_Line 213
| || || | __
By far, the most surprising thing about space--when we finally arrived, that is--was the absolutely staggering level of intelligently-designed structures which went previously undetected, despite the usage of high-fidelity imaging and detection equipment.
In our starsystem alone, there are an estimated one-hundred and sixty-seven such structures, the majority comprised of artificial satellites orbiting in the asteroid belt and Oort cloud, with larger, more notable structures present in places such as the surfaces of Titan, Venus, Mars, Io, Europa, and Mercury. All are uninhabited.
Widespread usage of superluminal travel speeds for the sake of exploration have yielded more such structures; Proxima Centauri b, one of the closest exoplanets to our system has an estimated eight such structures on its own. Further exploration has brought forth the possibility that Proxima b remains on the lower end of the scale in regards to how many structures it contains.
The majority of planetary superstructures range anywhere from stand-alone buildings the size of large skyscrapers, to so-called "super-installations," artificial objects that are so large that the majority seem to be expertly carved out of existing geographic features. Their space-based cousins, A-Orbitals and S-Orbitals (short for Artificial and Super, respectively), have been observed to be smaller on average, likely in order to avoid shifting existing orbital paths. Curiously, the existence of several also seem to significantly stabilize their respective starsystems.
The lack of inhabitants and clues as to who might be responsible for these structures has been the driving force behind the creation of the United Nations Archaeological Exploration Administration, a subset of the United Nations Allied Spacefront. Its operatives, colloquially known as Archaeonauts by the public since the division's founding a decade ago, are scientists with expert military training and oversight, who delve into the depths of unexplored structures in the search for answers.
As a member of UNAEA Squadron 676, Callsign "Inquisitive Mind," you've been awaiting your next (or, perhaps, your first) assignment for the past month and a half. What you were expecting was a dig. What you got was a red letter day.
In our starsystem alone, there are an estimated one-hundred and sixty-seven such structures, the majority comprised of artificial satellites orbiting in the asteroid belt and Oort cloud, with larger, more notable structures present in places such as the surfaces of Titan, Venus, Mars, Io, Europa, and Mercury. All are uninhabited.
Widespread usage of superluminal travel speeds for the sake of exploration have yielded more such structures; Proxima Centauri b, one of the closest exoplanets to our system has an estimated eight such structures on its own. Further exploration has brought forth the possibility that Proxima b remains on the lower end of the scale in regards to how many structures it contains.
The majority of planetary superstructures range anywhere from stand-alone buildings the size of large skyscrapers, to so-called "super-installations," artificial objects that are so large that the majority seem to be expertly carved out of existing geographic features. Their space-based cousins, A-Orbitals and S-Orbitals (short for Artificial and Super, respectively), have been observed to be smaller on average, likely in order to avoid shifting existing orbital paths. Curiously, the existence of several also seem to significantly stabilize their respective starsystems.
The lack of inhabitants and clues as to who might be responsible for these structures has been the driving force behind the creation of the United Nations Archaeological Exploration Administration, a subset of the United Nations Allied Spacefront. Its operatives, colloquially known as Archaeonauts by the public since the division's founding a decade ago, are scientists with expert military training and oversight, who delve into the depths of unexplored structures in the search for answers.
As a member of UNAEA Squadron 676, Callsign "Inquisitive Mind," you've been awaiting your next (or, perhaps, your first) assignment for the past month and a half. What you were expecting was a dig. What you got was a red letter day.
This is a science-fiction RP about space-travel, archaeology, dead aliens, and the dangerous stuff they've left behind.
You'll be playing as a member of Squadron Inquisitive Mind, a mixture of rookies and veterans that have dedicated their professional lives to exploring forgotten alien installations. Each member of Inquisitive Mind is expected to have a unique role on the team, ensuring that the squadron is well-rounded enough to deal with any potential issues that arise over the course of their various investigations. Players will be allowed to come up with their own roles, which (naturally) detail what their character is and isn't capable of. Role examples include (but are certainly not limited to):
- Engineer. Responsible for the upkeep of team equipment, in and out of the field.
- Technologist. Expert on installation technology and related fields.
- Xenobiologist. Expert on foreign biological matter.
- Fusilier. Long-range combat specialist.
- Demolitionist. Self-explanatory.
- Pathfinder. Maps and finds routes to and from objectives.
And so on. For the sake of driving the plot, I'll likely be taking the Pathfinder role; however, if someone has a burning desire for that one in particular, and feel that they can make a good case for taking it instead, I would be more than willing to listen.
I hope that the above mostly explains itself. If there are any questions, however, feel free to ask below! I'm hoping for people that are capable of reasonably detailed posts for this one (a paragraph or so per post, at the very least), and are able to stick around for the long haul.