BASIC INFORMATION
Name: Lucinda Reyes
Aliases: The Wandering Mirage.
Age: 18-ish (she counts by the calendar year with a guesstimate)
Gender: Female
Race: Human... she thinks she is...
Class: Wanderer - Best described as the quintessential adventurer, she is a jack of all trades, master of none except her trusty blade. She knows enough magic to keep herself alive, but nothing more. She has an above average speed and agility, with an insane stamina.
PERSONAL
Sexuality: Asexual (Does have some taste, but doesn't really intend to discover the wonders of lust)
High Concept: A young girl experiencing wanderlust and a wish to understand the world she feels around her.
Character Alignment: True Neutral (Borders Good Neutral)
Relatives:
no known family members
Jacklyn Harow (adopted... friend of sorts?)
Organizations\Affiliations: none
Personality: Curious and joyful, Lucinda always smiles as she explores. Consumed with wanderlust, she wants to know and see everything. She carries herself with pride, always cheerful, never dissatisfied with what she has. Lucinda isn't the talkative sort, rather she wants to listen to others instead. She considers her life an unremarkable one despite all that she has seen and experienced. She is willing to sit down and work through her problems, and is sometimes a bit naive. She isn't dumb as one might expect from naivety, but rather more critical of everything, resulting in her naivety. She makes up for her naivety with ironclad ideals she forms throughout her travels. One must note that these unbreakable ideals are quite few, as she has decided herself not to completely agree with anything until she has seen all there is to see. Not knowing how she came to be is not in the least bit concerning to her, rather she views it with the same kind of curiosity she views the world.
Backstory: All she could remember were three words, "Lucinda Reyes, Run." They weren't words of warning, but felt more like words of love. Like waking from the spell these three words cast, Lucinda Reyes opened her eyes to see the morning sun. For a while she laid there, trying to remember anything more than the three words, only to remember the names of her magic. Giving up, moved her hands to support her rise, only to feel the touch of hot sands. She rose up to find that she was in a desert. Later she would find out she was in Mesopotamia. By her side laid a blade sheathed in a scabbard. Picking the odd looking two up, she began to wander the desert for five days and five nights. On the fifth night, she came across a traveling caravan of merchants. After joining the merchants under their great hospitality, she met her friend for life, Jacklyn Harow.
That was seven years ago. Since then, she has traveled Pangea many times over, each time discovering new things. She has fought a variety enemies, from simple beasts and demons, to serving alongside knights. She has lived the life of the rich and the life of the poor. But one thing she has never stopped doing is wandering. Indeed, because of her constant image of wandering through the desert, many have taken her to be a mirage. As rumors filled bars of a young blonde girl with a sword wrapped in bandages aiding lost souls and defending the weak, she became known as "The Wandering Mirage" everywhere she went. Every now and then, she would return to the deserts of Mesopotamia to find her friend Jacklyn. While the high courts of the lands may not know of her name, scholars in their leader's patronage have come across her various tales. Oddly though, her surname, the name of Reyes, is not a name known to the people of Pangea. Those who claim to know the name only have "familiarity with it, like a forgotten but comforting memory." Even if they don't know what she looks like, she is recognizable by the impression she leaves on those she talks to. The most verbose of authors would find themselves struggling to paint her image in clear light, instead leaving paragraphs upon paragraphs of the ideals they saw in her eyes. Perhaps the best description to date is the one that follows.
PHYSICAL
Appearance: Forgive me for forcing upon the reader an image of merely our dear person's back, but if one was to describe her, they would find themselves only remembering the silhouette of a young girl. Indeed, she isn't particularly memorable appearance-wise, or perhaps her appearance is reflective of herself; a tabula rasa, a blank slate if you will, a girl free from society, or perhaps thrown out of society, having failed to be molded by it. But alas, we return to the same conundrum we face before; what does our young heroine look like? So allow me to give you an aid to this impressive but underappreciated art.
Lucinda stands at comfortable height of 5 foot 3 inches, maintaining an air of confidence in her chest while keeping her shoulders relaxed. Her breasts are of modest size, nothing to be ashamed of, nor proud of (If the reader really must know, a size of B you ill minded tainted fragment of a soulless hound). Above the fair lady's pride are her collarbone and shoulders, relaxed and pleasing to the sight. While the collarbone leaves slight divots as smooth as the silks brought in from foreign lands, one must not assume she does not know the life of those less fortunate. Nor must one assume she has not witnessed the life of the wealthy. Above such modesty, sitting upon the neck lies her head. One can see our heroine's head, so I shall spare our readers and instead focus upon the art she presents to the world.
Carrying a face lacking the common methods one would employ to make herself more appealing, she doesn't command the attention of everyone around her but rather blesses those who take the time to admire it. A smooth face without any blemishes, her cheeks and cheekbones form minor depth. Her small lips are of a natural pink, with a thinner upper lip. They form a natural smile, be it a small pleasant one of embarrassment or a wide grin of joy and excitement, revealing a beautiful set of teeth. With the blessing of a smile, one can see small dimples form in her cheeks. Above these pleasantries lies her button nose, small and adorable with a barely noticeable bridge. Now, her eyes are of great wonder. I assure the reader that they are normal size upturned eyes, but they shine with great clarity under the sun. Her iris is that of clear blue that slowly turns into an emerald green as one travels further from the center. With naturally curling eyelashes, it is a wonder how it is possible that she doesn't groom it. Neither does she groom her eyebrows, which are neither too thick nor too thin. Before all this lies her hair, that forms natural bangs that don't cover her features, but rather accentuates them.
