• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Axiom Characters

Protagonist

One Thousand Club
Here's what I'd suggest using to make your character sheet
http://charactersheet.co.uk/pathfinder/#/

Recall that we are using 20 point buy for all attributes, and that all firearms and ammo cost 10% their stated price. Some sources you may consider looking at:

Dragonstar Pathfinder conversion: https://docs.google.com/document/d/1WbU09fyw1Cmxy-q6ufSaXbACOQVHao4Qa1V9NGx0yVA/edit


(We're using some of the same rules but not the setting)
 


Dragonstar Equipment: https://docs.google.com/spreadsheets/d/1ZeaB9aThgI0n44XOAhz8t2L7AeCW-qGYBpEIYcDh-ds/edit#gid=0
(No laser, plasma, ect weapons to start off with, those will come later).



Modern Firearms: http://www.d20pfsrd.com/equipment---final/weapons/firearms/modern-firearms

Extra Races: http://www.d20pfsrd.com/races


Extra Classes: http://www.d20pfsrd.com/classes


Rule on Alignment: All alignments are allowed, though we're doing a mostly "good-focused" run, so here's a few rules if you want to play an evil character:


1) You may lie about your alignment on the CS if you want to play a character who's secretly evil (though PM me first).


2) It should go without saying that you shouldn't betray the party, even if you're evil.
3) Your character should have some standards as to how evil they are. It's one thing to be a criminal, another to be an utter psychopath.


Quick Rule on Guns: Guns listed as having a x4 Critical will have x2 Critical.


For your character submission, here's the information to put down:
Name:
Race:
Class:
Appearance: 
(A simple picture will suffice)
Backstory: (Be sure to put down why your character wants to enter the Cybele region. If they're mostly in it for the money, explain what they intend to do with the money and why. For example: if they want a new car or to start a business or donate it to help the starving kids on some planet. If you want your character to have anything secret, just PM it to me.)
Link to Character Sheet:


If you have any questions, do ask!
 
Last edited by a moderator:
Name: Isaac Ishmael
Race: Human
Class: Lvl 1 Gunslinger, Lvl 1 Inquisitor
Appearance: Isaac.png


CS:
 

Isaac Ishmael


Human Gunslinger 1, Inquisitor 1


Lawful Good


Init 2; Senses ; Perception 2


DEFENSE


AC 14; Touch 12; Flat-Footed 14


HP 19; Wounds —; Non-Lethal —


Fort 5 ; Ref 4 ; Will 4


DR —; Immune —; Resist —; SR —


OFFENSE


Speed 30;


Spells Known/Prepared


0th—Disrupt Undead


STATISTICS


Str 10, Dex 15, Con 13, Int 14, Wis 15, Cha 10


Base Atk ; CMB 13


Feats Deadly Aim, Rapid Reload (Firearms)


Skills Craft 1, Diplomacy 2, Knowledge Engineering 2, Knowledge Religion 2, Perception 2, Sense Motive 2, Stealth 2


Languages Common


SQ Grit (EX), Gun Training (EX), Charm of Wisdom (Ex), Judgement 1/Day (Su), Deadeye (EX), Monster Lore (Ex), Stern Gaze (Ex)


Gear Weapon: Submachine Gun, Weapon Accessory: Silencer, Ammo: Magazine (50) (2), Weapon: Scimitar, Armor: Flight Suit, Clothing: Sunglasses;Money 0 gp


Backstory:
Isaac was born on the planet Zarmina-43 to a fairly religious family. When he was 10, his father, a missionary, went to the Cybele region in search of the Lapis. He never returned. Isaac wondered what had become of his father, and vowed to one day go search for the Lapis, much to his mother's dismay. He joined the Zionite Space Force, seeking to gain the skills he needed. After serving his enlistment, he left the Space Force and gathered explorers to help him search for the Lapis.
 
Last edited by a moderator:
Name:  Ailera e'Keiron
Race: Human


Age: 24


Deity: Metatron


Alignment: Lawful Good


Str: 14  +2


Dex: 10


Con: 16  +3


Int: 10


Wis: 8  -1


Cha: 17  +3


Level: 2


Class: Paladin - Warrior of the Holy Light


Hit Points: 26


Armor Class: 20


Fort Save: +9


Reflex Save: +3


Will Save: +5


Perception: +2


Base Attack: +2


Melee Strike: +4


Ranged Strike: +2


Initiative: +2


Traits and Feats


Rich Parents - Starting with 900 gold


Chosen Child - Increase by 900 gold


Power Attack - -1 to Hit with a +2 to Damage


Weapon Focus - +1 bonus to Sword Attacks


Class Abilities


Aura of Good - Equal to my Paladin level


Detect Evil - 60 foot range


Smite Evil - 1x a day, Add Cha bonus to attack rolls and damage equal to my Paladin level vs Evil targets of the Smite.  If the target is an Evil Outsider, Evil-aligned Dragon, or Undead, the damage increases to 2 points per Paladin level.  While the Smite Evil is in effect, I add my Cha bonus to Armor Class vs the target of the Smite.  This lasts until the target is dead or until the Paladin rests.


