face and an infant in each arm. Somehow this figure had evaded the guards and bypassed all manner of physical and magical barriers, which the king was acutely aware of when he awoke. Perhaps it was this awareness that caused the king to hesitate, perhaps it was the infants, either way the king heard the painted mishapen man out as he warned him of a coming disaster and told him how these twin girls he held would save the kingdom and possibly the world from the coming disaster, but only if he himself was willing to do what needed to be done. When faelin confirmed he would do whatever it took to preserve his kingdom the figure simply told him his answers were in the archives and left the girls at the kings feet before vanishing without any warning, effect, or trace.

True to his word the king would in fact do anything. Including weaponize two little girls. He began to raise and train the girls which proved a difficult task though he did have the help and resources as a king to accomplish it. Ava proved the closer of the two children bonding with the king over her natural magical talant and more loving demeanor. Whereas Anna proved the problem child lacking such talant and feeling as if magic was for those who couldn't fight. It was a long time before her attitude towards that shifted, but only enough for her to learn the zambezi fusion art from Faelin himself who got the technique from the Zambezi home when he went to find their parents. All he found however was the family butchered and the scroll containing their families secrets.

After the scroll was found Anna actually began to take things a bit more seriously, having found a tie to her past she delved into her family heritage mastering several zambezi scythe arts and combat styles and seeking to further strengthen the Zambezi name. Whereas Ava went the opposite way deciding her new life as a non official princess was much better than being a silly assassin. However their 20th birthday marked a new issue in their life. Avanna. Prior to this time their fusion was highly stable making a powerful half demon hybrid of them two adding their power together. But something had changed and now their fused version had become a 100% pure blooded demon with her own goals. Upon her debute she slew several dozen of the guard and help and devoured their souls before faelin stepped in. The kings giant guard Tonok blocked the area off with a mighty windstorm while the king used his shield to get in close enough to cancel the fusion before Avanna could land a strike with her scythe.

The girls seemed to have no memory of this but upon defusing they displayed new levels of power, assumed from the residual energy of the devoured souls. Their demonic physiology awakened and they became among the kings most powerful assets, seemingly able to match and even best children of Infinity. Promising as this may be, Faelin still ordered them to never again initiate their fusion inside the borders of Norswaedian territory. The horns they grew serve as a constant reminder of this new terrifying form, one that makes Ava quiver in fear at the thought of, but one that excites Anna to no end.
Fears: Ava- Disappointing Faelin, Anna going "Dark", and Avanna.
Anna- dying outside of battle, being forgotten, Losing Ava.
Ambitions/Goals: Ava- To prptect and serve Faelin to her last breath, and become a sorceress worthy of one day being acknowledged as his heir.
Anna- To make the Zambezi name live on forever and conquer the power of Avanna.
Theme song:

Other:
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This is the figure that dropped them off "saving" them from the slaughter of their family.

Avanna seems to possess all the memories of the girls but has almost none of the emotional attachements.​
 
Work in progress
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Name: Nadia Aldini
Age: 20
Gender: Female
Nation of Origin: Xaxxis
Class: Rock Mage
Mark: N/A
Weapons/Gear:
Climbing anchors and rope- helps her to climb and be more mobile. Her mother gave have it. Her mother got it from Bancroft.
Spells/Power:
Earth Dome- earth comes up in a dome to surround something. It can be used to protect people or to hurt them by crushing them in the dome.

Earth Wall- earth comes up into a way to protect or to move forward in a sweeping move.

Earth Pillar- earth comes up in a pillar to hit her opponents. They can come out of the floor, wall, and ceiling.

Rock Skin- She hardens her skin and takes less damage. It also makes her punches more powerful.

Pillar Maze- Pillars come out of the ground all around her in a maze formation. It is also regenerating.
Personality:
Nadia is a tomboy. She doesn't talk much to anyone except for Scarlet who she loves. She can be really mean and aggressive to people who get close to Scarlet. She doesn't like getting help and would rather do everything herself. She doesn't like anyone until they prove themselves to her. She's a good mage and has powerful spells. She's also a good cook, but she doesn't put in the work. She doesn't care about royalty. She thinks a person should be judged on the way they act.
History: Nadia was born on the outskirts of Xaxxis. Her father didn't want her to be raised in Xaxxis so he had a log cabin made outside of the kingdom. She was a barbaric little girl. Her father wanted her to follow him and become a chef. Her father is Tonio Aldini and her mother is Rebecca Harlow. Tonio was a big chef back in the day but retired to marry Rebecca. Rebecca is just a common woman. She and Tonio meet and fell in love. Rebecca was born in Bancroft. Tonio taught Nadia all he knows about cooking, but she wanted to live in the wilds and hunt. One day Tonio fell ill to a virus. He died after a couple of weeks. Nadia and her mother moved into the city because they couldn't live out there without food and Tonio was the one who hunted. Nadia's mother didn't talk much after Tonio's death. Nadia was going to do what her father wanted her to do and she became a chef. She climbed the ranks and eventually became one of the best chefs.
Fears:
Scarlet leaving or dying. Failing Scarlet.
Ambitions/Goals:
Marry and protect Scarlet and help her become the greatest chef in the world.
Theme Song:
Other: She's a lesbian. 5'4
 

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Name: Eisen "Crow" Ridley
Age: 23yrs
Gender: Male
Nation of origen: Xaxxis
Class: Druid
Mark: Though not a child of infinity Eisen bears the mark of a crow, an intricate tattoo meant to replicate the children of infinity's incase he must disguase himself as one.
Weapons/gear:
Staff of Weakness- a staff that fires an orb which explodes draining the passive mana of those within the blast radius. Leaving behind small orbs of passive mana. This staff is recharged by the user and holds 5 charges.

