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Realistic or Modern Character Archives

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A story similar to an arcade fighter. If you like anime fighter genres, character development, and the chaos that you typically get from anime, then this game is for you. While I am very open to accepting a multitude of character archetypes, it is the player’s personality that will overall determine if they are approved or not. Please come to this game with a desire to respect others, contribute to the story, interact with others, demonstrate patience, and join if you are dedicated. Majority of this game’s OOC is in a discord chat. Players with completed and approved CSes will automatically be PMed a link to the discord by the GM. Come have some fun!
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The Black Knight

One Thousand Club
This is where approved characters for the story BADAZZ will be posted.

Character Creation

I am curious to see what kind of characters you guys come up with. There is no limitation on what kind of a story you want to give your fighter. One role that is open is the niece of Koizumi Akashiro. Koizumi in this game is a character we can gather around for he was once upon a time an undefeated champion. This means that he can give your characters what they need to be the best without any money being involved. It’s convincing the old codger to teach you that is going to be difficult, but it will make for an interesting story. Koizumi is going to be my GM character. See the character sheet below.


Code:
[b]Character Name:[/b] What is your character's name? You can add a nickname here too.
[b]Alias:[/b] Do they have an alias? This is not a nickname.
[b]Age:[/b] Self-explanatory.
[b]Gender:[/b] Self-explanatory.
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair Color:[/b] This is an anime story so whatever color.
[b]Eye Color:[/b] This is an anime story so whatever color.
[b]Complexion:[/b] Skin color.
[b]Build:[/b] Fat, lanky, athletic, solid, etc.
[b]Occupation:[/b] Student, Cop, Unemployed, Deliveryboy/girl, Gang member, etc.

[b]Visual Appearance:[/b] Anime pics only please. Keep your pics scaled down.
[b]Written Appearance:[/b] In this you describe your character's overall appearance to include extra details not seen in the picture you are using. Scars, tattoos, piercings, headbands and other accessories, etc.

[b]Personality:[/b] Summarize how they are like.

[b]Current Story:[/b] What has happened so far in their life and what are they doing now?

[b]Weapon(s):[/b] (Optional) Do they normally use a weapon in their martial arts? Warning: If your character is walking around with an assault rifle or bazooka as a weapon, this may not go well with the police so please be smart.

[b]Aura:[/b] What color is your character's Fighting Spirit? The energy they radiate that isn't seen by the average human (non-martial artist).

[b]Fighting Style:[/b] Summarize how your character fights. Automatically, those who study a martial art are superhuman. You do not have to list one martial art. You are also free to create your own fictional martial art. Get creative.

[b]Techniques[/b]

You are allowed up to five techniques. These are fighting sequences of movement, energy attacks, whatever "bad azz" move you want to give your fighter. Try not to go too out of your character's theme, otherwise, it may look weird.
 
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Koizumi Akashiro (GM NPC)

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Character Name: Koizumi Akashiro; Old Man Shiro; Shiro; Ojii-san
Alias: The Legend; The Gentleman; Lord Stache (because of his magnificent mustache)
Age: You should never ask an old man his age. Just know that I'm old enough to be your grandfather.
Gender: Male
Height: (standing) 5'10" / (sitting) 5'0"
Weight: 155 lbs
Hair Color: White
Eye Color: Blue
Complexion: Pallor
Build: Top-heavy
Occupation: Owner of "Akashiro's" restaurant.


Written Appearance: Koizumi now resembles a man who could be anyone’s grandfather. Most of his time is spent in a wheelchair and so his legs aren’t what they used to be. However, above his waist is a rock-solid man who never stopped working out even despite his handicap. His wheelchair has misled many thieves and arrogant fighters who tried to harass him at his restaurant. You do not want this man to get his hands on you. He just might put you in a wheelchair. His crisp-blue eyes are gentle, and he tends to wear an expression of reflection. Often seen wearing a white chef uniform, he can usually be found in the kitchen cooking.

Personality: Koizumi used to be a driven man, and he claimed that drive was what blinded him. He couldn’t see those who were out to get him. He didn’t care. He was so immersed in the fame and the glory that he forgot what true martial arts were. He feels that he deserves where he is now—in a chair. Someone had to put the beast down and regardless if it was all happenstance or some cruel plot, it happened and there’s no going back.

Although he would never admit it, when his disciples abandoned him he was actually hurt and internally vowed to never have students again. He wants to leave his old life in the past where it belongs. He’s done being the champ. Now all he wants is to live out the rest of his years in peace. If you didn’t come by his restaurant to eat, then get out and leave him alone.

Current Story: There is a legend about a man by the name of Koizumi Akashiro. He was once upon a time the strongest fighter in the world. Every year, at the Andromeda Ultimate Fighter Championship (AUFC), Akashiro would compete, and historically, he has won for thirteen years straight. Noblesse, the government, and even the people grew tired of Akashiro winning despite him having a fan base of over a million. One day, a gang by the name of The Black Kings, started a firefight in a neighborhood. Akashiro ran to the neighborhood’s aid when Andromeda City Police (ACP) were pinned down. Akashiro took down many of the gang members until a child was caught in the crossfire. In order to save the child, Akashiro jumped into harms way and a bullet struck him in the back. The ACP were able to clear out the gang, and they found Akashiro unable to move. He was rushed to the hospital and the doctor deemed him paralyzed from the waist down. In that instant, Akashiro’s fame instantly died. Many of his fans believe it was a set up by either Noblesse or the government. Akashiro is now an old man who is visited and cared for by his niece. Back in the day, fighters traveled across the world to become his students, but gradually they all abandoned him seeking employment in the government and fame in the underground. Only those truly insistent on learning Akashiro’s secrets approach him. For now, he runs a restaurant named after himself "Akashiro's," where he serves various cuisine. Your character can learn more about him in game.


Weapon(s): Some believe his wheelchair to be a weapon.

Fighting Style: Akashiro can fight in and out of his wheelchair to his enemy’s surprise. Have you ever seen a wheelchair go airborne? Have you ever seen a wheelchair become a weapon? Then you have not seen legendary. Ever since Akashiro lost use of his legs, his upper body has compensated. He can move swiftly about on his hands without his chair and spring off of them to reach higher areas. His style has primarily become grappling, so an enemy would not want this man to get his hands on them. He just might turn them into a pretzel.

Techniques

Akashiro knows numerous techniques. Most of them have only been seen on TV and those weren't even believed to be all of them. Those were just his "tournament-friendly" ones.
 
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MIA (Inactive)
Character Name: Aoki Heizo; Ai (To close friends)
Alias: The Dragon Lady, Dragon Mistress, Ebony Dragon

Age: 24
Gender: Female
Height: 5'6ft (167.64cm)
Weight: 133 lbs.
Hair Color: Brunette
Eye Color: Hazel
Complexion: Beige
Build: Athletic build
Occupation: Bartender of "The Bleeding Dragon"
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Written Appearance: Aoki is a young, average height female with slightly toned features. Aoki doesn't show much in muscular strength, but what she lacks in strength she excels with endurance. Aoki is known for stopping barfights by force and would sometimes leave the fight with a few new scars. They were nothing special, just small bruises on her arms and some scratches here and there that would heal but end up leaving some marks on her body. She is usually seen wearing black when taking over her bar shifts, but would usually wear an oversized hoodie and some leggings (Or anything else she finds comfortable) when she isn't working.
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Personality: Aoki is a force to be reckoned with. Since taking charge of the Bleeding Dragon seven years ago, she learned how to deal with drunken brawls and annoying patrons. She can dismantle a barfight with a warning to patrons who knew her brute force. For the newcomers, well, they eventually learn not to disrespect the bar. Some of the patrons have given her alias such as the "Dragon Lady" or "The Ebony Dragon", almost all the names a large majority of the names contain a dragon theme to them, due to the fact the bar she worked at had the same title as well. Overall, Aoki can be a laid back and patient person. She's easy to approach and is open to conversation, although she doesn't speak unless spoken to. Unless she really needs to get her point across then she'll participate in taking charge of the conversation. Other than that she enjoys her silence. One of the cons of owning a popular bar was dealing with the constant rowdiness of customers. The times Aoki has to herself are a blessing and she would much rather keep it that way.

Current Story: Aoki's family was never really rich, nor were they poor. The Heizo family were mostly known as farmers and wanted their children to carry out their legacy. Aoki is the youngest of seven siblings and thought that her family deserved a whole lot more in life rather than just shoveling manure all day. She began practicing judo under her friend's uncle during her free time. At the age of 15, Aoki wanted to make it into the big leagues of Andromeda. She had been practicing judo for almost a decade and was figuring out how to get herself out of her small town and into the bustling city life. Aoki didn't find any potential in her small hometown. It was located in the countryside, completely out of the minds of the people of Andromeda. Aoki figured if she needed to make it into the big leagues she needed a way into the city and couldn't rely on her fighting skills alone. At the age of 19, Aoki got in touch with some distant relatives and got herself a job as a bar back for one of the popular bars in the downtown area of the city, "The Bleeding Dragon". Aoki began living in a small apartment, enrolling herself in a school within the city. She focused on her studies there and attempted to gain the attention of Noblesse. She also was able to work her way up within the bar, going from a bar back to a bartender at age 21. It had been three years since she had finally finished her teachings and still hadn't gained any attention from the higher-ups. Most of the other students in her school weren't noticed as well and Aoki knew she had to find a way to distinguish herself from the rest. Running out of options, Aoki decided to seek out this so-called "legend" she had heard the residents gossip about and ask for his aid.

Weapon(s): Aoki prefers close hand-to-hand encounters rather than weapons. She believes it to be a cheap way of winning fights.

Aura: White

Fighting Style: Aoki follows the martial art style of judo. Judo requires Aoki to focused both mentally and physically, so she's able to include her energy into her attacks

Techniques: Aoki follows a judo style, yet would sometimes add a bit of tai chi (which she learned a bit of from time at school) into the mix. She's able to focus her energy into her hands causing her attacks to pack more of a punch, which is beneficial to her slight lack of muscular strength.
 
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Inactive
"I don't actually care for fighting to tell ya the truth."
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Character Name: Taiga Ryuzaki
Alias: The Hollow Swordswomen
Age: 19
Gender: Female
Height: 5’9
Weight: 146 ibs
Hair Color: White
Eye Color: Gold
Complexion: Pale
Build: Lanky
Occupation: Currently Unemployed


Visual Appearance69694-1532336916.jpg
Written Appearance: Taiga doesn’t look like what most would call a martial artist, her arms are slim and she gives off the aura of a weakling. Yet under her clothes one would find her body is covered in scars, not just that but she is actually very muscular. She typically wears clothes that will cover her scars like jackets, hoodies, or long sleeved t-shirts.


Personality: Often mistaken for a boy Taiga is very self conscious about her looks and worries about coming off as too manly. She blames it on her mother for not being very womanly, despite her worries she only ever seems manly when it comes to danger. Taiga normally is shy and keeps to herself but when it comes to danger it’s as if a switch is flipped and she gets incredibly serious. In truth Taiga’s shyness is just a front to hide as she had learned the way she had acted before drew a lot of unwanted attention. Even though it’s one of the few things she’s good at Taiga actually quite dislikes fighting and would rather solve things with words rather than fist. She dislikes fighting so much Taiga often pretends to not know how to fight and will let people who seem troublesome beat her up until they lose interest in fighting her. Taiga just wants to live comfortably, so she avoids getting involved in things that seem like they will breed problems. When Taiga feels like her comfortable life is threatened she will drop her act and get serious. tenor (3).gif
Current Story: Taiga’s birth was born out of necessity rather than a love, her mother and father were members of two rival dojos. The elders of the dojos decided the two families should join forces to strengthen their fighting style. Thus they chose their best fighters to give birth to the next generation of the the two families. Taiga often envied other children as she never got a chance to act like one or do what most kids do. Like play outside, or go to school, or have friends instead her childhood was completely devoted to training. As such her social life was non-existent as her parents put her through harsh training. Taiga was often told that it would be her job to lead the new age of the family yet all she could think about was getting a chance to be her own person. She got that chance when her parents told her to head into city and test this new fighting style. Taiga on the other hand sees this as her chance to have her chance at a comfortable life. She just hopes she can stay out enough trouble so she can keep this chance.

Weapon(s): Due to both her martial arts and how carrying a weapon might prove troublesome Taiga does not do so.

Aura: Purple in color, when she gets serious one might see the aura form the shape of a very chipped sword.

Fighting Style: Taiga grew up learning two styles of martial arts and was tasked with finding a way to splice the two into a new style. The two previous styles Torakasai and Ryutento were very different. Torakasai focused on using quick and precise strikes users of this style had no need for weapons as their body did just fine. Ryutento was focused on counters and blocks, users of this style were practically living walls as they were capable of even deflecting blades. Taiga combined these two styles creating Chuku ha or hollow blade style. Taiga created this style out of her desire to live comfortably.

Techniques
Broken Blade: When hit with an attack Taiga moves with the attack in order to damper the damage it deals to her. This is not possible if Taiga can not follow the attack.


Chipped Blade: Taiga strikes her opponent in the center of their chest just before they hit her knocking the wind out of them.

Traitorous Blade: A moves used when surrounded Taiga guides her foes attacks towards others effectively making the group fight each other.

Seppuku: Taiga uses the momentum from an attack she had taken to deal twice the damage to her foe. She can not use Broken Blade when using this technique and must take the hit head on in order to use it properly.

Golden Eyes: A technique Taiga developed due to her keen instincts and observation, while using this technique Taiga becomes capable of dodging most incoming attacks so long as she is looking at the person attacking her. This is almost impossible to use against multiple foes. All of Taiga’s focus is on dodging as such she can not fight back while using this technique.
 
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Dropped the Game (Inactive)

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"Knuckle up -- or shut up!"
Character Name: Juro Gouki
Alias: Asura, The Ogre, Oni, Shadow's Demon
Age: 18
Gender: The Manliest of Men
Height: 5'8"
Weight: 160 lbs
Hair Color: Beige
Eye Color: Grey
Complexion: Brown
Build: Slim and athletic physique
Occupation: Unemployed / Former Gang Member

Written Appearance: Juro's body is slim, but noticeably muscled and toned from a lifetime of surviving in one of the rougher spots of The Hood. Most of his body is scar free, save for his arms, which are checkered with multiple thin and long marks from fights long past. Resembling tiger stripes, these scars get more numerous and densely packed as it gets closer to his hands and knuckles which always seem to bruised. When it comes to dress, Juro's style focuses on a good range of movement with a strong urban flair. Usually opting for loose fitting joggers and sneakers in his typical "Ass kicking" attire.

Personality: Loud, brash, and egocentric to boot. Juro portrays himself as a self serving punkish personality. Showing a fierce disdain for authority, or pretty much anyone who tells him what to do. A born shit-talker, Juro has a tendency to poke fun at his friends and enemies no matter the situation (especially in fights). He's also obsessed with strength to a fanatical degree he constantly chases it; both for himself and in others. An impulsive thrill seeker, he'll challenge anyone who he sees as considerably strong -- even if he know's he's outmatched. This one track pursuit of strength has and continues to put him in painful and potentially life threatening situations (not that he cares) all for the purpose of becoming stronger.

Current Story:
Born in one of the shittiest neighborhoods in Andromeda; known lovingly by it's inhabitants as the Seventh Circle. Acting as the center for a massive four way gang war, Seventh Circle had little to no police presence and acted as the center for a massive four way gang war. Fighting to survive was a way of life and Juro had to grow up fast, constantly finding himself in and out of trouble. It was customary for kids to form cliques and pick a side in the gang war for protection. Juro however was extremely strong, even without martial arts. Seeing his strength, gangs would try to recruit him to their side, but being the stubborn ass that he was, he'd always refuse.

After a while, some gangs started to try to either recruit him by force, or to remove him from the situation entirely and stop him from picking a side. It got to the point where everyday he was under attack, eventually the fights were starting to take their toll and he honestly didn't expect to live to 18 -- or even the end of the week. Luckily enough for him he met another unaffiliated kid by the name of Shao, but he was known by the neighborhood as Shadow. They were fast friends and quickly became partners in crime. Roughing up the gangs in their neighborhoods. Shadow was extremely charismatic and something of a leader, while Juro was the real muscle behind the two of them. It wasn't long before Shadow began to gain a following of people who were inspired by their efforts against these gangs. Soon enough the word spread and they gained more and more members numbering in the hundreds with Shadow as their leader they became known as The Legion.

Years later and the situation's gone to shit. Shadow's dead and the gang pretty much scattered to the wind, as did Juro. Vengeful and grief stricken, he's set out on a quest for strength, power, and prestige that him and his old friend used to dream of for themselves. He's searching for an old and now retired "Legend" that his friend used to look up to and gush stories about for tutelage.

Weapon(s): In Juro's words, his knuckles are lethal weapons.

Aura: An intense vermillion colored aura.
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Fighting Style: A hodgepodge mixture of Boxing, Wrestling, and Street fighting, Juro has had no formal training in martial arts and pretty much has just been making it up as he goes along. While extremely physically powerful, his style is simple and unrefined lacking in both technique and finesse. Juro compensates with pure brute force, relying on his strength and speed to overwhelm the opponent, while also throwing in a little flair to style on his enemies.

Techniques

  • Knuckle Buster: A haymaker thrown with over 200% effort! The knuckle buster is Juro's be-all end-all move.
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  • Buster Storm: What's better than just one punch? A storm of em'! Juro releases a relentless barrage of Knuckle Buster's on the target.
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  • Hell Drop: Juro grabs his opponent around the waist, bending backwards using the opponents weight and gravity to slam them into the floor.
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  • A-Bomb: A simple but devastating dropkick using speed and weight for a surprising amount of force!
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Dropped the Game (Inactive)
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"What is my mission?"

Character Name: Kuron.
Alias: No known aliases.
Age: Late 20s to early 30s.
Gender: Male.
Height: 6'4".
Weight: 220 lb.
Hair Color: Blond.
Eye Color: Blue.
Complexion: White.
Build: Muscular.
Occupation: Government Operative.

Written Appearance: Kuron is a very large man. His body is built like a tank, and can cause comparable damage to his handlers' enemies if given the opportunity. He is also a very stoic man. Impassive to a fault, very little seems to faze, or even excite him. Whether that is a result of his personality or his training, it is hard to say. His face is a nigh perpetual mask, aloof even in the midst of a pitched battle. Similarly, his voice seems to lack all traces of inflection, and when he speaks he sounds, not quite bored, but... Detached. Dispassionate. He is also capable of standing so perfectly still as to appear almost mannequin-like, but do not let this fool you. He is, at all times, all too well aware of his surroundings, ready to react at a moment's notice. When out on mission, he typically wears military officer's attire, with a large overcoat which only accentuates his powerful build. Underneath he sports military style fatigues and a thick, brown tank-top ideal for brawling.

Personality: Kuron's personality, a term which may be a bit too strong in this case, is focused around his absolute subservience to his government superior, the renowned foreign scientist Dr. Fischer, to which Kuron possesses a passing likeness. He obeys orders unquestioningly, and seldom acts without expressed permission to do so. He seemingly cannot be goaded, intimidated, or embarrassed. When he is drawn into conversation, he will answer questions honestly, assuming he is not forbidden to do so, but will rarely offer anything of value outside an inkling of curiosity as to his level of mental impairment.

