Dusky
Succubus
OOC Chatter
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Actually, this is the answer I was hoping to hear :3 so, I can fill out pertinent details on the Council meeting in my "CS, then, good. I just didn't want to write up an entire courtroom/council type scene and have you say "nope, we haven't gotten to that yet, try again" xDDusky said:Incorrect! The Council Meeting is basically what you're writing about. I'll do some clarifying there tomorrow when I get the chance.
EDIT: Feel free to take some creative liberties, here. It may even give me NPC ideas. In any case - the content of it is very much up to you. I'm not going to be very picky as long as it gives me a good representation of who your character is and why they're relevant to the RP.
*coughcoughOrExecutiveOrdersOutTheWazoocoughcough* I refuse to relate current politics to this, as I tend to be very opinionated in my views, but I certainly see your pointDusky said:Similar to Senators if the President had UNLIMITED and INDISCRIMINATE veto power.
Alas, I am not familiar with the game. A quick Google search of technology of the 18th century should give a good picture of where we're at in Rendel, while Findal is aesthetically Georgian and technologically... anachronistically medieval.simj22 said:So, just to confirm, and to grasp the time-period, do you agree that the technological advancements are similar to the setting of Fable 3's?
And how does magic fit into all this? You did mention that it made simple objects like lamps and flying objects, by what system does it work? Or is it so common and base that anyone can perform it for simple tasks, while some study and specialize in it, like any technology or science?Dusky said:Alas, I am not familiar with the game. A quick Google search of technology of the 18th century should give a good picture of where we're at in Rendel, while Findal is aesthetically Georgian and technologically... anachronistically medieval.
The latter, really, though not entirely. I'm on my phone, I'll have a more thorough answer later.Stickdom said:And how does magic fit into all this? You did mention that it made simple objects like lamps and flying objects, by what system does it work? Or is it so common and base that anyone can perform it for simple tasks, while some study and specialize in it, like any technology or science?
Magic is nothing that was ever gifted to the walking, talking races of the world; it belongs to the land. A healthy land is rich with magic, whereas an unhealthy one is devoid. That said, everything to some extent possesses the ability to call on and direct this magic. Such demands are simple, straightforward - you can enchant something to emit light, but not to emit electrical pulses at intervals dependent on external variables. Like the land, this force is simple, and like the land, it has a mind of its own. Good luck turning it to weaponry - it'll work against you at each turn.Stickdom said:And how does magic fit into all this? You did mention that it made simple objects like lamps and flying objects, by what system does it work? Or is it so common and base that anyone can perform it for simple tasks, while some study and specialize in it, like any technology or science?
Makes sense to me. So, Magic is not controlled by humans, just given nudges and it does it on its own. Anything outside the realm of natural "physics" that something wouldn't normally be able to do, it can't/won't, you have to coax it into wanting to do that with as simple commands as possible. That about sum it up?Dusky said:Magic is nothing that was ever gifted to the walking, talking races of the world; it belongs to the land. A healthy land is rich with magic, whereas an unhealthy one is devoid. That said, everything to some extent possesses the ability to call on and direct this magic. Such demands are simple, straightforward - you can enchant something to emit light, but not to emit electrical pulses at intervals dependent on external variables. Like the land, this force is simple, and like the land, it has a mind of its own. Good luck turning it to weaponry - it'll work against you at each turn.
When you call on the life of the land to use magic, you're giving it a suggestion, some sort of command. In its response it's kind of like a four-year-old - if you tell it, "Hey, why don't you emit electrical pulses only at times when the pressure on the right side of this object exceeds 23.7 kilos?" it'll perk up, say "Okay!" and proceed to emit electrical pulses continuously, completely forgetting or ignoring the rest of the request. Magic doesn't do well with details, so the most effective uses are those that just imbue a particular property, like warmth or light-giving. Even something as seemingly simple as mending a broken bowl is likely beyond the reach of most people, as you're trying to direct the magic to many objects - the shards - rather than one.
Some people are born with more influence over the land than others, and have more potent effects. Some people study and train to become as adept. Either way, wielding this power is reserved for small and rare things in most households, while those who are well-versed are trained with dedication, a full-on apprenticeship, and use the skill for hire.
Feel free to ask for further clarification, I very well may have forgotten something.