Arnalia
Member
I love creating world collaboratively, like my fav are godsim were players are gods and shape the world and all.
Which is why I'm fond of sandbox that let you do that. I find it so fun to see the effect my actions had on the world, like seeing how a creature I made interact with another player creation and so on.
The thing is by their very nature sandbox are a place were anything could technically happen if the GM didn't set it in stone. I remarked that this type of rp have some problems I'm not sure how to describe, but that have a different feel from some of the usual one you see in standard rp ?
Like the overall atmosphere/vibe if not defined by the GM could drastically change depending on players.
Ex : some players go grimdark with their world building while the rest prefer a more cozy setting.
And sometimes those two are destined to clash or be incompatible.
Or what do you do if you began in the middle age and then some players want to make the world advance technologically but others want to stay there ? OOC argument can even get worse then usual if players all have the same amount of power in creating and affecting the world and they happen to clash on something.
And of course the dreaded "nothing interesting happen and the rp drag on" problems that I see a lot complain about sandbox.
So as someone that have considered becoming a gm for a long time.
Is there any advices or tips that GMs used to run sandbox would have for me ?
Which is why I'm fond of sandbox that let you do that. I find it so fun to see the effect my actions had on the world, like seeing how a creature I made interact with another player creation and so on.
The thing is by their very nature sandbox are a place were anything could technically happen if the GM didn't set it in stone. I remarked that this type of rp have some problems I'm not sure how to describe, but that have a different feel from some of the usual one you see in standard rp ?
Like the overall atmosphere/vibe if not defined by the GM could drastically change depending on players.
Ex : some players go grimdark with their world building while the rest prefer a more cozy setting.
And sometimes those two are destined to clash or be incompatible.
Or what do you do if you began in the middle age and then some players want to make the world advance technologically but others want to stay there ? OOC argument can even get worse then usual if players all have the same amount of power in creating and affecting the world and they happen to clash on something.
And of course the dreaded "nothing interesting happen and the rp drag on" problems that I see a lot complain about sandbox.
So as someone that have considered becoming a gm for a long time.
Is there any advices or tips that GMs used to run sandbox would have for me ?