Divine Grace - Add my Cha bonus to all Saving Throws


Lay on Hands - 4x a day, can heal damage equal to 1d6 per 2 Paladin levels [1d6 currently] =to one half paladin level plus Cha bonus


Skills - Int +5 per level


Acrobatics: 0


Appraise: 0


Bluff - stat bonus 3: 3


Climb - stat bonus 2: 2


*Craft - Weaponsmith - class bonus 3, ranks 1: 4


*Diplomacy - stat bonus 3, class bonus 3, ranks 1: 7


Disable Device: 0


Disguise: 0


Escape Artist: 0


Fly: 0


*Handle Animal - stat bonus 3: 3


*Heal - stat bonus 3, class bonus 3, ranks 1: 7


Intimidate - stat bonus 3: 3


Knowledge - Arcana: 0


Knowledge - Dungeonerring: 0


Knowledge - Engineering: 0


Knowledge - Geography: 0


Knowledge - History: 0


Knowledge - Local: 0


Knowledge - Nature: 0


*Knowledge - Nobility: 0


Knowledge - Planes: 0


*Knowledge - Religion - class bonus 3, ranks 1: 4


Linguistics: 0


Perception - ranks 2: 2


Perform - stat bonus 3: 3


*Profession - Armorer - class bonus 3, ranks 1: 4


*Ride: 0


*Sense Motive - stat bonus 3, class bonus 3: 6


Sleight of Hand: 0


*Spellcraft - class bonus 3: 3


Stealth: 0


Survival - ranks 2: 2


Swim - stat bonus 2: 2


Use Magic Device - stat bonus 3, ranks 2: 5


Equipment


Masterwork Monofiliament Longsword, +1 to Hit, 2d6 damage, Critical 19-20/x2 [2d6+4 with Str and Power Attack]


Masterwork Heavy Autopistol, +1 to Hit, 1d10 Damage, Critical x2, Range 40, 18 capacity


--3 magazines


5 Concussion Grenades - 4d6 damage, 20 Radius, Range 10


Masterwork Half Plate Mail  AC bonus of +8


Large Steel Shield  AC bonus of +2


150 Credits


Personal Communicator


Backpack


Flare gun with 6 signal flares


Survival Kit


Two Weeks of rations


Water Purifier


Two Liters of Water


Survival Knife


Pack of Waterproof Matches


Climbing Gear


Flashlight


Holy Symbol


Compass


Binoculars


Background


Ailera is the youngest daughter of a wealthy merchant family.  From an early age, instead of learning the proper manners of a socialite, Ailera turned her attention to the old art of the blade.  With her older siblings going into the family business, the adventuresome girl decided to take a more martial route, following her heart into the service of the priesthood of Metatron.  While not well suited to being a true cleric, Ailera's martial prowess made her a natural to join in the ranks of the Warriors of the Holy Light, the order of Paladins that protect the priests and lead the faithful on the righteous path.


Ailera is now a full fledged member of the Order, and has set out on her journey to find her place in the universe. 


ailera2.jpgailera3.jpg
 
Last edited by a moderator:
[SIZE=26.666666666666664px]General[/SIZE]





Alex Cross




 




Lawful Good




 




None




[SIZE=10.666666666666666px]Character Name [/SIZE]




 




[SIZE=10.666666666666666px]Alignment[/SIZE]




 




[SIZE=10.666666666666666px]Deity[/SIZE]





 




Human




 




[SIZE=10.666666666666666px]Monk Archetype: Gunmetal Mystic[/SIZE]




 




2




 




 




[SIZE=10.666666666666666px]Race[/SIZE]




 




[SIZE=10.666666666666666px]Class[/SIZE]




 




[SIZE=10.666666666666666px]Level[/SIZE]




 




[SIZE=10.666666666666666px]EXP (Insert Rate Here)[/SIZE]





 




Male




 




22




 




Medium




 




5’10”




 




160 lbs




[SIZE=10.666666666666666px]Gender[/SIZE]




 




[SIZE=10.666666666666666px]Age[/SIZE]




 




[SIZE=10.666666666666666px]Size[/SIZE]




 




[SIZE=10.666666666666666px]Height[/SIZE]




 




[SIZE=10.666666666666666px]Weight[/SIZE]





[SIZE=26.666666666666664px]Abilities[/SIZE]



 



[SIZE=10.666666666666666px]Ability Score[/SIZE]




[SIZE=10.666666666666666px]Ability Mod[/SIZE]




[SIZE=10.666666666666666px]Temp Score[/SIZE]




[SIZE=10.666666666666666px]Temp Mod[/SIZE]




 




 




[SIZE=10.666666666666666px]Ability Score[/SIZE]




[SIZE=10.666666666666666px]Ability Mod[/SIZE]




[SIZE=10.666666666666666px]Temp Score[/SIZE]




[SIZE=10.666666666666666px]Temp Mod[/SIZE]




 




 




[SIZE=10.666666666666666px]Ability Score[/SIZE]




[SIZE=10.666666666666666px]Ability Mod[/SIZE]




[SIZE=10.666666666666666px]Temp Score[/SIZE]




[SIZE=10.666666666666666px]Temp Mod[/SIZE]




STR




14




+2




 




 




 




DEX




19




+4




 




