• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Charm Exchange

Diminium

Atom Bomb Baby
So! I see you've become interested in charms! Well, allow me to explain!


Charms are little, well, decorations. They have much more use that that, however. First you need a Calling Card! (CC) They aren't cards at all, they're metal necklaces and bracelets.


Here's what you need to know.


-You are signing a contract with a God, or at least someone from the etheral plane


-Some are hard to summon, others are easy, impossible, ETC


-They don't have to listen to you


-Some are cheap, some are coveted because of their price tag.


-You must purchase a lisence for $20 at Summoner's Station, a popular chain of charm stores, you can also buy CC's and of course, charms here.


-If you are caught battling without a lisence, all of your charms with be confiscated, and your CC revoked


-Battling Towers are commonplace, and they are tall skyscrapers. Often over 70 stories. To go up to the next floor, you must battle and win 5 battles, 6 battles, 7, 8, 9 battles ETC.


-It is the dream of most to get on the Top 100 Summoners. A great honor.


-A battle is won when a charm is unable to fight. There is a 3 hour buffer time before they can fight again.


-Rules vary. You might be playing for fun, or for charms/money.


To summon a charm, touch it and call "<Charm-name, Release!" To recall, you must say, "<CN>, Resummon!"
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top