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Fantasy BoN: Stone Age

The Giants of GlimmerHill

Action 1:

Jok got ideas of tossing cows in many places: What if there was one place they toss cows in, that they could change up, make things fun? Asking the others (an optional step in Giant Hierarchy, but there's no point in doing something people don't like), they thought it sounded like good fun. The next several years they began work on a large training ground and stadium near the base of Onan's Rock, so that they can have a central place for sport and training mirroring the Forum above. (Wood, Stone, Pigments, [HUGE], [Friendly], Puzzling Stone (+1 to noncombat rolls).

The construction takes far longer than it should. (Mainly due to the construction workers getting distracted by many things over the years). It eventually is completed over budget and at a far later date than originally envisioned by.

As such, Wood and Stone is currently unavailable next turn.

Cow Tossing Stadium (Work in Progress Name given by Giants)- Once per turn as a free action, can train 5 units. On a roll of an 8+, they become a hero unit.

ACTION 2: (Scene?)
Jok thought it would probably be a good idea to check out what the TOWER OF THE SUN was all about. Aike always told him wistfully that she never had a chance to enter, and there must be something neat inside. So he's gonna go with a small group to see what it's about. (Bringing Muzuq the Muddy, a Priest of ARMOK (duly cowed), a Grunkle Blood Weaver, and 5 Smartlings)

The Tower of The Sun appears to practically shine in the light. It is filled with engravings of the sun in a variety of different styles. The entrance is a thick stone covering, surrounded by red rubies. The surrounding land looks very inviting. Nice, soft grass to lay in, a small babbling brook for drinking from, small animals froliking to and fro.
(Continued on Discord)
 
The Stonekin

Movement/Action 1: Send the Rockmen through the Western Maw tunnel to create an outpost on the eastern ridge of the Misty Canyon. It will act as an intermediary as Rockmen scouts go north and south to scout the region. Southern scouts are to find the 'School of the Gifted'.
[Resources: Stone, 20 Rockmen - 10 to be split between the north and south scouting parties and 10 to remain at the outpost, 5 Rockmen Guardians - 2 to be split between both scouting parties and 3 to remain at the outpost.]

The Rockmen seem to only have a rudimentary grasp of what they are trying to do when building an outpost. What constituted an outpost, they wondered. Ah yes, something to stand inside, they all agreed.

They eventually settled on and built a small four person structure out of stone as an “outpost” for them to “rest” between scouting missions and keep a watch for enemies trying to travel into the tunnels.

The Northern Scouts didn’t manage to find much, mostly dirt and stone.

The Southern Scouts had no trouble trying to contact the School of The Gifted. They were greeted at a metal gate by an eleven woman in a blue robe.

“Hello visitors and welcome to The School Of The Gifted. Have you come to tour our prestigious facility to possibly join in on improving your education?”
(Continued on Discord)




Action 2: Observe nearby ruins for clues to superior research. Goro is unsatisfied with the quality of his Stonekin and their construction skills. He spends time figuring out how to program his Stonekin with the skills to build things better. (Looking for things like advanced construction, stoneworking, tools or architecture please! Also hoping this affects the outpost.)
[Keywords: Relic-linked, Reconstituting, Wise, Bunker of Ancients, Metal Box of Creation, Tower of Brimstone, Stone, Coal Mining]

Unfortunately, Goro doesn’t have too much luck in his task. He eventually manages to teach the Stonekin Stoneworking, but it took many more years than he was originally planning on trying to do it. As a creature of immortality, he had the time, but it felt to him as if he could have done other more worthwhile things with the time.

All in all, the Stonekin do obtain Stoneworking.

Gain: Stoneworking and UNIQUE RESOURCE: Fancy Inscribed Urns
 
TURN 7
THE BLACK TIDE

It was dark when she awoke. A brilliant night sky overhead cast. She shifted her bulbous body, shifting her head upwards, the numerous multifaceted compound eyes taking in the environment. She had far greater color vision compared to numerous other animals, allowing her surprisingly good vision, even in the dimlight. The myriad of colors in the moonlight dazzled and surprised her. When did she awake? Who created her? Her memories were vast, but none applied to this current situation. There was no time to dwell on such unimportant matters, however. She was exposed. As big and massive as she was, she was vulnerable, even if she was a truly formidable foe in normal combat. It was not her place to fight, but that of her brood.

