• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Bone Reapers Applications

Main
Here
OOC
Here
Characters
Here
Lore
Here

scorpiodragon

Five Thousand Club
Appearance (anime or artbreeder) Or Description
Name:
Nickname:
Age:
Gender:
Sexuality:
Species:
2 positive traits
2 negative traits
2 neutral traits
Powers (1 minimum, 4 max):
Weaknesses:
Crushes:​
 
Last edited:
1646633733768.png
Name: Festus Meloda
Nickname: Ion (due to he likes working with his hands and science)
Age: 23
Gender: Male
Sexuality: Heterosexual
Species: Human
Personality Traits (at least 5)
-Opportunistic
-Shy
-Modest
-Selfless
-Unaggressive though sometimes he likes to play pranks on people by using his illusion manipulation
-Determined
Powers:
-Dream Manipulation/Nightmare Manipulation: He can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. In some cases, his power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and other wise blurring the line between waking and dream. He can also create, shape, enter and manipulate the nightmares of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, observing nightmares and turning dreams into nightmares. The overwhelming shock, fear, anxiety and terror can prove too suffocating for the victim in which their hearts might explode or brains might die. He may be able to pull someone from the waking world into the dream world or bring people/things from the dream world into the waking world. This also includes being able to observe dreams, dream walking and dream sharing. He can also communicate with people in their dreams or nightmares as well as accidently pull people into his dreams and nightmares under stress or fear or trap someone in their nightmares or dreams.
-Photo-Umbra Kinesis: He can manipulate darkness with light properties, light with darkness properties and both light and dark simultaneously.
-Electrical Ice Manipulation: He can create, shape and manipulate either electrified ice, lightning that is 'so cold it burns', or both ice and electricity simultaneously. Can also manipulate cold. These are sadly his only defensive powers, otherwise he relies on his sister to protect him.
-Illusion Manipulation: He can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. He can also give the illusion of pain. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived. If the illusion is powerful enough, it can literally convince the brain to copy anything that happens to the victim within the illusion, making it possible to kill the target with illusions. If the target thinks they are being killed over and over again by an illusion of death, this may lead to insanity in the target as well as overload a person via sensory overload by giving them repeated hallucinations, make them think they are pain and exploit their fears. These can also cause a person to go insane.
Weaknesses:
-Mortality: As a simple human, he doesn't have a long lifespan and is thus subject to sickness and disease like any mortal
-His illusion and dream nightmare manipulations do not work on the zombies, so he must rely on his sister or his photo umbrakinesis/electric-ice manipulations to protect him.
-With his illusions, he cannot create real damage on the enemy, only illusions of pain.
-He needs to know about the persons' fears in order to make nightmare manipulation work.
-His body is vulnerable when in peoples' dreams or nightmares.
-As he is in another person's dream, he is vulnerable to lucid dreamers.
-Being inside the dreams of someone when they wake up may have a number of unpleasant consequences.
-When using his dream nightmare manipulation power or his illusion manipulation, he cannot use his other powers due to requiring mental focus.
-If the target does not have anything to be afraid of then he cannot control their nightmares.
-As it is their dreams, targets may also be able to manipulate the dreams against him via lucid dreaming.
-Being trapped in one’s dream or nightmare does not last forever though he can make it happen permanently with practice. He can also pull someone out of these inducements himself.
-He had to be mentally stable with the complete absence of emotions and peace of mind to generate and control electricity itself.
-His eyes glow when his electric-ice power is active.
-Can accidentally shock people due to the electric-ice aura surrounding him, thankfully not always active
-Can glow in the dark by surrounding himself in light, tends to soak up moonlight & starlight to recover energy but glowing in darkness while serving as a beacon of light can also attract unwanted attention.
-Simultaneous use of multiple elements may exhaust him.
-Swimming: Nearly drowning as a child caused him to fear water
-Running: He has a gimpy leg from a bad fall and thus he cannot run quickly
-The electric part of his electric-ice manipulation become useless if confronted with electrical resistant material, such as rubber, silicate, etc.
-May be short-circuited under certain conditions:
  • Contact with water, a magnet, the opposite polarity, etc.
  • Absence/lack of electrical resistance between the positive and negative polarities.
-Electricity needs a conductor like metal or water to move through, therefore electricity can neither exist in nor move through a vacuum (such as outer space) and may be insulated by non-conductive matter, such as air and rubber.
-Has problems using electronics.
-Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
  • Melt under extreme heat (Fire Manipulation, Heat Manipulation, Magma Manipulation, etc.).
  • Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
-Users of Cold Immunity are immune.
-Users of Thermal Resistance are resistant.
-Cold is affected by everything that normal low temperatures would be, thus high temperatures like fire, magma, and heat negate/reduce this power.
-The creation of ice may depend on the amount of moisture available; dry areas could make this difficult or impossible.

