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Multiple Settings Blood They Cry

Stickdom

I’m a fixer. I fix broken things. It’s what I do.
Current Vote

The Lame Man is down after you hit him in the back, but he's getting back up. You have the chance to...


{1} ...kick his cane out from under him and hit him again to send him sprawling on the ground. He's tough, he can take it.


{2} ...give him a good shove to push him out of the ring to win the match. You're close enough to taste the win.


{3} ...stand by and wait for him to get himself up again to continue the match. Sportsmanship over victory.


{4} ...move forward to offer him a hand up and make sure he's not seriously injured. You did hit him pretty hard just now.


Write-In Limits: You must stay inside the ring or you will lose the spar. However, intentionally losing is an option as well.




Chapter One: Birth of a Hero




The glaring sun beats mercilessly on your near-bare body, covered only in a thinly-padded leather tunic, worn through with holes and slashes, trophies of your victories. The sandy floor of the colosseum grits beneath your feet, years of experience have trained you to keep your footing on such unstable ground. Your opponent stands before you, a hulk of a man wielding an axe that is little more than a wedge of iron fastened to a stout tree-branch, its blade stained black with the blood of previous kills. He is better equipped than you are, his status as a popular contender in these deathmatches grants him favors and gifts from the numerous sponsors and royalty who relish this grim sport. You both know that beneath the facade of public entertainment, this gruesome display of strength and skill, you and he are much the same, both simply earning your keep in this miserable world.


His eyes glisten under the leather helm and he charges you with a bellowing roar, axe raised to crush your body when it arrives. You smile wryly, such a fool, he should know better than to use such primitive tactics, it is not for nothing that they call you...


{1} The Scarlet Spear, master of polearms and vaulting acrobatics.


{2} Ogre's Bane, ruthless barbarian who favors weapons as large as yourself.


{3} Vesper, slippery rogue with dozens of tricks -and blades- up your sleeves.


{4} The Iron Wall, former knight skilled in maneuvering in heavy armour and using broad shields.


{5} Equinox, the war-mage who enchants their sword and casts crippling spells.


{?} Write-In (Name your own champion and give a very brief summary of their specialized skills)


Rules:




-One vote per player per round



-Feel free to add any commentary to your vote, such as why you chose that option or any additional actions that supplement that choice.



-You may change your vote by posting your new vote as an edit to your old one.



-If you edit your vote, leave the original vote and add your new vote underneath it in the same post. This is to avoid counting confusion.



-Votes will be selected by majority, with ties being decided by die-roll.



-If no votes are cast after a certain period of time, the selection from all choices will be made by die-roll for that vote.



-Write-ins will be allowed for most votes, but there will usually be guidelines for each write-in.



-Any write-in that does not follow the guidelines will be skipped, and the voter notified of why their write-in is not valid.
 
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I will be rolling a die to choose our champion, a 1d3 with the options as follows:


1: Ogre's Bane


2: The Iron Wall


3: Slayer of Behemoth


And the winner is!


[dice]22350[/dice]


Congratulations, Ogre's Bane, you are our champion!
 
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Ogre's Bane


This opponent does not intimidate you, your weapon is as large as his own. Even if he is several times larger than yourself, you have just as much strength as he does. You shift your massive weapon over your shoulder, balancing its long handle carefully so as to get the proper leverage for your heavy swings. Your opponent is almost upon you. You decide to...


{1} ...meet him head-on, trading blows, knowing you are the stronger.


{2} ...dodge to the side to attack him where he seems most vulnerable.


{3} ...run from him, thinking you can wear him out if you can stay out of his reach long enough.


{-} [Write-In]
 
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{2} dodge to the side. Preferably, we try to stay out of his reach until we have the sun in our back, if possible.
 
Dodge to the side


The massive screaming warrior is upon you now, his axe drops like a meteor to crush... nothing. As his swing is in motion, you nimbly stepped to the side with the sun at your back, your enemy before you. He has planted the heavy wedge of his axe deep into the earth, straining to dislodge it from the sand. Now is your chance to finish him off, you roll to the side again to get behind him, charging his back. But you don't stop there, the crowd wants a show, not a slaughter. You race towards this giant man, running up his bare back like a ramp, leaping into the air and bringing your weapon down in the same moment, beheading him with your signature...


{1} ...massive Cleaver-sword, a giant bar of iron with a serrated edge, attached to a leather-wrapped hilt.


{2} ...vicious War-scythe, a set of wickedly curved blades at the end of a long metal staff.


{3} ...monstrous Battle-axe, a stout oaken handle with a double-edged head that is wide enough to use as defensive cover.


{4} ...heavy Great-hammer, a hefty block of steel with one face flat for crushing and the other featuring a deadly spike.

(No Write-in, however you may further describe details of the weapon you chose. Do not add extra features, these are "balanced" for the setting and may be upgraded or altered later.)

