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Futuristic Character Sheet-Supergod

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All according to my Scenario
Supergods Character Sheet

Name: Both a Supergod name and a human name if you lived a regular life. The human name, although forgotten, can have dramatic effects on the Supergod. Most Supergods have a two part name, such as Lunatic Engine, or Fabricate Transmutation.

Personality: A Supergod often retains hints of its prior existence, but it is largely a distinct being.

Appearance: Think humanoid, yet distinctly not human. Some Supergods have only an unusual eye color, most are far more strange.

Gender: Obvious.

Age: All Supergods are teenagers, due to the limits of adult bodies. Characters should be 15-19 years old, with older Supergods having more limited tech while having superior experience and ease of use.

Country of Origin: A country or organization made you, forged your form and shaped your mind. Which one, and do they still have control over you? Or are you rogue?

Base: This is the base you were made in. A simple description of the base and what sort of features are in it, such as weapons or advanced experiments.

Origins: How did you get your powers? Were you injected with nanotechnology or designed to tap into zero-point energy? Maybe you were forced to meditate on every cell in your body simultaneously. Only you know.

Purpose: Why were you made? As a military weapon, or as a philosophical aid? Perhaps you were created to solve your creator’s problems.

Human Goals: Two to three objectives that make the Supergod more sympathetic. Maybe it wants to take care of its family, or live a normal life.

Supergod Goals: Two to three goals that are far more alien. These may be something like assimilating all other beings, or preserving its country by decimating the population. These should conflict with the human goals.

Mental Weakness: Some flaw in behavior or in how it perceives the environment that can be exploited.

Physical Weakness: Some flaw in the Supergod’s physical makeup or powers that can be exploited.

Powers and Features: A power or multiple powers that the Supergod can use. In general, these should be on the level of city blocks to city-scale powers. Be fairly broad, but don’t be too powerful. A good example would be Adam Ila'a and its energy manipulation and disintegration powers.
 
Name: Felix Tobin, A.K.A. Kingmaker General

Personality: Though cold and calculating on the surface, anyone with a good sense for it can feel a manic desperation behind Kingmaker’s actions. A paranoia in their stance and eyes. A loneliness in their voice. Kingmaker would like you to believe they’re a perfectly emotionless chess master. But it doesn’t take a perfect empath to know that they’re deeply broken, a little confused, and desperate for someone to talk to.

Appearance: A thin, tall individual whose hair, eyes, hands, and feet all glow in a rainbow of colors, and whose head seems to be sprouting ebony “antlers” with glowing tips. The “Antlers” appear to be trying to form a halo or crown around Kingmaker’s head. Otherwise, Kingmaker is always seen wearing high-tech armors or riding in armored vehicles when not on Lawrence base.

Gender: Male, but prefers to present as Agender.

Age: 17

Country of Origin: Born in and enhanced by the United Kingdom.

Base: Lawrence base consists of a large artificial island with a military seaport, airport, and bunker on-site. Intended as a testing ground for Supergod-type weapons, most structures here are heavily reinforced, and the primary bunker is hardened to the point that it could theoretically take a direct hit from a nuclear weapon. Of particular note is the onsite bomb range, well used by Supergods...

Origins: Kingmaker was modified with a variety of ‘Metagenic’ genes intended to create a Supergod capable of exhibiting multiple if not all possible Metahuman abilities and engaging or disengaging them at will. That’s not what Kingmaker turned out to be.

Purpose: Originally code named ‘Godly Pig’, Kingmaker General was envisioned as the first of many test subjects for a variety of Supergod related technologies. Metahuman weapons tech, pharmaceuticals, and intense meta materials were all slated for trials on the Metahuman test monkey. Once it was determined that Kingmaker General’s enhancements could make normal humans indistinguishable from Supergods, these tests were passed to mortal volunteers and the scientists involved found the greatly enlarged sample sizes possible through Kingmaker to be invaluable. However, the rising numbers of rogue Metahumans has led to it being loaned to MI6 on an ever increasing basis... Many now worry that Kingmaker could soon find the means to escape its handlers, but it has yet to make a move.

Human Goals:
companionship: Felix remembers real people and joyous friends and honest company. Felix misses all these things, and would give almost anything to have them again.
Freedom: Felix remembers a time, however brief, when he could choose how to spend that time. He wishes to have time again, and swears to spend it more wisely.


Supergod Goals:
Close the loop unto itself: King maker wishes to make itself the king. To turn its power upon itself, to wield the sword instead of bear the standard. Kingmaker can make anyone powerful save for itself. That must change.
Wear the crown: Just as Kingmaker wishes to rule itself, it wishes to rule others. To lead. Perhaps it would be satisfied with England. Or perhaps it wishes to own all earth. But this is a secondary goal. Strength must come first.

