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Futuristic Avarice:// The World That Never Was

SniperBus

Queen of Snails
Link to:

Out of Character: here

In Character: here

Interest Check: here

Initializing...

Data… 100% compiled. Patching you into the system.​


Rules!


Rules:

  • Don’t be a sharkfinner (dick)
  • If you read the rules, make one of your abilities have cool particle effects.
  • A GM’s word is final, because we just want you guys to have fun! :^)
  • Cursing is ok, I guess. Who cares, really?
  • If you argue against my decisions in an angry way, I will roast you. If you’re just trying to be constructive, I’ll love you!
  • No W.I.P characters on the character sheet wall, please.
  • Any characters that are denied will be deleted within 24 hours (if fixes are not attempted to be made). Please backup your sheets.
  • No powerplaying, goofs!
  • No godmodding!
  • Site rules, of course.
  • No metagaming.
  • No uncanny knowledge.
  • This is a “Detailed” roleplay, as such, we expect your posts to show increasingly or consistently good quality, as well as decent length. One-liners will not be tolerated.
  • If you squabble in my beautiful OOC, I will nudge you menacingly.
  • Have fun!
Character Creation!


Avatar Creation:


Project Name: (name of Avatar)

Avatar Id: (identification number, there are a lot of these guys, after all)

Appearance: (Their appearance, both written description and picture)

Creator: (name of company/independant programmer)


Persona: (Type of personality creators intended during development, this plays in part with your signature skill.)


[A greater breadth of information regarding these things are further below. Please read before doing anything.]


Avatar Classification:

Number of Loadout Slots : (All Avatars start off with 5 slots which are filled by ‘modules’, not counting the Signature Ability of the Avatar. These slots can be allocated to any combination of modules that the user has available, but only outside of combat.)

Signature Skill: (The cool super powerful skill (see the abilities tab))

List of Modules: (abilities, powers, weapons, armor, etc.)


Age: (None greater than 4)

Origin: (Background/“lore” While realistically very young, your characters may have had past that span much farther back than the decade this game was released. These have been fabricated by their creators, but very much real to your character. If you’d like to keep it simple, just have a short list of achievements during active life. Nothing big, we will all be playing ‘no-names’ here.)

Popularity Rating: (assigned by a GM after CS is accepted)

Miscellaneous: (yeah.)



Avatar Classifications!


Avatar Classifications:
Please note: If an Avatar fits into no categories, it will take on the names of the two it is most like. Such as “Elim-Neg” or “Mani-Accel”. After all, classes are just a system to define Avatars, and not a system to force Avatars into pre-selected roles.


Eliminator : Eliminators focus on heavy, concentrated attacks to take down their foes as efficiently and quickly as possible. They focus on using one or many melee-range weapons, which often have their own built-in powers or specialties. All eliminators have basic control over abilities, but they aren’t nearly as good as other classes are with them. Their signature skills are usually much stronger than other classes, with a much longer cooldown.


Accelerator: Accelerators focus on their speed to have as much presence on the field of combat as possible. Their strikes may be weaker than other melee-oriented classes, but they make up for this drawback in sheer number, striking already a number of times when their counterparts barely get in one. They have solid control over abilities, as well as a strong weapon. However, their focus on offense and speed makes them weaker in the defensive department.


Manifestor : Manifestors focus on abilities entirely, and for this reason, do not carry weapons until higher tiers of play when they have more slots at their disposal. This class only applies to Avatars that use their abilities primarily for damage.


Detonator: Detonators are ranged-weapon focused Avatars. They can take on characteristics similar to eliminators or accelerators, however, they will never use melee range weapons.


Negator: Negators are another type of ability-only Avatar class. They use their abilities to control and change the battlefield, as well as to shut down other Avatars and keep them from using their abilities, to keep them from moving, etc. They are masters of crowd control, and do not usually use weapons.


Retaliator: Retaliators are a hybrid class, getting both a relatively strong weapon, and a relatively strong set of abilities. They can be ranged or melee Avatars, and their abilities can be any number of strange or unique combinations. What separates these Avatars into their own class is their playstyle. Any Avatar in this class primarily focuses on punishing the mistakes of their opponent.


Mitigator: Mitigators focus on only one thing: to take as much damage as possible, and still survive just fine. Their damage output, predictably, is quite low. However, their defensive capabilities are unparalleled. They typically use a mix between abilities and weaponry, but focus on protection over power.

Abilities/Weapons!


Codex of Modularity :
Just as any world, Avarice and its inhabitants must follow specific rules governed by a greater system than their own. In this case, it is the ‘Universal Codex’ upheld by the the collection of advanced A.I. running every aspect of the game. One such rule governs the balance of the game in terms of Avatar strength, known as the ‘God Template’.


When creators set about pre-packaging new Avatars with abilities and weapons, they must understand the limitations the system enforces in order to maintain balance in the universe or otherwise be rejected, and terminated. While there is less strict control over the physical design of an Avatar, modules present during creation are required to follow the God Template or are deemed too overpowered and too difficult to balance and rejected by the Universal Codex. Those who are considered too weak, strangely enough, are ignored and allowed to finish development. Some creators speculate that this is more than likely a integral bug in the system waiting to be patched. Some even contemplate that this is perhaps a cruel joke by the game designers.


Part of this God Template is understanding the nature of the very game’s intended design and philosophy, which is being a fantastical spectator sport. Thus, to provide clarity to all parties involved, all items, abilities, and weapons are divided and classified by their given [Effects] as dictated by this guideline. This generates a more directed and enjoyable viewing experience for the on-looking “players”, having to understand the chaotic battles rapidly unfolding before them, while also serving as a way of giving each Avatar strengths and weaknesses to uphold necessary balance. By knowing what will happen and what won’t, this institutes more thoughtful, in-depth combat, while also giving Avatars a unique identity to the audience.


[Signature] Abilities:

Abilities and Equipment labeled as [Signature] are the most defining powers an Avatar can utilize, serving as part of their integral functionality. Being highly versatile and devastating, only being limited to a combination of 8 [Common] and [[Exclusive]] effects. These modules are, however, restricted to one per Avatar as they must be implemented during the conceptual-design period. Because abilities that share [Effects] with their Signature Ability are stronger, they serve to enforce Avatars to certain themes. This also makes it so no Avatar is all-powerful in every aspect. Signature skills, whether they apply as a weapon skill or as an ability, fall victim to a lengthy cooldown or some other disabling factor after use. Though not all Signature abilities must be room clearing nukes, they are all devastating and impactful in their own way. Be Creative!


That said, all Avatars have a certain number of “Slots” they may fill with abilities and/or weapons. Starting-out Avatars have 5 slots, unless their initial airing is enough to push them up to a higher number of slots. Also, signature skills do not count towards the number of slots. (More on that in the “Popularity Rating” section)


Garbage Tier - 0 Loadout Slots

Garbage abilities and weapons are, surprisingly, rarer and harder to find than common tier- as they simply aren’t made. The weapons of this category have no effects, save for their innate ones, and abilities in this category may only have one effect- rendering them practically useless.


>Common< Tier - 1 Loadout Slots:

Common abilities and weapons are the kind Avatars can buy from in-game stores, or get after winning easy battles. They, like all abilities, can be swapped in and out at will, so long as the Avatar is not in any form of combat. (NOTE: All melee weapons have the innate [Melee] effect, and all ranged weapons have the innate [Ranged] effect, and these do not count against the amount of effects available.)

Common Abilities can be used by any Avatar and start off limited to 3 [Effects] as well as having no [[Exclusive Effect]].


>>Unique<< Tier - 2 Loadout Slots:

Unique abilities are much more difficult to obtain, and because no two are alike, they are highly sought after and valuable. They are often of great use during engagements, and can have some of the most “unique” effects during a battle. Winning tournaments, beating opponents of much higher difficulty, seeking out these abilities in special in-game shops, and completing special quests, will have a chance to reward the avatar with these powers.