1646633788564.png
1646633807090.png
Her were form which only comes out under stress, the full and new moons or heightened emotions, is 7'0" as a werewolf and 200 lbs
samara wolf.jpg
Though bigger than a normal wolf and a different color then her were form, she can easily blend in this way with wolves and dogs as well as move about quickly. It is thought this is why her wolf form is a more neutral color and that her werewolf form is black due to being a nocturnal hunter. Length as a wolf is 6.5-feet long, 100 lbs & 4.5-feet high.

Name: Samara Meloda
Nickname: Calamity (due to her being dangerous)
Age: 23
Gender: Female
Sexuality: Bi
Species: Vaewolf
Personality Traits (at least 5)
-Cautious
-Destructive
-Innovative
-Patient
-Intense
-Progressive
Powers:
-Being a vaewolf, she has enhanced senses, speed, durability and stamina.
-Acid-Fire Manipulation: She can create, shape and manipulate acid fire, whether separately or combined as both acid and fire simultaneously. Using and manipulating acidic fire will make the victims suffer devastatingly, causing more intense burning, causticity, and enhanced fumes with fiery effects, automatically being fatal, especially when the fumes are breathed in.
-Ice Manipulation-She can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations. She can make things freezing to subzero temperatures, has cold immunity, generate a cold aura, use it in attacks, cause avalanches, snowstorms and blizzards, burrow through ice and snow and move it via her mind. Can also manipulate & generate cold & manipulate snow.
-Shifting: Being a vaewolf, she can naturally turn into a wolf, bat and fog.
-Astral Projection: She can separate her spirit from the body by entering a trance (via lucid dreaming, or deep meditation), gaining access of travel the Astral Plane.
Weaknesses:
-Silver, Iron, & Mercury
-Certain herbs (Wolfsbane, Juniper, Wild Rose, and Vervain) can cause poisoning and even death.
-Magic: Magic is highly effective against her.
-Arrows; these promote slow healing and render her weak. Combine them with silver or mercury and they will poison her. Iron arrowheads are naturally poisonous.
-Lunar Cycle: While the full moon makes her the strongest for those three days, the new moon will render her docile and weak. In addition, a lunar eclipse can prevent her from accessing her wolf powers and trap her in wolf form, unable to turn back to human or into her wereform until the eclipse has passed.
-Electricity & Fire: Electricity can easily kill a vaewolf if on high enough setting, but can also stun or paralyze a vaewolf and thereby slow them down temporarily. Fire causes vaewolves a great deal of pain and injury. If vaewolves are consumed by fire for a prolonged period of time, prolonged exposure to fire will result in permanent death and then they will die.
-Decapitation or Heart Extraction, Physical Trauma & Ultraviolet Light; Ultraviolet light can easily burn her and leave scarring or even blind her if it goes into her eyes. All the others will kill her though she can survive gunshots, stab wounds and broken bones but they will slow her down and take time to heal. A snapped neck or slit throat, for example, would instantly kill her.
-Blood & Fresh Meat: Living in a world upon which there are zombies means it is difficult for her to find blood or fresh meat that isn't a zombie. Thus, when she does find blood, she risks two things; Blood Intoxication or Blood Withdrawal. These are outlined as thus: Withdrawal- When vaewolves don’t feed after a few weeks (3-5), they begin to become sick and rabid; losing self-control over their bloodlust around humans, and even experiencing hallucinations. They will act aggressive and will feel slightly panicked and desperate for blood; and Intoxication- When vaewolves feed on too much blood they will begin to become intoxicated. In this mental state, vaewolves are easily overpowered by vampires and werewolves that are a day from transforming, and are at greater risk of losing self-control and attacking humans. This most often occurs with children and adolescents, less with older vaewolves.
-Blood Loss: If she loses severe amounts of blood, she can die.
-Daylight: Though she can walk in daylight without burning, it makes her weak and hurts her eyes which are also sensitive to bright flashes of light with the time of noon to mid-afternoon being especially harsh. Thus she often sleeps during the day and then watches her brother in the night and vice versa.
-High Pitched Noises: Loud high-pitched noises will damage her hearing and temporarily stun her, allowing someone to get an attack in. This is due to her enhanced hearing.
-Control is essential, acid and fire can be extremely dangerous.
-This power can be neutralized for a short time if exposed to a strong enough base
-Users of both Fire Immunity and Acid Immunity are invulnerable to this ability.
-She can be overwhelmed by water, ice and cold due to having a high temperature due to her power. She also has to be careful when touching someone because her teeth and claws can release acid which can be harmful to others.
-The creation of ice may depend on the amount of moisture available; dry areas could make this difficult or impossible.
-Cold is affected by everything that normal low temperatures would be, thus high temperatures like fire, magma, and heat negate/reduce this power.
-Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
  • Melt under extreme heat (Fire Manipulation, Heat Manipulation, Magma Manipulation, etc.).
  • Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
  • She is vulnerable to astral trapping by those who know how to do it, effectively trapping her in an object or other dimension with no way out.
  • Her body is essentially dead or in a coma and thus very vulnerable to: becoming possessed while in the astral plane and can be killed while in the astral plane, resulting in trapping her in astral form
  • Sometimes she needs to be asleep or unconscious to enter the astral plane
  • She is unable to control both her corporal and astral presences when surfing the astral plane
  • She is incapable of affecting the physical world in astral form
  • Prolonged separation from her body can be harmful to her body and spirit
  • Not returning to her host body can render her a spit forever
Characters were made with Artbreeder, aside from the wolf and werewolf from google search/Twilight & Skyrim I think
 