Mental Weakness: Kingmaker may actually be the brilliant strategist it plays as, but they’re not as confident as they seem, and planting seeds of doubt is easier than you might imagine.

Physical Weakness: Though Kingmaker General is slightly tougher than the average human, it cannot turn its abilities on itself. As such, it must rely on retainers, bodyguards, or other Supergods to defend it.
Simply put, If you want to defeat Kingmaker, you just need to get it alone.

Powers and Features:

Power Source: All of Kingmaker General’s known abilities revolve around the temporary granting of metahuman traits to other living beings through touch, which can be rescinded or altered at will regardless of distance. These traits tend to fall under the three following categories.

Physical Enhancement: Enhancements made to the bodies of the living. Kingmaker tends to utilize this for an ‘overall’ boost of durability, strength, speed, perception, and reflexes, but if desired Kingmaker can pick a singular trait to ‘maximize’, leading to truly metahuman-level power. Kingmaker has, at its limits, enhanced one human for nearly twelve hours, and spread its ability across a team of seven for a full three hours.

Metahuman enhancements:
In addition to enhancing the physical bodies of others, Kingmaker has the ability to directly enhance the metahuman abilities of other Supergods. However, Kingmaker does not maintain control over what aspects are enhanced, and can only control how long the enhancements are maintained. Kingmaker has yet to test their limit for time or number of enhancements due to lack of ‘safe’ test subjects.

Metagenesis:
The final and most powerful of Kingmaker’s enhancements, this ability refers to the granting of new metahuman abilities to individuals. This can be used to grant new metahuman powers to both ordinary humans and supergods, temporarily expanding their arsenal of abilities. However, Kingmaker can only ‘choose’ to grant powers it has interacted with (Here meaning Enhanced or granted) prior, and if no known ability is used, Metagenesis will most often generate an ability at complete random. As such, new powers are a gamble. Again, Kingmaker’s limits have yet to be tested in this field.
 
Supergod Name: 7h3 G4m3 M4573r (The Game Master
Name: Keethan Joglo


Personality: spine chillingly cold and calculating, often overly paranoid. He is usually talkative and polite, but extremely manipulative. Loves to play games with people, with illusions, deceptions, and tricks. 90% of people die from his games because their minds end up trying so hard to figure it out, they end up committing suicide

Appearance:

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Gender: Male

Age: 17

Country of Origin: Brooklyn, New York

Base: The base was a Laboratory on an island near Brooklyn. It was ahead of its time, extremely night tech. It was being used as an alternative to fossil fuels

Origins: He was an employee at the laboratory. After there were some errors with the C.O.R.E
, an experimental infinite energy source, he was sent to see what happened to it. Once he was inside, he started checking things. About 30 seconds in, it exploded and everyone on the island died.

6 months later, his molecules reformed, and he came back only to know that he was listed as dead, and he had immense power. So he picked up an anonymous mask, and set out to wreck havoc. No one knows for sure is he, only that he is the game master, and that you do t toy with him, he toys with you

Purpose: He was created entirely on accident

Human Goals: To become a master chef, find people that he fits in with, and have a family

Supergod Goals: To become the most powerful person in history, and to play games with as many people as he can

Mental Weakness: Sees people as extremely manipulative objects.

Physical Weakness: His left arm has never fully recovered, and is a metal arm

Powers and Features:
-Can teleport
-Can phase through virtually anything
-Can turn invisible
-He can turn anything into a cloud of atoms with a single touch. The bigger or denser the object/person is, the more energy it takes from him
-Heals 3x as fast as normal
-Extremely, unnervingly smart
 


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"Edgar" | | Midnight Dreary

Personality: A loner, by definition. He seldom speaks, and when he does, he often quotes his gothic foundation. He is not completely antisocial, at times speaking while others are in his presence, though he is not always speaking to them in particular. His Supergod nature has fractured his mind, causing his "human" self to come in waves, often overlapping with his other half, making it difficult to determine what mood he is in at any given moment. His expression rarely changes, a stolid, contemplative grimace that threatens to become a scowl at the slightest provocation. Little seems to get under Edgar's skin, nor does anything seem to put him in a good mood. The closest approximation to a positive mood are prolonged periods of time where he is permitted to indulge his journals, at which time he has no desire to feed. He takes an interest in others who share his appreciation for the macabre and scholastic, specifically going out of his way to reach out to them in his various eccentric ways. Edgar is at times human-seeming, longing for connections, albeit defined by his limited understanding of kinship and company defined by the Society's literature.

