Ghul
Haunted and Beautiful.
Alright - so in order to make a character, a basic understanding of the five classes is needed. It's also important to note that powers must be specific and balanced, and that in my given examples, the character(s) would have ONE and not ALL of the abilities.
Without further ado, let's look at the classes:
1. Elemental.
The ability to manipulate or manifest an element.
(Ex. Throwing fireballs; Turning things to ice by touch; Creating earthen Golems.)
2. Conjurer.
The ability to summon at will a creature, or object into physical space.
(Ex. Make appear a massive wolf-beast; Conjure a sentient dagger; Summon an invisible bird or bird-like thing.)
3. Changer.
The ability to reform, reshape, or change any aspect of your physical form.
(Ex. Growing wings; Changing into any kind of beast; Body stretching.)
4. Talker.
The ability to enforce ones will using voice, and to communicate with the typically incommunicable. (Talker's must all choose a specialization - its more about communication than coercion.)
(Ex. Commanding trees to uproot and fight; Talking to certain bird species; Talking to material- like paper.)
5. Mystic.
The ability to manipulate the mind, and operate within the ethereal.
(Ex. Dream walking; Mind reading; Putting people to sleep by touch.)
It should also be noted that certain powers, would be considered 'multi-class'. For instance, if you can turn your body into water - that would make you and Changer and an Elemental.
Now, onto the Character Sheet:
Name:
Gender:
Age:
Sexual Orientation:
Detailed physical description - or picture:
Specific Explanation of Power (Including drawbacks, if any):
Class/Sub-class:
Character Background:
I'm happy to help out in any way I can, so feel free to message with any questions!
Without further ado, let's look at the classes:
1. Elemental.
The ability to manipulate or manifest an element.
(Ex. Throwing fireballs; Turning things to ice by touch; Creating earthen Golems.)
2. Conjurer.
The ability to summon at will a creature, or object into physical space.
(Ex. Make appear a massive wolf-beast; Conjure a sentient dagger; Summon an invisible bird or bird-like thing.)
3. Changer.
The ability to reform, reshape, or change any aspect of your physical form.
(Ex. Growing wings; Changing into any kind of beast; Body stretching.)
4. Talker.
The ability to enforce ones will using voice, and to communicate with the typically incommunicable. (Talker's must all choose a specialization - its more about communication than coercion.)
(Ex. Commanding trees to uproot and fight; Talking to certain bird species; Talking to material- like paper.)
5. Mystic.
The ability to manipulate the mind, and operate within the ethereal.
(Ex. Dream walking; Mind reading; Putting people to sleep by touch.)
It should also be noted that certain powers, would be considered 'multi-class'. For instance, if you can turn your body into water - that would make you and Changer and an Elemental.
Now, onto the Character Sheet:
Name:
Gender:
Age:
Sexual Orientation:
Detailed physical description - or picture:
Specific Explanation of Power (Including drawbacks, if any):
Class/Sub-class:
Character Background:
I'm happy to help out in any way I can, so feel free to message with any questions!