Current Story: Kuron is a government agent, raised in the bowels of a mad scientist's secret laboratory, and trained from birth to challenge one man. His training recently completed, Kuron was given leave to walk the city, chaperoned by the good doctor, and accept any challenges that were issued him, as many as he wished. This was meant as a way to prepare him for the spontaneous combat situations which may crop up on the streets of Andromeda, and also as a show of force by the government, who were now parading their newly minted champion-in-the-making to all would-be challengers vying for the throne. However, once he was finally ready to face the grand champion in battle, tragedy struck, rendering the champion an invalid, and leaving Kuron without a purpose.

In the meantime, he has been charged with quelling some of the more audacious gang activity in the area, and he will do so, at the behest of Dr. Fischer. However, in the back of his mind, Kuron desires still to seek out the former champion, who has become but a lowly restaurant owner. For even though he is no longer the man he once was, Kuron cannot simply forget the years of training. If there is no champion to defeat, then what has it all been for? What is his reason for being?

Weapon(s): Kuron carries multiple concealed weapons within his person. In his right forearm is housed a retractable blade. His left arm may transform, up to the elbow, into a beam cannon which must be charged before firing. Missile salvos are housed under plates on each shoulder blade, six on each side. Kuron's body itself is a weapon, composed almost entirely of a high-grade metallic alloy just beneath his artificial skin.

Aura: Yellow; Red (Overclock).

Fighting Style: Kuron's fighting style is highly linear, and involves primarily punches, few kicks, and minimal holds, but also makes use of his unique android physiology to bolster his already considerable fighting prowess.

Techniques

1. Engines: Kuron possesses four retractable engines in each of his limbs (one behind each elbow, one behind each calf), which may be fired independently or in tandem to accelerate his punches and kicks, to enhance his run speed, or to grant him great aerial mobility.

2. Blade: Kuron summons his right arm-mounted blade, switching his fighting style to match it. His blade-work is precise and deadly, and the blade itself is capable of shrinking, elongating, and rotating a full 360 degrees at high speed.

3. Death's Hand: Kuron summons his left arm-mounted cannon, switching to a long range fighting style. The cannon emits a powerful beam that grows stronger the more charged it is, but must be recharged after each use. The rate of recharge is proportional to the strength of the previous blast.

4. Missile Barrage: Kuron unleashes his shoulder mounted missiles on a selected target, or target area. They have the option for remote guidance, but Kuron must stand still to do so.

5. Overclock: Kuron foregoes long range entirely and enters into an "overclocked" state, resulting in far greater strength, speed and endurance at the expense of discharging his energy at 2, 5, or 10x the normal rate, corresponding to a comparable increase in overall ability. While in this mode, Kuron's energy becomes a visible aura around him, an unusual phenomenon, considering his robotic identity. If his energy depletes in this mode, he is rendered completely inert.
 
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MIA (Inactive)
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Character Name: Addison Jose Alexandros
Aliases: Mr. Disrespect, That Sarcastic Bastard, The Macedonian Soldier.
Age: 24
Gender: Male
Height: 6'2
Weight: 178 lbs
Hair Color: White and black.
Eye Color: Gray
Complexion: Pale
Build: A well-built athletic build.
Occupation: Currently Unemployed, Ex-Underground arena fighter, Red Settlers Gang member (Unofficial)

Written Appearance:
Addison is a tall individual with a muscular build and grey eyes. Surprisingly for a cage fighter, Addison's body isn't that heavily scarred and more than anything it's covered in bruises that are slowly but surely healing while he does have some scars they mostly cover his forearms and hands and more than anything are caused by his strange fighting style.

Personality:
Addison's personality is extremely complex, with very few beings fortunate enough to understand it completely. Addison is known for his fun-loving nature, always partaking in a laugh and appreciating a good joke. This joking nature often seeps into Addison's battles, where he is quick to mess around with his opponents, who clearly do not enjoy it. To further enhance this, he constantly displays a casual smirk on his face, as if he knows something his opponents don't, which often is the case. This smirk never seems to fade, even when Addison is being serious. Because of this casual nature, many misconceive him as a weakling, when they are, in fact, seriously misleading - something Addison likes to throw in his opponents' faces after this revelation.

He has an incredibly strong bond to his friends or comrades, putting their safety before his own at all times, even when the situation doesn't call for it. Because of this, Addison often makes his friends feel inadequate; needing to be protected instead of being the protectors. Despite this feeling of inadequacy, his friends continue to stay true to him, knowing that Addison will eventually lighten up on them. Besides being protective, Addison is also remarkably devoted to his friends and cohorts, a loyalty that many comments upon to be "beyond the bonds of friendship."

As well as being a jokester to his friends - and opponents - Addison is possibly the most sarcastic person anyone could ever encounter, with just about every word that comes out of his mouth being heavily dunked into a bowl of sarcasm. His sarcasm knows no bounds, as Addison has shown himself to insult several high-ranking beings. Because of the amount of sarcasm he spouts out of his mouth, Addison frequently speaks with sarcastic undertones, even when trying to speak of a serious matter, although this is completely accidental. This is often referred to as his predominant trait, as people have come to know him as "that sarcastic bastard," a title Addison wears with pride.

Even though he hardly ever displays such a side, Addison possesses a serious demeanor as well. This side is rarely shown, only being seen in the toughest of battles. However, this does not last long, with the Alexandros clansman reverting back to his usual sarcastic, fun-loving self in a matter of moments. When he is in his "serious mode," as Addison calls it, he is extraordinarily stubborn and bull-headed, sticking by his claims to the end, even if these claims are mere snap-judgments, which constantly gets the young man into quite a bit of trouble, especially when judging a being of higher authority.

Despite being a kind-hearted individual, Addison is also a very spiteful person; something he has no problem with. Although he doesn't like them, he is perfectly fine with holding grudges, with said grudges being everlasting. Many of his friends surmise that if Addison holds a grudge against someone, they "will have the worst life ever.".

Addison's last defining key trait is his overly-high opinion of himself. He is a self-proclaimed narcissist, frequently rambling on about how he considers himself to be more important than others at times. Because of this, he isn't quick to make friends, as Addison's narcissism gets in the way of establishing a friendly relationship with anyone he had not already befriended. This trait often puts his comrades at opposing ends with him, unable to properly work together as a team when Addison deems his abilities to exceed their own. However, he is quick to return to his usual self, believing himself to be no more important than that of an ordinary peasant. Despite these fluctuating levels of importance, Addison is still as friendly as always, even in his narcissistic state.

Current Story:
Addison was born and raised in Macedonia to a rather strange duo, his father was a historian and a fellow Macedonian while his mother was an ex-underground-fighter from Andromeda and to say the least Addison was given a strange childhood due to a fierce competition between the two in order to prove who was the better parent. From an outsiders point of a view, anyone would say that Addison's parents hated each other but in Addison's eyes he could tell they loved each other in a strange way. Most of Addison's childhood was split between learning Full contact karate and learning the history of his people but what happens when a young boy who for the first ten years of his life gets taught two things well a creative spark hits him and oh boy it hit him hard.

At the age of thirteen, Addison began to bother his parents about two different things to his father about how Philip II of Macedon and in turn Emperor Iskandar (Alexander the Great) was so successful in war which taught him all about the usage of the Macedonian Sarissa. He bugged his mother about something completely different her homeland of Andromeda mostly since it sounded completely different than Macedonia and somewhere he would like to visit more to find out about his mother culture. Over the next few years, Addison spent a lot of his very limited free time learning everything he could about the Macedonian Sarissa how it would be used and all about the different ways people fought with it. Eventually, he turned this knowledge into a fighting style which turned one arm into a polearm and one into a shield (figuratively).

The age of eighteen was the first time he showed his mother this style pulling it out in the middle of a sparring match with her, switching from his usual stance of Hachiji-dachi (feet are shoulder width apart, toes open at 45 degrees) to a much different one of his feet forward with toes pointing forward and one foot behind facing right still shoulder width apart acting almost like a brace to ensure he won't fall, his knee's slightly bent, his body turned to his right side, his left arm rose up until his hand was slightly above his head using its forearm and elbow to cover his face and the upper part of his body and finally his right hand tucked away in the right side of his body. Seeing this new stance come out of nowhere his mother looked confused before she began her assault again and all she was met with was a fierce defense but no offense.

Addison's mother was a very heavy striker mostly using punches rather than anything else so Addison was just waiting, for one thing, a low kick. It sure took a while but seeing as his mother wasn't getting very far with her usual tactics she was bound to switch at some point and as the kick finally came out a sly smile covered his face. As the kick went for his front leg it was quickly met with a very firm leg not moving in the slightest it was at this point where his mother figured out that this was just what he was waiting for and instantly tried to back up which unluckily for her was just what Addison was waiting for. Twisting his body to the left and taking a step forward his fist followed her and while she usually knew Addison's arm length surprisingly for her the fist connected. Confused Addison's mother tried a few other tactics all of which began ending with Addison getting more and more hits in but taking less and less. It was the longest sparring session of his life lasting over four hours and only ended since he could no longer keep up his 'shield' due to the amount of damage he had taken.

After the match, Addison's mother questioned him about the style and the answer she got was very unexpected, the question was simple "What is that style?" and Addison's answer was very simple "The hard work of two parents." Which didn't answer any questions until Addison gave the full explanation, that it was a mixture of Addison's mother's years of teaching him martial arts and based from his knowledge that his father had given him on the ancient Macedon fighting style. His mother smiled at hearing this and just nodded. "A spear and a shield...that makes a lot of sense now that I look back on it."

He left Macedonia on his nineteenth birthday and traveled to his mother's homeland of Andromeda. His mother put him into contact with one of her old friends who were fine with Addison staying with them as long as he pulled his weight and helped to keep them safe to which he accepted. As it turns out they lived in one of the worst parts of the Kinrin district and truth be told even though he was another mouth to feed was glad to have a strong figure looking over them.

Addison found Andromeda entertaining, to say the least completely different from what he had been used to. It didn't take long for Addison to get himself dragged into some trouble and he ended up beating up a few gang members who belonged to the 'Red Settlers' gang who were shaking down people for credits. A few days later the gang found where he was living and made a threat to the family he was living with to either pay the credits or join the gang to work off his debt, Addison not wanting to get the family involved moved out and went right to the gang offering to work off what he owed and he was quickly sent to one of the illegal arenas and did a few odd jobs for the gang and paid back what he owed. Even after he paid what he owed he spent four more years fighting winning the majority of his fights. He also got quite close to 'The Red Settlers Gang' and while he never joined their Gang officially he may as well have, he never got himself in anything where he would harm people who didn't deserve it and the gang never tried to drag him into anything like that it was more Gang fights where he helped out. During these four years, he had picked up a few aliases including 'Mr. Disrespectful', 'The Macedonian Soldier' and his favorite 'That Sarcastic Bastard'.

Addison leaving the underground fighting ring was completely unexpected and just happened one day out of the blue, he just took his credits and left. While not giving a reason he did have one. He heard about an extremely strong fighter, the champion of Andromeda, Koizumi Akashiro or at least he was the champion until something happened to him and he was forced to retire and that just interested Addison he wanted to know more about this man and if possible try and get some pointers on how to improve either of his fighting styles. The Red Settlers put Addison on the right tracks now it was up to him to do the rest.

Name: The Red Settlers Gang
Leader: Tanaka Mard
Description:
The Red Settlers are to say the least a small time gang made of mostly of people who have known each other since childhood based in the Kinrin area. Unlike many of the more violent gangs, the Red Settlers take in those who can't help themselves such as the old and young and do their best to look after them, while the way they do this is backwards since they rob the poor to feed themselves and the ones they have taken in they are not an evil group like some of the other gangs. The Red Setters are not a strong gang nor an influential one, in fact, it's due to that fact that the "Deathstalkers" haven't bothered taking interest to them yet. The Red Settlers all know basic first aid and a few know some more advanced things but due to a lack of equipment its hard for them to do anything. The Red Settlers in basic are a messed up band of Robin Hoods who rob the poor to give to the poor.
Specialty: Robbery, Mugging, Healing, Helping.

(I noticed on the IC it says writers can also submit a gang so here's my idea)

Weapon(s): While he mostly uses his fist and has never tried the physical version of the weapons he could use a Sarissa and a shield.

Aura: Addison's aura is a bronze color and if one was to look at it closely they would see that it sits around him almost like a suit of Greek armor.

Fighting Style:
To say the least, Addison uses a strange fighting style based on both Full contact Karate and his own style based off the ancient Macedonian Sarissa (Macedonian phalanx/polearm and shield fighting), however despite the latter being originally used with a polearm and a shield Addison has modified it to only using hands using one hand to act as the shield (defensive) and one hand to act as the polearm (offensive). Whenever Addison mixes the styles his fighting style would be akin to someone using a shield and a short sword having one arm to solely focus on defending while the other uses strong punches whenever Addison sees an opportunity. To say the least Addison's fighting style can be seen as very turtle-like seeing as he is mostly on the defensive provoking his opponents and waiting for an opportunity

Techniques
1st Stance: Basaltic Fist: A move solely using the Full contact karate move set, by moving his body in a set way and dragging his fist to his waist Addison uses a powerful punch to interrupt the opponent's attack. This first stance opens the 2nd stance for usage.

2nd Stance: Phoenix Kick: A move solely using the Full contact karate move set, This attack offsets the balance of an opponent by kicking the ground to send a powerful shockwave through it. A variation of this technique is to stomp the opponent's leg, and the shockwave still travels from the ground. After using the 1st and 2nd stance in a row it allows the 3rd stance to be used.

3rd Stance: Dragons breath: A move solely using the Full contact karate move set, First the other two stances are used in order to set up the airflow correctly for this attack. The user takes control of the flow and directs it towards their opponent in a powerful blast of air not only sending the opponent flying back but also cutting them.

Phalanx One Shot Loaded: Addison holds his left forearm in front of his face with the right hand allowing them to act as a shield and solely focuses on defending any attacks coming at him. During this time the user 'loads' Ki into their right arm the longer the defence holds out and the longer Addison has time to charge the attack the stronger it becomes. When Addison believes the attack is finally significantly charged he releases all of the energy in one deadly blow that can be released as either a close-range attack or a mid-range attack this attack leaves wounds akin to being attacked by a spear.