Midnight Dreary is a beast, carnal and sinister. He is driven by an unrelenting hunger, requiring an exorbitant sustenance to keep its monstrous nature at bay. He does not think, like a human, or any kind of animal. He is incapable of reason, interested only in acting as a predator to satisfy his base needs. The minds that make up his grotesque form are too numerous and eldritch to have any opinion about anything, let alone his mortal counterpart. When Midnight Dreary takes control, there is nothing to be reasoned with or manipulated. He is single-minded, pursuing all life in its presence to a cruel and vicious end. There is nothing clean or merciful about him, nor about "Edgar" himself. They are together a sordid demon of hunger and contempt, for which there is little value to a world that does not appeal to its dark heart.

Appearance: Midnight Dreary's human form is a frail beanpole of a person, his physical presence owing more to his draping cloaks and tunics than his muscle mass. He is not even what one would consider tall, rather average in height while severely malnourished in weight. His hair is a short, drooping mess, a gray mop hanging over sullen, grayed eyes. His face has a pallor that borders on corpselike, and feels like one dead to the touch. His clothing reflects the Victorian era: drab, dark shirts, tunics, waistcoasts, slacks, and so on, stuffy and pristine fashion over a century out of date. His true form is definitively horrific, a teeming mass of black feathers and obsidian hide that is impenetrable to the human eye, and fittingly unnerving for anyone capable of piercing that nightmare veil. Midnight Dreary is a homunculus horde, composed of hundreds - perhaps even thousands - of raven-like beasts, all cawing out of sync of one another in a discordant carrion call. For all its volume, Midnight Dreary is only twice the size of "Edgar", somehow capable of concentrating its hive mass within this form. At the core of this swarm is a lidless eye of golden, glimpses of which can be observed through the storm of feathers. No one has ever witnessed its full form.

Gender: Male

Age: Sixteen.

Country of Origin: The Dead Poet Society (United States)

Base: The Cask - Underground Boston
Buried hundreds of feet under the orphaned birthplace of Edgar Allan Poe is a highly fortified cult bunker, the heart of the Dead Poet Society that created Midnight Dreary. It is as much an emulation of that poet's legacy as the Supergod himself, a gothic dungeon staffed by society members grotesquely transformed by similar methods that created Midnight Dreary. Though a far cry from their patron deity, these people are monstrous warriors with little concern for modern weaponry and capable of tearing apart world-class infiltrators through sheer force of will, devilish strength, medieval weaponry enhanced by Society rituals, and many other methods. The facilities offer modern amenities, albeit through a Victorian filter to adhere to the society's ideal as frequently as possible. Access to the Cask was cut off shortly after it was constructed in the early nineteenth century. Individuals may only access the Cask through a series of convoluted puzzles and labyrinthine traps that are updated at frequent intervals. These pathways are so grounded in archaic means that contemporary attempts to subvert the Cask's defenses, such as blasting through the subterranea, tactical infiltration, or phasing through the Earth, are all rendered moot.

Origins: The Dead Poet Society is a secret fraternity stretching back to the colonial era, first founded on the basis of literary pursuits and applying these pursuits to the future of the colonies, and afterward, the newly formed United States of America. It began as a run-of-the-mill fraternity, its members imagining themselves would-be philosopher-kings invisibly guiding the fate of the new nation through delusions of the written word. Their true nature unfolded in the nineteenth century, when the likes of Edgar Allan Poe, Howard Phillip Loveraft, and others introduced works that spoke to the muse of the Society's masters. The literature sparked a cryptic hollow in their minds' eye that could not be ignored. From that point onward, the Society turned away from their political machinations and instead toward making this literary abyss manifest.

For a time, these rituals amounted to little but satanic practices that was not that different from any other death cult, feebly presuming to reach for a power that was beyond them. The Society only became more feverish the longer their attempts to summon the gothic spirit as a physical thing culminated in failure. Over the century and more that followed, these practices gradually became more refined, each disappointment building upon the last. It began as an ashen heart, the first victim that failed to resemble the Supergod - a term that eluded the Society until late into the twentieth century - that they longed for. The weight of the victims coalesced around it, building a dark mass around the literal and metaphorical core. The arcane rite of one's "soul" feeding upon others, even long after death, seemed to take hold in this mad idea, this very consumption coming to define what began to show promise in the new century. As members of the Society's inner circle recited their sacred script to the thing - and it was indeed a thing, unnatural and ominous - the works of Poe at last imprinted upon the Supergod's aura. The mass surrounding the heart took on lofty qualities, shuddering with quorks of a devil's bird, then several, dozens, hundreds, even thousands as its legion cry declared the myth made real.

