Albert Dae'dium [ Approved]/[ NPC ]

Bacon is fluffy

Wut'n th'name of davy jonez lockr is uh sall-add?
What do you expect from RP's?: To try and live in the shoes of a different person under circumstances dictated by the gm. 
What do you expect from THIS RP?: To learn more about the premise such as the gaurdians who sacrificed themselves and if any of our group becomes the next lot.


What kind of Experience do you have in RPing? : A lot of colleseum type of roleplaying and a bit of open ended journey roleplaying. If this gets off the ground, then it's my first dice.


What genres of RP do you like?: Fandom,fantasy, and world building since it has the best environment for politics.
What times are you available?:6 pm or later pacific standard time
How long on average are you on?: Depends, sometimes for less than an hour if I'm only waiting for interest checks or responses.
How many posts a week do you think you can make?: 1 if college drives me crazy,but probably 3 is my basic basic line depending on how much I'm enjoying the rp.


Are you willing to contribute in World building? If so, in what way? :I really love exploring what the npc characters and political structures are like. I've always wanted to be in an rp where the people in the make believe town are established for more than simply being the backdrop for me talking to other roleplayers. Like perhaps they're a religious and pious village, so we might get stares as heretics, turned away from businesses and even hunted down by the weak because of a zealous leader. Just things of that sort, I also like thinking of locations, but these types of things are simply up to my fellow rp'ers and gm. I generally don't contribute because it's not wanted usually,but I am willing if asked.
Would you be willing to play a role already setup?  : I prefer an established roleplay so that I don't get stuck in start up jones syndrome.


Would you be willing to play an Antagonist? : Always 


Would you be willing to GM certain events?  : Never been asked to,but yes



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General Traits


Character Role: Main


Character Name: Albert Dae'dium


Alias: None


Gender: Male


Race:  Human


Age: 24


Appearance


Height:5 foot 10


Weight: 180


Hair:black


Eyes: blue


Body Marks:Combat scars, burns


Biography


Birth Place: Maxwell, Norhad


Date of Birth: 973 CYAD


Nationality: Northerner 


Personality: Albert developed a minimalist lifestyle early on, often only treasuring what he could cultivate in himself rather than what he could accomplish or possess. He has a strong sense of justice when it comes to protecting those he perceives to be weaker than him,but is steadfast with those who are on par with himself. Albert is prideful and not a man of many words, often seeking companionship because its a necessity rather than something he desires. To those he takes a liking to, he's loyal and devout person who'd sooner bite him tongue off than to give into enemy interrogation.


2 Positive Traits:


Protective


Selfless


2 Negative Traits:


Needlessly prideful


Uncooperative at times


Weaknesses:


Does not have a filter for his honesty, doesn't understand human social interaction all too well. Will stand by you in the depths of hell,but is hopeless when it comes to solidarity around a campfire.


History: Albert was born in the lower straits of society, with humble beginnings in Norhad. His mother a follower of the great spirits organization, brought him up on the teachings of spirits who gave their lives so he can be here. Never to yield to injustice or show undue reverence,but rather she brought him up with the respect for those who made gave him this chance for life both in the present, such as his family and the knights who keep public order. And the past, that being his ancestors and the great spirits who fought for their survival. His father on the other hand was a devoted knight in the Tarian order and taught him to be leery of others. His motto was to be honest,but to also filter out who you associate yourself with so that you can be honest. 


Following in the footsteps of his parents who brought him up to be a steadfast and honest hardworking person, he set out to be a great knight just like he imagined his father to be. In reality his father was a foot soldier in the grand scheme of things,but Albert he was the coolest person in the world. He wanted to protect his home too and joined the military at a young age. His favorite past times usually involved operating the transportation in their border patrols and escort duties. Which gave him a profound love for papaopamus and technology. As he started to reach adulthood, he began educating himself further on naturism and eventually took up hunting, both as a practical skill for tracking his enemies,but also as a hobby. He often did not even kill his prey,but rather prided himself on being in tune with the deer who normally ran before one could even get in range to shoot them.


It was toward his 24th birthday that he decided to set out to the capital to find new opportunity. In his mind he had seen all of what Maxwell had to offer, but now he wanted to see more, to go further than his father had and reach new heights. 


Occupation: Aspiring Knight apprentice


Life Skills: Tracking animals, repairing military technology, operating various forms of transportation such as trains,ships, and papaopamus pulled wagons.


Material Possessions


Clothing and Attire: Albert is usually fully armored, with heavy metal plates covering most of himself. His particular set of armor was crafted for mobility, but the plates aren't as thick as the standard issue sets his order issues. He has a lucky crimson cape he never lets go of, but in reality it's a refashioned blanket he never outgrew. He believes it is lucky and takes it everywhere he goes, ranging from his own bedroom to the battlefield.


