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Fandom Camp Half-Blood: The Pythagorean Tetractys // Characters

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Name: Basil Kris


Godly Parent: Demeter


Age: 20


Gender: Male


Sexuality: Heterosexual


Personality: Basil takes a lot after his mom, being a down-to-earth, quiet kind of guy. He's soft-spoken and kind, not really entering into conversation until someone talks with him. He's got a passion for all things green and growing ,but he also has some skill as a hand-to-hand combatant.


Weapon(s) and gear of choice: Basil has a watch that is able to transform into a sickle, which is his main weapon of choice. He also has a small pouch filled with sunflower seeds that never seems to go empty.


Godly abilities: Basil has some limited chlorokinesis, as well as teleportation through plants. The latter can only be performed through a limit of several yards.


Other notes: Basil is not part of the prophecy.​
 
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Name: Malachi Jospeh Cain
Godly Parent: Athena
Age: 21
Gender: Male
Sexuality: Heterosexual

Personality: Off the bat, Malachi is a very sharp individual. He picks up on things happening around him quite quickly. It makes him fairly difficult to manipulate as he can often see through lies and straight to the heart of most matters. He's not infallible in this regard. He can be misled, but it is no easy task to accomplish—particularly when he suspects there is something more than meets the eye. Which is why Malachi is without a doubt an arrogant individual. He's incredibly proud and will stubbornly stick with something rather than admit that he might be wrong. He doesn't really apologize for anything, ever, and is often far too stubborn for his own good. He has a tendency to see himself as better than others—particularly people he feels like has less experience than he does.

This shows you why there is little in the world that truly scares Mal. He's brave to a fault and won't be intimidated from doing the things that he needs to do. This extends to every part of him rather than just on a battlefield. He's unafraid to be the person that he is, and rarely is culled by the expectations of others. Mal knows how to push the buttons of those around him. If he doesn't like a person, they will know it. He makes no effort to hide his opinions even when they are unwanted. As a result, he tends to easily provoke those around him when this is combined with his arrogance. He doesn't back down either, which tends to make most situations even worse.

Mal can come off as quite indifferent towards most situations. It seems like he often has little care for the things going on around him. While this is in fact true at times, he's not quite as unaffected as he comes off as. He's always managed to cultivate a cool sort of indifference as part of his attitude though, and at times this can make him seem as if he isn't serious about anything. All of that shows because Mal is a rebellious soul. Despite his strict upbringing, he has always pushed the limits of the rules set in place for him. He is the sort that if given an inch, he will take a mile. He's very much an independent sort of thinker, and as such, he doesn't always listen to the rules or expectations that are set for him. He's something of a wildcard in this regard. It's hard to know how exactly he might behave in a situation given that he isn't afraid to break course when he wants to.

Even as a boy, Mal was an incredibly intense individual. He puts his all into the things that he does—driven to the point that it can be difficult to distract him. Everything from his thoughts to the way that he trains is done with a single-minded focus that is both admirable, and at times a bit intimidating. That brings him to what he feels like is his mission today. He made a vow to see the Wolves fall. And Malachi considers a promise to be pretty much God binding, and as such will try and hold himself to any and all promises he makes. He also holds people to the same standards, getting highly offended if promises are broken without a good excuse, and it's one of the things he's most high-maintenance about. That's why Malachi prides himself on loyalty. He keeps secrets and takes his friends' side in things most of the time, even if he doesn't completely agree with said friend. He's not infallible, however, and he could definitely be persuaded to spill secrets, but it's something he tries not to do.

Mal is a rather sarcastic individual. He has a dry sense of humor and is certainly more of a realist than optimist. He tends to wield his sarcasm like a weapon in itself. It is a way to keep people from determining what he is truly thinking as a sharp taunt can be quite the effective distraction when it needs to be. Even though he's a sarcastic and stern asshole all the time, he sure is one hell of a flirt. Basically if it resembles a female being, there's a high chance Malachi will flirt with it. It doesn't matter if he's attracted to them or not, it's just something he enjoys to do and treats as part of regular social interaction. He also hopes that other people enjoy his flirting, and makes sure to stop if he's asked to. Which is why he tries so hard not to be cocky, but Malachi tends to keep in mind what he's got and take pride in it. He does doubt himself quite often, but he'll try and convince himself that he's being ridiculous. He can come across as conceited sometimes, but takes pains to avoid this.

