Toacho
The ‘Friend of a Friend’
Hey everyone! So, I've been spending a lot of time recently considering the idea of making a sort of blend of a roleplay and digital scavenger hunt. What I mean by this is a few things like puzzles, clues, and work for the players to research, as listed below. What I mean by this is having a roleplay that has little puzzles and things for the players to do outside of their own posts. I think that this could leave room for the players to work together based on their own personal skillsets as well as could make the roleplay more interactive.
As for how the roleplay would be played if it is made, I would likely have it be a sort of puzzle/combat style roleplay and would likely be either cyberpunk or modern at the least so that it could have a reason for passwords, phones, etc. Biggest considered route for the plot; hackers in a digital world fighting bosses and solving puzzles. The little puzzles would have to be solved by the people playing the characters, not just their character solving it in roleplay. I would primarily be playing side characters/NPCs and GMing.
Overall, I have a few questions.
That's about all. As the TL/DR Version, would you take part in a roleplay where you had to actively research and solve puzzles outside of the roleplay? Why or why not and what would you suggest for someone attempting to lead a roleplay with this as one of their main concepts? Thanks all!
- Mild Suggestions
- Hiding text inside some posts, either by having certain parts of it linked to other things that could be used as 'clues' or by plainly whiting out hidden messages in some posts. (Ex. Highlight this line. Hi! See me?)
- Having small references to certain historical events that could mirror the roleplay and provide foreshadowing for events to come. (Ex. If someone is plotting to assassinate a character, then I would have a mention of Abraham Lincoln. Obviously, in roleplay, I'd make the mentions a little more obscure in an effort to have the players research it themselves to figure out what could be going on.)
- Moderate Suggestions
- Placing links in pictures to route them to other places to pick up more clues. (Self-explanatory, you click a picture and it sends you to a clue.)
- Alternative accounts or 'mock-roleplays' that can tie into the main roleplay. (Not so sure about this one, I have a feeling it could turn out annoying if overdone. Ex. John is roleplaying with me/the group and receives a message from a different person on RpNation claiming that they were from his interest check. The two of them get roleplaying and after a message or two, they drop a hint to John pertaining to the current rp and ghost. Again, I have a strong feeling this could get annoying real quick so I am less inclined to do this but am still curious at what others think.)
- BBcode phone/website/email tools. (Mostly for aesthetic. Ex. Someone in the roleplay steals someone's phone to read their texts. I make a phone through BBcode to make a few back and forth messages.)
- Larger Suggestions
- Links that can route to websites with hidden content. (I have some knowledge with source code and making websites and would love to use that to make a few little hints hidden in the code of self-created websites.)
- Password locking sections of content within posts. (Again, using BBcode, I would maybe lock something important to the roleplay so that the player/players cannot access it till they have the correct code or find a way around it.)
As for how the roleplay would be played if it is made, I would likely have it be a sort of puzzle/combat style roleplay and would likely be either cyberpunk or modern at the least so that it could have a reason for passwords, phones, etc. Biggest considered route for the plot; hackers in a digital world fighting bosses and solving puzzles. The little puzzles would have to be solved by the people playing the characters, not just their character solving it in roleplay. I would primarily be playing side characters/NPCs and GMing.
Overall, I have a few questions.
- Is this a good idea? Do you think anyone would actually be interested in spending a lot of time researching in roleplays, or would it become a hassle too quick? How could I limit this to be reasonable?
- Do you think that enough people are knowledgeable in BBcode/Source Code to keep up with it? I'm trying to have it be mostly open to people with basic knowledge of both, but I'd like opinions.
- Do any ideas sound really appealing to you? Why? Do any ideas sound awful to you? Why?
- What are some warnings you have for if I decide to go through with this? How often should I use each of the tactics?
- How many people do you think could reasonably be in a roleplay with this? Does this have any impact on how many people should be in a group with this?
- Should I require or suggest that the players all be able to do mild variations of this in order to add more interactivity? Should I have to solve it alongside the other players if one does this? Or should I have all puzzles go through me before being posted since I'm GMing?
- If you have seen this in roleplay before, do you have the links? How well did they work? What would you change or do differently?
- Feel free to add any critique or information. I know that this style is not for everyone because of the hassle of having to research for a roleplay, but I have a feeling at least a few people would find it interesting and new. If you don't like this, why? If you do like this, what exactly is what you like about this?
That's about all. As the TL/DR Version, would you take part in a roleplay where you had to actively research and solve puzzles outside of the roleplay? Why or why not and what would you suggest for someone attempting to lead a roleplay with this as one of their main concepts? Thanks all!