Personal Items: His cape, a pendant his mother bestowed upon him upon answering the kingdom's call to arms.


Combat Section


Combateer:


Description: Combateers concentrate on close range combat, and are masters of attack and defense. They are self reliant always having others depend on them rather than vice versa. While they excel both in group and single combat, when engaging large numbers it may take some time to deal with all opponents.


Elements Affinity: Fire / Earth / Ice / Steel


Base Stats: HP: 9 / SE: 15 / CCA: 5 / ATK: 3 / DEF: 2 / EVA: 1/ EHM: 1 / SPT: 1


Special ability(ies):Intimidating presence, enemies tend to gravitate toward hurting him before his allies. Operating machinery and fixing low level H.A.C's.



Arte level 1


Name of Arte: Whispers of doom


Type: Support


Description:Enemies of Albert will become vexed in the presence of Albert, their combat anxiety making them tunnel vision on him and him alone.


Element:steel


Price:5 token points


Cost: 6 SE



Arte level 2


Name of Arte: Executioner's calling


Type: Attack


Description: Albert swings his titan blade in an arc with intimidating force, shattering steel, level 2 or lower barriers and the earth beneath it.


Element:steel


Price:10 token points


Cost: 12 SE



Arte level 3


Name of Arte: Earth's Embrace


Type: Enhancement


Description:Albert becomes one with the earth and summons the earth to his side, to intercept incoming attacks.


Element:Earth


Price:15 token points


Cost: 18 SE



Arte level 4


Name of Arte: Winter's embrace


Type: Attack


Description:Albert's blade becomes enshrouded in ice and his touch colder than the most severe blizzard, dropping the temperature to negative to anything he touches or is in his immediate vicinity.


Element:ice


Price:20 token points


Cost: 24SE



Arte level 5


Name of Arte: Firelord's Warcry


Type: Support


Description:In the heat of battle when all hope is lost, Albert lets out a final roar to raise the morale of his companions. Targeted allies gain +5 hp and +1 Attack dice to use at will.


Element:Fire


Price:25 token points


Cost: 30 SE
 
Last edited by a moderator:

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Albert Dae'dium Mood: Relaxed Goal: 


Date: Feusen 3st 997 C.Y.A.D. / 8 am














HP: 8


SE: 21


CCA: 7


ATK: 4


DEF: 3


EVA: 1


Personal Artes


Arte level 1a


Arte level 2a


Support Tech


Speed lvl 1


Jump lvl 1


Target Aim lvl 1


Items


Item Slot 1: Energy Vile
 
Last edited by a moderator:
Hello there,


To make things easy I will QUOTE your post and mark inside all the comments, questions and changes in RED BOLD type. Let's get started.

What do you expect from RP's?: To try and live in the shoes of a different person under circumstances dictated by the gm. 
What do you expect from THIS RP?: To learn more about the premise such as the gaurdians who sacrificed themselves and if any of our group becomes the next lot.


What kind of Experience do you have in RPing? : A lot of colleseum type of roleplaying and a bit of open ended journey roleplaying. If this gets off the ground, then it's my first dice.


What genres of RP do you like?: Fandom,fantasy, and world building since it has the best environment for politics.
What times are you available?:6 pm or later pacific standard time
How long on average are you on?: Depends, sometimes for less than an hour if I'm only waiting for interest checks or responses.
How many posts a week do you think you can make?: 1 if college drives me crazy,but probably 3 is my basic basic line depending on how much I'm enjoying the rp.


Are you willing to contribute in World building? If so, in what way? :I really love exploring what the npc characters and political structures are like. I've always wanted to be in an rp where the people in the make believe town are established for more than simply being the backdrop for me talking to other roleplayers. Like perhaps they're a religious and pious village, so we might get stares as heretics, turned away from businesses and even hunted down by the weak because of a zealous leader. Just things of that sort, I also like thinking of locations, but these types of things are simply up to my fellow rp'ers and gm. I generally don't contribute because it's not wanted usually,but I am willing if asked.
Would you be willing to play a role already setup?  : I prefer an established roleplay so that I don't get stuck in start up jones syndrome.


Would you be willing to play an Antagonist? : Always 


Would you be willing to GM certain events?  : Never been asked to,but yes



General Traits


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Character Role: Main


Character Name: Albert Dae'dium


Alias: None


Gender: Male


Race:  Human


Age: 24


Appearance


Height:5 foot 10


Weight: 180


Hair:black


Eyes: blue


Body Marks:Combat scars, burns


Biography


Birth Place: Maxwell, Norhad


Date of Birth: 973 CYAD


Nationality: Northerner 


Personality: Albert developed a minimalist lifestyle early on, often only treasuring what he could cultivate in himself rather than what he could accomplish or possess. He has a strong sense of justice when it comes to protecting those he perceives to be weaker than him,but is steadfast with those who are on par with himself. Albert is prideful and not a man of many words, often seeking companionship because its a necessity rather than something he desires. To those he takes a liking to, he's loyal and devout person who'd sooner bite him tongue off than to give into enemy interrogation.