Weapon(s) and gear of choice:
Enchanted Arm Guard/Shield: Based in a black and silver bracer on his left arm, Malachi has a concave disk about 3.0 feet in diameter, weighing 12 pounds painted in its familiar gray and silver pattern with a owl in the center design in its center. Given to him as a gift and , physically the shield is made from pure celestial bronze. back in the early days of him being at camp so at will, it will expand into its full form, when not needed it'll shrink back into the bracer. The shield is also strong enough to combat some weaker magic. The shield's shape makes it a superb throwing weapon. It can cut through the air with minimal wind resistance. It is also able to bounce off solid objects, such as walls and floors, when struck on its edge and can be ricocheted off of multiple surfaces. It also makes a formidable and devastating hand-held weapon.

Sword: When unsheathed, it becomes a 3 foot tall double-edged mixed sword and causes the fear of most monsters around it. It is half celestial bronze and half tempered steel. A secondary gift from his mother that links to his most underused power.

Escrima Sticks/Spear/Trident: A collapsible metal spear, this is Mal's secondary weapon. It can be used to strike and attack, and spun around as a makeshift shield when he can't move fast enough. If he clicks the button in the middle the two other bladea protrude from the side. the composition of the staff is strong enough to support a large amount of weight and it can also be separated into 2 escrima sticks.​


Godly abilities:
Prowess in Battle: The thing about Mal is when he fights, he fights hard and he fights fast. Focusing on styles that focus on agility, speed, and brutality. And thanks to his uncle's training in this field personally, he has excelled in this area, creating a form of combat that is essentially very acrobatic, heavily attack-oriented, utilizing powerful sweeping kicks, aerial takedowns and lashing attacks with hooked and clawed fists. This focus' on how to use the motions of his body along with his speed and size to his advantage while attacking his enemy's weak points. Being well-studied about the human body, Mal can effectively target pressure points, vital points (like the jugular), and joints. Oh, he's also not afraid of using cheap shots.

Enhanced Intelligence: Mal has a superhuman capacity for the management of information. He is able to comprehend almost any number of variables and instantaneously factor them into his mental processing, allowing him to remain unflappably calm in even the most chaotic of situations.This gives him “battle instincts” to match even the most grizzled and experienced soldiers, it also gives him supreme analytical intelligence, able to spot obscure patterns and predict likely outcomes in situations which would seem unpredictable to anyone else, all without too much difficulty.

Weapon Conjuration: Thanks to a mental link, Mal can easily call forth his sword from any distance far or wide, though he has to be pretty careful because he can easily miss. And he hasn't practiced much with it. In this instance, so long as the demigod can accurately picture the weapon in his mind, he can summon the weapon to the battlefield.

Hyper Awareness: Malachi's management of information extends to incredible observational skills. Heightened even further as a response to his past mental trauma, he can perceive a 50 different details about his environment and recall them perfectly at a moment’s notice, constantly analyzing and scanning for potential threats and dangers, spotting things that others might not catch.

Other notes: Is part of the prophecy.


 
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EF7EFF8A-F6DC-4C6D-BDDF-7148839B674E.jpeg Name: Dean Dustin


Godly Parent: Apollo


Age: 20


Gender: Male


Sexuality: Bisexual


Personality:

From the get go, many people thought that Dean was going to come across in a similar way that his father does, Cocky, rude, arrogant, and self-centered. And for a while many people stayed away from him, choosing to belief their first opinions and thoughts then get to know him. But in actuality, it was the exact opposite. Dean slowly proved him self and showed everyone that he is the exact opposite of his father. Dean is willing to listen and learn about his friend, choosing to boost their achievements over his own. He's caring and is the first to make sure everyone is doing okay before he worries about himself.

Weapon(s) and gear of choice:
  • A bow, with a quiver of arrows, some of the arrows when they impact release a sonic blast that can incapacitate his enemies, these arrows were crafted for him by a member of the Hephaestus cabin.
  • A short sword, that he utilizes in battles.
  • Audiokinesis: Dean can make a sharp whistle-like sound that can temporarily stun his opponents, making them to clutch their ears in confusion.


Godly abilities:
  • Musical Aptitude: Dean is a skilled musician, which seems to be his primary focus. You will usually never see him without some sort of musical instrument in his hands.
  • Vitakinesis: Dean can heal people by singing a song to his father in Ancient Greek
  • He can curse others to only speak in rhyming couplets that can take days or even weeks to wear off.
  • He is an expert archer.
  • He is skilled in physical contests and games.
  • Audiokinesis: Dean can make a sharp whistle-like sound that can temporarily stun his opponents, making them to clutch their ears in confusion.