 
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{4} heavy Greathammer sounds fun - let's take that one :)
 
{2} ...vicious War-scythe, a set of wickedly curved blades at the end of a long metal staff.
 
War-scythe


The blade of your scythe hooks around his neck, slicing through the flesh as if he were made of wet paper. Your momentum carries you to the ground, landing in a crouch with your weapon held behind you, ready to attack again if needed. But you know it will not be necessary, his head falls to the ground in a shower of red spray as his life-liquid spurts from his fallen body. The corpse slumps over the handle of his axe, still embedded in the ground in front of him, and you stand to greet the crowd's enthusiastic applause with hands outstretched, as if to capture all the adoration and hold it in your arms. You bow and make your exit through the gate that noisily grates its way open in the wall of the collosseum. You are met by a large, gruff man with an enormous beard, Hordan, your trainer, the man whose responsibility it is to make sure you perform as expected. Also your owner, a slaver who looks out for the careers of many other gladiators in this cruel arena, though always in his best interest. It is well-known that if your ratings begin to fall, he loses income from sponsors, and if you are the one who causes him to lose his money, he has no problem feeding you to another up-and-coming fighter who will bring his ratings back up again. And he is scowling at you, not a good sign.


"You realise that the public are going to get tired of beheadings one of these days? It's the same horse crap as every other duel, don't think that just because you have a good body and a fast blade means that you're always going to be on top. So wipe that smug, stupid grin off your face and start thinking up some more creative kills! One day your luck is going to run out and you'll get yourself killed, not that I care, I get to collect on your funeral." He stands a good head taller than you, so it is not a difficult task for him to thump a meaty fist over your head in a way that suggests he is trying to force some creative thoughts into your skull. "There's even been talk about giving you a promotion, too, no more scut duels like this, fighting meathead losers like ol' Headless Horst out there." He points a finger out into the arena where a pair of mages are already working on incinerating the remains of your latest victory. "You'd have a title and everything, I heard some herald thinking about calling you..."





{1} Sir Ogre's Bane


{2} Lady Ogre's Bane


Bonus Vote: In addition to the vote above, we will be voting on the appearance and properties of our weapon. Characters in the photos are for size proportions only, they will not represent our protagonist in any way, only the weapon is being voted on. Add the name of the weapon you choose to your above vote in (parentheses).

reaper10.jpg

Name: "Titanos"


+ Stout blade causes blows to deal more damage. Heavy serrated blade equally good at crushing and cutting.


- Short unbalanced length makes it slower and less maneuverable. Straightforward moveset makes it boring to some of the crowd.



Strength: 10/10


Weight: 6/10



Crowd Appeal: 4/10



latest







Name: "Nighthawk"


+ Thin blades pierce through heavy armour easily and is very simple to maneuver. Long handle gives maximum leverage in open battlefields.


- Delicate and fragile, may break if countered against. Length makes close-quarters dueling very difficult.



Strength: 4/10


Weight: 7/10



Crowd Appeal: 9/10



scythe_by_mielru-d9jcehs.jpg







Name: "Ravager"


+ Long balanced blade simplifies slipping past opponent's defenses. Chain on bottom end can be used as off-hand weapon or to swing the scythe by.


- Requires large amounts of stamina to get the blade up to speed. Chain adds extra complexity in heat of combat.



Strength: 5/10


Weight: 9/10



Crowd Appeal: 6/10
 
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Lady Ogre's Bane; Nighthawk


You scoff, flipping Nighthawk down so that its bladed head rests on the ground. Your {BODY TYPE} feminine figure leans against the handle, peering playfully at Hordan with {EYE COLOUR} eyes as you run the fingers of one hand through your {HAIR LENGTH}, {HAIR COLOUR} hair. A snort escapes your nose as you glare up at him. "A title? Me, a noble knight of the arena? Psh, lady my foot, you know I'm just another pretty face in the crowd to them." You kick the head of Nighthawk with your booted foot, sending the blade tossing up into the air to swing over your shoulder again, "One who happens to be surprisingly deadly and particularly popular at the moment." Hordan clasps a hand on your shoulder not bearing the long handle of your weapon, "I'd just hate to have to throw you to the wolves, kid, you've got talent. I hate wasted talent. It's too profitable." He shoves you back into the pits and you stumble away into the darkness of the colosseum's labyrinth of tunnels.


You take a few minutes to get cleaned off, wiping the blood from Nighthawk's blade before bathing yourself in one of the tubs of stagnant water that have probably not been changed in days. Water was a valuable commodity in the desert, even in a city as large as this one, and slave warriors could not afford such luxuries as a fresh bath every day. You think over Hordan's words carefully as you soak in the now-cold bath, despite your cocky attitude, receiving a title was a great honour. It meant that you were no longer a slave, you had bought your freedom in blood and become a true gladiator, one who was a celebrity to the public, lavished with gifts and money. On the other hand, titled warriors were expected to double their performances, keep themselves almost constantly in the heat of battle, and against other titles as well, meaning the chance of injury and death was far greater. If you failed, you could very possibly die, or worse, disgrace your honour and lose your title to return to slavery. Accepting a title was not such an easy road for the costs, but if you could keep up your skill level, it might be a path worth taking if it meant such glory and wealth.