Unique Abilities start off limited to 5 [Effects], but are allowed to have both the [[Exclusive]] and [Common] effects.


<<Legendary>> Tier - 3 or more Loadout Slots:


Objects that fall under this category are extremely rare and few know their limits. Entities of Avarice view those who have acquired these powers as truly “Legendary” and are occasionally worshipped for their possession of them. It is said weapons and abilities in this tier offer a massive number of [Effects], both unique and common, which grant them power near or beyond the level of a {Signature} ability. Perhaps they can go even further beyond the power of a world boss.


Examples of [Common] Effects: [Fire], [Projectile], [AOE], [DOT], [Shielding], etc.

Examples of [[Exclusive]] Effects: [[Gravity]] [[Elemental Deflection]] []Absorption]], etc Simply put, if something seems like it would be potentially complicated to use, it would be put in the exclusive category of effects.
Items!


ITEMS:


There are five different tiers of consumable items, and every Avatar can carry a maximum of three items at a time. Your popularity rating determines which tiers of items you may use. All items are free (they’re digital, after all), granted that you qualify for that tier of item. Each item in the categories below is only a type of item you will see, as the shop the avatar walks into will determine exactly what the item does and its properties. Any mentioning of stats we make is completely arbitrary. We will never ask the players to keep track of health/stamina/etc, these are just to enhance your sweet juicy roleplaying experience - actually, you do have to keep track of your popularity points. srynotsry.

Items:

(0-199 SKRUB tier)

-Minor Health Item

-Minor Vigor Item

-Minor Damage Item

-Minor Swiftness Item
-Minor Defense Item


(200-399 HUH tier)

-Minor Health Item+

-Minor Vigor Item+

-Minor Damage Item+

-Minor Swiftness Item+

-Minor Defense Item+


(400-599 REX tier)

-Health Item

-Vigor Item

-Damage Item

-Swiftness Item

-Defense Item


(600-799 ULTRA tier)

-Health Item++

-Vigor Item++

-Damage Item++

-Swiftness Item++

-Defense Item++


(800-999 PERFECT tier)

-Health Item+++

-Vigor Item+++

-Damage Item+++

-Swiftness Item+++

-Defense Item+++

Popularity Rating!


Popularity Rating:

Popularity Ratings are determined based on the success of the Avatar in missions, how appealing it is to the populace, and its initial viewing. (No Avatars over tier one is allowed at this point.) Every fifty popularity points, and an Avatar can enhance one ability or weapon in a way of their choice. When they do this, the ability/weapon gets a + next to its name. This can mean new effects or simply buffing a pre-existing one. Each ability or weapon can only be enhanced three times, each enhancement costing four times as much as the last. Every one hundred popularity points, your Avatar unlocks a new Loadout Slot to use. Every two hundred popularity points, and your Avatar unlocks access to the next tier of items, which they may acquire at any applicable vendor, for free.


Note: Popularity points cannot be spent on these things, only that it “unlocks” them. However, popularity points can be lost, and if they dip below certain amounts you will lose access to skills enhanced by those points/unlocked by those points.
Battles!


Contention of Combat:


Because the Avatars live in an Augmented Reality of the city of Kansto, space around them can bend in ways to better fit their shapes and forms. This is especially important in the spectator sport of Avarice! If two avatars meet on the street and decide to fight, or if an avatar and a non-avatar entity meet and decide to fight, time will stop around them in the augmented reality and the space will immediately twist to form a fighting arena. Say two Avatars decide to fight on a sidewalk- the sidewalk becomes a circular arena, and space warps in the surrounding area to make an official fighting area (similar to the random encounters found in old-school turn based video games). Aside from that, there are no real rules to battles. Popularity points will be automatically given out to each side, whether or not they lost. All battles are immediately broadcast to any subscriber of Avarice following Avatars involved, or to any subscriber nearby (though, the Avatars cannot see the real world, only the augmented version of it they live in). Lastly, of course, battles can contain any number of sides of opponents (1v1v1v1v1vetc) and any number of opponents per side (1v99, 99v99, etc).

Missions!


Mission types:


Just like our world, this one is constantly moving. All its inhabitants live out their own lives separate to our own, trying to survive in the constantly evolving ecosystem. The ‘Entities (NPCS)’ have even built an entire history in this chaotic existence, from tragic wars and age-long rivalries to holidays they celebrate, having been pre-generated and simulated by the A.I. system when the game was first aired ten years ago. The NPC’s have faced a tumultuous past, and the future is even more uncertain for them. Because of this, there is almost always a steady supply of missions to be accepted and carried out.


Posted on local Mission Boards all across the world, these quests are categorized by these generalized factors and may contain any number of them: Search, Rescue, Destroy, Protect, Acquire, and Special.


‘Challenges’ are missions that can be issued by any organization by paying a large sum, specifying the Avatar(s) they wish to partake. These cannot be turned down by the Avatars involved. These often trigger large events that warp the shape of the world, sometimes taking whole weeks or months to complete, but the missions always offer great rewards.
Bosses!


Bosses:


More difficult missions will often involve a particularly powerful monster being spawned somewhere in the world, who promptly proceeds to wreak havoc upon the neighboring populous. These bosses range in strength from simple brutes with clubs, to world-ending deities of destruction. Sometimes armies of Avatars will fail in their fight against these bosses, many losing even their lives. It is not unheard of for a boss existing in an area for a long stretch of time, their bounty unclaimed as they roam the virtual landscape growing in strength as they devour the corpses of those who fail. Those bosses who have acquired untolds amounts of power are considered as >>World Boss<< requiring the strength of an army to merely repel.


Some >>World Bosses<< include:


>>Belial<<, Prince of the Inferno;


Resting deep below the surface of the world, his minions and demonspawn constantly harass those living above, pillaging and bringing back riches to his demonic molten catacombs. One of the original >>World Bosses<<, it is said high level Avatars are still trying to defeat him and attain his hordes of treasure.


>>Gahrn<<, Spine of the World:


A massive aquatic whale that rests at the edges of the mainlands in the world of Avarice, whose spine forms a vast mountain range in the middle of the ocean. It is so gargantuan in scale that an entire ecosystem that is sustained by the very presence of >>Gahrn<< itself. Because of this docile nature, many find >>Gahrn<< contradicting to its very existence, considered by many to be a fortune-bearing deity than some calamitous being. Some lorekeepers say it has gathered strength not from killing, but rather, through sheer age.


>>Joyirr<<, The Plague Beast:


The ominous plague beast slumbers upon the festering rotted heap of the civilization it destroyed long ago. When it stirs and yawns, the scent of its tainted breath is known to cause a plague in a nearby region.


>>Stein<<, the Stitcher:


Another boss, one among many spawned during a Friday the 13th event a few years ago. He was spawned in the Remote Districts of Kansto, and is the youngest to have acquired the title of >>World Boss<< and has since escaped the metropolitan jungle and settled deep in the forests of Morgan Hill State to conduct experiments away from ‘pesky’ Avatars. A master of the arcane art of necromancy, he sutures haggard technology to his servants to create grotesque fusions of flesh and machine.

Hub City!


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The glint of skyscrapers and airliners fill the horizon and a bustling of life can be felt everywhere as the scents of shops and restaurants give off a relaxing mood. At the LAUNCH Hub, the selection of shops is endless, and the mission boards constantly let out their intimidating reddish glow, filling the atmosphere with a mixture of dread and glee. Just to the south, the EUPHORIA Tournament Hub floats in the sky, whizzing through the city’s skylines and bringing with it the jeers and cheers of hundreds of thousands of fans. However, this pleasant atmosphere quickly sours when heading away from the safe upper city, down the lifts to the rest of the city layered below. It seemed all that had existed above was a tenuous effort of restoration. What can be seen down below is a horror scene. An eerie orange dimness hums and fills in whatever the shadows do not. Many districts and zones are abandoned. The entire underground is an apocalyptic wasteland. Though similar to the upper city, with the same wide, complex mazes of sidewalks and streets, darting in and out, up and down, metal scraps and appliances are littered everywhere, and a layer of decay and rust has accumulated on everything. Many of these spaces have even been completely overgrown with strange and exotic flora and nests for strange creatures, that roam around the same piles of rotted corpses and plucked-clean bones for eternity. Many Avatars and Entities frequently go on scavenger hunts in these outlying Remote Districts to find pieces to sell and improve, but few ever return.