2 Positive Traits:


Protective


Selfless


2 Negative Traits:


Needlessly prideful


Uncooperative at times


Weaknesses:


Does not have a filter for his honesty, doesn't understand human social interaction all too well. Will stand by you in the depths of hell,but is hopeless when it comes to solidarity around a campfire.


History: Albert was born in the lower straits of society, with humble beginnings in Norhad. His mother a follower of the great spirits organization, brought him up on the teachings of spirits who gave their lives so he can be here. Never to yield to injustice or show undue reverence,but rather she brought him up with the respect for those who made gave him this chance for life both in the present, such as his family and the knights who kee the order. And the past, that being his ancestors and the great spirits who fought for their survival. His father on the other hand was a devoted knight in the tyrian order and taught him to be leery of others. His motto was to be honest,but to also filter out who you associate yourself with so that you can be honest. 


Following in the footsteps of his parents who brought him up to be a steadfast and honest hardworking person, he set out to be a great knight just like he imagined his father to be. In reality his father was a foot soldier,but Albert he was the coolest person in the world. He wanted to protect his home too and joined the military at a young age. His favorite past times usually involved operating the transportation in their border patrols and escort duties. Which gave him a profound love for papaopamus and technology. As he started to reach adulthood, he began educating himself further on naturism and eventually took up hunting, both as a practical skill for tracking his enemies,but also as a hobby. He often did not even kill his prey,but rather prided himself on being able in tune with the deer who normally ran before one could even get in range to shoot them.


It was toward his 24th birthday that the seal once again broke and the world was calling individuals of all walks of life to arms. Albert didn't necessarily want to gain any glory from answering this call, but he wanted to return the favor to his predecessors while experiencing more of life. The was much more to be had than Maxwell and he wants to see it all.


The last part was about the seal breaking is actually an overarching plotline that will ease into the lives of everyone, rather than it being known right away xP


Occupation: Knight of the Tyrian order


What is the Tyrian order?


Life Skills: Tracking animals, repairing military technology, operating various forms of transportation such as trains,ships, and papaopamus pulled wagons.


Material Possessions


Clothing and Attire: Albert is usually fully armored, with heavy metal plates covering most of himself. His particular set of armor was crafted for mobility, but the plates aren't as thick as the standard issue sets his order issues. He has a lucky crimson cape he never lets go of, but in reality it's a refashioned blanket he never let go of. He believed it was lucky and took it everywhere he went, ranging from his own bedroom to the battlefield.


Personal Items: His cape, a pendant his mother bestowed upon him upon answering the kingdom's call to arms.


Combat Section


Combateer:


Description: Combateers concentrate on close range combat, and are masters of attack and defense. They are self reliant always having others depend on them rather than vice versa. While they excel both in group and single combat, when engaging large numbers it may take some time to deal with all opponents.


Elements Affinity: Fire / Earth / Ice / Steel


Base Stats: HP: 6 / SE: 15 / CCA: 3 / ATK: 1 / DEF: 1 / EHM: 1 / SPT: 1


Special ability(ies):Intimidating presence, enemies tend to gravitate toward hurting him before his allies. Operating machinary and fixing low level H.A.C's.


Arte level 1


Name of Arte: Executioner's calling


Type: Attack


Description: Albert swings his titan blade in an arc with intimidating force, shattering steel, low level barriers and the earth beneath it.


Elemental:Steel


Price: 5 Token points


Cost: 6 SE


This arte should be level 2, and when breaking DEF arte and the like limit it to level 2 and under.


Arte level 2


Name of Arte: Whispers of doom


Type: Support


Description:Enemies of Albert will become vexed in the presence of Albert, their combat anxiety making them tunnel vision on him and him alone.


Elemental: Steel


Price: 10 Token points


Cost: 12 SE


This should be level 1


Arte level 3


Name of Arte: Earth's embrace


Type:Enhancement


Description: Albert becomes one with the earth and summons the earth to his side, to intercept incoming attacks.


Elemental:Earth


Price: 15 Token points


Cost: 18 SE


Arte level 4


Name of Arte: Winter's embrace


Type: Attack


Description: Albert's blade becomes enshrouded in ice and his touch colder than the most severe blizzard, dropping the temperature to negative to anything he touches or is in his immediate vicinity.


