Bacon is fluffy
Wut'n th'name of davy jonez lockr is uh sall-add?
What do you expect from RP's?: To try and live in the shoes of a different person under circumstances dictated by the gm.
What do you expect from THIS RP?: To learn more about the premise such as the gaurdians who sacrificed themselves and if any of our group becomes the next lot.
What kind of Experience do you have in RPing? : A lot of colleseum type of roleplaying and a bit of open ended journey roleplaying. If this gets off the ground, then it's my first dice.
What genres of RP do you like?: Fandom,fantasy, and world building since it has the best environment for politics.
What times are you available?:6 pm or later pacific standard time
How long on average are you on?: Depends, sometimes for less than an hour if I'm only waiting for interest checks or responses.
How many posts a week do you think you can make?: 1 if college drives me crazy,but probably 3 is my basic basic line depending on how much I'm enjoying the rp.
Are you willing to contribute in World building? If so, in what way? :I really love exploring what the npc characters and political structures are like. I've always wanted to be in an rp where the people in the make believe town are established for more than simply being the backdrop for me talking to other roleplayers. Like perhaps they're a religious and pious village, so we might get stares as heretics, turned away from businesses and even hunted down by the weak because of a zealous leader. Just things of that sort, I also like thinking of locations, but these types of things are simply up to my fellow rp'ers and gm. I generally don't contribute because it's not wanted usually,but I am willing if asked.
Would you be willing to play a role already setup? : I prefer an established roleplay so that I don't get stuck in start up jones syndrome.
Would you be willing to play an Antagonist? : Always
Would you be willing to GM certain events? : Never been asked to,but yes
What do you expect from THIS RP?: To learn more about the premise such as the gaurdians who sacrificed themselves and if any of our group becomes the next lot.
What kind of Experience do you have in RPing? : A lot of colleseum type of roleplaying and a bit of open ended journey roleplaying. If this gets off the ground, then it's my first dice.
What genres of RP do you like?: Fandom,fantasy, and world building since it has the best environment for politics.
What times are you available?:6 pm or later pacific standard time
How long on average are you on?: Depends, sometimes for less than an hour if I'm only waiting for interest checks or responses.
How many posts a week do you think you can make?: 1 if college drives me crazy,but probably 3 is my basic basic line depending on how much I'm enjoying the rp.
Are you willing to contribute in World building? If so, in what way? :I really love exploring what the npc characters and political structures are like. I've always wanted to be in an rp where the people in the make believe town are established for more than simply being the backdrop for me talking to other roleplayers. Like perhaps they're a religious and pious village, so we might get stares as heretics, turned away from businesses and even hunted down by the weak because of a zealous leader. Just things of that sort, I also like thinking of locations, but these types of things are simply up to my fellow rp'ers and gm. I generally don't contribute because it's not wanted usually,but I am willing if asked.
Would you be willing to play a role already setup? : I prefer an established roleplay so that I don't get stuck in start up jones syndrome.
Would you be willing to play an Antagonist? : Always
Would you be willing to GM certain events? : Never been asked to,but yes
General Traits
Character Role: Main
Character Name: Albert Dae'dium
Alias: None
Gender: Male
Race: Human
Age: 24
Appearance
Height:5 foot 10
Weight: 180
Hair:black
Eyes: blue
Body Marks:Combat scars, burns
Biography
Birth Place: Maxwell, Norhad
Date of Birth: 973 CYAD
Nationality: Northerner
Personality: Albert developed a minimalist lifestyle early on, often only treasuring what he could cultivate in himself rather than what he could accomplish or possess. He has a strong sense of justice when it comes to protecting those he perceives to be weaker than him,but is steadfast with those who are on par with himself. Albert is prideful and not a man of many words, often seeking companionship because its a necessity rather than something he desires. To those he takes a liking to, he's loyal and devout person who'd sooner bite him tongue off than to give into enemy interrogation.
2 Positive Traits:
Protective
Selfless
2 Negative Traits:
Needlessly prideful
Uncooperative at times
Weaknesses:
Does not have a filter for his honesty, doesn't understand human social interaction all too well. Will stand by you in the depths of hell,but is hopeless when it comes to solidarity around a campfire.