 




 




CON




12




+1




 




 




INT




10




+0




 




 




 




WIS




14




+2




 




 




 




CHA




7




-2




 




 









 




 






 







 







 






[SIZE=26.666666666666664px]Defense[/SIZE]



 




[SIZE=10.666666666666666px]Total[/SIZE]




[SIZE=10.666666666666666px]Current / Wounds[/SIZE]




[SIZE=10.666666666666666px]Non-Lethal Damage[/SIZE]




 




Damage Reduction




 




HP




15




15




 




 




Spell Resistance




 





 




 




[SIZE=10.666666666666666px]Total [/SIZE]


[SIZE=10.666666666666666px]+10[/SIZE]




[SIZE=10.666666666666666px]Armor Bonus[/SIZE]




[SIZE=10.666666666666666px]Shield [/SIZE]


[SIZE=10.666666666666666px]Bonus[/SIZE]




[SIZE=10.666666666666666px]Dex Modifier[/SIZE]




[SIZE=10.666666666666666px]Size Modifier[/SIZE]




[SIZE=10.666666666666666px]Natural Armor[/SIZE]




[SIZE=10.666666666666666px]Deflection[/SIZE]




[SIZE=10.666666666666666px]Misc Modifiers[/SIZE]




[SIZE=10.666666666666666px]Modifier[/SIZE]


[SIZE=10.666666666666666px]List[/SIZE]




AC




17




 




 




+4




 




 




 




+3




[SIZE=10.666666666666666px]AC Bonus, Dodge[/SIZE]




Touch




17




 




 




 




 




 




 




 




 




Flat-Footed




13




 




 




 




 




 




 




 




 





 




 




[SIZE=10.666666666666666px]Total[/SIZE]




[SIZE=10.666666666666666px]Base [/SIZE]


[SIZE=10.666666666666666px]Save[/SIZE]




[SIZE=10.666666666666666px]Ability Modifier[/SIZE]




[SIZE=10.666666666666666px]Magic Modifier[/SIZE]




[SIZE=10.666666666666666px]Misc [/SIZE]


[SIZE=10.666666666666666px]Modifier[/SIZE]




[SIZE=10.666666666666666px]Temp Modifier[/SIZE]




[SIZE=10.666666666666666px]Other Modifiers[/SIZE]




[SIZE=10.666666666666666px]Modifier[/SIZE]


[SIZE=10.666666666666666px]List[/SIZE]




Fortitude [SIZE=10.666666666666666px](CON)[/SIZE]




5




3




+1




 




 




 




+1




[SIZE=10.666666666666666px]Orphan[/SIZE]




Reflex


[SIZE=10.666666666666666px](DEX)[/SIZE]




7




3




+4




 




 




 




 




 




Will


[SIZE=10.666666666666666px](WIS)[/SIZE]




5




3




+2




 




 




 




 




 





 




Resist




 




 




Immune




 





 




 




[SIZE=10.666666666666666px]Total [/SIZE]


[SIZE=10.666666666666666px]+10[/SIZE]




[SIZE=10.666666666666666px]Base Attack Bonus[/SIZE]




[SIZE=10.666666666666666px]STR [/SIZE]


[SIZE=10.666666666666666px]Modifier[/SIZE]




[SIZE=10.666666666666666px]DEX [/SIZE]


[SIZE=10.666666666666666px]Modifier[/SIZE]




[SIZE=10.666666666666666px]Size [/SIZE]


[SIZE=10.666666666666666px]Modifier[/SIZE]




[SIZE=10.666666666666666px]Misc [/SIZE]


[SIZE=10.666666666666666px]Modifiers[/SIZE]




[SIZE=10.666666666666666px]Temp [/SIZE]


[SIZE=10.666666666666666px]Modifiers[/SIZE]




[SIZE=10.666666666666666px]Modifier[/SIZE]


[SIZE=10.666666666666666px]List[/SIZE]




CMD




19




1




+2




+4




 




+2




 




[SIZE=10.666666666666666px]AC Bonus[/SIZE]









 




 






 







 







 






[SIZE=26.666666666666664px]Offense[/SIZE]


 



[SIZE=10.666666666666666px]Total[/SIZE]




[SIZE=10.666666666666666px]Dex Modifier[/SIZE]




[SIZE=10.666666666666666px]Misc Modifier[/SIZE]




 




BAB




 




 




[SIZE=10.666666666666666px]Base Speed[/SIZE]




[SIZE=10.666666666666666px]With Armor[/SIZE]




[SIZE=10.666666666666666px]Fly[/SIZE]




[SIZE=10.666666666666666px]Swim[/SIZE]




[SIZE=10.666666666666666px]Climb[/SIZE]




[SIZE=10.666666666666666px]Burrow[/SIZE]




[SIZE=10.666666666666666px]Temp[/SIZE]


[SIZE=10.666666666666666px]Modifiers[/SIZE]




Initiative




4




+4




 




 




1




 




Speed




30




 




 




 




 




 




 





 




 




[SIZE=10.666666666666666px]Total [/SIZE]


[SIZE=10.666666666666666px]+10[/SIZE]




[SIZE=10.666666666666666px]Base Attack Bonus[/SIZE]