The city of Kansto is the gathering point of many Avatars, both young and old, both wise and dumb. This city is integral to the sport of Avarice, as it is both the bustling hub-world where new Avatars spawn in, and is home to the most popular arenas and tournaments. Despite being home to all sorts of freakish, outlandish beings, as well as just normal-looking npcs modeled after people, the culture is not much unlike that of normal civilizations- in fact, it could be argued that it is far, far better.


Just under Kansto are The Ruins, modeled after the dead city living below, Yansto, the offspring of a century of misunderstanding and war. They are frequented by NPC’s and Avatars alike, as it is a very good place to harvest loot. There are dozens of cities just like this in Avarice- will you explore them all?

Life!


All avatars live in this world of Avarice, a game made for them by Human kind, rather, “The Creators.” In the human world, it is an amazingly popular spectator sport, that has taken over a majority of the world.


But what does this mean for the Avatars, whom you play?


Every fight is real to them- yes, they know they are AI, but as stating before, they know that performing poorly likely results in termination, or fading into obscurity for no one to be able to find, ever, ever again. If they fight in “safe zones” such as tournaments and other server officiated events, they will be protected, but outside of these areas in places such as “The Ruins” below Kansto, avatars that are defeated instantly die, also known as ‘Game Over’, their source code forever lost to both their Creator and the mysterious machines that keep Avarice running.


That said, enjoy the rp!

Ah, man, that was a lot of work.

Hah..

FAQ!


Any questions I like a lot/seem pretty important I’m going to post here, so here goes:


Q: wtf are entities, why didn’t u guyz discraib this better?

A: Entities are any kind of NPC, hostile or not. They come in all shapes and sizes, as shop keeps, bosses, etc, and can be any race or creature imaginable.


Q: What should the avatar ID be like?

A: I dunno, just sorta fill it in.


Q: How are popularity points decided?

A: Our team of highly trained monkeys is standing by with ballots and pencils.


Q: Is it ok to make a bad post?

A: No. Don’t do that. That makes us angry. (But for real though just don’t make it a habit, we understand)


Q: What are equipments?

A: Weapons, abilities, or tools that do things for you, such as let your avatar breathe underwater, etc.


Q: Does the AI know it’s a video game character?

A: Yes.


Yeah, that’s it. But I’ll update this.. maybe.

 
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Example Avatars:
Orneox, the Vanguard of Enestral

Avatar ID : 05967

View attachment 310792
Creator: "Enestral", an small independent company that develops video games and physical products for the 'fantasy' niche.

Persona: Orneox was given the persona of an haughty guardian spirit knight, marketed to be the flagship of an entire line of similarly 'epic' fantasy-themed Avatars currently in development from the company.

-Because of his exaggerated Origin, he believes himself above the common folk and refuses to party with other Avatars he deems unworthy and petty.

Avatar Classification: Mitigator

Number of Loadout Slots: 5

Signature Skill: [Aegis Reflector] - Because he was granted life through a holy spell, his soul is encased in a sacred energy, the armor granting him personality and thought. This means his default element is Light, and is therefore resistant to the same and similar elements, but is vulnerable to the opposed. Damage to this Avatar only counts if it manages to pierce their [Ancestral Armor] in some way and the Avatar is unable to unequip this module. When using this ability, Orneox calls upon all of the ancestral spirits whose souls were embedded into this armor, lending the current wielder vestiges of their power. This large amount of energy lasts a short duration, causing Orneox to bellow and boom like an electrical storm, rendering him immobile and unable to act. In this state, the Avatar is able to absorb all forms of damage and completely negate ability effects directed towards them until the effect ends. This includes other Signature Skills. Of course, this has some cool particle effects. [Light] [Buff] [Elemental Defense] [Physical Defense] [[Physical Absorption]] [[Elemental Absorption]] [[Ability Absorption]]

List of Modules:

[Ancestral Armor] (Unique Armor: Full Body)
2 Slots - Attacks that hit this armor directly is greatly nullified, and damage is only inflicted if done directly to the ‘Soul’ of Orneox. [[Soulbound*]] [[Special Defense Tag*]] [[Special Damage Tag*]]

*These factors are linked to this Avatar's [Signature] skill and is thusly treated as though they are shared effects for the purposes of ability amplification.

[Soul Lure]
1 Slot- In a small range around him, Orneox releases whips of light that bind all nearby enemies to himself. Those who are struck are physically tied to him and unable to leave the range until they deal enough damage to his health pool. [Bind] [AOE] [Light]

[Ancient Aegis] 1 Slot - As part of his theme of being a magical protector, casting a bolt of light, Orneox creates a protective shield around an ally or himself. [Light] [Shielding] [Target: Allies]

[Soul of Seighart] 1 Slot - Calling upon one of the legendary ancestors that wore the armor, he pulls away pieces of the [Ancestral Armor] and creates a temporary wieldable tower shield from his vicious, sparking essence. Just like Orneox, the shield is of light element and is particularly resistant to elemental attacks. [Light] [Elemental Defense] [Physical Defense]

Age: 2

Origin:
Orneox was one of many sets of armor worn by ancient heroes of Enestral fable who repelled the ancient Demon Lords that rose from darkness. When the heroes returned, they asked to be remembered forever and so were granted eternal life through binding their souls to their armor and equipment from which they carried their holy task. In the most desperate times, the kingdom would call upon these heroes once again, awakening their ancient souls. But the armor required a sacrifice, as no fire kindles without a spark. A champion would be tested and turned into living essence that would spur forth the sacred power, joining among the ranks of legends before them. Fervently righteous and an upholder of all things justice, Orneox bears the persona who the user wishes instilled with a holy tasked to bring fortune and honor to his kingdom, Enestral, which is a fabricated representation of the company itself.

-He was meant to lead way for more of his kind to be produced, but has yet to make strides in his quest due to... complications. Mostly because he doesn't do any damage at all and refuses to party with anyone.

Popularity Rating: 38

Maribelle

ID : 00990

(Some concept sketches. Too lazy to color... maybe one day. lol.)
View attachment 312692 Creator: Ten-Dime, eastern mega-corporation dominating digital outlets in the eastern hemisphere at a 90% involvement factor, many of which include virtual-augmented, entertainment, internet, and media services streamlined through the HUB. They are also known to be one of the largest gaming companies in the world, owning a collection of popular games and holding many of the major tournaments for the loyal E-Sports scene.

Persona: Designed with the charismatic and outgoing personality akin to the iconic pop-stars and idols that have enamored the Eastern market, Maribelle has been developed by the company from the ground up with all the glitter and punch to dominate both the hearts of the players and any opposition in flashy new sport of Avarice. One of many mass-produced models in the family, she has proven relatively successful so far and seeks to rise further in the rankings. She falls under the 'snarky and loud-mouthed' archetypes, loving the attention from victory and strives to prove to the world that she is one of the best Avatars.

