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Fantasy Chaos Faction: Multiverse Mayhem ||| Character Creation Thread

OOC
Here

CaptainRustbolt21

The Rusty One
Alrighty, the character sheet should be pretty simple! Just scroll down there, copy and paste the information, and ready up your character! Just remember pin, though:​

1. Characters must be from 13+ fiction/shows only (the characters must also be 13+)
2. Must be canon to the source
3. No OCs allowed
4. Rules from RPNation itself: No sexual content, no hyper detailed gore, no advertising, and no spamming.

Alright! Here were go!

[|——————————|]

  • Name:​
  • Species:​
  • Gender:​
  • Age:​
  • Occupation:​
  • Faction: (clarification: good, neutral, or evil)​
  • Universe Origin: (What series does your character come from?)​
  • Appearance: (Image and info are both acceptable)​
  • Description:​
Alright. The sheet is complete. I’ll go and try to create a example stat, using the characters that I’m going to add!​
 
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Name: Akira Kurusu
Species: Human
Gender: Male
Age: 16-17
Occupation: Part time employee at the Cafe LeBlanc, Phantom Thief of Hearts
Faction: Good
Universe Origin: Persona 5
Appearance:
f5ef180acb47d2b3490dd9d3804f7671.jpg
Description: Akira was like any normal high school student. He did alright in school, stayed out of trouble, and generally seemed inconspicuous. That was until he was charged with supposedly assaulting a high ranking politician, and put on probation in Tokyo. What wasn't said was that Akira assaulted the man in an attempt to protect a woman he was harrassing, and was wrongfully punished for it. This instilled a deep desire of rebellion inwide of Akira, which exploded out of him after he discovered the Metaverse, a world running parallel to our own where cognition changes reality. By resisting the domineering manifestation of a perverted gym teacher in said teacher's Palace (a manifestation of a particularly messed up individuals warped desires,) Akira unlocked his Persona, Arsene, a physical representation of his rebellion. Teaming up with several other teenager's, Akira formed the Phantom Thieves, dedicated to redeeming the scum of society. He soon took on the alias of Joker, due to his ability to copy Persona's, much like how a joker in poker can be whatever card that's needed.
 
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In this Roleplay, I plan to add characters from my favorite video game, Mortal Kombat! I also plan to use most, if not all, of the MK Kast, but to keep things simple, I’ll start with my main kharacters.

  • Name: Raiden
  • Species: God
  • Gender: Male
  • Age: Unknown
  • Occupation: Protector of Earthrealm (Earth)
  • Faction: Good
  • Universe Origin: Mortal Kombat
  • Appearance: 595932
  • Description: Immortal God of Thunder, Protector of Earthrealm. Raiden has saved Earthrealm time and again by rallying the bravest and strongest warriors of the day to defend it from the forces of evil, including the infamous Outworld Konqueror, Shao Kahn. Vortigon’s use of the Omnimachine to merge universes interrupted the second Mortal Kombat tournament in Outworld. Though the realms were thankfully spared from being forcefully merged, the anomalous events that happened forced Raiden to abort the tournament and return to Earthrealm with his warriors. Now, he must ally himself and his warriors with the other heroes from other universes so they can find a way to reverse the effects and, most importantly, keep Shao Kahn and his Outworld Forces at bay and prevent the emperor from merging Earthrealm.

  • Name: Liu Kang
  • Species: Human
  • Gender: Male
  • Age: 24
  • Occupation: Earthrealm warrior & Shaolin Monk
  • Faction: Good
  • Universe Origin: Mortal Kombat
  • Appearance: 595943
  • Description: Shaolin monk and Champion of Earthrealm. Liu Kang was an orphan adopted and trained in the arts of kombat by the Shaolin order. He honored them by defeating Shang Tsung in Mortal Kombat and saving Earthrealm as "the Chosen One," a title that weighs heavy on his shoulders. When the Universe Merger interrupted the Mortal Kombat tournament in Outworld, he, along with his allies, joined Raiden in aborting the tournament and learn about the anomalies that formed during the merger. He, along with Raiden and his friends, must ally himself with the heroes from the other Universes in order to find a way to reverse the merger and prevent Shao Kahn’s invasion to Earthrealm.