Last edited:
Name: Juniper Mallen
Nickname: June
Age: 11
Gender: Female
Sexuality: Pansexual
Species: Shapeshifter
Personality: Friendly, funny, reckless, childish, creative, boyish, and casual
Appearance: Juniper has tan skin and slightly darker dusty tan hair in a short messy boy's cut. She has darker freckles dimpled on her face. She sports a pair of hazel eyes and sharp fangs for teeth. She wears a pale-yellow hoodie with brown shorts. She has a cloth pouch on a string and bandana. Both around her neck and both having red plaid cloth. She doesn't usually like wearing shoes but if she's made to, she'll wear white sneakers. She has claws on both her hands and feet. Her ears are pointed. She has three forms. Her more human like form, her half-transformed form and her fully shifted form. Human form is what was already described. Her half-transformed form gives her elongated tan cat like ears where her pointed ears usually are and a tan tail. Her completely shifted form is that of a strange looking tan cat.
Powers: Electricity- June can control and summon electricity and light. She can make it either be small sparks that can only shock people or big arks of lightning that can pierce through materials and leave searing burns. The latter of which takes more of her energy.

Electromagnetic Vibrations- She can sense electromagnetic waves and radiation. Though, this ability is weak.

She has enhanced senses and an insane grip which she uses to climb all over the place.

Weaknesses: The anchor in her pouch is what helps her keep her human like form. If it is taken away or destroyed it can leave her shifting into her original form which could become permanent under specific circumstances. She doesn't trust anyone besides Andy to have it and won't tell anyone what's inside of it either.

If she is weakened or severely wounded, she reverts back to her original form. She needs to constantly keep her energy up to avoid that. Energy depletion also causes her powers to be weak.

Total darkness leaves her weakened as her powers relate to light and energy. She is deathly afraid of the dark because of this.


