Agante Potatus
Oof
BLACKWATER
September 4th, 2250
It has been 250 years since a truly stable society has been seen in North America. In the year 2000, an event known as "The Doom" struck the world, but nobody knows much about it. All we do know is that The Doom was strong enough to wipe out the nations in North America, and cut off contact with the rest of the world. Somewhere on the north-eastern coast of an old land once known as the proud America, lies the Blackwater River, wide and slow-moving and on both sides the ruins of Blackwater City.
On the east bank lies the Blackwater Authority, a community of 2,000 people and an extra 500 soldiers, all descendents of the survivors of The Doom. Some people say the B.A is a surviving but now broken off branch of the US military. The Blackwater Authority is 70 years old, and controls a militarized safezone ruled by the Mayor, elected through a vote among military officers every 10 years, and the civilians have no say in it. They control the bridge that connects them to the western bank. Nobody comes and goes without their leave.
On the west bank lies the Freezone, a dangerous expanse of ruins and abandoned buildings home to scavengers, bandits, outlanders, and exiles. These people have either been rejected entry into the safezone owned by B.A, or they were kicked out for being thieves, but none of them are murderers. In the Blackwater community, serious crimes get you the bullet. B.A lacks the manpower to further take over and rebuild this area, their soldiers already spread thin.
You are one of those lucky enough to live inside the Blackwater Authority. You live on ration scrips handed out by the Authority in return for work and service, and you have a strict curfew to stay indoors by 7:30 PM, or else you get shot on sight. Your life is difficult for you and any family you happen to have, but you've heard whispers and rumours of an underground network within the community, leading smuggling trips from the ruins and the safezones. You decide to look more into these rumours, for if the business of scavenging and smuggling is true, you may be able to provide yourself with more.
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September 4th, 2250
It has been 250 years since a truly stable society has been seen in North America. In the year 2000, an event known as "The Doom" struck the world, but nobody knows much about it. All we do know is that The Doom was strong enough to wipe out the nations in North America, and cut off contact with the rest of the world. Somewhere on the north-eastern coast of an old land once known as the proud America, lies the Blackwater River, wide and slow-moving and on both sides the ruins of Blackwater City.
On the east bank lies the Blackwater Authority, a community of 2,000 people and an extra 500 soldiers, all descendents of the survivors of The Doom. Some people say the B.A is a surviving but now broken off branch of the US military. The Blackwater Authority is 70 years old, and controls a militarized safezone ruled by the Mayor, elected through a vote among military officers every 10 years, and the civilians have no say in it. They control the bridge that connects them to the western bank. Nobody comes and goes without their leave.
On the west bank lies the Freezone, a dangerous expanse of ruins and abandoned buildings home to scavengers, bandits, outlanders, and exiles. These people have either been rejected entry into the safezone owned by B.A, or they were kicked out for being thieves, but none of them are murderers. In the Blackwater community, serious crimes get you the bullet. B.A lacks the manpower to further take over and rebuild this area, their soldiers already spread thin.
You are one of those lucky enough to live inside the Blackwater Authority. You live on ration scrips handed out by the Authority in return for work and service, and you have a strict curfew to stay indoors by 7:30 PM, or else you get shot on sight. Your life is difficult for you and any family you happen to have, but you've heard whispers and rumours of an underground network within the community, leading smuggling trips from the ruins and the safezones. You decide to look more into these rumours, for if the business of scavenging and smuggling is true, you may be able to provide yourself with more.
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