  • Name: Hanzo “Scorpion” Hasashi
  • Species: Revenant (Formerly Human)
  • Gender: Male
  • Age: 32
  • Occupation: Servant of Quan Chi
  • Faction: Neutral Evil
  • Universe Origin: Mortal Kombat
  • Appearance: 595946
  • Description: Hanzo Hasashi was a member of the Shirai-Ryu assassin clan until they and his family were killed by Sub-Zero of the rival Lin Kuei clan. Hanzo's soul was claimed by the Netherrealm sorcerer Quan Chi, who resurrected him as the revenant Scorpion and gave him the chance to avenge his family's deaths. His Mortal Kombat match with Kuai Liang was interrupted by the Universe Merger, which concerned the Earthrealm protector Raiden to the point where he aborted the tournament and had his warriors, including Kuai Liang, to investigate. Enraged by the sudden turn of events, he returned to the Netherrealm to assist Quan Chi with whatever plans he had in mind in hopes of gaining another opportunity to kill Kuai Liang.

  • Name: Kuai “Sub-Zero” Liang
  • Species: Cyromancer
  • Gender: Male
  • Age: 32
  • Occupation: Lin Kuei assassin
  • Faction: Neutral Good
  • Universe Origin: Mortal Kombat
  • Appearance: 595951
  • Description: An assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother. When his battle with Scorpion was interrupted by the Universe Merging, he willingly joins Raiden in investigating the anomalies that was caused shortly after, much to the revenant’s anger. Now, he, along with Raiden’s allies, must search for a way to reverse the damage caused by the Universe merging and prevent Shao Kahn’s invasion to Earthrealm.

  • Name: Shao Kahn
  • Species: Immortal
  • Gender: Male
  • Age: Unknown (Above 10000 years)
  • Occupation: Outworld Emperor
  • Faction: Evil
  • Universe Origin: Mortal Kombat
  • Appearance: 595953
  • Description: Emperor Shao Kahn's lust for power is matched only by his ruthlessness. Millenia ago he overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually, he turned his attention to Earthrealm. When Shang Tsung failed to defeat Liu Kang and win the 10 consecutive Mortal Kombat tournaments, he demanded a rematch in Outworld. However, during the fight between Scorpion and Kuai Liang, the Universe merger happened, causing the fight to be interrupted. Concerned by this, Raiden aborted the tournament and brought his warriors back to Earthrealm to investigate, enraging the Konqueror. When he realizes that the formerly-separate universes may contain potential allies for his plans to conquer Earthrealm, he had his deadliest warriors to venture through the realms and universes to find help so he can finally find a way to nullify the Mortal Kombat rules and take Earthrealm for himself.
 
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I 'may' have gone a 'bit' overboard, but I did try to get the full package, and so here it is! Happy reading - this shall be my main character!

Name: Alice
Species: Blood Maiden
Gender: Female
Age: Unknown (I'd assume she's at least 16 or older from looks alone.)
Occupation: Blood Team Member
Faction: Chaotic Neutral
Universe Origin: Mary Skelter
Appearance:
  • latest