Name: Andrea Ahoka-Ling
Nickname: Andy
Age: 15
Gender: Female
Sexuality: Heterosexual
Species: Human
Personality: Stand-offish, protective, serious, kind, loyal, and circumspect
Appearance: Andy has long black hair kept in a long braid down her back. She has brown skin and dark brown eyes. She wears a green beanie and dark gray t-shirt. Over that she usually either has a jean jacket or an insulated vest. She wears baggy light gray pants and green and brown travel boots. She carries a big brown travel backpack on her back as well as a shotgun strapped crisscross over her body. She keeps a dagger/knife on her at all times.
Powers: She doesn't have any powers; just a regular human. Though, she is very skilled with her shotgun as well as her knife.
Weaknesses: She has a shorter lifespan than the supernaturals and she's also more susceptible to attacks. She can hold her own in a fight, but an injury from anything would slow her down. She doesn't have any resistances to anything either. Meaning she can get hurt by anything, powers or weapons alike.
 
Last edited:
DCD444DF-1902-4BE1-AC81-A75198127D3E.jpeg
Name: Johnny Krenick & The Usurper
Nickname: The Jester, The smiling devil, The Beast.
Age: 26yrs
Gender: Male
Sexuality: Heterosexual
Species: Human/Demon Hybrid (Odd Conditions)
2 Positive traits- Fearless & Lighthearted
2 negative traits- Rebellious & Dishonest
2 neutral traits- Very creative in his story telling, can be Nonsensical at times.
Powers :
The Jester- When johnny is out using his abilities and doing mercenary work he dons a garb designed to hide his identity and infuriate/intimidate his enemies. This is actually just johnny in armor and strange clothes.
305012E2-2CB8-474C-AF63-B387CB37D0E5.jpeg
Heightened Senses/Reflexes- Johnny can hear much better than a normal human, his sight and touch are likewise enhanced allowing him to feel even the most minor shifts in air pressure, temperature, and even detect minuscule vibrations allowing for limited blindsight. All of this makes his reflexes well beyond a normal human and is more comparable to a vampire.

Antigravity magic- A magic that allows Johnny to become weightless and further improves his agility. He can use it to leap vast distances, glide, walk on walls, and drastically improve the distance of his projectiles. He can also feather fall himself and other objects allowing him to drift casually down from even the highest heights.

Blade spawning- One of the Demon slaying arts he learned from his cult demon slaying family. Sadly this was the only one he could learn to master and he uses it generously in combat. With this power he can spawn swords, knives, and other simple bladed weapons and he is a talented combatant with a variety of blades. However his primary focus is throwing these blades which become very deadly when the force of gravity no longer pulls them down, allowing all the force of his throw to flow in one direction.

Transformation (The Beast)- Sometimes an enemy presents itself that cannot be brought down with acrobatics and blades. When that rare case arrises johnny can lean more heavily into the demonic power within him rather than his own psychic power. The result is a painful transformation where his skin cracks and rips, his bones grow rapidly and painfully, his muscles tear and repair growing rapidly as it happens. When the agonizing process is complete in johnny’s place will stand the beast.

BE05000D-6409-4253-94F0-6F1CD6577780.jpeg
The Beast- A hulking monstrous representation of a soul Twisted by the hybridization of human and demon. This beast possesses tremendous strength and durability sufficient to tear apart even the strongest of fortifications, and withstand all but the most fearsome of weaponry. Yet the fire that burns brightest often burns out the quickest and this is no exception. The beast rapidly consumes stamina and mana resulting in the form only being able to last about 3-5 minutes if johnny is at peak condition at the start. Usually it lasts about a minute because he will be far from tip top shape when he falls on it. This time limit hardly seems to bother the beast or hinder its effectiveness as it lashes at its foes with a ferocious lack of hesitation that allows it to quickly and brutally beat its foes into submission, and occasionally beat them into the afterlife.

Weaknesses:
Human- In his regular day to day attire and in his jester get up Johnny is a normal guy, granted he is fast and hard to get the drop on but nothing is impossible and his damage resistance is about the same as a normal human.