You finish your soak in the dirty water, feeling a little more refreshed. You dry off with a handful of old rags lying on the floor, then clothe yourself in a simple fabric tunic that has a few minor holes in it, but at least this one doesn't itch. There is not much for a slave to do in the underbelly of the colosseum in their spare time except gossip, drink foul-tasting ale, and gamble away what few belongings you own. The best place to do all three is a seedy "tavern", little more than a few rooms built into one side of the arena's wall overlooking the most deprived and dirty half of the city. The only other options are to return to your room and rest for a while, go to the side-arena and practice your skills, or request Hordan for permission to get an escort to go out and visit the city. This last was more like desperate begging, really, and even then Hordan rarely rewarded his slaves with a day on the town, so you might have better luck trying to escape, though the penalties are always harsh and painful if you get caught, and the metal collar locked around your neck showed the city guards you are a slave, so leaving the city was impossible. You decide to...


{1} ... head to the seedy tavern to gamble and mingle with the other slaves.


{2} ... return to your room to rest and relax.


{3} ... go to the side arena to practice your techniques.


{4} ... beg Hordan to give you an escort into the city.


{5} ... attempt to escape for a free day on the town.


Bonus Vote: Fill In The Blanks

The options below correspond with the blank descriptions in the story above. Please choose one option from each category to flesh out our heroine's appearance and put them at the bottom of your vote.






Body Type:


{a} slim


{b} muscular


{c} curvy







Eye Colour:


{a} deep green


{b} dark red


{c} shining golden


{d} bright blue







Hair Length:


{a} long


{b} short


{c} cropped







Hair Colour:


{a} blonde


{b} black


{c} brown




 
{3} no rest til perfection :)


For the appearance, let's go with


slim


deep green


long


blonde
 
Train in the side arena. Slim body, bright blue eyes, long hair


I will be rolling to decide hair colour:

1. Black

2. Brown

3. Blonde

[dice]22407[/dice]




Black hair wins the roll.
 
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Despite just having bathed yourself, you feel remarkably refreshed just having been in the water, enough that you are ready for some more action. You make your way to the side-arena of the colosseum, usually used for secondary duels while much more popular contenders are using the larger stadium. Now, this area is vacant of spectators, only a few other fighters are here testing themselves against wooden mannequins or running the obstacle course around the outside of the ring. Death matches during sparring hours are strictly prohibited, so there is no fear of anyone dying at this time, so you have free reign to practice as you please.


Taking a quick look around shows that there are a few mannequins available, while several are being used, while wooden practice weapons are secured to iron racks scattered about the field. There is Great Mammoth, a burly man who fights in the style of traditional monks, using only his bare fists and feet as well as a pair of spiked spheres on a long chain, practicing his martial arts forms, whirling around the wooden target and striking it every few seconds before somersaulting away to begin again. A short distance away is The Lame Man, an elderly gladiator with grey hair and beard, doing pushups on the dirt floor balancing on his one remaining leg. Despite his age and missing limb, the old man is still an incredible warrior, his iron cane housing a sharp sword which he uses both as his weapon and his crutch. Sprinting the obstacle course is Two-Fingers, a girl several years younger than yourself with a deadly proficiency with knives. Her stage name comes from her ability to twirl and throw her blades with lightning speed around her hands, so quickly that it looks as if her merely pointing at her enemy causes them to die. Sitting cross-legged in the emptiest part of the arena is The Paragon, a telepathic mage practicing his art, raising several of the weapon stands to hover around him, rearranging their contents and moving them about the field with the power of his mind alone.


You could ask any of them to spar with you, most are willing to compete against a skilled opponent rather than a lifeless dummy. Any injuries would be mostly minor bruises and scrapes, anything more than that could be fixed by visiting one of the nearby healers, mages who dedicated their services to keeping the warriors in top condition. The only thing you have to lose is a sparring match, and all there is to gain is some hands-on experience. You make up your mind that you want to...


{1} Spar with a mannequin by yourself, practicing your technique.


{2} Ask Mammoth to spar with you, the big guy is sure to test your strength and he always likes a skilled opponent.


{3} Ask The Lame Man to duel you, his technique is nearly flawless, you can surely learn a trick or two.


{4} Race Two-Fingers around the obstacle course, she is highly competitive and would probably love the challenge.


{5} Ask The Paragon if he wants to practice together, his duels are always filled with dodging and agility tests, great exercise.


{6} Change your mind and go somewhere else.


{-} Write-In
 
{3} Ask The Lame Man to duel you, his technique is nearly flawless, you can surely learn a trick or two.
 
{5} If we can compete with a mage, we should be fine against most other things, too.
 

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