Description:
Alice was but a little girl when she would be frequently noted as scary, freaky or just annoying, and would frequently be attacked and/or shamed by the passerby, only to be followed by (or protected by) her childhood friend Jack. An untold amount of time later, the two are in the walls and bars of a sentient prison known as Jail, where monsters known as Marchens acted as guards and previously invincible monsters known as Nightmares oversee ever individual area of Jail. One day during their normal day after what is described as torture in Jail, word came around one of the Marchens had been killed (which was presumably impossible at the time) - and shortly after, an anonymous Red Riding Hood came on in, slicing the jail cell bars free and taking Alice with her - to leave Jack to follow. Shortly after, the two would end up staying with Red Riding Hood and led to the Liberated District, where they would join the Dawn Organisation and become a part of the Blood Team.
Shortly after the liberation of the entire Jail itself, Alice had hit a bit of a conundrum. Jack had given in to blood loss, and several other members of the Blood Team like Hamelin and Red Riding Hood have fallen into gravely dangerous conditions. Alice confronted Gretel with this situation one day and the two began working on a plan (reluctantly so for Alice), and Gretel had eventually found out a way to gather what is needed to cure their friends and get them back into top condition, though she warned Alice it will take her through dimensions. Alice had agreed to these conditions, and the day eventually came for when she would be taking this travel through dimensions in seeking of ingredients to restore her friends to their full strength and energy once again. Little did she know, she was going to find people, beasts, and other beings that which she has never seen before, which may or may not disrupt or destroy her plan to return with what is needed to restore her friends.
The Blood Maidens are a nigh superhuman species born from the Marchens and with usually abnormal or unnatural abilities, some unique to certain Maidens, while others are accessible to all. These come in the form of abilities, powers, weapon usage (seriously), and a double edged sword. The blood of a Blood Maiden reacts to the blood of Marchens, to which it will 'absorb' that blood and build up to a lashing out in either a pure blood power-up of Massacre Mode, or a corrupted blood fuelled blind frenzy of Blood Skelter. However, there are ways to purify or get rid of the built up blood entirely - though limited. Key details of the species include:
1. After transformation, the blood used to trigger it is all burnt out and needs to be gathered again.​
2. If the blood is entirely removed (in any means), the one responsible or multiple people are given some form of boost or restoration (unique to each Maiden). In Alice's case, the one responsible for relieving her of her blood gains a HP restoration.​
3. Each Blood Maiden has their own Blood Ability as well, which they are able to use at the cost of some SP. Alice's Blood Ability is known as Rabbit Hole, allowing her to give up 1 SP to mark her position and retreat if she wants to.​
4. Worth noting that the Massacre Mode and Blood Skelter transformations come with a bit more of an aggressive attitude adjustment while they are in effect.​
5. I will be limiting down her HP and SP to an in-game amount at the cost of her being able to use 'every last skill' available in her entire class tree (listed below). I will also try to find a way to integrate a blood mechanic (albeit altered) into this.​
^On that, I will have B-L-O-O-D like that in a meter-like mechanic. If it a letter is purple, it is pure. If a letter is red, it is corrupt. Whichever is more present will determine the transformation. Good luck trying to purify it, though. Best bets would be to wash it off or out (or both).​
Ability list is just below, with her stats even in there too! Open it up to take a look!
Stats
HP: 2421
SP: 562
ATK (Physical attack): 312
DEF (Physical defence): 316
AGI (Speed): 96
TEC (Magic attack): 169
MEN (Magic defence): 239
LUC (Luck): 151
B-L-O-O-D Meter: Will generate over time - through normal interactions or battle. If Alice is feeling negative at the end of an interaction, corrupted blood will be generated and vice versa for pure blood. In battle, blood will be generated on how much damage is dealt and taken (800 damage taken or dealt will generate 1 blood). If Alice takes more damage than she deals when over 800 damage is taken or dealt, that blood will be corrupt. If Alice deals more damage than she takes when over 800 damage is taken or dealt, that blood will be pure. (Not sure how I'm going to fully implement this, but hey. Why not get the full package.)
Fighter Class
Invisible Slash:
Minor damage to one enemy. 7 SP.
Water Attack: Minor Water elemental damage to one enemy. 7 SP.
Charge: Temporary attack boost for the user's next turn. 7 SP.
Surge: Water elemental damage to one enemy. 17 SP.
Pound: Heavy damage to one enemy. 36 SP.
Paladin Class
Cover:
Group attacks do not hit other members the turn this is used. 6 SP.
EX Heal: Restore a fair amount of HP to the chosen target. 10 SP.
Intimidate: Temporary, enemies will attack the user. 4 SP.
Resist Attack: Temporary, reduces the damage taken by physical attacks on a chosen target. 24 SP.
Darkness Bullet+: Magic damage to an enemy with a chance of inflicting Darkness (aka blindness). 18 SP.
Marshall Class
Force Wave:
Minor damage to all enemies. 14 SP.
Poison Bullet: Minor damage to an enemy with a chance of inflicting Poison (drains health each turn). 12 SP.
Rage Rush: Damage on 3 random targets (cannot be chosen). 72 SP.
Amber Red: Damage to all enemies. 31 SP.
Destroyer Class
Flash Impact:
Minor damage to all enemies. 17 SP.
Shock: Damage to one enemy. 17 SP.
Desperation: Temporary, raises damage done and taken. 24 SP.
Wild Charge: Temporary, lowers hit rate but heightens critical hit chance. 18 SP.
Blood Lord Class
Blood Cleave:
Deal minor damage to an enemy. Higher chance of blood being gathered. 13 SP.
Torrent Blade: Heavy magic Water elemental damage to one enemy. 36 SP.
Blood Wound: Deal damage to an enemy. Higher chance of blood being gathered. 17 SP.

Earth Cannon: Heavy magic Earth elemental damage to one enemy. 36 SP.
Keraunos: Heavy magic Lightning elemental damage to one enemy. 36 SP.
Blood Raptor: Heavy magic damage to an enemy. Higher chance of blood being gathered. 23 SP.
Massacre Mode/Blood Skelter Exclusive Skills
Mass VY Blast:
Air damage to all enemies. 2 SP.
Mass Freeze: Water damage to one enemy. 2 SP.
Mass Execution: Heavy damage to an enemy with a chance of instant kill. 0 SP.
Mass Brandish: Heavy damage to all enemies. 2 SP.
Massacre Slash: Damage to one enemy. 0 SP.
Mass Rage Rush: Damage on 3 random targets (cannot be chosen). 2 SP.
Mass Evasive Dance: Temporary. Raises the user's evasion rate. 2 SP.
 