Immobile- Anything that can prevent him from using his acrobatics to avoid damage will basically be his end as he cannot tale very many hits in his normal form, relying almost exclusively on his agility to avoid harm.

The Beast- in spite of all its power the beast is a bit of a double edged sword. Not only does it consume all of johnnys mana and stamina, but afterwards his body is achey and exhausted and his recovery of both stamina and mana is halved for about a day or two. Furthermore its hard to control and dangerous to use in close proximity to his allies and especially in closed spaces like caves and subterranean bunkers.

Crushes: None right now, he is a bit of a lone wolf now that his Cult family has exiled him.

Other-
BBDFCC77-C64E-415D-AC94-9F1D1E3DCB50.png
The Usurper- a powerful ancient demon that attempted to take the throne of hell from the king. He was badly wounded and fled to earth where he bonded to the soul of johnny. The infant Johnny had enough psychic potential to slow the demons consumption of his soul, and the cult of demon slayers sealed the demon within the child like a certain orange wearing anime protagonist.
 
Last edited:
5481A287-78DF-47D9-BA9A-5AF1B045727C.jpeg
Name: Elaine Marishka
Nickname: Razorwing, Lady Lumenous, The Daughter of the Morning Star.
Age: 29yrs
Gender: Female
Sexuality: Heterosexual
Species: Nephilim
2 positive traits- Driven and Intellectually Gifted
2 negative traits- Stubborn & Self righteous
2 neutral traits- Carries herself with a regal almost self assured superiority vibe. Is a Master Debater.
Powers:
Angelic blood- As a human angel hybrid Elaine manifests the common abilities such as possessing wings, having superhuman levels of strength speed & durability along with a Moderately accelerated healing factor. While undoubtedly superior to a normal human in all of these regards there exist a few species who are naturally stronger or tougher however her speed is a very high stat when augmented by her other abilities.

Daughter of the Morning Star- While she is mot aware of her angelic parents identity she has her suspicions that it may be a certain light bringer who was kicked out of heaven for bad behavior. Due to this fact most angels and demons actually hate her or see her as a means for them to move up the ladder. Such linage is not without its perks however as she does posses powerful light based abilities including blinding flashes, searing laser beams, explosive plasma balls of condensed light, even a healing light. However she generates light and does not manipulate pre existing light sources.

Angecite wings- Among the angelic plane there are many divine metals, Holy Steel, Celestial bronze, Adamantine. Elaine was gifted a mutation by a demon claiming to be an ally of her angelic father. This mutation caused her wings feathers to be grown out of Angecite rather than Keratin. Angecite is a metal best compared to Aluminum as it is both lightweight and surprisingly strong, Just a tad more durable than normal steel though notably inferior to Holy steel, Celestial bronze, And of course adamantine when it comes to durability. Luckily Angecite possesses some properties other metals do not, namely its energy conductive properties and amazing energy storage potential. Using this her wings can block most incoming energy attacks with relative ease including magical energies. This energy can be collected and unleashed in dangerous waves generated by her wings flapping. She predominantly will store her own energy as she attacks to create a layered assault. A side effect of the angecites energy storing and interacting capacity is that Elaine can use it to detect and utilize the natural magnetic fields of the earth able to use them both to navigate and to actually hold her aloft as metal wings are not very good at holding you up via flapping. Using the magnetic fields she is capable of flight at supersonic speeds…but that is very dangerous for her. Finally her wings are very sharp and sufficiently hard to cleave multiple men down with a swipe.

Weaknesses:
Light manipulation- technically Elaine cannot manipulate light and just generates it. As such those with the power to control the element of light can actually use Elaines own power against her.

Speed hazard- While yes Elaine can break the sound barrier it is something she will only ever do as a last resort due to the sheer danger that comes with it. Crashing into anything at that speed would likely obliterate her so thoroughly that it’s doubtful she would even be recognized afterwards. Hell even just changing directions to suddenly could mulch her internal organs or just tear her apart. In either case her speed is just as dangerous to her as it is useful.

