Nothingness
Two Thousand Club
This is the character sheet you must follow. Bio is not needed to start the roleplaying of your character unless it has to play a major part into the story; which if it does, you must run it by myself first. You may add anything you wish into the character sheet that you feel like you wish to add however, you may not remove anything from it.
Appearance:
Name:
Age:
Gender:
Nationality:
Personality:
Talents: (These are not your powers, these are to be passive things that your character is good at. Such as hacking, crafting things, first-aid, etc.)
Mutation: (This is the power or any sort of mutation that was given to you from the exposure to the outside world. Please keep this under control as much as you can, nothing fantasy such as being an angel/demon and such like that. Controlling an element is fine and all, just nothing with the two major elements of light and dark. 2 Max.)
Weaknesses: (No matter what the mutation did to you; you still have weaknesses that must be put in one way or another. 2 Minimum.)
Weapon: (Be as realistic as you can with this. obviously nothing humongous such as a giant battle-ax that you can run around and swing with a single hand. Also, it has to be something that would make sense in this sort of environment such as finding or crafting an old sword out of junk parts or even finding an old rifle, etc. 2 Max.)
Bio:
Other:
Roleplay Thread || OOC || Lore
Appearance:
Name:
Age:
Gender:
Nationality:
Personality:
Talents: (These are not your powers, these are to be passive things that your character is good at. Such as hacking, crafting things, first-aid, etc.)
Mutation: (This is the power or any sort of mutation that was given to you from the exposure to the outside world. Please keep this under control as much as you can, nothing fantasy such as being an angel/demon and such like that. Controlling an element is fine and all, just nothing with the two major elements of light and dark. 2 Max.)
Weaknesses: (No matter what the mutation did to you; you still have weaknesses that must be put in one way or another. 2 Minimum.)
Weapon: (Be as realistic as you can with this. obviously nothing humongous such as a giant battle-ax that you can run around and swing with a single hand. Also, it has to be something that would make sense in this sort of environment such as finding or crafting an old sword out of junk parts or even finding an old rifle, etc. 2 Max.)
Bio:
Other:
Roleplay Thread || OOC || Lore
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