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Name: Sir Alonne
Species: Human/ Blood Knight
Gender: Male
Age: Dark Souls Time is wonky, approximately late 30s-early 40s
Occupation: Wandering Swordsman/ Former Captain of the Alonne Knights
Faction: Nuetral
Universe Origin: Dark Souls
Appearance:
Dark_souls_2_sir_alonne_by_menaslg-d89omhn.png
Description: An adventurer through and through, Sir Alonne traveled west from his homeland to the realm of Drangleic. Having known success through many of his previous ventures, it was at Drangleic where he would make a lasting mark upon the world. There he encountered a young noble who he took a liking to, one he would devote his blade to for the next few years. With the help of an unrivaled blade like Sir Alonne, this noble eventually found fortune by obtaining a mystical scepter which he used to produce an endless source of Iron. Able to produce weapons, golems, fortifications, anything with unrivaled speed, the noble would soon conquer land under the new title of the Iron King. Regarded as a legend by the Iron King and his cohorts, Sir Alonne became the captain of the King's warriors, who were eventually modeled in his image. With his eastern techniques and prowess leading them, the Alonne Knights would become a frequent talking point among the aristocracy that formed in the Iron king's kingdom. However, even a realm as bountiful as the Iron King's was not able to avoid the curse of the undead, which afflicted the citizenry with unbiased ferocity.

It was here that Sir Alonne began to see the divide forming between him and his charge, as the Iron King's response to the curse was as arrogant as it was Cruel. The Undead were labeled as sport, hunted by the aristocrats in a bid to wipe them from the kingdom as effectively as possible. Though not one to weep for the weak, Sir Alonne could see this ploy to maintain the King's image for the arrogant grasping that it was. But as the King grew more convinced of his own might, Sir Alonne resigned that staying in service to him was no longer as rewarding as it should've been. With the kingdom rapidly spiraling towards calamity due to the curse and the King's growing obsession with his infinite Iron, Alonne saw the merging of universes as an opportunity to jump ship and continue his earlier adventures. And so, with some of the most loyal Alonne Knights following their captain, Sir Alonne abandoned the Iron King and set out for a new adventure.
 
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Approved. Note to self, though: add ‘Universe Origin’ into the character sheet... I’m going to add a minor modification into into the character sheets, everyone.
 
latest

"We are Omnimon, we are protectors of the Digital World."

Name:
Omnimon

Species:
Omnimon

Gender:
???

Age:
???

Occupation:
Royal Knight

Faction:
Good

Universe Origin:
640px-Digimon_Logo.svg.png


Description:
A Royal Knight Digimon that began its life like all other Digimon, specifically as an Agumon-Gabumon pair that worked hard and through a miracle, fused to become this grand Royal Knight who now serves the Supercomputer Yggdrasil by acting as one of the Royal Knights, a faction that acts as the Digital World's first line of defense against threats. While he does believe in the will of Yggdrasil, doubt will cloud him if he is forced to threaten those he deems innocent, yet he will follow through with slaying evil.

Other Information:
Omnimon does not pull from any specific incarnation of the character.
While various Digimon installments are all-ages, the series has had its fair share of teen-rated media, especially videogames.​
 
596967Name:
Izuku Midoriya/Deku

Species:
Human

Gender:
Male

Age:
15

Occupation:
Student of UA High Hero School

Faction:
Lawful Neutral

Universe Origin:
596968

Description:
A boy whom was born Quirkless, despite having parents having possession of Quirks. (Quirks are basically superpowers) He had one dream and that is become the Number Pro Hero. Looking up to his personal idol, All Might. The current top Pro Hero of Japan and the most powerful Hero yet. Always idolizing him throughout his school year. That is till one day, Deku had his opportunity when he crossed paths with All Might. Knowing the futeure situtation of the Number one Hero. All Might gave him a chance to fulfill his dream by helping him attend UA High. A Hero high school for future Pro Heroes. There he trained himself to have the upper hand on the school's entrance exams. Despite being born Quirkless. All Might gave him a chance to be a hero like him. As he states that he needed a successor to the quirk but before he can have the Quirk, he must make sure his body is fit for the Quirk. After a montage of hard work, Deku gained his first ever Quirk. One for all, a powerful quirk passed down from generations to generations. A power where he gains immense strength and speed packed in a single blow that even winds and earth bows to power. Through All Might's help, Deku rose to his ranks and earned his place in UA high.
 