Grandiose Lone Wolf - Elaine tends to think she is the main character of life and often acts as if she is the queen of the world. While this can make her intimdating and even cause her to come Off as an authority figure, it also causes her to struggle to understand the everyday lives of the common person. to her life has been a harsh battle of survival against the forces of both “Good” and “Evil”. As a direct result she is not very good with people, can be socially awkward and frankly comes off as an all around bitch most of the time.

Crushes: She is wooed by greatness and has yet to find someone she deems impressive.​
 
1648058865638.png

Name: Strell

Nickname: The Guard

Age: 147 (Appears early 40s)

Gender: Male

Sexuality: Heterosexual

Species: Cambion

-Experienced
-Intuitive
-Perceptive
-Ruthless

-Quick to violence
-Egregiously protective
-Distrusting
-Hateful


Powers:

Hellish Physiology- His demon heritage allows him to have enhanced physical traits. He is several times stronger than a normal human, many times faster both in speed and reflexes, and tenacious.

Hyper-Accelerated Molecular Regeneration- One of Strell's gifts is his ability to regenerate his wounds. His injuries are capable of healing on their own without external magical forces. Minor wounds heal within seconds and he can recover from the most debilitating of injuries given enough time.

Demonic Barriers- Capable of calling upon hellish energies to create Demonic Barriers. The application of the barriers is fairly limited in size, only capable of encompassing 4-5 people in a sphere but makes up for that in variety. The barriers can take almost any shape or form and their strength/duration is dependent on the amount of energy and focus Strell puts into it.

Kinetic Energy Absorption- As the name suggests, Strell is capable absorbing the kinetic energy of the things that hit him. This does not negate the damage dealt, but rather stores the energy within his body. He can then release the energy on command in a variety of ways. Examples of this include but not limited to, increasing the power behind his strikes, using it defensively to deflect blows or outright counter them, soften landings if used with appropriate timing, and jeopardize the structure of things that are not completely solid.

Weaknesses:

Holy Armaments- As expected of a half demon, Strell has a deadly weakness to holy damage. It is capable of shutting down most of his abilities on contact, including his regeneration. While he is not as weak to it as a full-blooded demon would be, it is still a critcal weakness and he takes active steps to avoid being in contact with objects/people who are holy in nature.

All Things Break- Like any object or creature, Strell's abilities have limits. His regeneration can be tapped out if he suffers too much damage, too quickly and renders him immobile. His barriers can be broken if he does not focus enough or is tricked into believing the strength of the blow wont shatter the barrier. His body can only hold so much energy before being forced to expel it all at once or risk vaporizing himself if he is unable to. His enhanced physiology puts him a cut above most things but it is only general and not specialized. He is not faster than a being that specializes in their speed likewise not stronger than something that is well known for its strength.

Untapped Hatred- Strell has a damn near bottomless pit of wrath and hatred in his soul that wants nothing but to see the world and everything in it burn to the ground. He is easily provoked because of this and can quickly fall to anger if he is on his own, with no ward to protect.


Crushes: None
 
Last edited:
1648428181687.jpeg
Name: Sebastian King
Nickname: Sebby (Only his sister and people he really likes/cares about; will get extremely pissed if anyone else uses it), Bastian, King of London, Lord of the Bats
Age: 19
Gender: Male
Sexuality: Bisexual
Species: Vampire
Positive Traits
- Kind
- Charismatic
Negative Traits
- Has a somewhat selfish view on the outside of him
- He isn't afraid to steal the blood from humans to keep himself sane and healthy; negative part comes from him not asking before taking
Neutral Traits
- Uses a lot of British slang that might be offensive towards foreigners who perceive certain words differently
- Sarcastic and a bit of a dry jokester; all a part of his musician persona on stage
Powers:
Bass Axe: Sebastian uses an axe for a weapon that doubles as his electric guitar. He formed the guitar into a single bladed axe after the worst show of his life in New York City. Aka after the point when people were starting to turn into zombies, and it was officially announced.

Bat Physiology- As a rare type of vampire he possesses bat features including bat ears, wings, a thin furred tail, and furred arms. With his wings he possesses the ability to fly, and he uses his tail to hang upside down (with having the added ability of his blood never rushing towards his head). He is also nocturnal like a bat so he can see well in dark places and thrives in them, though that's just generally a pure vampire trait.