[SIZE=10.666666666666666px]STR [/SIZE]


[SIZE=10.666666666666666px]Modifier[/SIZE]




[SIZE=10.666666666666666px]Size [/SIZE]


[SIZE=10.666666666666666px]Modifier[/SIZE]




[SIZE=10.666666666666666px]Misc [/SIZE]


[SIZE=10.666666666666666px]Modifiers[/SIZE]




[SIZE=10.666666666666666px]Temp [/SIZE]


[SIZE=10.666666666666666px]Modifiers[/SIZE]




[SIZE=10.666666666666666px]Modifier[/SIZE]


[SIZE=10.666666666666666px]List[/SIZE]




CMB




3




1




+2




 




 




 




 





 




[SIZE=10.666666666666666px]Weapon[/SIZE]




[SIZE=10.666666666666666px]Type[/SIZE]




[SIZE=10.666666666666666px]Range[/SIZE]




[SIZE=10.666666666666666px]Attack Bonus[/SIZE]




[SIZE=10.666666666666666px]Damage[/SIZE]




[SIZE=10.666666666666666px]Critical[/SIZE]




[SIZE=10.666666666666666px]Ammo[/SIZE]




Light Auto-Pistol




1H




30 ft




5




1d8




x3




12|60




Improved Unarmed Strike (Lethal)




L




5 ft




3




1d6+2




x2




-








 




 






 







 







 






[SIZE=26.666666666666664px]Skills[/SIZE]




[SIZE=10.666666666666666px]Class Skill[/SIZE]




[SIZE=10.666666666666666px]Skill Name[/SIZE]




[SIZE=10.666666666666666px]Total[/SIZE]




 




[SIZE=10.666666666666666px]Ability Modifier[/SIZE]




[SIZE=10.666666666666666px]Ranks[/SIZE]




[SIZE=10.666666666666666px]Class[/SIZE]




[SIZE=10.666666666666666px]Racial[/SIZE]




[SIZE=10.666666666666666px]Trait[/SIZE]




[SIZE=10.666666666666666px]Misc[/SIZE]




X




Acrobatics




9




DEX




+4




2




+3




 




 




 




 




Appraise




 




INT




 




 




 




 




 




 




 




Bluff




 




CHA




 




 




 




 




 




 




X




Climb




6




STR




+2




1




+3




 




 




 




X




Craft




 




INT




 




 




+3




 




 




 




 




Diplomacy




 




CHA




 




 




 




 




 




 




 




Disable Device*




 




DEX




 




 




 




 




 




 




 




Disguise




 




CHA




 




 




 




 




 




 




X




Escape Artist




 




DEX




 




 




+3




 




 




 




X




Fly




8




DEX




+4




1




+3




 




 




 




 




Handle Animal*




 




CHA




 




 




 




 




 




 




 




Heal




 




WIS




 




 




 




 




 




 




X




Intimidate




 




CHA




 




 




+3




 




 




 




 




Knowledge: Arcana*




 




INT




 




 




 




 




 




 




 




Knowledge: Dungeoneering*




 




INT




 




 




 




 




 




 




 




Knowledge: Engineering*




 




INT




 




 




 




 




 




 




 




Knowledge: Geography*




 




INT




 




 




 




 




 




 




X




Knowledge History*




 




INT




 




 




+3




 




 




 




 




Knowledge: Local*




 




INT




 




 




 




 




 




 




 




Knowledge: Nature*




 




INT




 




 




 




 




 




 




 




Knowledge: Nobility*




 




INT




 




 




 




 




 




 




 




Knowledge: Planes*




 




INT




 




 




 




 




 




 




X




Knowledge: Religion*




 




INT




 




 




+3




 




 




 




 




Linguistics*




 




INT




 




 




 




 




 




 




X




Perception




7




WIS




+2




2




+3




 




 




 




X




Perform




 




CHA




 




 




+3




 




 




 




X




Profession*




 




WIS




 




 




+3




 




 




 




X




Ride




 




DEX




 




 




+3




 




 




 




X




Sense Motive




7




WIS




+2




2




+3




 




 




 




 




Sleight of Hand*




 




DEX




 




 




 




 




 




 




 




Spellcraft*




 




INT




 




 




 




 




 




 




X




Stealth




9




DEX




+4




2




+3




 




 




 




 




Survival




 




WIS




 




 




 




 




 




 




X




Swim




 




STR




 




 




+3




 




 




 




 




Use Magic Device*




 




CHA




 




 




 




 




 




 





[SIZE=13.333333333333332px]*Trained Only[/SIZE]


 




Conditional Modifiers




 




Languages




Common









 




 






 







 







 






[SIZE=26.666666666666664px]Traits, Feats, and Special[/SIZE]




Traits & Feats




 




Special Abilities




Orphan




 




AC Bonus (Ex)




Anatomist




 




Evasion (Ex)




Improved Unarmed Strike




 




Flurry of Blows (Ex)




Dodge




 




Grit (Ex)




Mobility




 




Gun Training: Pistol (Ex)




Deft Shootist Deed




 




Gunslinger’s Dodge (Ex)




 




 




Quick Clear (Ex)







 




 