Name: Avacyn
Species: Angel
Gender: Female
Age: ???
Occupation: Guardian
Faction: Neutral
Universe Origin: Magic the Gathering
Appearance:

avacyn_fan_art_by_dianavandamme_db77y1f-fullview.jpg

Description: Created millennia ago by the supremely powerful vampiric planeswalker Sorin Markov, Avacyn was the protector of the world of Innistrad. She was charged with making sure that the supernatural inhabitants of that plane never threatened the extinction of humanity, as Sorin knew that this would cause his vampiric brethren to turn on each other for sustenance. She was exceptionally good at this role, her prowess at beating back the darkness causing the creation of a church centered around herself. Her prowess both at combat and spellcasting made her able to challenge even the most powerful of demons, and she used her powerful magic to bind them in places they could never escape. Centuries passed, and eventually, since she was so good at what she did, she nearly drove the demonic race to extinction. Griselbrand, perhaps one of the greatest of his kind, knew that he was next, so he formulated a bold plan. By challenging on top the artifact she used to bind his predecessors, he was able to drag her inside when defeated. Eventually, she broke free, but the situation had turned much drier. She spent a few years trying to fight back against the corruption that had gained a foothold in her absence. However, this left her to be completely blind-sided by a new threat. She was twisted and driven to insanity by the subtle magic of an immensely powerful eldritch being, and in her madness, she turned against the humans she once protected. Her creator was forced to intervene, and to his great sorrow, he was forced to unmake her. Or so he thought. Right as he did so, the multiverses collided together. At that moment, she was saved. Now, she seeks to redeem herself, one saved soul at a time. She ultimately has the best of intentions, but her corruption leaves her with an insatiable bloodlust
 
latest

"We are Omnimon, we are protectors of the Digital World."

Name:
Omnimon

Species:
Omnimon

Gender:
???

Age:
???

Occupation:
Royal Knight

Faction:
Good

Universe Origin:
640px-Digimon_Logo.svg.png


Description:
A Royal Knight Digimon that began its life like all other Digimon, specifically as an Agumon-Gabumon pair that worked hard and through a miracle, fused to become this grand Royal Knight who now serves the Supercomputer Yggdrasil by acting as one of the Royal Knights, a faction that acts as the Digital World's first line of defense against threats. While he does believe in the will of Yggdrasil, doubt will cloud him if he is forced to threaten those he deems innocent, yet he will follow through with slaying evil.

Other Information:
Omnimon does not pull from any specific incarnation of the character.
While various Digimon installments are all-ages, the series has had its fair share of teen-rated media, especially videogames.​
View attachment 596967Name:
Izuku Midoriya/Deku

Species:
Human

Gender:
Male

Age:
15

Occupation:
Student of UA High Hero School

Faction:
Lawful Neutral

Universe Origin:
View attachment 596968

Description:
A boy whom was born Quirkless, despite having parents having possession of Quirks. (Quirks are basically superpowers) He had one dream and that is become the Number Pro Hero. Looking up to his personal idol, All Might. The current top Pro Hero of Japan and the most powerful Hero yet. Always idolizing him throughout his school year. That is till one day, Deku had his opportunity when he crossed paths with All Might. Knowing the futeure situtation of the Number one Hero. All Might gave him a chance to fulfill his dream by helping him attend UA High. A Hero high school for future Pro Heroes. There he trained himself to have the upper hand on the school's entrance exams. Despite being born Quirkless. All Might gave him a chance to be a hero like him. As he states that he needed a successor to the quirk but before he can have the Quirk, he must make sure his body is fit for the Quirk. After a montage of hard work, Deku gained his first ever Quirk. One for all, a powerful quirk passed down from generations to generations. A power where he gains immense strength and speed packed in a single blow that even winds and earth bows to power. Through All Might's help, Deku rose to his ranks and earned his place in UA high.
Name: Avacyn
Species: Angel
Gender: Female
Age: ???
Occupation: Guardian
Faction: Neutral
Universe Origin: Magic the Gathering
Appearance:

avacyn_fan_art_by_dianavandamme_db77y1f-fullview.jpg

Description: Created millennia ago by the supremely powerful vampiric planeswalker Sorin Markov, Avacyn was the protector of the world of Innistrad. She was charged with making sure that the supernatural inhabitants of that plane never threatened the extinction of humanity, as Sorin knew that this would cause his vampiric brethren to turn on each other for sustenance. She was exceptionally good at this role, her prowess at beating back the darkness causing the creation of a church centered around herself. Her prowess both at combat and spellcasting made her able to challenge even the most powerful of demons, and she used her powerful magic to bind them in places they could never escape. Centuries passed, and eventually, since she was so good at what she did, she nearly drove the demonic race to extinction. Griselbrand, perhaps one of the greatest of his kind, knew that he was next, so he formulated a bold plan. By challenging on top the artifact she used to bind his predecessors, he was able to drag her inside when defeated. Eventually, she broke free, but the situation had turned much drier. She spent a few years trying to fight back against the corruption that had gained a foothold in her absence. However, this left her to be completely blind-sided by a new threat. She was twisted and driven to insanity by the subtle magic of an immensely powerful eldritch being, and in her madness, she turned against the humans she once protected. Her creator was forced to intervene, and to his great sorrow, he was forced to unmake her. Or so he thought. Right as he did so, the multiverses collided together. At that moment, she was saved. Now, she seeks to redeem herself, one saved soul at a time. She ultimately has the best of intentions, but her corruption leaves her with an insatiable bloodlust
All three approved. Just two questions about the Digimon character, though...
How tall is he and is he a robot?
 