Please forgive me for saying all that precedes while saying that her sight isn't a striking one, but she truly is above that of a common girl. Rather her appearance is that of the ideal innocent lady, an ideal so common that any observer might take her for the common girl. But I assure the reader, that she is by no means a mediocre sight.
Weapons & Armor:
- Blade of the Wanderer - A light and sturdy double edged sword about 2.5 feet long, it is a blade designed with an intricate hilt that can comfortably be wielded by one or two hands. She tends to only use one hand in combat, letting the other hold onto the scabbard. She usually refers to it as "My Blade," while others would call it the "Blade of the Wanderer." It hasn't suffered any damages despite all the combat she has encountered during her travels, leading rumor hunters to believe it is made from some special metal.
- Wanderer's Scabbard - Holds the Blade of the Wanderer. Of light and simple construction. it is wrapped in bandages. In combat, she may sometimes use it as a tool to parry attacks when she finds herself in a bad position. Similar to the blade, it hasn't suffered any damages, leading to the same speculation. Has a small compartment at the end.
- Leg Guards - Simple light metals wrapped around her legs. They might not survive a sword strike, but can block anything weaker, like an arrow or claws. The pair on her upper thighs have interesting cords holding it tight to herself, providing an easy place to store small objects.
Items & Personal Belongings: (Any other items that the character has, or belong to them)
- Handkerchief - A small handkerchief she was found in her scabbard. Upon it in gold and blue embroidery was an elegantly designed symbol, one that no one seems to know or remember.
- Outfit - A light and comfortable set of tunics, undershirt, gloves, and such. Light embroidery resembles the handkerchief she was found with. The collar bears what one can only assume to be a family crest, although no one is too sure of which house. The front of her undershirt and tunic rise up to meet the collar while leaving the collarbone, shoulders, and a slight glimpse of her pride to bask in the sun's warmth.
- Bandages - Wrapped around her scabbard, she uses it as a sort of goto solution for any troubles she comes across, be it carrying to first aid.
- Blue Earrings - A pair of clear blue earrings that seem to float by her visage. She got these from a merchant when she was really young.
- Small Flask of Alcohol - Held within her scabbard
- Money - Hidden in her knee highs
Skills & Abilities:
- Jack of All Trades, Master of None - Throughout her travels, she has experienced many things, everything from sword fighting to chimney cleaning. While not exactly a handyman, she is well versed in many different forms of combat and transport, from archery on a ship to magic casting on top of a horse. She is capable in all of these, but never studied or trained in any particular one to say that she has the natural skill, much less mastered it.
- Swordswoman - If there is one skill of her that shines above the rest, it has to be her ability to wield a sword. Well, more accurately, her own blade and scabbard. She can use other swords, but she has used her own blade for so long that it has, as some would say, become an extension of herself. Because of her consistent use of it, she has created a unique style of battle, a mix between a sword & shield, a dual wield, and a one-and-half handed swordplay. Properly speaking, she uses her blade as her primary while defending her flank with her scabbard in case such uses were needed. She is by no means a master in the fine art of swordplay, but her unique style of fighting has caused many to be caught off guard. She can hold her own in a duel, but against a proper master, will face many troubles.
- Step of the Drifter - Constant traveling has given her a higher agility and speed, closer to that of a rogue's. She also has an insane stamina, since she must often trek far and be constantly awake to stay safe.
- Drifter's Discount - Traveling can be expensive. She can convince merchants to give her cheaper prices.
- Inhabitant of Nature - Be it from experience or from knowledge, Lucinda can survive in the wilderness, subsisting on whatever could be found in the area.
- Wonders of the Wanderer - She has a vast library of experience she can pull from for story tales or lesson building. It's also how she builds her ideals.
Spells & Magic:
- Flight of the Exiled - A spell that makes her movement even faster, with each step lighter than the last.
- Samaritan's Blessings - A spell that heals minor wounds and scratches.
- Unwavering Strength of the Ideal - A fortification spell that strengthens whatever she wishes, as long as she touches it. Often used to strengthen her blade and scabbard for use in battle.
- Drifting Winds of Forgotten - A basic attack spell that sends forth a blade of wind, slicing through anything it hits like a real sword. She can cast it with her Blade of the Wanderer, but it is best used with a proper staff. Lucinda can't seem to cast it with any other weapons besides a magic channeling device or her sword. Because of this, she isn't likely to use it, as it takes up much of her concentration, concentration better spent on the delicacies to eat at the next destination.
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)
- Naivety of the Critical - As she hasn't formed much of her own ideals to follow by, owing to the fact that she wants to see all arguments before making her own decision, she is prone to being swayed by words of great rhetoric.
- Ironclad Ideals - These ideals, while few, are the foundations of her life. They can make her seem stubborn or be exploited. The ideals as of now are of humility of one's self, respect for the fragility of life, and the honor of hospitality.
- Lack of Raw Strength - Even with massive stamina, her strength is only that of an average human, not that of a warrior.
- Only Kills for Sustenance - She tries not to kill her opponents unless letting them live utterly destroys any one of her ideals.
FLUFF
Hobbies:
- Eating new and unique food
- Exploring and discovering new things
- Looking through the merchants' stalls
Quote\s:
- "You flatter me, calling me a skilled fighter. But I assure you, I am just a wanderer."
- "What? Indeed I have been called the Wandering Mirage, but you can call me Lucinda."
Theme:
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