 







 







 






[SIZE=26.666666666666664px]Inventory & Equipment[/SIZE]




AC Items




[SIZE=10.666666666666666px]Bonus[/SIZE]




[SIZE=10.666666666666666px]Type[/SIZE]




[SIZE=10.666666666666666px]Check Penalty[/SIZE]




[SIZE=10.666666666666666px]Spell Failure[/SIZE]




[SIZE=10.666666666666666px]Weight[/SIZE]




[SIZE=10.666666666666666px]Properties[/SIZE]




 




 




 




 




 




 




 




Totals




 




 




 




 




 




 





 




[SIZE=18.666666666666664px]Money[/SIZE]




CR




45




[SIZE=18.666666666666664px]Gear[/SIZE]




[SIZE=10.666666666666666px]Item[/SIZE]




[SIZE=10.666666666666666px]Weight[/SIZE]




[SIZE=10.666666666666666px]Location[/SIZE]




 




 




 




 




Light Auto-Pistol




5 lbs




[SIZE=14.666666666666666px]Holster (Right Hip)[/SIZE]




[SIZE=10.666666666666666px]Light Load[/SIZE]




 




[SIZE=10.666666666666666px]Lift Overhead[/SIZE]




 




Ammo Pouch




0.5 lbs




Left Hip




0 - 58 lbs




 




 




 




Backpack




2 lbs




Shoulders / Back




 




 




 




 




Light Auto-Pistol Mag (6)




0.5 lbs




Ammo Pouch




[SIZE=10.666666666666666px]Medium Load[/SIZE]




 




[SIZE=10.666666666666666px]Lift Off Ground[/SIZE]




 




Rations (2)




3 lbs




Backpack




59 - 116 lbs




 




 




 




Water Canteen




3.3 lbs (Full)




Backpack




 




 




 




 




Flashlight




1 lb




Backpack




[SIZE=10.666666666666666px]Heavy Load[/SIZE]




 




[SIZE=10.666666666666666px]Drag or Push[/SIZE]




 




100 ft Rope




2 lbs




Backpack




[SIZE=13.333333333333332px]117 - 175 lbs[/SIZE]




 




 




 




Climbing Gear




15 lbs




Backpack




 




 




 




 




Fire Paste (5)




-




Backpack




 




 




 




 




Sleeping Back




1 lb




Backpack




 




 




 




 




Survival Kit




8 lbs




Backpack




 




 




 




 




Water Purifier




-




Backpack




 




 




 




 




 




 




 




 




 




 




 




 




 




 




 




 




 




 




Journal




-




Backpack




 




 




 




 




Total Weight




46.8




 









 




 






 







 







 






[SIZE=26.666666666666664px]Magic[/SIZE]



Spells




Conditional Modifiers




 





 




[SIZE=10.666666666666666px]Spells Known[/SIZE]




[SIZE=10.666666666666666px]Save Spell DC[/SIZE]




[SIZE=10.666666666666666px]Level[/SIZE]




[SIZE=10.666666666666666px]Spells Per Day[/SIZE]




[SIZE=10.666666666666666px]Bonus Spells[/SIZE]




 




[SIZE=10.666666666666666px]Spell Name[/SIZE]




[SIZE=10.666666666666666px]School / Domain[/SIZE]




[SIZE=10.666666666666666px]Level[/SIZE]




[SIZE=10.666666666666666px]Prepared[/SIZE]




[SIZE=10.666666666666666px]Cast[/SIZE]




 




 




0




 




---




 




 




 




 




 




 




 




 




1st




 




 




 




 




 




 




 




 




 




 




2nd




 




 




 




 




 




 




 




 




 




 




3rd




 




 




 




 




 




 




 




 




 




 




4th




 




 




 




 




 




 




 




 




 




 




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6th




 




 




 




 




 




 




 




 




 




 




7th




 




 




 




 




 




 




 




 




 




 




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[SIZE=26.666666666666664px]Flavor[/SIZE]

Backstory




 




Appearance




 




Personality




[SIZE=10.666666666666666px]At a young age, Alex found himself orphaned and alone in the slums of his home planet. He resorted to doing anything he needed to do in order to survive the harsh streets; working odd and sometimes questionable jobs, begging, and often times stealing. Everything changed however when he tried to pick the pocket of the man who took him in and cared for him for the next five years of his life. This man took Alex into his home, worked at reforming him, and trained him to fight. Unfortunately for Alex, by the time he was found by this monk he was too old to be able to undergo the training the other monks had been going through since the days they could walk, thus leaving him no choice but to be taught a variant of the art using guns as well as his fists. [/SIZE]


 

[SIZE=10.666666666666666px]A year ago, Alex's master had been called away to take care of an errand, leaving Alex alone in wait. One day a letter arrived addressed to his master instructing him to go to the temple to be given a task. Upon reading this letter, knowing his master would not return in time to fulfill the temple's orders, he decided to take the task himself as a test to prove he could finally live by his master's teachings to walk an honest and honorable path, leaving the misdeeds of his past behind him.[/SIZE]


 




 




 




 




 













 




 






 







 







 
 
Last edited by a moderator:
@Beedub Well, since that's a minor detail, I'll approve it:

/monthly_2016_11/5834710ae66da_SealofApproval.jpeg.5f5ac7d1ec83c691987d4cd7d5da223f.jpeg
 
Name: Kiera Noran


Race: Human


Age: 18


Deity: Metatron


Alignment: Lawful Good


Str: 8  -1


Dex: 10


Con: 12 +1


Int: 14  +2


Wis: 20  +5


Cha: 8 -1


Level: 2


Class: Cleric


Hit Points: 18


Armor Class: 17


Base Attack: +1


Melee Strike: 0


Ranged Strike: +1


Fortitude Save: 4


Reflex Save: 0


Will Save: +8


Perception: +7


Traits and Feats


Sacred Touch - As a Standard action, I may stabilize a dying creature with a touch.