Echolocation- Sebastian has a powerful voice and can echolocate the same way a bat does. His bat ears have good hearing and can pick up on vibrations as well as the products of his echolocation. Because of this trait, he can also produce high frequency, glass shattering screams.

Bat Psyche- Sebastian has the power to summon a colony of bats and acts as their hive mind. He can send out signals to each bat through a telepathic link he has with each animal and can order them out to spy and report back. However, what happens to the bats happens to him. If they get injured or killed, he'll have the injury to a lesser degree as well. When one dies, he will either be overcome by a feeling like he's dying or get deathly sick. He can also feel their pain and emotions as he is the center of the hive mind. Likewise, they can also feel his pain and emotions. Another aspect of this skill is that he can transform into a bat for a period of time.

Telekinesis- Sebastian can telepathically move objects with his mind. It also translates to humans and supernaturals, though it can be much less affective due to them having a free will of their own. Telekinesis can be straining on his mind and body when the person he's using it on resists. However, if they are not on the same power level as him, he can overcome them and pull their strings like a puppeteer. His eyes glow a violet color as he uses this ability.

Weaknesses:
Heat and light- As all vampires do, Sebastian has a deep weakness towards heat and sunlight. He prefers to stay in cold, damp, and dark places. His skin and touch remain cold as well. He becomes weakened in the sunlight and loses his ability to call upon his bats for the daylight hours.

Herbs: Specific herbs such as Vervain and Juniper are harmful to him as with other vampires. He also can stand the smell of garlic, though that's more of a self-inflicted mentally grossed out thing than a harmful one.

Silver- Because colloidal silver can collect the power of UV rays, he can't be touched by silver unless he wants to be burned or severely weakened. Contact with silver can cause his connection to his colony of bats to be weak or nonexistent and can cause burns in the areas of direct contact.


1648428251653.jpeg

1648428293102.jpeg
Name: Dasiker Dracone
Nickname: The Dragonsbane Marksman (Known by that name because of his reputation as a bounty hunter and because he betrays and hurts people, even his own kind)
Age: 51
Gender: Male
Sexuality: Heterosexual
Species: Dragon
Positive Traits
- Smart as well as crafty
- Intuitive
- Doesn't take shit from anyone despite his older age
Negative Traits
- Untrustworthy (This dude is seriously morally greyed in his actions)
- Will sell out anyone to survive and get the perks
- Has a gruff and broody personality
Neutral Traits
- Pretty much calls everyone 'kid' as he views everyone to be younger and healthier than him
- Mystery lover. Specifically gives off this old 80's detective vibe

Powers:
Power Pistol- Uses a special customized pistol. He has rounds of bullets infused with specific things that are harmful to each species. Pure silver bullets, juniper infused, wolfsbane and wild rose, as well as dragonsbane to even hurt his own species. He has ones that can explode upon impact or create light, heat, ice, fire, electricity, all that sort of stuff. He even has bullets that he infused with his own poisonous venom that can inject it into a victim from a safe distance. He, however, isn't the one making this stuff. He has a supplier who's known as the insane prodigy. He's not all that powerful as he sounds either. He's just this scrawny fourteen-year-old human kid named Noel Kinney, who's both a genius and a little deranged. Dasiker would advise being careful around the kid and his little power-built inventions, but it works for him, so he hasn't turned the kid over.

Venomous Spit- One of Dasiker's handy powers is a radioactive looking green spit that can melt right through metal and skin. It will eat away at whatever he spits it at until there is nothing left that resides. Can also act as a poison upon injection through his teeth or injection into the body through other none spit related means.

Shadow Travel: Dasiker can melt into the shadows. He can travel amongst them and hide in the shadows where no one can see him. While enveloped in shadow he still has access to his senses. Handy skill for his previous job as a private investigator before this all started. Even now it's helpful as a mercenary and bounty hunter. However, he can only use it where there are shadows and as far as that shadow reaches. If the shadow ends he will have to jump to one in his line of sight. He can only travel in shadows he can see and he will be booted out of a shadow if it ceases to exist. Basically flicking on the lights is his worst enemy while on the job.