Full-Phalanx: By using his Ki in both his hands he can create a Sarissa and a shield out of Ki to allowing to take on the full power of a Soldier in a Phalanx, the Sarissa and shield are stronger than usual with the Sarissa being able to cut through stone like butter and the shield being able to withstand many attacks. Due to the demand of Ki needed to use this it often exhausts Addison after three minutes of usage.
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Nicknames: Azuma, Musazuma, or Musy [more to be added as he earns more in game]
Alias: In Noblesse, he is known as "The Fallen Angel" and "The Felon" despite his misdemeanor charge. In prison, they called him "Zebra." Outside of Yutaka and the prison system, he is a nobody.
Age: 24
Gender: Male
Height: 6'3"
Weight: 215 lbs
Hair Color: Brown
Eye Color: Honey-Hazel
Complexion: Dark Tan
Build: Toned
Occupation: Unemployed
Appearance: Musa is a tall, muscular man with mocha, feathered hair and honey-gold eyes. He often wears somber colors and can be found wearing a jacket or coat with a hood, which psychologically, brings him a sense of comfort with the minimization of multiple sensory distractions. His body is toned and solidly built, the obvious sign that he is a fighter. Scars cover his entire body, a tapestry recording the multiple skirmishes he’s had in his life. The scars were what earned him his nickname in prison as “Zebra.” He doesn’t expect anyone outside of the prison system to ever know that name.
Beneath his clothing, Musa’s body is wrapped in places for extra protection: knuckles to wrists, feet to ankles, and his abdomen. He doesn’t take any chances. While he isn’t an active seeker of conflict, the conflict tends to come to him. A white piece of tape, one-inch long, crosses the bridge of his nose horizontally. His nose isn't broken and may have been broken before, but he wears this tape fashionably. It his thing. On first impression, there aren’t any immediate qualities that make him stand out. He appears gentle, but not entirely approachable, and when angered, that demeanor darkens like a storm’s approach on a sunny day. His aggression causes his body to change, while he doesn’t ever completely transform, beneath his human flesh is a wicked creature trying to escape. His nails will turn black and extend from his cuticles into curved sickles. His teeth will sharpen in his mouth, and his eyes will partially bulge with a yellow sickly hue. His muscle mass will increase, causing his clothes to tighten until they are tearing at the seams.
The beast has never fully emerged for Musa has kept it under control, but it doesn’t seem to stop others from trying to provoke it forth.
Family
  • Fuminori Azuma (Father) - Deceased
  • Mayumi Azuma (Mother) - Alive - Noblesse
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Do you know what it's like to fall from grace?
Musa was born to Fuminori and Mayumi Azuma, nobles of Noblesse. He grew up in the Yutaka District, attending schools of the highest prestige and growing to become the ideal Noblesse aristocrat. That was the path dictated for him at least, but his story didn’t quite go in that direction. Musa was born into a Hell that glittered like gold. From an early age, when he was old enough to be able to perform his first technique, his father deemed him ready for his violent grooming. If Musa was to reflect now on his childhood, there wouldn’t be stories of playing in the streets, joining clubs, or anything. He was in a dojo and when he wasn’t in a dojo, he was at school trying to focus on his lessons while his body and face ached with bruises. Musa didn’t believe he was a fighter. He just wanted to be coddled by his mother and play with the kids of the other districts. He wanted the life he glimpsed on television: a loving family and entertaining pranks. All Musa saw was the end of a fist until his mind and spirit broke. He thought and hoped that by not fighting back, by not attending training, and by forcing along his desired existence that his grooming would end. Mayumi even saw that her son was tired but having a child who didn’t have the Fighting Spirit, was an embarrassment in Noblesse. She feared for her son’s psychology and didn’t want to see him suffer anymore, but she also feared for their status—but not as much as Fuminori.
When Musa was thirteen-years-old, Fuminori decided to take his son outside the Yutaka District for the first time. He wanted him to see what his life would be like if he didn’t fight for Noblesse, and to best emphasize his point, he took him to the Kinrin District. The project was a horror movie compared to the pristine Yutaka architecture that glowed in comparison, and their shiny, luxury cruiser was watched as though it were a doe walking among a pack of starving wolves. Musa could see it in the eyes of the Kinrin residents. They wanted their car, and they would do anything to get their hands on it. They parked, and his father stepped out of the vehicle. Without a word, he left Musa there to cower in his seat as thugs immediately surrounded it. He locked the doors and curled up upon the car floor shaking as gang members tapped the windows with a drainpipe bludgeon. They smashed the windows and broke into the vehicle. While Musa called for his father, he was nowhere to be seen. The thugs dragged him out of the car, harassed and beat him. They talked about him as though he wasn’t a human but money—ransom money. As the thugs attempted to take him, the trauma caused something in Musa’s conscience to break. Musa did what Fuminori had desired for so long. He fought back.
The anger that had been but a germinating seed inside him sprouted into something dark and horrible. He only remembered blacking out and waking to aching knuckles, bodies beaten beyond recognition were lying about their car, and he was in his father’s arms. His father dragged him into the car and ordered him to put his seatbelt on as they bolted out of the district. They didn’t have to worry about the ACP because the ACP didn’t care about the gangs in the Kinrin District. Musa was left stunned only hearing his father do something he never did, praise him. Since that day, Musa’s training became worse and the darkness inside him became larger and darker. Fuminori thought that he could control it, but it was Musa who controlled it, and when he was sixteen-years-old, his father wanted to see it. Fuminori wanted to fight the rage within Musa, and he coaxed it out of his son against his protests. The two fought as though they weren’t kin. The match terrified Mayumi and she tried to stop Fuminori from proceeding, but he ignored her. The fight ended abruptly when Musa’s fist struck his father’s chest so hard that it passed through it and out his back. They were all horrified.
Mayumi wouldn’t stop screaming and crying and Musa sank to his knees, holding his father until the ACP came to retrieve him. His mother gazed upon him differently then. Her eyes were no longer full of love. They were full of grief, fear, and hatred. It was how Musa knew that his life was over, and the descent down the elevator was his descent from the frying pan into the fire.
At the conclusion of his trial, the judge declared his father’s murder to be a training accident despite his mother's accusations, claiming her son to have done it intentionally. Someone in Noblesse had convinced the judge…someone in Noblesse interested in seeing Musa grow. Musa was sentenced to one year in prison with a charge of involuntary manslaughter. He started in juvey and got into conflicts with the other kids that added to his time. No matter how much Musa tried to be good, the prison system was like a crab bucket. If the others can't get out, they made sure that he wasn't going anywhere. He moved to medium when he became of age. From juvey to medium, Musa had to endure the worst kids and adult trash the city had ever birthed. Most of the criminals were there for a good reason, and every day, Musa had to fight to survive their drama, hoping one day that he would get out. It was in prison that Musa accepted that the fighting would never end and that his father’s death hadn’t been a mistake. He had killed him intentionally. His inner demon grew ever larger while he was in, but he learned to tame it. He had to in order to finally beat the system. He was released at twenty-four-years-old; and he was a changed man—different from the Musa who had entered the prison nine years ago.
He didn’t bother to call his mother for he knew she didn’t want to talk to him. She didn’t visit him once while he was locked up. He was alone, but his mindset was no longer one of anger, stress, or frustration. He had accepted his inner demon for no matter what it was, it came from him, and therefore, it was him. Musa sought to make what he could of his new life, and first thing was first, getting a job. Naturally, like most fighters, Musa was drawn to Akashiro’s restaurant. He was hoping to get a job with the old man as a takeout deliveryman.
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Musa has always yearned for what he dreams to be an average family. Where he could just go to school, play outside, and return home to his parents seated at the dinner table and tell them all the fun he’s had that day. Instead, his life has made him pessimistic. From his father’s murder to the abandonment by his mother and supposedly the Noblesse community, there isn’t much else life could throw at him—especially after prison. He deems himself a survivor. He has survived everything that life could throw at him, and in the end, it did make his skin thicker perhaps too thick.
It is difficult for him to sympathize with others. He is a good listener but as far as the embracing and comforting gestures, he has forgotten what that feels like and cannot pass it on. His day-to-day is full of indifference. When enemies approach him, no matter the size of the threat, he is hardly nervous or afraid. He has accepted the misfortunes in his life and anymore that can be thrown his way. There isn’t a challenge out there that Musa feels he can’t overcome and instead of seeing this mental resilience as a strength, he internally sees it as self-pity. There is a great deal of pain and grief that he keeps contained inside himself, and no one will ever see it for no one cares.
Challenges are welcomed with open arms, and if his opponent isn’t worth his time, then that is the kind of fight they are going to get in return. If he feels that his time is being wasted, then he will merely walk away. If his opponent continues to provoke him until annoyance, then he will put them down.
As indifferent as Musa seems, there is something about watching a weaker person getting beat that bothers him. It makes him reflect on his past when that weaker person was him. The person who wasn’t bothering anyone and who only wanted to be happy. Musa will often surprise himself by rising to stop the assailant if only to free his own mind from the recollection. Scum like that piss him off, and when he is angry, being within his cross-hairs is the last place you want to be.
The fighter does enjoy the simple things, however. Sitting and people-watching; he likes seeing people smiling and enjoying life. He likes a refreshing spring day, a cool breeze, and the rain. The sound of rain will put him to sleep like a lullaby. But most especially, he loves good food. When Musa eats, he feels as though he’s eating for two, although there is only one of him. He will put pounds upon pounds of food away and feel no shame. It feeds his muscles and fills his body with energy, and most important of all, it makes him happy. He hasn't had good food in some years. Prison cuisine is only good to those who have been desensitized to it.
Musa has become a cheapskate. He owns a moped, and if you ask him for a ride, then he will probably charge you for it after. Rent is expensive, and he makes every effort to pay it off every month. Eating at a buffet is cheaper than buying one meal at an expensive restaurant that doesn’t even fill you up. If anyone plans on dating him, then they can expect a cheap date despite him being a born and raised noble. Whatever scheme there is to make money—legally (for he’s in no hurry to go back to jail)—he will create it. He is always up to something.
Any manners and etiquette he had beaten into him as a child have been undone after being in the system for nine years. Musa can at times be absolutely appalling with adjusting himself in front of others, picking his teeth and ears, belching, farting, and talking with food in his mouth. It doesn’t hurt his reputation too bad. The fact that he was Noblesse-born is a secret.
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Weapon(s): When Musa is getting serious, he will remove his fighting gloves from his jacket and begin sliding them on. The gloves are fingerless and have reinforced knuckles for extra damage. The boots he regularly wears are steel-toe. Sometimes, his moped is a weapon when he wants to run people over.
Aura: Use examples: [1] [2] [3] Human: White/Transformed: Black
Fighting Style:
Musa’s fighting style is smooth, requiring little travel. He doesn't make any movements that use too much energy, and instead, conserves it. Musa’s techniques are his own martial art that he had plenty of years inventing while in prison. He will use his opponent’s strength and weight against them, executing throws, submissions, and bobbing and weaving around attacks. He knows where to grab an opponent to put them on their knees with little effort, and he will also strike dirty for there were no rules in the system. He will study his opponents, learning their habits and patterns, and he will often turn a serious match into a spar to gauge the strength of his adversary without revealing much about himself. This will at times require Musa to be deceptive, leading his enemies into thinking they have him at the ropes while he is assessing their prowess. Musa gauges because he simply doesn’t like having his time wasted with a weak opponent. If his opponent can't kick his butt, then why are they even fighting? He will at times lose interest and walk away from a fight. He doesn’t have a reputation to save any way. Very few people will see Musa’s true potential for it requires him to get frustrated or angry, and there have only been a few people who he can count on a single hand who have pushed him to that point. The fighter doesn’t get pushed to the breaking point easily—not anymore. Passion requires love and there aren’t anymore people he cares about in this world. Of course, this could change in the game.
When Musa is fighting an opponent seriously, he will often signal this by putting on his gloves. Fighting a serious Musa, his opponents of the past have described is like fighting two people at once, and they wouldn't be wrong. Musa calls the second being his shadow, but it is a reflection of himself and the darkness that is eating away inside of him. The being resembles Musa except for its pitch-black appearance. It is the creature that transforms, showing its true self, a monster that tries to break free of its flesh-covered shell. Some think its a demon. Some think he's a changeling. Musa knows the truth. That being is something he internally created. That monster is him. When the beast is released, which isn’t a full transformation for that hasn’t ever happened, his battle aura darkens to black. He becomes stronger, faster, and more destructive. His weapons are his claws and teeth, and his strikes become chaotic and vicious. His fighting style that required little movement is now erratic and all over the place.
Techniques:
  • Shadow Boxing: A play on words. Musa’s shadow will vanish from the ground and blend into its creator. Like the dark persona of himself, Musa’s shadow will augment Musa’s strikes, making opponent’s feel as though they were struck twice. Musa’s attacks will be outlined by a dark afterimage that follows his motions.
  • Shadow Throw: Musa will send his dark self running at an enemy to distract them, sabotage their attack, or latch onto them. Musa is capable of warping to his shadow’s location to execute an attack.
  • Shadow Counter: Musa’s darker self will absorb the assault from projectiles, whether they be physical or energy-based. His darker self will then melt, flying into Musa’s hands to be used as white or black energy blast (depending on what mode he’s in), returning the attack with double the damage.
  • Killer Instinct: (Beast Mode) When Musa’s aura changes from white to black, the dark aura is so ominous that it can make those of little courage cower and shake. The murderous intent that thickens the tension in his vicinity can lead to those shaken enemies making mistakes due to apprehension and bumbling around.
  • Unleashed: (Locked) No one has ever seen Musa’s inner monster actually unleashed. Many try to awaken it and many fail with their lives.
Battle Anthem:
Jekyll and Hyde - Five Finger Death Punch (Warning: Profanity)
Young Musa's Theme:
Home - Three Days Grace
Beast's Theme:
The Night - Disturbed
Extra:
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Vehicle: Moped
Name: Bee
Color: Bright-Yellow
Condition: Cheap piece of…
Owner's Feelings: Loves it. Haters can die.
Description: This is Musa's primary transportation around Andromeda when he really needs to go from point A to point B without boarding crammed subways with obnoxious people. The bright-yellow moped is not his preferred color, but when it is stupid cheap, who is going to complain? Every now and then it likes to break down, but it has been a reliable little thing. It might seem silly seeing a guy like Musa puttering along on his little moped, wearing a black helmet and safety goggles, but frankly, he won't give a....
Character Sketches
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Dancing Rookie
Aline Romani
"Sure! I'll waltz with you!"


  • Aline.png
    Alias: None.
    Age: 17
    Gender: Female
    Height: 5'5 1/2"
    Hair Color: Black.
    Eye Color: Brown.
    Complexion: Brown.
    Build: Athletic.
    Occupation: Unemployed; drifter.
 
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Dropped the Game (Inactive)
Character Name: Zhèng Lūàng (郑噜盎). Usually goes by Lu
Alias: Seeker of Fighting Knowledge, Clown in Town.
Age: 19
Gender: Male
Height: 5'10
Weight: 200
Hair Color: Brown/Black.
Eye Color: Black-grey.
Complexion: Warm-ish white, not tan, nor pale but in the middle.
Build: Lanky, but built well to be solid.
Occupation: Was once a waiter at his Father's Restaurant, from a very far away land. Now travels around seeking to improve himself and to become a better fighter in general. At this time, he is a part-time street preformer. Doing tricks on his skateboard to wow the masses in light-hearted fun.

Visual Appearance:
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Written Appearance:
~Normal street clothing~
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Personality: Lu is a happy-go-lucky kind of guy. Never letting the bad things weigh down on him. He enjoys positivity and optimism. This guy always has a smile on his face, and rarely can anything ever get him down. A walking ball of sun-shine if you will. A strong sense of justice and a good heart instilled in him by his late father, Lu never lets evil get its way. If you're a crook and you steal a kid's piece of candy, get ready for a mean right hook to the face because Lu won't dare see a kid cry. Under all of this foolishly optimistic character is an intelligent young man full of wisdom. He finds wisdom in his own form, and usually in his cryptic messaging might give you a riddle to figure out when you are in need of help the most. It might cause you to pull your hair out looking for the answers, but when you do. You just might smile because it's what you needed in your life.

Current Story: After the passing of Lu's father, Lu decided to close down the Restaurant his father owned and travel the world in search of bettering himself and the ancient Martial Arts his father created. Even to the extent of replacing it with a new one created by his own two hands if need be. Lu traveled many lands, but was never really satisfied, or could find the answers he sought in creating his own style. Something his father made look easy. He continued to travel around until he found his way to Andromeda. A place he never thought could imagine, here is where he would surely find his answers to creating his own style. Something that would give him the chance to finally honor his father. Hearing the legend of Koizumi Akashiro, Lu thought it best to find this now retired legend to ask of him what the true meaning of Martial Arts is, and what he could do to find out his own style of Martial Arts. By this time, Lu figured out that his tricks on his skateboard amassed a nice amount of crowds whom oogled him, and netted him a nice amount of cash each day. By doing so, he would make his living this way, as well as drop in by an odd named restaurant named "Akashiro's". Where he always orders whatever is on the house in glee. Completely clueless as to the fact he may very well be within arm's reach of the legendary fighter himself...

Weapon(s): None...Except if you consider his skateboard a weapon. But he'd never use that to fight.

Aura: Phoenix Fire blue.

Fighting Style: 3 Opened Heavenly Gates Style - A style that utilizes the idea of 3 rings being around the user.
The first Gate (Ring) is used for grappling, and quick striking.
The Second Gate (Ring) Is used for full-on strikes, stronger striking and the use of pulling the opponent into the first ring if needed.
The Third Gate (Ring) Is used for powerful strikes to the body and other limbs so as to weaken or slow down an opponent, while urging an opponent to get closer and fight.
The main idea of the 3 Opened Heavenly Gates is to keep yourself at the center, un-moving and unbending to the will of your opponent and stand strong like the mountain against the wind, force your opponent to engage in close combat, and tire them out by continuously pushing the offensive on them, and to maintain complete control of each Ring and its different strategies.

First Gate - Grapples, quick strikes, fast movement.
Second Gate - strong strikes, body strikes, moving into first gate.
Third Gate - powerful strikes, limb strikes, slowing down/weakening opponents reaction time and mobility.

Lu wishes to create his own Fighting Style, one that meshes with him as a fighter. Not only that, but Lu desires to do so not only for himself but to honor his father, who was a great martial artist in general.

Techniques

Xíngzǒu quán 行走拳 (Walking Fist) - At an incredibly high speed, Lu leaps towards his opponent with his fist stretched outward towards his opponent, used to hit the opponent with a strong and yet fast punch, but also to aggressively push the opponent into the First Gate.

Tiāntáng zōnglǘ 天堂棕榈 (Heaven's Palm) - A simple, yet extremely powerful attack, the user enacts a pushing motion of a palm strike. Pushing back the opponent with an incredible amount of force.

Shān de biānyuán 山的边缘 (Mountain's Edge) - Lu turns his back to his opponent, whistle spinning towards them, he then gets under their defenses, and pushes up with his legs, slamming into his opponent with his back and forcing them up into the air.

4 Mén: Fènghuáng páoxiāo 4门:凤凰咆哮 (4th Gate: Phoenix Roaring) - This technique is special, as it releases Lu's energy and allows it to wrap around him. This technique boosts his strength, speed, and stamina. Also allowing his already normal techniques to gain an edge of energy around them. Lu is wrapped around by large, crazy blue flames. Which symbolizes his aura.

Strongest Move - 3 Opened Heavenly Gates Style's strongest Technique: Liánhuā quán 莲花拳 (Lotus Fist) Because I'm lazy and boring. Here's a reference. Reference
 
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Mitsume Ito (NPC)
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Nickname: Mei
Age: 19
Gender: Female
Height: 5’6”
Weight: 135 lbs.
Hair Color: Purple
Eye Color: Hazel
Complexion: Cream
Build: Slim, non-athletic.
Occupation: She attends college in the Seifu District, works at The King’s Door in Goraku, and she will also work for the college as a tutor.

Written Appearance: Mitsume dresses like a girly-girl, but she likes to dress comfortably when she isn’t wearing her work clothes. She wears sweaters, sweater-dresses, skirts, leggings, and depending on the season snow caps. She will sometimes wear a hoodie when she’s planning to spend all night cram-studying in the library. Overall, she’s a meek girl with large hazel eyes, pink bowed lips, and a cream complexion. She wears light makeup and will paint her own nails or toenails whatever color she’s feeling usually its light baby blues, pinks, and lavenders.

Personality: Mitsume has always been the shy girl. She is afraid to offend others and is highly nonconfrontational, often avoiding a situation completely if she suspects she may be faced with anger or violence. She is attending college to major in Education because she loves teaching others and helping them with their careers. College hasn’t been easy to pay off, so she has been working a few jobs to pay for her books and to pay off her loans.

Current Story: Mitsume was raised in the Seifu District, and so she is very naïve to the dangers of the Kinrin District. Her parents are Katsuo and Ichiko Ito. She has a little brother named Daishi, and she thinks he’s annoying. He is always prying into her business and sometimes she thinks his purpose in life is to annoy her. As much as she was tempted to live on-campus, in order to save money, she still lives with her parents.

Recently, while she’s been working at The King’s Door, a mysterious young man has appeared—someone who she hasn’t ever seen before. He hides his face beneath a hood, but at one point, she got to see it. Her heart started beating frantically and a warmth rose to her cheeks. Did she like this person? She didn’t know anything about him! But she was curious. She wants to get to know him, but how without coming off as awkward?!
 
MIA (Inactive)
Character Name:
Kei Matsubara
Alias: The Nosferatu
Age: 26
Gender: Male
Height: 6'0 ft (182.88 cm)
Weight: 176 lbs.
Hair Color: Black
Eye Color: Grey
Complexion: Pale
Build: Solid, athletic
Occupation: Ex-Underground fighter; Bartender of "The Bleeding Dragon"

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Written Appearance: Kei is a tall man with a pallid complexion, almost making him look sickly. Kei has tattoos decorating his body from his days as an underground fighter. His right and left had both have the same design patterns, while his neck has a tattoo of a dragon with red highlights. Kei had gotten the tattoo in memory of his late uncle. Kei has more tattoos with simpler designs and symbols around his arms, ankle, his back and a couple more along his waistline. Those he usually keeps hidden with long clothing and would rather only show off his hand and neck tattoos.
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Personality: Unlike Aoki, Kei is more of a carefree and cheerful guy. He's usually the one to calm Aoki down after long shifts at the bar and is there as her moral support. Even though he was used to fighting in the underground, Kei left Aoki in charge of dealing with the patrons, deciding it was best for him to stay out of the drama. In between breaks, he finds amusement in seeing how far he could go to annoy his friend with childish acts. Such as taking her stuff, scaring her in the simplest of ways, and purposefully sticking his leg out to see if she would trip. Though that one doesn't always work and she'd end up flipping him onto the ground on instinct.

Current Story: Kei was born and raised in the Kinrin district and at a young age, he was exposed to the gangs and illegal fights take took place underground. Kei decided to sneak out and skip school, going to view one of the underground fights and learn from the gangs involved in them instead. When Kei was in late teens, he began fighting in the underground. He started out with simple Shotokan techniques until he began using drugs and special enhancements that altered his ki into a thick, blood like aura. He began defeating his enemies at an almost unstoppable rate, taking more drugs before every fight and mutating his aura to the point where it was unnatural. It took a toll on him physically, causing his skin to always look sickly and leaving him constantly drained of nutrients and always in need of food. His parents had found out about his outings and disowned him, leaving him to the care of his uncle who quickly put the boy to work in his small bar. His uncle taught him that there was more to life than just fighting all the time and Kei had to take a moment and appreciate the life he has around him. Kei sneaking away from his uncle's place, going back into his illegal fights. His uncle hadn't tried to stop him after that and mostly just worked on spending time on teaching Kei how to tend to patrons. His uncle had hired Aoki when Kei was 20, using her as an excuse to almost never show up at the bar for work. Kei's uncle soon died of a heart attack when he was 23 and blamed himself for not being there for his uncle. Aoki was the only one present at the time of his uncle's death and she made sure to console Kei when he needed it most and they both decided to keep the bar open for business. Their friendship sparked from that point on and Kei dropped fighting altogether. Kei now prefers using a more calm approach to end disputes rather than violent ones. But if the situation does call for it, he's ready to defend.
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Weapon(s): Dual kamas (A hand sickle), he keeps them latched onto his belt and hidden under his long shirts. He never uses them, but he keeps them just in case he needed to protect his loved ones.


