AdmiralKerkov
A Navy Man
Disclaimer: Now this roleplay would of course follow all RPN rules, but I would like to further say to please avoid ALL Rascism or offensive comments. You can swear and use old timey insults they would say back then like 'Damn Yanks' or 'To hell with those Dixies.' but ABSOLUTELY nothing that involves race, gender, or something that might offend someone. If you are offended by the sight of the Confederate flag (Or the union flag for I do not know what reason.) please don't give me hate comments, just ignore and leave the page. It is one of my rights as a citizen of the United States of America to display this flag on the page(For accurate historical roleplay.), although I do not support what it stands for.
Battle For Louisville
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This is a roleplay where we will fight a fictional battle for the city of Louisville, a city that was not in a conflict during the American Civil War. We woud not use any actual historical figures (Or at least we won't roleplay as them) in this roleplay. The main battle would take place in the north-east corner of this map, above and below the fort picket line.
Which is modern day Springville west of charlestown state park. The fort line would be controlled by the CSA including the city and everything south of the forts. The Union would control the northeastern section of the map. the goal is for the Union to pass the forts, and take the city.
Force Placement,
The Union begins with 41,000 Soldiers in four different units. It also is mobilized with 14 canons to be used as a modifier during battle. The Confederates begin with 31,000 soldiers and 10 canons (Canons in forts not included) They also start with 5 forts which add huge modifiers and each carry 2 canons that cannot be moved and will become Union canons if taken. There is also a third force which can be commanded called the Louisville guerrillas who can fight either way (It would make more sense if they fought for the CSA though) Here is a battle placement map which shall be changed over the movement of all three forces:
And forces can be split up, or can be divided from a large force into two smaller ones (Or three, or four, etc.)
Positions and Commands,
For each army (Including the Guerrillas) there is an ultimate leader who controls the entire army, if there are not enough players directly controls the biggest force. They are the ones who do the most strategy for the bigger picture. Lower ranks like Colonel and below control the forces directly and lead the attacks. They can make decisions on how and if the army actually does what the general says. Here are the positions for each army:
Union:
Major General(22kBrigade):
Colonel(10kBrigade):
2xMajor(5kBrigades):
CSA:
Major General(21kBrigade):
5xCaptain(2kBrigades):
Guerrilla Army:
Guerrilla Leader:
Battle Modifiers and Systems,
For every soldier unit that numbers 1-5k roll one 5 sided die.
Every unit between 6-15k roll two 5 sided die. (All Guerrilla Units must roll amount of dice unless smaller unit than 6k)
Every unit between 16-40k roll three 5 sided die. (Exempt for Guerrillas)
All units 40k+ roll four 5 sided die. (Allied units ((For instance the Guerrillas and the Confederates)) cannot combine as one single unit)
Canons add a .5 extra modifier to the roll.
Forts (Which have to be covered to be use defense) when attacked the attacking force has a -5 modifier to the roll.
When inside city all units (Exempt of Guerrillas) have a -3 modifier to their roll
Final thoughts,
Now this would be my first time hosting a Dice roleplay and second dice roleplay. So I am totally open to suggestions. Now this is just a rough draft, if you guys think something needs adjusting or should be different, please tell me so I can fix it. Thanks!
Battle For Louisville
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This is a roleplay where we will fight a fictional battle for the city of Louisville, a city that was not in a conflict during the American Civil War. We woud not use any actual historical figures (Or at least we won't roleplay as them) in this roleplay. The main battle would take place in the north-east corner of this map, above and below the fort picket line.
Which is modern day Springville west of charlestown state park. The fort line would be controlled by the CSA including the city and everything south of the forts. The Union would control the northeastern section of the map. the goal is for the Union to pass the forts, and take the city.
Force Placement,
The Union begins with 41,000 Soldiers in four different units. It also is mobilized with 14 canons to be used as a modifier during battle. The Confederates begin with 31,000 soldiers and 10 canons (Canons in forts not included) They also start with 5 forts which add huge modifiers and each carry 2 canons that cannot be moved and will become Union canons if taken. There is also a third force which can be commanded called the Louisville guerrillas who can fight either way (It would make more sense if they fought for the CSA though) Here is a battle placement map which shall be changed over the movement of all three forces:
And forces can be split up, or can be divided from a large force into two smaller ones (Or three, or four, etc.)
Positions and Commands,
For each army (Including the Guerrillas) there is an ultimate leader who controls the entire army, if there are not enough players directly controls the biggest force. They are the ones who do the most strategy for the bigger picture. Lower ranks like Colonel and below control the forces directly and lead the attacks. They can make decisions on how and if the army actually does what the general says. Here are the positions for each army:
Union:
Major General(22kBrigade):
Colonel(10kBrigade):
2xMajor(5kBrigades):
CSA:
Major General(21kBrigade):
5xCaptain(2kBrigades):
Guerrilla Army:
Guerrilla Leader:
Battle Modifiers and Systems,
For every soldier unit that numbers 1-5k roll one 5 sided die.
Every unit between 6-15k roll two 5 sided die. (All Guerrilla Units must roll amount of dice unless smaller unit than 6k)
Every unit between 16-40k roll three 5 sided die. (Exempt for Guerrillas)
All units 40k+ roll four 5 sided die. (Allied units ((For instance the Guerrillas and the Confederates)) cannot combine as one single unit)
Canons add a .5 extra modifier to the roll.
Forts (Which have to be covered to be use defense) when attacked the attacking force has a -5 modifier to the roll.
When inside city all units (Exempt of Guerrillas) have a -3 modifier to their roll
Final thoughts,
Now this would be my first time hosting a Dice roleplay and second dice roleplay. So I am totally open to suggestions. Now this is just a rough draft, if you guys think something needs adjusting or should be different, please tell me so I can fix it. Thanks!
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