Medallion of Might- the Counterpart to the Staff of weakness, this medallion passively consumes the orbs of passive mana left behind by the staff of weakness. The absorbed passive mana is converted into active mana he can use for spells.

Ravens Claw beads- an enchanted pair pf beads wrapped around his arm and infused with the souls of his fallen crows. It turns his normal unarmed attacks into magically coated talon. As his birds fall in combat it increases the amount of power behind this claw strike.

Spells/Power:
Signature style- Eisen has earned his nickname by focusing his magic to revolve around the theme of crows. This unique spell style is his own and each one is personally invented or a modified version of an existing spell. Due to this his abilities are unknown to all but a select few.
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Murder of Crows- Eisen fakes his death by bursting into a swarm of crows upon being stuck by an attack. These crows scatter in all directions and each one is capable of morphing into him in the event of successful escape. If all the crows are stricken down however he is forced out of his swarm form. He can use this as well to become a swarm of crows which he can see through the eyes of for obsevational capabilities.

Feather Storm- a cyclone of black feathers that are sharp as razors. This does very little damage but is an excellent distraction. Eisen will often poison a few of the feathers to improve thier damage.

Birdshot- Eisen summons a crow which flies top speed at its target exploding upon close enough proximity. This explosion launches razor sharp feathers in all directions. This is extra devastating when used in tandem with murder of crows.

The Great Crow- a spell that has been improved since he was a child he is capable of shifting into a 6ft tall crow capable of launching its feathers like throwing knives, flying faster than sound, and casting bird shot on itself to devestating effect. If he absorbs enough passive magic with his staff and medallion combo he can actually summon multiple great crows.

Eternal feather fall- Eisen is well known in the spider network for his finding loopholes. One such loophole was his seeming lack of coordination making stealth lacking. To mitigate this he spent months casting and recasting the featherfall spell on himself. He occasionally recasts it as a fprce of habit. Currently its accumulated durration is well over 300 years meaning even in death he will be near weightless. Thanks to this enchantment he never takes damage from falls.


Personality: if there was one word to describe Eisen it would be Crafty. The kid didnt have very many advantages Growing up, and had to rely on wit rather than charisma, wealth, or power. Because of this he can be antisocial at times, and seems to lack much confidence in his diplomatic prowess preferring to use silence and combat in its place. However this same trait make him excellent at observational missions as he has a knack for going unnoticed by those around him.

History: Not everyone in Xaxxis has had such a happy and peaceful life, and Eisen is a prime example of that. His parents were both guards on prince Caldio's detail who lost their lives when the prince was ambushed leacing behind a young infant. As fate would have it the broodmother decided that this child would become a part of the Xaxxian Web of Assassins and spies. Imagine her disappointment to find Eisen was what many would call a Cur, a Weak commoner, he was poor in terms of both magic and physicality. What the boy did have was an analytical mind that he promptly put to work. When he failed to achieve something rather than train harder and overcome it he chose instead to find shortcuts and loopholes that would make up for his shortcomings. He wasnt tough or skilled enough to cast good defensive magic, so he learned to turn himself into a swarm of birds to avoid getting hit in the first place. He wasnt particularly good with a bow, so he learned to turn birds into deadly ranged explosives, and it continued like that for the entirety of his childhood. At least until the prince came into the Web.

Prince Xelon was a natural at being a Spyder despite the princes inability to use magic he was vastly superior to the competition when it came to combat and stealth, yet this was when Eisen began to shine. His competitive nature paired with a more worthy rival allowed eisen to raise through the courses until he and prince Xelon graduated at the top of their classes. Sadly he would prove to be the number 2 as the two of them marked their graduation with a serious sparring session. Despite a remarkable battle that went back and fourth like a seesaw eisen ran out of steam and managed to lose after a missed defensive reaction.

Nonetheless eisen remains adamantly loyal to the man he credits for pushing himself to where he is. As such that very same day he took a vow of loyalty to xelon above all else a vow he holds to this very day always leaving at least one crow with his friend so that he may spring to his side at a moments notice. This has caused many to question his dedication as Xaxxian spyders are meant to be loyal to the throne above all else, yet queen mirabella allows it to be left alone, for if her sons fight for Xaxxis then those who fight for them will as well.

Fears: Warfare and losing those he cares about, Becoming attached to people.
Ambitions/Goals: To Prove to himself that one neednt be born with power to attain it.
Theme song:


Other:
Eisen has a lower than average mana pool, and the same is true of his passive mana. He makes up for this with his wit and methodical planning.
His many crows are actually a flock of over a hundred real crows that he is able to ressurect and call to him using summoning magic. These birds are very intelligent and each has a name of its own. His favorite is Liam.​
 
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