Truthblade
I am the truth. Deal with it.
Astral Knights were ancient warriors powered by the Fragments. The powers they had varied greatly, but they tend to work in similar ways. Astral Knights can conjure up a weapon that is bounded solely to them, which can have various effect or enhancements. Second, they are able to don a “Mantle” which acts as a sort of magical armor that protects them from wounds until it is depleted. (Think aura from RWBY, but as clothes). And don’t worry, they are formed over your normal clothes, so unless you donned your Mantle straight out of the shower, you won’t have to worry about exposure.
A Fragment is a strange entity that manifests from the various traits that make up the nature of humans, whether good, evil, or neutral. They’re general appearance is overall inconsistent as they tend to take the form of many creatures, some of which supposedly do not exist. In the past these two entities have been at war with each other, and they have often overlapped into human affairs over history. The Astral Knights drew there power from these Fragments.
Fragments normally reside from the Astral Space. They are unable to fully manifest in the human realm as its takes a great deal of magical energy to accomplish this, which has diminished in the modern era. In order to gain form, they have to share the life force of a human host. This happens if a human resonates with them in the Astral Space. Fragments are only visible to either their master, or other people who have resonated one. They are normally able to manifest for four hours at a time, but any activity that uses a lot of energy can drastically shorten this to an hour, or even a few seconds. Fragments usually get around this by residing within the host to conserve energy. If they are defeated in battle, they can regenerate off of their host’s life force. If the human is killed however, the Fragment is released into the Astral Space, and most resonate with a human again in order to take form.
In combat, Fragments can aid their host in battle either by fighting alongside them with their weapon, or unleashing their special ability, known as an Ethereal Force. These are activated by converting a portion of the Astral Knight’s Mantle energy, and bestowing it upon the Fragments. Exerting these powers however uses a great deal of energy from the Fragment, and they often have to retreat to their Knight after just one use. Each fragment possess an Ethereal that pertains to the nature they manifest. It is by these abilities Fragments are categorized into three classes:
Aggressor: The Ethereal Forces of these Fragments are direct offensive attacks on the target.
Guardian: Fragments in this class use their Force to protect their host from harm. They can accomplish this by blocking attacks, healing them, or enhancing their capabilities.
Enchanter: These fragments use their force to manipulate the environment itself. These can often however affect both it's Knight, as well as the enemy.
In this Roleplay, Magic here is an energy source that seemed to have started emanating a while after the Fragments’ departure. Magic is the ability to channel mental energy and project it in the form of matter of a certain element into reality, such as fire, wind, lightning, and water. This gift however is estimated to be found in only 30% of the population, and it normally is not able to be exerted to a wild extent.
The Astral Space is the neutral realm where the worlds of the Humans and the Fragments overlap. In the old days, it was the battleground for the Astral Knights. Anything within this place is unseen by humans in the normal realm, but Astral Knights are always able to see each other and the Fragments that inhabit it, regardless of whether or not they have entered it or not. It is highly populated by various supernatural beasts along with the Fragments. The Astral Space is normally only accessible during the night, and can be entered by Astral Knights by will, but normal humans can occasionally be pulled in whenever there is a “wave”; an event where the Space will select several humans to enter into it.
Aside from all of the strange creatures wandering around, the Astral Space would seem pretty normal to a normal human. But Astral Knights can learn how to harness this space, and then physics will start to get weird. With it, you can voluntarily ignore friction, jump higher than a normal human, and perform all sorts of maneuvers.
In the past, there have been locations or even entire land areas that had been sacred to the Fragments in Astral Knights. However, these places had become forgotten as the Mystic Age was abandoned. But instead of letting them rot, they had been taken and preserved within the Astral Space. In the rp these will act as dungeons for the story.
• The Rp is PG-13.
• I reserve the right to:
o Add, change, or remove any of these rules as much as I feel necessary.
o Unaccepted a character if I believe I made a mistake on my reviewing of them.
• Your posts are expected to be at least a paragraph long with 5-7 sentences at minimum. It’s totally fine if you don’t have much to say, just don’t make a habit out of posting one liners.
• You are required to check in at least once every two days either on the website or the discord (if I make one). You do not have to make an actual post in the rp if it is not necessary, just let us know you are still game.
• If you disappear without warning and it causes the RP to grind to a halt, your character will be disposed of to continue the RP’s progress. The best you can expect is that your character will be erased from the roleplay, and you will have to reintroduce them into the story should you return. If this is unfeasible for whatever reason, the character may even be killed.
• Powers in this rp are not intended to make you gods among men. They are simply tools to help advance your progress. Treat them as such
• Do not powergame/metagame/god-mod.
• Please play fair when fighting other players. Autohitting in most cases is not allowed unless both parties agree that there is absolutely no way the target can the dodge the attack.
• Do not kill characters without their permission