Aura: Scarlet (Kei's aura had been mutated to the point of it being a thick, heavy ooze giving it an appearance of a blood-like substance)

Fighting Style: Kei's skills are based on Shotokan karate, which enables his attacks to be reliant on powerful movement and quick speed.











Techniques

 
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MIA (Inactive)
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Character Name: Jean-Victor Corbin; JV
Alias: Mr. Titanic (mostly to himself)
Age: 19
Gender: Male
Height: 5’11’’
Weight: 171 lbs
Hair Colour: Silver
Eye Colour: Gray
Complexion: Dark Chocolate
Build: Lean Athletic Build
Occupation: Student, Waiter at a Butler Cafe in Goraku District

Written Appearance: JV’s family heritage can be traced back all over the world, as such he is visually a mismatch of different ethnicities. While his skin is notably dark, his eyes and hair are very pale. His clothes hide various scars that he had sustained over the years, though they are all minor. These scars cover very little of JV’s lean but athletic build, one he maintains with regular exercise. Typically JV dresses fashion forward, as aside from when he is training, he will put a lot of effort into his outfit, typically pairing nice jackets with matching shoes or a scarf.

Personality: JV is a bit of a fan boy. His life long obsession with ultimate fighters has shaped his path in life, as has his obsession with video games. Growing up JV retreated more into the media he consumed and interacted with less with other people. This self imposed isolation has caused him to be a bit awkward in social situations, sometimes stumbling over words, though he does make an earnest effort to get along with people. As he got older he has come out of his shell more, even having a job where he is constantly interacting with people. JV has an idolized archetype that he wants to become, the notion of the hero. JV wants to be the powerful man, the one that saves everyone. This calling has led him into trouble as he will stick his neck out to help others, even if he doesn’t know them. He still possesses endless optimism, an outlook that has survived contact with various harsh realities. Even dying has not stopped JV from always having a bright disposition. The only time you will ever see JV gets grim and serious is when in a fight, or if he is playing a very hard video game.

Current Story: Jean-Victor, or JV, grew up in Quebec during a difficult time. The land had just succeeded from Canada, declaring its independence. Initially things were okay, but quickly things went south. The economy couldn’t support itself, and thus the new nation fell into poverty and violence. To escape this dark reality JV took to watching fighting tournaments online. His favourite fighters were the Titanic Three, Jackson Cowboy Lincoln of America, Devan Israel Kato Fernando of the Philippines, and Eduardo Vaz de Salles of Brazil. They were a team of legendary martial artists based in Andromeda. Growing up JV wanted to be just like them, even convincing his parents to sign him up for Tae Kwon Do lessons.

After a few years JV was becoming a skilled fighter. However the worsening situation in Quebec prompted his family to finally leave the country. They eventually ended up in Hong Kong, one of the fastest growing cities in the world. It was in Hong Kong that JV finished High School. When his grades came back to be good enough to go to College, JV decided to attend one in Andromeda. So he got himself an apartment in Seifu district. The day he moved in was the day of an apparent terrorist bombing in Andromeda, one that claimed the lives of the Titanic Three. JV was heartbroken, but quickly decided to further dedicate himself to martial arts.

A week before JV was to start College he attempted to stop a mugging. What he didn’t know was that this mugger was a martial artist from the Black Scorpions. The ensuing fight ended badly, leaving JV broken and bleeding. He then died. He awoke in the afterlife in front of the Titanic Three. They had seen his struggle in life and had decided to train him. JV was enthused and began training with them in the afterlife, 24 hours a day, 7 days a week. The constant training taught him each of their signature fighting styles. During this time they informed him that they believed Noblesse had killed them. However before he could complete his training he was snapped back to the world of the living. Paramedics had revived him and taken him to the hospital. It turned out that while he had trained for a year in the afterlife, he was only dead for a minute in the world of the living.

After getting out of the hospital JV started looking into Noblesse. A search on the Internet brought the story of a legendary fighter to him, a man who Noblesse had apparently tried to kill but he survived. JV vowed to find this man to figure out how he could avenge the Titanic Three.

Weapon(s): JV carries two baston, a stick weapon used in the martial art of Kali. When not needed they are hidden in JV’s backpack, away from the prying eyes of the police or potential rival fighters.

Aura: JV’s aura is a light purple. It is said you can sometimes see the faces of dead fighters in it.

Fighting Style: JV is skilled in various martial arts. Growing up he studied Tae Kwon Do, which has formed the basis of his fighting style. After studying under the Titanic Three, JV has since learnt Kali, Kick boxing, and Capoeira. When fighting JV moves around a lot, using dancing techniques, and will try to throw his opponent off before striking fast to land a blow.

Techniques
Six-shooter Kick: The signature move of Jackson Cowboy Lincoln. JV leaps into the air before delivering six ultra fast alternating kicks to the opponent before landing back on the ground.

Sarangay Rush: The signature move of Devan Israel Kato Fernando. JV lunges at his opponent before delivering a rapid succession of strikes with the baston sticks to their chest.

Samba Break: The signature move of Eduardo Vaz de Salles. JV breaks into dance, encircling his opponent while landing super fast kicks, before getting right back into the dance. This technique especially annoys other fighters.

Phantom Fist: As JV still has a connection to the afterlife, he can combine his ki with otherworldly energy. Currently the only way he can unleash it is by focusing it into his fist. If this blow lands it creates a shock wave knocking everything it hits way back.
 
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Dropped the Game (Inactive)
"A tree is known by its fruit; a man by his deeds. A good deed is never lost; he who sows courtesy reaps friendship, and he who plants kindness gathers love." -Saint Basil
Character Name: Yoshimoto Kenji, "Kong's Apprentice"
Alias: The Crane (of the East[ern Kinrin District]), Don't Blink, The Speed Demon
Age: 22
Gender: Male
Height: 5'10"
Weight: 195 lb
Hair Color: Dark Brown
Eye Color: Dark Brown
Complexion: Skin color.
Build: Athletic
Occupation: Owner of Owner of The Fat Panda Noodle House located in the Eastern Kirin District
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Theme:


Visual Appearance:

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Written Appearance: Kenji is rather easy to distinguish from a modern day crowed, as his hat is often the dead give away. The hat itself was the hat that Kenji's Sifu used to wear, thus Kenji continues to wear it in his late Sifu's honor, and most often then not you'll never find him without it. Interestingly enough, Kenji's eyes(if not his entire face) is usually covered be naturally covered by the brims of his hat, although this doesn't seem to effect his vision. The only time that Kenji seems to be wearing anything remotely casual is when he is present in his apartment, which is located right behind the Fat Panda Noodle House. Other then that, Kenji occasionally needs to put on the apron and hair net to work in the kitchen of the Fat Panda Noodle House. But when Kenji's just up and about, you will often see him in his more traditional wear, which should be noted to be of a foreign design.

Personality: Kenji is quite interesting for a fellow who grew up in the Kinrin District, as most people who've ever meet Kenji has described him to hold an air of "humble righteousness". They usually think that way, given his actions and Kenji is quite soft spoken, but don't be mistaken: The young man is quite social and friendly, yet at the same time Kenji has a more subtle, yet witty side to him. Kenji does enjoy the company of others, particularly when he is sparing with another individual. Kenji is well aware of the fact that he's not the strongest martial artist out there, though in acceptance he strives to become stronger from ever fight, learning from the previous failures and becoming better after every engagement. Kenji is actually quite polite and humble with the way he goes about fighting in general, especially in when it comes to a friendly spar. In victory, Kenji helps you up and complement's your fighting techniques. In defeat, he congratulates and thanks you for the fighting experience. Rumor even has it that Kenji offers a free bowl of ramen at his restaurant for anybody who can beat him in a friendly sparing match, which is quite achievable. Some people wonder how he can be in such good humor with the fighting business, especially when he does lose. But for Kenji Fighting is a way of life, and martial arts can have wider effect them simply hurting someone. Fighting is a way of building friendship or teach a lesson, as a friendly sparing match can bring out the best of two people to share with the world or reveal somthing that one or the other can improve upon. A serious fight can turn stranger into allies, turn friends into brothers. Yet violence alone does not make a man or women strong(not in Kenji's eyes), it is what he or she does with that power that determines their strength. In a part of town that is overrun with violence, it's rare to find a man as selfless and as generous as Kinrin. Now, many have mocked the young man as naive, but Kenji is all too aware of the evils that lurk about the corners in the Kinrin District. After all, he too had once subscribed to a life of crime. In Kenji mind, the world is indeed filled with bad, but there's also good in it, and what sense is there to be adding more bad to it? The world needs balance, and somebody has to tip that scale if others are do not rise to the challenge. Thus violence alone is not an equivalent to strength, not in Kenji's eyes; the intent of how you use your powers is what determines strength. Kindness, in a world of selfishness, where everyone's looking out for themselves, is the most challenging thing one of the most challenging things to achieve...Yet Kenji's fought to protect complete strangers, strangers who couldn't protect themselves...Why? Well... Anyone can snuff out a flame...but it takes real strength and tenacity to foster a flame into somthing bigger...somthing brighter...this, was one of the most important lessons that Kenji's Sifu had taught him that, long after his days on this planet...

Current Story: Kenji was never always the way he is, as the young man remembers a time when he was...different..."bad"..."evil"...whatever you'd call it....perhaps the best description was "normal"...in relative terms...considering Kenji was born in the Kinrin District...

His parents? Probably didn't love him, or couldn't afford him, or just didn't care...or maybe someone else who didn't care gunned them down for fun...could of been any number of reason, Kenji had no idea, he had never met them...no, Kenji was an orphan for as long as he could remember, and life? Well, it all just sucked...did you expect more from the Kinrin District?

The foster care that Kenji knew...well, it was present, and that was all anybody could say about it. Other then that, it was underfunded, understaffed, under-supervised, and overcrowded. So as you can tell, this was the perfect recruitment grounds for ever gang in the city. What better soldiers then a bunch of children with absolutely nothing to live for and no one to care about, even if they went missing. Show them a tiny bit of kindness, and they'll be eating out of your palms, quite literally. As far as the system was concern, it was one less gremlin draining the resources of the city. Brainwashing is perhaps the best way of putting it for the orphans recruited into the gangs at such young ages, indoctrination is also another good word for what the gangs did to these children, abuse and manipulation, even better ways of describing the whole experience. Yet despite all this, they grew up to be loyal soldiers, welling to do anything for their gang...because the gangs were the only thing they knew...it was the only family they've know...the only world they were apart of that didn't discard them like trash...

And where was Kenji in all of this? Well...he could of been one of them...another faceless nobody who probably died in a gang war, another number on some government report with no name attached...just another low life scum who probably deserved to die.

But this isn't how this story ends.

Yes, Kenji was recruited into a gang, although much to his luck, it was a insignificant one compare to all the big players in the district. Since at the time, Kenji was among the youngest of the recruits, he had a special task: Stealing. Stealing was a way to gain revenue for the gang, and if you wanted stay in you had to contribute your share. And so this was his life...stealing and pick pocketing anything and everything of value. Some days he'd get lucky and get away with his theft, but there were days where he'd get caught...and the captors were less then merciful. On a good day, they'd beat the crap out of the kid...it was a wonder to him why they didn't just finish the job entirely. In fact, these experiences, made him resent people...he hated, hated people...not just the people who beat him up, but the people who sent him on this job to begin with...goodness? That concept was completely foreign to Kenji...everyone was just out for themselves...

Still, this was a step up for Kenji, it was better then the foster home, which is saying somthing...

Then one particular day, Kenji was behind one of the allyways on the Eastern side of the Kinrin district. The young boy had just been beaten up again, which was quite the exhausting feat...and he was hungry. So, Kenji tried to steal some food...and he was caught, by an old geezer of all people. But...the old man didn't try to beat Kenji up. Hell, he didn't even seem that mad at him. In fact, the old man had tried to physically approach Kenji, which...resulted in Kenji biting the old geezer's hand, then bolting away. The old man never bothered chasing him, and it was...an odd experience for Kenji, but it was probably a fluke. A few days later, Kenji was back at the same alleyway. The young boy at the time figured that he might have been able to get away with stealing twice from the old man, he was old after all and even if Kenji would get caught the old geezer wasn't going to chase. Would you believed the surprised look on his face when the old geezer caught him again, but this time he seemed to have expected it, as he invited the boy into the back of the restaurant. Kenji would bolt again, it was obvious a trap...but the old man was certainly easy pickings...perhaps Kenji could take advantage of this. A few more days would pass, and Kenji would be stealing from the restaurant again. This time, the old man was waiting, and invited Kenji into the restaurant, and again Kenji would bolt. The fourth time around, Kenji would come about to try to steal somthing, and he caught a whiff of somthing that smelled delicious. When Kenji followed the scent, he was led into the restaurant's back door, and there sitting on the table...a bowl of somthing that Kenji had only seen on bill boards. No one was about, so Kenji went to work, devouring the bowl of ramen like he had never eaten before...and when he was nearly done with the meal, the old geezer appeared, which caused the young boy to bolt. Unsurprisingly, Kenji came back to the same restaurant only a couple days later, and the same thing happened. The next week, the old geezer would appear when Kenji was half-way done with his meal, which forced him to bolt before he was finished. Then the very next day, the old geezer was waiting next to the table that housed the heavenly noodles...and at this point, Kenji was hooked; this was the highlight of his week, he didn't want to go back to the streets hungry...the old geezer never tried to stop him before...well...let's test it out, if he tries anything I'll book it for the door. So, Kenji approached the table, but the geezer said nothing...Kenji would then finish the noodles at a rapid pace, before booking it out of the restaurant. This went on for a bit, at first the old geezer didn't say anything, then he'd start talking...about anything and everything, and he seemed to talking more to himself then to Kenji...he was surly crazy, Kenji thought at the time, but he'd find himself listening to the rambling of the old man...he'd talk about the average routine of the neighbors, he'd talk about what happened in the news...and Kenji listened, though he acted as if he wasn't intreasted. At some point, the old geezer offered to...improve, Kenji's ramen, but...he'd ask that in return, Kenji would some dishes. Kenji had never tried ramen with eggs...and a few dishes? Didn't seem too bad. So he did, and as you might have guess, the old geezer would offer to improve Kenji's ramen...only if he did some chores around the restaurant. This became routine for Kenji, coming around the restaurant almost like clock work, doing some chores before he was rewarded with ramen. Kenji had thought that the old man was just using Kenji as free labor, but in the young man's mind it was well worth the pay off.

This went on for some time...yet Kenji boy didn't tell the rest of the gang about the old man and their routine, wanting to keep the ramen all to himself. But eventfully, the others found out about Kenji's little set up, and they weren't exactly happy at Kenji. So they decided that Kenji needed more then just a lesson; he needed to be kept in line. So they caught him, and dragged him outback to some dark, damp allyway to teach him a lesson. They had barely begun beating Kenji, when out from the corner....

It was the old geezer from before...he was now standing there at the entrance of the allyway, and he had the attention of Kenji's fellow gang members. It would of been all too easy for him to walk by...afterall, Kenji had probably leached more off the old geezer then it was worth...this would have been an easy fix...but no, he was standing there, telling Kenji supposed "friends" to cease their assault...or prepare for combat. Kenji's fellow gang members laugh, they thought little of the old geezer...until one of them pulled a knife...Kenji had never seen someone move so fast before, because as soon as the kife was in the man's hand, the old geezer had closed and twisted the weapon out of his grasp. The next few moments went by in a blur... and the next thing Kenji knew, his attackers were now sprawled out on the ground, moaning in pain. And as Kenji looked up, there was the old geezer standing above of them...then Kenji cried...Why?...he remembered screaming...Why did he help him?...Why would he help him? What did he get out of this?...because up until this point, Kenji hadn't known the concept of kindness....and he remembered pounding the ground...repeating the same question...Why would you help me?....a person as selfish as I?...

Kenji would eventfully pass out in a fit of exhaustion, to which the old geezer then brought him back to his home...took him in, was the eventuality of the situation. Kenji remembered waking up in a bed, dazed and confused...and he remembered suspicious of the old geezer...even hating him a bit, for taking him away from the gang...yet, for whatever reason Kenji remained.

The old geezer would wake him up in the early mornings, and the two would go up to the apartment roof top high above most of the other buildings...and they would be up there doing all sorts of movements. Unbeknownst to the young Kenji at the time, who thought this was all stupid, they were actually practicing the Crane style of martial arts. After practises were over, the old geezer would lead Kenji to the ramen store next door, where the young boy at the time begrudgingly helped around in the kitchen.

Turned out the old geezer was a master martial artist of sort...his name was Sifu Kong, and apparently in his hayday, he was quite the martial artist...even participated in the AUFC a couple of times and placed, although he'd never manage to beat the champion, whom many saw as his rival. These days, however, Sifu was more known for his ramen shop, the Fat Panda Noodle House. Sure, the ingredients that the ramen were made out of weren't the highest of quality, but it was still pretty good despite that fact, and most importantly: It was affordable. For many people living in the dreary of the Kinrin District, this was one of the places where they could go to relax a little, especially after a long day of hard and grueling work. Gangs rarely tried to pick a fight at Fat Pandas, as many were intimidated by the old Sifu, and those who weren't were quickly taught why they shouldn't be messing around near the old Sifu's shop. The bigger gangs, on the other hands, didn't really see the old Sifu as a threat. If anything, the old Sifu was taking care of the small gangs and was good for a free bowl of ramen on top of it. All in all, the Fat Panda was a relatively safe area for the average citizen of the Kinrin District to congregate. But it wasen't just his restraunt that caused the local community to hold the old Sifu in quite high regard. Sifu was kind to everyone, giving advice to the lost, aide to the troubled, loved to sit around outside playing mahjang with the other elderly, or challenging the local kids to a game of Jianzi(to which he'd always be the local champion). This opened Kenji's eyes to what a person was capable of being; someone who thought more then just themselves.

It was under this old Sifu did...Kenji began to change, slowly but surly. There was no doubt about it, life was better for Kenji then it was when he had been running with a gang.
Kenji finally was enrolled into school, albeit a school in the Kinrin District, but compared to his street rat days this was a major leap. Sure, he got into trouble, he even fights with the various kids at school, but Kenji was never defenseless. It turned out the early morning training were starting to pay off; instead of the reckless flurries that Kenji might have previously used, his movements had became refined and graceful. It earned him quite the reputation at school for being such a good fighter, heck, he even did a bit of local underground fighting...until his Sifu caught him sneaking out once. Still, despite this, Kenji found a new sense of drive: He wanted to...make his Sifu proud...he didn't want him to regret taking him in, which was a major shift from the young Kenji. In school, Kenji did his best to make grades and at home he worked often in the kitchens of Fat Panda. When he wasn't working or doing school work, Kenji would be training, often with his Sifu, who taught him not just about the art of fighting, but also past down techniques that Sifu himself had once used in his prime.

Life had took such a strange turn for Kenji, as he from having nothing to having alot, but that's life?