Fire and Smoke: As a dragon, Dasiker has practice over the ancient art for dragons, fire breathing. His control over fire is limited to fire breathing, meaning he cannot summon it in his palm and manipulate the surrounding fire. He also doesn't have control over the fire he breathes once it leaves his mouth. Because of some thyroid problems, his fire breathing has pretty much been limited to smoke breathing. He basically has a bad case of dragon asthma, coughing up smoke clouds instead of the fire breath. Though he is still young enough to continue his fire breathing, once he has his thyroid medication that is.

Dragon Physiology: Dasiker has a set of razor-sharp teeth and claws. He is also seen as a bit of an outcast among dragons given his human form looks more like an anthropomorphic version of his dragon form. Still, he's bipedal now, so what does he care?! He's got furred skin, pointed ears, and a long fluffy tail. He gets extremely mad when anyone comments on him not being so scary with all his fluff. Of course, he has the usual power to turn into a huge, very fluffy noodle dragon (Also don't comment on his noodle dragon form if you don't want to be covered in very deadly venomous spit).

Weaknesses:
Thyroid- As an older adult he has grown some thyroid problems. As such, he needs thyroid medication. However, such medication his hard to come by so he's usually left without heat resistance. Because of this prevailing problem he is also left without the ability to breathe fire. His thyroid can cause problems such as hypertension, heat sensitivity, tiredness, headaches and shaking in his hands and legs.

Dragon Weaknesses- Of course, he's weak to all normal dragon weaknesses such as dragonsbane and all the other normal stuff. He's got be seriously careful with those types of bullets.

Slowness- He's slower in his old age which can cause some problems while trying to escape. He also has to manually change the bullets in his pistol depending on what his attacker or target is, which can be a slow process and make him vulnerable should the person already know about him.


(All images purely for appearance reference. And all don't belong to me.)
 
1648431247514.png
Screenshot 2022-03-28 10.26.30 AM.png
The wings are large enough to lift them up and have a few piercings on the base and come from under their shoulder blades

Name: Zxci Scarh (Z-ki Scar-th)
Nickname: Z-z
Age: 20
Gender: Non-binary (They/Them)
Sexuality: Bi-graysexual
Species: Half-dragon

Positive traits
-Hardworking
-Good with groups
-Clever
-Tolerant

Negative traits
-Closed off
-Gets bored easily
-Can be manipulative
-Overconfident
-loner

Neutral traits
-Tired
-Quiet
-Young
-Untrusting


Powers:
-Lightning Rings: Due to their heritage, they have control over lightning. They can both produce it from their body, and control it. They often shape it into rings that wrap around their wings and wrists. They can arch it and make them larger and often throw them at their enemies like a frisbee, searing through the skin or sending currents through their bodies.
-Heightened senses: They have a higher sense of smell and sight, their hearing is normal. With their smelling, they can discern different smells and can find people or smells from over a mile away. With their sight, they can spot individual specimens and designs, even able to spot a mouse from the air, much like a hawk.
-Resilience: Their scales and wings have more heat protection than their skin, though their skin does have a higher resilience than a normal human, they can cover themselves with their wings to protect from fire. They also have protection from lightning, but only because they can warp it away from their body and their body has more electricity in them.

Weaknesses:
-Power limit: When they draw lightning from within their body it can run out, and when it does they can either get fatigued or pass out. They also need electrons or sleep to refuel their electricity. Thankfully they can simply manipulate the electricity around them, but it needs to be a large quantity for it to be a useful attack
-Extra Bulk: Because of their wings and denser frame it can be difficult for them to fit into small spaces, such as hiding holes. They also find it difficult to be extremely sneaky in some spaces, having to manipulate their wings to stay quiet
-Hearing: They have grown to rely almost solely on their heightened senses when out and about. Even if their hearing isn't less than normal, it feels minute to their others with how clear they are, so they often block out important sounds, but can pick up on shifts in the air with their other sences.

Crushes: None, though they are a hopeless romantic.
 
Last edited:

Users who are viewing this thread

Back
Top