Classification: Accelerator

Loadout Slots: 6
Signature Skill: [Thundering Fantasia] - Activating the secret protocol in her power core, the weapon: ['Bubble', Type BBU - 8135 Charge Emitter] undergoes 'Hertz: Overdrive' and she is granted an immense burst of speed. She then begins an elegant dance with the weapon to produce a parade of spherical orbs of dense radiant pink electricity, spreading them across a vast area in a streak of blinding flips and spins to catch her enemies in the thick field. At the end of the 'performance' she raises her signature weapon, bows to her audience, and blows a kiss, pressing the switch and causing the electrical bubbles to reverse in photon charge and implode in a massive uproar of flashy neon particle effects. Afterwards, she is left without the ability to use any powers relating to her core for a set duration. [Lightning] [Buff] [Speed Enhancement] [Explosive] [AOE]

List of Modules:


['Bubble', Type BBU - 8135 Charge Emitter+] (Unique Weapon:Melee) 2 Slots - A rod of futuristic design made to appear like a bubble wand that children play with. The hollow ring generates a dense electrical charge that is stretched by amplification nodes located all along the edge to produce an incredibly malleable projection field. The result are these charged 'bubbles' which can be swatted and pushed around, the explosion controlled by the weapon itself. Otherwise, the rod can be used to strike enemies like a light mace, though with the added effect of creating pulses of violent electrical discharge on contact. [Lightning+] [Ranged] [Explosive] Has an extra boosted effect through upgrading = [Lightning]

[Project DIVA: Playful Gesture] (Unique Weapon:Melee) 2 Slots - Exclusive to Avatar models produced from this company, this particular weapon is lined with rending blades on each finger that uses a laser edge to slice through flesh and metal alike, capable of delivering a paralyzing shock through the wound. [Lightning] [Armor Piercing] [Stun Chance]

[Rabbit's Feet+] (Armor: Foot) 1 Slot - The ends of her feet are fitted with a claw-like footwear that allows her to make extra attacks and added magnetic-switch plates under the soles scale vertical surfaces with ease. [Melee] [Speed Enhancement] [Magnetic] Has an extra effect through upgrading = [Lightning]

[Echolocators] (Armor: Head) 1 Slot - On her head is a pair of bunny-like ears which provide her a quick scan of her surroundings in a small area. Can only detects targets that produce sound. [Scan:Sound]

Age: 6 months

History/Origin: While most Avatars are given a fabricated history, the 'Diva' line of Avatars fall under the shared story of being android disguised as school girls who are defenders of peace in an alternate world similar to the one outside the game.
Popularity: 137
Jung and Jacket

ID : 79005
(Concepts... yeah. I'm pretty bad.)
View attachment 310789
Creator: Uploaded by an anonymous creator who diverts any and all earnings from this Avatar to a charity.

Persona/History: Jung seems unable to speak aside from the occasional hum and grunt and is always seen to be accompanied by a flying drone, Jacket, that uses a variety of noises to communicate to other entities in Avarice in place of Jung. Following his whirring and buzzing partner, who is built with a powerful energy scanner, the pair scours the land and actively ignores most events and combat encounters, seeming to not care so much about their own popularity than they do searching for interesting trinkets, spare parts, whatever other electrical doodads they can deem worthy to collect. While they are not good at combat, the pair's experience down below in The Ruins often leads them to acting as guides to other Avatars and neutral entities wishing entering and travelling through that area safely.

Age: 9
Popularity: 03
God Complex: Limbo

ID : 130130
View attachment 312696 Creator: An independent gaming company, 'Unralis;Horizon', known for producing titles featuring a large ensemble cast with a focus on needlessly complicate story-telling involving angst-filled teen melodrama. Their products make most people cringe, but there is an obvious fan-base that loves their work. Also joint-paired with a popular Gothic fashion line.

Classification: Manifestor
Loadout Slots: 5
Signature Skill: [Imagination Matryx: God's Will] - This ability has no current active. The Avatar is designed with an aura of 33 meters where their powers may only have influence. Because of this effect, the Avatar is only allowed to use ability modules that share the keywords: "God's Will", and new abilities cannot be acquired. They must be unlocked from upgrading this Signature Skill. Within this zone, any qualifying abilities cast are amplified in strength by a large magnitude, but as a drawback, cannot extend beyond this area. The zone is visually indicated to other Avatars and players by an erratic faint violet-colored shimmering particle effect around the Avatar. Much to their chagrin, this Avatar has been asked, even legally charged, to turn this incredibly distracting and unnecessary visual effect off in crowded commercial areas. Looks pretty cool, if you happen to be an edgelord. Due to the strength of each ability, instead of working off the standard fatigue system like most other Avatars, all abilities work instead on charges that will refresh after a static time cycle. Starts with 6 that will refresh fully every 2 minutes. [[Psychic]] [Aura] [Passive] [[Ability Enhancement]] [[Special Resource]]

List of Modules:

[God's Will: Eyes from Beyond] 1 Slot - Any entities within the zone of [Imagination Matryx: God's Will] will be revealed to the Avatar unless veiled by a special effect. [Passive] [AOE] [Detection]

"A God lays witnesses to all..."

[God's Will: Shatter] 1 Slot - Pushing their mind and body to the limit, the Cypher emits a charge that unleashes the stifled power of their matryx, expelling a violent mental rift in the area that tears through all perceived threats. Has somewhat of a long start-up and the range shares the maximum width of [Imagination Matryx: God's Will], but once cast, the skill will hit any targets in the zone instantly. [Psychic] [AOE] [Rending]

"Bow down, you fools."

[God's Will: Banishment] 1 Slot - Anyone or any thing the Cypher chooses will be expelled from the zone with violent force and left stunned for a duration. If it is another Avatar, both must make an opposed intelligence vs physical test to resist the effects. [Psychic] [Single-Target] [Displacement]

"Unworthy..."

[God's Will: Blade Waltz] 1 Slot - Manifesting a number of blades of pure psychic energy, 13 to be exact, that hover around the Cypher ready to protect their master from attacks and automatically strike out at any nearby foes. On command, the Cypher can send them forth. They do not hit particularly strong individually, but can overwhelm a target and pose a physical boundary. Can be destroyed. [Psychic] [Summon] [Weapon:Melee]

"You dare challenge a God in his domain?"

Age: 2 months
History/Origin: Strongly believes they are a reincarnation of a dark god defeated long ago and destined to reclaim their former glory. During his active duty, the user already has accumulated number of minor misdemeanors and is on the ban list of many different establishments, specifically those of geeky hobby stores and seedy magic shops. His poor attitude has impacted his popularity among other Avatars and their fans, dipping the ranking to an unheard of negative deficit. A small number of his offenses include:

- Shouting in the dead of night.
- Grafting the walls of public areas, calling them blessed 'Markings of God'
- Harassing Avatars to let him join the party.
- And when he does get accepted in, often griefs the party by recklessly running in and nearly getting everyone killed.
- If by some miracle they are able to carry the whiner through a mission, he tries to claim the biggest share for 'doing the most work'.
- Known to loiter in bookstores and hobby shops, refusing to buy anything and leaving only when kicked out.
- Trying to recruit 'followers' for his self-proclaimed religion.
- Pissing off nearly every shopkeep in the city, arguing for hours over prices and stating he is above the laws of society, therefore does not need currency.

Popularity: -14

1 more to go... and then I still need to draw them. FUUUU--
 
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Runa Winterfield
Avatar ID : 10001

white_mage_by_momigara-d5zay6q.jpg
Appearance: 191 cm in height, Runa stand proud with a confident smile on her face. Her eyes are green with a tint of blue, while her blond hair is loosely braided over her shoulder. She is sleek in posture, with long slender hand and legs. Her clothes is oftenly unrevealing, covering most of her body.

Creator: Pandora Cube, an uprising company who recently try the water in fantasy genre.

Persona: Designed to be a character that fight against the odds sent against her, Runa is designed to captivate players by means of her values and characters. She was developed to raise interest of people in her story, to make her shine with her confidence and attract sympathy in her struggle against her brash nature.