Exalted of the Society - Channel Energy one extra time per day.


Selective Channel - Choose up to five targets that are not affected by my Channel Energy ability.


Scribe Scroll - Create magic scrolls


Class Abilities


Channel Energy in a 30' radius 9x per day.  Heals 1d6 Hit Points per use.


Aura of Good equal to my Cleric level


Domains and Spells Listed Below


Skills

Skills - +7 per level
Acrobatics: 0
*Appraise - stat bonus 1, class bonus 3: 4
Bluff: -1
Climb: -1
*Craft - stat bonus 1, class bonus 3: 4
*Diplomacy - class bonus 3: 2
Disable Device: 0
Disguise: -1
Escape Artist: 0
Fly: 0
Handle Animal: -1
*Heal - stat bonus 5, class bonus 3, ranks 2: 10
Intimidate: -1
*Knowledge - Arcana - stat bonus 1, class bonus 3, ranks 1: 5
Knowledge - Dungeonerring: 
Knowledge - Engineering: 
Knowledge - Geography: 
*Knowledge - History - stat bonus 1, class bonus 3, ranks 1: 5
Knowledge - Local: 
Knowledge - Nature: 
*Knowledge - Nobility: 
*Knowledge - Planes: 
*Knowledge - Religion - stat bonus 1, class bonus 3, ranks 1: 5 
Linguistics - stat bonus 1, class bonus 3, ranks 1: 5
Perception - stat bonus 5, ranks 2: 7
Perform: -1
Profession - stat bonus 5, class bonus 3: 8
Ride: 0
*Sense Motive - stat bonus 5, class bonus 3, ranks 1: 9
Sleight of Hand: 0
Spellcraft - stat bonus 2, class bonus 3, ranks 2: 7
Stealth - ranks 2: 2
Survival - stat bonus 5, ranks 1: 6
Swim: -1
Use Magic Device: - 1



Spells per Day:


Level 0 - 4


Level 1 - 4 + 1


Level 2 - (+1)


Level 3 - (+1)


Level 4 - (+1)


Level 5 - (+1)


Level 0

Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue

Level 1 

Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster 1



Spell Domains

Good


Granted Powers: You have pledged your life and soul to goodness and purity.
Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls,skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 +
your Wisdom modifier. [8x a day]


Holy Lance: At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells:


1st—protection from evil,


2nd—align weapon (good only),


3rd—magic circle against evil,


4th—holy smite,


5th—dispel evil,


6th—blade barrier,


7th—holy word,
8th—holy aura,


9th—summon monster IX (good spell only).
Sun


Sun’s Blessing: Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Nimbus of Light: At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
Domain Spells:


1st—endure elements,


2nd—heat metal,
3rd—searing light,


4th—fire shield,


5th—flame strike,


6th—fire seeds,


7th—sunbeam,


8th—sunburst,


9th—prismatic sphere.



Equipment


Scimitar  Damage 1d8, Critical 18-20/x2


Light Autopistol  1d8 damage, 12 ammo, x2 critical, range 30
--2 magazines


Scale Mail  AC bonus of +5


Heavy Wooden Shield  AC bonus of +2


Backpack


Medical Kit


Survival Kit


Survival Knife


Writing Tablet


Binoculars


Compass


Two Liters of Water


Two weeks of Rations


Flashlight


Holy Symbol


Four Flasks of Holy Water


Backstory


Kiera Noran is an orphan, found one day after raiders attacked her family.  It was only through the blessing of Metatron that the young girl was not found and sold into slavery or even worse.  Taken to an orphanage run by the priests of the great God, Kiera was taught from a young age to be a kind and giving person, and decides to dedicate her studies to the healing of the sick and afflicted.  When she was still a young teen, Kiera receives a vision from Metatron, telling her that he had her life spared for a special purpose, and she should begin the search for that purpose in the priesthood.  From that day forward, she has been a near zealot in her devotions to Metatron, quickly gaining the attention of the High Priest of her temple.


One day, he comes to Kiera as she kneels in prayer and tells her of the Lapis, and how the Church is funding a hunting party to locate the holy item.  He asks of her to leave the temple and join this expedition to give the healing touch of Metatron to the Holy Warriors going forth, and she quickly agreed to do so.  