Propagate. Adapt. Swarm.

That was what she knew. Conquer. Expand. This world was new, unknown to her. She hauled herself forward, her many legs powerfully moving her forward. There. A large hole. Perhaps a burrow for some unknown creature? There were no pheromones she could detect, however. She moved into it. It was old. Unused. And it was perfect. To accomodate one of her size, the animal that had once resided her had to have truly been of considerable size. She positioned herself ideally, and focused herself. With a few spasms, she laid the first of her eggs. The first of her brood.

They would hatch soon, and they would feed her. Care for her. And expand for her. In this world, they were new. There was no name for them. But the Queen remembered. Visions of the past. A veritable sea of insects swarming, infesting, chewing. An unstoppable tide of blackness. The Black Tide. Time would tell if that vision would come true. But the Queen was weary. She shifted her body slightly, even as she heard the soft crackling of the first eggs hatching. How much time had passed? It was hard to tell. For one such as her, time was uncountable. Immortal, she could not die. Not through aging or disease, at least.

If needed, she could devote precious time and energy to cocooning herself, to change her body and shape. To adjust. But now was not the time for that. She rested, but not for long. It would be time for the next eggs to be laid. Already, she could hear the workers digging, expanding the burrow. She was too close to the surface; that would have to change. To go deeper. But for now, this was sufficient to start her Hive. Days and months passed, and she transitioned to an even deeper chamber, below the earth. More workers were spawned. And among them, a hero. Gayla, she christened him. For a brief time, he would fight for her, protect her. Champion her neophyte army that was still gestating. They grew, and more time passed.

Deeper, and wider, the Hive grew. The forest was rife with animals and creatures that would sustain their growth. And then finally, the present day arrived. Deep within the Hive, the Queen stirred. A peculiar scent filled the air, one the Tide were well familiar with. A command, if you would. An order.

It was time.
===========
ACTION 1: The Queen will adjust her internals to facilitate faster egg laying (research more population growth per turn, hopefully an extra 1d10?)

ACTION 2: Obtain an insect with paralytic properties and use that as a basis to develop a new military unit designed to paralyze opponents from range (modified urticating hairs, perchance?)
 
The Black Tide

Action 1: The Queen will adjust her internals to facilitate faster egg laying (research more population growth per turn)

The Queen adjusts her internals, but not as well as she would have liked. It was difficult work and one that perhaps under the guidance of one more skilled than she, could have made better progress.

Squeezing every last egg out that she could, she managed to boost their numbers to an additional 1d10 every turn.

Action 2: Obtain an insect with paralytic properties and use that as a basis to develop a new military unit designed to paralyze opponents from range.

The scouts searched far and wide for a new insect for which to base a new military unit. They were all eager to assist their queen in such a task. After much searching, they brought back three possible choices for the new creation.

CHOOSE ONE:

-The Mugwug
-The Golden Horned Req
-The Buzzing Zig Zug


EVENT:
A thick fog rolled in out of nowhere and from within it, emerged a Black Robed figure. Its hands twirled around as though beckoning someone or something to it. It seems to have something for your kind and perhaps, to talk(?).

Who can tell with two leggers. If they even only had two legs. It was hard to tell with the thick black robe, after all.
 
Hive of the Great Mother

targo-sirol-devorahenv1.jpg

The Queen was lonely. She was telepathically connected to all the other members of her hive but they only followed her commands. They never said anything themselves.
And the Queen hated being lonely.
So she experimented. Crafted her own traits into the newborn. And eventually she heard it: "Mom?"

The Queen was no longer alone. She now had children that could communicate with her. And she loved them so very much. She spend her time to teach them all that she knew and raised them into fine members of the hive. And when the time came, her children also had children.

It had been many years since then, although time had little meaning so deep underground. The Queen herself stopped laying eggs and taught her children how to craft their desired traits into their eggs. And her children taught everything they knew onto their children and the Queen was so very proud.

The Queen herself also learned from her children. About desire and discourse. About ownership and trade. About sharing and keeping. And she loved it all so very much as she never felt less lonely before.

The children and their children call her the Great Mother and she wished that they could spend their time together for all eternity in the safety of their hive but she knew that was not possible. The caves were vast and dangerous and the hive was growing. Change had to happen.

