Amanda Thera

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Amanda Thera

Age: 30

Gender: F

Species/Race: Human

Kingdom of Origin: Oceanius

Abilities:

-Expert marksman: Amanda has spent the better part of her life training with a bow. she's able to land her shots in most situations.

-Skilled swordsman: Amanda is comfortable using her longsword as a backup weapon, though she doesn't stack up with the masters.

-diligent tracker: From wild beasts to other humans Amanda's past experience as a hunter allows her to track all manner of creature with relative ease.

-Trapper: ambushing and trap laying are Amanda's best way of gaining the upper hand in a fight. Because of this she knows a great deal about waylaying opponents with cunning and devious tricks.

-Tinker: Curious and creative, Amanda loves to take things apart and learn just how they tick. This allows her to understand most contraptions just by taking them apart, and also create little clockwork contraptions and gadgets for everyday use.

-Mistify: Amanda is able to cause any body of water to expand into a choking mist, very effective when used with her arrows in order to force enemies to suffer the effects of her poisons. With enough water available she is also able to use her ability to fill a persons lungs, drowning them.

-Blackwater: With some concentration, Amanda is able to corrupt a body of water, turning it into a black, acidic sludge. This sludge eats away at anything put into it, including flesh! Larger bodies of water take greater concentration to corrupt, as well as a certain amount of energy to hold the corruption. When Amanda's concentration breaks the water turns to normal again.

Personality: Patient and kind with a strong sense of justice, Amanda sees herself as a protector of the people! She will go to great lengths in order to avoid the loss of civilian life, even risking her own life in order to protect those around her. Amanda is a joker, and takes a lot of pleasure in seeing others smile and brightening their day. She detests leaving problems unsolved, or being unable to help out a friend and will often obsess over missions gone awry, blaming herself for the harm that comes to her companions. Born with a bow in hand, Amanda loves to be out in the wild, and will often spend her time camping outside of a town instead of staying in the local inn, though she'll never turn down an invitation to stay with a friend.

Amanda's main focus is making the kingdom a better place for it's people, and she does this in the only way she knows how, working among the blackscales and using her talents to help them succeed. Towards this end she is immeasurably loyal to Hamilton and her fellow Blackscales, and would die for them if a mission required it.

History/Bio: Amanda was born to a simple family of hunters in Garvus, she was expected to live a fairly simple life, taking up hunting from her father in order to provide for the family. She was just fine with that, she loved her little home town, had made quite a few friends around town and enjoyed her time out in the woods with her father while she learned the trade. The girl had always had a bit of an inventive imagination, and found a great deal of joy exploring out on her own in the nearby woods. This was where she first met the great Admiral floofs, a wounded falcon out in the woods, she was quick to fetch for her parents who helped nurse the creature back to health. While the family expected the bird to just fly off afterwards, they were shocked to see the falcon return back to the woods once again. After some harsh negotiation Amanda was allowed to keep the beast with the caveat that she feed and care for the thing, a deal she has upheld to this day.

A few years later Amanda began to get into tinkering, she fell in love figuring out just how things worked, finding great joy in taking things apart to see just how they tick, much to the dismay of that items owner. At the same time the young girl became infatuated with the idea of the blackscales. She romanticized the idea of being some secret spy or assassin on the fringe of society, stalking quietly through the woods and urban sprawl, climbing rooftops and ducking through alleyways until finally catching up with her target to strike! then vanish without a trace... The young girl had heard of the some of the groups exploits, the tales of the blackscales keeping the streets of Ocanius clean under the cloak of night. That was when she finally began to dream for a more ambitious future for herself, everything else seemed boring to her in the wake of the thrill of adventure. This sparked quite a few arguments with her parents 'it's too dangerous!' being the paramount argument. Eventually this fighting escalated until Amanda took matters into her own hands, leaving her home of her own accord to make for the big city.

When she first approached the guard requesting to join the blackscales she was laughed out of the building, but Amanda was determined! She was willing to work her way through the ranks if she could get what she wanted, and so she joined up with the Oceanius forces at the ripe age of 18. Over years of grueling training and combat she made progress through the ranks, slow progress, but progress nonetheless using her honed skills with a bow to great advantage. Eventually, at long last she was given the ability to display her usefulness to the leader of the blackscales, finally allowing her to join them. And to this day she still sits within their ranks, carrying out her duty with pride!

Job: Blackscale

Alignment: Lawful Good

Weapons/Armor:


-Collapsible bow:

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A creation of Amanda's, this bow can collapse up to become smaller and much more concealable.

Leather armor:

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Protective, concealing and mobile, these are the traits that blackscales look for in their choice of gear, and their armor is no different. Amanda wears standard blackscale leathers whenever she's on duty.

-Payload arrows
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These arrows are made with a small, hollow glass tip in order to shatter on impact with an obstacle or break inside of an enemy and release it's contents. Amanda most commonly uses 3 types of arrows, Water, Serum and Tempest, though other possibilities are available. Water is water, plain and simple, it's useful for putting out torches or delivering water for use with her abilities. Serum is a non lethal poison that incapacitates and renders a target unconscious, used by Oceanius peacekeepers to detain violent criminals. Tempest arrows contain a small bit of tempest oil that ignites on contact. While these three arrow types are her go to for missions she will often create more specialized poisons to accomplish a more specific goal.

-Caltrops:
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A dastardly little device, Caltrops are made so that a spike is facing upwards no matter their orientation to damage an enemies foot in order to restrict their movements, even through thick boots. Amanda carries a couple small bags of these into combat. One bag contains enough of these little spikes to evenly cover a 5 foot area.

-Tempest Grenades:
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A bomb casing that creates a spark when broken, setting the flammable contents ablaze!

Other:
Amanda owns a pet falcon named "Admiral Floof, the feathered defender", her favorite little compatriot, the two share a very strong bond.
 

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