It was a day after Kenji graduated from his High School, the young man was now returning to the apartment building after a night of celebration with some friends...and then discovered that the door to the apartment was unlocked, which Sifu would never leave unlocked this late at night...but Kenji thought nothing, as he entered the apartment...to find in horror his Sifu's motionless body...in a pool of blood...

The police would show up later...too little, too late...but at least they showed to bag the body...wrote off as just some gang related break-in, didn't even bother investigating...but for some reason, Kenji couldn't shake the feeling that this was all part of somthing bigger. It didn't help that there were rumors going around that Sifu was axed by government hitmen, but that seemed absurd. Least until...well, one of Sifu's most trusted friend(and cook of the Fat Panda) gave him a key, with a cryptic hint about where the lock was. Took some digging but, Kenji eventually uncovered a safe within the apartment room, and the key fit like a glove. Inside, was an amulet of sorts, which seemed to glow of intense power, but along with that was a letter, addressed to Kenji. The major information that Kenji could get out of the letter was that he needed to seek out a man, named Koizumi Akashiro...the name was familiar, because he was the man that had once been Sifu's rival during the AUFC Tournament...and by the sound of it, Sifu trusted this man. Kenji was told to stay by this man's side, and to stay by those who were around him...many things were to come(which sounded vague), and that Kenji perhaps had a part to play...above all, Kenji needed to keep the amulet safe...when the time comes, he will know what to do with it.

It wasn't until a few years later did the name Koizumi Akashiro pop up again, and that Kenji would follow his Sifu's instructions...yet it was not easy for Kenji during the time before.

After the death of his master, Kenji was at one of his most vulnerable states. Kenji could have easily fallen to corruption...the young man, without a master to guide him, was lost...and could have easily been manipulated...he'd blame himself for the death of his Sifu, but then he'd be angry and lashout at the world, before falling back into despair. What was the point in anything? Kenji would often think? The greatest person in his life was dead? How could people do such a thing to such a kind old man. Sure, Kenji could have taken his troubles out on the world, but...that was not what Sifu wanted...Sifu was never one to use martial arts for somthing that was so...negative. This philosophy was what kept Kenji from tipping over, as he wrestled himself, trying his damnest to work through the sorrow, the despair, the anger...it took time before Kenji would be able to move on.

One particular night, however, was the turning point in Kenji's life.

Kenji had been traveling the streets late at night, in deep thought about his master, when he passed by an allyway and caught a glimpse of a gang beating on this boy. Kenji could have easily walked by...pretended that he saw nothing, this wasn't his problem afterall...but, for whatever reason, Kenji stopped himself...and turned around and went into the ally. The group of thugs took notice, laughed and swore at him, told him it was none of his business, as one of them had a strangle hold on the boy. Kenji did not falter in his conviction, as one of them tried to swing at him from the side, but was quickly introduced to the ground by Kenji's palm. The next few moments went by extremely quickly, but at the end of it Kenji had came up on top. Now, there was the boy to deal with, as Kenji turned to face the boy, the boy gave him a venomous look, yet...Kenji could pick up confusion in his reaction. Kenji would approach the boy, reassuring him, as Kenji reached out towards him. Then...the little brat bit his hand! And as Kenji recoiled, the gremlin made a dash for the allyway entrance. Kenji's first thought was anger, he just rescued the brat and what was his thanks!? Getting bitten! Kenji had been very close to cursing at the boy when he caught the boy glancing at him as a ran. There was somthing...familiar about the way he looked at him, as Kenji watched the little boy sprint into and disappear among the crowed outside. A sudden realization had suddenly hit Kenji: Everything had come full circle...

It started to rain, as Kenji stood there clutching his hand...yet he did not move, letting the rain soak through him...as he stood there...smiling like an idiot...

Weapon(s): (Optional) The most common "weapon" that Kenji uses is his hat often as a throwing ranged weapon; although the weapon is not bladed, it still hurts like hell when you get hit by it. Kenji is also no stranger to improvisation weapons, such as staffs or blunt weapons(although he prefer unarmed combat). It's also reported that the crane has used chopsticks and even a wooden bench to beat people up.

Aura: Greenish Blue

Fighting Style: Kenji's fighting style is actually inspired by one of the schools of WuShu; mainly the Crane School, but also drawing upon a bit of the Monkey School(specifically the drunken monkey variant). Breaking it down to it's basic, Kenji relies a lot on number of things in a fight: speed, mobility, precision, balance, and even a bit of deception to keep his opponents guessing. Balance is a key part of Kenji's fighting style, as Kenji is as much of an acrobatic as he is a martial artist, being quite difficult to topple, yet quicker to be back on his feat should he fall. Kenji was trained with a certain mindset to calmly calculated his opponent's techniques before striking, but above all, never to over commit to anyone attack in case deception is in use. Much of this makes Kenji quite the defensive fighter, adapting to his opponent where he can strike them at their weak spots. Part of this requires that Kenji's keeps his opponents at a distance and capitalizes on the length of the arms and legs, attempting to overwhelm them with an unyielding barrage of rapid hand strikes, evading and deflecting his opponent's strikes using circular movements. The crane style of martial arts require that Kenji adapt to the situation as it unfolds, which at times requires some improvisation, as he embs and flows with his opponents. The actual physical element sees that he makes use of his palms and his finger tips more then he uses his knuckles. In fact, Kenji doesn't seem to use his fists that often in combat, using only for heavier and more decisive attacks. What Kenji does utilize more often his his lower body, as the assualt from Kenji's legs can be as equally deadly as the attacks coming from his hands.

Techniques
  • The Poise of a Crane- This in affect a counter, although it is not meant primarily for damage dealing. Kenji is not stopping an attack, he's merely deflecting the attack while simultaneously getting out of the way of said attack. In essence, as an opponent moves in to attack, Kenji intercepts and redirects an opponent's attack in a different direction, before putting space between him and his opponent. This will not work with purely energy, area of affect, or ranged attacks. However, physical specials can be deflected if Kenji can intercept the first blow, even redirecting the attack at someone or somthing else. If an opponent is armed with a weapon, Kenji can disarm them during this technique. However, Kenji cannot disarm everyone, as stronger or more skilled opponents may easily reverse the situation if Kenji tries.
  • Paralyzing Crane Beak- Kenji understands the human anatomy very well. Taking advantage of that knowledge, Kenji will strike his opponent in one of their pressure points, paralyze that part of their the opponent's body for a brief period of time. If the opponents are wielding a weapon in that hand, they automatically drop their weapons.
  • Ascending Crane Kick- Kenji does a very powerful high kick. If it lands, it sends his opponent flying into the air. Kenji then leaps after his opponent and combos them in midair, before dealing a downward blow that sends his opponent into the ground, or alternatively, combos them back into the ground. If fighting in a constricted area, the opponent will slam into the ceiling, before smashing back into the ground, becoming stunned for a short moment.
  • Sifu's Final Gift- Kenji can utilize his hat as a ranged weapon, throwing it like a disk at his opponents. Kenji's hat will then seak out an opponent(s), plinking off of them before returning to Kenji. If there are no opponents present, the hat will automatically return to Kenji.
  • The Double Crane- Kenji summons a faceless ki clone to his side to fight with him. The Ki clone is capable of performing commands given from Kenji, and it has many of the same attacks as Kenji. It's also possible for Kenji and his clone to coordinate attacks from two separate angles. If the ki clone get's struck enough times, it will dissolve and return as part of Kenji's aura.
 
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Character Name: Dean McShire
Alias: The Sticky Bomb, The Pit Boss
Age: 24
Gender: Male
Height: 6'0
Weight: 160 lbs
Hair Color: Brown
Eye Color: Brown
Complexion: Pale
Build:A lanky and athletic build
Aura: Yellow
Occupation: Unemployed

Written Appearance:
Dean's body is very well built. To say he has lived in Kinrin all his life his body is mostly scar free the only exception is his hands which are extremely scarred especially around the knuckle area clearly from years of fighting. From first glance at his body it's obvious which part he trains mostly with his upper half looking considerably more build than his lower half but that's not to say his lower half looked weak, his lower half is one of the cores of boxing and something he had made sure is solid enough to withstand the abuse it will go through. He has a single piercing in his left ear which is usually a small stud. He is also usually seen with something covering his mouth to which is hiding half of a Glasgow smile.

Personality:
Dean, like many in his 'family', believes in working incredibly hard to get things done. He likes to work incredibly hard, and rarely takes the 'easy' route when going about his day to day activities, only breaking this trend when absolutely necessary. He is known to always finish what he starts, and often goes well out of his way to see things done, and will even cause this way of doing things to extend to others around them, picking up their slack and finishing whatever they were doing. Of course, this doesn't extend on his enemies trying to kill him, or anything so ridiculous, but many would say he may be obsessed with 'completion'.

Dean has a habit to lie about things that he otherwise would not need to, sometimes even hindering many people around him. While he's not exactly stuck on lying, regardless, the sheer volume of lies he does spout happen to make those who have heard of him consider him a hard person to believe about anything, even simple things like his own name. However, when he does choose to tell the truth, it is typically in situations that are important (as he sees it), and so he isn't completely impossible to believe or depend on...just very hard to.

Dean is also fairly laid back, despite his normally hard-working demeanor, causing him to not take many actual jobs that are offered to him (or at least wishing he could avoid them) and spending a lot of his free time simply relaxing. This part of him simply means that he's calm and cool in most situations, and even allowing him to remain perfectly calm in ever the worst sort of situations; it allows him to think through circumstances easily enough, and even fight pat grief in order to see the real answer to what he should do.

Dean is, naturally, incredibly obsessive; when he likes something, he obsesses over the thing continuously, never wavering from what he wants to do with it, but also to the point that he will put all of his effort into it, often leaving him drained and exhausted. Or often to the point where he finds himself unable to complete tasks that the had set out to do prior to obtaining a new obsession, often leading to him obsessing over the thing he had forgotten about in order to obsess over the thing he finished. This has a constant trend of making him fairly odd in a relationship, and he often ends up coming off as slightly 'crazy' to those who don't know him all that well.

Funny enough, Dean is also incredibly confident, well on its way to arrogance. He believes he is truly good at what he does, and often finds it hard to understand when others best him. While he can be aware of those stronger, he often figures that its only because he had failed to train just hard enough, and opts to focus on training even more, working himself to exhaustion, and often keeping him from doing much else but train. Often times, it is hard to get him out of this train of thought, and he often finds himself struggling with trying to work with others with any capacity that said they were even. As a result, he tends to be a loner, often spending his time alone due to many not being able to handle his superior attitude.

Despite his faults, however, Dean is not a bad person; he does not wish any ill will on anyone other than his worst enemies, and will often do what he can to help inspiring individuals along the way. He tends to be very helpful, indeed and tries to help others as much as he can without making it hard for himself, which he often fails at due to his inherent nature. Much time is spent on others, despite the way he acts, and he often takes on burdens that could be seen as far too much for a single individual, much less an entire group.​

  • To Friends: Around his friends, Dean acts much like he usually does, if not even lazier and laid back. Typically, he takes things in stride, and often doesn't bother caring about trivial things like feels; he does what he does, and it typically turns out to be exactly what he wants. However, one thing that differentiates the way he is with his friends, and generally any other, is the fact that he is honest around them, and not even just in comparison to how he usually acts. He is open, and far easier to rely upon, even helping them in things he normally wouldn't, if they were any others, such as willingly taking on their work, without even thinking about how much of a chore it could be.​
  • To Allies: To allies, he isn't much different than his default; detached, laid back, and a liar. However, when doing this sort of thing, he finds himself having a much more common level of truth; rather than lying with every single word, he lies much less often--especially when cooperating with them--and will even willingly divulge information he gathers that could be useful to them, believing that if they are better of, so, too, will he be in the long run, and sometimes transparency in certain things an lead to situations turning out much better.

  • To Foes: He dislikes those that get in his way. Thus, he tends to dislike those that oppose what he's doing. To him, those that oppose his way of life may as well be enemies, though he understands that not everyone who he is up against could be considered his greatest nemesis. While he tends to dislike foes--or, rather, having them to begin with--he shows his own level of respect to those who respect him, and typically opts not to use his talents to bring them down with ruthless aggression, unless necessary.​
  • To Enemies: He hates enemies. If someone had actually managed to get so far on his shit list to be called such, it means they have done something truly terrible. He hates them and wishes to be rid of them as soon as possible, just to remove such stains from the earth. At this point, if one actually manages to become an enemy, he will actually actively consider different means to deal with them, so as he would not have to either cross paths with them again, or take out whatever vengeance is necessary; additionally, he finds it incredibly hard to work with enemies, and to actually consider them allies.​

Current Story:
Dean was born and raised in the slums of Andromeda, Kinrin. While he was quite lucky despite living in Kinrin he was born into a rather peaceful district of Kinrin known as the 'Pits'. The Pits got it's from what happens there which was illegal fighting or 'pit fighting' and that was the main reason why it was peaceful anyone started anything in the pits and it would quickly turn into a spectacle or the owners of the Pit's would get involved the Deathstalkers. The Deathstalkers use the pits to find potential recruits and even sometimes the Noblesse would sponsor fighters from the pits.

Dean's parents were both employed by the Deathstalker's but not in the gangster sense, they worked in the pits as medics for the winners they had two jobs make the winner ready to fight again and dispose of the loser whether that means the body or just throwing the person out. This meant that Dean spent much of his younger years watching the Pit's and the various fighters which to say the least got Dean interested in martial arts, he wanted to be big and strong like the winners in the pits. To say he lived in Kinrin he had a pretty good life, no one bothered him, he rarely went hungry and he had some great entertainment daily. At the age of seven, he began to bug his parents to find him someone to teach him how to fight and while it took them a year to accept they quickly found someone to train Dean.

The person his parents found was a boxer and a good one he taught Dean for the next ten years everything he could and boy did Dean learn quick. To say that Dean was a natural was slightly an overstatement but he was close behind one. Over those ten years, Dean's body was molded into the perfect boxer, his mind filled with various strategies and the instinct of a champion and one more advantage of living by the pits a near unlimited number of 'sparring' partners...if you can avoid death anyhow. Dean's life through this time was filled with very few things Eat, Drink, Training and Sleep. At seventeen his teacher left him and Dean quickly left his home soon after to live out his own life.

For the next seven years, Dean went from job to job but never ran into anything that interested him and he always ended up going back to the pits or the various arena's to make his money, of course, being a born and bred Andromedian Dean has heard of the story about Koizumi Akashiro and he's even visited his restaurant before. Each and everytime he has been he has always hesitated in asking for some tips on boxing but one day he will.

Weapon(s): He's more than willing to use knuckle dusters, spiked knuckles, weighted gloves anything that could make his fist more deadly.

Fighting Style: Dean is a boxer who focuses on closing the gap between an opponent and getting right their face as quickly as possible delivering heavy close ranged blows. The fighting style of Dean is, to say the least obvious, obvious but effective. Dean is an In-fighter and a damn effective one with a high-speed step in allowing him to close the distance between him and a target within a split second and a tendency to stick on them like glue. Once getting up close and personal to his opponent his overall fighting style consists of super heavy blows usually delivered to the rib cage however once that opponents guard has dropped whether to defend from the blows or out of pain he'll quickly turn the opponents face into a punching bag. Dean as a boxer is extremely experienced and well trained with the perfect blend of brute force, speed, and grace. While fighting him it's more than anything his combo's you need to watch out for if one punch connects just expect another to follow suit.

If his usual get close and punish style doesn't work and in case such as versing out-fighters such as those who prefer a mid-range fight such as those with weapons like bats or swords or for those who kick he will switch to a very hit-and-run type of style using his perception to watch and dodge the opponents attacks before finding an opening and using it to get a hit in. While he can fight as an out-fighter he would much rather not.
latest

Techniques:
Double-up: The technique is used strictly in close range situations. The boxer fires an uppercut to the opponent's head with the lead arm, then drives in a punch with the dominant arm from above. It must be stressed that there is virtually no delay between the two punches. The double-up strength and devastation on the skull can trigger immense brain damage capable of ending a boxer's career. it is a technique that cannot be blocked easily due to its quick combination of punches from above and below. Should a person block the first uppercut, the overhand would still land unhindered. This is Dean's Sunday punch/KO technique.

Twister Hook: The Twister Hook is a typical hook. Its target is usually the head, but there is no specific need to aim for the head. By twisting the body to its limits, the speed of the hook increases dramatically, giving a big amount of additional power. If fired at very close range, it will either make the opponent jump far away from the boxer or knock his head off.

The Swallow: What makes the swallow different from usual jabs comes from the fact the left is not being pulled in completely. It stops halfway, then abruptly flies back at the opponent. Arm, elbow, and wrist rotation are applied so the punch can change trajectory; depending on how they are bent, multiple variations could be made like left jab to hook, to upper and immediately to another left jab.

The Swallows Return: It begins like a normal uppercut hitting an opponent's guard. The shock from the uppercut loosens the guard, then the boxer turns his fist vertically instead of horizontally and repeats the uppercut, albeit much more compactly. This second uppercut penetrates the defense, allowing the clean hit. The technique is a guard breaker and while it can be performed without an opponent guard it is not as effective as when an opponent is guarding.

Motionless Jab: The motionless jab is different from a normal jab as it has no build-up in the user's shoulder or elbow. This is accomplished by keeping one's fist and shoulder completely lined up with the target's eyes, which of course is hard to do consistently. This does wonder both for speed since it gives a smaller window to react, and range since the opponent can't gauge if they're in striking distance. The end result is a punch that flies straight out of the user's stance, which looks as if the glove got bigger out of nowhere.​


 
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8d0ba3252cabd085d317ba650aabbafc.jpgCharacter Name:Ayumi [aye-U-mee] Akashiro
Alias: Little Akashiro, Yumi, Onna (by the locals whenever she would sneak out and fight) and Mimi (only by her uncle)
Age: 19
Gender: Female
Height: 5’6’’
Weight: 120 lbs
Hair Colour: Jet Black
Eye Colour: White (hint of looking like lavender)
Complexion: Porcelain white
Build: Lean yet curvy body
Occupation: Waitress at Akashiro Restaurant

Written Appearance:
Ayumi has white eyes that often times hint a bit of lavender, they believe that her eye color is the way it is due to her watching the house her father had built burn in front of her. But of course that can't be it, it's just a fluff rumor. Ayumi has jet black hair that often times gets mistaken for dark blue, her hair when she was younger was at her ears when she first came to her uncles, but now it is way past her waist and she has since cut it. Ayumi wanted to keep her hair long in the memory of her father, he had jet black hair just like hers and his hair was beyond long compared to hers. Which is why the length of her hair is like a way of her bonding with him, even though he has long passed on. She does have bangs that are above her forehead, so yes she does have eyebrows that are perfectly shaped too.

As for her body, she has sure matured from being called Little Akashiro. Her appearance isn't so little any more, she has a more noticeable and very shaped up figure, giving her an hourglass figure. But at the rate she's going by eating so much, she still has yet to gain weight. Her uncle's cooking will be the death of her, if not in weight then she'll develop diabetes, cholesterol and other crazy things that can kill her.