Avatar Classification: Negator

Number of Loadout Slots: 5

Signature Skill: [Pandora Field] - Releasing a blood piercing scream, she will summon a spell circle that will nullify all passives temporarily and buffs in the area. The scream will be followed by a second scream that inflict paralyze to everyone. [Debuff] [AoE] [Stun] [[Passive Nullification]]

List of Modules:

[Negative Staff] (Weapon: Ranged) 1 slot - A staff constructed of rowan and enhanced with metals. The crooked top of the staff is able to shoot weak bolt of lightning that can temporarily force the target into a stasis. It can also be used as a club. [Lightning] [Stasis]

[Magus Robe] (Armor: Body) 1 slot - The wearer of the robe is protected from any kind of debuff. The robe also offers defence against elemental and physical damage. [Elemental Defence] [Physical Defence]

[Astral Bind] 1 slot - An ability that summon astral vines around the target, preventing them from doing physical damage while slowing them down. [Disarm] [Slow]

[Poison Vial] 1 slot - An ability that let the user throw a vial containing gas that will poison and addle the targets. [Poison] [Addle] [AoE]

[Shell] 1 slot - Cleanse the target in an area from any debuff while granting them regeneration. Targets will be covered in cool floating particle effect afterward.[Cleanse] [Regeneration] [AoE]

Age: 8 months

Origin:
An apprentice under a master wizard, Runa had just begin her training when an accident with a warp portal brought her to the Hub without a clear prospect of ever returning. She had tried her best to adapt into her new environment and lifestyle as an adventurer. She had involved herself in some tournaments, although she never win despite her best effort. At rare occasions, she joined other Avatars to travel down the Hub, into the Ruins to loot and explore the wastelands.

One of her latest quest was to escort a group of NPCs to the back of Gahrn after a rumoured treasure there. She fought bravely with an eliminator and manifestor, protecting the party while proceeding in their journey. She made a slip when she fought an aquatic beast and almost fall to her doom, but the eliminator caught her hands before that could happen. The treasure was a mere rumour, but the quest succeed nevertheless. The quest left her satisfied and instilled a fear of height in her.

Runa was a prototype for the first fantasy game the company intent to made. They expect much from her, from her interaction with others and her more modern environment. The director had an affection for her, but if the game isn't a success, they may have to replace her.
Popularity Rating: 10

 
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Rook.png

(art by the beautiful Euclid Leaf Euclid Leaf )
Project Name: Rook

Avatar Id: 04

Digital Print: (image to arrive soon) Rook stands at 6'2", sporting dull gray eyes and what's been described as a "droopy mohawk". Rook dresses in simple attire, baggy pants and a fur-lined coat covered by a simple breastplate. His physique isn't entirely noticeable due to the nature of his clothing, but he's considered to be in excellent physical condition.

Creator: Unidentified Persona: Simplistic, calculating. Calm, unfazed, oddly blunt

Classification: Retaliator

Loadout:
-Combat Knife I
-Dual Pistols -1
-Grunt Chest I
-Ability: Stealth I
-Tool Kit I

Signature Skill: Evolve: Rook's loadout remains empty until he engages combat. Upon initiation of a combat sequence, Rook's internal AI analyzes all immediate threats and composes a basic loadout centered around countering all recognized threat variables. Upon completion of combat, Rook's loadout deletes, returning him to his base state until he's engaged again. Rook's persona is also noted to change with his evolution. [[[[[Full Counter]]]]]

Oirigin: Rook was designed by a corporation bent on developing the perfect adaptable program, but due to funding issues they left Rook unfinished. Despite this, his AI was able to complete him independently, leaving him incomplete in some aspects, but able to complete himself in certain situations thanks to the design of his AI development. Rook's activity is predominantly unconspicuous, but when he appears in a more public setting, most eyes turn.

Age: 3

Miscellaneous: Rook's ability engages a particle effect similar to schematics and designs appearing across his body as his AI develops its loadout.

Popularity Rating: 7

Project Name: Ixirus Montel

Avatar Id: 1680891

Appearance: Ixirus stands at a rough 5'11", sporting a black suit detailed with a burgundy tie, wrapped over with a loose coat that hangs on his shoulders. The long crimson sheath of a blade sits loosely on his back, almost spanning the length of his entire body. The hilt is simple, wrapped by a ribbon of red silk.

Creator: Ixirus was envisioned by a girl named Mirabel Luscerne. Little is known about her other than that she is quite young, and comes from a family of incredibly wealth. Using a unique brain-mapping software, Ixirus was designed exactly to her imagination.


Persona: Ixirus is a savant and a romantic, quick with his words like he is with his blade. In the presence of a woman his behavior is composed, chivalrous and polite in every sense, but without such presence he shifts to something a bit less pristine. His quirks include being a bit of a klepto, who will often gift his loot to children or women, as well as a betting man, tending to always favor his odds over others. Despite his slightly honorless recreational behavior, he never declines a duel, and thus far has always come out on top.

Avatar Classification: Eliminator

Loadout:
-Hemophiliac: An eastern style longsword modeled after the Oodachi, this blade's edge is entirely serrated, dealing heavy bleed damage as well as a stunning blow. [Melee][Bleed](2)
-Favor of the Beloved: Considered a blessing from all those he's wooed, Ixirus is capable of performing magnificent feats of agility and acrobatics, as well as basic stealth and sleight of hand. These bonuses alternate strength depending on context, his agility and acrobatics increased when in combat, his stealth and sleight when outside of combat. [Passive][Buff][Non-magic]
-Rose on the Grave: A finishing blow that deals massive damage to wounded or bleeding opponents. [Finisher][Melee] (2)

Signature Skill: Killjoy: Ixirus' signature skill allows him to instantly cancel the effect of any other Avatar's signature skill upon activation, while still incurring the ability's natural cooldown or any sacrifices made to engage it. This skill does not apply to passive signature skills. <{{{>[[Ult-cancel]]<}}}>
Age: 2

Origin: Ixirus was a man born to nobility, but like all tragedies his status was lost when his heart found its way to a girl he'd caught stealing his own wallet. The two lived happily in an unholy matrimony for five years until she was lost to a cutthroat's knife. Her last words were for him to always be himself, and to go on living as he always had. Upon the news of his beloved's demise, his family offered him his status once again. In response, he killed them all in the quiet of the night, and liquified their assets to the poor and hungry. Keeping only his blade and the outfit she'd always loved, he set off to live as boldly and beautifully as he could, so that she might find joy in watching him until he could be with her again. Though his surname no longer holds the weight it once did, his story is mostly well known.

Popularity Rating: 20

Miscellaneous: His abilities form a particle effect of light smoke blended with the pedals of shadow dahlia.
 
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two_cutsmall3_by_gandalfman-db8ssxu.jpg
Project Name: Two
Avatar Id: #A02


In ancient Rome, once a gladiator has been defeated the audience may call out to the winner to execute the weaker one. How often does this happen in an avatar battle?

Two, is an avatar that takes the form of a young woman. Her cheerful laughter and ambition have once reached the hearts of many teenagers across the world. It just so happened that in their thirst for excitement, the bulk of her audience could get surprisingly cruel at times. Out of her countless battles, many have ended in a death call. And every time, she complied, drawing her blade with an eager smile.

Until one day she quit the big leagues.
//killing is not possible in regular battles. More on Duels down below.


Appearance:
Full body [pic drawn for this character.]
two_by_gandalfman-db8sqr1.jpg

Creator:
Darrsoft is a major corporation that provides server hosting services on an industrial scale. It funds the development and maintenance of several lines of avatars, including the one Two belongs to. Although the development team cares about Two, the decision as to whether Two is maintained or is up to the Darrsoft board of directors.

Persona:
Being cheerful and optimistic, Two often works for the audience without realizing it. As an avatar made for AvA sport (avatar vs avatar), she enjoys overcoming great odds and is very competitive. Based on an older AI framework, she is not capable of true empathy, which in certain situations makes it difficult for her to communicate with newer avatars.

Although quite open and by no means shy, Two rarely forms strong bonds with other avatars. She shows up, loud, confident, and then just sort of... disappears for a year or two.