Other notes: Is one of the males that is a part of the prophecy
 

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Name:

Erin Barnes

Godly Parent:
Eros

Age:
22

Gender:
Female

Sexuality:
Bisexual

Personality:
Erin Barnes, like her father Eros and her grandmother Aphrodite, is a fickle and emotional individual. Erin is swayed by emotion more than logic and her emotions are all intense and extreme. When she's happy she's all smiles and laughs and goofing around, when she's sad she's brooding, crying, and grieving, and when she's angry, well, you would not like her angry. All her emotions tends to be on the extreme end of the spectrum, which can often get out of hand.

Despite having a loose hold over her emotions however, Erin is a friendly and often cheerful individual, except when one of her mood swings hit her of course. Being extrememly familiar with emotions, Erin is quite good at dealing with other people. Erin is fiercly loayal and protective towards her friends and family. Erin can be quite flirty as well due to her lineage, though she prefers women over men.

Weapon(s) and gear of choice:
Erin, being the daughter of Eros, is adept at using the bow. While she is not on the level of Apollo’s children, Erin is no slouch when it comes to archery and is only slightly behind them. Erin’s bow is a beautifully crafted yew bow which her father gave her on her first birthday in Camp Halfblood. The bow can turn into a bracelet when not in combat. Erin also has a Celestial Bronze staff for close combat. The staff can shrink down into a bottle of perfume for the sake of convenience. Just twist the cap and it’ll expand into a staff, it also smells nice.

Her quiver is filled with Celestial Bronze tipped arrows while on her waist, strapped like a pair of daggers, are two arrows. One is a gold tipped arrow with a white shaft and the other is a lead tipped arrow with a black shaft. The gold tipped arrow is the Arrow of Love while the lead tipped arrow is the Arrow of Hate. Those hit with the golden arrows will fall in love with the first person they see while the ones hit with the lead arrow will instead be filled with hate and angry to the first person they see. Unlike her father’s arrows, Erin’s arrows only has a temporary effect and will wear off after a while. These arrows are also nonlethal and will not even leave a wound. The two arrows would automatically return to her waist a couple of minutes after being shot.

Last but not least is Erin’s leather jacket. Her leather jacket is an enchanted one and works similarly to Chiron’s wheelchair. When she puts it on, her wings enters a space within the jacket that keeps it concealed and out of sight. The jacket also helps with the temperature, it’s cool when the weather is hot and warm when it’s cold.

Godly abilities:
Charmspeak - By infusing her words with her powers, Erin is able to make people more suggestible to her commands and make them more willing to follow her instructions. Erin’s emotions and the tone of her voice can make her charmspeak more potent.

Archery - While not on Apollo’s level, Eros is certainly has a godlike skills with archery. It is only natural for Erin, his daughter, to inherit his skills. While she is great at archery, her skills are best shown when firing her lead and golden arrows. The arrows never miss their targets.

Emotion Manipulation - Erin is able to a minor extent manipulate the emotions of others. Erin can only mellow down or inflame a certain emotion, she is unable to directly change a person’s emotions. Erin is also able to influence other’s emotions with her own.

Wings - Erin inherited her father’s beautiful white wings. It first sprouted when she was 12 years old, one year before she arrived at Camp Halfblood. Each wings are as long as she is tall and is only enough to support herself, meaning she can’t carry anyone else while flying.

Other notes:
Not in the Propechy
 
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Name: Sophie Hayes

Godly Parent: Aphrodite


Age: 16


Gender: Female


Sexuality: Heterosexual


Personality: Sophie is proof that you can like feminine and girly things, while also being strong. She likes pink, and shopping and dresses and shoes and makeup. However, she can also kick butt. She dislikes it when people think just because she likes girly things, it means she can't be strong, and she's always willing to prove them wrong. However, she is also romantic, and she believes in true love, and in solemates. She has hoped of falling in love, getting married, and having plenty of children.


Weapon(s) and gear of choice:
Bow and Arrow-She finds it a graceful and elegant weapon.
Knife-She uses a knife when she is fighting in close range.

Godly abilities:
Charmspeak: Sophie is able to make people appease her with charmspeak, and be more persuasive.