Personality:
Ayumi is many things, so it will be said that she is soft-spoken, polite, well disciplined (sometimes), and will put herself before others. Ayumi is cool, calm and collected, such a complex person but she always has the sweetest expression. Ayumi is what you would call an iron woman, even though she has a soft and caring personality, she is the type that does not stand attitude, rudeness and violence. Ayumi has a sharp tongue when she wants too, and she is blunt. Her uncle tries to remind her that when in public people around her aren't too kind to women with blunt mouths, but Ayumi is not the kind to just standing around and watch a man humiliate her. She has a fire inside that cannot be tamed, which is why often times when she goes out for groceries her uncle fears for her. But Ayumi is a devil in disguise when it comes to combat. No matter how many times she has asked her uncle to train her to be just like him, he always tells her that he wouldn't teach her because if he does, then she would not be the same person that her father and mother raised her to be. Which is kind, polite, and a 'lady'. Ayumi is quick on her feet, intelligent and owns many skills; cooking, archery, and dagger throwing. She is very quick with her hands, especially when she is cooking, her knife work is amazing and nobody can cut as fast as her.


3c1d5ef103ed0879b87ce965fa45ec64.jpgCurrent Story: Ayumi was born to a seamstress and a winemaker up on the mountains, just a couple of miles away from the nearest port city. Every morning her father would bring his famous rice wine to the market and Ayumi's mother would bring her handmade dresses, and services as well. They were a very modest, kind and very giving people. Ayumi was an only child, but her parents always wanted a big family. But they could never conceive after Ayumi, doctors said that her mother's eggs were still fertile, but when Ayumi was being born, there were complications and her mother almost lost her life giving birth to Ayumi. Ayumi grew up by herself since they were up on the mountains, they didn't have many neighbours around, especially with children. So Ayumi mostly played by herself, often times her family would take a visit to her uncle. Her uncle was the famous Akashiro, a legendary man, but he put himself first (literally) and took a bullet for someone. Her parents thought that he was dead when they heard this news, but they were glad that he was still alive.

Which is why every now and then, as Ayumi was growing up, her parents made frequent visits and often times two day stays with her uncle Koizumi Akashiro. Ayumi wasn't the type of child to want to listen to fairytales before bed, she was always fascinated with her uncle's stories, which is why she would beg her father to tell her one of his brothers greatest stories. Ayumi sees her uncle as a selfless person, someone who would give their life up in order to save someone else. Whenever they stayed over, Ayumi waited for everyone in the house to go to sleep, and she would sneak down in Koizumi's basement and watch him practice, or just check out his possessions. Ayumi grew up to try and teach herself how to fight and defend herself because her uncle was not going to teach her any time soon. He said when learning how to fight, it comes with great responsibility.

Ayumi grew up to be a beautiful woman, but by the time she was about 18 years old, her house was burned down in the middle of the night by thieves, she was the only one left alive. When her uncle heard of the news, he sent for her to come and live with him. Ayumi was grateful and has been working as a waitress at her uncle's restaurant, but deep down she wishes she was fighting. Late at night, when her uncle would go to sleep and the shop was closed, she would get dressed and sneak out in the night to see how she can be of help to someone in need. But the last time she went out, she almost got seriously injured by one of the gang members of the Anima because she got so caught up in what was going on around her. She got away with only a couple of scratches that she patched up when she got home.

Ayumi has since been on the low and continues to work at her uncle's restaurant. Studying the arts of combat, and also reading more to increase her knowledge and understanding about the world.

Weapon(s):
Throwing Daggers (Handle is black with complex patterns on each side, and the rest is silver. She owns two that is the side of her arm from her elbow to her fingertips and she owns two very small ones that are the size of her hand.) ---> Her favorite weapon to use and most common too, she only uses the daggers to injury her opposite in order to defeat them by hand.

All Black Matte Katana (Her baby) ---> She only uses this when she is outnumbered or if the situation that she is in becomes gruesome.

Aura: Gold

Fighting Style:
Ayumi's fighting style would have to be a little bit of Taekwondo and Aikido. The reason for her using Taekwondo is due to the fact that she is good with her hands and quick on her feet, she finds it easier for herself to learn new techniques and use them against her opponents. What Aikido helps her do when in combat is help her find her balance. Since Aikido is a Japanese traditional martial art, it helps her to find her balance and redirect an attack. When using Aikido, she is mostly holding her opponent in a hold, lock, pinning or throwing.

But she isn't a pro at this either, since she has been teaching herself the ways, she often loses sight of the bigger picture which is why it caused her to get injured in her last fight. She is still learning and begs her uncle every day to help her improve in some places.

Techniques:
Killer Crack -- She RARELY uses this and the extent of this technique can result in the death of her opponent if she gives a very hard blow to the back of the neck. But if she aims correctly just below the neck, she can put her opponent out for an hour.

"I am still learning, plus I am great with my hands so who knows what new techniques I'll create." - Ayumi Akashiro. (More techniques to come as story progresses.)
 
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Character Name: Alexander Matte
Alias: N/A
Age: 25
Gender: Male
Height: 5'11"
Weight: 112
Hair Color:
Red
Eye Color: Green
Complexion: Light
Build: Lean
Occupation: Doctor (Chiropractor, Acupuncturist, and Acupressurist)

Visual Appearance:
123856198

Written Appearance: Alexander has long thin fingers crisscrossed with small scars. Underneath his clothes are more scars, small pinprick little dots at specific points along his body. His body is built surprisingly well for a doctor.

Personality: He has always been a helpful person, kind and fair. He likes to give people aid when no one else will.

It is not entirely altruistic, he understands that he has to charge money for his actions, if only to help more people.

He has an experimentive side as well, always striving to improve his martial art, even at the expense of testing it on his own body.

He has also been known to help his friends, though not always with their permission. If they complain about a pain or discomfort near him, he feels the need to make it better.
Current Story: Alex was always a sickly kid, something was always wrong with him in one way or another. He spent most of his time in hospitals, tests being run on him. He was never really expected to live a normal life.

There were few things he could do. One of those things was the slow and methodical Tai Chi. It was the least stressful of the martial arts he could find and it seemed to improve his health, at least a little. Being the son of a rather wealthy entrepreneur allowed him the freedom to explore his interests.

Tai Chi led to Chinese medicine. Acupressure and Acupuncture specifically. Needles weren't an issue and sticking them into his body was the least of his problems. This naturally led to chiropractic practices and Aikido. Grappling and redirection, correcting poor stances and bodies.

With each new study he became healthier and stronger. Each experimentation on his own body corrected something wrong about himself.

With the completion of his main studies, came the completion of his own personal Martial Art. The Medical Arts were born.

Naturally he put these skills to use in helping the sick and weak like he had been. Pseudoscience or not, it proved effective and soon people were paying to have his services.

He became quite well known for how healthy his patients would become.

Weapon(s): He actually carries around a few needles on his person just in case he is attacked. Proper application of needles can paralyze or otherwise dispose of an assailant. This has proven to be a necessary precaution as not everyone is happy about his medical practices.

Aura: Light Green, similar to his eyes.

Fighting Style: The Medical Arts. A personal martial art created by Alex to improve his own health. It is a combination of several medical practices as well as grappling and precision martial arts.

It doesn't focus on harming the target. It is designed to help people by adjusting their bodies and realigning their internal energy.

However it can easily be used to disable a threatening force. The same with any medicine, proper use can kill as easily as heal.

Techniques

Disruption: Proper use of grappling and chiropractic techniques strike joints and dislocates fingers, arms, knees, shoulders. Alex does this with extreme precision and speed.

Puncture: Acupuncture in its purest form, with high speed movement. Proper placement of needles are used to aggravate and disable limbs as well as disrupt ki techniques.

Internalize: The skill of acupressure is mainly used to disrupt ki techniques as well as alter the internal body activities. Precise knuckle and finger strikes can temporarily alter breathing, blood flow, and equilibrium.

Happy Time: Not all of Alex's techniques are used to harm others. Their main feature is to help. This technique was specifically designed to do just that. Accupressure and Accupuncture are combined to hit specific points on the body to cause the brain to release oxytocin, bringing the target to a euphoric state and taking them out of combat.

Extra Meridian Resonance: Stabbing distinct meridian points along his or another's body, Alex can drastically increase both the inner ki and the physical abilities of the recipient for a limited time. Negative effects can arrive in many different forms mainly complete ki exhaustion and near total paralysis after the effect has worn off.

This technique can only be used once a day as it requires all of his internal ki to use.

Lasts for four rounds of battle.

(Idea from this )
 
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"I don't need sight to see that you'll Lose"
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[div class="Tabs tabthree"][/div][div class="Tabs tabfour"][/div][div class="Tabs tabfive"][/div][/div][/div][/div] [div class=miniBox][div class="miniText mini1"] [div class=bar][div class=title]full name[/div][div class=barText]Dai[/div][/div] [div class=bar][div class=title]alias[/div][div class=barText]the blind breaker[/div][/div] [div class=bar][div class=title]age[/div][div class=barText]18[/div][/div] [div class=bar][div class=title]gender[/div][div class=barText]female[/div][/div] [div class=bar][div class=title]sexuality[/div][div class=barText]hetero-flex[/div][/div] [div class=bar][div class=title]occupation[/div][div class=barText]underground fighter[/div][/div] [/div] [div class="miniText mini2"] [div class=bar][div class=title]height[/div][div class=barText]170 cm[/div][/div] [div class=bar][div class=title]weight[/div][div class=barText]60 kg[/div][/div] [div class=bar][div class=title]hair color[/div][div class=barText]dark brown[/div][/div] [div class=bar][div class=title]eye color[/div][div class=barText]black/milky[/div][/div] [div class=bar][div class=title]complexion[/div][div class=barText]olive, freckled[/div][/div] [div class=bar][div class=title]build[/div][div class=barText]lean, athletic[/div][/div] [/div] [div class="miniText mini3"] [div class=bar][div class=title]tl;dr[/div][div class=barText]orphan, adopted by The Emperor[/div][/div] [div class=bar][div class=barText]foster family is the right hand man[/div][/div] [div class=bar][div class=barText]was taught how to fight by Old Man[/div][/div] [div class=bar][div class=barText]learned Old Man was The Emperor in underground fight[/div][/div] [div class=bar][div class=barText]The Emperor gave her the scar on her eye[/div][/div] [div class=bar][div class=barText]now she's aiming for AUFC[/div][/div] [/div] [div class="miniText mini4"] [div class=bar][div class=title]power[/div][div class=barText]acute senses[/div][/div] [div class=bar][div class=title]weapon[/div][div class=barText]nunchucks, dagger[/div][/div] [div class=bar][div class=title]aura[/div][div class=barText]green[/div][/div] [div class=bar]/////////[/div] [div class=bar]/////////[/div] [div class=bar]/////////[/div] [/div] [div class="miniText mini5"] [div class=bar][div class=title]artist[/div][div class=barText]tippi lim[/div][/div] [div class=bar]/////////[/div] [div class=bar]/////////[/div] [div class=bar]/////////[/div] [div class=bar]/////////[/div] [div class=bar]/////////[/div] [/div] [/div] [div class=bigBox][div class=bigScroll] [div class="textbox big1"][div class=title]personality[/div] Loud, cocky, and independent, Dai is someone you'd benefit a lot from by befriending. She's friendly towards everyone unless they throw at insult at her directly, as she becomes direct, sarcastic and confrontational. She sees the gang members as family as she was literally raised by them and they are the only ones she's got. She can be immature when others offer to help her with menial tasks, as she thinks they take pity on her for being blind and she would be stubborn and grumpy enough to show them that she can do everything an able person can. Dai is protective of those she considers her family and friends, whether they like her or not as she considers herself unbiased.

Some may consider her petty as her fuse is easily lit, but Dai doesn't hold grudges. She prefers to express her emotions then and there to get it over with then to bottle it all up. "Sometimes being a good friend means giving a good punch!" She'd laugh after getting into a barfight with someone about who's paying. Because Dai didn't attend school nor have a 'normal' nurturing family, the way she acts and talks can be mistaken as rude and always looking for a fight. And most of the time she probably is! Her honest, direct attitude is what makes her loveable and a pain in the ass. She can be trouble on the streets, but those who follow her have fun in the fights she pick. [/div] [div class="textbox big2"] [div class=title]written appearance[/div] Taller than most women in Andromeda with features of Asian descent, Dai is recognised for her scar across her left eye. Not to mention that she's blind as hell. From a distance, her eyes are deep black color, but if you pay more attention she's not actually looking at you when she's talking. And if you actually make it up close, parts of her eyes have milky white lines. She keeps her dark brown hair short. In fact, the left side is completely shaved, while the rest of her naturally wavy locks are kept at bob length. For a blind person, she's dressed decently well and is surprisingly inked. She is usually in a loose black top and bottoms or an all black jumpsuit. She has a tattoo of a black scorpion on the right side of her neck, and her name (台) in Kanji on her left chest. Due to her lack of sight (and her ability), she does not wear shoes. Her bare feet are at most wrapped with thin bandages around the middle. To hold items, Dai has a leather belt with a small pouch and two holsters; one to keep her trusty dagger, the other for her nunchucks. [/div] [div class="textbox big3"] [div class=title]current story[/div] Abondoned on the streets of Kinrin, an infant was on the brink of death. Her cries that fell on deaf ears was heard by a very powerful man; The Emperor of Deathstalkers. The stoic man held the babe close to his chest. And even when all his followers thought he'd snap the innocent child's neck, he instead commanded to get a doctor. His underlings, though shocked at first, praised and worshipped him for being a noble, merciful, and kindhearted man. The Emperor didn't raise her at all, rumours say it's because the doctor said the babe is born blind, or he was simply too busy. He entrusted his right hand to take care of her and would even check in on the child now and then. His visits became less and less frequent as she got older, until it stopped altogether when she turned 3.

Dai had always felt like an outsider in her foster family, she was pitiful that's why they took her in. But she didn't want to dependent all her life, she wanted to be dependable. She started training when she was 8. It was laughable at the start. A blind girl learning to throw punches at a beanbag and she was missing most of the time. A kind stranger, whom she decided to nickname Old Man (because of his voice), decided to show her the ropes, to use her other senses. That her weakness is a strength if she chooses it to be. For the next four years, she got into street fights, upping the risk in her training. And even if she got black and blue, the Old Man would still treat her wounds after a good hour of lecturing. The more she started winning at street fights, the more challenging fights she craved and she finally entered the Underground Fights. At a chance to become recruited. At a chance for more. The Old Man was adamant about other ways to get a good life, but Dai wanted to go anyway... even if it meant breaking ties with her first teacher.

Her first night was one she'd never forget. She actually won two rounds, and was in for the finals. The crowd loved her, and she loved them. To everyone's surprise, they added another round before the finals. She was set to have a bonus round with The Emperor himself. It was an honour, and pretty damn nervewrecking for the young teenager. The match was decided to include weapons, making the crowd roar louder in excitement. The match ended a lot quicker than the ones before. Everyone could see that Dai was clearly outmatched. All her attacks didn't seem like it even scratch The Emperor. In a flash, the man surged forward and slashed. Lucky for Dai, she managed to react... but not fast enough. The sharp weapon cut across her left eye. It was then she realised that he actually meant to kill her in that one move. But before she could retreat any further, a powerful fist knocked the air out of her lungs. Her body hunched over his own. Right before she fell unconscious she heard his voice. One she'd never forget. It belonged to the one who taught her how to fight.

Dai had a taste of victory... and defeat that night. But she didn't give up. She had tried to find the Old-- The Emperor, but he refused to see her. So the only way to see him was through the underground ring. Her scar was still fresh and pink when Dai returned, but she had remained undefeated since. Despite winning countless times, The Emperor has yet to come down to the ring again. And the runner-ups had always received recommendations to Seifu District schools. Sure she's received plenty of credits for her winnings, but she won't stop until she gets to talk with The Emperor. Though now, with years of being the champion, maybe her desire has changed; and her goals are set towards AUFC. Could that warrant a meeting with her first teacher? [/div] [div class="textbox big4"] [div class=title]fighting style[/div] A very rough combination of mixed martial arts, krav maga, akido, and street fighting results in Dai's fighting style. She is quick on her feet and smart about her movements. An attack from her is rarely wasted and is usually a flurry of attacks using her whole body or a few decisive ones. Her trademark is to give her opponents one or more broken bones by the end of the fight, whether it was in the ring or not. Thus giving her the name of 'the blind breaker'.

Dai is not someone who would resort of use of weapons firsthand. She's more of a bare fist and feet fighter first. Only when her opponents raises the stakes or she gets both parties to agree does she rely on her weapons. Her first choice would be the nunchuck, as her dagger is usually used as a paperweight in threats.

[div class=title]techniques[/div]
[div class=title]01 Seismic Sense[/div] Dai is able to feel every vibration through the ground. She is able to perceive shapes, the tiniest movement, location of animate and inanimate objects to its precise location. This technique allows her to be able to react to enemies and counter appropriately. Dai is also able to feel vibrations through air, but this only extends up to 1 meter radius. This allows her to be able to dodge projectiles and even bullets by a very close margin.
[div class=title]02 Bulls-Barrage[/div] A combo of quick, impactful punches and kicks; this attack can easily send a full grown man through the wall, then to the hospital.
[div class=title]03 Bull-Whip[/div] Holding one stick in a hand, Dai can spread her ki to her nunchuck. Resulting in her ki extending from the other stick into a long whip of up to 3 meters. A mid-range attack, the whip is as flexible and functional as an actual bullwhip, but thrice as deadly.
[div class=title]04 Deflecting Rock[/div] Similar to akido and krav maga, Dai counters her opponents' attacks using their momentum. A defensive technique usually applicable to a situation where Dai is surrounded.
[div class=title]05 Bulls-eye[/div] A combination of Bulls-Barrage and Bull-Whip, this is her strongest technique with near 100% accuracy. When hit with her barrage of attacks, Dai "locks" her ki on the surface of her opponent(s). The ki will last for a total of 10 minutes from the moment of impact, and acts a magnetic target. The ki on her whip will then hit the targets even as they move to dodge. Her Bull-Whip is still limited to 3 meter radius. [/div] [div class="textbox big5"] [div class=title]trivia[/div]
[div class=title]01[/div] Her name 台, Dai means pedestal or stage. She does not have a family name.
[div class=title]02[/div] Many who resent her out of jealousy or otherwise call her 'pity thrash'.
[div class=title]03[/div] She is The Emperor's unofficial adopted child.
[div class=title]04[/div] Dai is born blind.
[div class=title]05[/div] She can perceive shapes and bodies but not faces.
[div class=title]06[/div] She can recognise voices she's heard before.

[div class=title]theme[/div] [/div] [/div][/div] [/div][/div]
code by Ri.a
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Haruko Mutsumiya (NPC)
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Character Name: Haruko Mutsumiya
Nicknames: Baa-chan, Old Lady, Granny
Alias: Zephyr, The Whirlwind
Age: Don't ever ask a lady her age!
Gender: Female
Height: 3'2"
Weight: 90 lbs
Hair Color: Gray
Eye Color: Green
Complexion: Peach
Build: Thin and petite
Occupation: Landlord of the Konton Apartment Complex.

Written Appearance: Haruko is a small, petite old woman who can always be seen wearing a kind smile. She wears this kind smile when she's irritated, angry, and no one has ever seen her sad. Her gray hair is often pulled back into a bun, but when it isn't in a bun, its length nearly touches the floor. She tends to wear comfy robes, socks, and sandals about the complex. She appears to be a feable, tiny old woman, but those who are up to no good would be surprised.