Parallel to this development was the apparent upbringing of the "human" that this divine project was bringing to bear. He was Edgar, after the author who began this mission an era ago. He did not learn much that did not pertain to his nature, his roots, what he was meant to represent. His humanity was defined by literature, by the power that he would one day personify. He knew nothing else, and cared for nothing else. He fed upon whatever was offered before him, especially those cultists willing to submit themselves to the dark progenitor that they and countless before them were helping create. The day eventually came when Edgar, or Midnight Dreary, as he was so lovingly christened, was ready for the world, for the hunger he so desperately longed to satisfy, an eternal and impossible dream.

Purpose: Midnight Dreary came into being foremost as a physical manifestation of his cult's dark divinity. Now that the Dead Poet Society's centuries-old mission has been realized, their Supergod is at something of a loss at what comes next, other than his meal. Now that the gothic nightmare is a reality, the Society is all too eager to assert their power in the United States to usurp the powers that be, with Midnight Dreary as a reminder to anyone who would try to challenge their claim to power, something that is more than sufficient for his insatiable rancor.

Human Goals:
- Find others who share his affinity for gothic literature and that forgotten era
- Find those like him who can show him something to this existence beyond their apocalyptic intent

Supergod Goals:
- Consuming all heretics in the United States of America (this is 94.5% of the population, by the Society's dogma)
- Expanding its horde of inner demons

Mental Weakness: When Midnight Dreary is in control, it is a beast unleashed, unable to be affected by any mental interference, through charismatic wordplay or psionic powers. At the same time, it is also unable to think critically in a combat scenario, overwhelming its enemies through sheer numbers and force. If its opponent has time to prepare themselves, they can easily outmaneuver or even trick Midnight Dreary like one would trick an animal into an untimely demise.

Physical Weakness: Midnight Dreary's raven horde is powerful, but it are not invincible. While demon-like, these birds are vulnerable to what affects ordinary crows, particularly fire and large area-of-effect violence. Individual birds may be destroyed, particularly easily by the abilities of most Supergods. Furthermore, while Edgar, the Supergod's human self, is manifested, he is as vulnerable to harm as a sickly boy his age. If caught by surprise, Midnight Dreary could sustain serious harm.

Powers and Features:
The Murder
Midnight Dreary is host to over a thousand crow-like demons, all concentrated within his form. Each crow is approximately one and a half times the size of an ordinary crow, and is several times as strong and fast. A single crow is capable of devouring a single human's flesh within minutes, and a handful of them will pick a body clean within a handful of seconds. These birds may also tear through fully armored vehicles and similarly sturdy obstacles at rapid speed, a rate that is exponentially reduced as more birds are applied to the task. Releasing any number of birds takes place at the speed of thought, as is the process of the birds returning to Midnight Dreary upon flying back into his body. These birds may remain independent from Midnight Dreary indefinitely, so long as they sustain themselves on life. Dozens of birds are often dispersed throughout a city to prey upon swaths of a city to increasingly cull its population while amplifying Midnight Dreary's strength. Once a bird has consumed a sufficient amount of organic matter, it will use the excess energy to generate a new bird within the horde. Midnight Dreary may use its true form to fly through the air at near-sonic speeds, as well as to avoid attacks. It may also create several instances of its form, splitting itself off into many separate masses of birds before reforming into a single entity.​
 
Name: Inconvenient Truth, "The Greenhouse man"

Personality: Truth is a relic of a time that only ever existed in fiction. He's selfless, genuinely wants to do the right thing and actively avoids unnecessary bloodshed. He's seen as something of a punchline by mainstream news stations internationally, and relatively harmless by the French government, which allows him relative freedom in his mission of cleaning other countries.

Appearance:
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Gender: Male

Age: 18, roughly

Country of Origin: France (permitted relative freedom)

Base: Due to the nature of the moss he was exposed to, Inconvenient Truth spent the majority of his creation in a then-modern greenhouse surrounded by other plant-based experiments.

Origins: At a young age, Truth was taken in by the French government for an experiment involving plant life. Genetically modified moss was grown on the young boy's skin, eventually bonding with him and giving him some greater connection to nature.

Purpose: Inconvenient Truth was made as an environmental aid and has been fulfilling that role for the last three years.

Human Goals:
  • Find his parents
  • Find true happiness

Supergod Goals:
  • Wipe out all pollution
  • By extension, stop the use of nuclear warheads and other, similar weapons

Mental Weakness: Truth is a bit of a softy in a world where that isn't an ideal trait. He doesn't like doing dirty work, and won't without any serious reason to.

Physical Weakness: Excessive amounts of absorbed pollution make him sick.

Powers and Features:
  • Pollution absorption: His plant-like nature filters smog and other pollutants and outputs clean oxygen.
  • Flight
  • Super durability
  • Vestigial innards: In becoming closer to a plant than a human, a lot of his body has been rendered vestigial. As a result, he's no longer needs to eat or breath
  • Nature-based evolution
 

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