Elemental:Ice


Price: 20 Token points


Cost: 24 SE


Arte level 5


Name of Arte: Fire lord's warcry


Type: Support


Description: Albert roars with all his might before his allies, raising their attack power and hp temporarily.


Elemental: Fire


Price: 25 Token points


Cost: 30 SE


So for this support, which is really cool btw, when raising the ATK power, you are referring to the Physical ATK.


In order to properly measure the increase, we must apply it to DICE. A good way of using this would be by


increasing the ATK of 1 ally +5, or increasing 5 allies ATK dice by +1 .


At this time, Targetting multiple players will require an additional Support Tech from the Shop but more on that later.


Increasing the HP would have to be applied the same way. And rather than increasing their base HP it would act as


a sort of healing factor.
 
Hello there,


To make things easy I will QUOTE your post and mark inside all the comments, questions and changes in RED BOLD type. Let's get started.

Alright I did my best to change what you marked red. I just changed his history to him setting off on a journey, for self discovery or whatever reasons people travel. xD


The knights thing was a mistake, I read Trian from the locations and times thread, but it registered at tyrian. lol


Switched my first two artes around.


As for the last one, I'm not sure if you're saying it's okay to raise my party's max attack die by 1 or if I need to restrict it to one ally because of the shop thing. As for die, how can I edit it to serve the rules of the rp? I don't really know how to set it unless I have to add something like, " Roll 5 6 sided die and any rolls 3 or higher [blank] my ally's stats".
 
Alright I did my best to change what you marked red. I just changed his history to him setting off on a journey, for self discovery or whatever reasons people travel. xD


The knights thing was a mistake, I read Trian from the locations and times thread, but it registered at tyrian. lol


Switched my first two artes around.


As for the last one, I'm not sure if you're saying it's okay to raise my party's max attack die by 1 or if I need to restrict it to one ally because of the shop thing. As for die, how can I edit it to serve the rules of the rp? I don't really know how to set it unless I have to add something like, " Roll 5 6 sided die and any rolls 3 or higher [blank] my ally's stats".

Ah the Trian Kinghts. Well... the Trian knights are an exclusive group. They are the 3 strongest Knights for each Kingdom. So, him being a part of the order would be a bit off considering he would be super strong.


You can make him a basic knight however, the elite soldiers. Sorry I did not have time to expand those things yet.


So how the level 5 arte would work is


You conjure the arte and aim it at let's say John's character.


2 things would happen.


1) HP is recovered by +5.


2) he would gain +5 DEF dice to use at his convenience.


So when writing it in your description, perhaps say:


Targeted ally receives +5 HP and +5 DEF dice to use at will.


It would then be up to the Target player to keep track of using the +5 extra DEF dice and heal his characters HP +5
 
Ah the Trian Kinghts. Well... the Trian knights are an exclusive group. They are the 3 strongest Knights for each Kingdom. So, him being a part of the order would be a bit off considering he would be super strong.


You can make him a basic knight however, the elite soldiers. Sorry I did not have time to expand those things yet.


So how the level 5 arte would work is


You conjure the arte and aim it at let's say John's character.


2 things would happen.


1) HP is recovered by +5.


2) he would gain +5 DEF dice to use at his convenience.


So when writing it in your description, perhaps say:


Targeted ally receives +5 HP and +5 DEF dice to use at will.


It would then be up to the Target player to keep track of using the +5 extra DEF dice and heal his characters HP +5

Okay I didn't know. I have read a little bit about real knights in that they are mostly nobles who spend their whole life training. They're also bastards who before the long bow and gunpowder were a bunch of well... lol xD


Anyways yea I've changed my class to Knight apprentice. Doesn't mean he's weak or not capable of being stronger because of his age,but it's more like he's still in training and has yet to get the recognition to be a real knight. I thought knights of the Trian order were like a regular military force for a moment, so I didn't think too much of it when I put them down at first. 


Changed my final skill to include targeted players get +5 hp and +1 attack dice to use at will. 
 
Okay I didn't know. I have read a little bit about real knights in that they are mostly nobles who spend their whole life training. They're also bastards who before the long bow and gunpowder were a bunch of well... lol xD


Anyways yea I've changed my class to Knight apprentice. Doesn't mean he's weak or not capable of being stronger because of his age,but it's more like he's still in training and has yet to get the recognition to be a real knight. I thought knights of the Trian order were like a regular military force for a moment, so I didn't think too much of it when I put them down at first. 


Changed my final skill to include targeted players get +5 hp and +1 attack dice to use at will. 



Lol well most combat classes in many ancient societies were power mad despots, whereas we all tend to romanticize the Class.


Everything is is Order.


I will Post a link of this CS on the Main Approved Character list.


CHARACTER SHEET APPROVED
 

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