All three approved. Just two questions about the Digimon character, though...
How tall is he and is he a robot?

The first question is easy to answer. I am using the scale presented in Cyber Sleuth, so... this.

597441

The second answer is a bit complicated but can be simplified to 'no'.
 

  • 597766
    Name: Reimu Hakurei

    Species: Human

    Gender: Female

    Age: around her twenties

    Occupation: Shrine maiden, incident resolver.

    Faction: Good

    Universe Origin: Touhou Project

    Description: Reimu is the miko of Hakurei Shrine tasked to protect the balance of Gensokyo. Albeit working in a Shinto shrine, Reimu is occasionally identified as a Taoist due to her lifestyle. Not much is known about her past, other than that she lived alone in Hakurei Shrine for quite a while. Throughout her life, Reimu had always successfully resolve any ‘Incident' occurring in Gensokyo, with the only one incident she did not solve was the Palanquin Ship incident, where Marisa wrapped it up in her place instead.

    Her story in the multiverse began shortly after she resealed Kasen Ibaraki's right arm and before the event of Touhou 17. The sudden merging of multiverse had somehow caused the arm of Ibaraki-doji to grew tremendously in power and, in an act of resistance, the arm managed to break free of the seal Reimu had previously made. Not only that, Yukari suddenly began to assail Reimu once more, not unlike before she went to the moon several years ago. Once more, Reimu had to go through Yukari's rigorous training session, not knowing the intention behind it...
 
8b42d6c5b22a26dc4175fda1b8ad1a70866dbd0e.png
Name:
Nemurin

Species:
Mahou Shoujo

Gender:
Female

Age:
Deceased; 24 years old

Occupation:
NEET (Formerly), Dream World God

Faction:
Lawful Good

Universe Origin:
Mahou Shoujo Ikusei Keikaku

Description:
Nemurin is quite a happy-go-lucky girl and is more than happy to help out anyone in need. She's also a bit of a ditz, can be quite lazy, and is a bit of a sleepyhead. She also had a very severe case of asthma as a child. Naturally, this makes it hard for her to actually help out in the real world.

Nemurin is one of the few veteran Magical Girls of the group in N-City. She would often be found staying within the chatroom just to talk with the other girls, often only doing her magical girl work in dreams. Fav then announced that there were too many Magical Girls within N-City and that he wished to reduce the count from 16 to 8. The elimination methods will be based on who has the most Magical Candies, the one with the least would be eliminated from being a magical girl. Due to her diligence in the dream world, her candy amounted to over 7,000,000,000. However, as Fav says, it doesn't count for the purposes of the elimination games. Eventually, as the first week draws to a close, Fav began to announce the first dropout. As Nemurin had 0 candies in real life, Fav announced that Nemurin would be eliminated from the group.

The other Magical Girls bid their farewell, as Nemurin was then shown to be deleted from the chatroom. However, she was still able to transform into a Magical Girl until the day was over, and so she decided to take this chance to visit the Dream World one last time. After her duties in the Dream World were over, Fav had announced that Nemurin's time had come and that she would have to bid farewell to everything she has. It was here that Nemurin's physical body had died of a heart attack. However, due to Nemurin's powers, and that she had been in the Dream World, her body in the dream world was safe, and she was free to roam within the Dream World, without the ability to return to the real world.

Stats (Light Novel):
Physical Ability: 3/5
Durability: 3/5
Agility: 3/5
Intelligence: 3/5
Self-assertion: 1/5
Ambition/Desire: 1/5
Magical Potential: 5/5

Fanbook Stats:
Physical Ability: 3/5
Communication Skill: 4/5
Magic Rarity: 5/5
Magic Experience: 5/5
Mental Strength: 5/5
Falling Asleep: 5/5

Both are official.

Power:
Can enter others' dreams.
Nemurin's magic allows her to act freely in a realm known only as of the Dream World. Within this world, everyone's dreams are connected to each other, and Nemurin is able to enter the dreams of people. It is possible for Nemurin to reflect whatever happens to a person in the Dream World to reality. For example, wounds inflicted on a person in the Dream World would carry over into the Real World.