1344507256050.jpg
 
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MORYN D'AEROS


Elf Wizard, 230, True Neutral


11tammc.jpg






BACKSTORY


Cause and effect, and effect, and effect. That was the world as Moryn saw it: a complex formula of twists and turns, whispers and surprises waiting to be seized and mastered. The son of a wealthy merchant prince who knew neither heads nor tails about parenting but was humble enough to admit it, Moryn was sent to a number of expensive, prestigious boarding schools on paradise worlds deep in the inner sphere from the beginning to the end of his formal education. The end result was a calm, disciplined man who knew little about sacrifice and nothing about love, but close to everything about logic and, whether or not he decided to follow it, discipline. Being in a boarding school meant that your entire life orbited around your formal education. Your teachers were your parents, your classmates were your neighbors, friends and enemies, and grades were the only scale of excellence. It was no surprise that competition was fierce, sabotage was common, and intellectual bullying was almost as common as its physical equivalent. Moryn wore the jealousy of his classmates like a badge of honor, flaunting it at every given opportunity, and going to great lengths in order to maintain it. He would regularly make 'pacts' with the school bullies, forging their homework in exchange for the protection of the biggest and meanest, two years his senior and twice his size. All in all, school was a blast. Not a lot of nerds can say that. But Moryn was never just a nerd. There was just something about him that marked him as destined for success, guaranteed to take up some lofty, suit-and-tie corporate job in an office so tall it scratched the heavens with a monthly salary more than whole planets make in a year. But fate had a different plan in store.


Even as he aged and found himself accepted into the galaxy-famous Wizard's College of Elysium IV, his study of magic deviated from the norm. Their methods were direct, straightforward, traditional, and cluttered, rigidly emulating the draconic sorcerers and obediently stumbling behind rather than carving the path ahead, using old, ridiculously outdated books and scrolls instead of the apparatus of a more modern age that had proven to be just as effective, if not more. Creativity held no sway over professors intent on nailing the same concept into the minds of generation after generation. Two years in, Moryn requested his father's permission to drop out. He was fed-up with being locked in a college that could not teach him, and suggested that his father's money would be much better spent buying research equipment for the young wizard to study from. But reputation was far too important for the father who had been pridefully bragging about his gifted son's countless awards and commendations to his clients, competitors and political contacts alike. Time and again, Moryn's pleads were met with negative responses until his father just stopped responding. So Moryn failed his way out. In a few months he had managed to hack into the school's laughably outdated security system, granted himself full administrative access, and turn the school into his own personal research facility and playground. Moryn managed to attract enough attention to be kicked out for making a mockery of the college, and though the lack of requisite damages prevented them from laying criminal charges, the message was clear, and he was promptly disowned by his angered father. Ties cut, the young elf was left to wander the vast emptiness of cold, desolate space alone with nothing but his wits and a slighted father's promise that without status and position, all the wits in the universe meant nothing. Moryn was intent to prove him wrong.








Moryn D'Aeros


Elf Wizard (Decker) 2


TN Medium humanoid (Elf) 


Init +7, Senses  Low-Light Vision, Perception +8 (+9 vs. Traps)


Defense


AC 13, Touch 13, Flat-Footed 10 (+3 Dex)


Resist Fire 5


hp 12 (2d6)


Fort +0, Ref +3, Will +3


Offense


Speed 30ft.


Heavy Auto Pistol +9 (1d10, x2) 18|90


Sabotage (Su.) (8/day, on a successful Disable Device check, render tech object unusable, or damage tech creature)


Spells


Wizard spells prepared (CL 2 *+1 for [darkness], concentration +9)


1st (2+2+1) - Color Spray, Grease, Infernal Healing, True Strike, Feather Fall


0th (4+1) - Detect Magic, Prestidigitation, Ghost Sound, Mage Hand, Mending


Spell-Like Abilities (CL 2)


Disguise Self 1/day


Skills


Craft (Electronics) +10 (+2 ranks, +3 class, +5 ability)


Disable Device +14 (+2 ranks, +3 class, +5 ability, +3 familiar, +1 trapfinding)


Knowledge (Engineering) +10 (+2 ranks, +3 class, +5 ability)


Perception +8 *+9 vs. Traps (+2 ranks, +3 class, +2 racial, +1 trait, +1 trapfinding*)


Pilot +8 (+2 ranks, +3 class, +3 ability)


Spellcraft +10 (+2 ranks, +3 class, +5 ability)


Use Device +10 (+2 ranks, +3 class, +5 ability)


Abilities


Str 10 Dex 16 Con 10 Int 20 Wis 10 Cha 7


Base Atk +1, CMB +1, CMD 14


Feats Technological Proficiency, Improved Initiative,


Languages Common, Elven, Orcish, Draconic, Celestial, Infernal, Abyssal, 


Racial Traits Arcane Focus, Shadow Play


Traits Greater Adept of the Society, Seeker


SQ Trapfinding, Familiar, The Right Tools (+INT to atk with one-handed firearms)


Focused School: Transmutation


Banned Schools: Evocation, Necromancy


Gear Traveler's Anytool, Thieves' Tools, Wizard's Datapad, Spell Component Pouch, 200 Credits


CASPR (Cybernetic Aerial Survey & Probing Robot)


Robotic Familiar


TN Tiny construct (technological)