History: Albert was born in the lower straits of society, with humble beginnings in Norhad. His mother a follower of the great spirits organization, brought him up on the teachings of spirits who gave their lives so he can be here. Never to yield to injustice or show undue reverence,but rather she brought him up with the respect for those who made gave him this chance for life both in the present, such as his family and the knights who keep public order. And the past, that being his ancestors and the great spirits who fought for their survival. His father on the other hand was a devoted knight in the Tarian order and taught him to be leery of others. His motto was to be honest,but to also filter out who you associate yourself with so that you can be honest.
Following in the footsteps of his parents who brought him up to be a steadfast and honest hardworking person, he set out to be a great knight just like he imagined his father to be. In reality his father was a foot soldier in the grand scheme of things,but Albert he was the coolest person in the world. He wanted to protect his home too and joined the military at a young age. His favorite past times usually involved operating the transportation in their border patrols and escort duties. Which gave him a profound love for papaopamus and technology. As he started to reach adulthood, he began educating himself further on naturism and eventually took up hunting, both as a practical skill for tracking his enemies,but also as a hobby. He often did not even kill his prey,but rather prided himself on being in tune with the deer who normally ran before one could even get in range to shoot them.
It was toward his 24th birthday that he decided to set out to the capital to find new opportunity. In his mind he had seen all of what Maxwell had to offer, but now he wanted to see more, to go further than his father had and reach new heights.
Occupation: Aspiring Knight apprentice
Life Skills: Tracking animals, repairing military technology, operating various forms of transportation such as trains,ships, and papaopamus pulled wagons.
Material Possessions
Clothing and Attire: Albert is usually fully armored, with heavy metal plates covering most of himself. His particular set of armor was crafted for mobility, but the plates aren't as thick as the standard issue sets his order issues. He has a lucky crimson cape he never lets go of, but in reality it's a refashioned blanket he never outgrew. He believes it is lucky and takes it everywhere he goes, ranging from his own bedroom to the battlefield.
Personal Items: His cape, a pendant his mother bestowed upon him upon answering the kingdom's call to arms.
Combat Section
Combateer:
Description: Combateers concentrate on close range combat, and are masters of attack and defense. They are self reliant always having others depend on them rather than vice versa. While they excel both in group and single combat, when engaging large numbers it may take some time to deal with all opponents.
Elements Affinity: Fire / Earth / Ice / Steel
Base Stats: HP: 9 / SE: 15 / CCA: 5 / ATK: 3 / DEF: 2 / EVA: 1/ EHM: 1 / SPT: 1
Special ability(ies):Intimidating presence, enemies tend to gravitate toward hurting him before his allies. Operating machinery and fixing low level H.A.C's.
Arte level 1
Name of Arte: Whispers of doom
Type: Support
Description:Enemies of Albert will become vexed in the presence of Albert, their combat anxiety making them tunnel vision on him and him alone.
Element:steel
Price:5 token points
Cost: 6 SE
Arte level 2
Name of Arte: Executioner's calling
Type: Attack
Description: Albert swings his titan blade in an arc with intimidating force, shattering steel, level 2 or lower barriers and the earth beneath it.
Element:steel
Price:10 token points
Cost: 12 SE
Arte level 3
Name of Arte: Earth's Embrace
Type: Enhancement
Description:Albert becomes one with the earth and summons the earth to his side, to intercept incoming attacks.
Element:Earth
Price:15 token points
Cost: 18 SE
Arte level 4
Name of Arte: Winter's embrace
Type: Attack
Description:Albert's blade becomes enshrouded in ice and his touch colder than the most severe blizzard, dropping the temperature to negative to anything he touches or is in his immediate vicinity.
Element:ice
Price:20 token points
Cost: 24SE
Arte level 5
Name of Arte: Firelord's Warcry
Type: Support
Description:In the heat of battle when all hope is lost, Albert lets out a final roar to raise the morale of his companions. Targeted allies gain +5 hp and +1 Attack dice to use at will.
Element:Fire
Price:25 token points
Cost: 30 SE
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