Inside the Dream World, Nemurin has absolute power and is the strongest being. She is able to do almost anything within the Dream World. This also means that she can create anything within this realm, including making a person and changing their personality. However, her absolute power in the Dream World does not work in reality.
 
Name: The Keeper
Species: Nightmare
Gender: Male
Age: Unknown
Occupation: Guardian
Faction: Chaotic Evil
Universe Origin: The Evil Within
Appearance:
9e5f985971db775759c3c436c9cb72ef.jpg
A hulking beast of a man sporting a butcher's outfit often seen wielding a meat tenderizer and a spiky bag of gore. The most eye-catching thing about him is the wire-bound safe that makes up the entirety of his head.
Description: The Keeper is one of the many abhorrent creations of Ruvik and serves as the manifestation of his secrecy. Once Ruvik took control of STEM, the Keeper began to wander the dream world that Ruvik now reigned over. Any unfortunate victims who wandered into certain areas were waylay-ed by the Keeper, who'd take their heads into his sack of gore. A guardian whose main task was to hinder victims progress through the world Ruvik created, the Keeper set various traps, blocked passageways and would use the various safes that Ruvik scattered around to teleport great distances through his realm. However, once universes began converging, this particular instance of the Keeper was torn from Ruvik's mindscape along with an innumerable amount of other nightmares. Now cut off from Ruvik's control, the Keeper has begun automatically patrolling whichever realms he can. As he is bound to the safes which are now scattered across universes, the Keeper's patrol has grown insurmountable. Acting on auto pilot, he now terrorizes whatever individuals were unfortunate to have one of Ruvik's safes land nearby. This reign of terror will only be stopped once all of the Keeper's safes are destroyed.

Powers

Strength: The Keeper's got the inhuman strength one would associate with his appearance, able to rend metal with his bare hands. He's capable of withstanding several point-blank blasts from heavy firearms before going down

Linked to the Safes: What has to be his greatest power is the connection he has to the plethora of Ruvik's safes. As long as one exists, the Keeper will continue to spawn from them. When the Keeper's body succumbs to damage, he reforms his body from another Safe, ensuring that as long as they exit, he does. He can use this to his advantage as well, as he has no problem tearing his own head off in order to spawn from a safe closer to his target.

Within: What actually lies within the safes he both guards and uses as a head is a hellish assembly of twisting flesh which will try to pull in and crush whatever manages to get it open.
 
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Name: Corey
Species: Human
Gender: Female
Age: Unknown
Occupation: Ex-Soldier, Vigilante
Faction: Lawful Evil
Universe Origin: Hotline Miami
Appearance:
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A relatively Young woman with black hair often sporting a zebra-mask​
Description: After fighting the Soviets in Hawaii throughout the eighties, Corey was only one of the many disgruntled soldiers who had to stand down after the Soviets Nuked San Francisco. With many of them forced into an impromptu retirement, Corey initially stood back and watched with her old military buddies as Russian mobsters began setting up operations in their hometown of Miami. They wouldn't have long to simmer though, as not too long after America lost the war did a series of atrocious murders start taking place. Entire Compounds owned by the Russian Mafia were being systematically wiped out, one after another. The media was frantic in covering as much as possible, and former soldiers like Corey and her friends merely watched in awe as some invisible hand of justice rid their town of the Russian criminals. Eventually, the head of the Mafia was assassinated, and the one responsible for it all was found waiting for the police right next to his body. Corey and the rest of this mysterious savior's fans were to be prominent advocates for him during his court cases, but the evidence was insurmountable. With his incarceration set and his execution date still pending, the media's buzz wore off. Attention started moving elsewhere, and perhaps Corey and her friends would've also stopped considering it if not for a crazy little idea that one of them had.

Donning Animal Masks just like the mysterious avenger's, the Fans took to the streets and began their own vigilante crusade against street thugs and gangbangers, using their military expertise to carve their own bloody path through Miami's criminal network. Though they occasionally butted head over how they were to do their work, and even though Corey herself wasn't the most enthusiastic about hopping into criminal dens full to the brim with goons armed to the teeth, the work was undeniably invigorating. So they did it again, and again, growing more bold with larger targets each time until they hit the biggest break they could've. Stumbling across the newest base of the re-surging Russian Mafia, they had the chance to crush it into the ground just like the mysterious idol they initially looked up to. During their assault on the Mafia's compound, the earthquakes struck. All of Miami seemed to tear itself apart, and Corey found herself separated from the rest of her gang in an entirely new environment. With nothing but confusion and agitation fueling her, Corey set off to figure out just what the hell happened and where her friends are.

Abilities

Weapons Specialist: In part due to her military training, Corey is capable of wielding most man-made weapons with lethal efficiency.