Avatar Classification: Accel-Eliminator

Number of Loadout Slots : 5

- List of Modules -

- Signature Skill -

[Clone] - Cool particle effects allow Two to produce a tangible clone of herself. The clone is spawned with its cooldowns reset with the exception of the signature skill itself. The number of clones is currently capped at one due to the processing power required to maintain the skill. Provided servers to run the duplicates of Two's ai and appropriate popularity rating, the number of clones can be increased significantly.
[[Clone]] [[Remote control]]

- Modules -

[Warp] - 1 slot
Basic utility skill that is availabile to most avatars, but is often deemed useless. Teleports the user up to three meters away the original destination in any direction. 5 second cooldown. Forces a 0.5 second delay before the next ability can be used.
[Warp] - 1 slot
[Warp] - 1 slot

[Needle] - 1 slot
A cheap piece of sharpened metal of about a meter's length. Has limited durability. [Melee][Improved critical][Armor penetration]

[Visor] - 1 slot
A headgear that lets the user see extra information regarding the targets. [Critical spot read][Popularity rating read]

Age: 4

Origin:
Made with a competitive focus, an in-character background was not integrated as a part of Two's memory. In fact, "cybernetic warrior" is as rich as her flavor text gets.
Extra: - Duels vs Tournaments -

Although regular tournaments do not allow for avatar death, Two used to specialize in duels - an anything goes alternative to tournaments. Once both parties accept a duel, the [safe-zone damage absorption] will be lifted for these avatars until either of them dies or openly admits their loss ("I forfeit") and the other accepts it ("I allow for your loss").

Needless to say it is a very loose form of battling that is open to many loopholes and trickery. There are stories of duelists being forced to admit defeat when the other side brought in a safe-zone protected friend from outside the duel, cases of avatars running away from battle leaving both of them vulnerable for prolonged amounts of time, and even using system bugs to gain unfair advantage.

Accepting a duel is a big matter in this world. Due to attention it gathers, there has formed a community of avatars around duels. Many of them are willing to take on the risks for the sake of a quick popularity boost. But even among them, winning by killing is still very much frowned upon.

Once a well-known avatar, she had earned a questionable reputation within the world of Avarice for a rather imposing kill streak. She kept climbing through the charts until the day she faced an avatar produced by the same company that created her. Boasting better optimized algorithms as well as a capability for empathy, the avatar named Three started off its promotional launch campaign with a flawless victory against Two.

Without comment, Two gave up her modules for the most basic ones and left the popular battling locations. Couple of years later, she has a small following that she maintains by exploring the parts of Avarice where most other avatars wouldn't step in. Unknown to Two, her creator company is running out of reasons to maintain her server.

Popularity Rating: 56
 
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Swift
Avatar Id: #00777

Swift


View attachment 310658


Creator: The Red Letter Corporation. A small French corporation that assists in the development of many games. They have programmed a few other characters for the virtual world. Swift is their newest creation, whom they have high hopes for.


Persona: Sam was created with a fun loving and carefree attitude, in hope that he'd gain popularity with such a personality. He's always smiling, telling jokes, and talking smack to friends and foes alike.



Avatar Classification: Accel-Mani

Number of Loadout Slots : 5

List of Modules:

1. Fireball || Swift fires a ball of concentrated fire after a short wind up at an enemy. Upon contact with anything, the ball explodes in a blast of fire over a medium sized area. [AOE][Projectile][Fire]

2. Fire Bolt || Swift releases a small beam of superheated fire at a target. Although the damage of the beam is low, it moves fast and can be fired in rapid succession. [Projectile][Fire][Rapid-Fire]

3. Flash || Swift releases a blindingly bright flash of energy that stuns most opponents for a few seconds. The cooldown for this ability is very long. [Stun][AOE][Cool Particle Effect that does absolutely nothing]

4. Swift Step || Swift dashed forward a maximum distance of around fifty meters, leaving damage dealing flames in his wake. This ability can be used three times in quick succession before a long cooldown begins. The damage of the flames is low. [Dash][DOT][AOE]

5. Speedster Armor || Light Fire-proof armor that provides minimal physical protection, but allows the wearer to move with ease. [Anti-Slow][Speed][Anti-Fire]

Signature Skill: Inferno Beam || Swift winds up for a whole ten seconds before he unleashes an enormous beam of fire. He can maintain the beam for a total of ten seconds, delivering maximum damage if the target is hit for all ten seconds. During this process, Swift is surround by extreme heat, that burns anyone who gets too close to him. The beam delivers massive damage, but is difficult to use in combat because of its long wind up. [DOT][Fire][Physical Piercing][Elemental Piercing][AOE]


Age: 0

Origin: Having only very recently been created, Swift simply has his man made backstory. The backstory simply explains how he lived a normal life until he discovered his fire based abilities. He took the nickname Swift, and began his adventure to fight bad guys and protect people. Real original and interesting, right? Swift thinks so!

Popularity Rating: 32
 
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Project Name: Karles

Avatar Id: #30285

Appearance: Karles' appearance is rather elegant, worrying more about looks over defense. He takes on the appearance of a young man dressed in an emerald green shirt and trousers, covered by a mint green jacket with detailed embroidery. He has a leather belt wrapped around his waist that holds his weapon whenever Karles isn't in combat. He sports a large mint green hat with a billowing feather in it, matching the rest of his outfit. His eyes are a light blue and his hair is a fair blond, going well with his pale complexion. Other than that his forearms are protected with arm guards, as well as his lowers legs being protected with leg guards.
7b40bfe989b35d0c4bbb2aa89de7c3f2.jpg

Creator: Sphere01, a moderately popular company that is mainly known for making gorgeous games with a good plot.

Persona: Karles has a very nonchalant attitude about him, keeping a cool manner about him at all times. Not a lot frustrates him because he is so lax about everything. The only things he really cares about are his appearance, safety, and keeping his fighting skills up. It is clear that he was 'raised' in an upper-class society, his actions and way of speaking being rather regal. He does seem patronising from time to time as a result of this, but he never means to be. Karles usually prefers to be on his own when out and about, but he doesn't mind a good group if need be.


Avatar Classification: Accelerator

Number of Loadout Slots : 5

Signature Skill:

  • [Master Dueler] Karles focuses on his many years of training, buffing many stats and giving him both stun immunity and debuff immunity. He becomes much faster and accurate, making it difficult for his enemies to follow his movements. His weapon also becomes sharper, increasing his attack, critical strike chance, and armour penetration. He also gains a pretty snazzy particle effect where his weapon glows a mint green. Pretty cool, right?[Buff][Critical Strike+][Attack+][Armour Penetration+][Speed++][Accuracy++][Dodge++][[Stun Immunity]][[Debuff Immunity]]

List of Modules:

  • [Light-weight Rapier] A simple, light rapier that has seen many years of combat. Whoever holds it feels like a weight has been lifted off of their feet. [Slots: 1] [Speed+]
  • [Iron Arm Guards] A pair or iron arm guards that protects the wearer's forearms from attacks. Goes with [Iron Leg Guards] [Slots: 1] [Defense+]
  • [Iron Leg Guards] A pair of iron leg guards that protects the wearer's lower legs from attacks. Goes with [Iron Arm Guards]. [Slots: 1] [Defense+]
  • [Pierce Defense] Karles does a swift stab at his enemy, lowering their defense.[Slots: 1] [Attack] [Enemy: Defense-]
  • [Quick Feet] Karles ups his tempo, buffing both his speed and dodge. [Slots: 1] [Speed+] [Buff] [Dodge+]


Age: 9 months

Origin: Karles' developers imagined him to have grown up as a son of a lord, spending most of his childhood days in luxury and relaxation. As he grew up he trained the art of dueling very often, making him quite skilled in it. Once he had left the safety of his home (that never existed) he had then entered the Hub. Starting off small, Karles completed daily tasks for the NPCs, getting to know the populace through the many trivial tasks. After 3 months into his life, he began dueling other Avatars, both winning and losing. He then started a cycle of both completing missions and dueling, taking even breaks from both every once in a while.