Init +2, Senses As Master


Defense


AC 15, Touch 14, Flat-Footed 13 (+2 Dex, +2 Size, +1 Natural Armor)


hp 7 (1d8-1)


Fort +1, Ref +4, Will +2


Offense


Speed 10ft, Fly 40ft. (Perfect)


Tiny Mining Laser +4 (1d3, x2)


Abilities


StrDex 15 Con 8 Int 2 Wis 15 Cha 7


Base Atk +0 CMB +0 CMD 6


Languages Common (can understand, cannot speak), Speak with Master


SQ Improved Evasion, Skills as Master (and Fly +7, Stealth +11), Share Spells, Empathic Link


Gear Hacking Console
 
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Lean Janchi


[SIZE= 16px]"I'm Here and There...[/SIZE][SIZE= 16px]probably Stealing Something.."[/SIZE][SIZE= 16px] [/SIZE]
Race:


Halfling


"I'm Quick and Charming."Class:


Rogue Level 2Appearance: 


350px-ReedBlackleaf.jpg
Backstory: 


You haven't heard of the great Lean Janchi, well lets tell you the story. Lean grew up in a small village of Genjin with his mom and dad. They were store owners and probably the only store in his town. Lean thought he was going to live a un-lively life in Genjin until he found out he had a knack in stealth and stealing things. He did this for a good part of his life until he tried to pick pocket a merchant and he found out his name was Takan and he would take him under his wing. He learned the way of selling and bargaining and magic from the merchant who was a wizard. He heard of the trip and from wanderlust and wanted to get money and trinkets he set off and said goodbye to Takan.


(I tried okay XD)


 


Ability Scores


Strength - 8 (-1)


Dexterity - 16 (+3)


Constitution -  10 (+0)


Intelligence -  12 (+1)


Wisdom - 10 (+0)


Charisma - 13 (+1)


 


Gender - Male


Alignment - Chaotic Good


Size - Small


Age - 27


Height - 3"0'


Weight - 32 Ilbs


Hair - Hazel


Eyes - Brown


 


AC - 16| 10+ 2 armor+ 3 Dex bonus+ 1 racial


Touch AC - 14


Flat-footed AC - 13


HP - 16


Fortitude - +0


Reflex - +6


Will - +0


Combat Maneuver Defense - 12


 


Initiative - +3


Base Attack bonus - +1


Speed - 20


Melee - Dagger|+0/+4|1d4+3/1d4+3|


Ranged  - Crossbow light|+4|1d8+3|


Feats- Rogue feat|Weapon Finesse|


|Halfling Feat|Dagger Damage does 1/2 bonus on critical|


 


Skills- 


Acrobatics  - +9


Appraise - +4


Bluff  - +4


Climb - ++5


Craft |Travel| - +5


Diplomacy  - +5


Disable Device  - +8


Disguise  - +4


Escape Artist  - +7


Fly - +3


Handle Animal  - +1


Heal  - +0


Intimidate  - +4


Knowledge (Arcana)  - +1


Knowledge (Dungeoneering)  - +4


Knowledge (Engineering)  - +1


Knowledge (Geography)  - +1


Knowledge (History)  - +1


Knowledge (Local)  - +4


Knowledge (Nature)  - +1


Knowledge (Nobility)  - +1


Knowledge (Planes)  - +1


Knowledge (Religion)  - +1


Linguistics  - +4


Perception  - +6


Perform  - +4


Profession  - +4


Ride  - +3


Sense Motive  - +3


Sleight of Hand  - +3


Spellcraft  - +1


Stealth  - +12


Survival  - +0


Swim  - +2


Use Magic Device  - +4


Languages -Common, Halfling, Elven


Money - 76 GP


AC Item- Leather Armor|+2 Bonus|0 Check Penalty|10% Spell Failure|


Gear-


Ammo|Bolt (30)


Equipment|Blanket


Equipment|Rations, Halfling Trail (5 days)


Equipment| Hooded Laturn


Weapon|Dagger


Weapon|Crossbow, Light


 


Special Ability - Minor Magic (Class Feture)


0 level spell|Prestidigitation|


Use 3 times a day
 
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Name: Robbare Proshule
Race: Human
Class: WizardBackstory: Why Robbare Proshule wants to enter the Cybele region: He wants to get money to make magic items to make his life extremely easy. He was born into the aristocracy of an arcanocracy and, according to the portents, he would do great things.  However, since he was an only child and doted on by his parents and the servants, his idea of proper behavior is extremely skewed.  If he doesn't get what he wants, he will do whatever it takes to get what he wants. Even taking candy from a baby if the baby has some candy he wants.Link to Character Sheet:
http://www.myth-weavers.com/sheet.html#id=1018704


Appearance:


Robbare.jpg


Familiar: 


Garvicken (Compsognathus)
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +4


DEFENSE


AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 5 (1d8+2)
Fort +4, Ref +4, Will +0


OFFENSE


Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.


SPECIAL ABILITIES


Alertness, improved evasion, share spells, empathic link


STATISTICS


Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10


SPECIAL ABILITIES


Familiar


The master of a compsognathus familiar gains a +4 bonus on Initiative checks.


Poison (Ex)


Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.


Appearance:

Compsognathus.jpg
 
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