Personality: Haruko gives the impression that she is a kind old lady. She is soft-spoken, and doesn't have to raise her voice above indoor volume. When it comes to running her business, she is ruthless. If you don't pay the rent on time, then she will hunt you down. You become her bounty. They say that that is all Haruko does now days is go after former tenants who still owe her money, and the old woman always gets paid. If you pay your rent on time and socialize with her on a regular basis, then she will be the grandmother you wish you had. She'll make you pie, check up on you, and take care of you or your children when you're sick or away. The old woman is very reliable and good at keeping secrets.
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Current Story: Once upon a time, there was a gorgeous fighter by the name of Zephyr. She grew up in the Seifu District, dominating the tournament matches like a tornado through Kansas. She rose so high in the AUFC that she was invited to live in the Yutaka District. It was there where she married a rich man, but bore him no children for her fame had made her very popular. She cheated on her rich lover, and when he found out, he made it a big scandal. Zephyr's reputation crashed and so did her status. She was kicked out of Noblesse, and she retired from fighting all together. She grew obese and miserable in her forties, and she almost ended her life in shame.

It only took one day to change her life. Over the years, many had forgotten about her scandalous past and the younger generation only remembered her fame. She was approached on the street by a fan, a young martial artist who excitedly told her about how much of an inspiration she was. The passion motivated Zephyr to change her life. Through diet and exercise, she turned her life around. She started practicing her old techniques, and soon she was competing again. She competed well into retirement and settled on a property in the Kinrin District. Despite her old age, she didn't want to be too far from martial arts. The Kinrin District with its constant violence made it an ideal place where she could continue to be challenged.

Weapon(s): Haruko mainly uses her fists and feet, but she will also use a sandal sometimes.

Aura: Light Blue

Fighting Style: Haruko's greatest advantage is that she is so small, and is extremely difficult to hit by those several feet taller than her. She moves about swiftly. Her techniques manipulate the air around her like a cyclone. A mere strike from her is like taking a hit from 75 mph winds. Her punches and kicks break her enemy's balance, putting them at the mercy of her gales.

Techniques

This old lady has lived for several years and has many wind-based fighting techniques.
 
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Dropped the Game (Inactive)
__kagiyama_hina_touhou_drawn_by_ibuki_notsu__sample-f8bff52f34598781cc4392a996734ed2.jpgCharacter Name: Areum Hadokabe
Alias: Au'lait
Age: 23
Gender: Female
Height: 5'7"
Weight: 160lbs
Hair Color: Green
Eye Color: Green
Complexion: Pale
Build: Despite appearances, Areum is actually a very well trained woman. She sports a solid network of muscles across her body, though she usually dresses in such a way as to hide them.
Occupation: Freeloader

Written Appearance: Many scars of varying degrees can be found over all her body, to the point where it's pointless to list them one by one. They're a natural result of her 'no dodge, all blocking' fighting style, most of them owing to her overestimating the strength of her defensive capabilities. The same as her muscles, Areum goes out of her way to cover them up.

Personality:
As if a raging inferno was given a human form, the woman who calls herself "Au'lait" does little to earn her cutesy-sounding alias. Areum is, for lack of gentler terms, a woman who tries very hard to be something that she very much isn't. While she dresses the part of a cute, soft, lovely-looking girly girl, she is instead someone who harbors a temper so great that the Greek Gods would be afraid. She's someone who feels as if the world has cheated her out of much of what she deserves, and any reminder of that will set her off within seconds; Her voice raises to a deafening roar, her expression twists into a deathly scowl, and "hell hath no fury like a woman scorned" finds its truest expression.

Current Story:
Areum comes from money, and a lot of it. The firstborn daughter of the of the modern Masters of the Hadokabe School of Martial Arts, and well-cemented member of Noblesse, she enjoyed a first class ticket to a privileged life, showered with both the boons of wealth and easy access to the best education she could ask for. Her father taught her the essentials of his martial art at an early age, setting her well ahead of her contemporaries, and on a path that would surely lead to her succession of his role as the head of the school.

He was, however, a busy man. Before long, he had to stop playing favorites and Areum became a student like any other. She still enjoyed the boons of her status in her free time, but while training she was just another face in the crowd. Her father didn't look upon her as his child, but instead as just another rowdy kid who needed to be straightened up. It frustrated her; Shouldn't he have been investing more of his time in his own flesh and blood? His legacy to be? So she grew defiant, only to fall behind because of it. Which would only frustrate her further, and the cycle went on. Those around her improved at a steady rate, while she only grew more and more consumed by her various frustrations.

Eventually, the day would come when she would have to prove herself. A week long tournament between all the up and comers of the Hadokabe School, the first of many that would determine who would one day take up the title of 'Master'; And she didn't even make it to the semi finals. This in mind, a particular tradition of the Hadokabe School was called to action. You see, the family who takes the name of Hadokabe is not one lineage. Instead, the Masters of the School take the name as their own, when the are bestowed their title. Areum, for a very long time, had been keeping it only out of her father's hope and good will, but after the steady breakdown of her behavior, and in the light of her failure, he'd no choice but to strip it from her. She was to discard the name she'd worn her whole life, and start anew under her father's original one.

It was supposed to be an act that would humble her, a last ditch effort to steer her back onto the right path so that she could, hopefully, one day reclaim the name Hadokabe. But instead it served as the last straw. The moment she was told, she flew into a rage, seeking out and beating down on the opponent that had robbed her of everything. So instead of just being stripped of her name, she was thrown from the school, and even Noblesse.

Her father was dead to her. The school was dead to her. Noblesse was dead to her. The lot of them were scheming against her, she convinced herself, and she would give them their just deserts. So, she abandoned not just the school, but her home too, and took to the streets. She'd become a Master all on her own. She'd take their tepid martial arts to a level they'd never seen before, and then drown them all in her shadow.

Weapon(s): N/A

Aura Color Purple

Fighting Style: Befitting of her explosive personality, the roots of Areum's fighting abilities lie with a martial art based around slow, firm movements. A former student of the 'Hadokabe' School, the basis of their teachings can still be seen in her techniques today. In a phrase, the way she fights could be described as 'less is more'. While focusing on comboing and chaining together attacks, Areum focuses of hefty, concussive blows rather than quick ones that build up over time. Each of her attacks is mighty in its own right, and she strikes the enemy in such a way that leaves them reeling long enough to deliver another blow of equal strength. To further this, her movements are as stubborn as they are powerful, discarding dodging altogether in favor of just swinging through the opponent's attacks.

Techniques:
  • Forged In Flame, My Mightiest Blade - A deceptive technique, Areum turns her Aura into a ghostly purple flame, and then wreathes part of her body in it. Rather than increasing the power of her blows as one might expect, however, it instead acts something like a forge. With each blow that Areum delivers within the rhythm of a combo,
  • The Felling of the Mightiest Tree - Playing off of her other skills, Areum transforms the durability of a part of her body into sheer weight, and then brings it down upon her opponent.
  • Distribution of Strength - By taking a deep breath, and steadying her form, Areum distributes her built up durability evenly across her body. This takes about five seconds to execute, and striking her with enough force to stagger her during this time will cause her to lose her stored durability instead.
  • Concentration of Might - The opposite of 'Distribution of Strength', this causes all of Areum's stored durability to surge into one point of her body. This can be executed much more quickly, but it can only be used if her durability is evenly, or almost evenly distributed.
 
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Dropped the Game (Inactive)
dfdc01f587fc74647040ee64ed8d03ad-sample.pngCharacter Name:
Francesca Drake

Alias:
Il Serpente Pazza

Age:
25

Gender:
Female

Height:
165 cm

Weight:
60 kg

Hair Color:
Champagne Blonde

Eye Color:
Reddish-brown

Complexion:
Fair

Build:
Nondescript

Occupation:
‘Freelancer’

Visual Appearance: Anime pics only please. Keep your pics scaled down.

Written Appearance:
A well-endowed body in nothing but a bra, a loose jacket, short shorts, stockings and combat boots. Francesca’s primary color scheme seems to be black and red. She sports a tattoo of a heart under her left eye.

Personality:
Francesca Drake paints herself as downright stereotypically insane. Mad cackles, bad timings for posing and dancing, occasionally dressing up goofily, and having random, near savant-levels of obsession and knowledge of certain topics. To the world at large, Drake is a wild card, with a capital W-I-L-D.

In truth, perhaps to surprise of many, Drake is a fairly thoughtful and intelligent young lady who is capable of incredible foresight and strategy. There are notable pauses of clarity in the midst of the chaos that is Drake, where she exhibits careful planning of someone experienced in the art of strategy and the eyes of a genius. She likens the field as a tapestry, each thread intertwined with many others to create a picture of absolute chaos, chaos that can be manipulated if she tugged at a string here, a thread there, cut some holes here, and burned a patch here- in short, she knows exactly how a flow of battle should go to claim the result she wants. Behind closed doors, or to people she can't be damned to put on an act around, she behaves much more stoically, and has a much more strict and professional air around her.

That would be fine and all if Drake ever actually intended on showing her prowess. Her desire for chaos isn’t part of the psychotic mask she wears- she truly revels in chaos and the unpredictability of war, battle, life, and all that hecking business. She doesn't want to know what others think and what others will do. She just wants to live in the moment, and see the fireworks of life explode around her. How interesting would a light show be, after all, if one had seen it before? There is only one right answer for Drake for that question. As such, she would rather be the one carried down the flow rather than the one controlling the flow. After all, this was where the fun was.

There is a certain bloodlust to her that seems to be her primary driving force. She doesn't admit it, but she seems to seek opponents as strong as or stronger than her to expose herself to their fighting style and subsequently develop her own hodgepodge mishmash of one to adapt to theirs. At the same time, she seeks to open the eyes of the proud and the uninitiated that not all fighters will play fair or use conventional and orthodox combat. She likens herself to a wake up call to those yet to have experienced the wilderness, and her opponents to be a wake up call to her about other fighting styles out there.

Current Story:
An assassin in all but name of one of the Noblesse.

A street urchin picked up off the streets of Andromeda, Francesca had neither name nor family, surviving off only the goodwill of others. She learned quickly that preying on this goodwill would only get her so far, and adapted quickly to her situation, becoming a no-good pickpocket who instead preyed off others’ inattentiveness.

How it came to be that she would end up in the pockets of a Noblesse is perhaps one of the luckiest things to happen to the street thug. Whether it was by luck or by skill, she managed to pick the pockets of one of the men in said Noblesse’s retinue. That a child could escape under their notice as well as manage to flee from them was unprecedented by the Noblesse. They didn't notice her at all, she was just that nondescript and unimpressive that she could just appear behind them without a trace of her presence. The Noblesse, having seen just how useful such a lowly being like her could be, brought her in under his tutelage, teaching her his methods against the martial artists of Andromeda. Famiglia di Serpente, he called it, but he would rather it be unnamed. His ‘martial arts’ was no true martial art. Instead, it focused solely on its practitioner's own physical skill in manipulating themselves while watching the opponent. It had some roots in some martial arts, and incorporated a great many of them into its moves, but in the end, it was just a melting pot of myriads of fighting styles, all meant to disrupt and dispatch of martial artists. As his own pet snake, Francesca was often sent out to ‘remove’ certain individuals from the Noblesse’s notice. She was fine with that, all said and done, and enjoyed it. Every new encounter, every new hunt, was a new experience to her. They taught her many things, of many martial arts, of many fighting styles. More importantly, they taught her how to adapt and survive against them.

Nowadays, Francesca lives her own life as an independent woman. With enough allowance from her Noblesse sugar daddy, she lives rather comfortably in her own apartment. However, the snake is yet to have eaten its fill. She wanted to see more, experience more, fight more, lose more, win more. She wanted to fight every single martial artist in Andromeda and feel their convictions, their heart, she wanted to see them improve, and she wanted herself to improve. A world of the strong- that was what she sought. What better way to test these people who claim themselves strong other than becoming the test herself? A test that could only get more and more difficult. The ultimate pinnacle of martial arts, Akashiro Koizumi, was her target, and this time, the assignment wasn't from her Noblesse liege.

Weapon(s):
A simple and sturdy machete. It is her weapon of choice, though she is more than capable of handling herself without a weapon.

Fighting Style:
A myriad of styles cobbled together designed specifically to completely render most close-ranged martial artists almost completely incapable of touching her without having to rely on cheap techniques. Her style, hitherto unnamed, focuses heavily on disrupting the flow and rhythm of an opponent, mostly by sticking to them and refusing them any space to navigate. She focuses mainly on stopping an opponent’s movements before they even begin through resisting them at the point of beginning, such as stepping on their foot to prevent them from starting up a kick, or striking their bicep before they can throw a punch.

She favours a dance-like stance, constantly moving on her feet with grandiose showboating. Whether it be a staple of her unnamed style or just part of her gambit to confuse and infuriate opponents, it isn't made very clear. What is, however, is that she also does tend to execute actual breakdancing techniques on offence and defence, on account that theatricality and deception are powerful agents against the uninitiated. One should take care not to get kicked in the face by her chair flares- they hurt. Where she cannot overwhelm her opponent by jamming their movements, she tends to favour more evasive behaviour. Due to her lacklustre overall body strength when compared to true martial artists, she uses acrobatic flips and moves to augment her attacks with more strength through the momentum, such as backflipping into a stomp on the gut, utilising gravity to intensify her impact. A thing to note, however, is that Drake does not remain stationary, even in terms of styles. She may choose to forgo her usual dancing movements for a more stable stance and vice versa.

She tends to incorporate more underhanded means into her style as well, such as the aforementioned excessive showboating, or pressing up her body against her opponent's when she’s up close to try and get a reaction out of them, and generally doing all in her power to make the fight as annoying and drawn out than it already is. She never really honors much of a martial artist’s conventions on where to strike, and always goes for an attack below the belt where possible.

Techniques:
Many of Drake’s techniques revolve around the behaviour of her opponent, and may change on the fly depending on just how they react to it.

Ricevere: Drake delivers a sweeping kick aimed at the head. It is delivered in such a way that the opponent usually has enough time to react. If they don't, they get a jarring kick to the head, sending them sprawling onto the ground. If they do duck under the attack, Drake utilises the momentum to kick off the ground and sweep her machete under her legs, slashing her opponent in one acrobatic flip. An unarmed variant exists where she instead drops and immediately shoots out a leg and sweeps upwards into the opponent’s groin.

Consegnare: Drake opens with throwing her machete into the air behind her, and follows up with any string of attacks meant to stun the opponent, with strikes aimed towards the solar plexus or the face. At the point where the machete is at a point where she thinks is close enough, she backs up and kicks the machete at its pommel, sending it straight into the opponent, who is preferably stunned enough to have the machete lodge itself into somewhere soft and vulnerable. She has a close range variant where if the opponent is much closer, she kicks the machete right into the opponent rather than kick it a distance. She extracts the machete right after, allowing her to follow up with another assault.

Arrotolare di Il Serpente: Drake sprints towards an opponent and throws herself at them while spinning, wrapping herself around them in the process. With the gathered momentum, she sends the opponent stumbling while she swings around them. She ends the performance by clamping the opponent’s head between her thighs and twists herself and bringing them to the ground. She will oftentimes perform a variation where she will finish with herself upside down, while still clinging on to the opponent’s arm and neck, then deliver a knee straight down to their face.

Stretta di Il Serpente: Not technically a technique but well worth mentioning due to how effective it is. Drake evades an attack and approaches from behind and attains a chokehold on her opponent. Her grip is strong enough, and her small body makes her very hard to peel off once she gets a proper hold on her target, especially in an open space and with the oxygen and blood flow being cut off from the head. A normal human being loses consciousness within 10 seconds of having their blood flow cut off from their brain- martial artists may have the benefit of having more time, but one should still immediately try to find a way to get her off their back.
 
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Inactive
Character Name: Shin Suzume
Alias: "Sparrow"
Age: 19
Gender:Male
Height: 5'11
Weight: 140 lbs.
Hair Color: Black
Eye Color: Brown
Complexion: Slightly Tanned
Build: Thin, yet toned
Occupation: Martial Artist/Fast Food Worker
Visual Appearance:

Street Clothes:
dc320c1f86d97b59e93df5809a47fd9f.jpg

Overall Appearance/Fighting Gear:
836db26025d47e446c7f3c1fff9d33cf.jpg
Written Appearance: Shin has a slight stubble, as puberty hit extremely early for him. He also likes to wear a grey zip up hoodie underneath his jacket when it's cold or raining.


Personality: Shin is often chastised for being "too talkative," which is quite true. He loves to talk. A lot. Like, waaay too much. He got kicked out of his martial arts school for a reason (that and he hated being there, but I'll get into that.) He's a generally good natured person, who loves a good fight, a good meal, and spending time with his girlfriend, Ai. He has a cocky, almost nonchalant demeanor, always willing to let bygones be bygones. This does get him in trouble, as he's often too forgiving. Even though he is easygoing, he can often be cynical at the same time, having no faith in the government or many other things, really. He just wants to be happy, and make the world a little bit better off than how he left it.

Current Story: Shin was born to a upper-middle class family in Andromeda, his parents wanting him to become a martial artist at a young age. Even if he was forced into it, Shin soon found enjoyment in it, though not from his teachers. He hated the souless devotion to simply teaching the students, and not caring about if they actually learned it. His small frame didn't help either, and he often failed his tests due to losing. But soon, he started to learn on his own. He once saw a man beat an opponent twice his size in just a few seconds, and Shin began to watch how he fought. Instead if beating his opponents via brute force, he'd exploit their weaknesses, and beat them in sheer skill. So, he began to win, again and again. But then he was flunked for not using the techniques he was supposed to learn. Furious, he left the school, striking out on his own. He got a job at a ramen place to support himself, and after much searching, finally found the man, the myth, the legend: Koizumi Akashiro, one of Shin's idols. Shin's been one of his protege's ever since, not caring if the man was crippled beyond belief. He just wanted to learn. During this, he started dating a local girl named Ai, and they soon moved in together, sharing a tiny little apartment near his work.

Weapon(s): None.

Aura: Bluish-White

Fighting Style: Shin utilizes a custom style that mixes several Japanese martial arts, primarily Judo, Kyokushin Karate, and Aikido. He prefers to let his opponent make mistakes, before punishing those mistakes using his Judo or Karate. He uses Aikdio primarily for defense, and to fall back on when he launches a counter-offensive.

Techniques:
Crouching Sparrow: Shin bends over, using the leverage of his arm on the ground to launch a high kicking to his opponents jaw, knocking them upwards.


Downward Earth Strike: When his opponent is in the air, Shin does a flying axe kick, launching them down to the ground.

Soaring Sparrow: Shin mixes the two techniques mentioned into a combo.

Osoto Gari: Shin places his foot behind the opponent's, grabbing their face or collar, and then in one motion, sweeps their leg and uses the leverage to slam them into the ground.

(More to come)
 
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Dropped the Game (Inactive)
Character Name: Sogen Toguro. "Big T"
Alias: The Giant, The Wall, the Rock. *Shamu (Hated.)
Age: 39
Gender: Male.
Height: 7ft 8in
Weight: 779lbs
Hair Color: Jet black
Eye Color: Dark brown
Complexion: Reddish Tan
Build: Superfat Solid
Occupation: Entertainer.