Popularity Rating: 28
 
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s t a t u s
Avatar Classification: Mani-Elim

Number of Loadout Slots: 5

Signature Skill: [Decode]
An unusual skill for an eliminator as it does not at all seem to harm or physically damage those affected. It can however cause initial confusion and or shock at the sense of intrusion that passes through their coding. Some if not most tend to 'short-circuit' as their avatar appears to glitch as if the connection itself is being disrupted. During this it effectively cancels all movement and can even force an active or activated skill to stop. This usually lasts 10-15 seconds depending on each individuals resistance which can stretch or shorten the time of effect. Another peculiarity is it's incredibly rapid cool down and disregard for an area of effect as it can be used on one or a large number of individuals the user can sense through sight, touch, sound, etc. It does however have a stacking time depending on how many AI's it is used on. For example if the cool down is 3 minutes per enemy and it was used on 5 then the total time until it can be activated again would be 15 minutes.
[[Freeze]] [[Disruption]] [ERROR] [ERROR]

List of Modules:

[Unravel] (Unique Skill: Decode) 3 slots - It begins by freezing all or the select individuals who have been [Decoded] with a similar glitching effect caused by the signature skill. Shortly after, the [Unraveling] begins as the opponent(s) avatar slowly begins to break apart in particles, layer by layer until it results in total deresolution. By directly attacking the coding itself the result is an unsalvageable pile of damaged ciphers equivalent to death or a permanent amputation. The amount of time it takes to completely [Unravel] depends on the individual complexity of each avatars framework. This skill requires most if not all of the users concentration and can therefore be easily disrupted.

**Amputated limbs can be replaced by the Creator** **Restricted to Duels due to it's permanent effects**

[Virus] (Unique Skill: Decode) 2 slots - A combo between a ranged and melee attack, as 8-bit spiked spheres that emit a neon greenish glow appear from each of the users fingertips. They're small in size, no bigger than a dime but are fast when thrown or flicked. Once they hit the intended target they momentarily flash a bright red before settling on the color. They remain dormant until the user activates them. Cannot be removed but can be deflected or avoided.
- [Detonation] All of the [Viruses] will implode in a bright flash of cool particle effects.
- [Octopus] The spheres will elongate into tentacle like limb(s), piercing into the target with it's enlarged spikes, restricting movement.
- [8-bit Blitz] **Requires 5 or more [Viruses]** An inferno of 8-bit spikes on the sphere will enlarge by an inch before it begins to shred into the enemy in fast, circular motions around the body creating a blur effect.

f r a m e
Appearance: Jack's basic framework is compromised of that of an averagely built young man with a set of nondescript clothing and a pair of cyan headphones. His black hair is cropped close to the nape of his neck while loose strands frame his face. Meanwhile his most distinct physical facets lie in a pair of neon blue eyes that appear to glow faintly in dim or dark lighting. Although his features are by no means on par with the artificial perfection of the more appearance based avatars it still curiously holds a pleasant attribute. Imperfect but far from rough, the source of attraction is different for everyone.
Project Name
|
Jack |
Jackkkk.png
Avatar ID : 22078
Age: 4 years
Popularity Rating: 15
CReAtor: ERROR #01101000 01100001 01101000 01100001-- Sequence Terminated

tech-bubble-hd-vector.png


c o d i n g
Origin: In contradiction of his supposed age Jack's existence or awareness of it only recently began as he awoke in his new but foreign surroundings. All he was really sure of was that his 'life' is as artificial as the world he now existed in. Everything, even the purpose of Avarice was unusually unknown to him. His 'Origin Story' was equally as unhelpful as nothing but his awakening was coded within his memory banks. In conclusion his creator is either incredibly confident in their AI's capability of adaptation, or is a huge dick.

Strange enough it would seem the public was as oblivious to his existence as he had been upon 'waking'.

Persona: In an unusual choice by his creator, Jack's AI was coded with an entirely blank slate consisting of only two components: compassion and high levels of empathy. With no present experience or even a pre-made backstory to speak of, his understanding of existence boils down to the very basics of human survival. Combining the aforementioned attributes together makes for a more or less functioning, if not a bit naive, avatar.

m i s c
Miscellaneous: Despite the assumption that the headphones he owns are purely for decoration they do function, playing music whenever he puts them on. Curiously however he can't adjust the output, volume, or even select the song. It's almost as if someone else has the controls...
 
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Project Name: Kerice
-Pronounced “care-iss”

Avatar Id: #9316

Appearance:
hmb0K9iaWYx7H_EFqILfNG-6b94zuxshbKGzXzVf_J8bJnIXs_CtrQc2Guuo3pxvG1xu48DmkKLjzqipr1AIBFiIER0IIe8KQx4gkCVL1nUCsiiniSL97AorxPmYmEF8pcHd6bWf


Standing only 4’6, Kerice was designed to prove than any size could fight and win. With two asymmetrical horns, a pair of fluffy, pointy fox-like ears, a little tail resembling that of a deer’s, and hooved, furry legs; he was created in the image of a satyr. His eyes are an icy blue, giving the effect of them glowing. His fur is nearly black with white splotches here and there inconsistently and his horns a warm grey.

Creator: An individual using the alias “Void” is renowned for their gaming ability, usually ranking among the top tier in the most popular of games. Void sticks to fantasy, sci-fi, and cyberpunk genres. They made an attempt at game development, though all 3 games were quickly shut down as the content was too buggy and the AI had “minds of their own,” as described by beta testers.

Persona: Taking a more serious persona, Kerice tries to keep to himself as much as he can without harming others. However, if necessary, he won’t hesitate to be rude or say something. He can be cold and unyielding at times, or just be silent and carefree. He’s normally running solo, so big groups don’t fancy him; but he won’t be opposed to small groups if it means he will get rewards. He’s not greedy, but he enjoys rewards.

Avatar Classification: Retaliator

Number of Loadout Slots: 5

Signature Skill: [Orb of Destruction] After charging up for a few seconds, an orb three times the size of his usual ones can be fired off. It then splits up into several little orbs ¼ of the way to its destination and deals quite a bit of damage. It also debuffs the person(s) hit by decreasing their defense. As he casts, he is momentarily immune to debuffs and attacks(depending on the type) --[Debuff: Defense][Projectile][Light][Immunity: Debuffs+Attacks]

List of Modules:
→[Discord Scarf] A seemingly normal scarf until he utters its activation phrase, allowing it to move of the his will as if it were another limb --1 slot; [Armour: Neck][Defense]
→[Astral Orbs] This ability allows him to conjure up orbs of bright, light blue light that can be shot forward towards an opponent to deal damage. The orbs fire at a rate of 1 orb per second if necessary --1 slot; [Projectile][Light]
→[Natural Light] An ability allowing Kerice to become a living light source for up to an hour with a cooldown of 2 hours. The radius fills a basic, small room, dimming as it pans out --1 slot; [Light][Resource]
→[Band of Attack] A basic, woven band that wraps around his left wrist, giving him a small increase in his attack power --1 slot; [Buff][Armour: wrist][Attack]
→[Gaze] An ability that allows his eyes to begin glowing, literally in this case, and let off a little flame particle effect. The opponent to meet his gaze when this ability is active is feared for a couple of seconds --1 slot; [Fear][Light]

Age: 5 Months

Origin: Growing up in the outskirts, the forests if you will, Kerice learned to survive and thrive. He was alone most of the time, which led to his natural solitude. He was thrown into the Hub after being forcibly removed from his home for reasons unknown to him. He quickly had to learn how to survive in the city. From fighting to learning magic, he learned as much as he could. Developing his skills, he went on to dueling others, though he didn’t do much of it, and embarked on several missions.

Popularity Rating: 17
 
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::CHARACTER ONE::



BGFPs_dDFjb1OrK5i06ly_d0mpPIJzv-ufv45msw5-r-q2T3ZGoDXuHckPICOyS-ng32VO5vd9g6-AmipBN9fwyu5yCq8KcnppDLCeieHbIZKT1vrefFdWh7iGqM_MeMIIj5oP-1
Project Name:
D’omas Kofi Uskose
{doe•mah}{coh•fee}{oohs•cohs}
Avatar Id:
06845


Digital Print:
Despite being of royal lineage, D’omas has always cultivated a more roguish visage for himself. Long, wavy black hair falls to his waist, he prefers to keep it pulled back in a low ponytail. He looms over many at 6’2. Tawny flesh bulges with taut muscles and a myriad of scars and nicks decorate him. Happy grins are easily given, but turn into feral grimaces just as quickly. His sharp, golden eyes are expressive.