Other notes: Part of the prophecy
 
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Reece Jaxon Cooper


Godly Parent: Hermes


Age: 19


Gender: Male


Sexuality: Bisexual


Personality: Reece is a young man of many ways. They're not necessarily all good but nobody's perfect to begin with, as he always says. Matter of fact, the nineteen year old embraces each and every one of his flaws. Immediately, you'll see that the twinkle in his eyes is mischievous and troublesome - his favorite thing to do is pickpocket and run off; whether it's a little prank on his friends or he's truly stealing somebody's things. When he speaks, he's cheerful, upbeat. It takes something big to make him wind down, something serious that'll make him silent - and if not silent, talking calmly and seriously. Now, it may sound like an impossible thing for this son of Hermes but when you get to that deeper, more mature side of him, there's no lacking.

However, Reece's attention span isn't always the best. One second he might walk up to ask you a question, forget said question, and then proceed to talk to you about dolphins. Just to mention that he truly loves dolphins and any little treat you could give him. This may sound odd, well, it definitely sounds odd, but it's one of the six foot tall guy's greatest quirks.

It simply takes a while to get to the other side of him where he's much more serious. In those cases, he can definitely be helpful. Reece is someone who's good at puzzles, he finds what fits together. In terms of knowledge, it may take him a while to catch on simply because he may overthink something. Or sometimes he even knows the correct answer though he second guesses himself. But in the end, the boy with sandy brown hair can always be relied on.

Now, taking into consideration how childish you should know he is by now, you'll definitely be surprised to know that he'll eagerly burst into a conversation with news and words that don't sound like something he'd say. In situations where he eagerly expresses big news, he'll look like a tall, messy goofball with a dull, serious expression. Though in situations where he's expressing something light hearted and meaningful, he'll have a hint of smile on his lips and his light brown eyes will light up. Dependent on how you treat him, you'll get one or the other reaction. Though because he tries his best to befriend everyone, you'll probably receive the latter from him; a smile.

Moving on to how he befriends people, Reece is.. a confusing individual. His actions often come off as flirtatious in a way, and sometimes he'll seem like he hates your guts. The latter being when he's in deep thought with a rather, well, resting bitch face. At the very least, he'll look moody when he's sitting alone. When with someone, he'll most likely be playful and say/do stupid little things. Teasing people is one of his most 'charming' things to do. That's usually about the time when people think he's flirting, mistaking his sweet personality for attraction. The hardest thing for Reece is actually letting people into his past, but that's for another time.
Weapon(s) and gear of choice:
Reece wields a medium-length lightweight Celestial bronze sword that can change form into a simple dagger by flipping it over and hold it up by the blade. By repeating those steps, the dagger can be switched back into a sword. Reece calls it Diplisopsis, which means "Double-sided".

Godly abilities:

Lock Intuition Reece has the power to sense curses and/or traps in various locks and use his knowledge to attempt at safely deactivating them the lock itself for safe passage or entry.

Lock Manipulation With his father being the god of thieves, Reece can sense the structure of any lock which he touches to unlock it.

Agility and Speed Due to Hermes being a very versatile God, his children have an advantage in Athletics, including Reece. His stamina and speed are slightly better than most demigods - giving him a bit of an advantage.

Other notes: Reece isn’t a part of the prophecy.
 
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Name:
Maxine Dion

Godly Parent:
Hecate

Age:
21

Gender:
Female

Sexuality:
Bisexual

Personality:
Maxine is cold and standoffish, she's always full of quick wit and sarcasm. Though beneath that icy exterior is a warm-hearted goofball that all her close ones see in her.She's a protector, she would put her life on the line for those she loves. She's very lazy and nonchalant about quite a few things. Maxine is someone who is powerful and quick to anger. She's not really privy to the Gods and most of their children. She is intelligent and is quick to come up with plans and solutions. Maxine is quite a joker and she only cuts up and makes people smile if she can trust them. If one could get close to Maxine they would find a loyal and reliable friend.

Godly Abilities:

MIST MANIPULATION
- She can control the mist and bend it to her will.

TELEKINESIS
- She can manipulate objects/matter with her mind. It causes her to have headaches and dizzy spells if used too much.

MAGIC
- Maxine has a wide control over magic. She can create magical barriers, read tarot cards, control the elements to an extent, levitate, enchant weapons and use hexes.

POTION MAKING
- Maxine is an exceptional potion and medicine maker.

CANINE COMMUNICATION-
Maxine can talk to dogs, this is her least favorite power and will probably kill you if you made fun of her for it.

• Weapons •
Two hand claws, it's specially made to channel Maxine's magic so she can fight with blade and magic.

• Mist Version •
The two blades turn into a pair of silver rings with an engraving of moons.

• Inventory •
Her potion belt
Potion Ingredients
Alchemy and Magic Books

Other notes:
Second female of the Prophecy.
 

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