So the minds of the hive convened and came to a consensus. They had to explore and expand. For their own safety and future. And although the Queen hated seeing her children leave the nest, she knew it was for the best.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Action 1:

The 10 Hunters in Darkness will explore the vast cave systems. Exploration is their main goal but they will also see what happens when they are away for a long time from the hive. They will also try and communicate with creatures as their telepathic communication is very different from others. Combat is only a last resort.

Action 2:

The rest of the Military and the hive population will expand the hive and prepare more space for future expansion.
(What The Maker Decides: +40)
 
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Shifting Covenant
Turn 7


Following the abysmal events of the last many years, Ekco only found more continued enjoyment in the delightful power that was bestowed upon to her by the great big floating mess of an afterlife that sat above the Split. Despite the fact she found pleasure in it and many still followed, having created a rather frustrating divide in the people that once followed. Having toyed with plentiful ideas over the years, Ekco raised herself from her own self-anointed throne that was merely a rather shoddily carved rock. Beckoning forth a Dark Mage servant in order to hear out orders, she only smirked a devious grin.

"Fellow adept, send yourself or others to band together. I will not tolerate such fragmentation of perfect unity in our covenant as well as such disgusting and intolerable disobedience among vile subspecies I have protected and given life to. If it wasn't for my own efforts and actions, they would not even have a home or brain to believe with, it is time we once more open our hearts for apologies and the welcome wagon in order to convince them to come and rejoin the right side. Perhaps we'll give them freedom of being sent up to the sky, but that is their own dejected outcome" Ekco voiced, noticing rather a gathering of others in her following that would come to listen to her plans. Looking among the barbarians and warriors, she hummed in thought before continuing.

"For those of you that actually wish to fight for glory and a purpose, simply continue to trust in me and follow my lead, but even if some of you... aren't as bright, it is right that we still open our hands to those who continue to reject us out of their own fearful minds. On that day, I made a statement that someone had to be in charge to keep control of our grand home, and that Crystalians and others couldn't go and do as they pleased thinking they owned the place. We had slain the grand titan that plagued and threatened them, and we had given them new home and purpose, and it's about time that they remembered such things. That, and the Tower Evangelicals, for it was my own and the first group whom walked with me who conquered the Tower of Dreams. They are not entitled to it as they so please, and they will be reminded of it" Ecko answered, for once sounding like violence and combat was not her first result to solving the problem. Smiling deviously, she made hand gestures to get people to clear out and leave, sending off her followers to spread the message and prepare for travel and diplomatic work. Meanwhile, she waited for things to be rather clear as she called upon another Dark Mage and a Beastmaster whose voice held experience and knowledge among those who practiced the same interests. Smirking deviously, she was not fully out of ideas.

"Of course, while I had other things to seek out, it would appear that I would need a back-up plan to if the Crystalians and the Evangelicals aren't easily cooperating. Now, I'd rather not put a dent in my own kingdom or throw away my people in war, and just as a pure interest to see if it could be done, I've got a much more fun idea" Ekco grinned with a delighted little laugh, letting them know of her grand visualisation.

"My fellow followers, we have experimented and trialed much in the arts of evolution and biological growth, but I must ask myself, are we truly the masters of our growth and power if we cannot undo what has been done or attempt to change the past?" she asked, making a hand gesture to them both.
"I'd like to see some of you get to work on studying evolutionary change once more, and evolutionary revertion. Not only might this provide some interesting answers, but if these people want to leave our perfected and unified covenant, then why not try turning them into the animals they so aspire to be? Beastmaster, I want your fellows to be on hand and ready for handling new creatures if they should come your way. If they're originated from those who chose to go against us, give them a quaint reminder whose in charge while they live in their unintelligent animalistic husks on a leash".

---
Evolution of the Body (Spearmen): 3 (+1 from Tower = 4)
Gain a Slime Champion every turn: Unreceived.

Donations to Sky City: 5 Stone Elves, 5 Humans, 1 Giant

Action 1: Go pay the Tower Evangelicals a personal visit in order to return them back into the Covenant under Ekco's leadership, bringing along Parade Floats and some units too. (+1 Stability to Government)
Action 2: Research 'De-Evolution' and how to weaponise it. (+1 from Tower to non-combat rolls) (Techs: Mathematics, Cuneiform, Pigments)​
 

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