Creator:
FalseTales Interactive - A small company that rose to acclaim alongside the popularity boom of Avarice. They create high-fantasy avatars and storylines. D’omas and Rhajj are their fourth set of protagonists.


Persona:
D’omas is a loud, fiery individual with a self-righteous attitude. He refuses to let others define who he is. He is who he claims to be, and he likes to think that he's a proud person unafraid to walk with his head held high. He likes to be needed, so he has a tendency to push himself on others and into their lives, insisting that he can help if they ever need it, be the hero they need him to be. He's a strong, considerate, opinionated individual, who often sets goals that he wholeheartedly expects himself to meet. Once he starts something, he's determined to see it through. Reckless, he is the first to jump on a whim or dare, the type to stand with his nose to a blade and stare the holder in the eye. His hot-headed nature often lands him in trouble, not only with figures of authority, but also with other people in general. He's quick to start a fight, especially if he feels offended.


Avatar Classification:
Eliminator


Number of Loadout Slots:
Five

Signature Skill:
[Bum Rush] - Whichever opponent this avatar is focused on is pulled directly to him at an incredible speed. Once they are within arm's reach he begins a barrage of attacks, his strength amplified. A deadly combination of blades and fists. The skill dissipates once the victim escapes his immediate vicinity. [DOUBLE DAMAGE] [SPEED BOOST] [ELECTRICITY] [EARTH] [STUN]


List of Modules:
  • [Shifting Bands][2] - The golden bangles on his biceps and wrists shift into one of three things: shield(s), blade(s), and/or heavy gauntlet(s). Each with their own effects. Each arm generates their own weapon.
    • Shield: When used correctly blocks an attack’s damage, and can be used to deflect. [SHIELDING]​
    • Blades: About a foot in length, they cover the entirety of his forearm and the back of his hands. [MELEE] [ELECTRICITY] [STUN CHANCE]​
    • Gauntlets: Cover his wrists and fists and are essentially oversized gloves. [MELEE] [EARTH] [PHYSICAL DAMAGE BOOST]​
  • [Cannon][1] - When wearing his gauntlets he is able to scoop up any earth-based materials with relative ease, compress it into a smooth ball, and throw it at a target with incredible speed and accuracy. One throw per two seconds. Upon contact, they will burst with a cloud of dust. [PROJECTILE] [VISION DECREASE]
  • [Dome][1] - A clear, protective dome four meters in diameter comes into existence with cool particle effects. It can be formed anywhere D’omas pleases. It heals its occupants at a steady rate and lasts for a maximum of two minutes, but the duration can be reduced depending upon the power of the attacks. [HEALING][DEFENSE]
Age:
2

Origin:
Of the Forakis clan deep within the jungles of M’ora. D’omas was the youngest of the royal family, with four brothers and six sisters. He strove his entire life to prove himself to his father, who would choose the clan’s successor on his deathbed.


One night, his father was told of a vision. The minions of Belail would rise to pillage and desecrate their beloved home. There would be no survivors if they did not flee. Pride blinded the king, and led to their clan's downfall. The days spent fortifying their land and preparing for the battles to come was all for naught. The demons wrought ruination with every step. Their men and women, including his family, beheaded and disemboweled before their eyes.

D’omas fought valiantly and would have died alongside his people if he were not forced to flee by his eldest sister. At his side, the ever loyal priestess. For years they have wandered the land in search of strength and skill in order to one day avenge their people.


Popularity Rating:
49


Miscellaneous:
He is extremely sensitive to smells, and can't help openly gagging when something noxious hits his nostrils.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
::CHARACTER TWO::


tumblr_o943lcaVmX1reac4wo1_1280.png
Project Name:
Rhajj Illam Aryah
{rah•sh}{ill•uhm}{arr•yah}

Avatar Id:
06897


Digital Print:
A quite unassuming woman at 5’1. Her slight and toned frame is hidden beneath thick, traditional priestess robes. For one so short, she really is quite long and angular. Slender fingers and sharp features aren’t the least bit awkward. Rhajj moves with an enviable grace no matter the task. Thin lips are often pulled into a content smile. Short, wavy black strands cover her ears entirely and curl around her eyes. The most unique thing about her are her royal blue eyes surrounded by light blue scleras.


Creator:
FalseTales Interactive - A small company that rose to acclaim alongside the popularity boom of Avarice. They create high-fantasy avatars and storylines. D’omas and Rhajj are their fourth set of protagonists.


Persona:
Rhajj desires to be needed. This is born not from egotism, or a selfish desire to be respected and adored. Rather, it is drawn simply from her wish to please D’omas and help him complete his quest. She views any praise or blame as just and true, thus becoming overjoyed by the simplest of compliments, and grief-stricken by insults of any kind. She strives continuously for perfection and pushes D’omas towards the same ideal. She serves as the buffer between D’omas’ sharp edges and everyone else. Rhajj is an easy person to get along with, she appreciates the things that make one unique and treats people with respect, she makes them feel important. She is a cheerful and loving being, devoted to her tasks and people. Patient and soft-spoken with equally soft smiles. Rhajj adores people and has no qualms about lending an ear or hand. She rarely asks for assistance or favors, but does not deny it when there is a need.


Avatar Classification:
Mani-Neg; Manifestor and Negator


Number of Loadout Slots:
Five

Signature Skill:
[Blessed Void] - With this Rhajj is able to nullify the elemental aspects of her opponent(s) abilities and weaponry for a limited amount of time. Meanwhile, she increases her own and allies’ defense and physical damage stats. [AOE] [[ELEMENTAL NEGATION]] [PHYSICAL DEFENSE BOOST] [PHYSICAL DAMAGE BOOST]


List of Modules:
  • [Priestess Regalia][1] - Traditional robes enchanted with holy magic act as armor. Providing increased defense for physical and elemental attacks. Thick, but light enough for her to make use of her natural agility and speed. [PHYSICAL DAMAGE DEFENSE] [ELEMENTAL DAMAGE DEFENSE]
  • [Serpentine][1] - The wide belt knotted around her waist takes on a life of its own and manifests itself as a serpent. It grows to 12 feet in length and a foot in diameter. It attacks whatever opponent is nearest and works to bind the target. Must be defeated before engaging its cooldown. [VENOM] [DoT] [BIND]
  • [Erzili’s Wrath][1] - The battlefield decreases in temperature and hundreds of small ice crystals form, suspended in the air. They aim themselves and fall straight towards the opponent. The first solid object they come into contact with causes them to shatter with glistening particle effects. The preparation time is on the longer side, but makes up for it with a shorter cooldown. [ICE] [PROJECTILES] [AoE]
  • [Lethargy][1] - For a brief period of time, the opponents on the battlefield can only move at one fourth of their original speed. [AoE][SLOW]
  • [Arms of God][1] - A weapon of her choice is manifested, each with its own singular elemental affinity. Can be used for a limited amount of time before it succumbs to wear and shatters. Must complete its cooldown before creating a new weapon. [MELEE] [RANGE] [ELEMENTAL AFFINITY]
Age:
2

Origin:
For generations, the Aryah lineage of the Forakis clan had been blessed by the deities. Able to hear their whispered secrets, and see visions within their dreams. They had served as the royal family's spiritual advisors for years.

Rhajj was the one given the vision of their demise by minions of Belial. She begged the king to take the people and flee, but he refused her. After witnessing the death of her mother Rhajj attempted to escape on her own. She was stopped by the king's eldest daughter, who tasked her with the safety of the youngest prince.

Popularity Rating:
12


Miscellaneous:
She is always seen wearing soft slippers because they silence her steps.
 
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