Visual Appearance:
33fbc11e50bf0d8ec182a22a9a9ea89b.jpg
Written Appearance: The massive body of Sogen has acted as a canvass for many artists. The tattoo's seen spread across his shoulders in the image actually encompass every inch of his body barring his hands, feet, and face. Surprisingly he has no scars to speak of on his body. When angered he turns a bright shade of red. When not wearing his mawashi he can be found in fancy suits tailor made for his large size. He has never been seen wearing shoes.

Personality: Sogen is a commanding pressence in more than one way. He is loud, proud, and very much focused on his honor. He does not handle insults well and has a rather short fuse, when he does blow his top he seems to wholeheartedly dedicate himself to destroying his foe so long as it doesnt make him seem weak or otherwise harm his reputation. He is renowned for his stubbornness, almost never changing his mind even when he is proven wrong. He seems more happy doing mental gymnastics to justify his position rather than listening to the positions of another. However as much of a problem as it may be, his Stubbornness and honor focus seems to have its boons. The man refuses to say what he doesnt believe is true and adheres to his word as if it were a law of physics. Never having been one to beat around the bush or sugarcoat things rest assured when he says something he means it.

Current Story: Born to the vastly wealthy telecommunications king Raijin Toguro Sogen was not born with a silver spoon but rather a golden one studded in diamonds. As a child he was spoiled by parents who were never there for him and thought a checkbook and a shower of gifts would fill their shoes. As such with no supervision and no restrictions the boy became heavily obese to the point where his health came into question at the young age of 8. However his father was not going to accept his son being handicapped by anything short of battle wounds having made it Yutaka with his tournament victory ten years before his son was born strength was very valuable to him. As was the struggle that climbing to the top came with. Because of this the young toguro was sent to be raised by his mother in a Wushu temple located in the mountains of northern japan.

Over the next ten years Toguro trained hard as he could and though he had to be motivated by snacks and food his progress was stellar. He grew to massive proportions yet kept his body in deceptively excellent condition, his health greatly improved until his feats of stamina, strength, and endurance reached a point where other students began to fear sparring with him. This was around the time they began calling The Wall, on account of the thick muscle wall hidden behind his outermost layer. Finally reaching his adulthood he made his way back home with the intention of finding and destroying his father in a fair fight to prove his superiority over him. This goal became much harder to accomplish than he had initially thought. As he learned through five consecutive losses in tournaments back to back. He came to discover his limitations and just how powerful the fighters of andromeda were.

Not content to just accept his fate and in desperate need of a way to make endsmeat he decided to join a local semi professional sumo wrestling league...and utter devastated the competition, with a tremendous record of 22-0 and setting records for time and even hurling foes just as large as himself out of the ring entirely. It wasnt long before he made it to the professional league, and it was much the same outcome with him shatyering records and remaining undeafeated in the sport. What came with it was wealth and fame, something that toguro hadnt realized he needed.

However rather than settling with his newfound life he decided he would put all of his being towards his goal. With the best equipment money could buy, a very closely monitored high protein diet, and the dedication of a mindless machine he has continued to push his limits further and further. In the past month rumors have been floating around that he intends to rejoin the martial arts tournaments again. A proposal that has been met with equal disdain and excitement.

Weapon(s): Though he very rarely uses weapons, when he does he uses twin large round shields with poslished reflective surfaces. These heavy steel shields are able to withstand small arms fire and are studded on the front for bashing his foes.
japaneseshield.jpg

Aura: Emerald Green

Fighting Style:
Toguro uses a mix of Wushu, Sumo, Wrestling ,and Street brawling to create a defensive style with explosive damage potential. Guarding his vital areas and wading into his opponents offensive flurry hoping to secure a heavy hit or a grab. If he manages to get his foe on the ground his damage potential jumps into lethal levels with heavy stomps and gorilla hammer fists that dont need to be precise to crush his foes. His style does have a glaring weakness... It is very slow, but by putting his heavy weight behind each strike and waiting for the best opportunity he makes up for it with ample raw power. When using shields his fighting styles becomes surprisingly more aggressive.

Techniques

Earth Stomp- A heavy stomp on the ground laced with ki. The force of the stomp can cause the ground nearby him to shake violently for a fraction of a second throwing his oppenets off balance for a counter attack. This attack has shown the ability to crumble concrete and stone beneath his heel. When used on a Prone positioned foe this attacks damage is greatly increased. If he has his sheilds he will be able to defend while using the technique.

Gravity toss- A sumo grapple where he lowers himself below an opponents center of gravity before thrusting his belly at his foe in an upward motion in the hopes of propelling his foe into the air. he has shown that this technique is powerful enough in its launch capacity to allow him to ring out other sumo wrestlers while the starting bell still vibrated. As with most techniques he uses this move is a set up for combo's. If he has his shields a foe knocked upwards will have a shield thrown at them like a certain star spangled superhero.

Stopping power- A ki coated palm thrust which deals more damage to faster moving foes if it hits. He has claimed this move can stop an elephant in its tracks, however his best confirmed usage was stopping the charge of a 660lb sumo wrestler. When used with a shield more damage is added.

Trample- By coating his belly in Ki and charging forward at his foes toguro can temporarily become highly resistant to forward damage. The way he charges shifts his bellies position up and down rapidly which will knock a foe back on the rising blow, or knock them down with the falling blow, if a foe is knocked down and fails to get out of his path they will be trampled underfoot. If he has his sheilds a foe knocked up who fails to defend will be swatted back down to continue the combo.

A-Bomb- Considered his ultimate technique Toguro can only initiate this technique if he successfully lands a bear hug on his foe. While holding the foe to his stomach he then jumps as high as he can propell himself with his ki, usually around the same as his standing height. Then lands with a devastating belly flop where his foe is between him and the ground. He takes almost no damage from falls while using this technique and will often optimize the damage by jumping off of elevated platforms with the foe in tote. He has never used this technique on a living target, however when used against a crash test dummy it destroyed the dummies torso entirely showing easily lethal capacity, likely his reason for not using it...​
 
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Character Name:
Kyou Nijimichi

Alias:
Captain McGuffin

Age:
18

Gender:
Male

Height:
6'0

Weight:
150 lbs.

Hair Color:
Orange

Eye Color:
Rainbow

Complexion:
Fair

Build:
Athletic

Occupation:
Manga Artist

Visual Appearance:
39087b698f8e4538d5629faa99c1cc58.jpg


Written Appearance:
No one knows what his face like underneath his mask. Some say he may be handsome or ugly. Aside from that, there is nothing much else significant about him aside from a few scratch marks from the fights he has unintentionaly or intentionaly been.

Personality:
For most of the time he is a quiet fellow who preferred a life out of trouble. Well-mannered, good-valued, and friendly are his main traits. He acts as your regular everyman making a living out of drawing manga. If he ever needs to find inspiration, his everyman status changes into a weird freak that creeps many people. When it comes to fights, he would usually run away, but if it persists and the pressure gets to him, his fighting spirit awakens which turns him into a ruthless opponent to face.

Not only he becomes ruthless, but he also becomes smart and can quickly think of the many ways that he can counter his opponent. This also applies when he needs inspiration, only being fueled by desperation. Kyou may perhaps be the goofiest but brutal fighter one should be aware of. He is the Captain McGuffin, one who pursues something for his work, and that is inspiration.

Current Story:
Kyou grew up in the Seifu District in a middle-class family with his father being a very well-known manga artist. His works inspires Kyou to become just like him and at a young age, he started drawing and reading tons of manga. At the age of 16, Kyou drew his first manga entitled "Rainbow Kid Adventures". The publishers liked it and they put it up one their compilation magazine, but the public finds no interest in it. Kyou drew another manga named "Rich Road" and was put up again in the compilation magazine. Again, the public finds no interest.

Kyou considered giving up, but with a lot of encouragement from his friends and family, he continues to draw until any of his works finds interest from the public. That is when his life started to shift when his house was broken in by a couple of burglars. They held his parents hostage and Kyou was too afraid to do something. His fear, however, begins to build up something that would empower him to fight back. His fighting spirit awakens and Kyou brutally beats down the burglars until they run away. His parents were shocked, but they were glad to be safe.

That day has given Kyou an inspiration for his manga and as well as the motivation to become better with himself. He transferred and graduated to one of Seifu's best fighting schools (though fighting isn't pretty much a thing for him and was a dead-last student back then), went on to work for his new manga, publish it, and finally, the public has shown a lot of interest in his work, which allowed him to have it serialized. This manga that he is so proud and is still ongoing up to this day is called..."BADAZZ".

Weapon(s):
Kyou has a standard Swiss army knife that he rarely uses in combat, but rather as a tool for assisting him in tricking his enemies.

Aura:
Monochrome (black and white)

Fighting Style:
Whenever he gets serious, Kyou fights with a mixture of street fighting, mixed martial arts, and assassination arts. Pair that with the many "inspirations" he gets for his manga and you are facing probably the most difficult fighter ever. His style revolves versatility and utility, as seen in his techniques.

Techniques
Zettai Bougyo: Kaiten Kabe (絶対防御:回転壁)/Absolute Defense: Rotating Wall-
By applying ki into his hands and spins them around in a fast and smooth circular motion, this technique provides a great shield against the strongest of projectiles, be it bullets, energy spheres, or even consecutive rapid fire fists.

Keiryou Tengoku Sanpo (軽量天国散歩)/Lightweight Heaven Walk-By applying ki into his feet, this technique allows him to take steps into the air, perfect for evading ground-based attacks and to perform aerial attacks like a dive kick.

Zettai Kougeki: Bougyofunsaiken (絶対攻撃:防御粉砕拳)/Absolute Attack: Defense Shattering Fist-A timed attack that requires him to lock all of his joints to transfer his weight into his fist and amplify it with his aura ten times to create an attack that specializes in breaking the opponent's defense.

Kiai (気合)/Fighting Spirit-A surpruse attack against those who specializes in speed. This technique requires a lot of inner focus and channeling in his aura. Once he is focused enough, he let's out a mighty roar that causes seismic burst that blows anything way from him. This burst isn't actually air but his own aura.

Zettai Yuui: Toukon Kuchikukan (絶対優位:闘魂駆逐艦)/Absolute Dominance: Fighting Spirit Destroyer-His ultimate technique, as well as the most non-lethal in his move list. Performing it requires him to first reach "enlightenment" and once that is met, he delivers a powerful yet harmless palm strike that literally DESTROYS the opponent's will to fight. Reaching enlightenment takes a long time, but the results are so awesome that is very much worth the wait.

OwO​
 

nyRdWBE.png

Akashiro Tsukiko


Alias:
Heartbreaker

Age:
23

Gender:
Female

Height:
5’11

Weight:
175 lbs

Hair Color:
Silver

Eye Color:
Steel grey

Complexion:
Fair

Build:
Lean and well-built

Occupation:
ACP

Visual Appearance: Anime pics only please. Keep your pics scaled down.

Written Appearance:
Sporting a lean, athletic, and muscular body, it is obvious to any martial artist that Tsuki wasn't just any fool who depended on just her skills. She crafted her own physique with her blood, sweat, and tears, in search of power and strength for herself, and it shows. That is, until she throws on a shirt. Her body is well-toned and sculpted, marred by multiple scars of fights and brawls she has thrown herself into. The most obvious that peeks out usually from the neck of her shirts, is the ugly, warped scar on the right side of her chest. She sports the same scar, albeit smaller in scale, on her left eye, covered up by a simple eyepatch.

She has long, silver hair, which she ties into a single ponytail, and wears a fringe over her left eye. Her default expression is usually one of fierce solemnity and watchfulness, but this is apparently simply a case of resting glaring face, and she is fairly capable of (and very prone to) giving a very infectious and cheerful smile.


Personality:
As mentioned, Tsukiko suffers from a case of resting glaring face that would not be amiss on the face of an enforcer or a bodyguard, and she bears the image and physique of one- scarred frontline fighter with the physique to boot.

However, Tsukiko bears the name Heartbreaker for a completely different reason.

Those who have met her before and have interacted with her on a daily basis know her to be a stark contrast to what her image implies. Passionate, hot-blooded, optimistic, and excruciatingly dense are what make up Akashiro Tsukiko. Supportive of her friends, rivals, and others alike, when she isn't in the frontlines, she’s off on the side, cheering anyone on with fervor. Her positivity can come off as grating, as she always believes in the best of others, and often tries to inspire them to go the whole way to do their very utmost best. She is particularly fond of trying to egg her uncle back on his feet, and remind him of his glory days. In fact, this very matter was the reason why she strives to build herself as a fighter capable of facing down her uncle in his prime and earn his recognition as a capable martial artist. For these very reasons, Tsukiko has garnered suitors from all walks of her life, her positive support and blindingly bright smile having fooled many a young man (and woman) to believing that they were special in her eyes. Or eye. They weren’t. She was just like this to everyone. Because of this, she has had to shut down many, if not all, of them. She has apologised profusely for leading them on, but has also resolved herself to be as bright as the sun itself, so that attitude which brought the moniker of Heartbreaker onto herself is not going away any time soon.

Tsukiko, as a fighter, seeks only one thing- amelioration. She doesn't care if she loses or wins. What matters to her is that she learned something from the fight. As dense as she is in reading what others feel about her, she is surprisingly perceptive when it comes to martial arts, clearly identifying weaknesses, strengths, and capabilities of a fighter just by watching them. She doesn't exactly fight an opponent as much as she is just trying to experiment if her tactics work and her observations are accurate. If it fails, she’ll mark it down as a learning experience of ‘don’t do that’. If it succeeds, then it’s filed under ‘do that’. It also highlights to the opponent that, no matter their armor, there is a crack in it. That way, both sides learned something, and that was the best result that could have come from this experience.

Another facet of her personality surfaces when she discards the niceties, usually out of protectiveness of her uncle, or that there is a matter of her uncle's case years ago on the table. The seriousness she wears on her sleeve is described as an incredible pressure on those around her, and she will pull out all the stops to attain her objective. She still holds onto her philosophy of no killing, but beating anyone in her way into a bloody pulp was technically not killing. She loses all her cheer, fittingly, and is fairly chilling to interact with due to how much of a stark contrast to how she is normally. Very strangely enough, this attitude fits her appearance much better.

Current Story:
Niece of the legendary Akashiro Koizumi.

It was a lofty title. Her father disliked it, her mother even more so. But who knows what exactly possessed Tsukiko to be so obsessed with the world of the martial arts that she was drawn to her uncle’s prowess? Perhaps it was the same spirit that drove her to charge headlong into a fight, trying to protect a classmate, and lost her eye in the process. It was what her uncle would have done after all. Despite the pain, she didn't cry, she didn't whimper. She bit her tongue and powered through the pain, and mopped the floor with the faces of classmate’s tormentors.

Every year that Akashiro Koizumi participated in the tournaments, Tsukiko never failed to cheer him on. Even if her voice couldn't be heard from behind the television screen, she believed, deep within her heart, that her well wishes were what pushed her uncle to his victories. More so than her own father, she loved her uncle dearly, and he was what shaped her into the person she is today, with his broad back leading her every step of the way. That strength, that power, that respect he commanded, she wanted to be like him-- no, she wanted to stand beside him as an equal, as someone worthy of his respect, someone who could match him blow for blow.

She was the first through the doors when Koizumi was shot. It was the first time that anyone had seen the usually cheerful Tsukiko so…enraged. Though the expression she wore was the same as the one she had by default, this time, a cloud of hatred and ferocity far more clearly than it ever was before hung over that expression. Whether Koizumi lived or died, she was dead set on a warpath. How could they? How dare they? Using a gun, no less. This was the coward’s way. Whoever it was, she would dig it out. Cut it out from their tongues if she had to. As she watched her uncle in his bed, paralyzed from waist down, she ruminated over the situation, before coming to a conclusion. She couldn't just beat up everyone and force the truth out of them. The ACP weren’t going to talk either. If the rumors were true about it being a Noblesse plot, then there was an even smaller chance that the ACP were going to give out any information.

She settled on her decision. She would join the ACP to find the truth. Then she’d settle the matter, with her own fists. It wasn't just a matter of making Koizumi see her worth now, it was a matter of honor and paying back what was owed.

On her free time, she helps out at Akashiro's Restaurant and takes care of her uncle. She argues that it isn't moonlighting, since she isn't getting paid for helping her uncle out.

Weapon(s):
Tsuki believes that weapons are for cowards.

That said, she is very skilled in using multiple weapons and is as deadly with anything solid in her hands, from a kitchen knife to a tonfa to a baseball bat. She doesn't carry a weapon around, however.

Aura:
Deep crimson

Fighting Style:
No flash and all the lethality. Tsuki shines through as her uncle’s niece through just how efficient and brutal her fighting style is. Her hitherto unnamed style is based off multiple disciplines across the world, mixing everything into a chaotic mess that does not fall into any category. She primarily adopts a fairly orthodox and classic fighting stance, with her left arm in front as support and defense, and her right behind as offense, and capitalises on dodging, ducking, and counterattacks. Her sheer strength is what makes a lot of her moves particularly effective in utterly demolishing her opponent, coupled with her very creative ways of bringing the hurt onto someone.

She favors a boxing stance, but can switch to another stance at any point of time. She seems to adopt karate and Shaolin martial arts stances as her second most favourites.

Techniques
Beckoning with the Demon’s Fist
A move with a disarmingly slow start, as she focuses all her energy into her relevant muscles and into her fist, and readies herself into a stance. It takes approximately 5 seconds for her to prepare and ready herself, and once those five seconds are up, she speeds, or rather FLIES, forwards suddenly and strikes anything in her way with one punch with alarming speed. The sheer pressure and force from the attack will slam into the target, spread throughout the entire body, powerful enough to blow lighter opponents backwards and sending a sensation of being slammed full-body into a wall.

Machine Gun Punch
A move that can come out from literally nowhere, usually from a boxing stance. She punches hard enough to create a blast of air that splits into eight, which assault the opponent from multiple sides, forcing them to either dodge the blows or eat at least five of those projectiles to various parts of the body. Each projectile carry the same power as a powerful right hook from Tsuki.

Corkscrew Destroyer
A powerful corkscrew one-two combo that generates spinning tornados from her fists. The combo generally lifts the opponent off the ground with the first punch, followed up by another blow when they are defenseless in the air. This is one of her bread-and-butter techniques, and is easy to execute and easy to follow-up with any of her other techniques for maximum damage. Buster Collider tends to be the prime choice of a finisher.

Buster Collider
Tsuki gathers all her qi into one open hand and throws it forwards. The amount of oppressive qi and aura behind it is capable of busting through qi-based defenses. This move is always aimed towards the head, and used primarily for destroying an opponent’s defense. Once she busts through their defenses and gets a grip on their head, she tightens her grip, pressing into their temples and their skull, before releasing all her qi into her palm, blasting them away from her with a powerful force.

Unseen Presence
A latent technique and talent that Tsukiko possesses which allows her to suppress her Aura and qi, completely masking her presence entirely. While people are capable of hearing her footsteps and see her, this technique seems to obfuscate exactly what kind of threat she may pose, and she tends to be overlooked due to this. For all intents and purposes, her presence is almost like that of an average passerby at best, and sometimes even non-existent if she suppresses her presence further.
 

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