Azuria
in progress
I was bored and I wanted to pit characters with supernatural abilities against each other. Like what they do in anime's or superhero movies. But it seems like people don't really do OC versus OC unless its with someone they know because people become more willing to say "oh okay, your character will definitely beat mine in this situation" once you have started rping. So I came up with this to make it fair. And to make a bunch of oddly assorted characters. I'll add more if there's interest and this will go on for as long as people are interested. I'll double what is here if enough people are interested to get it going. 10+ and I will add another 5 to everything on top of that. Y'all can yell at me for more if we reach greater milestones. Like I said I was bored so, I'm thinking you make your character and in the OOC you figure out who you want to fight. Then you fight them. Rinse and repeat and make as many as you want. There won't be any limit to the rp this way either so any and all are welcome.
Character Generator
This RP will have players create a character to fight each other and will be a semi-free form roleplay. Many abilities do not directly affect characters and will be left up to the player to use them creatively. A base character will look like this:
HP:
5/5
SP:
10/10
Hitpoints: A successful attack on your character will reduce it's hit points by 1. When your character reaches 0 hit points, they are dead.
Strength: The character with a higher strength stat will overpower another character when their weapons clash. When pitting a physical based spell against another physical based spell, the character with the higher strength stat wins. In cases of a tie, I will flip a coin.
Speed: The character with a higher speed stat will make the first post (and consequently the first move). Every 3 points in speed will allow a character to 'dodge' a spell.
Traits: These modify your character's basic fighting abilities. You may select one from this category. You may add more but the negative modifiers for each extra trait will take effect.
Weapons: You may select one weapon.
Spells: To use spells you spend a spell point. If you do not have enough for the spell it does not work. The default spell bar is 10 spell points. Finale's trump regular spells when used at the 'same time'.
Finale: More powerful spells. They do not cost any spell points but all finale spells can only be used once. You may select one.
*NOTE: The information you see here is a work in progress. Everything is subject to change and may not resemble the final product.
Trait Description Positive Modifiers Negative Modifiers Mystic Magical energy flows through your being, permeating through your cells. + 5 spell points - 2 strength Body builder Your muscles bulge on every surface of your body, each vein pressed up against the skin. + 2 strength - 2 speed Thick Bones Big or not, your skeletal frame is thicker than most + 2 hp - 2 speed Glass Bones You were gifted with a lighter frame than most + 2 speed - 2 hp Mind of an eccentric Obsessed with knowledge, you were studious and mastered plenty + 1 spell - 2 hp Weapon Master Weapons fascinated you since you were little + 1 weapon - 1 spell Collector you may have a hoarding problem + 1 artifact - 1 strength and speed
Weapon Description Light’s bane An enchanted sword that increases a user’s speed by 1 per successful hit. Wind Caller A curved blade that can send out a rush of wind from up to 10 feet away. Shield of the magic hater A shield covered in ancient runes that dispels magic based spells. Does not work against finales. Gray’s bow A former legends bow that causes arrows to divert from its natural course and follow a target. Falstaff A frost giant’s staff of wizardry. It fires an ice bolt at a target. It accumulates remnant magical energy, collecting a charge per spell used.
Artifact Description Damage Eye of Lucius The eye of an ancient seer. Provides perception through illusions and deceptions through vision. (always active) N/A Radiant Stone A black talisman with intricate markings. Clutching it pulls a target towards the user. (After use, takes two posts to recharge) N/A Force Ring Pushes the user 20 feet in the direction they are facing. (After use takes two posts to recharge) N/A Pocket Bombs A packet of mini bombs that can be stored in one's sleeve. (3 charges before its empty) 1 hit point. Belt of the giant A belt worn by a race of giants. It provides the user with immense strength. (+3 strength for 3 posts. After use, takes ten posts to recharge.) N/A
Spells Description Spell Type Spell Cost Damage Fireball A ball of fire aimed at a target. Magical 2 spell points. 1 hit points. Mirror Image Creates an illusion of yourself. The illusion cannot use spells, items, or otherwise, but it is capable of movement. The illusion dissipates if it takes damage. Magical 1 spell point. N/A Phase Shift Temporarily remove yourself from existence. Magical 3 spell points. N/A Drift Transport yourself to a location. Magical 2 spell points. N/A Prism Encase a target in a hard crystal prism. Breaking it requires 7+ strength or an attack from a spell. The user can remove it at any time. Magical 4 spell points. N/A Mind Spear Conjure a long spear made of psychic energy and hurl it towards a target at roughly 100 m/s. Magical 5 spell points. 3 hit points. Regenerative Skin Recover damage through quick healing. physical 2 spell points. N/A
Finale Description Spell Type Damage Fractal Creates a second copy of yourself. This copy counts as an illusion and does not carry weapons or artifacts, but it can use the same spells as yourself and has the same stats as you do. It must abide by the spell count rule and will have a full spell bar. Magical N/A Jawbreaker Unleash a punch that ignites the air with its energy and strong enough to split the earth and create shockwaves. Physical 5 hit points. Staccato Unleash 5 attacks in quick succession. 0.2 seconds per attack. Physical N/A Meteor Call down a meteor to strike a target. Magical 5 hit points. Rewrite Completely restore health and spell points. Magical N/A
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