Dodge-Master: A trait unique among even her fellow vigilantes, Corey has perfected the art of dodging. Combined with her speed and situational awareness, Corey is capable of rolling through intense gunfire with minimal injury.

Extreme Athleticism: The fastest among the vigilantes, Corey's ability to move a high speeds is nothing to sneeze at. Though her highest speeds can only be maintained for a small window of time, she will still easily outpace most people.
 
I did say, didn't I?
To be honest, I may follow up on that - but maaaaybe a little later.
I intend to add one of my own to make it a trifecta when I next awaken.

Well, here you go!


Name: "Sleepwalker" Rin
Species: Human
Gender: Female
Age: Unknown (Another case of assumption - she seems to be at least 18+, though.)
Occupation: Unknown
Faction: True Neutral
Universe Origin: Muse Dash
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(No, this is not the original variant... Yes, there are variants. I'm just going with this one in particular. I have multiple reasons.)
Description:
In the world of Muse Dash, everything circles around music and the layout of the varied land. A factory, city streets, what seems to be a literal candy land, a castle, etc. The inhabitants, however, are often... Different. When the world is facing a mirror code crisis (which caused these locations to take over what was initially there), a trio of heroes would take up the task of restoring it to normal - and take up 'variants' to reclaim the land to the beat with added abilities - some are better or worse than others, naturally.

The Sleepwalker variant of Rin is the token 'cheat character', having perfect accuracy. Any note or collectable coming her way, it is done - flawless accuracy, and not a single collectable missed. Any hazards? Dodged or whacked out of the way. The kicker here is that the Sleepwalker is... doing 'all' of this in her sleep. If she says she can beat you in her sleep, she's probably right. And of course, given the fact that she (among the other two members of the trio) have heard all sorts of beats and tunes, she will probably end up fighting to any tunes that play and recognise them too.

She's practically untouchable thanks to her insane reaction time - in or out of sleep - and awareness of her surroundings and what is coming her way, but she is 'not' invincible. She and her beloved pillow can only do so much (a pillow that can tank hits from energy blasts, a drill and multiple missiles, might I add - among other things - but apart from that, it is a normal pillow). What's her big weakness? Two words - her personality. See, at the cost of all of these incredible traits, she unfortunately has the short end of the stick as the Sleepwalker.

The Sleepwalker is absolutely freaking clueless. Always sleeps through everything, has the worst sense of direction probably ever, and blissfully unaware of anyone and anything until she knows they are there and exist. She doesn't even know her own potential, as everything she does of course happens while she sleeps (the reason to how she can actually react to the surroundings while asleep is unknown). Oh, and yes, she sleeps like nobody's business - good luck waking her up if she suddenly falls into a deep slumber in the middle of nowhere for no reason.
The Pillow - Sweet dreams! This is her weapon of choice. It is but a normal pillow except it seems to function more like a shield and a pillow put together. This means she can of course sleep with the darn thing (like she loves to do), but optionally whack it into people's faces at the risk of initiating a pillow fight (that she'll probably win).
Flawless Aim/Record - Her aim cannot get better. Every single strike/attack she makes is a guaranteed hit. Projectiles get harmlessly bounced away unless they do something to her and/or her pillow or what she hits them with. Anything else is practically parried.
The HP - There is only so much. She only has a baby total of 200 HP on account for the fact her enemies in source don't actually hit as hard (though one wouldn't be able to tell because they can't even hit her given her insane ability).
Mirage Effect - There's only one of me! When there are too many oncoming threats, Rin can duplicate herself instantaneously and disengage just as fast. It does everything the original Rin can.
Gotta Go Fast! Too fast, too quick! Nigh superhuman speed and reflexes hold up most of her skill set as a whole. No, seriously. The higher speed songs in particular have her jumping around and moving really freaking fast.
Fever Mode - Maximum overdrive! Given enough successful hits, more points will be gained - but since that's not exactly helpful here, think of it like this. Each hit she lands (which she'll land every single one), a part of her Fever Gauge fills up. When filled up, the Fever Gauge will gradually empty but while it 'is' emptying, more damage can be dealt for a short period of time.
Simple and to the point - after a day of hard work trying to reclaim the land (while asleep) and go back to the clutches of her bed, she would suddenly just collapse on the spot on her way back from the factory specifically (face-first into the steel lined 'path' it had) and be enveloped by a portal, crash landing into where she would debut (the impact of which would wake her up and it is planned she crashes into and breaks something). She has no real motive upon awakening apart from 'I want to go home'. The world she will land in is undoubtedly far from her own in look, feel, atmosphere, etc. As a result, she'll stick out like a sore thumb 9 times out of 10.
 
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